Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "GLTextureImage.h" |
michael@0 | 7 | #include "GLContext.h" |
michael@0 | 8 | #include "gfxContext.h" |
michael@0 | 9 | #include "gfxPlatform.h" |
michael@0 | 10 | #include "gfxUtils.h" |
michael@0 | 11 | #include "gfx2DGlue.h" |
michael@0 | 12 | #include "ScopedGLHelpers.h" |
michael@0 | 13 | #include "GLUploadHelpers.h" |
michael@0 | 14 | |
michael@0 | 15 | #include "TextureImageEGL.h" |
michael@0 | 16 | #ifdef XP_MACOSX |
michael@0 | 17 | #include "TextureImageCGL.h" |
michael@0 | 18 | #endif |
michael@0 | 19 | |
michael@0 | 20 | namespace mozilla { |
michael@0 | 21 | namespace gl { |
michael@0 | 22 | |
michael@0 | 23 | already_AddRefed<TextureImage> |
michael@0 | 24 | CreateTextureImage(GLContext* gl, |
michael@0 | 25 | const gfx::IntSize& aSize, |
michael@0 | 26 | TextureImage::ContentType aContentType, |
michael@0 | 27 | GLenum aWrapMode, |
michael@0 | 28 | TextureImage::Flags aFlags, |
michael@0 | 29 | TextureImage::ImageFormat aImageFormat) |
michael@0 | 30 | { |
michael@0 | 31 | switch (gl->GetContextType()) { |
michael@0 | 32 | #ifdef XP_MACOSX |
michael@0 | 33 | case GLContextType::CGL: |
michael@0 | 34 | return CreateTextureImageCGL(gl, aSize, aContentType, aWrapMode, aFlags, aImageFormat); |
michael@0 | 35 | #endif |
michael@0 | 36 | case GLContextType::EGL: |
michael@0 | 37 | return CreateTextureImageEGL(gl, aSize, aContentType, aWrapMode, aFlags, aImageFormat); |
michael@0 | 38 | default: |
michael@0 | 39 | return CreateBasicTextureImage(gl, aSize, aContentType, aWrapMode, aFlags, aImageFormat); |
michael@0 | 40 | } |
michael@0 | 41 | } |
michael@0 | 42 | |
michael@0 | 43 | |
michael@0 | 44 | static already_AddRefed<TextureImage> |
michael@0 | 45 | TileGenFunc(GLContext* gl, |
michael@0 | 46 | const nsIntSize& aSize, |
michael@0 | 47 | TextureImage::ContentType aContentType, |
michael@0 | 48 | TextureImage::Flags aFlags, |
michael@0 | 49 | TextureImage::ImageFormat aImageFormat) |
michael@0 | 50 | { |
michael@0 | 51 | switch (gl->GetContextType()) { |
michael@0 | 52 | #ifdef XP_MACOSX |
michael@0 | 53 | case GLContextType::CGL: |
michael@0 | 54 | return TileGenFuncCGL(gl, aSize, aContentType, aFlags, aImageFormat); |
michael@0 | 55 | #endif |
michael@0 | 56 | case GLContextType::EGL: |
michael@0 | 57 | return TileGenFuncEGL(gl, aSize, aContentType, aFlags, aImageFormat); |
michael@0 | 58 | default: |
michael@0 | 59 | return nullptr; |
michael@0 | 60 | } |
michael@0 | 61 | } |
michael@0 | 62 | |
michael@0 | 63 | already_AddRefed<TextureImage> |
michael@0 | 64 | TextureImage::Create(GLContext* gl, |
michael@0 | 65 | const nsIntSize& size, |
michael@0 | 66 | TextureImage::ContentType contentType, |
michael@0 | 67 | GLenum wrapMode, |
michael@0 | 68 | TextureImage::Flags flags) |
michael@0 | 69 | { |
michael@0 | 70 | return Create(gl, size.ToIntSize(), contentType, wrapMode, flags); |
michael@0 | 71 | } |
michael@0 | 72 | |
michael@0 | 73 | // Moz2D equivalent... |
michael@0 | 74 | already_AddRefed<TextureImage> |
michael@0 | 75 | TextureImage::Create(GLContext* gl, |
michael@0 | 76 | const gfx::IntSize& size, |
michael@0 | 77 | TextureImage::ContentType contentType, |
michael@0 | 78 | GLenum wrapMode, |
michael@0 | 79 | TextureImage::Flags flags) |
michael@0 | 80 | { |
michael@0 | 81 | return CreateTextureImage(gl, size, contentType, wrapMode, flags); |
michael@0 | 82 | } |
michael@0 | 83 | |
michael@0 | 84 | bool |
michael@0 | 85 | TextureImage::UpdateFromDataSource(gfx::DataSourceSurface *aSurface, |
michael@0 | 86 | const nsIntRegion* aDestRegion, |
michael@0 | 87 | const gfx::IntPoint* aSrcPoint) |
michael@0 | 88 | { |
michael@0 | 89 | nsIntRegion destRegion = aDestRegion ? *aDestRegion |
michael@0 | 90 | : nsIntRect(0, 0, |
michael@0 | 91 | aSurface->GetSize().width, |
michael@0 | 92 | aSurface->GetSize().height); |
michael@0 | 93 | gfx::IntPoint srcPoint = aSrcPoint ? *aSrcPoint |
michael@0 | 94 | : gfx::IntPoint(0, 0); |
michael@0 | 95 | return DirectUpdate(aSurface, destRegion, srcPoint); |
michael@0 | 96 | } |
michael@0 | 97 | |
michael@0 | 98 | gfx::IntRect TextureImage::GetTileRect() { |
michael@0 | 99 | return gfx::IntRect(gfx::IntPoint(0,0), mSize); |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | gfx::IntRect TextureImage::GetSrcTileRect() { |
michael@0 | 103 | return GetTileRect(); |
michael@0 | 104 | } |
michael@0 | 105 | |
michael@0 | 106 | BasicTextureImage::~BasicTextureImage() |
michael@0 | 107 | { |
michael@0 | 108 | GLContext *ctx = mGLContext; |
michael@0 | 109 | if (ctx->IsDestroyed() || !ctx->IsOwningThreadCurrent()) { |
michael@0 | 110 | ctx = ctx->GetSharedContext(); |
michael@0 | 111 | } |
michael@0 | 112 | |
michael@0 | 113 | // If we have a context, then we need to delete the texture; |
michael@0 | 114 | // if we don't have a context (either real or shared), |
michael@0 | 115 | // then they went away when the contex was deleted, because it |
michael@0 | 116 | // was the only one that had access to it. |
michael@0 | 117 | if (ctx && ctx->MakeCurrent()) { |
michael@0 | 118 | ctx->fDeleteTextures(1, &mTexture); |
michael@0 | 119 | } |
michael@0 | 120 | } |
michael@0 | 121 | |
michael@0 | 122 | gfx::DrawTarget* |
michael@0 | 123 | BasicTextureImage::BeginUpdate(nsIntRegion& aRegion) |
michael@0 | 124 | { |
michael@0 | 125 | NS_ASSERTION(!mUpdateDrawTarget, "BeginUpdate() without EndUpdate()?"); |
michael@0 | 126 | |
michael@0 | 127 | // determine the region the client will need to repaint |
michael@0 | 128 | if (CanUploadSubTextures(mGLContext)) { |
michael@0 | 129 | GetUpdateRegion(aRegion); |
michael@0 | 130 | } else { |
michael@0 | 131 | aRegion = nsIntRect(nsIntPoint(0, 0), gfx::ThebesIntSize(mSize)); |
michael@0 | 132 | } |
michael@0 | 133 | |
michael@0 | 134 | mUpdateRegion = aRegion; |
michael@0 | 135 | |
michael@0 | 136 | nsIntRect rgnSize = mUpdateRegion.GetBounds(); |
michael@0 | 137 | if (!nsIntRect(nsIntPoint(0, 0), gfx::ThebesIntSize(mSize)).Contains(rgnSize)) { |
michael@0 | 138 | NS_ERROR("update outside of image"); |
michael@0 | 139 | return nullptr; |
michael@0 | 140 | } |
michael@0 | 141 | |
michael@0 | 142 | gfx::SurfaceFormat format = |
michael@0 | 143 | (GetContentType() == gfxContentType::COLOR) ? |
michael@0 | 144 | gfx::SurfaceFormat::B8G8R8X8 : gfx::SurfaceFormat::B8G8R8A8; |
michael@0 | 145 | mUpdateDrawTarget = |
michael@0 | 146 | GetDrawTargetForUpdate(gfx::IntSize(rgnSize.width, rgnSize.height), format); |
michael@0 | 147 | |
michael@0 | 148 | return mUpdateDrawTarget; |
michael@0 | 149 | } |
michael@0 | 150 | |
michael@0 | 151 | void |
michael@0 | 152 | BasicTextureImage::GetUpdateRegion(nsIntRegion& aForRegion) |
michael@0 | 153 | { |
michael@0 | 154 | // if the texture hasn't been initialized yet, or something important |
michael@0 | 155 | // changed, we need to recreate our backing surface and force the |
michael@0 | 156 | // client to paint everything |
michael@0 | 157 | if (mTextureState != Valid) |
michael@0 | 158 | aForRegion = nsIntRect(nsIntPoint(0, 0), gfx::ThebesIntSize(mSize)); |
michael@0 | 159 | } |
michael@0 | 160 | |
michael@0 | 161 | void |
michael@0 | 162 | BasicTextureImage::EndUpdate() |
michael@0 | 163 | { |
michael@0 | 164 | NS_ASSERTION(!!mUpdateDrawTarget, "EndUpdate() without BeginUpdate()?"); |
michael@0 | 165 | |
michael@0 | 166 | // FIXME: this is the slow boat. Make me fast (with GLXPixmap?). |
michael@0 | 167 | |
michael@0 | 168 | RefPtr<gfx::SourceSurface> updateSnapshot = mUpdateDrawTarget->Snapshot(); |
michael@0 | 169 | RefPtr<gfx::DataSourceSurface> updateData = updateSnapshot->GetDataSurface(); |
michael@0 | 170 | |
michael@0 | 171 | bool relative = FinishedSurfaceUpdate(); |
michael@0 | 172 | |
michael@0 | 173 | mTextureFormat = |
michael@0 | 174 | UploadSurfaceToTexture(mGLContext, |
michael@0 | 175 | updateData, |
michael@0 | 176 | mUpdateRegion, |
michael@0 | 177 | mTexture, |
michael@0 | 178 | mTextureState == Created, |
michael@0 | 179 | mUpdateOffset, |
michael@0 | 180 | relative); |
michael@0 | 181 | FinishedSurfaceUpload(); |
michael@0 | 182 | |
michael@0 | 183 | mUpdateDrawTarget = nullptr; |
michael@0 | 184 | mTextureState = Valid; |
michael@0 | 185 | } |
michael@0 | 186 | |
michael@0 | 187 | void |
michael@0 | 188 | BasicTextureImage::BindTexture(GLenum aTextureUnit) |
michael@0 | 189 | { |
michael@0 | 190 | mGLContext->fActiveTexture(aTextureUnit); |
michael@0 | 191 | mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); |
michael@0 | 192 | mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0); |
michael@0 | 193 | } |
michael@0 | 194 | |
michael@0 | 195 | TemporaryRef<gfx::DrawTarget> |
michael@0 | 196 | BasicTextureImage::GetDrawTargetForUpdate(const gfx::IntSize& aSize, gfx::SurfaceFormat aFmt) |
michael@0 | 197 | { |
michael@0 | 198 | return gfx::Factory::CreateDrawTarget(gfx::BackendType::CAIRO, aSize, aFmt); |
michael@0 | 199 | } |
michael@0 | 200 | |
michael@0 | 201 | bool |
michael@0 | 202 | BasicTextureImage::FinishedSurfaceUpdate() |
michael@0 | 203 | { |
michael@0 | 204 | return false; |
michael@0 | 205 | } |
michael@0 | 206 | |
michael@0 | 207 | void |
michael@0 | 208 | BasicTextureImage::FinishedSurfaceUpload() |
michael@0 | 209 | { |
michael@0 | 210 | } |
michael@0 | 211 | |
michael@0 | 212 | bool |
michael@0 | 213 | BasicTextureImage::DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom /* = gfx::IntPoint(0, 0) */) |
michael@0 | 214 | { |
michael@0 | 215 | nsIntRect bounds = aRegion.GetBounds(); |
michael@0 | 216 | nsIntRegion region; |
michael@0 | 217 | if (mTextureState != Valid) { |
michael@0 | 218 | bounds = nsIntRect(0, 0, mSize.width, mSize.height); |
michael@0 | 219 | region = nsIntRegion(bounds); |
michael@0 | 220 | } else { |
michael@0 | 221 | region = aRegion; |
michael@0 | 222 | } |
michael@0 | 223 | |
michael@0 | 224 | mTextureFormat = |
michael@0 | 225 | UploadSurfaceToTexture(mGLContext, |
michael@0 | 226 | aSurf, |
michael@0 | 227 | region, |
michael@0 | 228 | mTexture, |
michael@0 | 229 | mTextureState == Created, |
michael@0 | 230 | bounds.TopLeft() + nsIntPoint(aFrom.x, aFrom.y), |
michael@0 | 231 | false); |
michael@0 | 232 | mTextureState = Valid; |
michael@0 | 233 | return true; |
michael@0 | 234 | } |
michael@0 | 235 | |
michael@0 | 236 | void |
michael@0 | 237 | BasicTextureImage::Resize(const gfx::IntSize& aSize) |
michael@0 | 238 | { |
michael@0 | 239 | NS_ASSERTION(!mUpdateDrawTarget, "Resize() while in update?"); |
michael@0 | 240 | |
michael@0 | 241 | mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); |
michael@0 | 242 | |
michael@0 | 243 | mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, |
michael@0 | 244 | 0, |
michael@0 | 245 | LOCAL_GL_RGBA, |
michael@0 | 246 | aSize.width, |
michael@0 | 247 | aSize.height, |
michael@0 | 248 | 0, |
michael@0 | 249 | LOCAL_GL_RGBA, |
michael@0 | 250 | LOCAL_GL_UNSIGNED_BYTE, |
michael@0 | 251 | nullptr); |
michael@0 | 252 | |
michael@0 | 253 | mTextureState = Allocated; |
michael@0 | 254 | mSize = aSize; |
michael@0 | 255 | } |
michael@0 | 256 | |
michael@0 | 257 | gfx::IntSize TextureImage::GetSize() const { |
michael@0 | 258 | return mSize; |
michael@0 | 259 | } |
michael@0 | 260 | |
michael@0 | 261 | TextureImage::TextureImage(const gfx::IntSize& aSize, |
michael@0 | 262 | GLenum aWrapMode, ContentType aContentType, |
michael@0 | 263 | Flags aFlags) |
michael@0 | 264 | : mSize(aSize) |
michael@0 | 265 | , mWrapMode(aWrapMode) |
michael@0 | 266 | , mContentType(aContentType) |
michael@0 | 267 | , mFilter(GraphicsFilter::FILTER_GOOD) |
michael@0 | 268 | , mFlags(aFlags) |
michael@0 | 269 | {} |
michael@0 | 270 | |
michael@0 | 271 | BasicTextureImage::BasicTextureImage(GLuint aTexture, |
michael@0 | 272 | const nsIntSize& aSize, |
michael@0 | 273 | GLenum aWrapMode, |
michael@0 | 274 | ContentType aContentType, |
michael@0 | 275 | GLContext* aContext, |
michael@0 | 276 | TextureImage::Flags aFlags /* = TextureImage::NoFlags */, |
michael@0 | 277 | TextureImage::ImageFormat aImageFormat /* = gfxImageFormat::Unknown */) |
michael@0 | 278 | : TextureImage(aSize, aWrapMode, aContentType, aFlags, aImageFormat) |
michael@0 | 279 | , mTexture(aTexture) |
michael@0 | 280 | , mTextureState(Created) |
michael@0 | 281 | , mGLContext(aContext) |
michael@0 | 282 | , mUpdateOffset(0, 0) |
michael@0 | 283 | { |
michael@0 | 284 | } |
michael@0 | 285 | |
michael@0 | 286 | BasicTextureImage::BasicTextureImage(GLuint aTexture, |
michael@0 | 287 | const gfx::IntSize& aSize, |
michael@0 | 288 | GLenum aWrapMode, |
michael@0 | 289 | ContentType aContentType, |
michael@0 | 290 | GLContext* aContext, |
michael@0 | 291 | TextureImage::Flags aFlags, |
michael@0 | 292 | TextureImage::ImageFormat aImageFormat) |
michael@0 | 293 | : TextureImage(ThebesIntSize(aSize), aWrapMode, aContentType, aFlags, aImageFormat) |
michael@0 | 294 | , mTexture(aTexture) |
michael@0 | 295 | , mTextureState(Created) |
michael@0 | 296 | , mGLContext(aContext) |
michael@0 | 297 | , mUpdateOffset(0, 0) |
michael@0 | 298 | {} |
michael@0 | 299 | |
michael@0 | 300 | static bool |
michael@0 | 301 | WantsSmallTiles(GLContext* gl) |
michael@0 | 302 | { |
michael@0 | 303 | // We must use small tiles for good performance if we can't use |
michael@0 | 304 | // glTexSubImage2D() for some reason. |
michael@0 | 305 | if (!CanUploadSubTextures(gl)) |
michael@0 | 306 | return true; |
michael@0 | 307 | |
michael@0 | 308 | // We can't use small tiles on the SGX 540, because of races in texture upload. |
michael@0 | 309 | if (gl->WorkAroundDriverBugs() && |
michael@0 | 310 | gl->Renderer() == GLRenderer::SGX540) |
michael@0 | 311 | return false; |
michael@0 | 312 | |
michael@0 | 313 | // Don't use small tiles otherwise. (If we implement incremental texture upload, |
michael@0 | 314 | // then we will want to revisit this.) |
michael@0 | 315 | return false; |
michael@0 | 316 | } |
michael@0 | 317 | |
michael@0 | 318 | TiledTextureImage::TiledTextureImage(GLContext* aGL, |
michael@0 | 319 | gfx::IntSize aSize, |
michael@0 | 320 | TextureImage::ContentType aContentType, |
michael@0 | 321 | TextureImage::Flags aFlags, |
michael@0 | 322 | TextureImage::ImageFormat aImageFormat) |
michael@0 | 323 | : TextureImage(aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType, aFlags) |
michael@0 | 324 | , mCurrentImage(0) |
michael@0 | 325 | , mIterationCallback(nullptr) |
michael@0 | 326 | , mInUpdate(false) |
michael@0 | 327 | , mRows(0) |
michael@0 | 328 | , mColumns(0) |
michael@0 | 329 | , mGL(aGL) |
michael@0 | 330 | , mTextureState(Created) |
michael@0 | 331 | , mImageFormat(aImageFormat) |
michael@0 | 332 | { |
michael@0 | 333 | if (!(aFlags & TextureImage::DisallowBigImage) && WantsSmallTiles(mGL)) { |
michael@0 | 334 | mTileSize = 256; |
michael@0 | 335 | } else { |
michael@0 | 336 | mGL->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, (GLint*) &mTileSize); |
michael@0 | 337 | } |
michael@0 | 338 | if (aSize.width != 0 && aSize.height != 0) { |
michael@0 | 339 | Resize(aSize); |
michael@0 | 340 | } |
michael@0 | 341 | } |
michael@0 | 342 | |
michael@0 | 343 | TiledTextureImage::~TiledTextureImage() |
michael@0 | 344 | { |
michael@0 | 345 | } |
michael@0 | 346 | |
michael@0 | 347 | bool |
michael@0 | 348 | TiledTextureImage::DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom /* = gfx::IntPoint(0, 0) */) |
michael@0 | 349 | { |
michael@0 | 350 | if (mSize.width == 0 || mSize.height == 0) { |
michael@0 | 351 | return true; |
michael@0 | 352 | } |
michael@0 | 353 | |
michael@0 | 354 | nsIntRegion region; |
michael@0 | 355 | |
michael@0 | 356 | if (mTextureState != Valid) { |
michael@0 | 357 | nsIntRect bounds = nsIntRect(0, 0, mSize.width, mSize.height); |
michael@0 | 358 | region = nsIntRegion(bounds); |
michael@0 | 359 | } else { |
michael@0 | 360 | region = aRegion; |
michael@0 | 361 | } |
michael@0 | 362 | |
michael@0 | 363 | bool result = true; |
michael@0 | 364 | int oldCurrentImage = mCurrentImage; |
michael@0 | 365 | BeginTileIteration(); |
michael@0 | 366 | do { |
michael@0 | 367 | nsIntRect tileRect = ThebesIntRect(GetSrcTileRect()); |
michael@0 | 368 | int xPos = tileRect.x; |
michael@0 | 369 | int yPos = tileRect.y; |
michael@0 | 370 | |
michael@0 | 371 | nsIntRegion tileRegion; |
michael@0 | 372 | tileRegion.And(region, tileRect); // intersect with tile |
michael@0 | 373 | |
michael@0 | 374 | if (tileRegion.IsEmpty()) |
michael@0 | 375 | continue; |
michael@0 | 376 | |
michael@0 | 377 | if (CanUploadSubTextures(mGL)) { |
michael@0 | 378 | tileRegion.MoveBy(-xPos, -yPos); // translate into tile local space |
michael@0 | 379 | } else { |
michael@0 | 380 | // If sub-textures are unsupported, expand to tile boundaries |
michael@0 | 381 | tileRect.x = tileRect.y = 0; |
michael@0 | 382 | tileRegion = nsIntRegion(tileRect); |
michael@0 | 383 | } |
michael@0 | 384 | |
michael@0 | 385 | result &= mImages[mCurrentImage]-> |
michael@0 | 386 | DirectUpdate(aSurf, tileRegion, aFrom + gfx::IntPoint(xPos, yPos)); |
michael@0 | 387 | |
michael@0 | 388 | if (mCurrentImage == mImages.Length() - 1) { |
michael@0 | 389 | // We know we're done, but we still need to ensure that the callback |
michael@0 | 390 | // gets called (e.g. to update the uploaded region). |
michael@0 | 391 | NextTile(); |
michael@0 | 392 | break; |
michael@0 | 393 | } |
michael@0 | 394 | // Override a callback cancelling iteration if the texture wasn't valid. |
michael@0 | 395 | // We need to force the update in that situation, or we may end up |
michael@0 | 396 | // showing invalid/out-of-date texture data. |
michael@0 | 397 | } while (NextTile() || (mTextureState != Valid)); |
michael@0 | 398 | mCurrentImage = oldCurrentImage; |
michael@0 | 399 | |
michael@0 | 400 | mTextureFormat = mImages[0]->GetTextureFormat(); |
michael@0 | 401 | mTextureState = Valid; |
michael@0 | 402 | return result; |
michael@0 | 403 | } |
michael@0 | 404 | |
michael@0 | 405 | void |
michael@0 | 406 | TiledTextureImage::GetUpdateRegion(nsIntRegion& aForRegion) |
michael@0 | 407 | { |
michael@0 | 408 | if (mTextureState != Valid) { |
michael@0 | 409 | // if the texture hasn't been initialized yet, or something important |
michael@0 | 410 | // changed, we need to recreate our backing surface and force the |
michael@0 | 411 | // client to paint everything |
michael@0 | 412 | aForRegion = nsIntRect(nsIntPoint(0, 0), gfx::ThebesIntSize(mSize)); |
michael@0 | 413 | return; |
michael@0 | 414 | } |
michael@0 | 415 | |
michael@0 | 416 | nsIntRegion newRegion; |
michael@0 | 417 | |
michael@0 | 418 | // We need to query each texture with the region it will be drawing and |
michael@0 | 419 | // set aForRegion to be the combination of all of these regions |
michael@0 | 420 | for (unsigned i = 0; i < mImages.Length(); i++) { |
michael@0 | 421 | int xPos = (i % mColumns) * mTileSize; |
michael@0 | 422 | int yPos = (i / mColumns) * mTileSize; |
michael@0 | 423 | nsIntRect imageRect = nsIntRect(nsIntPoint(xPos,yPos), |
michael@0 | 424 | ThebesIntSize(mImages[i]->GetSize())); |
michael@0 | 425 | |
michael@0 | 426 | if (aForRegion.Intersects(imageRect)) { |
michael@0 | 427 | // Make a copy of the region |
michael@0 | 428 | nsIntRegion subRegion; |
michael@0 | 429 | subRegion.And(aForRegion, imageRect); |
michael@0 | 430 | // Translate it into tile-space |
michael@0 | 431 | subRegion.MoveBy(-xPos, -yPos); |
michael@0 | 432 | // Query region |
michael@0 | 433 | mImages[i]->GetUpdateRegion(subRegion); |
michael@0 | 434 | // Translate back |
michael@0 | 435 | subRegion.MoveBy(xPos, yPos); |
michael@0 | 436 | // Add to the accumulated region |
michael@0 | 437 | newRegion.Or(newRegion, subRegion); |
michael@0 | 438 | } |
michael@0 | 439 | } |
michael@0 | 440 | |
michael@0 | 441 | aForRegion = newRegion; |
michael@0 | 442 | } |
michael@0 | 443 | |
michael@0 | 444 | gfx::DrawTarget* |
michael@0 | 445 | TiledTextureImage::BeginUpdate(nsIntRegion& aRegion) |
michael@0 | 446 | { |
michael@0 | 447 | NS_ASSERTION(!mInUpdate, "nested update"); |
michael@0 | 448 | mInUpdate = true; |
michael@0 | 449 | |
michael@0 | 450 | // Note, we don't call GetUpdateRegion here as if the updated region is |
michael@0 | 451 | // fully contained in a single tile, we get to avoid iterating through |
michael@0 | 452 | // the tiles again (and a little copying). |
michael@0 | 453 | if (mTextureState != Valid) |
michael@0 | 454 | { |
michael@0 | 455 | // if the texture hasn't been initialized yet, or something important |
michael@0 | 456 | // changed, we need to recreate our backing surface and force the |
michael@0 | 457 | // client to paint everything |
michael@0 | 458 | aRegion = nsIntRect(nsIntPoint(0, 0), gfx::ThebesIntSize(mSize)); |
michael@0 | 459 | } |
michael@0 | 460 | |
michael@0 | 461 | nsIntRect bounds = aRegion.GetBounds(); |
michael@0 | 462 | |
michael@0 | 463 | for (unsigned i = 0; i < mImages.Length(); i++) { |
michael@0 | 464 | int xPos = (i % mColumns) * mTileSize; |
michael@0 | 465 | int yPos = (i / mColumns) * mTileSize; |
michael@0 | 466 | nsIntRegion imageRegion = |
michael@0 | 467 | nsIntRegion(nsIntRect(nsIntPoint(xPos,yPos), |
michael@0 | 468 | ThebesIntSize(mImages[i]->GetSize()))); |
michael@0 | 469 | |
michael@0 | 470 | // a single Image can handle this update request |
michael@0 | 471 | if (imageRegion.Contains(aRegion)) { |
michael@0 | 472 | // adjust for tile offset |
michael@0 | 473 | aRegion.MoveBy(-xPos, -yPos); |
michael@0 | 474 | // forward the actual call |
michael@0 | 475 | RefPtr<gfx::DrawTarget> drawTarget = mImages[i]->BeginUpdate(aRegion); |
michael@0 | 476 | // caller expects container space |
michael@0 | 477 | aRegion.MoveBy(xPos, yPos); |
michael@0 | 478 | // we don't have a temp surface |
michael@0 | 479 | mUpdateDrawTarget = nullptr; |
michael@0 | 480 | // remember which image to EndUpdate |
michael@0 | 481 | mCurrentImage = i; |
michael@0 | 482 | return drawTarget.get(); |
michael@0 | 483 | } |
michael@0 | 484 | } |
michael@0 | 485 | |
michael@0 | 486 | // Get the real updated region, taking into account the capabilities of |
michael@0 | 487 | // each TextureImage tile |
michael@0 | 488 | GetUpdateRegion(aRegion); |
michael@0 | 489 | mUpdateRegion = aRegion; |
michael@0 | 490 | bounds = aRegion.GetBounds(); |
michael@0 | 491 | |
michael@0 | 492 | // update covers multiple Images - create a temp surface to paint in |
michael@0 | 493 | gfx::SurfaceFormat format = |
michael@0 | 494 | (GetContentType() == gfxContentType::COLOR) ? |
michael@0 | 495 | gfx::SurfaceFormat::B8G8R8X8: gfx::SurfaceFormat::B8G8R8A8; |
michael@0 | 496 | mUpdateDrawTarget = gfx::Factory::CreateDrawTarget(gfx::BackendType::CAIRO, |
michael@0 | 497 | bounds.Size().ToIntSize(), |
michael@0 | 498 | format); |
michael@0 | 499 | |
michael@0 | 500 | return mUpdateDrawTarget;; |
michael@0 | 501 | } |
michael@0 | 502 | |
michael@0 | 503 | void |
michael@0 | 504 | TiledTextureImage::EndUpdate() |
michael@0 | 505 | { |
michael@0 | 506 | NS_ASSERTION(mInUpdate, "EndUpdate not in update"); |
michael@0 | 507 | if (!mUpdateDrawTarget) { // update was to a single TextureImage |
michael@0 | 508 | mImages[mCurrentImage]->EndUpdate(); |
michael@0 | 509 | mInUpdate = false; |
michael@0 | 510 | mTextureState = Valid; |
michael@0 | 511 | mTextureFormat = mImages[mCurrentImage]->GetTextureFormat(); |
michael@0 | 512 | return; |
michael@0 | 513 | } |
michael@0 | 514 | |
michael@0 | 515 | RefPtr<gfx::SourceSurface> updateSnapshot = mUpdateDrawTarget->Snapshot(); |
michael@0 | 516 | RefPtr<gfx::DataSourceSurface> updateData = updateSnapshot->GetDataSurface(); |
michael@0 | 517 | nsRefPtr<gfxASurface> updateSurface = new gfxImageSurface(updateData->GetData(), |
michael@0 | 518 | gfx::ThebesIntSize(updateData->GetSize()), |
michael@0 | 519 | updateData->Stride(), |
michael@0 | 520 | gfx::SurfaceFormatToImageFormat(updateData->GetFormat())); |
michael@0 | 521 | |
michael@0 | 522 | // upload tiles from temp surface |
michael@0 | 523 | for (unsigned i = 0; i < mImages.Length(); i++) { |
michael@0 | 524 | int xPos = (i % mColumns) * mTileSize; |
michael@0 | 525 | int yPos = (i / mColumns) * mTileSize; |
michael@0 | 526 | nsIntRect imageRect = nsIntRect(nsIntPoint(xPos,yPos), |
michael@0 | 527 | ThebesIntSize(mImages[i]->GetSize())); |
michael@0 | 528 | |
michael@0 | 529 | nsIntRegion subregion; |
michael@0 | 530 | subregion.And(mUpdateRegion, imageRect); |
michael@0 | 531 | if (subregion.IsEmpty()) |
michael@0 | 532 | continue; |
michael@0 | 533 | subregion.MoveBy(-xPos, -yPos); // Tile-local space |
michael@0 | 534 | // copy tile from temp target |
michael@0 | 535 | gfx::DrawTarget* drawTarget = mImages[i]->BeginUpdate(subregion); |
michael@0 | 536 | nsRefPtr<gfxContext> ctx = new gfxContext(drawTarget); |
michael@0 | 537 | gfxUtils::ClipToRegion(ctx, subregion); |
michael@0 | 538 | ctx->SetOperator(gfxContext::OPERATOR_SOURCE); |
michael@0 | 539 | ctx->SetSource(updateSurface, gfxPoint(-xPos, -yPos)); |
michael@0 | 540 | ctx->Paint(); |
michael@0 | 541 | mImages[i]->EndUpdate(); |
michael@0 | 542 | } |
michael@0 | 543 | |
michael@0 | 544 | mUpdateDrawTarget = nullptr; |
michael@0 | 545 | mInUpdate = false; |
michael@0 | 546 | mTextureFormat = mImages[0]->GetTextureFormat(); |
michael@0 | 547 | mTextureState = Valid; |
michael@0 | 548 | } |
michael@0 | 549 | |
michael@0 | 550 | void TiledTextureImage::BeginTileIteration() |
michael@0 | 551 | { |
michael@0 | 552 | mCurrentImage = 0; |
michael@0 | 553 | } |
michael@0 | 554 | |
michael@0 | 555 | bool TiledTextureImage::NextTile() |
michael@0 | 556 | { |
michael@0 | 557 | bool continueIteration = true; |
michael@0 | 558 | |
michael@0 | 559 | if (mIterationCallback) |
michael@0 | 560 | continueIteration = mIterationCallback(this, mCurrentImage, |
michael@0 | 561 | mIterationCallbackData); |
michael@0 | 562 | |
michael@0 | 563 | if (mCurrentImage + 1 < mImages.Length()) { |
michael@0 | 564 | mCurrentImage++; |
michael@0 | 565 | return continueIteration; |
michael@0 | 566 | } |
michael@0 | 567 | return false; |
michael@0 | 568 | } |
michael@0 | 569 | |
michael@0 | 570 | void TiledTextureImage::SetIterationCallback(TileIterationCallback aCallback, |
michael@0 | 571 | void* aCallbackData) |
michael@0 | 572 | { |
michael@0 | 573 | mIterationCallback = aCallback; |
michael@0 | 574 | mIterationCallbackData = aCallbackData; |
michael@0 | 575 | } |
michael@0 | 576 | |
michael@0 | 577 | gfx::IntRect TiledTextureImage::GetTileRect() |
michael@0 | 578 | { |
michael@0 | 579 | if (!GetTileCount()) { |
michael@0 | 580 | return gfx::IntRect(); |
michael@0 | 581 | } |
michael@0 | 582 | gfx::IntRect rect = mImages[mCurrentImage]->GetTileRect(); |
michael@0 | 583 | unsigned int xPos = (mCurrentImage % mColumns) * mTileSize; |
michael@0 | 584 | unsigned int yPos = (mCurrentImage / mColumns) * mTileSize; |
michael@0 | 585 | rect.MoveBy(xPos, yPos); |
michael@0 | 586 | return rect; |
michael@0 | 587 | } |
michael@0 | 588 | |
michael@0 | 589 | gfx::IntRect TiledTextureImage::GetSrcTileRect() |
michael@0 | 590 | { |
michael@0 | 591 | gfx::IntRect rect = GetTileRect(); |
michael@0 | 592 | unsigned int srcY = mFlags & NeedsYFlip |
michael@0 | 593 | ? mSize.height - rect.height - rect.y |
michael@0 | 594 | : rect.y; |
michael@0 | 595 | return gfx::IntRect(rect.x, srcY, rect.width, rect.height); |
michael@0 | 596 | } |
michael@0 | 597 | |
michael@0 | 598 | void |
michael@0 | 599 | TiledTextureImage::BindTexture(GLenum aTextureUnit) |
michael@0 | 600 | { |
michael@0 | 601 | if (!GetTileCount()) { |
michael@0 | 602 | return; |
michael@0 | 603 | } |
michael@0 | 604 | mImages[mCurrentImage]->BindTexture(aTextureUnit); |
michael@0 | 605 | } |
michael@0 | 606 | |
michael@0 | 607 | /* |
michael@0 | 608 | * Resize, trying to reuse tiles. The reuse strategy is to decide on reuse per |
michael@0 | 609 | * column. A tile on a column is reused if it hasn't changed size, otherwise it |
michael@0 | 610 | * is discarded/replaced. Extra tiles on a column are pruned after iterating |
michael@0 | 611 | * each column, and extra rows are pruned after iteration over the entire image |
michael@0 | 612 | * finishes. |
michael@0 | 613 | */ |
michael@0 | 614 | void TiledTextureImage::Resize(const gfx::IntSize& aSize) |
michael@0 | 615 | { |
michael@0 | 616 | if (mSize == aSize && mTextureState != Created) { |
michael@0 | 617 | return; |
michael@0 | 618 | } |
michael@0 | 619 | |
michael@0 | 620 | // calculate rows and columns, rounding up |
michael@0 | 621 | unsigned int columns = (aSize.width + mTileSize - 1) / mTileSize; |
michael@0 | 622 | unsigned int rows = (aSize.height + mTileSize - 1) / mTileSize; |
michael@0 | 623 | |
michael@0 | 624 | // Iterate over old tile-store and insert/remove tiles as necessary |
michael@0 | 625 | int row; |
michael@0 | 626 | unsigned int i = 0; |
michael@0 | 627 | for (row = 0; row < (int)rows; row++) { |
michael@0 | 628 | // If we've gone beyond how many rows there were before, set mColumns to |
michael@0 | 629 | // zero so that we only create new tiles. |
michael@0 | 630 | if (row >= (int)mRows) |
michael@0 | 631 | mColumns = 0; |
michael@0 | 632 | |
michael@0 | 633 | // Similarly, if we're on the last row of old tiles and the height has |
michael@0 | 634 | // changed, discard all tiles in that row. |
michael@0 | 635 | // This will cause the pruning of columns not to work, but we don't need |
michael@0 | 636 | // to worry about that, as no more tiles will be reused past this point |
michael@0 | 637 | // anyway. |
michael@0 | 638 | if ((row == (int)mRows - 1) && (aSize.height != mSize.height)) |
michael@0 | 639 | mColumns = 0; |
michael@0 | 640 | |
michael@0 | 641 | int col; |
michael@0 | 642 | for (col = 0; col < (int)columns; col++) { |
michael@0 | 643 | nsIntSize size( // use tilesize first, then the remainder |
michael@0 | 644 | (col+1) * mTileSize > (unsigned int)aSize.width ? aSize.width % mTileSize : mTileSize, |
michael@0 | 645 | (row+1) * mTileSize > (unsigned int)aSize.height ? aSize.height % mTileSize : mTileSize); |
michael@0 | 646 | |
michael@0 | 647 | bool replace = false; |
michael@0 | 648 | |
michael@0 | 649 | // Check if we can re-use old tiles. |
michael@0 | 650 | if (col < (int)mColumns) { |
michael@0 | 651 | // Reuse an existing tile. If the tile is an end-tile and the |
michael@0 | 652 | // width differs, replace it instead. |
michael@0 | 653 | if (mSize.width != aSize.width) { |
michael@0 | 654 | if (col == (int)mColumns - 1) { |
michael@0 | 655 | // Tile at the end of the old column, replace it with |
michael@0 | 656 | // a new one. |
michael@0 | 657 | replace = true; |
michael@0 | 658 | } else if (col == (int)columns - 1) { |
michael@0 | 659 | // Tile at the end of the new column, create a new one. |
michael@0 | 660 | } else { |
michael@0 | 661 | // Before the last column on both the old and new sizes, |
michael@0 | 662 | // reuse existing tile. |
michael@0 | 663 | i++; |
michael@0 | 664 | continue; |
michael@0 | 665 | } |
michael@0 | 666 | } else { |
michael@0 | 667 | // Width hasn't changed, reuse existing tile. |
michael@0 | 668 | i++; |
michael@0 | 669 | continue; |
michael@0 | 670 | } |
michael@0 | 671 | } |
michael@0 | 672 | |
michael@0 | 673 | // Create a new tile. |
michael@0 | 674 | nsRefPtr<TextureImage> teximg = |
michael@0 | 675 | TileGenFunc(mGL, size, mContentType, mFlags, mImageFormat); |
michael@0 | 676 | if (replace) |
michael@0 | 677 | mImages.ReplaceElementAt(i, teximg); |
michael@0 | 678 | else |
michael@0 | 679 | mImages.InsertElementAt(i, teximg); |
michael@0 | 680 | i++; |
michael@0 | 681 | } |
michael@0 | 682 | |
michael@0 | 683 | // Prune any unused tiles on the end of the column. |
michael@0 | 684 | if (row < (int)mRows) { |
michael@0 | 685 | for (col = (int)mColumns - col; col > 0; col--) { |
michael@0 | 686 | mImages.RemoveElementAt(i); |
michael@0 | 687 | } |
michael@0 | 688 | } |
michael@0 | 689 | } |
michael@0 | 690 | |
michael@0 | 691 | // Prune any unused tiles at the end of the store. |
michael@0 | 692 | unsigned int length = mImages.Length(); |
michael@0 | 693 | for (; i < length; i++) |
michael@0 | 694 | mImages.RemoveElementAt(mImages.Length()-1); |
michael@0 | 695 | |
michael@0 | 696 | // Reset tile-store properties. |
michael@0 | 697 | mRows = rows; |
michael@0 | 698 | mColumns = columns; |
michael@0 | 699 | mSize = aSize; |
michael@0 | 700 | mTextureState = Allocated; |
michael@0 | 701 | mCurrentImage = 0; |
michael@0 | 702 | } |
michael@0 | 703 | |
michael@0 | 704 | uint32_t TiledTextureImage::GetTileCount() |
michael@0 | 705 | { |
michael@0 | 706 | return mImages.Length(); |
michael@0 | 707 | } |
michael@0 | 708 | |
michael@0 | 709 | already_AddRefed<TextureImage> |
michael@0 | 710 | CreateBasicTextureImage(GLContext* aGL, |
michael@0 | 711 | const gfx::IntSize& aSize, |
michael@0 | 712 | TextureImage::ContentType aContentType, |
michael@0 | 713 | GLenum aWrapMode, |
michael@0 | 714 | TextureImage::Flags aFlags, |
michael@0 | 715 | TextureImage::ImageFormat aImageFormat) |
michael@0 | 716 | { |
michael@0 | 717 | bool useNearestFilter = aFlags & TextureImage::UseNearestFilter; |
michael@0 | 718 | if (!aGL->MakeCurrent()) { |
michael@0 | 719 | return nullptr; |
michael@0 | 720 | } |
michael@0 | 721 | |
michael@0 | 722 | GLuint texture = 0; |
michael@0 | 723 | aGL->fGenTextures(1, &texture); |
michael@0 | 724 | |
michael@0 | 725 | ScopedBindTexture bind(aGL, texture); |
michael@0 | 726 | |
michael@0 | 727 | GLint texfilter = useNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR; |
michael@0 | 728 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter); |
michael@0 | 729 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter); |
michael@0 | 730 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode); |
michael@0 | 731 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode); |
michael@0 | 732 | |
michael@0 | 733 | nsRefPtr<BasicTextureImage> texImage = |
michael@0 | 734 | new BasicTextureImage(texture, aSize, aWrapMode, aContentType, |
michael@0 | 735 | aGL, aFlags, aImageFormat); |
michael@0 | 736 | return texImage.forget(); |
michael@0 | 737 | } |
michael@0 | 738 | |
michael@0 | 739 | } // namespace |
michael@0 | 740 | } // namespace |