gfx/gl/ScopedGLHelpers.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef SCOPEDGLHELPERS_H_
michael@0 7 #define SCOPEDGLHELPERS_H_
michael@0 8
michael@0 9 #include "GLContext.h"
michael@0 10
michael@0 11 namespace mozilla {
michael@0 12 namespace gl {
michael@0 13
michael@0 14 //RAII via CRTP!
michael@0 15 template <class Derived>
michael@0 16 struct ScopedGLWrapper
michael@0 17 {
michael@0 18 private:
michael@0 19 bool mIsUnwrapped;
michael@0 20
michael@0 21 protected:
michael@0 22 GLContext* const mGL;
michael@0 23
michael@0 24 ScopedGLWrapper(GLContext* gl)
michael@0 25 : mIsUnwrapped(false)
michael@0 26 , mGL(gl)
michael@0 27 {
michael@0 28 MOZ_ASSERT(&ScopedGLWrapper<Derived>::Unwrap == &Derived::Unwrap);
michael@0 29 MOZ_ASSERT(&Derived::UnwrapImpl);
michael@0 30 MOZ_ASSERT(mGL->IsCurrent());
michael@0 31 }
michael@0 32
michael@0 33 virtual ~ScopedGLWrapper() {
michael@0 34 if (!mIsUnwrapped)
michael@0 35 Unwrap();
michael@0 36 }
michael@0 37
michael@0 38 public:
michael@0 39 void Unwrap() {
michael@0 40 MOZ_ASSERT(!mIsUnwrapped);
michael@0 41
michael@0 42 Derived* derived = static_cast<Derived*>(this);
michael@0 43 derived->UnwrapImpl();
michael@0 44
michael@0 45 mIsUnwrapped = true;
michael@0 46 }
michael@0 47 };
michael@0 48
michael@0 49 // Wraps glEnable/Disable.
michael@0 50 struct ScopedGLState
michael@0 51 : public ScopedGLWrapper<ScopedGLState>
michael@0 52 {
michael@0 53 friend struct ScopedGLWrapper<ScopedGLState>;
michael@0 54
michael@0 55 protected:
michael@0 56 const GLenum mCapability;
michael@0 57 bool mOldState;
michael@0 58
michael@0 59 public:
michael@0 60 // Use |newState = true| to enable, |false| to disable.
michael@0 61 ScopedGLState(GLContext* aGL, GLenum aCapability, bool aNewState);
michael@0 62 // variant that doesn't change state; simply records existing state to be
michael@0 63 // restored by the destructor
michael@0 64 ScopedGLState(GLContext* aGL, GLenum aCapability);
michael@0 65
michael@0 66 protected:
michael@0 67 void UnwrapImpl();
michael@0 68 };
michael@0 69
michael@0 70 // Saves and restores with GetUserBoundFB and BindUserFB.
michael@0 71 struct ScopedBindFramebuffer
michael@0 72 : public ScopedGLWrapper<ScopedBindFramebuffer>
michael@0 73 {
michael@0 74 friend struct ScopedGLWrapper<ScopedBindFramebuffer>;
michael@0 75
michael@0 76 protected:
michael@0 77 GLuint mOldFB;
michael@0 78
michael@0 79 private:
michael@0 80 void Init();
michael@0 81
michael@0 82 public:
michael@0 83 explicit ScopedBindFramebuffer(GLContext* aGL);
michael@0 84 ScopedBindFramebuffer(GLContext* aGL, GLuint aNewFB);
michael@0 85
michael@0 86 protected:
michael@0 87 void UnwrapImpl();
michael@0 88 };
michael@0 89
michael@0 90 struct ScopedBindTextureUnit
michael@0 91 : public ScopedGLWrapper<ScopedBindTextureUnit>
michael@0 92 {
michael@0 93 friend struct ScopedGLWrapper<ScopedBindTextureUnit>;
michael@0 94
michael@0 95 protected:
michael@0 96 GLenum mOldTexUnit;
michael@0 97
michael@0 98 public:
michael@0 99 ScopedBindTextureUnit(GLContext* aGL, GLenum aTexUnit);
michael@0 100
michael@0 101 protected:
michael@0 102 void UnwrapImpl();
michael@0 103 };
michael@0 104
michael@0 105
michael@0 106 struct ScopedTexture
michael@0 107 : public ScopedGLWrapper<ScopedTexture>
michael@0 108 {
michael@0 109 friend struct ScopedGLWrapper<ScopedTexture>;
michael@0 110
michael@0 111 protected:
michael@0 112 GLuint mTexture;
michael@0 113
michael@0 114 public:
michael@0 115 ScopedTexture(GLContext* aGL);
michael@0 116 GLuint Texture() { return mTexture; }
michael@0 117
michael@0 118 protected:
michael@0 119 void UnwrapImpl();
michael@0 120 };
michael@0 121
michael@0 122
michael@0 123 struct ScopedBindTexture
michael@0 124 : public ScopedGLWrapper<ScopedBindTexture>
michael@0 125 {
michael@0 126 friend struct ScopedGLWrapper<ScopedBindTexture>;
michael@0 127
michael@0 128 protected:
michael@0 129 GLuint mOldTex;
michael@0 130 GLenum mTarget;
michael@0 131
michael@0 132 private:
michael@0 133 void Init(GLenum aTarget);
michael@0 134
michael@0 135 public:
michael@0 136 ScopedBindTexture(GLContext* aGL, GLuint aNewTex,
michael@0 137 GLenum aTarget = LOCAL_GL_TEXTURE_2D);
michael@0 138
michael@0 139 protected:
michael@0 140 void UnwrapImpl();
michael@0 141 };
michael@0 142
michael@0 143
michael@0 144 struct ScopedBindRenderbuffer
michael@0 145 : public ScopedGLWrapper<ScopedBindRenderbuffer>
michael@0 146 {
michael@0 147 friend struct ScopedGLWrapper<ScopedBindRenderbuffer>;
michael@0 148
michael@0 149 protected:
michael@0 150 GLuint mOldRB;
michael@0 151
michael@0 152 private:
michael@0 153 void Init();
michael@0 154
michael@0 155 public:
michael@0 156 explicit ScopedBindRenderbuffer(GLContext* aGL);
michael@0 157
michael@0 158 ScopedBindRenderbuffer(GLContext* aGL, GLuint aNewRB);
michael@0 159
michael@0 160 protected:
michael@0 161 void UnwrapImpl();
michael@0 162 };
michael@0 163
michael@0 164
michael@0 165 struct ScopedFramebufferForTexture
michael@0 166 : public ScopedGLWrapper<ScopedFramebufferForTexture>
michael@0 167 {
michael@0 168 friend struct ScopedGLWrapper<ScopedFramebufferForTexture>;
michael@0 169
michael@0 170 protected:
michael@0 171 bool mComplete; // True if the framebuffer we create is complete.
michael@0 172 GLuint mFB;
michael@0 173
michael@0 174 public:
michael@0 175 ScopedFramebufferForTexture(GLContext* aGL, GLuint aTexture,
michael@0 176 GLenum aTarget = LOCAL_GL_TEXTURE_2D);
michael@0 177
michael@0 178 bool IsComplete() const {
michael@0 179 return mComplete;
michael@0 180 }
michael@0 181
michael@0 182 GLuint FB() const {
michael@0 183 MOZ_ASSERT(IsComplete());
michael@0 184 return mFB;
michael@0 185 }
michael@0 186
michael@0 187 protected:
michael@0 188 void UnwrapImpl();
michael@0 189 };
michael@0 190
michael@0 191 struct ScopedFramebufferForRenderbuffer
michael@0 192 : public ScopedGLWrapper<ScopedFramebufferForRenderbuffer>
michael@0 193 {
michael@0 194 friend struct ScopedGLWrapper<ScopedFramebufferForRenderbuffer>;
michael@0 195
michael@0 196 protected:
michael@0 197 bool mComplete; // True if the framebuffer we create is complete.
michael@0 198 GLuint mFB;
michael@0 199
michael@0 200 public:
michael@0 201 ScopedFramebufferForRenderbuffer(GLContext* aGL, GLuint aRB);
michael@0 202
michael@0 203 bool IsComplete() const {
michael@0 204 return mComplete;
michael@0 205 }
michael@0 206
michael@0 207 GLuint FB() const {
michael@0 208 return mFB;
michael@0 209 }
michael@0 210
michael@0 211 protected:
michael@0 212 void UnwrapImpl();
michael@0 213 };
michael@0 214
michael@0 215 struct ScopedViewportRect
michael@0 216 : public ScopedGLWrapper<ScopedViewportRect>
michael@0 217 {
michael@0 218 friend struct ScopedGLWrapper<ScopedViewportRect>;
michael@0 219
michael@0 220 protected:
michael@0 221 GLint mSavedViewportRect[4];
michael@0 222
michael@0 223 public:
michael@0 224 ScopedViewportRect(GLContext* aGL, GLint x, GLint y, GLsizei width, GLsizei height);
michael@0 225
michael@0 226 protected:
michael@0 227 void UnwrapImpl();
michael@0 228 };
michael@0 229
michael@0 230 struct ScopedScissorRect
michael@0 231 : public ScopedGLWrapper<ScopedScissorRect>
michael@0 232 {
michael@0 233 friend struct ScopedGLWrapper<ScopedScissorRect>;
michael@0 234
michael@0 235 protected:
michael@0 236 GLint mSavedScissorRect[4];
michael@0 237
michael@0 238 public:
michael@0 239 ScopedScissorRect(GLContext* aGL, GLint x, GLint y, GLsizei width, GLsizei height);
michael@0 240 explicit ScopedScissorRect(GLContext* aGL);
michael@0 241
michael@0 242 protected:
michael@0 243 void UnwrapImpl();
michael@0 244 };
michael@0 245
michael@0 246 } /* namespace gl */
michael@0 247 } /* namespace mozilla */
michael@0 248
michael@0 249 #endif /* SCOPEDGLHELPERS_H_ */

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