gfx/layers/Compositor.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef MOZILLA_GFX_COMPOSITOR_H
michael@0 7 #define MOZILLA_GFX_COMPOSITOR_H
michael@0 8
michael@0 9 #include "Units.h" // for ScreenPoint
michael@0 10 #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
michael@0 11 #include "mozilla/RefPtr.h" // for TemporaryRef, RefCounted
michael@0 12 #include "mozilla/gfx/Point.h" // for IntSize, Point
michael@0 13 #include "mozilla/gfx/Rect.h" // for Rect, IntRect
michael@0 14 #include "mozilla/gfx/Types.h" // for Float
michael@0 15 #include "mozilla/layers/CompositorTypes.h" // for DiagnosticTypes, etc
michael@0 16 #include "mozilla/layers/LayersTypes.h" // for LayersBackend
michael@0 17 #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
michael@0 18 #include "nsRegion.h"
michael@0 19 #include <vector>
michael@0 20 #include "mozilla/WidgetUtils.h"
michael@0 21
michael@0 22 /**
michael@0 23 * Different elements of a web pages are rendered into separate "layers" before
michael@0 24 * they are flattened into the final image that is brought to the screen.
michael@0 25 * See Layers.h for more informations about layers and why we use retained
michael@0 26 * structures.
michael@0 27 * Most of the documentation for layers is directly in the source code in the
michael@0 28 * form of doc comments. An overview can also be found in the the wiki:
michael@0 29 * https://wiki.mozilla.org/Gecko:Overview#Graphics
michael@0 30 *
michael@0 31 *
michael@0 32 * # Main interfaces and abstractions
michael@0 33 *
michael@0 34 * - Layer, ShadowableLayer and LayerComposite
michael@0 35 * (see Layers.h and ipc/ShadowLayers.h)
michael@0 36 * - CompositableClient and CompositableHost
michael@0 37 * (client/CompositableClient.h composite/CompositableHost.h)
michael@0 38 * - TextureClient and TextureHost
michael@0 39 * (client/TextureClient.h composite/TextureHost.h)
michael@0 40 * - TextureSource
michael@0 41 * (composite/TextureHost.h)
michael@0 42 * - Forwarders
michael@0 43 * (ipc/CompositableForwarder.h ipc/ShadowLayers.h)
michael@0 44 * - Compositor
michael@0 45 * (this file)
michael@0 46 * - IPDL protocols
michael@0 47 * (.ipdl files under the gfx/layers/ipc directory)
michael@0 48 *
michael@0 49 * The *Client and Shadowable* classes are always used on the content thread.
michael@0 50 * Forwarders are always used on the content thread.
michael@0 51 * The *Host and Shadow* classes are always used on the compositor thread.
michael@0 52 * Compositors, TextureSource, and Effects are always used on the compositor
michael@0 53 * thread.
michael@0 54 * Most enums and constants are declared in LayersTypes.h and CompositorTypes.h.
michael@0 55 *
michael@0 56 *
michael@0 57 * # Texture transfer
michael@0 58 *
michael@0 59 * Most layer classes own a Compositable plus some extra information like
michael@0 60 * transforms and clip rects. They are platform independent.
michael@0 61 * Compositable classes manipulate Texture objects and are reponsible for
michael@0 62 * things like tiling, buffer rotation or double buffering. Compositables
michael@0 63 * are also platform-independent. Examples of compositable classes are:
michael@0 64 * - ImageClient
michael@0 65 * - CanvasClient
michael@0 66 * - ContentHost
michael@0 67 * - etc.
michael@0 68 * Texture classes (TextureClient and TextureHost) are thin abstractions over
michael@0 69 * platform-dependent texture memory. They are maniplulated by compositables
michael@0 70 * and don't know about buffer rotations and such. The purposes of TextureClient
michael@0 71 * and TextureHost are to synchronize, serialize and deserialize texture data.
michael@0 72 * TextureHosts provide access to TextureSources that are views on the
michael@0 73 * Texture data providing the necessary api for Compositor backend to composite
michael@0 74 * them.
michael@0 75 *
michael@0 76 * Compositable and Texture clients and hosts are created using factory methods.
michael@0 77 * They should only be created by using their constructor in exceptional
michael@0 78 * circumstances. The factory methods are located:
michael@0 79 * TextureClient - CompositableClient::CreateTextureClient
michael@0 80 * TextureHost - TextureHost::CreateTextureHost, which calls a
michael@0 81 * platform-specific function, e.g., CreateTextureHostOGL
michael@0 82 * CompositableClient - in the appropriate subclass, e.g.,
michael@0 83 * CanvasClient::CreateCanvasClient
michael@0 84 * CompositableHost - CompositableHost::Create
michael@0 85 *
michael@0 86 *
michael@0 87 * # IPDL
michael@0 88 *
michael@0 89 * If off-main-thread compositing (OMTC) is enabled, compositing is performed
michael@0 90 * in a dedicated thread. In some setups compositing happens in a dedicated
michael@0 91 * process. Documentation may refer to either the compositor thread or the
michael@0 92 * compositor process.
michael@0 93 * See explanations in ShadowLayers.h.
michael@0 94 *
michael@0 95 *
michael@0 96 * # Backend implementations
michael@0 97 *
michael@0 98 * Compositor backends like OpenGL or flavours of D3D live in their own directory
michael@0 99 * under gfx/layers/. To add a new backend, implement at least the following
michael@0 100 * interfaces:
michael@0 101 * - Compositor (ex. CompositorOGL)
michael@0 102 * - TextureHost (ex. SharedTextureHostOGL)
michael@0 103 * Depending on the type of data that needs to be serialized, you may need to
michael@0 104 * add specific TextureClient implementations.
michael@0 105 */
michael@0 106
michael@0 107 class nsIWidget;
michael@0 108 struct nsIntSize;
michael@0 109 class nsIntRegion;
michael@0 110
michael@0 111 namespace mozilla {
michael@0 112 namespace gfx {
michael@0 113 class Matrix;
michael@0 114 class Matrix4x4;
michael@0 115 class DrawTarget;
michael@0 116 }
michael@0 117
michael@0 118 namespace layers {
michael@0 119
michael@0 120 struct Effect;
michael@0 121 struct EffectChain;
michael@0 122 class Image;
michael@0 123 class ISurfaceAllocator;
michael@0 124 class Layer;
michael@0 125 class NewTextureSource;
michael@0 126 class DataTextureSource;
michael@0 127 class CompositingRenderTarget;
michael@0 128 class PCompositorParent;
michael@0 129 class LayerManagerComposite;
michael@0 130
michael@0 131 enum SurfaceInitMode
michael@0 132 {
michael@0 133 INIT_MODE_NONE,
michael@0 134 INIT_MODE_CLEAR
michael@0 135 };
michael@0 136
michael@0 137 /**
michael@0 138 * A base class for a platform-dependent helper for use by TextureHost.
michael@0 139 */
michael@0 140 class CompositorBackendSpecificData
michael@0 141 {
michael@0 142 NS_INLINE_DECL_REFCOUNTING(CompositorBackendSpecificData)
michael@0 143
michael@0 144 protected:
michael@0 145 virtual ~CompositorBackendSpecificData() {}
michael@0 146 };
michael@0 147
michael@0 148 /**
michael@0 149 * Common interface for compositor backends.
michael@0 150 *
michael@0 151 * Compositor provides a cross-platform interface to a set of operations for
michael@0 152 * compositing quads. Compositor knows nothing about the layer tree. It must be
michael@0 153 * told everything about each composited quad - contents, location, transform,
michael@0 154 * opacity, etc.
michael@0 155 *
michael@0 156 * In theory it should be possible for different widgets to use the same
michael@0 157 * compositor. In practice, we use one compositor per window.
michael@0 158 *
michael@0 159 * # Usage
michael@0 160 *
michael@0 161 * For an example of a user of Compositor, see LayerManagerComposite.
michael@0 162 *
michael@0 163 * Initialization: create a Compositor object, call Initialize().
michael@0 164 *
michael@0 165 * Destruction: destroy any resources associated with the compositor, call
michael@0 166 * Destroy(), delete the Compositor object.
michael@0 167 *
michael@0 168 * Composition:
michael@0 169 * call BeginFrame,
michael@0 170 * for each quad to be composited:
michael@0 171 * call MakeCurrent if necessary (not necessary if no other context has been
michael@0 172 * made current),
michael@0 173 * take care of any texture upload required to composite the quad, this step
michael@0 174 * is backend-dependent,
michael@0 175 * construct an EffectChain for the quad,
michael@0 176 * call DrawQuad,
michael@0 177 * call EndFrame.
michael@0 178 * If the user has to stop compositing at any point before EndFrame, call
michael@0 179 * AbortFrame.
michael@0 180 * If the compositor is usually used for compositing but compositing is
michael@0 181 * temporarily done without the compositor, call EndFrameForExternalComposition
michael@0 182 * after compositing each frame so the compositor can remain internally
michael@0 183 * consistent.
michael@0 184 *
michael@0 185 * By default, the compositor will render to the screen, to render to a target,
michael@0 186 * call SetTargetContext or SetRenderTarget, the latter with a target created
michael@0 187 * by CreateRenderTarget or CreateRenderTargetFromSource.
michael@0 188 *
michael@0 189 * The target and viewport methods can be called before any DrawQuad call and
michael@0 190 * affect any subsequent DrawQuad calls.
michael@0 191 */
michael@0 192 class Compositor
michael@0 193 {
michael@0 194 protected:
michael@0 195 virtual ~Compositor() {}
michael@0 196
michael@0 197 public:
michael@0 198 NS_INLINE_DECL_REFCOUNTING(Compositor)
michael@0 199
michael@0 200 Compositor(PCompositorParent* aParent = nullptr)
michael@0 201 : mCompositorID(0)
michael@0 202 , mDiagnosticTypes(DIAGNOSTIC_NONE)
michael@0 203 , mParent(aParent)
michael@0 204 , mScreenRotation(ROTATION_0)
michael@0 205 {
michael@0 206 }
michael@0 207
michael@0 208 virtual TemporaryRef<DataTextureSource> CreateDataTextureSource(TextureFlags aFlags = 0) = 0;
michael@0 209 virtual bool Initialize() = 0;
michael@0 210 virtual void Destroy() = 0;
michael@0 211
michael@0 212 /**
michael@0 213 * Return true if the effect type is supported.
michael@0 214 *
michael@0 215 * By default Compositor implementations should support all effects but in
michael@0 216 * some rare cases it is not possible to support an effect efficiently.
michael@0 217 * This is the case for BasicCompositor with EffectYCbCr.
michael@0 218 */
michael@0 219 virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
michael@0 220
michael@0 221 /**
michael@0 222 * Request a texture host identifier that may be used for creating textures
michael@0 223 * across process or thread boundaries that are compatible with this
michael@0 224 * compositor.
michael@0 225 */
michael@0 226 virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() = 0;
michael@0 227
michael@0 228 /**
michael@0 229 * Properties of the compositor.
michael@0 230 */
michael@0 231 virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) = 0;
michael@0 232 virtual int32_t GetMaxTextureSize() const = 0;
michael@0 233
michael@0 234 /**
michael@0 235 * Set the target for rendering. Results will have been written to aTarget by
michael@0 236 * the time that EndFrame returns.
michael@0 237 *
michael@0 238 * If this method is not used, or we pass in nullptr, we target the compositor's
michael@0 239 * usual swap chain and render to the screen.
michael@0 240 */
michael@0 241 virtual void SetTargetContext(gfx::DrawTarget* aTarget) = 0;
michael@0 242
michael@0 243 typedef uint32_t MakeCurrentFlags;
michael@0 244 static const MakeCurrentFlags ForceMakeCurrent = 0x1;
michael@0 245 /**
michael@0 246 * Make this compositor's rendering context the current context for the
michael@0 247 * underlying graphics API. This may be a global operation, depending on the
michael@0 248 * API. Our context will remain the current one until someone else changes it.
michael@0 249 *
michael@0 250 * Clients of the compositor should call this at the start of the compositing
michael@0 251 * process, it might be required by texture uploads etc.
michael@0 252 *
michael@0 253 * If aFlags == ForceMakeCurrent then we will (re-)set our context on the
michael@0 254 * underlying API even if it is already the current context.
michael@0 255 */
michael@0 256 virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) = 0;
michael@0 257
michael@0 258 /**
michael@0 259 * Creates a Surface that can be used as a rendering target by this
michael@0 260 * compositor.
michael@0 261 */
michael@0 262 virtual TemporaryRef<CompositingRenderTarget>
michael@0 263 CreateRenderTarget(const gfx::IntRect& aRect, SurfaceInitMode aInit) = 0;
michael@0 264
michael@0 265 /**
michael@0 266 * Creates a Surface that can be used as a rendering target by this
michael@0 267 * compositor, and initializes the surface by copying from aSource.
michael@0 268 * If aSource is null, then the current screen buffer is used as source.
michael@0 269 *
michael@0 270 * aSourcePoint specifies the point in aSource to copy data from.
michael@0 271 */
michael@0 272 virtual TemporaryRef<CompositingRenderTarget>
michael@0 273 CreateRenderTargetFromSource(const gfx::IntRect& aRect,
michael@0 274 const CompositingRenderTarget* aSource,
michael@0 275 const gfx::IntPoint& aSourcePoint) = 0;
michael@0 276
michael@0 277 /**
michael@0 278 * Sets the given surface as the target for subsequent calls to DrawQuad.
michael@0 279 * Passing null as aSurface sets the screen as the target.
michael@0 280 */
michael@0 281 virtual void SetRenderTarget(CompositingRenderTarget* aSurface) = 0;
michael@0 282
michael@0 283 /**
michael@0 284 * Returns the current target for rendering. Will return null if we are
michael@0 285 * rendering to the screen.
michael@0 286 */
michael@0 287 virtual CompositingRenderTarget* GetCurrentRenderTarget() const = 0;
michael@0 288
michael@0 289 /**
michael@0 290 * Mostly the compositor will pull the size from a widget and this method will
michael@0 291 * be ignored, but compositor implementations are free to use it if they like.
michael@0 292 */
michael@0 293 virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) = 0;
michael@0 294
michael@0 295 /**
michael@0 296 * Declare an offset to use when rendering layers. This will be ignored when
michael@0 297 * rendering to a target instead of the screen.
michael@0 298 */
michael@0 299 virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) = 0;
michael@0 300
michael@0 301 /**
michael@0 302 * Tell the compositor to draw a quad. What to do draw and how it is
michael@0 303 * drawn is specified by aEffectChain. aRect is the quad to draw, in user space.
michael@0 304 * aTransform transforms from user space to screen space. If texture coords are
michael@0 305 * required, these will be in the primary effect in the effect chain.
michael@0 306 */
michael@0 307 virtual void DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect,
michael@0 308 const EffectChain& aEffectChain,
michael@0 309 gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform) = 0;
michael@0 310
michael@0 311 /**
michael@0 312 * Tell the compositor to draw lines connecting the points. Behaves like
michael@0 313 * DrawQuad.
michael@0 314 */
michael@0 315 virtual void DrawLines(const std::vector<gfx::Point>& aLines, const gfx::Rect& aClipRect,
michael@0 316 const gfx::Color& aColor,
michael@0 317 gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform)
michael@0 318 { /* Should turn into pure virtual once implemented in D3D */ }
michael@0 319
michael@0 320 /*
michael@0 321 * Clear aRect on current render target.
michael@0 322 */
michael@0 323 virtual void ClearRect(const gfx::Rect& aRect) { }
michael@0 324
michael@0 325 /**
michael@0 326 * Start a new frame.
michael@0 327 *
michael@0 328 * aInvalidRect is the invalid region of the screen; it can be ignored for
michael@0 329 * compositors where the performance for compositing the entire window is
michael@0 330 * sufficient.
michael@0 331 *
michael@0 332 * aClipRectIn is the clip rect for the window in window space (optional).
michael@0 333 * aTransform is the transform from user space to window space.
michael@0 334 * aRenderBounds bounding rect for rendering, in user space.
michael@0 335 *
michael@0 336 * If aClipRectIn is null, this method sets *aClipRectOut to the clip rect
michael@0 337 * actually used for rendering (if aClipRectIn is non-null, we will use that
michael@0 338 * for the clip rect).
michael@0 339 *
michael@0 340 * If aRenderBoundsOut is non-null, it will be set to the render bounds
michael@0 341 * actually used by the compositor in window space. If aRenderBoundsOut
michael@0 342 * is returned empty, composition should be aborted.
michael@0 343 */
michael@0 344 virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
michael@0 345 const gfx::Rect* aClipRectIn,
michael@0 346 const gfx::Matrix& aTransform,
michael@0 347 const gfx::Rect& aRenderBounds,
michael@0 348 gfx::Rect* aClipRectOut = nullptr,
michael@0 349 gfx::Rect* aRenderBoundsOut = nullptr) = 0;
michael@0 350
michael@0 351 /**
michael@0 352 * Flush the current frame to the screen and tidy up.
michael@0 353 */
michael@0 354 virtual void EndFrame() = 0;
michael@0 355
michael@0 356 virtual void SetFBAcquireFence(Layer* aLayer) {}
michael@0 357
michael@0 358 /**
michael@0 359 * Post-rendering stuff if the rendering is done outside of this Compositor
michael@0 360 * e.g., by Composer2D.
michael@0 361 * aTransform is the transform from user space to window space.
michael@0 362 */
michael@0 363 virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) = 0;
michael@0 364
michael@0 365 /**
michael@0 366 * Tidy up if BeginFrame has been called, but EndFrame won't be.
michael@0 367 */
michael@0 368 virtual void AbortFrame() = 0;
michael@0 369
michael@0 370 /**
michael@0 371 * Setup the viewport and projection matrix for rendering to a target of the
michael@0 372 * given dimensions. The size and transform here will override those set in
michael@0 373 * BeginFrame. BeginFrame sets a size and transform for the default render
michael@0 374 * target, usually the screen. Calling this method prepares the compositor to
michael@0 375 * render using a different viewport (that is, size and transform), usually
michael@0 376 * associated with a new render target.
michael@0 377 * aWorldTransform is the transform from user space to the new viewport's
michael@0 378 * coordinate space.
michael@0 379 */
michael@0 380 virtual void PrepareViewport(const gfx::IntSize& aSize,
michael@0 381 const gfx::Matrix& aWorldTransform) = 0;
michael@0 382
michael@0 383 /**
michael@0 384 * Whether textures created by this compositor can receive partial updates.
michael@0 385 */
michael@0 386 virtual bool SupportsPartialTextureUpdate() = 0;
michael@0 387
michael@0 388 void SetDiagnosticTypes(DiagnosticTypes aDiagnostics)
michael@0 389 {
michael@0 390 mDiagnosticTypes = aDiagnostics;
michael@0 391 }
michael@0 392
michael@0 393 DiagnosticTypes GetDiagnosticTypes() const
michael@0 394 {
michael@0 395 return mDiagnosticTypes;
michael@0 396 }
michael@0 397
michael@0 398 void DrawDiagnostics(DiagnosticFlags aFlags,
michael@0 399 const gfx::Rect& visibleRect,
michael@0 400 const gfx::Rect& aClipRect,
michael@0 401 const gfx::Matrix4x4& transform,
michael@0 402 uint32_t aFlashCounter = DIAGNOSTIC_FLASH_COUNTER_MAX);
michael@0 403
michael@0 404 void DrawDiagnostics(DiagnosticFlags aFlags,
michael@0 405 const nsIntRegion& visibleRegion,
michael@0 406 const gfx::Rect& aClipRect,
michael@0 407 const gfx::Matrix4x4& transform,
michael@0 408 uint32_t aFlashCounter = DIAGNOSTIC_FLASH_COUNTER_MAX);
michael@0 409
michael@0 410 #ifdef MOZ_DUMP_PAINTING
michael@0 411 virtual const char* Name() const = 0;
michael@0 412 #endif // MOZ_DUMP_PAINTING
michael@0 413
michael@0 414 virtual LayersBackend GetBackendType() const = 0;
michael@0 415
michael@0 416 /**
michael@0 417 * Each Compositor has a unique ID.
michael@0 418 * This ID is used to keep references to each Compositor in a map accessed
michael@0 419 * from the compositor thread only, so that async compositables can find
michael@0 420 * the right compositor parent and schedule compositing even if the compositor
michael@0 421 * changed.
michael@0 422 */
michael@0 423 uint32_t GetCompositorID() const
michael@0 424 {
michael@0 425 return mCompositorID;
michael@0 426 }
michael@0 427 void SetCompositorID(uint32_t aID)
michael@0 428 {
michael@0 429 MOZ_ASSERT(mCompositorID == 0, "The compositor ID must be set only once.");
michael@0 430 mCompositorID = aID;
michael@0 431 }
michael@0 432
michael@0 433 /**
michael@0 434 * Notify the compositor that composition is being paused. This allows the
michael@0 435 * compositor to temporarily release any resources.
michael@0 436 * Between calling Pause and Resume, compositing may fail.
michael@0 437 */
michael@0 438 virtual void Pause() {}
michael@0 439 /**
michael@0 440 * Notify the compositor that composition is being resumed. The compositor
michael@0 441 * regain any resources it requires for compositing.
michael@0 442 * Returns true if succeeded.
michael@0 443 */
michael@0 444 virtual bool Resume() { return true; }
michael@0 445
michael@0 446 /**
michael@0 447 * Call before rendering begins to ensure the compositor is ready to
michael@0 448 * composite. Returns false if rendering should be aborted.
michael@0 449 */
michael@0 450 virtual bool Ready() { return true; }
michael@0 451
michael@0 452 // XXX I expect we will want to move mWidget into this class and implement
michael@0 453 // these methods properly.
michael@0 454 virtual nsIWidget* GetWidget() const { return nullptr; }
michael@0 455
michael@0 456 /**
michael@0 457 * Debug-build assertion that can be called to ensure code is running on the
michael@0 458 * compositor thread.
michael@0 459 */
michael@0 460 static void AssertOnCompositorThread();
michael@0 461
michael@0 462 /**
michael@0 463 * We enforce that there can only be one Compositor backend type off the main
michael@0 464 * thread at the same time. The backend type in use can be checked with this
michael@0 465 * static method. We need this for creating texture clients/hosts etc. when we
michael@0 466 * don't have a reference to a Compositor.
michael@0 467 *
michael@0 468 * This can only be used from the compositor thread!
michael@0 469 */
michael@0 470 static LayersBackend GetBackend();
michael@0 471
michael@0 472 size_t GetFillRatio() {
michael@0 473 float fillRatio = 0;
michael@0 474 if (mPixelsFilled > 0 && mPixelsPerFrame > 0) {
michael@0 475 fillRatio = 100.0f * float(mPixelsFilled) / float(mPixelsPerFrame);
michael@0 476 if (fillRatio > 999.0f) {
michael@0 477 fillRatio = 999.0f;
michael@0 478 }
michael@0 479 }
michael@0 480 return fillRatio;
michael@0 481 }
michael@0 482
michael@0 483 virtual CompositorBackendSpecificData* GetCompositorBackendSpecificData() {
michael@0 484 return nullptr;
michael@0 485 }
michael@0 486
michael@0 487 ScreenRotation GetScreenRotation() const {
michael@0 488 return mScreenRotation;
michael@0 489 }
michael@0 490
michael@0 491 void SetScreenRotation(ScreenRotation aRotation) {
michael@0 492 mScreenRotation = aRotation;
michael@0 493 }
michael@0 494
michael@0 495 // On b2g the clip rect is in the coordinate space of the physical screen
michael@0 496 // independently of its rotation, while the coordinate space of the layers,
michael@0 497 // on the other hand, depends on the screen orientation.
michael@0 498 // This only applies to b2g as with other platforms, orientation is handled
michael@0 499 // at the OS level rather than in Gecko.
michael@0 500 // In addition, the clip rect needs to be offset by the rendering origin.
michael@0 501 // This becomes important if intermediate surfaces are used.
michael@0 502 gfx::Rect ClipRectInLayersCoordinates(gfx::Rect aClip) const;
michael@0 503
michael@0 504 protected:
michael@0 505 void DrawDiagnosticsInternal(DiagnosticFlags aFlags,
michael@0 506 const gfx::Rect& aVisibleRect,
michael@0 507 const gfx::Rect& aClipRect,
michael@0 508 const gfx::Matrix4x4& transform,
michael@0 509 uint32_t aFlashCounter);
michael@0 510
michael@0 511 bool ShouldDrawDiagnostics(DiagnosticFlags);
michael@0 512
michael@0 513 /**
michael@0 514 * Set the global Compositor backend, checking that one isn't already set.
michael@0 515 */
michael@0 516 static void SetBackend(LayersBackend backend);
michael@0 517
michael@0 518 uint32_t mCompositorID;
michael@0 519 DiagnosticTypes mDiagnosticTypes;
michael@0 520 PCompositorParent* mParent;
michael@0 521
michael@0 522 /**
michael@0 523 * We keep track of the total number of pixels filled as we composite the
michael@0 524 * current frame. This value is an approximation and is not accurate,
michael@0 525 * especially in the presence of transforms.
michael@0 526 */
michael@0 527 size_t mPixelsPerFrame;
michael@0 528 size_t mPixelsFilled;
michael@0 529
michael@0 530 ScreenRotation mScreenRotation;
michael@0 531
michael@0 532 virtual gfx::IntSize GetWidgetSize() const = 0;
michael@0 533
michael@0 534 private:
michael@0 535 static LayersBackend sBackend;
michael@0 536
michael@0 537 };
michael@0 538
michael@0 539 } // namespace layers
michael@0 540 } // namespace mozilla
michael@0 541
michael@0 542 #endif /* MOZILLA_GFX_COMPOSITOR_H */

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