gfx/layers/client/ContentClient.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "mozilla/layers/ContentClient.h"
michael@0 7 #include "BasicLayers.h" // for BasicLayerManager
michael@0 8 #include "gfxColor.h" // for gfxRGBA
michael@0 9 #include "gfxContext.h" // for gfxContext, etc
michael@0 10 #include "gfxPlatform.h" // for gfxPlatform
michael@0 11 #include "gfxPrefs.h" // for gfxPrefs
michael@0 12 #include "gfxPoint.h" // for gfxIntSize, gfxPoint
michael@0 13 #include "gfxTeeSurface.h" // for gfxTeeSurface
michael@0 14 #include "gfxUtils.h" // for gfxUtils
michael@0 15 #include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
michael@0 16 #include "mozilla/ArrayUtils.h" // for ArrayLength
michael@0 17 #include "mozilla/gfx/2D.h" // for DrawTarget, Factory
michael@0 18 #include "mozilla/gfx/BasePoint.h" // for BasePoint
michael@0 19 #include "mozilla/gfx/BaseSize.h" // for BaseSize
michael@0 20 #include "mozilla/gfx/Rect.h" // for Rect
michael@0 21 #include "mozilla/gfx/Types.h"
michael@0 22 #include "mozilla/layers/LayerManagerComposite.h"
michael@0 23 #include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
michael@0 24 #include "mozilla/layers/LayersTypes.h"
michael@0 25 #include "nsAutoPtr.h" // for nsRefPtr
michael@0 26 #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
michael@0 27 #include "nsISupportsImpl.h" // for gfxContext::Release, etc
michael@0 28 #include "nsIWidget.h" // for nsIWidget
michael@0 29 #include "prenv.h" // for PR_GetEnv
michael@0 30 #ifdef XP_WIN
michael@0 31 #include "gfxWindowsPlatform.h"
michael@0 32 #endif
michael@0 33 #include "gfx2DGlue.h"
michael@0 34
michael@0 35 namespace mozilla {
michael@0 36
michael@0 37 using namespace gfx;
michael@0 38
michael@0 39 namespace layers {
michael@0 40
michael@0 41 static TextureFlags TextureFlagsForRotatedContentBufferFlags(uint32_t aBufferFlags)
michael@0 42 {
michael@0 43 TextureFlags result = 0;
michael@0 44
michael@0 45 if (aBufferFlags & RotatedContentBuffer::BUFFER_COMPONENT_ALPHA) {
michael@0 46 result |= TEXTURE_COMPONENT_ALPHA;
michael@0 47 }
michael@0 48
michael@0 49 if (aBufferFlags & RotatedContentBuffer::ALLOW_REPEAT) {
michael@0 50 result |= TEXTURE_ALLOW_REPEAT;
michael@0 51 }
michael@0 52
michael@0 53 return result;
michael@0 54 }
michael@0 55
michael@0 56
michael@0 57 /* static */ TemporaryRef<ContentClient>
michael@0 58 ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
michael@0 59 {
michael@0 60 LayersBackend backend = aForwarder->GetCompositorBackendType();
michael@0 61 if (backend != LayersBackend::LAYERS_OPENGL &&
michael@0 62 backend != LayersBackend::LAYERS_D3D9 &&
michael@0 63 backend != LayersBackend::LAYERS_D3D11 &&
michael@0 64 backend != LayersBackend::LAYERS_BASIC) {
michael@0 65 return nullptr;
michael@0 66 }
michael@0 67
michael@0 68 bool useDoubleBuffering = false;
michael@0 69
michael@0 70 #ifdef XP_WIN
michael@0 71 if (backend == LayersBackend::LAYERS_D3D11) {
michael@0 72 useDoubleBuffering = !!gfxWindowsPlatform::GetPlatform()->GetD2DDevice();
michael@0 73 } else
michael@0 74 #endif
michael@0 75 {
michael@0 76 useDoubleBuffering = (LayerManagerComposite::SupportsDirectTexturing() &&
michael@0 77 backend != LayersBackend::LAYERS_D3D9) ||
michael@0 78 backend == LayersBackend::LAYERS_BASIC;
michael@0 79 }
michael@0 80
michael@0 81 if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
michael@0 82 return new ContentClientDoubleBuffered(aForwarder);
michael@0 83 }
michael@0 84 #ifdef XP_MACOSX
michael@0 85 if (backend == LayersBackend::LAYERS_OPENGL) {
michael@0 86 return new ContentClientIncremental(aForwarder);
michael@0 87 }
michael@0 88 #endif
michael@0 89 return new ContentClientSingleBuffered(aForwarder);
michael@0 90 }
michael@0 91
michael@0 92 void
michael@0 93 ContentClient::EndPaint()
michael@0 94 {
michael@0 95 // It is very important that this is called after any overridden EndPaint behaviour,
michael@0 96 // because destroying textures is a three stage process:
michael@0 97 // 1. We are done with the buffer and move it to ContentClient::mOldTextures,
michael@0 98 // that happens in DestroyBuffers which is may be called indirectly from
michael@0 99 // PaintThebes.
michael@0 100 // 2. The content client calls RemoveTextureClient on the texture clients in
michael@0 101 // mOldTextures and forgets them. They then become invalid. The compositable
michael@0 102 // client keeps a record of IDs. This happens in EndPaint.
michael@0 103 // 3. An IPC message is sent to destroy the corresponding texture host. That
michael@0 104 // happens from OnTransaction.
michael@0 105 // It is important that these steps happen in order.
michael@0 106 OnTransaction();
michael@0 107 }
michael@0 108
michael@0 109 // We pass a null pointer for the ContentClient Forwarder argument, which means
michael@0 110 // this client will not have a ContentHost on the other side.
michael@0 111 ContentClientBasic::ContentClientBasic()
michael@0 112 : ContentClient(nullptr)
michael@0 113 , RotatedContentBuffer(ContainsVisibleBounds)
michael@0 114 {}
michael@0 115
michael@0 116 void
michael@0 117 ContentClientBasic::CreateBuffer(ContentType aType,
michael@0 118 const nsIntRect& aRect,
michael@0 119 uint32_t aFlags,
michael@0 120 RefPtr<gfx::DrawTarget>* aBlackDT,
michael@0 121 RefPtr<gfx::DrawTarget>* aWhiteDT)
michael@0 122 {
michael@0 123 MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA));
michael@0 124 gfxImageFormat format =
michael@0 125 gfxPlatform::GetPlatform()->OptimalFormatForContent(aType);
michael@0 126
michael@0 127 *aBlackDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
michael@0 128 IntSize(aRect.width, aRect.height),
michael@0 129 ImageFormatToSurfaceFormat(format));
michael@0 130 }
michael@0 131
michael@0 132 void
michael@0 133 ContentClientRemoteBuffer::DestroyBuffers()
michael@0 134 {
michael@0 135 if (!mTextureClient) {
michael@0 136 return;
michael@0 137 }
michael@0 138
michael@0 139 mOldTextures.AppendElement(mTextureClient);
michael@0 140 mTextureClient = nullptr;
michael@0 141 if (mTextureClientOnWhite) {
michael@0 142 mOldTextures.AppendElement(mTextureClientOnWhite);
michael@0 143 mTextureClientOnWhite = nullptr;
michael@0 144 }
michael@0 145
michael@0 146 DestroyFrontBuffer();
michael@0 147 }
michael@0 148
michael@0 149 void
michael@0 150 ContentClientRemoteBuffer::BeginPaint()
michael@0 151 {
michael@0 152 // XXX: So we might not have a TextureClient yet.. because it will
michael@0 153 // only be created by CreateBuffer.. which will deliver a locked surface!.
michael@0 154 if (mTextureClient) {
michael@0 155 SetBufferProvider(mTextureClient);
michael@0 156 }
michael@0 157 if (mTextureClientOnWhite) {
michael@0 158 SetBufferProviderOnWhite(mTextureClientOnWhite);
michael@0 159 }
michael@0 160 }
michael@0 161
michael@0 162 void
michael@0 163 ContentClientRemoteBuffer::EndPaint()
michael@0 164 {
michael@0 165 // XXX: We might still not have a texture client if PaintThebes
michael@0 166 // decided we didn't need one yet because the region to draw was empty.
michael@0 167 SetBufferProvider(nullptr);
michael@0 168 SetBufferProviderOnWhite(nullptr);
michael@0 169 for (unsigned i = 0; i< mOldTextures.Length(); ++i) {
michael@0 170 if (mOldTextures[i]->IsLocked()) {
michael@0 171 mOldTextures[i]->Unlock();
michael@0 172 }
michael@0 173 }
michael@0 174 mOldTextures.Clear();
michael@0 175
michael@0 176 if (mTextureClient && mTextureClient->IsLocked()) {
michael@0 177 mTextureClient->Unlock();
michael@0 178 }
michael@0 179 if (mTextureClientOnWhite && mTextureClientOnWhite->IsLocked()) {
michael@0 180 mTextureClientOnWhite->Unlock();
michael@0 181 }
michael@0 182 ContentClientRemote::EndPaint();
michael@0 183 }
michael@0 184
michael@0 185 bool
michael@0 186 ContentClientRemoteBuffer::CreateAndAllocateTextureClient(RefPtr<TextureClient>& aClient,
michael@0 187 TextureFlags aFlags)
michael@0 188 {
michael@0 189 // gfx::BackendType::NONE means fallback to the content backend
michael@0 190 aClient = CreateTextureClientForDrawing(mSurfaceFormat,
michael@0 191 mTextureInfo.mTextureFlags | aFlags,
michael@0 192 gfx::BackendType::NONE,
michael@0 193 mSize);
michael@0 194 if (!aClient) {
michael@0 195 return false;
michael@0 196 }
michael@0 197
michael@0 198 if (!aClient->AllocateForSurface(mSize, ALLOC_CLEAR_BUFFER)) {
michael@0 199 aClient = CreateTextureClientForDrawing(mSurfaceFormat,
michael@0 200 mTextureInfo.mTextureFlags | TEXTURE_ALLOC_FALLBACK | aFlags,
michael@0 201 gfx::BackendType::NONE,
michael@0 202 mSize);
michael@0 203 if (!aClient) {
michael@0 204 return false;
michael@0 205 }
michael@0 206 if (!aClient->AllocateForSurface(mSize, ALLOC_CLEAR_BUFFER)) {
michael@0 207 NS_WARNING("Could not allocate texture client");
michael@0 208 aClient = nullptr;
michael@0 209 return false;
michael@0 210 }
michael@0 211 }
michael@0 212
michael@0 213 NS_WARN_IF_FALSE(aClient->IsValid(), "Created an invalid texture client");
michael@0 214 return true;
michael@0 215 }
michael@0 216
michael@0 217 void
michael@0 218 ContentClientRemoteBuffer::BuildTextureClients(SurfaceFormat aFormat,
michael@0 219 const nsIntRect& aRect,
michael@0 220 uint32_t aFlags)
michael@0 221 {
michael@0 222 // If we hit this assertion, then it might be due to an empty transaction
michael@0 223 // followed by a real transaction. Our buffers should be created (but not
michael@0 224 // painted in the empty transaction) and then painted (but not created) in the
michael@0 225 // real transaction. That is kind of fragile, and this assert will catch
michael@0 226 // circumstances where we screw that up, e.g., by unnecessarily recreating our
michael@0 227 // buffers.
michael@0 228 NS_ABORT_IF_FALSE(!mIsNewBuffer,
michael@0 229 "Bad! Did we create a buffer twice without painting?");
michael@0 230
michael@0 231 mIsNewBuffer = true;
michael@0 232
michael@0 233 DestroyBuffers();
michael@0 234
michael@0 235 mSurfaceFormat = aFormat;
michael@0 236 mSize = gfx::IntSize(aRect.width, aRect.height);
michael@0 237 mTextureInfo.mTextureFlags = TextureFlagsForRotatedContentBufferFlags(aFlags);
michael@0 238
michael@0 239 if (!CreateAndAllocateTextureClient(mTextureClient, TEXTURE_ON_BLACK) ||
michael@0 240 !AddTextureClient(mTextureClient)) {
michael@0 241 AbortTextureClientCreation();
michael@0 242 return;
michael@0 243 }
michael@0 244
michael@0 245 if (aFlags & BUFFER_COMPONENT_ALPHA) {
michael@0 246 if (!CreateAndAllocateTextureClient(mTextureClientOnWhite, TEXTURE_ON_WHITE) ||
michael@0 247 !AddTextureClient(mTextureClientOnWhite)) {
michael@0 248 AbortTextureClientCreation();
michael@0 249 return;
michael@0 250 }
michael@0 251 mTextureInfo.mTextureFlags |= TEXTURE_COMPONENT_ALPHA;
michael@0 252 }
michael@0 253
michael@0 254 CreateFrontBuffer(aRect);
michael@0 255 }
michael@0 256
michael@0 257 void
michael@0 258 ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
michael@0 259 const nsIntRect& aRect,
michael@0 260 uint32_t aFlags,
michael@0 261 RefPtr<gfx::DrawTarget>* aBlackDT,
michael@0 262 RefPtr<gfx::DrawTarget>* aWhiteDT)
michael@0 263 {
michael@0 264 BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags);
michael@0 265 if (!mTextureClient) {
michael@0 266 return;
michael@0 267 }
michael@0 268
michael@0 269 // We just created the textures and we are about to get their draw targets
michael@0 270 // so we have to lock them here.
michael@0 271 DebugOnly<bool> locked = mTextureClient->Lock(OPEN_READ_WRITE);
michael@0 272 MOZ_ASSERT(locked, "Could not lock the TextureClient");
michael@0 273
michael@0 274 *aBlackDT = mTextureClient->GetAsDrawTarget();
michael@0 275 if (aFlags & BUFFER_COMPONENT_ALPHA) {
michael@0 276 locked = mTextureClientOnWhite->Lock(OPEN_READ_WRITE);
michael@0 277 MOZ_ASSERT(locked, "Could not lock the second TextureClient for component alpha");
michael@0 278
michael@0 279 *aWhiteDT = mTextureClientOnWhite->GetAsDrawTarget();
michael@0 280 }
michael@0 281 }
michael@0 282
michael@0 283 nsIntRegion
michael@0 284 ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
michael@0 285 const nsIntRegion& aVisibleRegion,
michael@0 286 bool aDidSelfCopy)
michael@0 287 {
michael@0 288 nsIntRegion updatedRegion;
michael@0 289 if (mIsNewBuffer || aDidSelfCopy) {
michael@0 290 // A buffer reallocation clears both buffers. The front buffer has all the
michael@0 291 // content by now, but the back buffer is still clear. Here, in effect, we
michael@0 292 // are saying to copy all of the pixels of the front buffer to the back.
michael@0 293 // Also when we self-copied in the buffer, the buffer space
michael@0 294 // changes and some changed buffer content isn't reflected in the
michael@0 295 // draw or invalidate region (on purpose!). When this happens, we
michael@0 296 // need to read back the entire buffer too.
michael@0 297 updatedRegion = aVisibleRegion;
michael@0 298 mIsNewBuffer = false;
michael@0 299 } else {
michael@0 300 updatedRegion = aRegionToDraw;
michael@0 301 }
michael@0 302
michael@0 303 NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
michael@0 304 "Update outside of buffer rect!");
michael@0 305 NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now");
michael@0 306
michael@0 307 return updatedRegion;
michael@0 308 }
michael@0 309
michael@0 310 void
michael@0 311 ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
michael@0 312 const nsIntRegion& aVisibleRegion,
michael@0 313 bool aDidSelfCopy)
michael@0 314 {
michael@0 315 nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
michael@0 316 aVisibleRegion,
michael@0 317 aDidSelfCopy);
michael@0 318
michael@0 319 MOZ_ASSERT(mTextureClient);
michael@0 320 if (mTextureClientOnWhite) {
michael@0 321 mForwarder->UseComponentAlphaTextures(this, mTextureClient,
michael@0 322 mTextureClientOnWhite);
michael@0 323 } else {
michael@0 324 mForwarder->UseTexture(this, mTextureClient);
michael@0 325 }
michael@0 326 mForwarder->UpdateTextureRegion(this,
michael@0 327 ThebesBufferData(BufferRect(),
michael@0 328 BufferRotation()),
michael@0 329 updatedRegion);
michael@0 330 }
michael@0 331
michael@0 332 void
michael@0 333 ContentClientRemoteBuffer::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
michael@0 334 {
michael@0 335 MOZ_ASSERT(mTextureClient);
michael@0 336 mFrontAndBackBufferDiffer = true;
michael@0 337 }
michael@0 338
michael@0 339 void
michael@0 340 ContentClientDoubleBuffered::CreateFrontBuffer(const nsIntRect& aBufferRect)
michael@0 341 {
michael@0 342 if (!CreateAndAllocateTextureClient(mFrontClient, TEXTURE_ON_BLACK) ||
michael@0 343 !AddTextureClient(mFrontClient)) {
michael@0 344 AbortTextureClientCreation();
michael@0 345 return;
michael@0 346 }
michael@0 347 if (mTextureInfo.mTextureFlags & TEXTURE_COMPONENT_ALPHA) {
michael@0 348 if (!CreateAndAllocateTextureClient(mFrontClientOnWhite, TEXTURE_ON_WHITE) ||
michael@0 349 !AddTextureClient(mFrontClientOnWhite)) {
michael@0 350 AbortTextureClientCreation();
michael@0 351 return;
michael@0 352 }
michael@0 353 }
michael@0 354
michael@0 355 mFrontBufferRect = aBufferRect;
michael@0 356 mFrontBufferRotation = nsIntPoint();
michael@0 357 }
michael@0 358
michael@0 359 void
michael@0 360 ContentClientDoubleBuffered::DestroyFrontBuffer()
michael@0 361 {
michael@0 362 MOZ_ASSERT(mFrontClient);
michael@0 363
michael@0 364 mOldTextures.AppendElement(mFrontClient);
michael@0 365 mFrontClient = nullptr;
michael@0 366 if (mFrontClientOnWhite) {
michael@0 367 mOldTextures.AppendElement(mFrontClientOnWhite);
michael@0 368 mFrontClientOnWhite = nullptr;
michael@0 369 }
michael@0 370 }
michael@0 371
michael@0 372 void
michael@0 373 ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
michael@0 374 {
michael@0 375 mFrontUpdatedRegion = aFrontUpdatedRegion;
michael@0 376
michael@0 377 RefPtr<TextureClient> oldBack = mTextureClient;
michael@0 378 mTextureClient = mFrontClient;
michael@0 379 mFrontClient = oldBack;
michael@0 380
michael@0 381 oldBack = mTextureClientOnWhite;
michael@0 382 mTextureClientOnWhite = mFrontClientOnWhite;
michael@0 383 mFrontClientOnWhite = oldBack;
michael@0 384
michael@0 385 nsIntRect oldBufferRect = mBufferRect;
michael@0 386 mBufferRect = mFrontBufferRect;
michael@0 387 mFrontBufferRect = oldBufferRect;
michael@0 388
michael@0 389 nsIntPoint oldBufferRotation = mBufferRotation;
michael@0 390 mBufferRotation = mFrontBufferRotation;
michael@0 391 mFrontBufferRotation = oldBufferRotation;
michael@0 392
michael@0 393 MOZ_ASSERT(mFrontClient);
michael@0 394
michael@0 395 ContentClientRemoteBuffer::SwapBuffers(aFrontUpdatedRegion);
michael@0 396 }
michael@0 397
michael@0 398 void
michael@0 399 ContentClientDoubleBuffered::BeginPaint()
michael@0 400 {
michael@0 401 ContentClientRemoteBuffer::BeginPaint();
michael@0 402
michael@0 403 mIsNewBuffer = false;
michael@0 404
michael@0 405 if (!mFrontAndBackBufferDiffer) {
michael@0 406 return;
michael@0 407 }
michael@0 408
michael@0 409 if (mDidSelfCopy) {
michael@0 410 // We can't easily draw our front buffer into us, since we're going to be
michael@0 411 // copying stuff around anyway it's easiest if we just move our situation
michael@0 412 // to non-rotated while we're at it. If this situation occurs we'll have
michael@0 413 // hit a self-copy path in PaintThebes before as well anyway.
michael@0 414 mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
michael@0 415 mBufferRotation = nsIntPoint();
michael@0 416 return;
michael@0 417 }
michael@0 418 mBufferRect = mFrontBufferRect;
michael@0 419 mBufferRotation = mFrontBufferRotation;
michael@0 420 }
michael@0 421
michael@0 422 // Sync front/back buffers content
michael@0 423 // After executing, the new back buffer has the same (interesting) pixels as
michael@0 424 // the new front buffer, and mValidRegion et al. are correct wrt the new
michael@0 425 // back buffer (i.e. as they were for the old back buffer)
michael@0 426 void
michael@0 427 ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
michael@0 428 {
michael@0 429 if (mTextureClient) {
michael@0 430 DebugOnly<bool> locked = mTextureClient->Lock(OPEN_READ_WRITE);
michael@0 431 MOZ_ASSERT(locked);
michael@0 432 }
michael@0 433 if (mTextureClientOnWhite) {
michael@0 434 DebugOnly<bool> locked = mTextureClientOnWhite->Lock(OPEN_READ_WRITE);
michael@0 435 MOZ_ASSERT(locked);
michael@0 436 }
michael@0 437
michael@0 438 if (!mFrontAndBackBufferDiffer) {
michael@0 439 MOZ_ASSERT(!mDidSelfCopy, "If we have to copy the world, then our buffers are different, right?");
michael@0 440 return;
michael@0 441 }
michael@0 442 MOZ_ASSERT(mFrontClient);
michael@0 443
michael@0 444 MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
michael@0 445 this,
michael@0 446 mFrontUpdatedRegion.GetBounds().x,
michael@0 447 mFrontUpdatedRegion.GetBounds().y,
michael@0 448 mFrontUpdatedRegion.GetBounds().width,
michael@0 449 mFrontUpdatedRegion.GetBounds().height));
michael@0 450
michael@0 451 mFrontAndBackBufferDiffer = false;
michael@0 452
michael@0 453 nsIntRegion updateRegion = mFrontUpdatedRegion;
michael@0 454 if (mDidSelfCopy) {
michael@0 455 mDidSelfCopy = false;
michael@0 456 updateRegion = mBufferRect;
michael@0 457 }
michael@0 458
michael@0 459 // No point in sync'ing what we are going to draw over anyway. And if there is
michael@0 460 // nothing to sync at all, there is nothing to do and we can go home early.
michael@0 461 updateRegion.Sub(updateRegion, aRegionToDraw);
michael@0 462 if (updateRegion.IsEmpty()) {
michael@0 463 return;
michael@0 464 }
michael@0 465
michael@0 466 // We need to ensure that we lock these two buffers in the same
michael@0 467 // order as the compositor to prevent deadlocks.
michael@0 468 if (!mFrontClient->Lock(OPEN_READ_ONLY)) {
michael@0 469 return;
michael@0 470 }
michael@0 471 if (mFrontClientOnWhite &&
michael@0 472 !mFrontClientOnWhite->Lock(OPEN_READ_ONLY)) {
michael@0 473 mFrontClient->Unlock();
michael@0 474 return;
michael@0 475 }
michael@0 476 {
michael@0 477 // Restrict the DrawTargets and frontBuffer to a scope to make
michael@0 478 // sure there is no more external references to the DrawTargets
michael@0 479 // when we Unlock the TextureClients.
michael@0 480 RefPtr<DrawTarget> dt = mFrontClient->GetAsDrawTarget();
michael@0 481 RefPtr<DrawTarget> dtOnWhite = mFrontClientOnWhite
michael@0 482 ? mFrontClientOnWhite->GetAsDrawTarget()
michael@0 483 : nullptr;
michael@0 484 RotatedBuffer frontBuffer(dt,
michael@0 485 dtOnWhite,
michael@0 486 mFrontBufferRect,
michael@0 487 mFrontBufferRotation);
michael@0 488 UpdateDestinationFrom(frontBuffer, updateRegion);
michael@0 489 }
michael@0 490
michael@0 491 mFrontClient->Unlock();
michael@0 492 if (mFrontClientOnWhite) {
michael@0 493 mFrontClientOnWhite->Unlock();
michael@0 494 }
michael@0 495 }
michael@0 496
michael@0 497 void
michael@0 498 ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
michael@0 499 const nsIntRegion& aUpdateRegion)
michael@0 500 {
michael@0 501 DrawIterator iter;
michael@0 502 while (DrawTarget* destDT =
michael@0 503 BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK, &iter)) {
michael@0 504 bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion);
michael@0 505 if (isClippingCheap) {
michael@0 506 gfxUtils::ClipToRegion(destDT, iter.mDrawRegion);
michael@0 507 }
michael@0 508
michael@0 509 aSource.DrawBufferWithRotation(destDT, BUFFER_BLACK, 1.0, CompositionOp::OP_SOURCE);
michael@0 510 if (isClippingCheap) {
michael@0 511 destDT->PopClip();
michael@0 512 }
michael@0 513 // Flush the destination before the sources become inaccessible (Unlock).
michael@0 514 destDT->Flush();
michael@0 515 ReturnDrawTargetToBuffer(destDT);
michael@0 516 }
michael@0 517
michael@0 518 if (aSource.HaveBufferOnWhite()) {
michael@0 519 MOZ_ASSERT(HaveBufferOnWhite());
michael@0 520 DrawIterator whiteIter;
michael@0 521 while (DrawTarget* destDT =
michael@0 522 BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE, &whiteIter)) {
michael@0 523 bool isClippingCheap = IsClippingCheap(destDT, whiteIter.mDrawRegion);
michael@0 524 if (isClippingCheap) {
michael@0 525 gfxUtils::ClipToRegion(destDT, whiteIter.mDrawRegion);
michael@0 526 }
michael@0 527
michael@0 528 aSource.DrawBufferWithRotation(destDT, BUFFER_WHITE, 1.0, CompositionOp::OP_SOURCE);
michael@0 529 if (isClippingCheap) {
michael@0 530 destDT->PopClip();
michael@0 531 }
michael@0 532 // Flush the destination before the sources become inaccessible (Unlock).
michael@0 533 destDT->Flush();
michael@0 534 ReturnDrawTargetToBuffer(destDT);
michael@0 535 }
michael@0 536 }
michael@0 537 }
michael@0 538
michael@0 539 void
michael@0 540 ContentClientSingleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
michael@0 541 {
michael@0 542 if (mTextureClient) {
michael@0 543 DebugOnly<bool> locked = mTextureClient->Lock(OPEN_READ_WRITE);
michael@0 544 MOZ_ASSERT(locked);
michael@0 545 }
michael@0 546 if (mTextureClientOnWhite) {
michael@0 547 DebugOnly<bool> locked = mTextureClientOnWhite->Lock(OPEN_READ_WRITE);
michael@0 548 MOZ_ASSERT(locked);
michael@0 549 }
michael@0 550 }
michael@0 551
michael@0 552 static void
michael@0 553 WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize)
michael@0 554 {
michael@0 555 if (*aRotationPoint < 0) {
michael@0 556 *aRotationPoint += aSize;
michael@0 557 } else if (*aRotationPoint >= aSize) {
michael@0 558 *aRotationPoint -= aSize;
michael@0 559 }
michael@0 560 }
michael@0 561
michael@0 562 static void
michael@0 563 FillSurface(DrawTarget* aDT, const nsIntRegion& aRegion,
michael@0 564 const nsIntPoint& aOffset, const gfxRGBA& aColor)
michael@0 565 {
michael@0 566 nsIntRegionRectIterator iter(aRegion);
michael@0 567 const nsIntRect* r;
michael@0 568 while ((r = iter.Next()) != nullptr) {
michael@0 569 aDT->FillRect(Rect(r->x - aOffset.x, r->y - aOffset.y,
michael@0 570 r->width, r->height),
michael@0 571 ColorPattern(ToColor(aColor)));
michael@0 572 }
michael@0 573 }
michael@0 574
michael@0 575 RotatedContentBuffer::PaintState
michael@0 576 ContentClientIncremental::BeginPaintBuffer(ThebesLayer* aLayer,
michael@0 577 uint32_t aFlags)
michael@0 578 {
michael@0 579 mTextureInfo.mDeprecatedTextureHostFlags = 0;
michael@0 580 PaintState result;
michael@0 581 // We need to disable rotation if we're going to be resampled when
michael@0 582 // drawing, because we might sample across the rotation boundary.
michael@0 583 bool canHaveRotation = !(aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE);
michael@0 584
michael@0 585 nsIntRegion validRegion = aLayer->GetValidRegion();
michael@0 586
michael@0 587 bool canUseOpaqueSurface = aLayer->CanUseOpaqueSurface();
michael@0 588 ContentType contentType =
michael@0 589 canUseOpaqueSurface ? gfxContentType::COLOR :
michael@0 590 gfxContentType::COLOR_ALPHA;
michael@0 591
michael@0 592 SurfaceMode mode;
michael@0 593 nsIntRegion neededRegion;
michael@0 594 bool canReuseBuffer;
michael@0 595 nsIntRect destBufferRect;
michael@0 596
michael@0 597 while (true) {
michael@0 598 mode = aLayer->GetSurfaceMode();
michael@0 599 neededRegion = aLayer->GetVisibleRegion();
michael@0 600 // If we're going to resample, we need a buffer that's in clamp mode.
michael@0 601 canReuseBuffer = neededRegion.GetBounds().Size() <= mBufferRect.Size() &&
michael@0 602 mHasBuffer &&
michael@0 603 (!(aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE) ||
michael@0 604 !(mTextureInfo.mTextureFlags & TEXTURE_ALLOW_REPEAT));
michael@0 605
michael@0 606 if (canReuseBuffer) {
michael@0 607 if (mBufferRect.Contains(neededRegion.GetBounds())) {
michael@0 608 // We don't need to adjust mBufferRect.
michael@0 609 destBufferRect = mBufferRect;
michael@0 610 } else {
michael@0 611 // The buffer's big enough but doesn't contain everything that's
michael@0 612 // going to be visible. We'll move it.
michael@0 613 destBufferRect = nsIntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size());
michael@0 614 }
michael@0 615 } else {
michael@0 616 destBufferRect = neededRegion.GetBounds();
michael@0 617 }
michael@0 618
michael@0 619 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 620 if (!gfxPrefs::ComponentAlphaEnabled() ||
michael@0 621 !aLayer->GetParent() ||
michael@0 622 !aLayer->GetParent()->SupportsComponentAlphaChildren()) {
michael@0 623 mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
michael@0 624 } else {
michael@0 625 contentType = gfxContentType::COLOR;
michael@0 626 }
michael@0 627 }
michael@0 628
michael@0 629 if ((aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE) &&
michael@0 630 (!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
michael@0 631 neededRegion.GetNumRects() > 1)) {
michael@0 632 // The area we add to neededRegion might not be painted opaquely
michael@0 633 if (mode == SurfaceMode::SURFACE_OPAQUE) {
michael@0 634 contentType = gfxContentType::COLOR_ALPHA;
michael@0 635 mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
michael@0 636 }
michael@0 637 // For component alpha layers, we leave contentType as gfxContentType::COLOR.
michael@0 638
michael@0 639 // We need to validate the entire buffer, to make sure that only valid
michael@0 640 // pixels are sampled
michael@0 641 neededRegion = destBufferRect;
michael@0 642 }
michael@0 643
michael@0 644 if (mHasBuffer &&
michael@0 645 (mContentType != contentType ||
michael@0 646 (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mHasBufferOnWhite)) {
michael@0 647 // We're effectively clearing the valid region, so we need to draw
michael@0 648 // the entire needed region now.
michael@0 649 result.mRegionToInvalidate = aLayer->GetValidRegion();
michael@0 650 validRegion.SetEmpty();
michael@0 651 mHasBuffer = false;
michael@0 652 mHasBufferOnWhite = false;
michael@0 653 mBufferRect.SetRect(0, 0, 0, 0);
michael@0 654 mBufferRotation.MoveTo(0, 0);
michael@0 655 // Restart decision process with the cleared buffer. We can only go
michael@0 656 // around the loop one more iteration, since mTexImage is null now.
michael@0 657 continue;
michael@0 658 }
michael@0 659
michael@0 660 break;
michael@0 661 }
michael@0 662
michael@0 663 result.mRegionToDraw.Sub(neededRegion, validRegion);
michael@0 664 if (result.mRegionToDraw.IsEmpty())
michael@0 665 return result;
michael@0 666
michael@0 667 if (destBufferRect.width > mForwarder->GetMaxTextureSize() ||
michael@0 668 destBufferRect.height > mForwarder->GetMaxTextureSize()) {
michael@0 669 return result;
michael@0 670 }
michael@0 671
michael@0 672 // BlitTextureImage depends on the FBO texture target being
michael@0 673 // TEXTURE_2D. This isn't the case on some older X1600-era Radeons.
michael@0 674 if (!mForwarder->SupportsTextureBlitting() ||
michael@0 675 !mForwarder->SupportsPartialUploads()) {
michael@0 676 result.mRegionToDraw = neededRegion;
michael@0 677 validRegion.SetEmpty();
michael@0 678 mHasBuffer = false;
michael@0 679 mHasBufferOnWhite = false;
michael@0 680 mBufferRect.SetRect(0, 0, 0, 0);
michael@0 681 mBufferRotation.MoveTo(0, 0);
michael@0 682 canReuseBuffer = false;
michael@0 683 }
michael@0 684
michael@0 685 nsIntRect drawBounds = result.mRegionToDraw.GetBounds();
michael@0 686 bool createdBuffer = false;
michael@0 687
michael@0 688 uint32_t bufferFlags = canHaveRotation ? TEXTURE_ALLOW_REPEAT : 0;
michael@0 689 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 690 bufferFlags |= TEXTURE_COMPONENT_ALPHA;
michael@0 691 }
michael@0 692 if (canReuseBuffer) {
michael@0 693 nsIntRect keepArea;
michael@0 694 if (keepArea.IntersectRect(destBufferRect, mBufferRect)) {
michael@0 695 // Set mBufferRotation so that the pixels currently in mBuffer
michael@0 696 // will still be rendered in the right place when mBufferRect
michael@0 697 // changes to destBufferRect.
michael@0 698 nsIntPoint newRotation = mBufferRotation +
michael@0 699 (destBufferRect.TopLeft() - mBufferRect.TopLeft());
michael@0 700 WrapRotationAxis(&newRotation.x, mBufferRect.width);
michael@0 701 WrapRotationAxis(&newRotation.y, mBufferRect.height);
michael@0 702 NS_ASSERTION(nsIntRect(nsIntPoint(0,0), mBufferRect.Size()).Contains(newRotation),
michael@0 703 "newRotation out of bounds");
michael@0 704 int32_t xBoundary = destBufferRect.XMost() - newRotation.x;
michael@0 705 int32_t yBoundary = destBufferRect.YMost() - newRotation.y;
michael@0 706 if ((drawBounds.x < xBoundary && xBoundary < drawBounds.XMost()) ||
michael@0 707 (drawBounds.y < yBoundary && yBoundary < drawBounds.YMost()) ||
michael@0 708 (newRotation != nsIntPoint(0,0) && !canHaveRotation)) {
michael@0 709 // The stuff we need to redraw will wrap around an edge of the
michael@0 710 // buffer, so we will need to do a self-copy
michael@0 711 // If mBufferRotation == nsIntPoint(0,0) we could do a real
michael@0 712 // self-copy but we're not going to do that in GL yet.
michael@0 713 // We can't do a real self-copy because the buffer is rotated.
michael@0 714 // So allocate a new buffer for the destination.
michael@0 715 destBufferRect = neededRegion.GetBounds();
michael@0 716 createdBuffer = true;
michael@0 717 } else {
michael@0 718 mBufferRect = destBufferRect;
michael@0 719 mBufferRotation = newRotation;
michael@0 720 }
michael@0 721 } else {
michael@0 722 // No pixels are going to be kept. The whole visible region
michael@0 723 // will be redrawn, so we don't need to copy anything, so we don't
michael@0 724 // set destBuffer.
michael@0 725 mBufferRect = destBufferRect;
michael@0 726 mBufferRotation = nsIntPoint(0,0);
michael@0 727 }
michael@0 728 } else {
michael@0 729 // The buffer's not big enough, so allocate a new one
michael@0 730 createdBuffer = true;
michael@0 731 }
michael@0 732 NS_ASSERTION(!(aFlags & RotatedContentBuffer::PAINT_WILL_RESAMPLE) ||
michael@0 733 destBufferRect == neededRegion.GetBounds(),
michael@0 734 "If we're resampling, we need to validate the entire buffer");
michael@0 735
michael@0 736 if (!createdBuffer && !mHasBuffer) {
michael@0 737 return result;
michael@0 738 }
michael@0 739
michael@0 740 if (createdBuffer) {
michael@0 741 if (mHasBuffer &&
michael@0 742 (mode != SurfaceMode::SURFACE_COMPONENT_ALPHA || mHasBufferOnWhite)) {
michael@0 743 mTextureInfo.mDeprecatedTextureHostFlags = TEXTURE_HOST_COPY_PREVIOUS;
michael@0 744 }
michael@0 745
michael@0 746 mHasBuffer = true;
michael@0 747 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 748 mHasBufferOnWhite = true;
michael@0 749 }
michael@0 750 mBufferRect = destBufferRect;
michael@0 751 mBufferRotation = nsIntPoint(0,0);
michael@0 752 NotifyBufferCreated(contentType, bufferFlags);
michael@0 753 }
michael@0 754
michael@0 755 NS_ASSERTION(canHaveRotation || mBufferRotation == nsIntPoint(0,0),
michael@0 756 "Rotation disabled, but we have nonzero rotation?");
michael@0 757
michael@0 758 nsIntRegion invalidate;
michael@0 759 invalidate.Sub(aLayer->GetValidRegion(), destBufferRect);
michael@0 760 result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
michael@0 761
michael@0 762 // If we do partial updates, we have to clip drawing to the regionToDraw.
michael@0 763 // If we don't clip, background images will be fillrect'd to the region correctly,
michael@0 764 // while text or lines will paint outside of the regionToDraw. This becomes apparent
michael@0 765 // with concave regions. Right now the scrollbars invalidate a narrow strip of the bar
michael@0 766 // although they never cover it. This leads to two draw rects, the narow strip and the actually
michael@0 767 // newly exposed area. It would be wise to fix this glitch in any way to have simpler
michael@0 768 // clip and draw regions.
michael@0 769 result.mClip = DrawRegionClip::DRAW;
michael@0 770 result.mMode = mode;
michael@0 771
michael@0 772 return result;
michael@0 773 }
michael@0 774
michael@0 775 DrawTarget*
michael@0 776 ContentClientIncremental::BorrowDrawTargetForPainting(const PaintState& aPaintState,
michael@0 777 RotatedContentBuffer::DrawIterator* aIter)
michael@0 778 {
michael@0 779 if (aPaintState.mMode == SurfaceMode::SURFACE_NONE) {
michael@0 780 return nullptr;
michael@0 781 }
michael@0 782
michael@0 783 if (aIter) {
michael@0 784 if (aIter->mCount++ > 0) {
michael@0 785 return nullptr;
michael@0 786 }
michael@0 787 aIter->mDrawRegion = aPaintState.mRegionToDraw;
michael@0 788 }
michael@0 789
michael@0 790 DrawTarget* result = nullptr;
michael@0 791
michael@0 792 nsIntRect drawBounds = aPaintState.mRegionToDraw.GetBounds();
michael@0 793 MOZ_ASSERT(!mLoanedDrawTarget);
michael@0 794
michael@0 795 // BeginUpdate is allowed to modify the given region,
michael@0 796 // if it wants more to be repainted than we request.
michael@0 797 if (aPaintState.mMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 798 nsIntRegion drawRegionCopy = aPaintState.mRegionToDraw;
michael@0 799 RefPtr<DrawTarget> onBlack = GetUpdateSurface(BUFFER_BLACK, drawRegionCopy);
michael@0 800 RefPtr<DrawTarget> onWhite = GetUpdateSurface(BUFFER_WHITE, aPaintState.mRegionToDraw);
michael@0 801 if (onBlack && onWhite) {
michael@0 802 NS_ASSERTION(aPaintState.mRegionToDraw == drawRegionCopy,
michael@0 803 "BeginUpdate should always modify the draw region in the same way!");
michael@0 804 FillSurface(onBlack, aPaintState.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(0.0, 0.0, 0.0, 1.0));
michael@0 805 FillSurface(onWhite, aPaintState.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(1.0, 1.0, 1.0, 1.0));
michael@0 806 mLoanedDrawTarget = Factory::CreateDualDrawTarget(onBlack, onWhite);
michael@0 807 } else {
michael@0 808 mLoanedDrawTarget = nullptr;
michael@0 809 }
michael@0 810 } else {
michael@0 811 mLoanedDrawTarget = GetUpdateSurface(BUFFER_BLACK, aPaintState.mRegionToDraw);
michael@0 812 }
michael@0 813 if (!mLoanedDrawTarget) {
michael@0 814 NS_WARNING("unable to get context for update");
michael@0 815 return nullptr;
michael@0 816 }
michael@0 817
michael@0 818 result = mLoanedDrawTarget;
michael@0 819 mLoanedTransform = mLoanedDrawTarget->GetTransform();
michael@0 820 mLoanedTransform.Translate(-drawBounds.x, -drawBounds.y);
michael@0 821 result->SetTransform(mLoanedTransform);
michael@0 822 mLoanedTransform.Translate(drawBounds.x, drawBounds.y);
michael@0 823
michael@0 824 if (mContentType == gfxContentType::COLOR_ALPHA) {
michael@0 825 gfxUtils::ClipToRegion(result, aPaintState.mRegionToDraw);
michael@0 826 nsIntRect bounds = aPaintState.mRegionToDraw.GetBounds();
michael@0 827 result->ClearRect(Rect(bounds.x, bounds.y, bounds.width, bounds.height));
michael@0 828 }
michael@0 829
michael@0 830 return result;
michael@0 831 }
michael@0 832
michael@0 833 void
michael@0 834 ContentClientIncremental::Updated(const nsIntRegion& aRegionToDraw,
michael@0 835 const nsIntRegion& aVisibleRegion,
michael@0 836 bool aDidSelfCopy)
michael@0 837 {
michael@0 838 if (IsSurfaceDescriptorValid(mUpdateDescriptor)) {
michael@0 839 mForwarder->UpdateTextureIncremental(this,
michael@0 840 TextureFront,
michael@0 841 mUpdateDescriptor,
michael@0 842 aRegionToDraw,
michael@0 843 mBufferRect,
michael@0 844 mBufferRotation);
michael@0 845 mUpdateDescriptor = SurfaceDescriptor();
michael@0 846 }
michael@0 847 if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) {
michael@0 848 mForwarder->UpdateTextureIncremental(this,
michael@0 849 TextureOnWhiteFront,
michael@0 850 mUpdateDescriptorOnWhite,
michael@0 851 aRegionToDraw,
michael@0 852 mBufferRect,
michael@0 853 mBufferRotation);
michael@0 854 mUpdateDescriptorOnWhite = SurfaceDescriptor();
michael@0 855 }
michael@0 856
michael@0 857 }
michael@0 858
michael@0 859 TemporaryRef<DrawTarget>
michael@0 860 ContentClientIncremental::GetUpdateSurface(BufferType aType,
michael@0 861 const nsIntRegion& aUpdateRegion)
michael@0 862 {
michael@0 863 nsIntRect rgnSize = aUpdateRegion.GetBounds();
michael@0 864 if (!mBufferRect.Contains(rgnSize)) {
michael@0 865 NS_ERROR("update outside of image");
michael@0 866 return nullptr;
michael@0 867 }
michael@0 868 SurfaceDescriptor desc;
michael@0 869 if (!mForwarder->AllocSurfaceDescriptor(rgnSize.Size().ToIntSize(),
michael@0 870 mContentType,
michael@0 871 &desc)) {
michael@0 872 NS_WARNING("creating SurfaceDescriptor failed!");
michael@0 873 Clear();
michael@0 874 return nullptr;
michael@0 875 }
michael@0 876
michael@0 877 if (aType == BUFFER_BLACK) {
michael@0 878 MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor));
michael@0 879 mUpdateDescriptor = desc;
michael@0 880 } else {
michael@0 881 MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite));
michael@0 882 MOZ_ASSERT(aType == BUFFER_WHITE);
michael@0 883 mUpdateDescriptorOnWhite = desc;
michael@0 884 }
michael@0 885
michael@0 886 return GetDrawTargetForDescriptor(desc, gfx::BackendType::COREGRAPHICS);
michael@0 887 }
michael@0 888
michael@0 889 }
michael@0 890 }

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