gfx/layers/d3d10/CanvasLayerD3D10.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "CanvasLayerD3D10.h"
michael@0 7
michael@0 8 #include "../d3d9/Nv3DVUtils.h"
michael@0 9 #include "gfxWindowsSurface.h"
michael@0 10 #include "gfxWindowsPlatform.h"
michael@0 11 #include "SurfaceStream.h"
michael@0 12 #include "SharedSurfaceANGLE.h"
michael@0 13 #include "SharedSurfaceGL.h"
michael@0 14 #include "gfxContext.h"
michael@0 15 #include "GLContext.h"
michael@0 16 #include "gfxPrefs.h"
michael@0 17
michael@0 18 using namespace mozilla::gl;
michael@0 19 using namespace mozilla::gfx;
michael@0 20
michael@0 21 namespace mozilla {
michael@0 22 namespace layers {
michael@0 23
michael@0 24 CanvasLayerD3D10::CanvasLayerD3D10(LayerManagerD3D10 *aManager)
michael@0 25 : CanvasLayer(aManager, nullptr)
michael@0 26 , LayerD3D10(aManager)
michael@0 27 , mDataIsPremultiplied(false)
michael@0 28 , mNeedsYFlip(false)
michael@0 29 , mHasAlpha(true)
michael@0 30 {
michael@0 31 mImplData = static_cast<LayerD3D10*>(this);
michael@0 32 }
michael@0 33
michael@0 34 CanvasLayerD3D10::~CanvasLayerD3D10()
michael@0 35 {
michael@0 36 }
michael@0 37
michael@0 38 void
michael@0 39 CanvasLayerD3D10::Initialize(const Data& aData)
michael@0 40 {
michael@0 41 NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
michael@0 42
michael@0 43 if (aData.mGLContext) {
michael@0 44 mGLContext = aData.mGLContext;
michael@0 45 NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
michael@0 46 mDataIsPremultiplied = aData.mIsGLAlphaPremult;
michael@0 47 mNeedsYFlip = true;
michael@0 48
michael@0 49 GLScreenBuffer* screen = mGLContext->Screen();
michael@0 50 SurfaceStreamType streamType =
michael@0 51 SurfaceStream::ChooseGLStreamType(SurfaceStream::MainThread,
michael@0 52 screen->PreserveBuffer());
michael@0 53
michael@0 54 SurfaceFactory_GL* factory = nullptr;
michael@0 55 if (!gfxPrefs::WebGLForceLayersReadback()) {
michael@0 56 if (mGLContext->IsANGLE()) {
michael@0 57 factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext,
michael@0 58 device(),
michael@0 59 screen->Caps());
michael@0 60 }
michael@0 61 }
michael@0 62
michael@0 63 if (factory) {
michael@0 64 screen->Morph(factory, streamType);
michael@0 65 }
michael@0 66 } else if (aData.mDrawTarget) {
michael@0 67 mDrawTarget = aData.mDrawTarget;
michael@0 68 mNeedsYFlip = false;
michael@0 69 mDataIsPremultiplied = true;
michael@0 70 void *texture = mDrawTarget->GetNativeSurface(NativeSurfaceType::D3D10_TEXTURE);
michael@0 71
michael@0 72 if (texture) {
michael@0 73 mTexture = static_cast<ID3D10Texture2D*>(texture);
michael@0 74
michael@0 75 NS_ASSERTION(!aData.mGLContext,
michael@0 76 "CanvasLayer can't have both DrawTarget and WebGLContext/Surface");
michael@0 77
michael@0 78 mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
michael@0 79 device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mSRView));
michael@0 80 return;
michael@0 81 }
michael@0 82
michael@0 83 // XXX we should store mDrawTarget and use it directly in UpdateSurface,
michael@0 84 // bypassing Thebes
michael@0 85 mSurface = mDrawTarget->Snapshot();
michael@0 86 } else {
michael@0 87 NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
michael@0 88 }
michael@0 89
michael@0 90 mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
michael@0 91 mIsD2DTexture = false;
michael@0 92
michael@0 93 // Create a texture in case we need to readback.
michael@0 94 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, mBounds.width, mBounds.height, 1, 1);
michael@0 95 desc.Usage = D3D10_USAGE_DYNAMIC;
michael@0 96 desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
michael@0 97
michael@0 98 HRESULT hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
michael@0 99 if (FAILED(hr)) {
michael@0 100 NS_WARNING("Failed to create texture for CanvasLayer!");
michael@0 101 return;
michael@0 102 }
michael@0 103
michael@0 104 device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mUploadSRView));
michael@0 105 }
michael@0 106
michael@0 107 void
michael@0 108 CanvasLayerD3D10::UpdateSurface()
michael@0 109 {
michael@0 110 if (!IsDirty())
michael@0 111 return;
michael@0 112 Painted();
michael@0 113
michael@0 114 if (mDrawTarget) {
michael@0 115 mDrawTarget->Flush();
michael@0 116 } else if (mIsD2DTexture) {
michael@0 117 return;
michael@0 118 }
michael@0 119
michael@0 120 if (!mTexture) {
michael@0 121 return;
michael@0 122 }
michael@0 123
michael@0 124 if (mGLContext) {
michael@0 125 SharedSurface_GL* surf = mGLContext->RequestFrame();
michael@0 126 if (!surf) {
michael@0 127 return;
michael@0 128 }
michael@0 129
michael@0 130 switch (surf->Type()) {
michael@0 131 case SharedSurfaceType::EGLSurfaceANGLE: {
michael@0 132 SharedSurface_ANGLEShareHandle* shareSurf = SharedSurface_ANGLEShareHandle::Cast(surf);
michael@0 133
michael@0 134 mSRView = shareSurf->GetSRV();
michael@0 135 return;
michael@0 136 }
michael@0 137 case SharedSurfaceType::Basic: {
michael@0 138 SharedSurface_Basic* shareSurf = SharedSurface_Basic::Cast(surf);
michael@0 139 // WebGL reads entire surface.
michael@0 140 D3D10_MAPPED_TEXTURE2D map;
michael@0 141
michael@0 142 HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
michael@0 143
michael@0 144 if (FAILED(hr)) {
michael@0 145 NS_WARNING("Failed to map CanvasLayer texture.");
michael@0 146 return;
michael@0 147 }
michael@0 148
michael@0 149 DataSourceSurface* frameData = shareSurf->GetData();
michael@0 150 // Scope for DrawTarget, so it's destroyed before Unmap.
michael@0 151 {
michael@0 152 IntSize boundsSize(mBounds.width, mBounds.height);
michael@0 153 RefPtr<DrawTarget> mapDt = Factory::CreateDrawTargetForData(BackendType::CAIRO,
michael@0 154 (uint8_t*)map.pData,
michael@0 155 boundsSize,
michael@0 156 map.RowPitch,
michael@0 157 SurfaceFormat::B8G8R8A8);
michael@0 158
michael@0 159 Rect drawRect(0, 0, frameData->GetSize().width, frameData->GetSize().height);
michael@0 160 mapDt->DrawSurface(frameData, drawRect, drawRect,
michael@0 161 DrawSurfaceOptions(), DrawOptions(1.0F, CompositionOp::OP_SOURCE));
michael@0 162 mapDt->Flush();
michael@0 163 }
michael@0 164
michael@0 165 mTexture->Unmap(0);
michael@0 166 mSRView = mUploadSRView;
michael@0 167 break;
michael@0 168 }
michael@0 169
michael@0 170 default:
michael@0 171 MOZ_CRASH("Unhandled SharedSurfaceType.");
michael@0 172 }
michael@0 173 } else if (mSurface) {
michael@0 174 D3D10_MAPPED_TEXTURE2D map;
michael@0 175 HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
michael@0 176
michael@0 177 if (FAILED(hr)) {
michael@0 178 NS_WARNING("Failed to lock CanvasLayer texture.");
michael@0 179 return;
michael@0 180 }
michael@0 181
michael@0 182 RefPtr<DrawTarget> destTarget =
michael@0 183 Factory::CreateDrawTargetForD3D10Texture(mTexture,
michael@0 184 SurfaceFormat::R8G8B8A8);
michael@0 185 Rect r(Point(0, 0), ToRect(mBounds).Size());
michael@0 186 destTarget->DrawSurface(mSurface, r, r, DrawSurfaceOptions(),
michael@0 187 DrawOptions(1.0F, CompositionOp::OP_SOURCE));
michael@0 188
michael@0 189 mTexture->Unmap(0);
michael@0 190 mSRView = mUploadSRView;
michael@0 191 }
michael@0 192 }
michael@0 193
michael@0 194 Layer*
michael@0 195 CanvasLayerD3D10::GetLayer()
michael@0 196 {
michael@0 197 return this;
michael@0 198 }
michael@0 199
michael@0 200 void
michael@0 201 CanvasLayerD3D10::RenderLayer()
michael@0 202 {
michael@0 203 FirePreTransactionCallback();
michael@0 204 UpdateSurface();
michael@0 205 FireDidTransactionCallback();
michael@0 206
michael@0 207 if (!mTexture)
michael@0 208 return;
michael@0 209
michael@0 210 nsIntRect visibleRect = mVisibleRegion.GetBounds();
michael@0 211
michael@0 212 SetEffectTransformAndOpacity();
michael@0 213
michael@0 214 uint8_t shaderFlags = 0;
michael@0 215 shaderFlags |= LoadMaskTexture();
michael@0 216 shaderFlags |= mDataIsPremultiplied
michael@0 217 ? SHADER_PREMUL : SHADER_NON_PREMUL | SHADER_RGBA;
michael@0 218 shaderFlags |= mHasAlpha ? SHADER_RGBA : SHADER_RGB;
michael@0 219 shaderFlags |= mFilter == GraphicsFilter::FILTER_NEAREST
michael@0 220 ? SHADER_POINT : SHADER_LINEAR;
michael@0 221 ID3D10EffectTechnique* technique = SelectShader(shaderFlags);
michael@0 222
michael@0 223 if (mSRView) {
michael@0 224 effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(mSRView);
michael@0 225 }
michael@0 226
michael@0 227 effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
michael@0 228 ShaderConstantRectD3D10(
michael@0 229 (float)mBounds.x,
michael@0 230 (float)mBounds.y,
michael@0 231 (float)mBounds.width,
michael@0 232 (float)mBounds.height)
michael@0 233 );
michael@0 234
michael@0 235 if (mNeedsYFlip) {
michael@0 236 effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
michael@0 237 ShaderConstantRectD3D10(
michael@0 238 0,
michael@0 239 1.0f,
michael@0 240 1.0f,
michael@0 241 -1.0f)
michael@0 242 );
michael@0 243 }
michael@0 244
michael@0 245 technique->GetPassByIndex(0)->Apply(0);
michael@0 246 device()->Draw(4, 0);
michael@0 247
michael@0 248 if (mNeedsYFlip) {
michael@0 249 effect()->GetVariableByName("vTextureCoords")->AsVector()->
michael@0 250 SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
michael@0 251 }
michael@0 252 }
michael@0 253
michael@0 254 } /* namespace layers */
michael@0 255 } /* namespace mozilla */

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