Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "ColorLayerD3D10.h" |
michael@0 | 7 | |
michael@0 | 8 | #include "../d3d9/Nv3DVUtils.h" |
michael@0 | 9 | |
michael@0 | 10 | namespace mozilla { |
michael@0 | 11 | namespace layers { |
michael@0 | 12 | |
michael@0 | 13 | ColorLayerD3D10::ColorLayerD3D10(LayerManagerD3D10 *aManager) |
michael@0 | 14 | : ColorLayer(aManager, nullptr) |
michael@0 | 15 | , LayerD3D10(aManager) |
michael@0 | 16 | { |
michael@0 | 17 | mImplData = static_cast<LayerD3D10*>(this); |
michael@0 | 18 | } |
michael@0 | 19 | |
michael@0 | 20 | Layer* |
michael@0 | 21 | ColorLayerD3D10::GetLayer() |
michael@0 | 22 | { |
michael@0 | 23 | return this; |
michael@0 | 24 | } |
michael@0 | 25 | |
michael@0 | 26 | void |
michael@0 | 27 | ColorLayerD3D10::RenderLayer() |
michael@0 | 28 | { |
michael@0 | 29 | float color[4]; |
michael@0 | 30 | // output color is premultiplied, so we need to adjust all channels. |
michael@0 | 31 | // mColor is not premultiplied. |
michael@0 | 32 | float opacity = GetEffectiveOpacity() * mColor.a; |
michael@0 | 33 | color[0] = (float)(mColor.r * opacity); |
michael@0 | 34 | color[1] = (float)(mColor.g * opacity); |
michael@0 | 35 | color[2] = (float)(mColor.b * opacity); |
michael@0 | 36 | color[3] = opacity; |
michael@0 | 37 | |
michael@0 | 38 | const gfx::Matrix4x4& transform = GetEffectiveTransform(); |
michael@0 | 39 | void* raw = &const_cast<gfx::Matrix4x4&>(transform)._11; |
michael@0 | 40 | effect()->GetVariableByName("mLayerTransform")->SetRawValue(raw, 0, 64); |
michael@0 | 41 | effect()->GetVariableByName("fLayerColor")->AsVector()->SetFloatVector(color); |
michael@0 | 42 | |
michael@0 | 43 | ID3D10EffectTechnique *technique = SelectShader(SHADER_SOLID | LoadMaskTexture()); |
michael@0 | 44 | |
michael@0 | 45 | nsIntRect bounds = GetBounds(); |
michael@0 | 46 | |
michael@0 | 47 | effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( |
michael@0 | 48 | ShaderConstantRectD3D10( |
michael@0 | 49 | (float)bounds.x, |
michael@0 | 50 | (float)bounds.y, |
michael@0 | 51 | (float)bounds.width, |
michael@0 | 52 | (float)bounds.height) |
michael@0 | 53 | ); |
michael@0 | 54 | |
michael@0 | 55 | technique->GetPassByIndex(0)->Apply(0); |
michael@0 | 56 | device()->Draw(4, 0); |
michael@0 | 57 | } |
michael@0 | 58 | |
michael@0 | 59 | } /* layers */ |
michael@0 | 60 | } /* mozilla */ |