Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "ContainerLayerD3D10.h" |
michael@0 | 7 | |
michael@0 | 8 | #include "ThebesLayerD3D10.h" |
michael@0 | 9 | #include "ReadbackProcessor.h" |
michael@0 | 10 | |
michael@0 | 11 | using namespace mozilla::gfx; |
michael@0 | 12 | |
michael@0 | 13 | namespace mozilla { |
michael@0 | 14 | namespace layers { |
michael@0 | 15 | |
michael@0 | 16 | ContainerLayerD3D10::ContainerLayerD3D10(LayerManagerD3D10 *aManager) |
michael@0 | 17 | : ContainerLayer(aManager, nullptr) |
michael@0 | 18 | , LayerD3D10(aManager) |
michael@0 | 19 | { |
michael@0 | 20 | mImplData = static_cast<LayerD3D10*>(this); |
michael@0 | 21 | } |
michael@0 | 22 | |
michael@0 | 23 | ContainerLayerD3D10::~ContainerLayerD3D10() |
michael@0 | 24 | { |
michael@0 | 25 | while (mFirstChild) { |
michael@0 | 26 | RemoveChild(mFirstChild); |
michael@0 | 27 | } |
michael@0 | 28 | } |
michael@0 | 29 | |
michael@0 | 30 | Layer* |
michael@0 | 31 | ContainerLayerD3D10::GetLayer() |
michael@0 | 32 | { |
michael@0 | 33 | return this; |
michael@0 | 34 | } |
michael@0 | 35 | |
michael@0 | 36 | LayerD3D10* |
michael@0 | 37 | ContainerLayerD3D10::GetFirstChildD3D10() |
michael@0 | 38 | { |
michael@0 | 39 | if (!mFirstChild) { |
michael@0 | 40 | return nullptr; |
michael@0 | 41 | } |
michael@0 | 42 | return static_cast<LayerD3D10*>(mFirstChild->ImplData()); |
michael@0 | 43 | } |
michael@0 | 44 | |
michael@0 | 45 | static inline LayerD3D10* |
michael@0 | 46 | GetNextSiblingD3D10(LayerD3D10* aLayer) |
michael@0 | 47 | { |
michael@0 | 48 | Layer* layer = aLayer->GetLayer()->GetNextSibling(); |
michael@0 | 49 | return layer ? static_cast<LayerD3D10*>(layer-> |
michael@0 | 50 | ImplData()) |
michael@0 | 51 | : nullptr; |
michael@0 | 52 | } |
michael@0 | 53 | |
michael@0 | 54 | void |
michael@0 | 55 | ContainerLayerD3D10::RenderLayer() |
michael@0 | 56 | { |
michael@0 | 57 | float renderTargetOffset[] = { 0, 0 }; |
michael@0 | 58 | |
michael@0 | 59 | nsIntRect visibleRect = mVisibleRegion.GetBounds(); |
michael@0 | 60 | float opacity = GetEffectiveOpacity(); |
michael@0 | 61 | bool useIntermediate = UseIntermediateSurface(); |
michael@0 | 62 | |
michael@0 | 63 | nsRefPtr<ID3D10RenderTargetView> previousRTView; |
michael@0 | 64 | nsRefPtr<ID3D10Texture2D> renderTexture; |
michael@0 | 65 | nsRefPtr<ID3D10RenderTargetView> rtView; |
michael@0 | 66 | float previousRenderTargetOffset[2]; |
michael@0 | 67 | nsIntSize previousViewportSize; |
michael@0 | 68 | |
michael@0 | 69 | gfx3DMatrix oldViewMatrix; |
michael@0 | 70 | |
michael@0 | 71 | if (useIntermediate) { |
michael@0 | 72 | device()->OMGetRenderTargets(1, getter_AddRefs(previousRTView), nullptr); |
michael@0 | 73 | |
michael@0 | 74 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 75 | memset(&desc, 0, sizeof(D3D10_TEXTURE2D_DESC)); |
michael@0 | 76 | desc.ArraySize = 1; |
michael@0 | 77 | desc.MipLevels = 1; |
michael@0 | 78 | desc.Width = visibleRect.width; |
michael@0 | 79 | desc.Height = visibleRect.height; |
michael@0 | 80 | desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
michael@0 | 81 | desc.SampleDesc.Count = 1; |
michael@0 | 82 | desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
michael@0 | 83 | HRESULT hr; |
michael@0 | 84 | hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(renderTexture)); |
michael@0 | 85 | |
michael@0 | 86 | if (FAILED(hr)) { |
michael@0 | 87 | LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("Failed to create new texture for ContainerLayerD3D10!"), |
michael@0 | 88 | hr); |
michael@0 | 89 | return; |
michael@0 | 90 | } |
michael@0 | 91 | |
michael@0 | 92 | hr = device()->CreateRenderTargetView(renderTexture, nullptr, getter_AddRefs(rtView)); |
michael@0 | 93 | NS_ASSERTION(SUCCEEDED(hr), "Failed to create render target view for ContainerLayerD3D10!"); |
michael@0 | 94 | |
michael@0 | 95 | effect()->GetVariableByName("vRenderTargetOffset")-> |
michael@0 | 96 | GetRawValue(previousRenderTargetOffset, 0, 8); |
michael@0 | 97 | |
michael@0 | 98 | previousViewportSize = mD3DManager->GetViewport(); |
michael@0 | 99 | |
michael@0 | 100 | if (mVisibleRegion.GetNumRects() != 1 || !(GetContentFlags() & CONTENT_OPAQUE)) { |
michael@0 | 101 | Matrix4x4 transform3D = GetEffectiveTransform(); |
michael@0 | 102 | Matrix transform; |
michael@0 | 103 | // If we have an opaque ancestor layer, then we can be sure that |
michael@0 | 104 | // all the pixels we draw into are either opaque already or will be |
michael@0 | 105 | // covered by something opaque. Otherwise copying up the background is |
michael@0 | 106 | // not safe. |
michael@0 | 107 | if (mSupportsComponentAlphaChildren) { |
michael@0 | 108 | bool is2d = transform3D.Is2D(&transform); |
michael@0 | 109 | NS_ASSERTION(is2d, "Transform should be 2d when mSupportsComponentAlphaChildren."); |
michael@0 | 110 | |
michael@0 | 111 | // Copy background up from below. This applies any 2D transform that is |
michael@0 | 112 | // applied to use relative to our parent, and compensates for the offset |
michael@0 | 113 | // that was applied on our parent's rendering. |
michael@0 | 114 | D3D10_BOX srcBox; |
michael@0 | 115 | srcBox.left = std::max<int32_t>(visibleRect.x + int32_t(transform._31) - int32_t(previousRenderTargetOffset[0]), 0); |
michael@0 | 116 | srcBox.top = std::max<int32_t>(visibleRect.y + int32_t(transform._32) - int32_t(previousRenderTargetOffset[1]), 0); |
michael@0 | 117 | srcBox.right = std::min<int32_t>(srcBox.left + visibleRect.width, previousViewportSize.width); |
michael@0 | 118 | srcBox.bottom = std::min<int32_t>(srcBox.top + visibleRect.height, previousViewportSize.height); |
michael@0 | 119 | srcBox.back = 1; |
michael@0 | 120 | srcBox.front = 0; |
michael@0 | 121 | |
michael@0 | 122 | nsRefPtr<ID3D10Resource> srcResource; |
michael@0 | 123 | previousRTView->GetResource(getter_AddRefs(srcResource)); |
michael@0 | 124 | |
michael@0 | 125 | device()->CopySubresourceRegion(renderTexture, 0, |
michael@0 | 126 | 0, 0, 0, |
michael@0 | 127 | srcResource, 0, |
michael@0 | 128 | &srcBox); |
michael@0 | 129 | } else { |
michael@0 | 130 | float black[] = { 0, 0, 0, 0}; |
michael@0 | 131 | device()->ClearRenderTargetView(rtView, black); |
michael@0 | 132 | } |
michael@0 | 133 | } |
michael@0 | 134 | |
michael@0 | 135 | ID3D10RenderTargetView *rtViewPtr = rtView; |
michael@0 | 136 | device()->OMSetRenderTargets(1, &rtViewPtr, nullptr); |
michael@0 | 137 | |
michael@0 | 138 | renderTargetOffset[0] = (float)visibleRect.x; |
michael@0 | 139 | renderTargetOffset[1] = (float)visibleRect.y; |
michael@0 | 140 | effect()->GetVariableByName("vRenderTargetOffset")-> |
michael@0 | 141 | SetRawValue(renderTargetOffset, 0, 8); |
michael@0 | 142 | |
michael@0 | 143 | mD3DManager->SetViewport(nsIntSize(visibleRect.Size())); |
michael@0 | 144 | } |
michael@0 | 145 | |
michael@0 | 146 | D3D10_RECT oldD3D10Scissor; |
michael@0 | 147 | UINT numRects = 1; |
michael@0 | 148 | device()->RSGetScissorRects(&numRects, &oldD3D10Scissor); |
michael@0 | 149 | // Convert scissor to an nsIntRect. D3D10_RECT's are exclusive |
michael@0 | 150 | // on the bottom and right values. |
michael@0 | 151 | nsIntRect oldScissor(oldD3D10Scissor.left, |
michael@0 | 152 | oldD3D10Scissor.top, |
michael@0 | 153 | oldD3D10Scissor.right - oldD3D10Scissor.left, |
michael@0 | 154 | oldD3D10Scissor.bottom - oldD3D10Scissor.top); |
michael@0 | 155 | |
michael@0 | 156 | nsAutoTArray<Layer*, 12> children; |
michael@0 | 157 | SortChildrenBy3DZOrder(children); |
michael@0 | 158 | |
michael@0 | 159 | /* |
michael@0 | 160 | * Render this container's contents. |
michael@0 | 161 | */ |
michael@0 | 162 | for (uint32_t i = 0; i < children.Length(); i++) { |
michael@0 | 163 | LayerD3D10* layerToRender = static_cast<LayerD3D10*>(children.ElementAt(i)->ImplData()); |
michael@0 | 164 | |
michael@0 | 165 | if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty()) { |
michael@0 | 166 | continue; |
michael@0 | 167 | } |
michael@0 | 168 | |
michael@0 | 169 | nsIntRect scissorRect = |
michael@0 | 170 | layerToRender->GetLayer()->CalculateScissorRect(oldScissor, nullptr); |
michael@0 | 171 | if (scissorRect.IsEmpty()) { |
michael@0 | 172 | continue; |
michael@0 | 173 | } |
michael@0 | 174 | |
michael@0 | 175 | D3D10_RECT d3drect; |
michael@0 | 176 | d3drect.left = scissorRect.x; |
michael@0 | 177 | d3drect.top = scissorRect.y; |
michael@0 | 178 | d3drect.right = scissorRect.x + scissorRect.width; |
michael@0 | 179 | d3drect.bottom = scissorRect.y + scissorRect.height; |
michael@0 | 180 | device()->RSSetScissorRects(1, &d3drect); |
michael@0 | 181 | |
michael@0 | 182 | layerToRender->RenderLayer(); |
michael@0 | 183 | } |
michael@0 | 184 | |
michael@0 | 185 | device()->RSSetScissorRects(1, &oldD3D10Scissor); |
michael@0 | 186 | |
michael@0 | 187 | if (useIntermediate) { |
michael@0 | 188 | mD3DManager->SetViewport(previousViewportSize); |
michael@0 | 189 | ID3D10RenderTargetView *rtView = previousRTView; |
michael@0 | 190 | device()->OMSetRenderTargets(1, &rtView, nullptr); |
michael@0 | 191 | effect()->GetVariableByName("vRenderTargetOffset")-> |
michael@0 | 192 | SetRawValue(previousRenderTargetOffset, 0, 8); |
michael@0 | 193 | |
michael@0 | 194 | SetEffectTransformAndOpacity(); |
michael@0 | 195 | |
michael@0 | 196 | ID3D10EffectTechnique *technique; |
michael@0 | 197 | if (LoadMaskTexture()) { |
michael@0 | 198 | if (GetTransform().CanDraw2D()) { |
michael@0 | 199 | technique = SelectShader(SHADER_RGBA | SHADER_PREMUL | SHADER_MASK); |
michael@0 | 200 | } else { |
michael@0 | 201 | technique = SelectShader(SHADER_RGBA | SHADER_PREMUL | SHADER_MASK_3D); |
michael@0 | 202 | } |
michael@0 | 203 | } else { |
michael@0 | 204 | technique = SelectShader(SHADER_RGBA | SHADER_PREMUL | SHADER_NO_MASK); |
michael@0 | 205 | } |
michael@0 | 206 | |
michael@0 | 207 | effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( |
michael@0 | 208 | ShaderConstantRectD3D10( |
michael@0 | 209 | (float)visibleRect.x, |
michael@0 | 210 | (float)visibleRect.y, |
michael@0 | 211 | (float)visibleRect.width, |
michael@0 | 212 | (float)visibleRect.height) |
michael@0 | 213 | ); |
michael@0 | 214 | |
michael@0 | 215 | technique->GetPassByIndex(0)->Apply(0); |
michael@0 | 216 | |
michael@0 | 217 | ID3D10ShaderResourceView *view; |
michael@0 | 218 | device()->CreateShaderResourceView(renderTexture, nullptr, &view); |
michael@0 | 219 | device()->PSSetShaderResources(0, 1, &view); |
michael@0 | 220 | device()->Draw(4, 0); |
michael@0 | 221 | view->Release(); |
michael@0 | 222 | } |
michael@0 | 223 | } |
michael@0 | 224 | |
michael@0 | 225 | void |
michael@0 | 226 | ContainerLayerD3D10::LayerManagerDestroyed() |
michael@0 | 227 | { |
michael@0 | 228 | while (mFirstChild) { |
michael@0 | 229 | GetFirstChildD3D10()->LayerManagerDestroyed(); |
michael@0 | 230 | RemoveChild(mFirstChild); |
michael@0 | 231 | } |
michael@0 | 232 | } |
michael@0 | 233 | |
michael@0 | 234 | void |
michael@0 | 235 | ContainerLayerD3D10::Validate() |
michael@0 | 236 | { |
michael@0 | 237 | nsIntRect visibleRect = mVisibleRegion.GetBounds(); |
michael@0 | 238 | |
michael@0 | 239 | mSupportsComponentAlphaChildren = false; |
michael@0 | 240 | |
michael@0 | 241 | if (UseIntermediateSurface()) { |
michael@0 | 242 | Matrix4x4 transform3D = GetEffectiveTransform(); |
michael@0 | 243 | Matrix transform; |
michael@0 | 244 | |
michael@0 | 245 | if (mVisibleRegion.GetNumRects() == 1 && (GetContentFlags() & CONTENT_OPAQUE)) { |
michael@0 | 246 | // don't need a background, we're going to paint all opaque stuff |
michael@0 | 247 | mSupportsComponentAlphaChildren = true; |
michael@0 | 248 | } else { |
michael@0 | 249 | if (HasOpaqueAncestorLayer(this) && |
michael@0 | 250 | transform3D.Is2D(&transform) && !ThebesMatrix(transform).HasNonIntegerTranslation() && |
michael@0 | 251 | GetParent()->GetEffectiveVisibleRegion().GetBounds().Contains(visibleRect)) |
michael@0 | 252 | { |
michael@0 | 253 | // In this case we can copy up the background. See RenderLayer. |
michael@0 | 254 | mSupportsComponentAlphaChildren = true; |
michael@0 | 255 | } |
michael@0 | 256 | } |
michael@0 | 257 | } else { |
michael@0 | 258 | mSupportsComponentAlphaChildren = (GetContentFlags() & CONTENT_OPAQUE) || |
michael@0 | 259 | (mParent && mParent->SupportsComponentAlphaChildren()); |
michael@0 | 260 | } |
michael@0 | 261 | |
michael@0 | 262 | ReadbackProcessor readback; |
michael@0 | 263 | readback.BuildUpdates(this); |
michael@0 | 264 | |
michael@0 | 265 | Layer *layer = GetFirstChild(); |
michael@0 | 266 | while (layer) { |
michael@0 | 267 | if (layer->GetType() == TYPE_THEBES) { |
michael@0 | 268 | static_cast<ThebesLayerD3D10*>(layer)->Validate(&readback); |
michael@0 | 269 | } else { |
michael@0 | 270 | static_cast<LayerD3D10*>(layer->ImplData())->Validate(); |
michael@0 | 271 | } |
michael@0 | 272 | layer = layer->GetNextSibling(); |
michael@0 | 273 | } |
michael@0 | 274 | } |
michael@0 | 275 | |
michael@0 | 276 | } /* layers */ |
michael@0 | 277 | } /* mozilla */ |