Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include <algorithm> |
michael@0 | 7 | |
michael@0 | 8 | #include "LayerManagerD3D10.h" |
michael@0 | 9 | #include "LayerManagerD3D10Effect.h" |
michael@0 | 10 | #include "gfxWindowsPlatform.h" |
michael@0 | 11 | #include "gfx2DGlue.h" |
michael@0 | 12 | #include "gfxD2DSurface.h" |
michael@0 | 13 | #include "gfxFailure.h" |
michael@0 | 14 | #include "cairo-win32.h" |
michael@0 | 15 | #include "dxgi.h" |
michael@0 | 16 | |
michael@0 | 17 | #include "ContainerLayerD3D10.h" |
michael@0 | 18 | #include "ThebesLayerD3D10.h" |
michael@0 | 19 | #include "ColorLayerD3D10.h" |
michael@0 | 20 | #include "CanvasLayerD3D10.h" |
michael@0 | 21 | #include "ReadbackLayerD3D10.h" |
michael@0 | 22 | #include "ImageLayerD3D10.h" |
michael@0 | 23 | #include "mozilla/layers/PLayerChild.h" |
michael@0 | 24 | #include "mozilla/WidgetUtils.h" |
michael@0 | 25 | |
michael@0 | 26 | #include "../d3d9/Nv3DVUtils.h" |
michael@0 | 27 | |
michael@0 | 28 | #include "gfxCrashReporterUtils.h" |
michael@0 | 29 | #include "nsWindowsHelpers.h" |
michael@0 | 30 | #ifdef MOZ_METRO |
michael@0 | 31 | #include "DXGI1_2.h" |
michael@0 | 32 | #endif |
michael@0 | 33 | |
michael@0 | 34 | using namespace std; |
michael@0 | 35 | using namespace mozilla::dom; |
michael@0 | 36 | using namespace mozilla::gfx; |
michael@0 | 37 | |
michael@0 | 38 | namespace mozilla { |
michael@0 | 39 | namespace layers { |
michael@0 | 40 | |
michael@0 | 41 | struct Vertex |
michael@0 | 42 | { |
michael@0 | 43 | float position[2]; |
michael@0 | 44 | }; |
michael@0 | 45 | |
michael@0 | 46 | // {592BF306-0EED-4F76-9D03-A0846450F472} |
michael@0 | 47 | static const GUID sDeviceAttachments = |
michael@0 | 48 | { 0x592bf306, 0xeed, 0x4f76, { 0x9d, 0x3, 0xa0, 0x84, 0x64, 0x50, 0xf4, 0x72 } }; |
michael@0 | 49 | // {716AEDB1-C9C3-4B4D-8332-6F65D44AF6A8} |
michael@0 | 50 | static const GUID sLayerManagerCount = |
michael@0 | 51 | { 0x716aedb1, 0xc9c3, 0x4b4d, { 0x83, 0x32, 0x6f, 0x65, 0xd4, 0x4a, 0xf6, 0xa8 } }; |
michael@0 | 52 | |
michael@0 | 53 | LayerManagerD3D10::LayerManagerD3D10(nsIWidget *aWidget) |
michael@0 | 54 | : mWidget(aWidget) |
michael@0 | 55 | , mDisableSequenceForNextFrame(false) |
michael@0 | 56 | { |
michael@0 | 57 | } |
michael@0 | 58 | |
michael@0 | 59 | struct DeviceAttachments |
michael@0 | 60 | { |
michael@0 | 61 | nsRefPtr<ID3D10Effect> mEffect; |
michael@0 | 62 | nsRefPtr<ID3D10InputLayout> mInputLayout; |
michael@0 | 63 | nsRefPtr<ID3D10Buffer> mVertexBuffer; |
michael@0 | 64 | nsRefPtr<ReadbackManagerD3D10> mReadbackManager; |
michael@0 | 65 | }; |
michael@0 | 66 | |
michael@0 | 67 | LayerManagerD3D10::~LayerManagerD3D10() |
michael@0 | 68 | { |
michael@0 | 69 | if (mDevice) { |
michael@0 | 70 | int referenceCount = 0; |
michael@0 | 71 | UINT size = sizeof(referenceCount); |
michael@0 | 72 | HRESULT hr = mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount); |
michael@0 | 73 | NS_ASSERTION(SUCCEEDED(hr), "Reference count not found on device."); |
michael@0 | 74 | referenceCount--; |
michael@0 | 75 | mDevice->SetPrivateData(sLayerManagerCount, sizeof(referenceCount), &referenceCount); |
michael@0 | 76 | |
michael@0 | 77 | if (!referenceCount) { |
michael@0 | 78 | DeviceAttachments *attachments; |
michael@0 | 79 | size = sizeof(attachments); |
michael@0 | 80 | mDevice->GetPrivateData(sDeviceAttachments, &size, &attachments); |
michael@0 | 81 | // No LayerManagers left for this device. Clear out interfaces stored which |
michael@0 | 82 | // hold a reference to the device. |
michael@0 | 83 | mDevice->SetPrivateData(sDeviceAttachments, 0, nullptr); |
michael@0 | 84 | |
michael@0 | 85 | delete attachments; |
michael@0 | 86 | } |
michael@0 | 87 | } |
michael@0 | 88 | |
michael@0 | 89 | Destroy(); |
michael@0 | 90 | } |
michael@0 | 91 | |
michael@0 | 92 | static inline void |
michael@0 | 93 | SetHRESULT(HRESULT* aHresultPtr, HRESULT aHresult) |
michael@0 | 94 | { |
michael@0 | 95 | if (aHresultPtr) { |
michael@0 | 96 | *aHresultPtr = aHresult; |
michael@0 | 97 | } |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | bool |
michael@0 | 101 | LayerManagerD3D10::Initialize(bool force, HRESULT* aHresultPtr) |
michael@0 | 102 | { |
michael@0 | 103 | ScopedGfxFeatureReporter reporter("D3D10 Layers", force); |
michael@0 | 104 | |
michael@0 | 105 | HRESULT hr = E_UNEXPECTED; |
michael@0 | 106 | |
michael@0 | 107 | /* Create an Nv3DVUtils instance */ |
michael@0 | 108 | if (!mNv3DVUtils) { |
michael@0 | 109 | mNv3DVUtils = new Nv3DVUtils(); |
michael@0 | 110 | if (!mNv3DVUtils) { |
michael@0 | 111 | NS_WARNING("Could not create a new instance of Nv3DVUtils.\n"); |
michael@0 | 112 | } |
michael@0 | 113 | } |
michael@0 | 114 | |
michael@0 | 115 | /* Initialize the Nv3DVUtils object */ |
michael@0 | 116 | if (mNv3DVUtils) { |
michael@0 | 117 | mNv3DVUtils->Initialize(); |
michael@0 | 118 | } |
michael@0 | 119 | |
michael@0 | 120 | mDevice = gfxWindowsPlatform::GetPlatform()->GetD3D10Device(); |
michael@0 | 121 | if (!mDevice) { |
michael@0 | 122 | SetHRESULT(aHresultPtr, hr); |
michael@0 | 123 | return false; |
michael@0 | 124 | } |
michael@0 | 125 | |
michael@0 | 126 | /* |
michael@0 | 127 | * Do some post device creation setup |
michael@0 | 128 | */ |
michael@0 | 129 | if (mNv3DVUtils) { |
michael@0 | 130 | IUnknown* devUnknown = nullptr; |
michael@0 | 131 | if (mDevice) { |
michael@0 | 132 | mDevice->QueryInterface(IID_IUnknown, (void **)&devUnknown); |
michael@0 | 133 | } |
michael@0 | 134 | mNv3DVUtils->SetDeviceInfo(devUnknown); |
michael@0 | 135 | } |
michael@0 | 136 | |
michael@0 | 137 | int referenceCount = 0; |
michael@0 | 138 | UINT size = sizeof(referenceCount); |
michael@0 | 139 | // If this isn't there yet it'll fail, count will remain 0, which is correct. |
michael@0 | 140 | mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount); |
michael@0 | 141 | referenceCount++; |
michael@0 | 142 | mDevice->SetPrivateData(sLayerManagerCount, sizeof(referenceCount), &referenceCount); |
michael@0 | 143 | |
michael@0 | 144 | DeviceAttachments *attachments; |
michael@0 | 145 | size = sizeof(DeviceAttachments*); |
michael@0 | 146 | if (FAILED(mDevice->GetPrivateData(sDeviceAttachments, &size, &attachments))) { |
michael@0 | 147 | attachments = new DeviceAttachments; |
michael@0 | 148 | mDevice->SetPrivateData(sDeviceAttachments, sizeof(attachments), &attachments); |
michael@0 | 149 | |
michael@0 | 150 | SetLastError(0); |
michael@0 | 151 | decltype(D3D10CreateEffectFromMemory)* createEffect = |
michael@0 | 152 | (decltype(D3D10CreateEffectFromMemory)*) |
michael@0 | 153 | GetProcAddress(LoadLibraryA("d3d10_1.dll"), "D3D10CreateEffectFromMemory"); |
michael@0 | 154 | if (!createEffect) { |
michael@0 | 155 | SetHRESULT(aHresultPtr, HRESULT_FROM_WIN32(GetLastError())); |
michael@0 | 156 | return false; |
michael@0 | 157 | } |
michael@0 | 158 | |
michael@0 | 159 | hr = createEffect((void*)g_main, |
michael@0 | 160 | sizeof(g_main), |
michael@0 | 161 | D3D10_EFFECT_SINGLE_THREADED, |
michael@0 | 162 | mDevice, |
michael@0 | 163 | nullptr, |
michael@0 | 164 | getter_AddRefs(mEffect)); |
michael@0 | 165 | |
michael@0 | 166 | if (FAILED(hr)) { |
michael@0 | 167 | SetHRESULT(aHresultPtr, hr); |
michael@0 | 168 | return false; |
michael@0 | 169 | } |
michael@0 | 170 | |
michael@0 | 171 | attachments->mEffect = mEffect; |
michael@0 | 172 | |
michael@0 | 173 | D3D10_INPUT_ELEMENT_DESC layout[] = |
michael@0 | 174 | { |
michael@0 | 175 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }, |
michael@0 | 176 | }; |
michael@0 | 177 | D3D10_PASS_DESC passDesc; |
michael@0 | 178 | mEffect->GetTechniqueByName("RenderRGBLayerPremul")->GetPassByIndex(0)-> |
michael@0 | 179 | GetDesc(&passDesc); |
michael@0 | 180 | |
michael@0 | 181 | hr = mDevice->CreateInputLayout(layout, |
michael@0 | 182 | sizeof(layout) / sizeof(D3D10_INPUT_ELEMENT_DESC), |
michael@0 | 183 | passDesc.pIAInputSignature, |
michael@0 | 184 | passDesc.IAInputSignatureSize, |
michael@0 | 185 | getter_AddRefs(mInputLayout)); |
michael@0 | 186 | |
michael@0 | 187 | if (FAILED(hr)) { |
michael@0 | 188 | SetHRESULT(aHresultPtr, hr); |
michael@0 | 189 | return false; |
michael@0 | 190 | } |
michael@0 | 191 | |
michael@0 | 192 | attachments->mInputLayout = mInputLayout; |
michael@0 | 193 | |
michael@0 | 194 | Vertex vertices[] = { {0.0, 0.0}, {1.0, 0.0}, {0.0, 1.0}, {1.0, 1.0} }; |
michael@0 | 195 | CD3D10_BUFFER_DESC bufferDesc(sizeof(vertices), D3D10_BIND_VERTEX_BUFFER); |
michael@0 | 196 | D3D10_SUBRESOURCE_DATA data; |
michael@0 | 197 | data.pSysMem = (void*)vertices; |
michael@0 | 198 | |
michael@0 | 199 | hr = mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mVertexBuffer)); |
michael@0 | 200 | |
michael@0 | 201 | if (FAILED(hr)) { |
michael@0 | 202 | SetHRESULT(aHresultPtr, hr); |
michael@0 | 203 | return false; |
michael@0 | 204 | } |
michael@0 | 205 | |
michael@0 | 206 | attachments->mVertexBuffer = mVertexBuffer; |
michael@0 | 207 | } else { |
michael@0 | 208 | mEffect = attachments->mEffect; |
michael@0 | 209 | mVertexBuffer = attachments->mVertexBuffer; |
michael@0 | 210 | mInputLayout = attachments->mInputLayout; |
michael@0 | 211 | } |
michael@0 | 212 | |
michael@0 | 213 | nsRefPtr<IDXGIDevice> dxgiDevice; |
michael@0 | 214 | nsRefPtr<IDXGIAdapter> dxgiAdapter; |
michael@0 | 215 | |
michael@0 | 216 | mDevice->QueryInterface(dxgiDevice.StartAssignment()); |
michael@0 | 217 | dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)); |
michael@0 | 218 | |
michael@0 | 219 | #ifdef MOZ_METRO |
michael@0 | 220 | if (IsRunningInWindowsMetro()) { |
michael@0 | 221 | nsRefPtr<IDXGIFactory2> dxgiFactory; |
michael@0 | 222 | dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment())); |
michael@0 | 223 | |
michael@0 | 224 | nsIntRect rect; |
michael@0 | 225 | mWidget->GetClientBounds(rect); |
michael@0 | 226 | |
michael@0 | 227 | DXGI_SWAP_CHAIN_DESC1 swapDesc = { 0 }; |
michael@0 | 228 | // Automatically detect the width and the height from the winrt CoreWindow |
michael@0 | 229 | swapDesc.Width = rect.width; |
michael@0 | 230 | swapDesc.Height = rect.height; |
michael@0 | 231 | // This is the most common swapchain format |
michael@0 | 232 | swapDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
michael@0 | 233 | swapDesc.Stereo = false; |
michael@0 | 234 | // Don't use multi-sampling |
michael@0 | 235 | swapDesc.SampleDesc.Count = 1; |
michael@0 | 236 | swapDesc.SampleDesc.Quality = 0; |
michael@0 | 237 | swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
michael@0 | 238 | // Use double buffering to enable flip |
michael@0 | 239 | swapDesc.BufferCount = 2; |
michael@0 | 240 | swapDesc.Scaling = DXGI_SCALING_NONE; |
michael@0 | 241 | // All Metro style apps must use this SwapEffect |
michael@0 | 242 | swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; |
michael@0 | 243 | swapDesc.Flags = 0; |
michael@0 | 244 | |
michael@0 | 245 | /** |
michael@0 | 246 | * Create a swap chain, this swap chain will contain the backbuffer for |
michael@0 | 247 | * the window we draw to. The front buffer is the full screen front |
michael@0 | 248 | * buffer. |
michael@0 | 249 | */ |
michael@0 | 250 | nsRefPtr<IDXGISwapChain1> swapChain1; |
michael@0 | 251 | hr = dxgiFactory->CreateSwapChainForCoreWindow( |
michael@0 | 252 | dxgiDevice, (IUnknown *)mWidget->GetNativeData(NS_NATIVE_ICOREWINDOW), |
michael@0 | 253 | &swapDesc, nullptr, getter_AddRefs(swapChain1)); |
michael@0 | 254 | if (FAILED(hr)) { |
michael@0 | 255 | SetHRESULT(aHresultPtr, hr); |
michael@0 | 256 | return false; |
michael@0 | 257 | } |
michael@0 | 258 | mSwapChain = swapChain1; |
michael@0 | 259 | } else |
michael@0 | 260 | #endif |
michael@0 | 261 | { |
michael@0 | 262 | nsRefPtr<IDXGIFactory> dxgiFactory; |
michael@0 | 263 | dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment())); |
michael@0 | 264 | |
michael@0 | 265 | DXGI_SWAP_CHAIN_DESC swapDesc; |
michael@0 | 266 | ::ZeroMemory(&swapDesc, sizeof(swapDesc)); |
michael@0 | 267 | swapDesc.BufferDesc.Width = 0; |
michael@0 | 268 | swapDesc.BufferDesc.Height = 0; |
michael@0 | 269 | swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
michael@0 | 270 | swapDesc.BufferDesc.RefreshRate.Numerator = 60; |
michael@0 | 271 | swapDesc.BufferDesc.RefreshRate.Denominator = 1; |
michael@0 | 272 | swapDesc.SampleDesc.Count = 1; |
michael@0 | 273 | swapDesc.SampleDesc.Quality = 0; |
michael@0 | 274 | swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
michael@0 | 275 | swapDesc.BufferCount = 1; |
michael@0 | 276 | swapDesc.OutputWindow = (HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW); |
michael@0 | 277 | swapDesc.Windowed = TRUE; |
michael@0 | 278 | // We don't really need this flag, however it seems on some NVidia hardware |
michael@0 | 279 | // smaller area windows do not present properly without this flag. This flag |
michael@0 | 280 | // should have no negative consequences by itself. See bug 613790. This flag |
michael@0 | 281 | // is broken on optimus devices. As a temporary solution we don't set it |
michael@0 | 282 | // there, the only way of reliably detecting we're on optimus is looking for |
michael@0 | 283 | // the DLL. See Bug 623807. |
michael@0 | 284 | if (gfxWindowsPlatform::IsOptimus()) { |
michael@0 | 285 | swapDesc.Flags = 0; |
michael@0 | 286 | } else { |
michael@0 | 287 | swapDesc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE; |
michael@0 | 288 | } |
michael@0 | 289 | |
michael@0 | 290 | /** |
michael@0 | 291 | * Create a swap chain, this swap chain will contain the backbuffer for |
michael@0 | 292 | * the window we draw to. The front buffer is the full screen front |
michael@0 | 293 | * buffer. |
michael@0 | 294 | */ |
michael@0 | 295 | hr = dxgiFactory->CreateSwapChain(dxgiDevice, &swapDesc, getter_AddRefs(mSwapChain)); |
michael@0 | 296 | if (FAILED(hr)) { |
michael@0 | 297 | return false; |
michael@0 | 298 | } |
michael@0 | 299 | |
michael@0 | 300 | // We need this because we don't want DXGI to respond to Alt+Enter. |
michael@0 | 301 | dxgiFactory->MakeWindowAssociation(swapDesc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES); |
michael@0 | 302 | } |
michael@0 | 303 | |
michael@0 | 304 | reporter.SetSuccessful(); |
michael@0 | 305 | return true; |
michael@0 | 306 | } |
michael@0 | 307 | |
michael@0 | 308 | void |
michael@0 | 309 | LayerManagerD3D10::Destroy() |
michael@0 | 310 | { |
michael@0 | 311 | if (!IsDestroyed()) { |
michael@0 | 312 | if (mRoot) { |
michael@0 | 313 | static_cast<LayerD3D10*>(mRoot->ImplData())->LayerManagerDestroyed(); |
michael@0 | 314 | } |
michael@0 | 315 | // XXX need to be careful here about surface destruction |
michael@0 | 316 | // racing with share-to-chrome message |
michael@0 | 317 | } |
michael@0 | 318 | LayerManager::Destroy(); |
michael@0 | 319 | } |
michael@0 | 320 | |
michael@0 | 321 | void |
michael@0 | 322 | LayerManagerD3D10::SetRoot(Layer *aRoot) |
michael@0 | 323 | { |
michael@0 | 324 | mRoot = aRoot; |
michael@0 | 325 | } |
michael@0 | 326 | |
michael@0 | 327 | void |
michael@0 | 328 | LayerManagerD3D10::BeginTransaction() |
michael@0 | 329 | { |
michael@0 | 330 | mInTransaction = true; |
michael@0 | 331 | |
michael@0 | 332 | #ifdef MOZ_LAYERS_HAVE_LOG |
michael@0 | 333 | MOZ_LAYERS_LOG(("[----- BeginTransaction")); |
michael@0 | 334 | Log(); |
michael@0 | 335 | #endif |
michael@0 | 336 | } |
michael@0 | 337 | |
michael@0 | 338 | void |
michael@0 | 339 | LayerManagerD3D10::BeginTransactionWithTarget(gfxContext* aTarget) |
michael@0 | 340 | { |
michael@0 | 341 | mInTransaction = true; |
michael@0 | 342 | mTarget = aTarget; |
michael@0 | 343 | } |
michael@0 | 344 | |
michael@0 | 345 | bool |
michael@0 | 346 | LayerManagerD3D10::EndEmptyTransaction(EndTransactionFlags aFlags) |
michael@0 | 347 | { |
michael@0 | 348 | mInTransaction = false; |
michael@0 | 349 | |
michael@0 | 350 | if (!mRoot) |
michael@0 | 351 | return false; |
michael@0 | 352 | |
michael@0 | 353 | EndTransaction(nullptr, nullptr, aFlags); |
michael@0 | 354 | return true; |
michael@0 | 355 | } |
michael@0 | 356 | |
michael@0 | 357 | void |
michael@0 | 358 | LayerManagerD3D10::EndTransaction(DrawThebesLayerCallback aCallback, |
michael@0 | 359 | void* aCallbackData, |
michael@0 | 360 | EndTransactionFlags aFlags) |
michael@0 | 361 | { |
michael@0 | 362 | mInTransaction = false; |
michael@0 | 363 | |
michael@0 | 364 | if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) { |
michael@0 | 365 | mCurrentCallbackInfo.Callback = aCallback; |
michael@0 | 366 | mCurrentCallbackInfo.CallbackData = aCallbackData; |
michael@0 | 367 | |
michael@0 | 368 | if (aFlags & END_NO_COMPOSITE) { |
michael@0 | 369 | // Apply pending tree updates before recomputing effective |
michael@0 | 370 | // properties. |
michael@0 | 371 | mRoot->ApplyPendingUpdatesToSubtree(); |
michael@0 | 372 | } |
michael@0 | 373 | |
michael@0 | 374 | // The results of our drawing always go directly into a pixel buffer, |
michael@0 | 375 | // so we don't need to pass any global transform here. |
michael@0 | 376 | mRoot->ComputeEffectiveTransforms(Matrix4x4()); |
michael@0 | 377 | |
michael@0 | 378 | #ifdef MOZ_LAYERS_HAVE_LOG |
michael@0 | 379 | MOZ_LAYERS_LOG((" ----- (beginning paint)")); |
michael@0 | 380 | Log(); |
michael@0 | 381 | #endif |
michael@0 | 382 | |
michael@0 | 383 | Render(aFlags); |
michael@0 | 384 | mCurrentCallbackInfo.Callback = nullptr; |
michael@0 | 385 | mCurrentCallbackInfo.CallbackData = nullptr; |
michael@0 | 386 | } |
michael@0 | 387 | |
michael@0 | 388 | #ifdef MOZ_LAYERS_HAVE_LOG |
michael@0 | 389 | Log(); |
michael@0 | 390 | MOZ_LAYERS_LOG(("]----- EndTransaction")); |
michael@0 | 391 | #endif |
michael@0 | 392 | |
michael@0 | 393 | mTarget = nullptr; |
michael@0 | 394 | } |
michael@0 | 395 | |
michael@0 | 396 | already_AddRefed<ThebesLayer> |
michael@0 | 397 | LayerManagerD3D10::CreateThebesLayer() |
michael@0 | 398 | { |
michael@0 | 399 | nsRefPtr<ThebesLayer> layer = new ThebesLayerD3D10(this); |
michael@0 | 400 | return layer.forget(); |
michael@0 | 401 | } |
michael@0 | 402 | |
michael@0 | 403 | already_AddRefed<ContainerLayer> |
michael@0 | 404 | LayerManagerD3D10::CreateContainerLayer() |
michael@0 | 405 | { |
michael@0 | 406 | nsRefPtr<ContainerLayer> layer = new ContainerLayerD3D10(this); |
michael@0 | 407 | return layer.forget(); |
michael@0 | 408 | } |
michael@0 | 409 | |
michael@0 | 410 | already_AddRefed<ImageLayer> |
michael@0 | 411 | LayerManagerD3D10::CreateImageLayer() |
michael@0 | 412 | { |
michael@0 | 413 | nsRefPtr<ImageLayer> layer = new ImageLayerD3D10(this); |
michael@0 | 414 | return layer.forget(); |
michael@0 | 415 | } |
michael@0 | 416 | |
michael@0 | 417 | already_AddRefed<ColorLayer> |
michael@0 | 418 | LayerManagerD3D10::CreateColorLayer() |
michael@0 | 419 | { |
michael@0 | 420 | nsRefPtr<ColorLayer> layer = new ColorLayerD3D10(this); |
michael@0 | 421 | return layer.forget(); |
michael@0 | 422 | } |
michael@0 | 423 | |
michael@0 | 424 | already_AddRefed<CanvasLayer> |
michael@0 | 425 | LayerManagerD3D10::CreateCanvasLayer() |
michael@0 | 426 | { |
michael@0 | 427 | nsRefPtr<CanvasLayer> layer = new CanvasLayerD3D10(this); |
michael@0 | 428 | return layer.forget(); |
michael@0 | 429 | } |
michael@0 | 430 | |
michael@0 | 431 | already_AddRefed<ReadbackLayer> |
michael@0 | 432 | LayerManagerD3D10::CreateReadbackLayer() |
michael@0 | 433 | { |
michael@0 | 434 | nsRefPtr<ReadbackLayer> layer = new ReadbackLayerD3D10(this); |
michael@0 | 435 | return layer.forget(); |
michael@0 | 436 | } |
michael@0 | 437 | |
michael@0 | 438 | static void ReleaseTexture(void *texture) |
michael@0 | 439 | { |
michael@0 | 440 | static_cast<ID3D10Texture2D*>(texture)->Release(); |
michael@0 | 441 | } |
michael@0 | 442 | |
michael@0 | 443 | TemporaryRef<DrawTarget> |
michael@0 | 444 | LayerManagerD3D10::CreateOptimalDrawTarget(const IntSize &aSize, |
michael@0 | 445 | SurfaceFormat aFormat) |
michael@0 | 446 | { |
michael@0 | 447 | if ((aFormat != SurfaceFormat::B8G8R8X8 && |
michael@0 | 448 | aFormat != SurfaceFormat::B8G8R8A8)) { |
michael@0 | 449 | return LayerManager::CreateOptimalDrawTarget(aSize, aFormat); |
michael@0 | 450 | } |
michael@0 | 451 | |
michael@0 | 452 | nsRefPtr<ID3D10Texture2D> texture; |
michael@0 | 453 | |
michael@0 | 454 | CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1); |
michael@0 | 455 | desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
michael@0 | 456 | desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE; |
michael@0 | 457 | |
michael@0 | 458 | HRESULT hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); |
michael@0 | 459 | |
michael@0 | 460 | if (FAILED(hr)) { |
michael@0 | 461 | NS_WARNING("Failed to create new texture for CreateOptimalDrawTarget!"); |
michael@0 | 462 | return LayerManager::CreateOptimalDrawTarget(aSize, aFormat); |
michael@0 | 463 | } |
michael@0 | 464 | |
michael@0 | 465 | RefPtr<DrawTarget> dt = |
michael@0 | 466 | Factory::CreateDrawTargetForD3D10Texture(texture, aFormat); |
michael@0 | 467 | |
michael@0 | 468 | if (!dt) { |
michael@0 | 469 | return LayerManager::CreateOptimalDrawTarget(aSize, aFormat); |
michael@0 | 470 | } |
michael@0 | 471 | |
michael@0 | 472 | return dt; |
michael@0 | 473 | } |
michael@0 | 474 | |
michael@0 | 475 | |
michael@0 | 476 | TemporaryRef<DrawTarget> |
michael@0 | 477 | LayerManagerD3D10::CreateOptimalMaskDrawTarget(const IntSize &aSize) |
michael@0 | 478 | { |
michael@0 | 479 | return CreateOptimalDrawTarget(aSize, SurfaceFormat::B8G8R8A8); |
michael@0 | 480 | } |
michael@0 | 481 | |
michael@0 | 482 | |
michael@0 | 483 | TemporaryRef<DrawTarget> |
michael@0 | 484 | LayerManagerD3D10::CreateDrawTarget(const IntSize &aSize, |
michael@0 | 485 | SurfaceFormat aFormat) |
michael@0 | 486 | { |
michael@0 | 487 | if ((aFormat != SurfaceFormat::B8G8R8A8 && |
michael@0 | 488 | aFormat != SurfaceFormat::B8G8R8X8) || |
michael@0 | 489 | gfxPlatform::GetPlatform()->GetPreferredCanvasBackend() != BackendType::DIRECT2D) { |
michael@0 | 490 | return LayerManager::CreateDrawTarget(aSize, aFormat); |
michael@0 | 491 | } |
michael@0 | 492 | |
michael@0 | 493 | nsRefPtr<ID3D10Texture2D> texture; |
michael@0 | 494 | |
michael@0 | 495 | CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1); |
michael@0 | 496 | desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
michael@0 | 497 | |
michael@0 | 498 | HRESULT hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); |
michael@0 | 499 | |
michael@0 | 500 | if (FAILED(hr)) { |
michael@0 | 501 | NS_WARNING("Failed to create new texture for CreateOptimalDrawTarget!"); |
michael@0 | 502 | return LayerManager::CreateDrawTarget(aSize, aFormat); |
michael@0 | 503 | } |
michael@0 | 504 | |
michael@0 | 505 | RefPtr<DrawTarget> surface = |
michael@0 | 506 | Factory::CreateDrawTargetForD3D10Texture(texture, aFormat); |
michael@0 | 507 | |
michael@0 | 508 | if (!surface) { |
michael@0 | 509 | return LayerManager::CreateDrawTarget(aSize, aFormat); |
michael@0 | 510 | } |
michael@0 | 511 | |
michael@0 | 512 | return surface; |
michael@0 | 513 | } |
michael@0 | 514 | |
michael@0 | 515 | ReadbackManagerD3D10* |
michael@0 | 516 | LayerManagerD3D10::readbackManager() |
michael@0 | 517 | { |
michael@0 | 518 | EnsureReadbackManager(); |
michael@0 | 519 | return mReadbackManager; |
michael@0 | 520 | } |
michael@0 | 521 | |
michael@0 | 522 | void |
michael@0 | 523 | LayerManagerD3D10::SetViewport(const nsIntSize &aViewport) |
michael@0 | 524 | { |
michael@0 | 525 | mViewport = aViewport; |
michael@0 | 526 | |
michael@0 | 527 | D3D10_VIEWPORT viewport; |
michael@0 | 528 | viewport.MaxDepth = 1.0f; |
michael@0 | 529 | viewport.MinDepth = 0; |
michael@0 | 530 | viewport.Width = aViewport.width; |
michael@0 | 531 | viewport.Height = aViewport.height; |
michael@0 | 532 | viewport.TopLeftX = 0; |
michael@0 | 533 | viewport.TopLeftY = 0; |
michael@0 | 534 | |
michael@0 | 535 | mDevice->RSSetViewports(1, &viewport); |
michael@0 | 536 | |
michael@0 | 537 | gfx3DMatrix projection; |
michael@0 | 538 | /* |
michael@0 | 539 | * Matrix to transform to viewport space ( <-1.0, 1.0> topleft, |
michael@0 | 540 | * <1.0, -1.0> bottomright) |
michael@0 | 541 | */ |
michael@0 | 542 | projection._11 = 2.0f / aViewport.width; |
michael@0 | 543 | projection._22 = -2.0f / aViewport.height; |
michael@0 | 544 | projection._33 = 0.0f; |
michael@0 | 545 | projection._41 = -1.0f; |
michael@0 | 546 | projection._42 = 1.0f; |
michael@0 | 547 | projection._44 = 1.0f; |
michael@0 | 548 | |
michael@0 | 549 | HRESULT hr = mEffect->GetVariableByName("mProjection")-> |
michael@0 | 550 | SetRawValue(&projection._11, 0, 64); |
michael@0 | 551 | |
michael@0 | 552 | if (FAILED(hr)) { |
michael@0 | 553 | NS_WARNING("Failed to set projection matrix."); |
michael@0 | 554 | } |
michael@0 | 555 | } |
michael@0 | 556 | |
michael@0 | 557 | void |
michael@0 | 558 | LayerManagerD3D10::SetupInputAssembler() |
michael@0 | 559 | { |
michael@0 | 560 | mDevice->IASetInputLayout(mInputLayout); |
michael@0 | 561 | |
michael@0 | 562 | UINT stride = sizeof(Vertex); |
michael@0 | 563 | UINT offset = 0; |
michael@0 | 564 | ID3D10Buffer *buffer = mVertexBuffer; |
michael@0 | 565 | mDevice->IASetVertexBuffers(0, 1, &buffer, &stride, &offset); |
michael@0 | 566 | mDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
michael@0 | 567 | } |
michael@0 | 568 | |
michael@0 | 569 | void |
michael@0 | 570 | LayerManagerD3D10::SetupPipeline() |
michael@0 | 571 | { |
michael@0 | 572 | VerifyBufferSize(); |
michael@0 | 573 | UpdateRenderTarget(); |
michael@0 | 574 | |
michael@0 | 575 | nsIntRect rect; |
michael@0 | 576 | mWidget->GetClientBounds(rect); |
michael@0 | 577 | |
michael@0 | 578 | HRESULT hr; |
michael@0 | 579 | |
michael@0 | 580 | hr = mEffect->GetVariableByName("vTextureCoords")->AsVector()-> |
michael@0 | 581 | SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
michael@0 | 582 | |
michael@0 | 583 | if (FAILED(hr)) { |
michael@0 | 584 | NS_WARNING("Failed to set Texture Coordinates."); |
michael@0 | 585 | return; |
michael@0 | 586 | } |
michael@0 | 587 | |
michael@0 | 588 | ID3D10RenderTargetView *view = mRTView; |
michael@0 | 589 | mDevice->OMSetRenderTargets(1, &view, nullptr); |
michael@0 | 590 | |
michael@0 | 591 | SetupInputAssembler(); |
michael@0 | 592 | |
michael@0 | 593 | SetViewport(nsIntSize(rect.width, rect.height)); |
michael@0 | 594 | } |
michael@0 | 595 | |
michael@0 | 596 | void |
michael@0 | 597 | LayerManagerD3D10::UpdateRenderTarget() |
michael@0 | 598 | { |
michael@0 | 599 | if (mRTView || !mSwapChain) { |
michael@0 | 600 | return; |
michael@0 | 601 | } |
michael@0 | 602 | |
michael@0 | 603 | HRESULT hr; |
michael@0 | 604 | |
michael@0 | 605 | nsRefPtr<ID3D10Texture2D> backBuf; |
michael@0 | 606 | hr = mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (void**)backBuf.StartAssignment()); |
michael@0 | 607 | if (FAILED(hr)) { |
michael@0 | 608 | return; |
michael@0 | 609 | } |
michael@0 | 610 | mDevice->CreateRenderTargetView(backBuf, nullptr, getter_AddRefs(mRTView)); |
michael@0 | 611 | } |
michael@0 | 612 | |
michael@0 | 613 | void |
michael@0 | 614 | LayerManagerD3D10::VerifyBufferSize() |
michael@0 | 615 | { |
michael@0 | 616 | nsIntRect rect; |
michael@0 | 617 | mWidget->GetClientBounds(rect); |
michael@0 | 618 | |
michael@0 | 619 | if (mSwapChain) { |
michael@0 | 620 | DXGI_SWAP_CHAIN_DESC swapDesc; |
michael@0 | 621 | mSwapChain->GetDesc(&swapDesc); |
michael@0 | 622 | |
michael@0 | 623 | if (swapDesc.BufferDesc.Width == rect.width && |
michael@0 | 624 | swapDesc.BufferDesc.Height == rect.height) { |
michael@0 | 625 | return; |
michael@0 | 626 | } |
michael@0 | 627 | |
michael@0 | 628 | mRTView = nullptr; |
michael@0 | 629 | if (IsRunningInWindowsMetro()) { |
michael@0 | 630 | mSwapChain->ResizeBuffers(2, rect.width, rect.height, |
michael@0 | 631 | DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 632 | 0); |
michael@0 | 633 | mDisableSequenceForNextFrame = true; |
michael@0 | 634 | } else if (gfxWindowsPlatform::IsOptimus()) { |
michael@0 | 635 | mSwapChain->ResizeBuffers(1, rect.width, rect.height, |
michael@0 | 636 | DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 637 | 0); |
michael@0 | 638 | } else { |
michael@0 | 639 | mSwapChain->ResizeBuffers(1, rect.width, rect.height, |
michael@0 | 640 | DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 641 | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE); |
michael@0 | 642 | } |
michael@0 | 643 | } |
michael@0 | 644 | } |
michael@0 | 645 | |
michael@0 | 646 | void |
michael@0 | 647 | LayerManagerD3D10::EnsureReadbackManager() |
michael@0 | 648 | { |
michael@0 | 649 | if (mReadbackManager) { |
michael@0 | 650 | return; |
michael@0 | 651 | } |
michael@0 | 652 | |
michael@0 | 653 | DeviceAttachments *attachments; |
michael@0 | 654 | UINT size = sizeof(DeviceAttachments*); |
michael@0 | 655 | if (FAILED(mDevice->GetPrivateData(sDeviceAttachments, &size, &attachments))) { |
michael@0 | 656 | // Strange! This shouldn't happen ... return a readback manager for this |
michael@0 | 657 | // layer manager only. |
michael@0 | 658 | mReadbackManager = new ReadbackManagerD3D10(); |
michael@0 | 659 | gfx::LogFailure(NS_LITERAL_CSTRING("Couldn't get device attachments for device.")); |
michael@0 | 660 | return; |
michael@0 | 661 | } |
michael@0 | 662 | |
michael@0 | 663 | if (attachments->mReadbackManager) { |
michael@0 | 664 | mReadbackManager = attachments->mReadbackManager; |
michael@0 | 665 | return; |
michael@0 | 666 | } |
michael@0 | 667 | |
michael@0 | 668 | mReadbackManager = new ReadbackManagerD3D10(); |
michael@0 | 669 | attachments->mReadbackManager = mReadbackManager; |
michael@0 | 670 | } |
michael@0 | 671 | |
michael@0 | 672 | void |
michael@0 | 673 | LayerManagerD3D10::Render(EndTransactionFlags aFlags) |
michael@0 | 674 | { |
michael@0 | 675 | static_cast<LayerD3D10*>(mRoot->ImplData())->Validate(); |
michael@0 | 676 | |
michael@0 | 677 | if (aFlags & END_NO_COMPOSITE) { |
michael@0 | 678 | return; |
michael@0 | 679 | } |
michael@0 | 680 | |
michael@0 | 681 | SetupPipeline(); |
michael@0 | 682 | |
michael@0 | 683 | float black[] = { 0, 0, 0, 0 }; |
michael@0 | 684 | device()->ClearRenderTargetView(mRTView, black); |
michael@0 | 685 | |
michael@0 | 686 | nsIntRect rect; |
michael@0 | 687 | mWidget->GetClientBounds(rect); |
michael@0 | 688 | |
michael@0 | 689 | const nsIntRect *clipRect = mRoot->GetClipRect(); |
michael@0 | 690 | D3D10_RECT r; |
michael@0 | 691 | if (clipRect) { |
michael@0 | 692 | r.left = (LONG)clipRect->x; |
michael@0 | 693 | r.top = (LONG)clipRect->y; |
michael@0 | 694 | r.right = (LONG)(clipRect->x + clipRect->width); |
michael@0 | 695 | r.bottom = (LONG)(clipRect->y + clipRect->height); |
michael@0 | 696 | } else { |
michael@0 | 697 | r.left = r.top = 0; |
michael@0 | 698 | r.right = rect.width; |
michael@0 | 699 | r.bottom = rect.height; |
michael@0 | 700 | } |
michael@0 | 701 | device()->RSSetScissorRects(1, &r); |
michael@0 | 702 | |
michael@0 | 703 | static_cast<LayerD3D10*>(mRoot->ImplData())->RenderLayer(); |
michael@0 | 704 | |
michael@0 | 705 | if (!mRegionToClear.IsEmpty()) { |
michael@0 | 706 | float color[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
michael@0 | 707 | gfx::Matrix4x4 transform; |
michael@0 | 708 | effect()->GetVariableByName("mLayerTransform")->SetRawValue(&transform, 0, 64); |
michael@0 | 709 | effect()->GetVariableByName("fLayerColor")->AsVector()->SetFloatVector(color); |
michael@0 | 710 | |
michael@0 | 711 | ID3D10EffectTechnique *technique = effect()->GetTechniqueByName("RenderClearLayer"); |
michael@0 | 712 | |
michael@0 | 713 | nsIntRegionRectIterator iter(mRegionToClear); |
michael@0 | 714 | const nsIntRect *r; |
michael@0 | 715 | while ((r = iter.Next())) { |
michael@0 | 716 | effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( |
michael@0 | 717 | ShaderConstantRectD3D10( |
michael@0 | 718 | (float)r->x, |
michael@0 | 719 | (float)r->y, |
michael@0 | 720 | (float)r->width, |
michael@0 | 721 | (float)r->height) |
michael@0 | 722 | ); |
michael@0 | 723 | |
michael@0 | 724 | technique->GetPassByIndex(0)->Apply(0); |
michael@0 | 725 | device()->Draw(4, 0); |
michael@0 | 726 | } |
michael@0 | 727 | } |
michael@0 | 728 | |
michael@0 | 729 | // See bug 630197 - we have some reasons to believe if an earlier call |
michael@0 | 730 | // returned an error, the upcoming present call may raise an exception. |
michael@0 | 731 | // This will check if any of the calls done recently has returned an error |
michael@0 | 732 | // and bails on composition. On the -next- frame we will then abandon |
michael@0 | 733 | // hardware acceleration from gfxWindowsPlatform::VerifyD2DDevice. |
michael@0 | 734 | // This might not be the 'optimal' solution but it will help us assert |
michael@0 | 735 | // whether our thoughts of the causes of the issues are correct. |
michael@0 | 736 | if (FAILED(mDevice->GetDeviceRemovedReason())) { |
michael@0 | 737 | return; |
michael@0 | 738 | } |
michael@0 | 739 | |
michael@0 | 740 | if (mTarget) { |
michael@0 | 741 | PaintToTarget(); |
michael@0 | 742 | } else { |
michael@0 | 743 | mSwapChain->Present(0, mDisableSequenceForNextFrame ? DXGI_PRESENT_DO_NOT_SEQUENCE : 0); |
michael@0 | 744 | mDisableSequenceForNextFrame = false; |
michael@0 | 745 | } |
michael@0 | 746 | RecordFrame(); |
michael@0 | 747 | PostPresent(); |
michael@0 | 748 | } |
michael@0 | 749 | |
michael@0 | 750 | void |
michael@0 | 751 | LayerManagerD3D10::PaintToTarget() |
michael@0 | 752 | { |
michael@0 | 753 | nsRefPtr<ID3D10Texture2D> backBuf; |
michael@0 | 754 | |
michael@0 | 755 | mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (void**)backBuf.StartAssignment()); |
michael@0 | 756 | |
michael@0 | 757 | D3D10_TEXTURE2D_DESC bbDesc; |
michael@0 | 758 | backBuf->GetDesc(&bbDesc); |
michael@0 | 759 | |
michael@0 | 760 | CD3D10_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height); |
michael@0 | 761 | softDesc.MipLevels = 1; |
michael@0 | 762 | softDesc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; |
michael@0 | 763 | softDesc.Usage = D3D10_USAGE_STAGING; |
michael@0 | 764 | softDesc.BindFlags = 0; |
michael@0 | 765 | |
michael@0 | 766 | nsRefPtr<ID3D10Texture2D> readTexture; |
michael@0 | 767 | |
michael@0 | 768 | HRESULT hr = device()->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture)); |
michael@0 | 769 | if (FAILED(hr)) { |
michael@0 | 770 | ReportFailure(NS_LITERAL_CSTRING("LayerManagerD3D10::PaintToTarget(): Failed to create texture"), |
michael@0 | 771 | hr); |
michael@0 | 772 | return; |
michael@0 | 773 | } |
michael@0 | 774 | |
michael@0 | 775 | device()->CopyResource(readTexture, backBuf); |
michael@0 | 776 | |
michael@0 | 777 | D3D10_MAPPED_TEXTURE2D map; |
michael@0 | 778 | readTexture->Map(0, D3D10_MAP_READ, 0, &map); |
michael@0 | 779 | |
michael@0 | 780 | nsRefPtr<gfxImageSurface> tmpSurface = |
michael@0 | 781 | new gfxImageSurface((unsigned char*)map.pData, |
michael@0 | 782 | gfxIntSize(bbDesc.Width, bbDesc.Height), |
michael@0 | 783 | map.RowPitch, |
michael@0 | 784 | gfxImageFormat::ARGB32); |
michael@0 | 785 | |
michael@0 | 786 | mTarget->SetSource(tmpSurface); |
michael@0 | 787 | mTarget->SetOperator(gfxContext::OPERATOR_OVER); |
michael@0 | 788 | mTarget->Paint(); |
michael@0 | 789 | |
michael@0 | 790 | readTexture->Unmap(0); |
michael@0 | 791 | } |
michael@0 | 792 | |
michael@0 | 793 | void |
michael@0 | 794 | LayerManagerD3D10::ReportFailure(const nsACString &aMsg, HRESULT aCode) |
michael@0 | 795 | { |
michael@0 | 796 | // We could choose to abort here when hr == E_OUTOFMEMORY. |
michael@0 | 797 | nsCString msg; |
michael@0 | 798 | msg.Append(aMsg); |
michael@0 | 799 | msg.AppendLiteral(" Error code: "); |
michael@0 | 800 | msg.AppendInt(uint32_t(aCode)); |
michael@0 | 801 | NS_WARNING(msg.BeginReading()); |
michael@0 | 802 | |
michael@0 | 803 | gfx::LogFailure(msg); |
michael@0 | 804 | } |
michael@0 | 805 | |
michael@0 | 806 | LayerD3D10::LayerD3D10(LayerManagerD3D10 *aManager) |
michael@0 | 807 | : mD3DManager(aManager) |
michael@0 | 808 | { |
michael@0 | 809 | } |
michael@0 | 810 | |
michael@0 | 811 | ID3D10EffectTechnique* |
michael@0 | 812 | LayerD3D10::SelectShader(uint8_t aFlags) |
michael@0 | 813 | { |
michael@0 | 814 | switch (aFlags) { |
michael@0 | 815 | case (SHADER_RGBA | SHADER_NON_PREMUL | SHADER_LINEAR | SHADER_MASK): |
michael@0 | 816 | return effect()->GetTechniqueByName("RenderRGBALayerNonPremulMask"); |
michael@0 | 817 | case (SHADER_RGBA | SHADER_NON_PREMUL | SHADER_LINEAR | SHADER_NO_MASK): |
michael@0 | 818 | return effect()->GetTechniqueByName("RenderRGBALayerNonPremul"); |
michael@0 | 819 | case (SHADER_RGBA | SHADER_NON_PREMUL | SHADER_POINT | SHADER_NO_MASK): |
michael@0 | 820 | return effect()->GetTechniqueByName("RenderRGBALayerNonPremulPoint"); |
michael@0 | 821 | case (SHADER_RGBA | SHADER_NON_PREMUL | SHADER_POINT | SHADER_MASK): |
michael@0 | 822 | return effect()->GetTechniqueByName("RenderRGBALayerNonPremulPointMask"); |
michael@0 | 823 | case (SHADER_RGBA | SHADER_PREMUL | SHADER_LINEAR | SHADER_MASK_3D): |
michael@0 | 824 | return effect()->GetTechniqueByName("RenderRGBALayerPremulMask3D"); |
michael@0 | 825 | case (SHADER_RGBA | SHADER_PREMUL | SHADER_LINEAR | SHADER_MASK): |
michael@0 | 826 | return effect()->GetTechniqueByName("RenderRGBALayerPremulMask"); |
michael@0 | 827 | case (SHADER_RGBA | SHADER_PREMUL | SHADER_LINEAR | SHADER_NO_MASK): |
michael@0 | 828 | return effect()->GetTechniqueByName("RenderRGBALayerPremul"); |
michael@0 | 829 | case (SHADER_RGBA | SHADER_PREMUL | SHADER_POINT | SHADER_MASK): |
michael@0 | 830 | return effect()->GetTechniqueByName("RenderRGBALayerPremulPointMask"); |
michael@0 | 831 | case (SHADER_RGBA | SHADER_PREMUL | SHADER_POINT | SHADER_NO_MASK): |
michael@0 | 832 | return effect()->GetTechniqueByName("RenderRGBALayerPremulPoint"); |
michael@0 | 833 | case (SHADER_RGB | SHADER_PREMUL | SHADER_POINT | SHADER_MASK): |
michael@0 | 834 | return effect()->GetTechniqueByName("RenderRGBLayerPremulPointMask"); |
michael@0 | 835 | case (SHADER_RGB | SHADER_PREMUL | SHADER_POINT | SHADER_NO_MASK): |
michael@0 | 836 | return effect()->GetTechniqueByName("RenderRGBLayerPremulPoint"); |
michael@0 | 837 | case (SHADER_RGB | SHADER_PREMUL | SHADER_LINEAR | SHADER_MASK): |
michael@0 | 838 | return effect()->GetTechniqueByName("RenderRGBLayerPremulMask"); |
michael@0 | 839 | case (SHADER_RGB | SHADER_PREMUL | SHADER_LINEAR | SHADER_NO_MASK): |
michael@0 | 840 | return effect()->GetTechniqueByName("RenderRGBLayerPremul"); |
michael@0 | 841 | case (SHADER_SOLID | SHADER_MASK): |
michael@0 | 842 | return effect()->GetTechniqueByName("RenderSolidColorLayerMask"); |
michael@0 | 843 | case (SHADER_SOLID | SHADER_NO_MASK): |
michael@0 | 844 | return effect()->GetTechniqueByName("RenderSolidColorLayer"); |
michael@0 | 845 | case (SHADER_COMPONENT_ALPHA | SHADER_MASK): |
michael@0 | 846 | return effect()->GetTechniqueByName("RenderComponentAlphaLayerMask"); |
michael@0 | 847 | case (SHADER_COMPONENT_ALPHA | SHADER_NO_MASK): |
michael@0 | 848 | return effect()->GetTechniqueByName("RenderComponentAlphaLayer"); |
michael@0 | 849 | case (SHADER_YCBCR | SHADER_MASK): |
michael@0 | 850 | return effect()->GetTechniqueByName("RenderYCbCrLayerMask"); |
michael@0 | 851 | case (SHADER_YCBCR | SHADER_NO_MASK): |
michael@0 | 852 | return effect()->GetTechniqueByName("RenderYCbCrLayer"); |
michael@0 | 853 | default: |
michael@0 | 854 | NS_ERROR("Invalid shader."); |
michael@0 | 855 | return nullptr; |
michael@0 | 856 | } |
michael@0 | 857 | } |
michael@0 | 858 | |
michael@0 | 859 | uint8_t |
michael@0 | 860 | LayerD3D10::LoadMaskTexture() |
michael@0 | 861 | { |
michael@0 | 862 | if (Layer* maskLayer = GetLayer()->GetMaskLayer()) { |
michael@0 | 863 | IntSize size; |
michael@0 | 864 | nsRefPtr<ID3D10ShaderResourceView> maskSRV = |
michael@0 | 865 | static_cast<LayerD3D10*>(maskLayer->ImplData())->GetAsTexture(&size); |
michael@0 | 866 | |
michael@0 | 867 | if (!maskSRV) { |
michael@0 | 868 | return SHADER_NO_MASK; |
michael@0 | 869 | } |
michael@0 | 870 | |
michael@0 | 871 | Matrix maskTransform; |
michael@0 | 872 | Matrix4x4 effectiveTransform = maskLayer->GetEffectiveTransform(); |
michael@0 | 873 | bool maskIs2D = effectiveTransform.CanDraw2D(&maskTransform); |
michael@0 | 874 | NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!"); |
michael@0 | 875 | Rect bounds = Rect(Point(), Size(size)); |
michael@0 | 876 | bounds = maskTransform.TransformBounds(bounds); |
michael@0 | 877 | |
michael@0 | 878 | effect()->GetVariableByName("vMaskQuad")->AsVector()->SetFloatVector( |
michael@0 | 879 | ShaderConstantRectD3D10( |
michael@0 | 880 | (float)bounds.x, |
michael@0 | 881 | (float)bounds.y, |
michael@0 | 882 | (float)bounds.width, |
michael@0 | 883 | (float)bounds.height) |
michael@0 | 884 | ); |
michael@0 | 885 | |
michael@0 | 886 | effect()->GetVariableByName("tMask")->AsShaderResource()->SetResource(maskSRV); |
michael@0 | 887 | return SHADER_MASK; |
michael@0 | 888 | } |
michael@0 | 889 | |
michael@0 | 890 | return SHADER_NO_MASK; |
michael@0 | 891 | } |
michael@0 | 892 | |
michael@0 | 893 | } |
michael@0 | 894 | } |