Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "DeviceManagerD3D9.h" |
michael@0 | 7 | #include "LayerManagerD3D9Shaders.h" |
michael@0 | 8 | #include "ThebesLayerD3D9.h" |
michael@0 | 9 | #include "nsIServiceManager.h" |
michael@0 | 10 | #include "nsIConsoleService.h" |
michael@0 | 11 | #include "nsPrintfCString.h" |
michael@0 | 12 | #include "Nv3DVUtils.h" |
michael@0 | 13 | #include "plstr.h" |
michael@0 | 14 | #include <algorithm> |
michael@0 | 15 | #include "gfx2DGlue.h" |
michael@0 | 16 | #include "gfxPlatform.h" |
michael@0 | 17 | #include "gfxWindowsPlatform.h" |
michael@0 | 18 | #include "TextureD3D9.h" |
michael@0 | 19 | #include "mozilla/gfx/Point.h" |
michael@0 | 20 | |
michael@0 | 21 | using namespace mozilla::gfx; |
michael@0 | 22 | |
michael@0 | 23 | namespace mozilla { |
michael@0 | 24 | namespace layers { |
michael@0 | 25 | |
michael@0 | 26 | const LPCWSTR kClassName = L"D3D9WindowClass"; |
michael@0 | 27 | |
michael@0 | 28 | #define USE_D3D9EX |
michael@0 | 29 | |
michael@0 | 30 | struct vertex { |
michael@0 | 31 | float x, y; |
michael@0 | 32 | }; |
michael@0 | 33 | |
michael@0 | 34 | SwapChainD3D9::SwapChainD3D9(DeviceManagerD3D9 *aDeviceManager) |
michael@0 | 35 | : mDeviceManager(aDeviceManager) |
michael@0 | 36 | , mWnd(0) |
michael@0 | 37 | { |
michael@0 | 38 | mDeviceManager->mSwapChains.AppendElement(this); |
michael@0 | 39 | } |
michael@0 | 40 | |
michael@0 | 41 | SwapChainD3D9::~SwapChainD3D9() |
michael@0 | 42 | { |
michael@0 | 43 | mDeviceManager->mSwapChains.RemoveElement(this); |
michael@0 | 44 | } |
michael@0 | 45 | |
michael@0 | 46 | bool |
michael@0 | 47 | SwapChainD3D9::Init(HWND hWnd) |
michael@0 | 48 | { |
michael@0 | 49 | RECT r; |
michael@0 | 50 | ::GetClientRect(hWnd, &r); |
michael@0 | 51 | |
michael@0 | 52 | mWnd = hWnd; |
michael@0 | 53 | |
michael@0 | 54 | D3DPRESENT_PARAMETERS pp; |
michael@0 | 55 | memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS)); |
michael@0 | 56 | |
michael@0 | 57 | pp.BackBufferFormat = D3DFMT_A8R8G8B8; |
michael@0 | 58 | pp.SwapEffect = D3DSWAPEFFECT_COPY; |
michael@0 | 59 | pp.Windowed = TRUE; |
michael@0 | 60 | pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
michael@0 | 61 | pp.hDeviceWindow = mWnd; |
michael@0 | 62 | if (r.left == r.right || r.top == r.bottom) { |
michael@0 | 63 | pp.BackBufferHeight = 1; |
michael@0 | 64 | pp.BackBufferWidth = 1; |
michael@0 | 65 | } |
michael@0 | 66 | |
michael@0 | 67 | HRESULT hr = mDeviceManager->device()-> |
michael@0 | 68 | CreateAdditionalSwapChain(&pp, |
michael@0 | 69 | getter_AddRefs(mSwapChain)); |
michael@0 | 70 | |
michael@0 | 71 | if (FAILED(hr)) { |
michael@0 | 72 | NS_WARNING("Failed to create swap chain for window."); |
michael@0 | 73 | return false; |
michael@0 | 74 | } |
michael@0 | 75 | |
michael@0 | 76 | return true; |
michael@0 | 77 | } |
michael@0 | 78 | |
michael@0 | 79 | already_AddRefed<IDirect3DSurface9> |
michael@0 | 80 | SwapChainD3D9::GetBackBuffer() |
michael@0 | 81 | { |
michael@0 | 82 | nsRefPtr<IDirect3DSurface9> backBuffer; |
michael@0 | 83 | mSwapChain->GetBackBuffer(0, |
michael@0 | 84 | D3DBACKBUFFER_TYPE_MONO, |
michael@0 | 85 | getter_AddRefs(backBuffer)); |
michael@0 | 86 | return backBuffer.forget(); |
michael@0 | 87 | } |
michael@0 | 88 | |
michael@0 | 89 | DeviceManagerState |
michael@0 | 90 | SwapChainD3D9::PrepareForRendering() |
michael@0 | 91 | { |
michael@0 | 92 | RECT r; |
michael@0 | 93 | if (!::GetClientRect(mWnd, &r)) { |
michael@0 | 94 | return DeviceFail; |
michael@0 | 95 | } |
michael@0 | 96 | |
michael@0 | 97 | DeviceManagerState deviceState = mDeviceManager->VerifyReadyForRendering(); |
michael@0 | 98 | if (deviceState != DeviceOK) { |
michael@0 | 99 | return deviceState; |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | if (!mSwapChain) { |
michael@0 | 103 | Init(mWnd); |
michael@0 | 104 | } |
michael@0 | 105 | |
michael@0 | 106 | if (mSwapChain) { |
michael@0 | 107 | nsRefPtr<IDirect3DSurface9> backBuffer = GetBackBuffer(); |
michael@0 | 108 | |
michael@0 | 109 | D3DSURFACE_DESC desc; |
michael@0 | 110 | backBuffer->GetDesc(&desc); |
michael@0 | 111 | |
michael@0 | 112 | if (desc.Width == r.right - r.left && desc.Height == r.bottom - r.top) { |
michael@0 | 113 | mDeviceManager->device()->SetRenderTarget(0, backBuffer); |
michael@0 | 114 | return DeviceOK; |
michael@0 | 115 | } |
michael@0 | 116 | |
michael@0 | 117 | mSwapChain = nullptr; |
michael@0 | 118 | |
michael@0 | 119 | Init(mWnd); |
michael@0 | 120 | |
michael@0 | 121 | if (!mSwapChain) { |
michael@0 | 122 | return DeviceFail; |
michael@0 | 123 | } |
michael@0 | 124 | |
michael@0 | 125 | backBuffer = GetBackBuffer(); |
michael@0 | 126 | mDeviceManager->device()->SetRenderTarget(0, backBuffer); |
michael@0 | 127 | |
michael@0 | 128 | return DeviceOK; |
michael@0 | 129 | } |
michael@0 | 130 | |
michael@0 | 131 | return DeviceFail; |
michael@0 | 132 | } |
michael@0 | 133 | |
michael@0 | 134 | void |
michael@0 | 135 | SwapChainD3D9::Present(const nsIntRect &aRect) |
michael@0 | 136 | { |
michael@0 | 137 | RECT r; |
michael@0 | 138 | r.left = aRect.x; |
michael@0 | 139 | r.top = aRect.y; |
michael@0 | 140 | r.right = aRect.XMost(); |
michael@0 | 141 | r.bottom = aRect.YMost(); |
michael@0 | 142 | |
michael@0 | 143 | mSwapChain->Present(&r, &r, 0, 0, 0); |
michael@0 | 144 | } |
michael@0 | 145 | |
michael@0 | 146 | void |
michael@0 | 147 | SwapChainD3D9::Present() |
michael@0 | 148 | { |
michael@0 | 149 | mSwapChain->Present(nullptr, nullptr, 0, 0, 0); |
michael@0 | 150 | } |
michael@0 | 151 | |
michael@0 | 152 | void |
michael@0 | 153 | SwapChainD3D9::Reset() |
michael@0 | 154 | { |
michael@0 | 155 | mSwapChain = nullptr; |
michael@0 | 156 | } |
michael@0 | 157 | |
michael@0 | 158 | #define HAS_CAP(a, b) (((a) & (b)) == (b)) |
michael@0 | 159 | #define LACKS_CAP(a, b) !(((a) & (b)) == (b)) |
michael@0 | 160 | |
michael@0 | 161 | uint32_t DeviceManagerD3D9::sMaskQuadRegister = 11; |
michael@0 | 162 | |
michael@0 | 163 | DeviceManagerD3D9::DeviceManagerD3D9() |
michael@0 | 164 | : mTextureHostList(nullptr) |
michael@0 | 165 | , mDeviceResetCount(0) |
michael@0 | 166 | , mMaxTextureSize(0) |
michael@0 | 167 | , mTextureAddressingMode(D3DTADDRESS_CLAMP) |
michael@0 | 168 | , mHasDynamicTextures(false) |
michael@0 | 169 | , mDeviceWasRemoved(false) |
michael@0 | 170 | { |
michael@0 | 171 | } |
michael@0 | 172 | |
michael@0 | 173 | DeviceManagerD3D9::~DeviceManagerD3D9() |
michael@0 | 174 | { |
michael@0 | 175 | DestroyDevice(); |
michael@0 | 176 | } |
michael@0 | 177 | |
michael@0 | 178 | bool |
michael@0 | 179 | DeviceManagerD3D9::Init() |
michael@0 | 180 | { |
michael@0 | 181 | WNDCLASSW wc; |
michael@0 | 182 | HRESULT hr; |
michael@0 | 183 | |
michael@0 | 184 | if (!GetClassInfoW(GetModuleHandle(nullptr), kClassName, &wc)) { |
michael@0 | 185 | ZeroMemory(&wc, sizeof(WNDCLASSW)); |
michael@0 | 186 | wc.hInstance = GetModuleHandle(nullptr); |
michael@0 | 187 | wc.lpfnWndProc = ::DefWindowProc; |
michael@0 | 188 | wc.lpszClassName = kClassName; |
michael@0 | 189 | if (!RegisterClassW(&wc)) { |
michael@0 | 190 | NS_WARNING("Failed to register window class for DeviceManager."); |
michael@0 | 191 | return false; |
michael@0 | 192 | } |
michael@0 | 193 | } |
michael@0 | 194 | |
michael@0 | 195 | mFocusWnd = ::CreateWindowW(kClassName, L"D3D9Window", WS_OVERLAPPEDWINDOW, |
michael@0 | 196 | CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, |
michael@0 | 197 | nullptr, GetModuleHandle(nullptr), nullptr); |
michael@0 | 198 | |
michael@0 | 199 | if (!mFocusWnd) { |
michael@0 | 200 | NS_WARNING("Failed to create DeviceManagerD3D9 Window."); |
michael@0 | 201 | return false; |
michael@0 | 202 | } |
michael@0 | 203 | |
michael@0 | 204 | /* Create an Nv3DVUtils instance */ |
michael@0 | 205 | if (!mNv3DVUtils) { |
michael@0 | 206 | mNv3DVUtils = new Nv3DVUtils(); |
michael@0 | 207 | if (!mNv3DVUtils) { |
michael@0 | 208 | NS_WARNING("Could not create a new instance of Nv3DVUtils.\n"); |
michael@0 | 209 | } |
michael@0 | 210 | } |
michael@0 | 211 | |
michael@0 | 212 | /* Initialize the Nv3DVUtils object */ |
michael@0 | 213 | if (mNv3DVUtils) { |
michael@0 | 214 | mNv3DVUtils->Initialize(); |
michael@0 | 215 | } |
michael@0 | 216 | |
michael@0 | 217 | HMODULE d3d9 = LoadLibraryW(L"d3d9.dll"); |
michael@0 | 218 | decltype(Direct3DCreate9)* d3d9Create = (decltype(Direct3DCreate9)*) |
michael@0 | 219 | GetProcAddress(d3d9, "Direct3DCreate9"); |
michael@0 | 220 | decltype(Direct3DCreate9Ex)* d3d9CreateEx = (decltype(Direct3DCreate9Ex)*) |
michael@0 | 221 | GetProcAddress(d3d9, "Direct3DCreate9Ex"); |
michael@0 | 222 | |
michael@0 | 223 | #ifdef USE_D3D9EX |
michael@0 | 224 | if (d3d9CreateEx) { |
michael@0 | 225 | hr = d3d9CreateEx(D3D_SDK_VERSION, getter_AddRefs(mD3D9Ex)); |
michael@0 | 226 | if (SUCCEEDED(hr)) { |
michael@0 | 227 | mD3D9 = mD3D9Ex; |
michael@0 | 228 | } |
michael@0 | 229 | } |
michael@0 | 230 | #endif |
michael@0 | 231 | |
michael@0 | 232 | if (!mD3D9) { |
michael@0 | 233 | if (!d3d9Create) { |
michael@0 | 234 | return false; |
michael@0 | 235 | } |
michael@0 | 236 | |
michael@0 | 237 | mD3D9 = dont_AddRef(d3d9Create(D3D_SDK_VERSION)); |
michael@0 | 238 | |
michael@0 | 239 | if (!mD3D9) { |
michael@0 | 240 | return false; |
michael@0 | 241 | } |
michael@0 | 242 | } |
michael@0 | 243 | |
michael@0 | 244 | D3DADAPTER_IDENTIFIER9 ident; |
michael@0 | 245 | hr = mD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &ident); |
michael@0 | 246 | |
michael@0 | 247 | if (FAILED(hr)) { |
michael@0 | 248 | return false; |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | D3DPRESENT_PARAMETERS pp; |
michael@0 | 252 | memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS)); |
michael@0 | 253 | |
michael@0 | 254 | pp.BackBufferWidth = 1; |
michael@0 | 255 | pp.BackBufferHeight = 1; |
michael@0 | 256 | pp.BackBufferFormat = D3DFMT_A8R8G8B8; |
michael@0 | 257 | pp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
michael@0 | 258 | pp.Windowed = TRUE; |
michael@0 | 259 | pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
michael@0 | 260 | pp.hDeviceWindow = mFocusWnd; |
michael@0 | 261 | |
michael@0 | 262 | if (mD3D9Ex) { |
michael@0 | 263 | hr = mD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, |
michael@0 | 264 | D3DDEVTYPE_HAL, |
michael@0 | 265 | mFocusWnd, |
michael@0 | 266 | D3DCREATE_FPU_PRESERVE | |
michael@0 | 267 | D3DCREATE_MULTITHREADED | |
michael@0 | 268 | D3DCREATE_MIXED_VERTEXPROCESSING, |
michael@0 | 269 | &pp, |
michael@0 | 270 | nullptr, |
michael@0 | 271 | getter_AddRefs(mDeviceEx)); |
michael@0 | 272 | if (SUCCEEDED(hr)) { |
michael@0 | 273 | mDevice = mDeviceEx; |
michael@0 | 274 | } |
michael@0 | 275 | |
michael@0 | 276 | D3DCAPS9 caps; |
michael@0 | 277 | if (mDeviceEx && mDeviceEx->GetDeviceCaps(&caps)) { |
michael@0 | 278 | if (LACKS_CAP(caps.Caps2, D3DCAPS2_DYNAMICTEXTURES)) { |
michael@0 | 279 | // XXX - Should we actually hit this we'll need a CanvasLayer that |
michael@0 | 280 | // supports static D3DPOOL_DEFAULT textures. |
michael@0 | 281 | NS_WARNING("D3D9Ex device not used because of lack of support for \ |
michael@0 | 282 | dynamic textures. This is unexpected."); |
michael@0 | 283 | mDevice = nullptr; |
michael@0 | 284 | mDeviceEx = nullptr; |
michael@0 | 285 | } |
michael@0 | 286 | } |
michael@0 | 287 | } |
michael@0 | 288 | |
michael@0 | 289 | if (!mDevice) { |
michael@0 | 290 | hr = mD3D9->CreateDevice(D3DADAPTER_DEFAULT, |
michael@0 | 291 | D3DDEVTYPE_HAL, |
michael@0 | 292 | mFocusWnd, |
michael@0 | 293 | D3DCREATE_FPU_PRESERVE | |
michael@0 | 294 | D3DCREATE_MULTITHREADED | |
michael@0 | 295 | D3DCREATE_MIXED_VERTEXPROCESSING, |
michael@0 | 296 | &pp, |
michael@0 | 297 | getter_AddRefs(mDevice)); |
michael@0 | 298 | |
michael@0 | 299 | if (FAILED(hr)) { |
michael@0 | 300 | NS_WARNING("Failed to create Device for DeviceManagerD3D9."); |
michael@0 | 301 | return false; |
michael@0 | 302 | } |
michael@0 | 303 | } |
michael@0 | 304 | |
michael@0 | 305 | if (!VerifyCaps()) { |
michael@0 | 306 | return false; |
michael@0 | 307 | } |
michael@0 | 308 | |
michael@0 | 309 | /* Grab the associated HMONITOR so that we can find out |
michael@0 | 310 | * if it changed later */ |
michael@0 | 311 | D3DDEVICE_CREATION_PARAMETERS parameters; |
michael@0 | 312 | if (FAILED(mDevice->GetCreationParameters(¶meters))) |
michael@0 | 313 | return false; |
michael@0 | 314 | mDeviceMonitor = mD3D9->GetAdapterMonitor(parameters.AdapterOrdinal); |
michael@0 | 315 | |
michael@0 | 316 | |
michael@0 | 317 | /* |
michael@0 | 318 | * Do some post device creation setup |
michael@0 | 319 | */ |
michael@0 | 320 | if (mNv3DVUtils) { |
michael@0 | 321 | IUnknown* devUnknown = nullptr; |
michael@0 | 322 | if (mDevice) { |
michael@0 | 323 | mDevice->QueryInterface(IID_IUnknown, (void **)&devUnknown); |
michael@0 | 324 | } |
michael@0 | 325 | mNv3DVUtils->SetDeviceInfo(devUnknown); |
michael@0 | 326 | } |
michael@0 | 327 | |
michael@0 | 328 | hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVS, |
michael@0 | 329 | getter_AddRefs(mLayerVS)); |
michael@0 | 330 | |
michael@0 | 331 | if (FAILED(hr)) { |
michael@0 | 332 | return false; |
michael@0 | 333 | } |
michael@0 | 334 | |
michael@0 | 335 | hr = mDevice->CreatePixelShader((DWORD*)RGBShaderPS, |
michael@0 | 336 | getter_AddRefs(mRGBPS)); |
michael@0 | 337 | |
michael@0 | 338 | if (FAILED(hr)) { |
michael@0 | 339 | return false; |
michael@0 | 340 | } |
michael@0 | 341 | |
michael@0 | 342 | hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPS, |
michael@0 | 343 | getter_AddRefs(mRGBAPS)); |
michael@0 | 344 | |
michael@0 | 345 | if (FAILED(hr)) { |
michael@0 | 346 | return false; |
michael@0 | 347 | } |
michael@0 | 348 | |
michael@0 | 349 | hr = mDevice->CreatePixelShader((DWORD*)ComponentPass1ShaderPS, |
michael@0 | 350 | getter_AddRefs(mComponentPass1PS)); |
michael@0 | 351 | |
michael@0 | 352 | if (FAILED(hr)) { |
michael@0 | 353 | return false; |
michael@0 | 354 | } |
michael@0 | 355 | |
michael@0 | 356 | hr = mDevice->CreatePixelShader((DWORD*)ComponentPass2ShaderPS, |
michael@0 | 357 | getter_AddRefs(mComponentPass2PS)); |
michael@0 | 358 | |
michael@0 | 359 | if (FAILED(hr)) { |
michael@0 | 360 | return false; |
michael@0 | 361 | } |
michael@0 | 362 | |
michael@0 | 363 | hr = mDevice->CreatePixelShader((DWORD*)YCbCrShaderPS, |
michael@0 | 364 | getter_AddRefs(mYCbCrPS)); |
michael@0 | 365 | |
michael@0 | 366 | if (FAILED(hr)) { |
michael@0 | 367 | return false; |
michael@0 | 368 | } |
michael@0 | 369 | |
michael@0 | 370 | hr = mDevice->CreatePixelShader((DWORD*)SolidColorShaderPS, |
michael@0 | 371 | getter_AddRefs(mSolidColorPS)); |
michael@0 | 372 | |
michael@0 | 373 | if (FAILED(hr)) { |
michael@0 | 374 | return false; |
michael@0 | 375 | } |
michael@0 | 376 | |
michael@0 | 377 | hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVSMask, |
michael@0 | 378 | getter_AddRefs(mLayerVSMask)); |
michael@0 | 379 | |
michael@0 | 380 | if (FAILED(hr)) { |
michael@0 | 381 | return false; |
michael@0 | 382 | } |
michael@0 | 383 | hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVSMask3D, |
michael@0 | 384 | getter_AddRefs(mLayerVSMask3D)); |
michael@0 | 385 | |
michael@0 | 386 | if (FAILED(hr)) { |
michael@0 | 387 | return false; |
michael@0 | 388 | } |
michael@0 | 389 | |
michael@0 | 390 | hr = mDevice->CreatePixelShader((DWORD*)RGBShaderPSMask, |
michael@0 | 391 | getter_AddRefs(mRGBPSMask)); |
michael@0 | 392 | |
michael@0 | 393 | if (FAILED(hr)) { |
michael@0 | 394 | return false; |
michael@0 | 395 | } |
michael@0 | 396 | |
michael@0 | 397 | hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPSMask, |
michael@0 | 398 | getter_AddRefs(mRGBAPSMask)); |
michael@0 | 399 | |
michael@0 | 400 | if (FAILED(hr)) { |
michael@0 | 401 | return false; |
michael@0 | 402 | } |
michael@0 | 403 | |
michael@0 | 404 | hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPSMask3D, |
michael@0 | 405 | getter_AddRefs(mRGBAPSMask3D)); |
michael@0 | 406 | |
michael@0 | 407 | if (FAILED(hr)) { |
michael@0 | 408 | return false; |
michael@0 | 409 | } |
michael@0 | 410 | |
michael@0 | 411 | hr = mDevice->CreatePixelShader((DWORD*)ComponentPass1ShaderPSMask, |
michael@0 | 412 | getter_AddRefs(mComponentPass1PSMask)); |
michael@0 | 413 | |
michael@0 | 414 | if (FAILED(hr)) { |
michael@0 | 415 | return false; |
michael@0 | 416 | } |
michael@0 | 417 | |
michael@0 | 418 | hr = mDevice->CreatePixelShader((DWORD*)ComponentPass2ShaderPSMask, |
michael@0 | 419 | getter_AddRefs(mComponentPass2PSMask)); |
michael@0 | 420 | |
michael@0 | 421 | if (FAILED(hr)) { |
michael@0 | 422 | return false; |
michael@0 | 423 | } |
michael@0 | 424 | |
michael@0 | 425 | hr = mDevice->CreatePixelShader((DWORD*)YCbCrShaderPSMask, |
michael@0 | 426 | getter_AddRefs(mYCbCrPSMask)); |
michael@0 | 427 | |
michael@0 | 428 | if (FAILED(hr)) { |
michael@0 | 429 | return false; |
michael@0 | 430 | } |
michael@0 | 431 | |
michael@0 | 432 | hr = mDevice->CreatePixelShader((DWORD*)SolidColorShaderPSMask, |
michael@0 | 433 | getter_AddRefs(mSolidColorPSMask)); |
michael@0 | 434 | |
michael@0 | 435 | if (FAILED(hr)) { |
michael@0 | 436 | return false; |
michael@0 | 437 | } |
michael@0 | 438 | |
michael@0 | 439 | if (!CreateVertexBuffer()) { |
michael@0 | 440 | return false; |
michael@0 | 441 | } |
michael@0 | 442 | |
michael@0 | 443 | hr = mDevice->SetStreamSource(0, mVB, 0, sizeof(vertex)); |
michael@0 | 444 | if (FAILED(hr)) { |
michael@0 | 445 | return false; |
michael@0 | 446 | } |
michael@0 | 447 | |
michael@0 | 448 | D3DVERTEXELEMENT9 elements[] = { |
michael@0 | 449 | { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, |
michael@0 | 450 | D3DDECLUSAGE_POSITION, 0 }, |
michael@0 | 451 | D3DDECL_END() |
michael@0 | 452 | }; |
michael@0 | 453 | |
michael@0 | 454 | mDevice->CreateVertexDeclaration(elements, getter_AddRefs(mVD)); |
michael@0 | 455 | |
michael@0 | 456 | nsCOMPtr<nsIConsoleService> |
michael@0 | 457 | console(do_GetService(NS_CONSOLESERVICE_CONTRACTID)); |
michael@0 | 458 | |
michael@0 | 459 | D3DADAPTER_IDENTIFIER9 identifier; |
michael@0 | 460 | mD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &identifier); |
michael@0 | 461 | |
michael@0 | 462 | if (console) { |
michael@0 | 463 | nsString msg; |
michael@0 | 464 | msg += |
michael@0 | 465 | NS_LITERAL_STRING("Direct3D 9 DeviceManager Initialized Successfully.\nDriver: "); |
michael@0 | 466 | msg += NS_ConvertUTF8toUTF16( |
michael@0 | 467 | nsDependentCString((const char*)identifier.Driver)); |
michael@0 | 468 | msg += NS_LITERAL_STRING("\nDescription: "); |
michael@0 | 469 | msg += NS_ConvertUTF8toUTF16( |
michael@0 | 470 | nsDependentCString((const char*)identifier.Description)); |
michael@0 | 471 | msg += NS_LITERAL_STRING("\nVersion: "); |
michael@0 | 472 | msg += NS_ConvertUTF8toUTF16( |
michael@0 | 473 | nsPrintfCString("%d.%d.%d.%d", |
michael@0 | 474 | HIWORD(identifier.DriverVersion.HighPart), |
michael@0 | 475 | LOWORD(identifier.DriverVersion.HighPart), |
michael@0 | 476 | HIWORD(identifier.DriverVersion.LowPart), |
michael@0 | 477 | LOWORD(identifier.DriverVersion.LowPart))); |
michael@0 | 478 | console->LogStringMessage(msg.get()); |
michael@0 | 479 | } |
michael@0 | 480 | |
michael@0 | 481 | return true; |
michael@0 | 482 | } |
michael@0 | 483 | |
michael@0 | 484 | void |
michael@0 | 485 | DeviceManagerD3D9::SetupRenderState() |
michael@0 | 486 | { |
michael@0 | 487 | mDevice->SetStreamSource(0, mVB, 0, sizeof(vertex)); |
michael@0 | 488 | mDevice->SetVertexDeclaration(mVD); |
michael@0 | 489 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
michael@0 | 490 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
michael@0 | 491 | mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); |
michael@0 | 492 | mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
michael@0 | 493 | mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); |
michael@0 | 494 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
michael@0 | 495 | mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); |
michael@0 | 496 | mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA); |
michael@0 | 497 | mDevice->SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD); |
michael@0 | 498 | mDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
michael@0 | 499 | mDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
michael@0 | 500 | mDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
michael@0 | 501 | mDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
michael@0 | 502 | mDevice->SetSamplerState(2, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
michael@0 | 503 | mDevice->SetSamplerState(2, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
michael@0 | 504 | mDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, mTextureAddressingMode); |
michael@0 | 505 | mDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, mTextureAddressingMode); |
michael@0 | 506 | mDevice->SetSamplerState(1, D3DSAMP_ADDRESSU, mTextureAddressingMode); |
michael@0 | 507 | mDevice->SetSamplerState(1, D3DSAMP_ADDRESSV, mTextureAddressingMode); |
michael@0 | 508 | mDevice->SetSamplerState(2, D3DSAMP_ADDRESSU, mTextureAddressingMode); |
michael@0 | 509 | mDevice->SetSamplerState(2, D3DSAMP_ADDRESSV, mTextureAddressingMode); |
michael@0 | 510 | } |
michael@0 | 511 | |
michael@0 | 512 | already_AddRefed<SwapChainD3D9> |
michael@0 | 513 | DeviceManagerD3D9::CreateSwapChain(HWND hWnd) |
michael@0 | 514 | { |
michael@0 | 515 | nsRefPtr<SwapChainD3D9> swapChain = new SwapChainD3D9(this); |
michael@0 | 516 | |
michael@0 | 517 | // See bug 604647. This line means that if we create a window while the |
michael@0 | 518 | // device is lost LayerManager initialization will fail, this window |
michael@0 | 519 | // will be permanently unaccelerated. This should be a rare situation |
michael@0 | 520 | // though and the need for a low-risk fix for this bug outweighs the |
michael@0 | 521 | // downside. |
michael@0 | 522 | if (VerifyReadyForRendering() != DeviceOK) { |
michael@0 | 523 | return nullptr; |
michael@0 | 524 | } |
michael@0 | 525 | |
michael@0 | 526 | if (!swapChain->Init(hWnd)) { |
michael@0 | 527 | return nullptr; |
michael@0 | 528 | } |
michael@0 | 529 | |
michael@0 | 530 | return swapChain.forget(); |
michael@0 | 531 | } |
michael@0 | 532 | |
michael@0 | 533 | /* |
michael@0 | 534 | * Finds a texture for the mask layer and sets it as an |
michael@0 | 535 | * input to the shaders. |
michael@0 | 536 | * Returns true if a texture is loaded, false if |
michael@0 | 537 | * a texture for the mask layer could not be loaded. |
michael@0 | 538 | */ |
michael@0 | 539 | bool |
michael@0 | 540 | LoadMaskTexture(Layer* aMask, IDirect3DDevice9* aDevice, |
michael@0 | 541 | uint32_t aMaskTexRegister) |
michael@0 | 542 | { |
michael@0 | 543 | IntSize size; |
michael@0 | 544 | nsRefPtr<IDirect3DTexture9> texture = |
michael@0 | 545 | static_cast<LayerD3D9*>(aMask->ImplData())->GetAsTexture(&size); |
michael@0 | 546 | |
michael@0 | 547 | if (!texture) { |
michael@0 | 548 | return false; |
michael@0 | 549 | } |
michael@0 | 550 | |
michael@0 | 551 | Matrix maskTransform; |
michael@0 | 552 | Matrix4x4 effectiveTransform = aMask->GetEffectiveTransform(); |
michael@0 | 553 | bool maskIs2D = effectiveTransform.CanDraw2D(&maskTransform); |
michael@0 | 554 | NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!"); |
michael@0 | 555 | Rect bounds = Rect(Point(), Size(size)); |
michael@0 | 556 | bounds = maskTransform.TransformBounds(bounds); |
michael@0 | 557 | |
michael@0 | 558 | aDevice->SetVertexShaderConstantF(DeviceManagerD3D9::sMaskQuadRegister, |
michael@0 | 559 | ShaderConstantRect((float)bounds.x, |
michael@0 | 560 | (float)bounds.y, |
michael@0 | 561 | (float)bounds.width, |
michael@0 | 562 | (float)bounds.height), |
michael@0 | 563 | 1); |
michael@0 | 564 | |
michael@0 | 565 | aDevice->SetTexture(aMaskTexRegister, texture); |
michael@0 | 566 | return true; |
michael@0 | 567 | } |
michael@0 | 568 | |
michael@0 | 569 | uint32_t |
michael@0 | 570 | DeviceManagerD3D9::SetShaderMode(ShaderMode aMode, MaskType aMaskType) |
michael@0 | 571 | { |
michael@0 | 572 | if (aMaskType == MaskNone) { |
michael@0 | 573 | switch (aMode) { |
michael@0 | 574 | case RGBLAYER: |
michael@0 | 575 | mDevice->SetVertexShader(mLayerVS); |
michael@0 | 576 | mDevice->SetPixelShader(mRGBPS); |
michael@0 | 577 | break; |
michael@0 | 578 | case RGBALAYER: |
michael@0 | 579 | mDevice->SetVertexShader(mLayerVS); |
michael@0 | 580 | mDevice->SetPixelShader(mRGBAPS); |
michael@0 | 581 | break; |
michael@0 | 582 | case COMPONENTLAYERPASS1: |
michael@0 | 583 | mDevice->SetVertexShader(mLayerVS); |
michael@0 | 584 | mDevice->SetPixelShader(mComponentPass1PS); |
michael@0 | 585 | break; |
michael@0 | 586 | case COMPONENTLAYERPASS2: |
michael@0 | 587 | mDevice->SetVertexShader(mLayerVS); |
michael@0 | 588 | mDevice->SetPixelShader(mComponentPass2PS); |
michael@0 | 589 | break; |
michael@0 | 590 | case YCBCRLAYER: |
michael@0 | 591 | mDevice->SetVertexShader(mLayerVS); |
michael@0 | 592 | mDevice->SetPixelShader(mYCbCrPS); |
michael@0 | 593 | break; |
michael@0 | 594 | case SOLIDCOLORLAYER: |
michael@0 | 595 | mDevice->SetVertexShader(mLayerVS); |
michael@0 | 596 | mDevice->SetPixelShader(mSolidColorPS); |
michael@0 | 597 | break; |
michael@0 | 598 | } |
michael@0 | 599 | return 0; |
michael@0 | 600 | } |
michael@0 | 601 | |
michael@0 | 602 | uint32_t maskTexRegister; |
michael@0 | 603 | switch (aMode) { |
michael@0 | 604 | case RGBLAYER: |
michael@0 | 605 | mDevice->SetVertexShader(mLayerVSMask); |
michael@0 | 606 | mDevice->SetPixelShader(mRGBPSMask); |
michael@0 | 607 | maskTexRegister = 1; |
michael@0 | 608 | break; |
michael@0 | 609 | case RGBALAYER: |
michael@0 | 610 | if (aMaskType == Mask2d) { |
michael@0 | 611 | mDevice->SetVertexShader(mLayerVSMask); |
michael@0 | 612 | mDevice->SetPixelShader(mRGBAPSMask); |
michael@0 | 613 | } else { |
michael@0 | 614 | mDevice->SetVertexShader(mLayerVSMask3D); |
michael@0 | 615 | mDevice->SetPixelShader(mRGBAPSMask3D); |
michael@0 | 616 | } |
michael@0 | 617 | maskTexRegister = 1; |
michael@0 | 618 | break; |
michael@0 | 619 | case COMPONENTLAYERPASS1: |
michael@0 | 620 | mDevice->SetVertexShader(mLayerVSMask); |
michael@0 | 621 | mDevice->SetPixelShader(mComponentPass1PSMask); |
michael@0 | 622 | maskTexRegister = 2; |
michael@0 | 623 | break; |
michael@0 | 624 | case COMPONENTLAYERPASS2: |
michael@0 | 625 | mDevice->SetVertexShader(mLayerVSMask); |
michael@0 | 626 | mDevice->SetPixelShader(mComponentPass2PSMask); |
michael@0 | 627 | maskTexRegister = 2; |
michael@0 | 628 | break; |
michael@0 | 629 | case YCBCRLAYER: |
michael@0 | 630 | mDevice->SetVertexShader(mLayerVSMask); |
michael@0 | 631 | mDevice->SetPixelShader(mYCbCrPSMask); |
michael@0 | 632 | maskTexRegister = 3; |
michael@0 | 633 | break; |
michael@0 | 634 | case SOLIDCOLORLAYER: |
michael@0 | 635 | mDevice->SetVertexShader(mLayerVSMask); |
michael@0 | 636 | mDevice->SetPixelShader(mSolidColorPSMask); |
michael@0 | 637 | maskTexRegister = 0; |
michael@0 | 638 | break; |
michael@0 | 639 | } |
michael@0 | 640 | return maskTexRegister; |
michael@0 | 641 | } |
michael@0 | 642 | |
michael@0 | 643 | void |
michael@0 | 644 | DeviceManagerD3D9::SetShaderMode(ShaderMode aMode, Layer* aMask, bool aIs2D) |
michael@0 | 645 | { |
michael@0 | 646 | MaskType maskType = MaskNone; |
michael@0 | 647 | if (aMask) { |
michael@0 | 648 | maskType = aIs2D ? Mask2d : Mask3d; |
michael@0 | 649 | } |
michael@0 | 650 | uint32_t maskTexRegister = SetShaderMode(aMode, maskType); |
michael@0 | 651 | if (aMask) { |
michael@0 | 652 | // register allocations are taken from LayerManagerD3D9Shaders.h after |
michael@0 | 653 | // the shaders are compiled (genshaders.sh) |
michael@0 | 654 | if (!LoadMaskTexture(aMask, mDevice, maskTexRegister)) { |
michael@0 | 655 | // if we can't load the mask, fall back to unmasked rendering |
michael@0 | 656 | NS_WARNING("Could not load texture for mask layer."); |
michael@0 | 657 | SetShaderMode(aMode, MaskNone); |
michael@0 | 658 | } |
michael@0 | 659 | } |
michael@0 | 660 | } |
michael@0 | 661 | |
michael@0 | 662 | void |
michael@0 | 663 | DeviceManagerD3D9::DestroyDevice() |
michael@0 | 664 | { |
michael@0 | 665 | ++mDeviceResetCount; |
michael@0 | 666 | mDeviceWasRemoved = true; |
michael@0 | 667 | if (!IsD3D9Ex()) { |
michael@0 | 668 | ReleaseTextureResources(); |
michael@0 | 669 | } |
michael@0 | 670 | gfxWindowsPlatform::GetPlatform()->OnDeviceManagerDestroy(this); |
michael@0 | 671 | } |
michael@0 | 672 | |
michael@0 | 673 | DeviceManagerState |
michael@0 | 674 | DeviceManagerD3D9::VerifyReadyForRendering() |
michael@0 | 675 | { |
michael@0 | 676 | if (mDeviceWasRemoved) { |
michael@0 | 677 | return DeviceMustRecreate; |
michael@0 | 678 | } |
michael@0 | 679 | |
michael@0 | 680 | HRESULT hr = mDevice->TestCooperativeLevel(); |
michael@0 | 681 | |
michael@0 | 682 | if (SUCCEEDED(hr)) { |
michael@0 | 683 | if (IsD3D9Ex()) { |
michael@0 | 684 | hr = mDeviceEx->CheckDeviceState(mFocusWnd); |
michael@0 | 685 | |
michael@0 | 686 | if (FAILED(hr)) { |
michael@0 | 687 | DestroyDevice(); |
michael@0 | 688 | return DeviceMustRecreate; |
michael@0 | 689 | } |
michael@0 | 690 | } |
michael@0 | 691 | return DeviceOK; |
michael@0 | 692 | } |
michael@0 | 693 | |
michael@0 | 694 | // We need to release all texture resources and swap chains before resetting. |
michael@0 | 695 | for (unsigned int i = 0; i < mLayersWithResources.Length(); i++) { |
michael@0 | 696 | mLayersWithResources[i]->CleanResources(); |
michael@0 | 697 | } |
michael@0 | 698 | ReleaseTextureResources(); |
michael@0 | 699 | for (unsigned int i = 0; i < mSwapChains.Length(); i++) { |
michael@0 | 700 | mSwapChains[i]->Reset(); |
michael@0 | 701 | } |
michael@0 | 702 | |
michael@0 | 703 | mVB = nullptr; |
michael@0 | 704 | |
michael@0 | 705 | D3DPRESENT_PARAMETERS pp; |
michael@0 | 706 | memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS)); |
michael@0 | 707 | |
michael@0 | 708 | pp.BackBufferWidth = 1; |
michael@0 | 709 | pp.BackBufferHeight = 1; |
michael@0 | 710 | pp.BackBufferFormat = D3DFMT_A8R8G8B8; |
michael@0 | 711 | pp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
michael@0 | 712 | pp.Windowed = TRUE; |
michael@0 | 713 | pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
michael@0 | 714 | pp.hDeviceWindow = mFocusWnd; |
michael@0 | 715 | |
michael@0 | 716 | // Whatever happens from now on, either we reset the device, or we should |
michael@0 | 717 | // pretend we reset the device so that the layer manager or compositor |
michael@0 | 718 | // doesn't ignore it. |
michael@0 | 719 | ++mDeviceResetCount; |
michael@0 | 720 | |
michael@0 | 721 | // if we got this far, we know !SUCCEEDEED(hr), that means hr is one of |
michael@0 | 722 | // D3DERR_DEVICELOST, D3DERR_DEVICENOTRESET, D3DERR_DRIVERINTERNALERROR. |
michael@0 | 723 | // It is only worth resetting if we get D3DERR_DEVICENOTRESET. If we get |
michael@0 | 724 | // D3DERR_DEVICELOST we can wait and see if we get D3DERR_DEVICENOTRESET |
michael@0 | 725 | // later, then reset. |
michael@0 | 726 | if (hr == D3DERR_DEVICELOST) { |
michael@0 | 727 | HMONITOR hMonitorWindow; |
michael@0 | 728 | hMonitorWindow = MonitorFromWindow(mFocusWnd, MONITOR_DEFAULTTOPRIMARY); |
michael@0 | 729 | if (hMonitorWindow != mDeviceMonitor) { |
michael@0 | 730 | /* jrmuizel: I'm not sure how to trigger this case. Usually, we get |
michael@0 | 731 | * DEVICENOTRESET right away and Reset() succeeds without going through a |
michael@0 | 732 | * set of DEVICELOSTs. This is presumeably because we don't call |
michael@0 | 733 | * VerifyReadyForRendering when we don't have any reason to paint. |
michael@0 | 734 | * Hopefully comparing HMONITORs is not overly aggressive. |
michael@0 | 735 | * See bug 626678. |
michael@0 | 736 | */ |
michael@0 | 737 | /* The monitor has changed. We have to assume that the |
michael@0 | 738 | * DEVICENOTRESET will not be coming. */ |
michael@0 | 739 | DestroyDevice(); |
michael@0 | 740 | return DeviceMustRecreate; |
michael@0 | 741 | } |
michael@0 | 742 | return DeviceFail; |
michael@0 | 743 | } |
michael@0 | 744 | if (hr == D3DERR_DEVICENOTRESET) { |
michael@0 | 745 | hr = mDevice->Reset(&pp); |
michael@0 | 746 | } |
michael@0 | 747 | |
michael@0 | 748 | if (FAILED(hr) || !CreateVertexBuffer()) { |
michael@0 | 749 | DestroyDevice(); |
michael@0 | 750 | return DeviceMustRecreate; |
michael@0 | 751 | } |
michael@0 | 752 | |
michael@0 | 753 | return DeviceOK; |
michael@0 | 754 | } |
michael@0 | 755 | |
michael@0 | 756 | bool |
michael@0 | 757 | DeviceManagerD3D9::VerifyCaps() |
michael@0 | 758 | { |
michael@0 | 759 | D3DCAPS9 caps; |
michael@0 | 760 | HRESULT hr = mDevice->GetDeviceCaps(&caps); |
michael@0 | 761 | |
michael@0 | 762 | if (FAILED(hr)) { |
michael@0 | 763 | return false; |
michael@0 | 764 | } |
michael@0 | 765 | |
michael@0 | 766 | if (LACKS_CAP(caps.DevCaps, D3DDEVCAPS_TEXTUREVIDEOMEMORY)) { |
michael@0 | 767 | return false; |
michael@0 | 768 | } |
michael@0 | 769 | |
michael@0 | 770 | if (LACKS_CAP(caps.PrimitiveMiscCaps, D3DPMISCCAPS_CULLNONE)) { |
michael@0 | 771 | return false; |
michael@0 | 772 | } |
michael@0 | 773 | |
michael@0 | 774 | if (LACKS_CAP(caps.SrcBlendCaps, D3DPBLENDCAPS_ONE) || |
michael@0 | 775 | LACKS_CAP(caps.SrcBlendCaps, D3DBLEND_SRCALPHA) || |
michael@0 | 776 | LACKS_CAP(caps.DestBlendCaps, D3DPBLENDCAPS_INVSRCALPHA)) { |
michael@0 | 777 | return false; |
michael@0 | 778 | } |
michael@0 | 779 | |
michael@0 | 780 | if (LACKS_CAP(caps.RasterCaps, D3DPRASTERCAPS_SCISSORTEST)) { |
michael@0 | 781 | return false; |
michael@0 | 782 | } |
michael@0 | 783 | |
michael@0 | 784 | if (LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_ALPHA) || |
michael@0 | 785 | HAS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_SQUAREONLY) || |
michael@0 | 786 | (HAS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_POW2) && |
michael@0 | 787 | LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_NONPOW2CONDITIONAL))) { |
michael@0 | 788 | return false; |
michael@0 | 789 | } |
michael@0 | 790 | |
michael@0 | 791 | if (LACKS_CAP(caps.TextureFilterCaps, D3DPTFILTERCAPS_MAGFLINEAR) || |
michael@0 | 792 | LACKS_CAP(caps.TextureFilterCaps, D3DPTFILTERCAPS_MINFLINEAR)) { |
michael@0 | 793 | return false; |
michael@0 | 794 | } |
michael@0 | 795 | |
michael@0 | 796 | if (LACKS_CAP(caps.TextureAddressCaps, D3DPTADDRESSCAPS_CLAMP)) { |
michael@0 | 797 | return false; |
michael@0 | 798 | } |
michael@0 | 799 | |
michael@0 | 800 | if (caps.MaxTextureHeight < 4096 || |
michael@0 | 801 | caps.MaxTextureWidth < 4096) { |
michael@0 | 802 | return false; |
michael@0 | 803 | } |
michael@0 | 804 | mMaxTextureSize = std::min(caps.MaxTextureHeight, caps.MaxTextureWidth); |
michael@0 | 805 | |
michael@0 | 806 | if ((caps.PixelShaderVersion & 0xffff) < 0x200 || |
michael@0 | 807 | (caps.VertexShaderVersion & 0xffff) < 0x200) { |
michael@0 | 808 | return false; |
michael@0 | 809 | } |
michael@0 | 810 | |
michael@0 | 811 | if (HAS_CAP(caps.Caps2, D3DCAPS2_DYNAMICTEXTURES)) { |
michael@0 | 812 | mHasDynamicTextures = true; |
michael@0 | 813 | } |
michael@0 | 814 | |
michael@0 | 815 | if (HAS_CAP(caps.TextureAddressCaps, D3DPTADDRESSCAPS_WRAP) && |
michael@0 | 816 | LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_NONPOW2CONDITIONAL)) { |
michael@0 | 817 | mTextureAddressingMode = D3DTADDRESS_WRAP; |
michael@0 | 818 | } else { |
michael@0 | 819 | gfxPlatform::DisableBufferRotation(); |
michael@0 | 820 | } |
michael@0 | 821 | |
michael@0 | 822 | return true; |
michael@0 | 823 | } |
michael@0 | 824 | |
michael@0 | 825 | bool |
michael@0 | 826 | DeviceManagerD3D9::CreateVertexBuffer() |
michael@0 | 827 | { |
michael@0 | 828 | HRESULT hr; |
michael@0 | 829 | |
michael@0 | 830 | hr = mDevice->CreateVertexBuffer(sizeof(vertex) * 4, |
michael@0 | 831 | D3DUSAGE_WRITEONLY, |
michael@0 | 832 | 0, |
michael@0 | 833 | D3DPOOL_DEFAULT, |
michael@0 | 834 | getter_AddRefs(mVB), |
michael@0 | 835 | nullptr); |
michael@0 | 836 | |
michael@0 | 837 | if (FAILED(hr)) { |
michael@0 | 838 | return false; |
michael@0 | 839 | } |
michael@0 | 840 | |
michael@0 | 841 | vertex *vertices; |
michael@0 | 842 | hr = mVB->Lock(0, 0, (void**)&vertices, 0); |
michael@0 | 843 | if (FAILED(hr)) { |
michael@0 | 844 | return false; |
michael@0 | 845 | } |
michael@0 | 846 | |
michael@0 | 847 | vertices[0].x = vertices[0].y = 0; |
michael@0 | 848 | vertices[1].x = 1; vertices[1].y = 0; |
michael@0 | 849 | vertices[2].x = 0; vertices[2].y = 1; |
michael@0 | 850 | vertices[3].x = 1; vertices[3].y = 1; |
michael@0 | 851 | |
michael@0 | 852 | mVB->Unlock(); |
michael@0 | 853 | |
michael@0 | 854 | return true; |
michael@0 | 855 | } |
michael@0 | 856 | |
michael@0 | 857 | TemporaryRef<IDirect3DTexture9> |
michael@0 | 858 | DeviceManagerD3D9::CreateTexture(const IntSize &aSize, |
michael@0 | 859 | _D3DFORMAT aFormat, |
michael@0 | 860 | D3DPOOL aPool, |
michael@0 | 861 | TextureSourceD3D9* aTextureHost) |
michael@0 | 862 | { |
michael@0 | 863 | if (mDeviceWasRemoved) { |
michael@0 | 864 | return nullptr; |
michael@0 | 865 | } |
michael@0 | 866 | RefPtr<IDirect3DTexture9> result; |
michael@0 | 867 | if (FAILED(device()->CreateTexture(aSize.width, aSize.height, |
michael@0 | 868 | 1, 0, aFormat, aPool, |
michael@0 | 869 | byRef(result), nullptr))) { |
michael@0 | 870 | return nullptr; |
michael@0 | 871 | } |
michael@0 | 872 | |
michael@0 | 873 | NS_ASSERTION(aPool != D3DPOOL_MANAGED, |
michael@0 | 874 | "Should not be using MANAGED texture pool. We will get an error when we have to recreate the device"); |
michael@0 | 875 | if (aPool == D3DPOOL_DEFAULT) { |
michael@0 | 876 | MOZ_ASSERT(aTextureHost, "We need a texture host to track so we can release the texture."); |
michael@0 | 877 | RegisterTextureHost(aTextureHost); |
michael@0 | 878 | } |
michael@0 | 879 | |
michael@0 | 880 | return result; |
michael@0 | 881 | } |
michael@0 | 882 | |
michael@0 | 883 | #ifdef DEBUG |
michael@0 | 884 | bool |
michael@0 | 885 | DeviceManagerD3D9::IsInTextureHostList(TextureSourceD3D9* aFind) |
michael@0 | 886 | { |
michael@0 | 887 | TextureSourceD3D9* cur = mTextureHostList; |
michael@0 | 888 | while(cur) { |
michael@0 | 889 | if (cur == aFind) { |
michael@0 | 890 | return true; |
michael@0 | 891 | } |
michael@0 | 892 | cur = cur->mNextHost; |
michael@0 | 893 | } |
michael@0 | 894 | |
michael@0 | 895 | return false; |
michael@0 | 896 | } |
michael@0 | 897 | #endif |
michael@0 | 898 | |
michael@0 | 899 | void |
michael@0 | 900 | DeviceManagerD3D9::RegisterTextureHost(TextureSourceD3D9* aHost) |
michael@0 | 901 | { |
michael@0 | 902 | if (!aHost) { |
michael@0 | 903 | return; |
michael@0 | 904 | } |
michael@0 | 905 | |
michael@0 | 906 | // Don't add aHost to the list twice. |
michael@0 | 907 | if (aHost->mPreviousHost || |
michael@0 | 908 | mTextureHostList == aHost) { |
michael@0 | 909 | MOZ_ASSERT(IsInTextureHostList(aHost)); |
michael@0 | 910 | return; |
michael@0 | 911 | } |
michael@0 | 912 | |
michael@0 | 913 | MOZ_ASSERT(!aHost->mNextHost); |
michael@0 | 914 | MOZ_ASSERT(!IsInTextureHostList(aHost)); |
michael@0 | 915 | |
michael@0 | 916 | if (mTextureHostList) { |
michael@0 | 917 | MOZ_ASSERT(!mTextureHostList->mPreviousHost); |
michael@0 | 918 | mTextureHostList->mPreviousHost = aHost; |
michael@0 | 919 | aHost->mNextHost = mTextureHostList; |
michael@0 | 920 | } |
michael@0 | 921 | mTextureHostList = aHost; |
michael@0 | 922 | MOZ_ASSERT(!aHost->mCreatingDeviceManager, "Already created texture?"); |
michael@0 | 923 | MOZ_ASSERT(IsInTextureHostList(aHost)); |
michael@0 | 924 | aHost->mCreatingDeviceManager = this; |
michael@0 | 925 | } |
michael@0 | 926 | |
michael@0 | 927 | void |
michael@0 | 928 | DeviceManagerD3D9::ReleaseTextureResources() |
michael@0 | 929 | { |
michael@0 | 930 | TextureSourceD3D9* host = mTextureHostList; |
michael@0 | 931 | while (host) { |
michael@0 | 932 | host->ReleaseTextureResources(); |
michael@0 | 933 | TextureSourceD3D9* oldHost = host; |
michael@0 | 934 | host = oldHost->mNextHost; |
michael@0 | 935 | oldHost->mPreviousHost = nullptr; |
michael@0 | 936 | oldHost->mNextHost = nullptr; |
michael@0 | 937 | oldHost->mCreatingDeviceManager = nullptr; |
michael@0 | 938 | } |
michael@0 | 939 | mTextureHostList = nullptr; |
michael@0 | 940 | } |
michael@0 | 941 | |
michael@0 | 942 | void |
michael@0 | 943 | DeviceManagerD3D9::RemoveTextureListHead(TextureSourceD3D9* aHost) |
michael@0 | 944 | { |
michael@0 | 945 | MOZ_ASSERT(!aHost->mCreatingDeviceManager || aHost->mCreatingDeviceManager == this, |
michael@0 | 946 | "Wrong device manager"); |
michael@0 | 947 | MOZ_ASSERT(aHost && mTextureHostList == aHost, |
michael@0 | 948 | "aHost is not the head of the texture host list"); |
michael@0 | 949 | mTextureHostList = aHost->mNextHost; |
michael@0 | 950 | } |
michael@0 | 951 | |
michael@0 | 952 | } /* namespace layers */ |
michael@0 | 953 | } /* namespace mozilla */ |