gfx/skia/trunk/include/effects/SkLayerDrawLooper.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /*
michael@0 2 * Copyright 2011 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 #ifndef SkLayerDrawLooper_DEFINED
michael@0 9 #define SkLayerDrawLooper_DEFINED
michael@0 10
michael@0 11 #include "SkDrawLooper.h"
michael@0 12 #include "SkPaint.h"
michael@0 13 #include "SkPoint.h"
michael@0 14 #include "SkXfermode.h"
michael@0 15
michael@0 16 class SK_API SkLayerDrawLooper : public SkDrawLooper {
michael@0 17 public:
michael@0 18 SK_DECLARE_INST_COUNT(SkLayerDrawLooper)
michael@0 19
michael@0 20 SkLayerDrawLooper();
michael@0 21 virtual ~SkLayerDrawLooper();
michael@0 22
michael@0 23 /**
michael@0 24 * Bits specifies which aspects of the layer's paint should replace the
michael@0 25 * corresponding aspects on the draw's paint.
michael@0 26 * kEntirePaint_Bits means use the layer's paint completely.
michael@0 27 * 0 means ignore the layer's paint... except for fColorMode, which is
michael@0 28 * always applied.
michael@0 29 */
michael@0 30 enum Bits {
michael@0 31 kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings
michael@0 32 kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx
michael@0 33 kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect
michael@0 34 kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter
michael@0 35 kShader_Bit = 1 << 4, //!< use this layer's shader
michael@0 36 kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter
michael@0 37 kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
michael@0 38
michael@0 39 /**
michael@0 40 * Use the layer's paint entirely, with these exceptions:
michael@0 41 * - We never override the draw's paint's text_encoding, since that is
michael@0 42 * used to interpret the text/len parameters in draw[Pos]Text.
michael@0 43 * - Color is always computed using the LayerInfo's fColorMode.
michael@0 44 */
michael@0 45 kEntirePaint_Bits = -1
michael@0 46
michael@0 47 };
michael@0 48 typedef int32_t BitFlags;
michael@0 49
michael@0 50 /**
michael@0 51 * Info for how to apply the layer's paint and offset.
michael@0 52 *
michael@0 53 * fColorMode controls how we compute the final color for the layer:
michael@0 54 * The layer's paint's color is treated as the SRC
michael@0 55 * The draw's paint's color is treated as the DST
michael@0 56 * final-color = Mode(layers-color, draws-color);
michael@0 57 * Any SkXfermode::Mode will work. Two common choices are:
michael@0 58 * kSrc_Mode: to use the layer's color, ignoring the draw's
michael@0 59 * kDst_Mode: to just keep the draw's color, ignoring the layer's
michael@0 60 */
michael@0 61 struct SK_API LayerInfo {
michael@0 62 BitFlags fPaintBits;
michael@0 63 SkXfermode::Mode fColorMode;
michael@0 64 SkVector fOffset;
michael@0 65 bool fPostTranslate; //!< applies to fOffset
michael@0 66
michael@0 67 /**
michael@0 68 * Initial the LayerInfo. Defaults to settings that will draw the
michael@0 69 * layer with no changes: e.g.
michael@0 70 * fPaintBits == 0
michael@0 71 * fColorMode == kDst_Mode
michael@0 72 * fOffset == (0, 0)
michael@0 73 */
michael@0 74 LayerInfo();
michael@0 75 };
michael@0 76
michael@0 77 /**
michael@0 78 * Call for each layer you want to add (from top to bottom).
michael@0 79 * This returns a paint you can modify, but that ptr is only valid until
michael@0 80 * the next call made to addLayer().
michael@0 81 */
michael@0 82 SkPaint* addLayer(const LayerInfo&);
michael@0 83
michael@0 84 /**
michael@0 85 * This layer will draw with the original paint, at the specified offset
michael@0 86 */
michael@0 87 void addLayer(SkScalar dx, SkScalar dy);
michael@0 88
michael@0 89 /**
michael@0 90 * This layer will with the original paint and no offset.
michael@0 91 */
michael@0 92 void addLayer() { this->addLayer(0, 0); }
michael@0 93
michael@0 94 /// Similar to addLayer, but adds a layer to the top.
michael@0 95 SkPaint* addLayerOnTop(const LayerInfo&);
michael@0 96
michael@0 97 virtual SkDrawLooper::Context* createContext(SkCanvas*, void* storage) const SK_OVERRIDE;
michael@0 98
michael@0 99 virtual size_t contextSize() const SK_OVERRIDE { return sizeof(LayerDrawLooperContext); }
michael@0 100
michael@0 101 SK_TO_STRING_OVERRIDE()
michael@0 102
michael@0 103 /// Implements Flattenable.
michael@0 104 virtual Factory getFactory() const SK_OVERRIDE { return CreateProc; }
michael@0 105 static SkFlattenable* CreateProc(SkReadBuffer& buffer);
michael@0 106
michael@0 107 protected:
michael@0 108 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
michael@0 109
michael@0 110 private:
michael@0 111 struct Rec {
michael@0 112 Rec* fNext;
michael@0 113 SkPaint fPaint;
michael@0 114 LayerInfo fInfo;
michael@0 115 };
michael@0 116 Rec* fRecs;
michael@0 117 Rec* fTopRec;
michael@0 118 int fCount;
michael@0 119
michael@0 120 // state-machine during the init/next cycle
michael@0 121 class LayerDrawLooperContext : public SkDrawLooper::Context {
michael@0 122 public:
michael@0 123 explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper);
michael@0 124
michael@0 125 protected:
michael@0 126 virtual bool next(SkCanvas*, SkPaint* paint) SK_OVERRIDE;
michael@0 127
michael@0 128 private:
michael@0 129 Rec* fCurrRec;
michael@0 130
michael@0 131 static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&);
michael@0 132 };
michael@0 133
michael@0 134 class MyRegistrar : public SkFlattenable::Registrar {
michael@0 135 public:
michael@0 136 MyRegistrar();
michael@0 137 };
michael@0 138
michael@0 139 typedef SkDrawLooper INHERITED;
michael@0 140
michael@0 141 public:
michael@0 142 class SK_API Builder {
michael@0 143 public:
michael@0 144 Builder();
michael@0 145 ~Builder();
michael@0 146
michael@0 147 /**
michael@0 148 * Call for each layer you want to add (from top to bottom).
michael@0 149 * This returns a paint you can modify, but that ptr is only valid until
michael@0 150 * the next call made to addLayer().
michael@0 151 */
michael@0 152 SkPaint* addLayer(const LayerInfo&);
michael@0 153
michael@0 154 /**
michael@0 155 * This layer will draw with the original paint, at the specified offset
michael@0 156 */
michael@0 157 void addLayer(SkScalar dx, SkScalar dy);
michael@0 158
michael@0 159 /**
michael@0 160 * This layer will with the original paint and no offset.
michael@0 161 */
michael@0 162 void addLayer() { this->addLayer(0, 0); }
michael@0 163
michael@0 164 /// Similar to addLayer, but adds a layer to the top.
michael@0 165 SkPaint* addLayerOnTop(const LayerInfo&);
michael@0 166
michael@0 167 /**
michael@0 168 * Pass list of layers on to newly built looper and return it. This will
michael@0 169 * also reset the builder, so it can be used to build another looper.
michael@0 170 */
michael@0 171 SkLayerDrawLooper* detachLooper();
michael@0 172
michael@0 173 private:
michael@0 174 Rec* fRecs;
michael@0 175 Rec* fTopRec;
michael@0 176 int fCount;
michael@0 177 };
michael@0 178 };
michael@0 179
michael@0 180 #endif

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