gfx/skia/trunk/src/effects/SkPerlinNoiseShader.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /*
michael@0 2 * Copyright 2013 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 #include "SkDither.h"
michael@0 9 #include "SkPerlinNoiseShader.h"
michael@0 10 #include "SkColorFilter.h"
michael@0 11 #include "SkReadBuffer.h"
michael@0 12 #include "SkWriteBuffer.h"
michael@0 13 #include "SkShader.h"
michael@0 14 #include "SkUnPreMultiply.h"
michael@0 15 #include "SkString.h"
michael@0 16
michael@0 17 #if SK_SUPPORT_GPU
michael@0 18 #include "GrContext.h"
michael@0 19 #include "GrCoordTransform.h"
michael@0 20 #include "gl/GrGLEffect.h"
michael@0 21 #include "GrTBackendEffectFactory.h"
michael@0 22 #include "SkGr.h"
michael@0 23 #endif
michael@0 24
michael@0 25 static const int kBlockSize = 256;
michael@0 26 static const int kBlockMask = kBlockSize - 1;
michael@0 27 static const int kPerlinNoise = 4096;
michael@0 28 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
michael@0 29
michael@0 30 namespace {
michael@0 31
michael@0 32 // noiseValue is the color component's value (or color)
michael@0 33 // limitValue is the maximum perlin noise array index value allowed
michael@0 34 // newValue is the current noise dimension (either width or height)
michael@0 35 inline int checkNoise(int noiseValue, int limitValue, int newValue) {
michael@0 36 // If the noise value would bring us out of bounds of the current noise array while we are
michael@0 37 // stiching noise tiles together, wrap the noise around the current dimension of the noise to
michael@0 38 // stay within the array bounds in a continuous fashion (so that tiling lines are not visible)
michael@0 39 if (noiseValue >= limitValue) {
michael@0 40 noiseValue -= newValue;
michael@0 41 }
michael@0 42 if (noiseValue >= limitValue - 1) {
michael@0 43 noiseValue -= newValue - 1;
michael@0 44 }
michael@0 45 return noiseValue;
michael@0 46 }
michael@0 47
michael@0 48 inline SkScalar smoothCurve(SkScalar t) {
michael@0 49 static const SkScalar SK_Scalar3 = 3.0f;
michael@0 50
michael@0 51 // returns t * t * (3 - 2 * t)
michael@0 52 return SkScalarMul(SkScalarSquare(t), SK_Scalar3 - 2 * t);
michael@0 53 }
michael@0 54
michael@0 55 bool perlin_noise_type_is_valid(SkPerlinNoiseShader::Type type) {
michael@0 56 return (SkPerlinNoiseShader::kFractalNoise_Type == type) ||
michael@0 57 (SkPerlinNoiseShader::kTurbulence_Type == type);
michael@0 58 }
michael@0 59
michael@0 60 } // end namespace
michael@0 61
michael@0 62 struct SkPerlinNoiseShader::StitchData {
michael@0 63 StitchData()
michael@0 64 : fWidth(0)
michael@0 65 , fWrapX(0)
michael@0 66 , fHeight(0)
michael@0 67 , fWrapY(0)
michael@0 68 {}
michael@0 69
michael@0 70 bool operator==(const StitchData& other) const {
michael@0 71 return fWidth == other.fWidth &&
michael@0 72 fWrapX == other.fWrapX &&
michael@0 73 fHeight == other.fHeight &&
michael@0 74 fWrapY == other.fWrapY;
michael@0 75 }
michael@0 76
michael@0 77 int fWidth; // How much to subtract to wrap for stitching.
michael@0 78 int fWrapX; // Minimum value to wrap.
michael@0 79 int fHeight;
michael@0 80 int fWrapY;
michael@0 81 };
michael@0 82
michael@0 83 struct SkPerlinNoiseShader::PaintingData {
michael@0 84 PaintingData(const SkISize& tileSize, SkScalar seed,
michael@0 85 SkScalar baseFrequencyX, SkScalar baseFrequencyY)
michael@0 86 : fTileSize(tileSize)
michael@0 87 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY))
michael@0 88 {
michael@0 89 this->init(seed);
michael@0 90 if (!fTileSize.isEmpty()) {
michael@0 91 this->stitch();
michael@0 92 }
michael@0 93
michael@0 94 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE)
michael@0 95 fPermutationsBitmap.setConfig(SkImageInfo::MakeA8(kBlockSize, 1));
michael@0 96 fPermutationsBitmap.setPixels(fLatticeSelector);
michael@0 97
michael@0 98 fNoiseBitmap.setConfig(SkImageInfo::MakeN32Premul(kBlockSize, 4));
michael@0 99 fNoiseBitmap.setPixels(fNoise[0][0]);
michael@0 100 #endif
michael@0 101 }
michael@0 102
michael@0 103 int fSeed;
michael@0 104 uint8_t fLatticeSelector[kBlockSize];
michael@0 105 uint16_t fNoise[4][kBlockSize][2];
michael@0 106 SkPoint fGradient[4][kBlockSize];
michael@0 107 SkISize fTileSize;
michael@0 108 SkVector fBaseFrequency;
michael@0 109 StitchData fStitchDataInit;
michael@0 110
michael@0 111 private:
michael@0 112
michael@0 113 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE)
michael@0 114 SkBitmap fPermutationsBitmap;
michael@0 115 SkBitmap fNoiseBitmap;
michael@0 116 #endif
michael@0 117
michael@0 118 inline int random() {
michael@0 119 static const int gRandAmplitude = 16807; // 7**5; primitive root of m
michael@0 120 static const int gRandQ = 127773; // m / a
michael@0 121 static const int gRandR = 2836; // m % a
michael@0 122
michael@0 123 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ);
michael@0 124 if (result <= 0)
michael@0 125 result += kRandMaximum;
michael@0 126 fSeed = result;
michael@0 127 return result;
michael@0 128 }
michael@0 129
michael@0 130 // Only called once. Could be part of the constructor.
michael@0 131 void init(SkScalar seed)
michael@0 132 {
michael@0 133 static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize));
michael@0 134
michael@0 135 // According to the SVG spec, we must truncate (not round) the seed value.
michael@0 136 fSeed = SkScalarTruncToInt(seed);
michael@0 137 // The seed value clamp to the range [1, kRandMaximum - 1].
michael@0 138 if (fSeed <= 0) {
michael@0 139 fSeed = -(fSeed % (kRandMaximum - 1)) + 1;
michael@0 140 }
michael@0 141 if (fSeed > kRandMaximum - 1) {
michael@0 142 fSeed = kRandMaximum - 1;
michael@0 143 }
michael@0 144 for (int channel = 0; channel < 4; ++channel) {
michael@0 145 for (int i = 0; i < kBlockSize; ++i) {
michael@0 146 fLatticeSelector[i] = i;
michael@0 147 fNoise[channel][i][0] = (random() % (2 * kBlockSize));
michael@0 148 fNoise[channel][i][1] = (random() % (2 * kBlockSize));
michael@0 149 }
michael@0 150 }
michael@0 151 for (int i = kBlockSize - 1; i > 0; --i) {
michael@0 152 int k = fLatticeSelector[i];
michael@0 153 int j = random() % kBlockSize;
michael@0 154 SkASSERT(j >= 0);
michael@0 155 SkASSERT(j < kBlockSize);
michael@0 156 fLatticeSelector[i] = fLatticeSelector[j];
michael@0 157 fLatticeSelector[j] = k;
michael@0 158 }
michael@0 159
michael@0 160 // Perform the permutations now
michael@0 161 {
michael@0 162 // Copy noise data
michael@0 163 uint16_t noise[4][kBlockSize][2];
michael@0 164 for (int i = 0; i < kBlockSize; ++i) {
michael@0 165 for (int channel = 0; channel < 4; ++channel) {
michael@0 166 for (int j = 0; j < 2; ++j) {
michael@0 167 noise[channel][i][j] = fNoise[channel][i][j];
michael@0 168 }
michael@0 169 }
michael@0 170 }
michael@0 171 // Do permutations on noise data
michael@0 172 for (int i = 0; i < kBlockSize; ++i) {
michael@0 173 for (int channel = 0; channel < 4; ++channel) {
michael@0 174 for (int j = 0; j < 2; ++j) {
michael@0 175 fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j];
michael@0 176 }
michael@0 177 }
michael@0 178 }
michael@0 179 }
michael@0 180
michael@0 181 // Half of the largest possible value for 16 bit unsigned int
michael@0 182 static const SkScalar gHalfMax16bits = 32767.5f;
michael@0 183
michael@0 184 // Compute gradients from permutated noise data
michael@0 185 for (int channel = 0; channel < 4; ++channel) {
michael@0 186 for (int i = 0; i < kBlockSize; ++i) {
michael@0 187 fGradient[channel][i] = SkPoint::Make(
michael@0 188 SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize),
michael@0 189 gInvBlockSizef),
michael@0 190 SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize),
michael@0 191 gInvBlockSizef));
michael@0 192 fGradient[channel][i].normalize();
michael@0 193 // Put the normalized gradient back into the noise data
michael@0 194 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul(
michael@0 195 fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits));
michael@0 196 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul(
michael@0 197 fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits));
michael@0 198 }
michael@0 199 }
michael@0 200 }
michael@0 201
michael@0 202 // Only called once. Could be part of the constructor.
michael@0 203 void stitch() {
michael@0 204 SkScalar tileWidth = SkIntToScalar(fTileSize.width());
michael@0 205 SkScalar tileHeight = SkIntToScalar(fTileSize.height());
michael@0 206 SkASSERT(tileWidth > 0 && tileHeight > 0);
michael@0 207 // When stitching tiled turbulence, the frequencies must be adjusted
michael@0 208 // so that the tile borders will be continuous.
michael@0 209 if (fBaseFrequency.fX) {
michael@0 210 SkScalar lowFrequencx =
michael@0 211 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
michael@0 212 SkScalar highFrequencx =
michael@0 213 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
michael@0 214 // BaseFrequency should be non-negative according to the standard.
michael@0 215 if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) <
michael@0 216 SkScalarDiv(highFrequencx, fBaseFrequency.fX)) {
michael@0 217 fBaseFrequency.fX = lowFrequencx;
michael@0 218 } else {
michael@0 219 fBaseFrequency.fX = highFrequencx;
michael@0 220 }
michael@0 221 }
michael@0 222 if (fBaseFrequency.fY) {
michael@0 223 SkScalar lowFrequency =
michael@0 224 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
michael@0 225 SkScalar highFrequency =
michael@0 226 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
michael@0 227 if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) <
michael@0 228 SkScalarDiv(highFrequency, fBaseFrequency.fY)) {
michael@0 229 fBaseFrequency.fY = lowFrequency;
michael@0 230 } else {
michael@0 231 fBaseFrequency.fY = highFrequency;
michael@0 232 }
michael@0 233 }
michael@0 234 // Set up TurbulenceInitial stitch values.
michael@0 235 fStitchDataInit.fWidth =
michael@0 236 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX);
michael@0 237 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth;
michael@0 238 fStitchDataInit.fHeight =
michael@0 239 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY);
michael@0 240 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight;
michael@0 241 }
michael@0 242
michael@0 243 public:
michael@0 244
michael@0 245 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE)
michael@0 246 const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; }
michael@0 247
michael@0 248 const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; }
michael@0 249 #endif
michael@0 250 };
michael@0 251
michael@0 252 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
michael@0 253 int numOctaves, SkScalar seed,
michael@0 254 const SkISize* tileSize) {
michael@0 255 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
michael@0 256 numOctaves, seed, tileSize));
michael@0 257 }
michael@0 258
michael@0 259 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
michael@0 260 int numOctaves, SkScalar seed,
michael@0 261 const SkISize* tileSize) {
michael@0 262 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
michael@0 263 numOctaves, seed, tileSize));
michael@0 264 }
michael@0 265
michael@0 266 SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
michael@0 267 SkScalar baseFrequencyX,
michael@0 268 SkScalar baseFrequencyY,
michael@0 269 int numOctaves,
michael@0 270 SkScalar seed,
michael@0 271 const SkISize* tileSize)
michael@0 272 : fType(type)
michael@0 273 , fBaseFrequencyX(baseFrequencyX)
michael@0 274 , fBaseFrequencyY(baseFrequencyY)
michael@0 275 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/)
michael@0 276 , fSeed(seed)
michael@0 277 , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize)
michael@0 278 , fStitchTiles(!fTileSize.isEmpty())
michael@0 279 {
michael@0 280 SkASSERT(numOctaves >= 0 && numOctaves < 256);
michael@0 281 fMatrix.reset();
michael@0 282 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
michael@0 283 }
michael@0 284
michael@0 285 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
michael@0 286 : INHERITED(buffer)
michael@0 287 {
michael@0 288 fType = (SkPerlinNoiseShader::Type) buffer.readInt();
michael@0 289 fBaseFrequencyX = buffer.readScalar();
michael@0 290 fBaseFrequencyY = buffer.readScalar();
michael@0 291 fNumOctaves = buffer.readInt();
michael@0 292 fSeed = buffer.readScalar();
michael@0 293 fStitchTiles = buffer.readBool();
michael@0 294 fTileSize.fWidth = buffer.readInt();
michael@0 295 fTileSize.fHeight = buffer.readInt();
michael@0 296 fMatrix.reset();
michael@0 297 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
michael@0 298 buffer.validate(perlin_noise_type_is_valid(fType) &&
michael@0 299 (fNumOctaves >= 0) && (fNumOctaves <= 255) &&
michael@0 300 (fStitchTiles != fTileSize.isEmpty()));
michael@0 301 }
michael@0 302
michael@0 303 SkPerlinNoiseShader::~SkPerlinNoiseShader() {
michael@0 304 // Safety, should have been done in endContext()
michael@0 305 SkDELETE(fPaintingData);
michael@0 306 }
michael@0 307
michael@0 308 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
michael@0 309 this->INHERITED::flatten(buffer);
michael@0 310 buffer.writeInt((int) fType);
michael@0 311 buffer.writeScalar(fBaseFrequencyX);
michael@0 312 buffer.writeScalar(fBaseFrequencyY);
michael@0 313 buffer.writeInt(fNumOctaves);
michael@0 314 buffer.writeScalar(fSeed);
michael@0 315 buffer.writeBool(fStitchTiles);
michael@0 316 buffer.writeInt(fTileSize.fWidth);
michael@0 317 buffer.writeInt(fTileSize.fHeight);
michael@0 318 }
michael@0 319
michael@0 320 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
michael@0 321 const StitchData& stitchData,
michael@0 322 const SkPoint& noiseVector) const {
michael@0 323 struct Noise {
michael@0 324 int noisePositionIntegerValue;
michael@0 325 SkScalar noisePositionFractionValue;
michael@0 326 Noise(SkScalar component)
michael@0 327 {
michael@0 328 SkScalar position = component + kPerlinNoise;
michael@0 329 noisePositionIntegerValue = SkScalarFloorToInt(position);
michael@0 330 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue);
michael@0 331 }
michael@0 332 };
michael@0 333 Noise noiseX(noiseVector.x());
michael@0 334 Noise noiseY(noiseVector.y());
michael@0 335 SkScalar u, v;
michael@0 336 // If stitching, adjust lattice points accordingly.
michael@0 337 if (fStitchTiles) {
michael@0 338 noiseX.noisePositionIntegerValue =
michael@0 339 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
michael@0 340 noiseY.noisePositionIntegerValue =
michael@0 341 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
michael@0 342 }
michael@0 343 noiseX.noisePositionIntegerValue &= kBlockMask;
michael@0 344 noiseY.noisePositionIntegerValue &= kBlockMask;
michael@0 345 int latticeIndex =
michael@0 346 paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] +
michael@0 347 noiseY.noisePositionIntegerValue;
michael@0 348 int nextLatticeIndex =
michael@0 349 paintingData.fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] +
michael@0 350 noiseY.noisePositionIntegerValue;
michael@0 351 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue);
michael@0 352 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue);
michael@0 353 // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
michael@0 354 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue,
michael@0 355 noiseY.noisePositionFractionValue); // Offset (0,0)
michael@0 356 u = paintingData.fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue);
michael@0 357 fractionValue.fX -= SK_Scalar1; // Offset (-1,0)
michael@0 358 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue);
michael@0 359 SkScalar a = SkScalarInterp(u, v, sx);
michael@0 360 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1)
michael@0 361 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue);
michael@0 362 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1)
michael@0 363 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue);
michael@0 364 SkScalar b = SkScalarInterp(u, v, sx);
michael@0 365 return SkScalarInterp(a, b, sy);
michael@0 366 }
michael@0 367
michael@0 368 SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
michael@0 369 const PaintingData& paintingData,
michael@0 370 StitchData& stitchData,
michael@0 371 const SkPoint& point) const {
michael@0 372 if (fStitchTiles) {
michael@0 373 // Set up TurbulenceInitial stitch values.
michael@0 374 stitchData = paintingData.fStitchDataInit;
michael@0 375 }
michael@0 376 SkScalar turbulenceFunctionResult = 0;
michael@0 377 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX),
michael@0 378 SkScalarMul(point.y(), paintingData.fBaseFrequency.fY)));
michael@0 379 SkScalar ratio = SK_Scalar1;
michael@0 380 for (int octave = 0; octave < fNumOctaves; ++octave) {
michael@0 381 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
michael@0 382 turbulenceFunctionResult += SkScalarDiv(
michael@0 383 (fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
michael@0 384 noiseVector.fX *= 2;
michael@0 385 noiseVector.fY *= 2;
michael@0 386 ratio *= 2;
michael@0 387 if (fStitchTiles) {
michael@0 388 // Update stitch values
michael@0 389 stitchData.fWidth *= 2;
michael@0 390 stitchData.fWrapX = stitchData.fWidth + kPerlinNoise;
michael@0 391 stitchData.fHeight *= 2;
michael@0 392 stitchData.fWrapY = stitchData.fHeight + kPerlinNoise;
michael@0 393 }
michael@0 394 }
michael@0 395
michael@0 396 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
michael@0 397 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
michael@0 398 if (fType == kFractalNoise_Type) {
michael@0 399 turbulenceFunctionResult =
michael@0 400 SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf;
michael@0 401 }
michael@0 402
michael@0 403 if (channel == 3) { // Scale alpha by paint value
michael@0 404 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult,
michael@0 405 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255)));
michael@0 406 }
michael@0 407
michael@0 408 // Clamp result
michael@0 409 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1);
michael@0 410 }
michael@0 411
michael@0 412 SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) const {
michael@0 413 SkMatrix matrix = fMatrix;
michael@0 414 matrix.postConcat(getLocalMatrix());
michael@0 415 SkMatrix invMatrix;
michael@0 416 if (!matrix.invert(&invMatrix)) {
michael@0 417 invMatrix.reset();
michael@0 418 } else {
michael@0 419 invMatrix.postConcat(invMatrix); // Square the matrix
michael@0 420 }
michael@0 421 // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
michael@0 422 // (as opposed to 0 based, usually). The same adjustment is in the setData() function.
michael@0 423 matrix.postTranslate(SK_Scalar1, SK_Scalar1);
michael@0 424 SkPoint newPoint;
michael@0 425 matrix.mapPoints(&newPoint, &point, 1);
michael@0 426 invMatrix.mapPoints(&newPoint, &newPoint, 1);
michael@0 427 newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
michael@0 428 newPoint.fY = SkScalarRoundToScalar(newPoint.fY);
michael@0 429
michael@0 430 U8CPU rgba[4];
michael@0 431 for (int channel = 3; channel >= 0; --channel) {
michael@0 432 rgba[channel] = SkScalarFloorToInt(255 *
michael@0 433 calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint));
michael@0 434 }
michael@0 435 return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
michael@0 436 }
michael@0 437
michael@0 438 bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& paint,
michael@0 439 const SkMatrix& matrix) {
michael@0 440 fMatrix = matrix;
michael@0 441 return INHERITED::setContext(device, paint, matrix);
michael@0 442 }
michael@0 443
michael@0 444 void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
michael@0 445 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
michael@0 446 StitchData stitchData;
michael@0 447 for (int i = 0; i < count; ++i) {
michael@0 448 result[i] = shade(point, stitchData);
michael@0 449 point.fX += SK_Scalar1;
michael@0 450 }
michael@0 451 }
michael@0 452
michael@0 453 void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
michael@0 454 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
michael@0 455 StitchData stitchData;
michael@0 456 DITHER_565_SCAN(y);
michael@0 457 for (int i = 0; i < count; ++i) {
michael@0 458 unsigned dither = DITHER_VALUE(x);
michael@0 459 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither);
michael@0 460 DITHER_INC_X(x);
michael@0 461 point.fX += SK_Scalar1;
michael@0 462 }
michael@0 463 }
michael@0 464
michael@0 465 /////////////////////////////////////////////////////////////////////
michael@0 466
michael@0 467 #if SK_SUPPORT_GPU
michael@0 468
michael@0 469 #include "GrTBackendEffectFactory.h"
michael@0 470
michael@0 471 class GrGLNoise : public GrGLEffect {
michael@0 472 public:
michael@0 473 GrGLNoise(const GrBackendEffectFactory& factory,
michael@0 474 const GrDrawEffect& drawEffect);
michael@0 475 virtual ~GrGLNoise() {}
michael@0 476
michael@0 477 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
michael@0 478
michael@0 479 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
michael@0 480
michael@0 481 protected:
michael@0 482 SkPerlinNoiseShader::Type fType;
michael@0 483 bool fStitchTiles;
michael@0 484 int fNumOctaves;
michael@0 485 GrGLUniformManager::UniformHandle fBaseFrequencyUni;
michael@0 486 GrGLUniformManager::UniformHandle fAlphaUni;
michael@0 487 GrGLUniformManager::UniformHandle fInvMatrixUni;
michael@0 488
michael@0 489 private:
michael@0 490 typedef GrGLEffect INHERITED;
michael@0 491 };
michael@0 492
michael@0 493 class GrGLPerlinNoise : public GrGLNoise {
michael@0 494 public:
michael@0 495 GrGLPerlinNoise(const GrBackendEffectFactory& factory,
michael@0 496 const GrDrawEffect& drawEffect)
michael@0 497 : GrGLNoise(factory, drawEffect) {}
michael@0 498 virtual ~GrGLPerlinNoise() {}
michael@0 499
michael@0 500 virtual void emitCode(GrGLShaderBuilder*,
michael@0 501 const GrDrawEffect&,
michael@0 502 EffectKey,
michael@0 503 const char* outputColor,
michael@0 504 const char* inputColor,
michael@0 505 const TransformedCoordsArray&,
michael@0 506 const TextureSamplerArray&) SK_OVERRIDE;
michael@0 507
michael@0 508 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
michael@0 509
michael@0 510 private:
michael@0 511 GrGLUniformManager::UniformHandle fStitchDataUni;
michael@0 512
michael@0 513 typedef GrGLNoise INHERITED;
michael@0 514 };
michael@0 515
michael@0 516 class GrGLSimplexNoise : public GrGLNoise {
michael@0 517 // Note : This is for reference only. GrGLPerlinNoise is used for processing.
michael@0 518 public:
michael@0 519 GrGLSimplexNoise(const GrBackendEffectFactory& factory,
michael@0 520 const GrDrawEffect& drawEffect)
michael@0 521 : GrGLNoise(factory, drawEffect) {}
michael@0 522
michael@0 523 virtual ~GrGLSimplexNoise() {}
michael@0 524
michael@0 525 virtual void emitCode(GrGLShaderBuilder*,
michael@0 526 const GrDrawEffect&,
michael@0 527 EffectKey,
michael@0 528 const char* outputColor,
michael@0 529 const char* inputColor,
michael@0 530 const TransformedCoordsArray&,
michael@0 531 const TextureSamplerArray&) SK_OVERRIDE;
michael@0 532
michael@0 533 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
michael@0 534
michael@0 535 private:
michael@0 536 GrGLUniformManager::UniformHandle fSeedUni;
michael@0 537
michael@0 538 typedef GrGLNoise INHERITED;
michael@0 539 };
michael@0 540
michael@0 541 /////////////////////////////////////////////////////////////////////
michael@0 542
michael@0 543 class GrNoiseEffect : public GrEffect {
michael@0 544 public:
michael@0 545 virtual ~GrNoiseEffect() { }
michael@0 546
michael@0 547 SkPerlinNoiseShader::Type type() const { return fType; }
michael@0 548 bool stitchTiles() const { return fStitchTiles; }
michael@0 549 const SkVector& baseFrequency() const { return fBaseFrequency; }
michael@0 550 int numOctaves() const { return fNumOctaves; }
michael@0 551 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
michael@0 552 uint8_t alpha() const { return fAlpha; }
michael@0 553
michael@0 554 void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
michael@0 555 *validFlags = 0; // This is noise. Nothing is constant.
michael@0 556 }
michael@0 557
michael@0 558 protected:
michael@0 559 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
michael@0 560 const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase);
michael@0 561 return fType == s.fType &&
michael@0 562 fBaseFrequency == s.fBaseFrequency &&
michael@0 563 fNumOctaves == s.fNumOctaves &&
michael@0 564 fStitchTiles == s.fStitchTiles &&
michael@0 565 fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() &&
michael@0 566 fAlpha == s.fAlpha;
michael@0 567 }
michael@0 568
michael@0 569 GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves,
michael@0 570 bool stitchTiles, const SkMatrix& matrix, uint8_t alpha)
michael@0 571 : fType(type)
michael@0 572 , fBaseFrequency(baseFrequency)
michael@0 573 , fNumOctaves(numOctaves)
michael@0 574 , fStitchTiles(stitchTiles)
michael@0 575 , fMatrix(matrix)
michael@0 576 , fAlpha(alpha) {
michael@0 577 // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
michael@0 578 // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
michael@0 579 SkMatrix m = matrix;
michael@0 580 m.postTranslate(SK_Scalar1, SK_Scalar1);
michael@0 581 fCoordTransform.reset(kLocal_GrCoordSet, m);
michael@0 582 this->addCoordTransform(&fCoordTransform);
michael@0 583 this->setWillNotUseInputColor();
michael@0 584 }
michael@0 585
michael@0 586 SkPerlinNoiseShader::Type fType;
michael@0 587 GrCoordTransform fCoordTransform;
michael@0 588 SkVector fBaseFrequency;
michael@0 589 int fNumOctaves;
michael@0 590 bool fStitchTiles;
michael@0 591 SkMatrix fMatrix;
michael@0 592 uint8_t fAlpha;
michael@0 593
michael@0 594 private:
michael@0 595 typedef GrEffect INHERITED;
michael@0 596 };
michael@0 597
michael@0 598 class GrPerlinNoiseEffect : public GrNoiseEffect {
michael@0 599 public:
michael@0 600 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
michael@0 601 int numOctaves, bool stitchTiles,
michael@0 602 const SkPerlinNoiseShader::StitchData& stitchData,
michael@0 603 GrTexture* permutationsTexture, GrTexture* noiseTexture,
michael@0 604 const SkMatrix& matrix, uint8_t alpha) {
michael@0 605 AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFrequency, numOctaves,
michael@0 606 stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha)));
michael@0 607 return CreateEffectRef(effect);
michael@0 608 }
michael@0 609
michael@0 610 virtual ~GrPerlinNoiseEffect() { }
michael@0 611
michael@0 612 static const char* Name() { return "PerlinNoise"; }
michael@0 613 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
michael@0 614 return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance();
michael@0 615 }
michael@0 616 const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; }
michael@0 617
michael@0 618 typedef GrGLPerlinNoise GLEffect;
michael@0 619
michael@0 620 private:
michael@0 621 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
michael@0 622 const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase);
michael@0 623 return INHERITED::onIsEqual(sBase) &&
michael@0 624 fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() &&
michael@0 625 fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() &&
michael@0 626 fStitchData == s.fStitchData;
michael@0 627 }
michael@0 628
michael@0 629 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
michael@0 630 int numOctaves, bool stitchTiles,
michael@0 631 const SkPerlinNoiseShader::StitchData& stitchData,
michael@0 632 GrTexture* permutationsTexture, GrTexture* noiseTexture,
michael@0 633 const SkMatrix& matrix, uint8_t alpha)
michael@0 634 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha)
michael@0 635 , fPermutationsAccess(permutationsTexture)
michael@0 636 , fNoiseAccess(noiseTexture)
michael@0 637 , fStitchData(stitchData) {
michael@0 638 this->addTextureAccess(&fPermutationsAccess);
michael@0 639 this->addTextureAccess(&fNoiseAccess);
michael@0 640 }
michael@0 641
michael@0 642 GR_DECLARE_EFFECT_TEST;
michael@0 643
michael@0 644 GrTextureAccess fPermutationsAccess;
michael@0 645 GrTextureAccess fNoiseAccess;
michael@0 646 SkPerlinNoiseShader::StitchData fStitchData;
michael@0 647
michael@0 648 typedef GrNoiseEffect INHERITED;
michael@0 649 };
michael@0 650
michael@0 651 class GrSimplexNoiseEffect : public GrNoiseEffect {
michael@0 652 // Note : This is for reference only. GrPerlinNoiseEffect is used for processing.
michael@0 653 public:
michael@0 654 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
michael@0 655 int numOctaves, bool stitchTiles, const SkScalar seed,
michael@0 656 const SkMatrix& matrix, uint8_t alpha) {
michael@0 657 AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves,
michael@0 658 stitchTiles, seed, matrix, alpha)));
michael@0 659 return CreateEffectRef(effect);
michael@0 660 }
michael@0 661
michael@0 662 virtual ~GrSimplexNoiseEffect() { }
michael@0 663
michael@0 664 static const char* Name() { return "SimplexNoise"; }
michael@0 665 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
michael@0 666 return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance();
michael@0 667 }
michael@0 668 const SkScalar& seed() const { return fSeed; }
michael@0 669
michael@0 670 typedef GrGLSimplexNoise GLEffect;
michael@0 671
michael@0 672 private:
michael@0 673 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
michael@0 674 const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase);
michael@0 675 return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed;
michael@0 676 }
michael@0 677
michael@0 678 GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
michael@0 679 int numOctaves, bool stitchTiles, const SkScalar seed,
michael@0 680 const SkMatrix& matrix, uint8_t alpha)
michael@0 681 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha)
michael@0 682 , fSeed(seed) {
michael@0 683 }
michael@0 684
michael@0 685 SkScalar fSeed;
michael@0 686
michael@0 687 typedef GrNoiseEffect INHERITED;
michael@0 688 };
michael@0 689
michael@0 690 /////////////////////////////////////////////////////////////////////
michael@0 691 GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect);
michael@0 692
michael@0 693 GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkRandom* random,
michael@0 694 GrContext* context,
michael@0 695 const GrDrawTargetCaps&,
michael@0 696 GrTexture**) {
michael@0 697 int numOctaves = random->nextRangeU(2, 10);
michael@0 698 bool stitchTiles = random->nextBool();
michael@0 699 SkScalar seed = SkIntToScalar(random->nextU());
michael@0 700 SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));
michael@0 701 SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
michael@0 702 0.99f);
michael@0 703 SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
michael@0 704 0.99f);
michael@0 705
michael@0 706 SkShader* shader = random->nextBool() ?
michael@0 707 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
michael@0 708 stitchTiles ? &tileSize : NULL) :
michael@0 709 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
michael@0 710 stitchTiles ? &tileSize : NULL);
michael@0 711
michael@0 712 SkPaint paint;
michael@0 713 GrEffectRef* effect = shader->asNewEffect(context, paint);
michael@0 714
michael@0 715 SkDELETE(shader);
michael@0 716
michael@0 717 return effect;
michael@0 718 }
michael@0 719
michael@0 720 /////////////////////////////////////////////////////////////////////
michael@0 721
michael@0 722 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder,
michael@0 723 const GrDrawEffect&,
michael@0 724 EffectKey key,
michael@0 725 const char* outputColor,
michael@0 726 const char* inputColor,
michael@0 727 const TransformedCoordsArray& coords,
michael@0 728 const TextureSamplerArray&) {
michael@0 729 sk_ignore_unused_variable(inputColor);
michael@0 730
michael@0 731 SkString vCoords = builder->ensureFSCoords2D(coords, 0);
michael@0 732
michael@0 733 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 734 kFloat_GrSLType, "seed");
michael@0 735 const char* seedUni = builder->getUniformCStr(fSeedUni);
michael@0 736 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 737 kMat33f_GrSLType, "invMatrix");
michael@0 738 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
michael@0 739 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 740 kVec2f_GrSLType, "baseFrequency");
michael@0 741 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
michael@0 742 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 743 kFloat_GrSLType, "alpha");
michael@0 744 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
michael@0 745
michael@0 746 // Add vec3 modulo 289 function
michael@0 747 static const GrGLShaderVar gVec3Args[] = {
michael@0 748 GrGLShaderVar("x", kVec3f_GrSLType)
michael@0 749 };
michael@0 750
michael@0 751 SkString mod289_3_funcName;
michael@0 752 builder->fsEmitFunction(kVec3f_GrSLType,
michael@0 753 "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args,
michael@0 754 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n"
michael@0 755 "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName);
michael@0 756
michael@0 757 // Add vec4 modulo 289 function
michael@0 758 static const GrGLShaderVar gVec4Args[] = {
michael@0 759 GrGLShaderVar("x", kVec4f_GrSLType)
michael@0 760 };
michael@0 761
michael@0 762 SkString mod289_4_funcName;
michael@0 763 builder->fsEmitFunction(kVec4f_GrSLType,
michael@0 764 "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
michael@0 765 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n"
michael@0 766 "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName);
michael@0 767
michael@0 768 // Add vec4 permute function
michael@0 769 SkString permuteCode;
michael@0 770 permuteCode.appendf("const vec2 C = vec2(34.0, 1.0);\n"
michael@0 771 "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str());
michael@0 772 SkString permuteFuncName;
michael@0 773 builder->fsEmitFunction(kVec4f_GrSLType,
michael@0 774 "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
michael@0 775 permuteCode.c_str(), &permuteFuncName);
michael@0 776
michael@0 777 // Add vec4 taylorInvSqrt function
michael@0 778 SkString taylorInvSqrtFuncName;
michael@0 779 builder->fsEmitFunction(kVec4f_GrSLType,
michael@0 780 "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
michael@0 781 "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n"
michael@0 782 "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncName);
michael@0 783
michael@0 784 // Add vec3 noise function
michael@0 785 static const GrGLShaderVar gNoiseVec3Args[] = {
michael@0 786 GrGLShaderVar("v", kVec3f_GrSLType)
michael@0 787 };
michael@0 788
michael@0 789 SkString noiseCode;
michael@0 790 noiseCode.append(
michael@0 791 "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n"
michael@0 792 "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n"
michael@0 793
michael@0 794 // First corner
michael@0 795 "vec3 i = floor(v + dot(v, C.yyy));\n"
michael@0 796 "vec3 x0 = v - i + dot(i, C.xxx);\n"
michael@0 797
michael@0 798 // Other corners
michael@0 799 "vec3 g = step(x0.yzx, x0.xyz);\n"
michael@0 800 "vec3 l = 1.0 - g;\n"
michael@0 801 "vec3 i1 = min(g.xyz, l.zxy);\n"
michael@0 802 "vec3 i2 = max(g.xyz, l.zxy);\n"
michael@0 803
michael@0 804 "vec3 x1 = x0 - i1 + C.xxx;\n"
michael@0 805 "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y
michael@0 806 "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y
michael@0 807 );
michael@0 808
michael@0 809 noiseCode.appendf(
michael@0 810 // Permutations
michael@0 811 "i = %s(i);\n"
michael@0 812 "vec4 p = %s(%s(%s(\n"
michael@0 813 " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n"
michael@0 814 " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n"
michael@0 815 " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n",
michael@0 816 mod289_3_funcName.c_str(), permuteFuncName.c_str(), permuteFuncName.c_str(),
michael@0 817 permuteFuncName.c_str());
michael@0 818
michael@0 819 noiseCode.append(
michael@0 820 // Gradients: 7x7 points over a square, mapped onto an octahedron.
michael@0 821 // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
michael@0 822 "float n_ = 0.142857142857;\n" // 1.0/7.0
michael@0 823 "vec3 ns = n_ * D.wyz - D.xzx;\n"
michael@0 824
michael@0 825 "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7)
michael@0 826
michael@0 827 "vec4 x_ = floor(j * ns.z);\n"
michael@0 828 "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N)
michael@0 829
michael@0 830 "vec4 x = x_ *ns.x + ns.yyyy;\n"
michael@0 831 "vec4 y = y_ *ns.x + ns.yyyy;\n"
michael@0 832 "vec4 h = 1.0 - abs(x) - abs(y);\n"
michael@0 833
michael@0 834 "vec4 b0 = vec4(x.xy, y.xy);\n"
michael@0 835 "vec4 b1 = vec4(x.zw, y.zw);\n"
michael@0 836 );
michael@0 837
michael@0 838 noiseCode.append(
michael@0 839 "vec4 s0 = floor(b0) * 2.0 + 1.0;\n"
michael@0 840 "vec4 s1 = floor(b1) * 2.0 + 1.0;\n"
michael@0 841 "vec4 sh = -step(h, vec4(0.0));\n"
michael@0 842
michael@0 843 "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n"
michael@0 844 "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n"
michael@0 845
michael@0 846 "vec3 p0 = vec3(a0.xy, h.x);\n"
michael@0 847 "vec3 p1 = vec3(a0.zw, h.y);\n"
michael@0 848 "vec3 p2 = vec3(a1.xy, h.z);\n"
michael@0 849 "vec3 p3 = vec3(a1.zw, h.w);\n"
michael@0 850 );
michael@0 851
michael@0 852 noiseCode.appendf(
michael@0 853 // Normalise gradients
michael@0 854 "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n"
michael@0 855 "p0 *= norm.x;\n"
michael@0 856 "p1 *= norm.y;\n"
michael@0 857 "p2 *= norm.z;\n"
michael@0 858 "p3 *= norm.w;\n"
michael@0 859
michael@0 860 // Mix final noise value
michael@0 861 "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n"
michael@0 862 "m = m * m;\n"
michael@0 863 "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));",
michael@0 864 taylorInvSqrtFuncName.c_str());
michael@0 865
michael@0 866 SkString noiseFuncName;
michael@0 867 builder->fsEmitFunction(kFloat_GrSLType,
michael@0 868 "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3Args,
michael@0 869 noiseCode.c_str(), &noiseFuncName);
michael@0 870
michael@0 871 const char* noiseVecIni = "noiseVecIni";
michael@0 872 const char* factors = "factors";
michael@0 873 const char* sum = "sum";
michael@0 874 const char* xOffsets = "xOffsets";
michael@0 875 const char* yOffsets = "yOffsets";
michael@0 876 const char* channel = "channel";
michael@0 877
michael@0 878 // Fill with some prime numbers
michael@0 879 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets);
michael@0 880 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets);
michael@0 881
michael@0 882 // There are rounding errors if the floor operation is not performed here
michael@0 883 builder->fsCodeAppendf(
michael@0 884 "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n",
michael@0 885 noiseVecIni, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
michael@0 886
michael@0 887 // Perturb the texcoords with three components of noise
michael@0 888 builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s)),"
michael@0 889 "%s(%s + vec3( 43.0, 17.0, %s)),"
michael@0 890 "%s(%s + vec3(-17.0, -43.0, %s)));\n",
michael@0 891 noiseVecIni, noiseFuncName.c_str(), noiseVecIni, seedUni,
michael@0 892 noiseFuncName.c_str(), noiseVecIni, seedUni,
michael@0 893 noiseFuncName.c_str(), noiseVecIni, seedUni);
michael@0 894
michael@0 895 builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor);
michael@0 896
michael@0 897 builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors);
michael@0 898 builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum);
michael@0 899
michael@0 900 // Loop over all octaves
michael@0 901 builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves);
michael@0 902
michael@0 903 // Loop over the 4 channels
michael@0 904 builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel);
michael@0 905
michael@0 906 builder->fsCodeAppendf(
michael@0 907 "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n",
michael@0 908 outputColor, factors, noiseFuncName.c_str(), noiseVecIni, factors, xOffsets, channel,
michael@0 909 yOffsets, channel, seedUni, factors);
michael@0 910
michael@0 911 builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels
michael@0 912
michael@0 913 builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors);
michael@0 914 builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors);
michael@0 915
michael@0 916 builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves
michael@0 917
michael@0 918 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
michael@0 919 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
michael@0 920 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
michael@0 921 builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n",
michael@0 922 outputColor, outputColor, sum);
michael@0 923 } else {
michael@0 924 builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n",
michael@0 925 outputColor, outputColor, sum);
michael@0 926 }
michael@0 927
michael@0 928 builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni);
michael@0 929
michael@0 930 // Clamp values
michael@0 931 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
michael@0 932
michael@0 933 // Pre-multiply the result
michael@0 934 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
michael@0 935 outputColor, outputColor, outputColor, outputColor);
michael@0 936 }
michael@0 937
michael@0 938 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
michael@0 939 const GrDrawEffect&,
michael@0 940 EffectKey key,
michael@0 941 const char* outputColor,
michael@0 942 const char* inputColor,
michael@0 943 const TransformedCoordsArray& coords,
michael@0 944 const TextureSamplerArray& samplers) {
michael@0 945 sk_ignore_unused_variable(inputColor);
michael@0 946
michael@0 947 SkString vCoords = builder->ensureFSCoords2D(coords, 0);
michael@0 948
michael@0 949 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 950 kMat33f_GrSLType, "invMatrix");
michael@0 951 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
michael@0 952 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 953 kVec2f_GrSLType, "baseFrequency");
michael@0 954 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
michael@0 955 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 956 kFloat_GrSLType, "alpha");
michael@0 957 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
michael@0 958
michael@0 959 const char* stitchDataUni = NULL;
michael@0 960 if (fStitchTiles) {
michael@0 961 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 962 kVec2f_GrSLType, "stitchData");
michael@0 963 stitchDataUni = builder->getUniformCStr(fStitchDataUni);
michael@0 964 }
michael@0 965
michael@0 966 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
michael@0 967 const char* chanCoordR = "0.125";
michael@0 968 const char* chanCoordG = "0.375";
michael@0 969 const char* chanCoordB = "0.625";
michael@0 970 const char* chanCoordA = "0.875";
michael@0 971 const char* chanCoord = "chanCoord";
michael@0 972 const char* stitchData = "stitchData";
michael@0 973 const char* ratio = "ratio";
michael@0 974 const char* noiseXY = "noiseXY";
michael@0 975 const char* noiseVec = "noiseVec";
michael@0 976 const char* noiseSmooth = "noiseSmooth";
michael@0 977 const char* fractVal = "fractVal";
michael@0 978 const char* uv = "uv";
michael@0 979 const char* ab = "ab";
michael@0 980 const char* latticeIdx = "latticeIdx";
michael@0 981 const char* lattice = "lattice";
michael@0 982 const char* inc8bit = "0.00390625"; // 1.0 / 256.0
michael@0 983 // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a
michael@0 984 // [-1,1] vector and perform a dot product between that vector and the provided vector.
michael@0 985 const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);";
michael@0 986
michael@0 987 // Add noise function
michael@0 988 static const GrGLShaderVar gPerlinNoiseArgs[] = {
michael@0 989 GrGLShaderVar(chanCoord, kFloat_GrSLType),
michael@0 990 GrGLShaderVar(noiseVec, kVec2f_GrSLType)
michael@0 991 };
michael@0 992
michael@0 993 static const GrGLShaderVar gPerlinNoiseStitchArgs[] = {
michael@0 994 GrGLShaderVar(chanCoord, kFloat_GrSLType),
michael@0 995 GrGLShaderVar(noiseVec, kVec2f_GrSLType),
michael@0 996 GrGLShaderVar(stitchData, kVec2f_GrSLType)
michael@0 997 };
michael@0 998
michael@0 999 SkString noiseCode;
michael@0 1000
michael@0 1001 noiseCode.appendf("\tvec4 %s = vec4(floor(%s), fract(%s));", noiseXY, noiseVec, noiseVec);
michael@0 1002
michael@0 1003 // smooth curve : t * t * (3 - 2 * t)
michael@0 1004 noiseCode.appendf("\n\tvec2 %s = %s.zw * %s.zw * (vec2(3.0) - vec2(2.0) * %s.zw);",
michael@0 1005 noiseSmooth, noiseXY, noiseXY, noiseXY);
michael@0 1006
michael@0 1007 // Adjust frequencies if we're stitching tiles
michael@0 1008 if (fStitchTiles) {
michael@0 1009 noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }",
michael@0 1010 noiseXY, stitchData, noiseXY, stitchData);
michael@0 1011 noiseCode.appendf("\n\tif(%s.x >= (%s.x - 1.0)) { %s.x -= (%s.x - 1.0); }",
michael@0 1012 noiseXY, stitchData, noiseXY, stitchData);
michael@0 1013 noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }",
michael@0 1014 noiseXY, stitchData, noiseXY, stitchData);
michael@0 1015 noiseCode.appendf("\n\tif(%s.y >= (%s.y - 1.0)) { %s.y -= (%s.y - 1.0); }",
michael@0 1016 noiseXY, stitchData, noiseXY, stitchData);
michael@0 1017 }
michael@0 1018
michael@0 1019 // Get texture coordinates and normalize
michael@0 1020 noiseCode.appendf("\n\t%s.xy = fract(floor(mod(%s.xy, 256.0)) / vec2(256.0));\n",
michael@0 1021 noiseXY, noiseXY);
michael@0 1022
michael@0 1023 // Get permutation for x
michael@0 1024 {
michael@0 1025 SkString xCoords("");
michael@0 1026 xCoords.appendf("vec2(%s.x, 0.5)", noiseXY);
michael@0 1027
michael@0 1028 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
michael@0 1029 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
michael@0 1030 noiseCode.append(".r;");
michael@0 1031 }
michael@0 1032
michael@0 1033 // Get permutation for x + 1
michael@0 1034 {
michael@0 1035 SkString xCoords("");
michael@0 1036 xCoords.appendf("vec2(fract(%s.x + %s), 0.5)", noiseXY, inc8bit);
michael@0 1037
michael@0 1038 noiseCode.appendf("\n\t%s.y = ", latticeIdx);
michael@0 1039 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
michael@0 1040 noiseCode.append(".r;");
michael@0 1041 }
michael@0 1042
michael@0 1043 #if defined(SK_BUILD_FOR_ANDROID)
michael@0 1044 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Nexus 7 (Tegra 3).
michael@0 1045 // The issue is that colors aren't accurate enough on Tegra devices. For example, if an 8 bit
michael@0 1046 // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725
michael@0 1047 // (or 0.484368 here). The following rounding operation prevents these precision issues from
michael@0 1048 // affecting the result of the noise by making sure that we only have multiples of 1/255.
michael@0 1049 // (Note that 1/255 is about 0.003921569, which is the value used here).
michael@0 1050 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003921569);",
michael@0 1051 latticeIdx, latticeIdx);
michael@0 1052 #endif
michael@0 1053
michael@0 1054 // Get (x,y) coordinates with the permutated x
michael@0 1055 noiseCode.appendf("\n\t%s = fract(%s + %s.yy);", latticeIdx, latticeIdx, noiseXY);
michael@0 1056
michael@0 1057 noiseCode.appendf("\n\tvec2 %s = %s.zw;", fractVal, noiseXY);
michael@0 1058
michael@0 1059 noiseCode.appendf("\n\n\tvec2 %s;", uv);
michael@0 1060 // Compute u, at offset (0,0)
michael@0 1061 {
michael@0 1062 SkString latticeCoords("");
michael@0 1063 latticeCoords.appendf("vec2(%s.x, %s)", latticeIdx, chanCoord);
michael@0 1064 noiseCode.appendf("\n\tvec4 %s = ", lattice);
michael@0 1065 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
michael@0 1066 kVec2f_GrSLType);
michael@0 1067 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
michael@0 1068 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
michael@0 1069 }
michael@0 1070
michael@0 1071 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal);
michael@0 1072 // Compute v, at offset (-1,0)
michael@0 1073 {
michael@0 1074 SkString latticeCoords("");
michael@0 1075 latticeCoords.appendf("vec2(%s.y, %s)", latticeIdx, chanCoord);
michael@0 1076 noiseCode.append("\n\tlattice = ");
michael@0 1077 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
michael@0 1078 kVec2f_GrSLType);
michael@0 1079 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
michael@0 1080 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
michael@0 1081 }
michael@0 1082
michael@0 1083 // Compute 'a' as a linear interpolation of 'u' and 'v'
michael@0 1084 noiseCode.appendf("\n\tvec2 %s;", ab);
michael@0 1085 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
michael@0 1086
michael@0 1087 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal);
michael@0 1088 // Compute v, at offset (-1,-1)
michael@0 1089 {
michael@0 1090 SkString latticeCoords("");
michael@0 1091 latticeCoords.appendf("vec2(fract(%s.y + %s), %s)", latticeIdx, inc8bit, chanCoord);
michael@0 1092 noiseCode.append("\n\tlattice = ");
michael@0 1093 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
michael@0 1094 kVec2f_GrSLType);
michael@0 1095 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
michael@0 1096 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
michael@0 1097 }
michael@0 1098
michael@0 1099 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal);
michael@0 1100 // Compute u, at offset (0,-1)
michael@0 1101 {
michael@0 1102 SkString latticeCoords("");
michael@0 1103 latticeCoords.appendf("vec2(fract(%s.x + %s), %s)", latticeIdx, inc8bit, chanCoord);
michael@0 1104 noiseCode.append("\n\tlattice = ");
michael@0 1105 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
michael@0 1106 kVec2f_GrSLType);
michael@0 1107 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
michael@0 1108 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
michael@0 1109 }
michael@0 1110
michael@0 1111 // Compute 'b' as a linear interpolation of 'u' and 'v'
michael@0 1112 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
michael@0 1113 // Compute the noise as a linear interpolation of 'a' and 'b'
michael@0 1114 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth);
michael@0 1115
michael@0 1116 SkString noiseFuncName;
michael@0 1117 if (fStitchTiles) {
michael@0 1118 builder->fsEmitFunction(kFloat_GrSLType,
michael@0 1119 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs),
michael@0 1120 gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName);
michael@0 1121 } else {
michael@0 1122 builder->fsEmitFunction(kFloat_GrSLType,
michael@0 1123 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
michael@0 1124 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName);
michael@0 1125 }
michael@0 1126
michael@0 1127 // There are rounding errors if the floor operation is not performed here
michael@0 1128 builder->fsCodeAppendf("\n\t\tvec2 %s = floor((%s * vec3(%s, 1.0)).xy) * %s;",
michael@0 1129 noiseVec, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
michael@0 1130
michael@0 1131 // Clear the color accumulator
michael@0 1132 builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor);
michael@0 1133
michael@0 1134 if (fStitchTiles) {
michael@0 1135 // Set up TurbulenceInitial stitch values.
michael@0 1136 builder->fsCodeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni);
michael@0 1137 }
michael@0 1138
michael@0 1139 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio);
michael@0 1140
michael@0 1141 // Loop over all octaves
michael@0 1142 builder->fsCodeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
michael@0 1143
michael@0 1144 builder->fsCodeAppendf("\n\t\t\t%s += ", outputColor);
michael@0 1145 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
michael@0 1146 builder->fsCodeAppend("abs(");
michael@0 1147 }
michael@0 1148 if (fStitchTiles) {
michael@0 1149 builder->fsCodeAppendf(
michael@0 1150 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
michael@0 1151 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))",
michael@0 1152 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
michael@0 1153 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
michael@0 1154 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
michael@0 1155 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
michael@0 1156 } else {
michael@0 1157 builder->fsCodeAppendf(
michael@0 1158 "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s),"
michael@0 1159 "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))",
michael@0 1160 noiseFuncName.c_str(), chanCoordR, noiseVec,
michael@0 1161 noiseFuncName.c_str(), chanCoordG, noiseVec,
michael@0 1162 noiseFuncName.c_str(), chanCoordB, noiseVec,
michael@0 1163 noiseFuncName.c_str(), chanCoordA, noiseVec);
michael@0 1164 }
michael@0 1165 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
michael@0 1166 builder->fsCodeAppendf(")"); // end of "abs("
michael@0 1167 }
michael@0 1168 builder->fsCodeAppendf(" * %s;", ratio);
michael@0 1169
michael@0 1170 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);
michael@0 1171 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio);
michael@0 1172
michael@0 1173 if (fStitchTiles) {
michael@0 1174 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
michael@0 1175 }
michael@0 1176 builder->fsCodeAppend("\n\t\t}"); // end of the for loop on octaves
michael@0 1177
michael@0 1178 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
michael@0 1179 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
michael@0 1180 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
michael@0 1181 builder->fsCodeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputColor, outputColor);
michael@0 1182 }
michael@0 1183
michael@0 1184 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni);
michael@0 1185
michael@0 1186 // Clamp values
michael@0 1187 builder->fsCodeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputColor);
michael@0 1188
michael@0 1189 // Pre-multiply the result
michael@0 1190 builder->fsCodeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
michael@0 1191 outputColor, outputColor, outputColor, outputColor);
michael@0 1192 }
michael@0 1193
michael@0 1194 GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
michael@0 1195 : INHERITED (factory)
michael@0 1196 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type())
michael@0 1197 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles())
michael@0 1198 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) {
michael@0 1199 }
michael@0 1200
michael@0 1201 GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
michael@0 1202 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
michael@0 1203
michael@0 1204 EffectKey key = turbulence.numOctaves();
michael@0 1205
michael@0 1206 key = key << 3; // Make room for next 3 bits
michael@0 1207
michael@0 1208 switch (turbulence.type()) {
michael@0 1209 case SkPerlinNoiseShader::kFractalNoise_Type:
michael@0 1210 key |= 0x1;
michael@0 1211 break;
michael@0 1212 case SkPerlinNoiseShader::kTurbulence_Type:
michael@0 1213 key |= 0x2;
michael@0 1214 break;
michael@0 1215 default:
michael@0 1216 // leave key at 0
michael@0 1217 break;
michael@0 1218 }
michael@0 1219
michael@0 1220 if (turbulence.stitchTiles()) {
michael@0 1221 key |= 0x4; // Flip the 3rd bit if tile stitching is on
michael@0 1222 }
michael@0 1223
michael@0 1224 return key;
michael@0 1225 }
michael@0 1226
michael@0 1227 void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
michael@0 1228 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
michael@0 1229
michael@0 1230 const SkVector& baseFrequency = turbulence.baseFrequency();
michael@0 1231 uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
michael@0 1232 uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255)));
michael@0 1233
michael@0 1234 SkMatrix m = turbulence.matrix();
michael@0 1235 m.postTranslate(-SK_Scalar1, -SK_Scalar1);
michael@0 1236 SkMatrix invM;
michael@0 1237 if (!m.invert(&invM)) {
michael@0 1238 invM.reset();
michael@0 1239 } else {
michael@0 1240 invM.postConcat(invM); // Square the matrix
michael@0 1241 }
michael@0 1242 uman.setSkMatrix(fInvMatrixUni, invM);
michael@0 1243 }
michael@0 1244
michael@0 1245 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
michael@0 1246 INHERITED::setData(uman, drawEffect);
michael@0 1247
michael@0 1248 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
michael@0 1249 if (turbulence.stitchTiles()) {
michael@0 1250 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
michael@0 1251 uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
michael@0 1252 SkIntToScalar(stitchData.fHeight));
michael@0 1253 }
michael@0 1254 }
michael@0 1255
michael@0 1256 void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
michael@0 1257 INHERITED::setData(uman, drawEffect);
michael@0 1258
michael@0 1259 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>();
michael@0 1260 uman.set1f(fSeedUni, turbulence.seed());
michael@0 1261 }
michael@0 1262
michael@0 1263 /////////////////////////////////////////////////////////////////////
michael@0 1264
michael@0 1265 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
michael@0 1266 SkASSERT(NULL != context);
michael@0 1267
michael@0 1268 if (0 == fNumOctaves) {
michael@0 1269 SkColor clearColor = 0;
michael@0 1270 if (kFractalNoise_Type == fType) {
michael@0 1271 clearColor = SkColorSetARGB(paint.getAlpha() / 2, 127, 127, 127);
michael@0 1272 }
michael@0 1273 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(
michael@0 1274 clearColor, SkXfermode::kSrc_Mode));
michael@0 1275 return cf->asNewEffect(context);
michael@0 1276 }
michael@0 1277
michael@0 1278 // Either we don't stitch tiles, either we have a valid tile size
michael@0 1279 SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
michael@0 1280
michael@0 1281 #ifdef SK_USE_SIMPLEX_NOISE
michael@0 1282 // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE
michael@0 1283 sk_ignore_unused_variable(context);
michael@0 1284 GrEffectRef* effect =
michael@0 1285 GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
michael@0 1286 fNumOctaves, fStitchTiles, fSeed,
michael@0 1287 this->getLocalMatrix(), paint.getAlpha());
michael@0 1288 #else
michael@0 1289 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
michael@0 1290 context, fPaintingData->getPermutationsBitmap(), NULL);
michael@0 1291 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
michael@0 1292 context, fPaintingData->getNoiseBitmap(), NULL);
michael@0 1293
michael@0 1294 GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture) ?
michael@0 1295 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
michael@0 1296 fNumOctaves, fStitchTiles,
michael@0 1297 fPaintingData->fStitchDataInit,
michael@0 1298 permutationsTexture, noiseTexture,
michael@0 1299 this->getLocalMatrix(), paint.getAlpha()) :
michael@0 1300 NULL;
michael@0 1301
michael@0 1302 // Unlock immediately, this is not great, but we don't have a way of
michael@0 1303 // knowing when else to unlock it currently. TODO: Remove this when
michael@0 1304 // unref becomes the unlock replacement for all types of textures.
michael@0 1305 if (NULL != permutationsTexture) {
michael@0 1306 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
michael@0 1307 }
michael@0 1308 if (NULL != noiseTexture) {
michael@0 1309 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
michael@0 1310 }
michael@0 1311 #endif
michael@0 1312
michael@0 1313 return effect;
michael@0 1314 }
michael@0 1315
michael@0 1316 #else
michael@0 1317
michael@0 1318 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const {
michael@0 1319 SkDEBUGFAIL("Should not call in GPU-less build");
michael@0 1320 return NULL;
michael@0 1321 }
michael@0 1322
michael@0 1323 #endif
michael@0 1324
michael@0 1325 #ifndef SK_IGNORE_TO_STRING
michael@0 1326 void SkPerlinNoiseShader::toString(SkString* str) const {
michael@0 1327 str->append("SkPerlinNoiseShader: (");
michael@0 1328
michael@0 1329 str->append("type: ");
michael@0 1330 switch (fType) {
michael@0 1331 case kFractalNoise_Type:
michael@0 1332 str->append("\"fractal noise\"");
michael@0 1333 break;
michael@0 1334 case kTurbulence_Type:
michael@0 1335 str->append("\"turbulence\"");
michael@0 1336 break;
michael@0 1337 default:
michael@0 1338 str->append("\"unknown\"");
michael@0 1339 break;
michael@0 1340 }
michael@0 1341 str->append(" base frequency: (");
michael@0 1342 str->appendScalar(fBaseFrequencyX);
michael@0 1343 str->append(", ");
michael@0 1344 str->appendScalar(fBaseFrequencyY);
michael@0 1345 str->append(") number of octaves: ");
michael@0 1346 str->appendS32(fNumOctaves);
michael@0 1347 str->append(" seed: ");
michael@0 1348 str->appendScalar(fSeed);
michael@0 1349 str->append(" stitch tiles: ");
michael@0 1350 str->append(fStitchTiles ? "true " : "false ");
michael@0 1351
michael@0 1352 this->INHERITED::toString(str);
michael@0 1353
michael@0 1354 str->append(")");
michael@0 1355 }
michael@0 1356 #endif

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