Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2012 Google Inc. |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | #ifndef GrGLEffect_DEFINED |
michael@0 | 9 | #define GrGLEffect_DEFINED |
michael@0 | 10 | |
michael@0 | 11 | #include "GrBackendEffectFactory.h" |
michael@0 | 12 | #include "GrGLProgramEffects.h" |
michael@0 | 13 | #include "GrGLShaderBuilder.h" |
michael@0 | 14 | #include "GrGLShaderVar.h" |
michael@0 | 15 | #include "GrGLSL.h" |
michael@0 | 16 | |
michael@0 | 17 | /** @file |
michael@0 | 18 | This file contains specializations for OpenGL of the shader stages declared in |
michael@0 | 19 | include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the |
michael@0 | 20 | GLSL code that implements a GrEffect and for uploading uniforms at draw time. If they don't |
michael@0 | 21 | always emit the same GLSL code, they must have a function: |
michael@0 | 22 | static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) |
michael@0 | 23 | that is used to implement a program cache. When two GrEffects produce the same key this means |
michael@0 | 24 | that their GrGLEffects would emit the same GLSL code. |
michael@0 | 25 | |
michael@0 | 26 | The GrGLEffect subclass must also have a constructor of the form: |
michael@0 | 27 | EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDrawEffect&) |
michael@0 | 28 | The effect held by the GrDrawEffect is guaranteed to be of the type that generated the |
michael@0 | 29 | GrGLEffect subclass instance. |
michael@0 | 30 | |
michael@0 | 31 | These objects are created by the factory object returned by the GrEffect::getFactory(). |
michael@0 | 32 | */ |
michael@0 | 33 | |
michael@0 | 34 | class GrDrawEffect; |
michael@0 | 35 | class GrGLTexture; |
michael@0 | 36 | class GrGLVertexEffect; |
michael@0 | 37 | |
michael@0 | 38 | class GrGLEffect { |
michael@0 | 39 | |
michael@0 | 40 | public: |
michael@0 | 41 | typedef GrBackendEffectFactory::EffectKey EffectKey; |
michael@0 | 42 | typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; |
michael@0 | 43 | typedef GrGLProgramEffects::TextureSampler TextureSampler; |
michael@0 | 44 | typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; |
michael@0 | 45 | |
michael@0 | 46 | enum { |
michael@0 | 47 | kNoEffectKey = GrBackendEffectFactory::kNoEffectKey, |
michael@0 | 48 | // the number of bits in EffectKey available to GenKey |
michael@0 | 49 | kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, |
michael@0 | 50 | }; |
michael@0 | 51 | |
michael@0 | 52 | GrGLEffect(const GrBackendEffectFactory& factory) |
michael@0 | 53 | : fFactory(factory) |
michael@0 | 54 | , fIsVertexEffect(false) { |
michael@0 | 55 | } |
michael@0 | 56 | |
michael@0 | 57 | virtual ~GrGLEffect() {} |
michael@0 | 58 | |
michael@0 | 59 | /** Called when the program stage should insert its code into the shaders. The code in each |
michael@0 | 60 | shader will be in its own block ({}) and so locally scoped names will not collide across |
michael@0 | 61 | stages. |
michael@0 | 62 | |
michael@0 | 63 | @param builder Interface used to emit code in the shaders. |
michael@0 | 64 | @param drawEffect A wrapper on the effect that generated this program stage. |
michael@0 | 65 | @param key The key that was computed by GenKey() from the generating GrEffect. |
michael@0 | 66 | Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are |
michael@0 | 67 | guaranteed to match the value produced by GenKey(); |
michael@0 | 68 | @param outputColor A predefined vec4 in the FS in which the stage should place its output |
michael@0 | 69 | color (or coverage). |
michael@0 | 70 | @param inputColor A vec4 that holds the input color to the stage in the FS. This may be |
michael@0 | 71 | NULL in which case the implied input is solid white (all ones). |
michael@0 | 72 | TODO: Better system for communicating optimization info (e.g. input |
michael@0 | 73 | color is solid white, trans black, known to be opaque, etc.) that allows |
michael@0 | 74 | the effect to communicate back similar known info about its output. |
michael@0 | 75 | @param samplers One entry for each GrTextureAccess of the GrEffect that generated the |
michael@0 | 76 | GrGLEffect. These can be passed to the builder to emit texture |
michael@0 | 77 | reads in the generated code. |
michael@0 | 78 | */ |
michael@0 | 79 | virtual void emitCode(GrGLShaderBuilder* builder, |
michael@0 | 80 | const GrDrawEffect& drawEffect, |
michael@0 | 81 | EffectKey key, |
michael@0 | 82 | const char* outputColor, |
michael@0 | 83 | const char* inputColor, |
michael@0 | 84 | const TransformedCoordsArray& coords, |
michael@0 | 85 | const TextureSamplerArray& samplers) = 0; |
michael@0 | 86 | |
michael@0 | 87 | /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage |
michael@0 | 88 | key; this function reads data from a stage and uploads any uniform variables required |
michael@0 | 89 | by the shaders created in emitCode(). The GrEffect installed in the GrEffectStage is |
michael@0 | 90 | guaranteed to be of the same type that created this GrGLEffect and to have an identical |
michael@0 | 91 | EffectKey as the one that created this GrGLEffect. Effects that use local coords have |
michael@0 | 92 | to consider whether the GrEffectStage's coord change matrix should be used. When explicit |
michael@0 | 93 | local coordinates are used it can be ignored. */ |
michael@0 | 94 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {} |
michael@0 | 95 | |
michael@0 | 96 | const char* name() const { return fFactory.name(); } |
michael@0 | 97 | |
michael@0 | 98 | static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; } |
michael@0 | 99 | |
michael@0 | 100 | /** Used by the system when generating shader code, to see if this effect can be downcasted to |
michael@0 | 101 | the internal GrGLVertexEffect type */ |
michael@0 | 102 | bool isVertexEffect() const { return fIsVertexEffect; } |
michael@0 | 103 | |
michael@0 | 104 | protected: |
michael@0 | 105 | const GrBackendEffectFactory& fFactory; |
michael@0 | 106 | |
michael@0 | 107 | private: |
michael@0 | 108 | friend class GrGLVertexEffect; // to set fIsVertexEffect |
michael@0 | 109 | |
michael@0 | 110 | bool fIsVertexEffect; |
michael@0 | 111 | }; |
michael@0 | 112 | |
michael@0 | 113 | #endif |