gfx/skia/trunk/src/gpu/gl/GrGLVertexArray.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /*
michael@0 2 * Copyright 2013 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 #include "GrGLVertexArray.h"
michael@0 9 #include "GrGpuGL.h"
michael@0 10
michael@0 11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu())
michael@0 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
michael@0 13
michael@0 14 void GrGLAttribArrayState::set(const GrGpuGL* gpu,
michael@0 15 int index,
michael@0 16 GrGLVertexBuffer* buffer,
michael@0 17 GrGLint size,
michael@0 18 GrGLenum type,
michael@0 19 GrGLboolean normalized,
michael@0 20 GrGLsizei stride,
michael@0 21 GrGLvoid* offset) {
michael@0 22 SkASSERT(index >= 0 && index < fAttribArrayStates.count());
michael@0 23 AttribArrayState* array = &fAttribArrayStates[index];
michael@0 24 if (!array->fEnableIsValid || !array->fEnabled) {
michael@0 25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
michael@0 26 array->fEnableIsValid = true;
michael@0 27 array->fEnabled = true;
michael@0 28 }
michael@0 29 if (!array->fAttribPointerIsValid ||
michael@0 30 array->fVertexBufferID != buffer->bufferID() ||
michael@0 31 array->fSize != size ||
michael@0 32 array->fNormalized != normalized ||
michael@0 33 array->fStride != stride ||
michael@0 34 array->fOffset != offset) {
michael@0 35
michael@0 36 buffer->bind();
michael@0 37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
michael@0 38 size,
michael@0 39 type,
michael@0 40 normalized,
michael@0 41 stride,
michael@0 42 offset));
michael@0 43 array->fAttribPointerIsValid = true;
michael@0 44 array->fVertexBufferID = buffer->bufferID();
michael@0 45 array->fSize = size;
michael@0 46 array->fNormalized = normalized;
michael@0 47 array->fStride = stride;
michael@0 48 array->fOffset = offset;
michael@0 49 }
michael@0 50 }
michael@0 51
michael@0 52 void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask) {
michael@0 53 int count = fAttribArrayStates.count();
michael@0 54 for (int i = 0; i < count; ++i) {
michael@0 55 if (!(usedMask & 0x1)) {
michael@0 56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) {
michael@0 57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
michael@0 58 fAttribArrayStates[i].fEnableIsValid = true;
michael@0 59 fAttribArrayStates[i].fEnabled = false;
michael@0 60 }
michael@0 61 } else {
michael@0 62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled);
michael@0 63 }
michael@0 64 // if the count is greater than 64 then this will become 0 and we will disable arrays 64+.
michael@0 65 usedMask >>= 1;
michael@0 66 }
michael@0 67 }
michael@0 68
michael@0 69 ///////////////////////////////////////////////////////////////////////////////////////////////////
michael@0 70
michael@0 71 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
michael@0 72 : GrResource(gpu, false)
michael@0 73 , fID(id)
michael@0 74 , fAttribArrays(attribCount)
michael@0 75 , fIndexBufferIDIsValid(false) {
michael@0 76 }
michael@0 77
michael@0 78 void GrGLVertexArray::onAbandon() {
michael@0 79 fID = 0;
michael@0 80 INHERITED::onAbandon();
michael@0 81 }
michael@0 82
michael@0 83 void GrGLVertexArray::onRelease() {
michael@0 84 if (0 != fID) {
michael@0 85 GL_CALL(DeleteVertexArrays(1, &fID));
michael@0 86 GPUGL->notifyVertexArrayDelete(fID);
michael@0 87 fID = 0;
michael@0 88 }
michael@0 89 INHERITED::onRelease();
michael@0 90 }
michael@0 91
michael@0 92 GrGLAttribArrayState* GrGLVertexArray::bind() {
michael@0 93 if (0 == fID) {
michael@0 94 return NULL;
michael@0 95 }
michael@0 96 GPUGL->bindVertexArray(fID);
michael@0 97 return &fAttribArrays;
michael@0 98 }
michael@0 99
michael@0 100 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
michael@0 101 GrGLAttribArrayState* state = this->bind();
michael@0 102 if (NULL != state && NULL != buffer) {
michael@0 103 GrGLuint bufferID = buffer->bufferID();
michael@0 104 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) {
michael@0 105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
michael@0 106 fIndexBufferIDIsValid = true;
michael@0 107 fIndexBufferID = bufferID;
michael@0 108 }
michael@0 109 }
michael@0 110 return state;
michael@0 111 }
michael@0 112
michael@0 113 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
michael@0 114 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
michael@0 115 fIndexBufferID = 0;
michael@0 116 }
michael@0 117 }
michael@0 118
michael@0 119 void GrGLVertexArray::invalidateCachedState() {
michael@0 120 fAttribArrays.invalidate();
michael@0 121 fIndexBufferIDIsValid = false;
michael@0 122 }

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