Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "FrameAnimator.h" |
michael@0 | 7 | #include "FrameBlender.h" |
michael@0 | 8 | |
michael@0 | 9 | #include "imgIContainer.h" |
michael@0 | 10 | |
michael@0 | 11 | using namespace mozilla::image; |
michael@0 | 12 | using namespace mozilla; |
michael@0 | 13 | |
michael@0 | 14 | FrameAnimator::FrameAnimator(FrameBlender& aFrameBlender, |
michael@0 | 15 | uint16_t aAnimationMode) |
michael@0 | 16 | : mCurrentAnimationFrameIndex(0) |
michael@0 | 17 | , mLoopCounter(-1) |
michael@0 | 18 | , mFrameBlender(aFrameBlender) |
michael@0 | 19 | , mAnimationMode(aAnimationMode) |
michael@0 | 20 | , mDoneDecoding(false) |
michael@0 | 21 | { |
michael@0 | 22 | } |
michael@0 | 23 | |
michael@0 | 24 | int32_t |
michael@0 | 25 | FrameAnimator::GetSingleLoopTime() const |
michael@0 | 26 | { |
michael@0 | 27 | // If we aren't done decoding, we don't know the image's full play time. |
michael@0 | 28 | if (!mDoneDecoding) { |
michael@0 | 29 | return -1; |
michael@0 | 30 | } |
michael@0 | 31 | |
michael@0 | 32 | // If we're not looping, a single loop time has no meaning |
michael@0 | 33 | if (mAnimationMode != imgIContainer::kNormalAnimMode) { |
michael@0 | 34 | return -1; |
michael@0 | 35 | } |
michael@0 | 36 | |
michael@0 | 37 | uint32_t looptime = 0; |
michael@0 | 38 | for (uint32_t i = 0; i < mFrameBlender.GetNumFrames(); ++i) { |
michael@0 | 39 | int32_t timeout = mFrameBlender.GetTimeoutForFrame(i); |
michael@0 | 40 | if (timeout >= 0) { |
michael@0 | 41 | looptime += static_cast<uint32_t>(timeout); |
michael@0 | 42 | } else { |
michael@0 | 43 | // If we have a frame that never times out, we're probably in an error |
michael@0 | 44 | // case, but let's handle it more gracefully. |
michael@0 | 45 | NS_WARNING("Negative frame timeout - how did this happen?"); |
michael@0 | 46 | return -1; |
michael@0 | 47 | } |
michael@0 | 48 | } |
michael@0 | 49 | |
michael@0 | 50 | return looptime; |
michael@0 | 51 | } |
michael@0 | 52 | |
michael@0 | 53 | TimeStamp |
michael@0 | 54 | FrameAnimator::GetCurrentImgFrameEndTime() const |
michael@0 | 55 | { |
michael@0 | 56 | TimeStamp currentFrameTime = mCurrentAnimationFrameTime; |
michael@0 | 57 | int32_t timeout = mFrameBlender.GetTimeoutForFrame(mCurrentAnimationFrameIndex); |
michael@0 | 58 | |
michael@0 | 59 | if (timeout < 0) { |
michael@0 | 60 | // We need to return a sentinel value in this case, because our logic |
michael@0 | 61 | // doesn't work correctly if we have a negative timeout value. We use |
michael@0 | 62 | // one year in the future as the sentinel because it works with the loop |
michael@0 | 63 | // in RequestRefresh() below. |
michael@0 | 64 | // XXX(seth): It'd be preferable to make our logic work correctly with |
michael@0 | 65 | // negative timeouts. |
michael@0 | 66 | return TimeStamp::NowLoRes() + |
michael@0 | 67 | TimeDuration::FromMilliseconds(31536000.0); |
michael@0 | 68 | } |
michael@0 | 69 | |
michael@0 | 70 | TimeDuration durationOfTimeout = |
michael@0 | 71 | TimeDuration::FromMilliseconds(static_cast<double>(timeout)); |
michael@0 | 72 | TimeStamp currentFrameEndTime = currentFrameTime + durationOfTimeout; |
michael@0 | 73 | |
michael@0 | 74 | return currentFrameEndTime; |
michael@0 | 75 | } |
michael@0 | 76 | |
michael@0 | 77 | FrameAnimator::RefreshResult |
michael@0 | 78 | FrameAnimator::AdvanceFrame(TimeStamp aTime) |
michael@0 | 79 | { |
michael@0 | 80 | NS_ASSERTION(aTime <= TimeStamp::Now(), |
michael@0 | 81 | "Given time appears to be in the future"); |
michael@0 | 82 | |
michael@0 | 83 | uint32_t currentFrameIndex = mCurrentAnimationFrameIndex; |
michael@0 | 84 | uint32_t nextFrameIndex = currentFrameIndex + 1; |
michael@0 | 85 | int32_t timeout = 0; |
michael@0 | 86 | |
michael@0 | 87 | RefreshResult ret; |
michael@0 | 88 | |
michael@0 | 89 | // If we're done decoding, we know we've got everything we're going to get. |
michael@0 | 90 | // If we aren't, we only display fully-downloaded frames; everything else |
michael@0 | 91 | // gets delayed. |
michael@0 | 92 | bool canDisplay = mDoneDecoding || |
michael@0 | 93 | (mFrameBlender.RawGetFrame(nextFrameIndex) && |
michael@0 | 94 | mFrameBlender.RawGetFrame(nextFrameIndex)->ImageComplete()); |
michael@0 | 95 | |
michael@0 | 96 | if (!canDisplay) { |
michael@0 | 97 | // Uh oh, the frame we want to show is currently being decoded (partial) |
michael@0 | 98 | // Wait until the next refresh driver tick and try again |
michael@0 | 99 | return ret; |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | // If we're done decoding the next frame, go ahead and display it now and |
michael@0 | 103 | // reinit with the next frame's delay time. |
michael@0 | 104 | if (mFrameBlender.GetNumFrames() == nextFrameIndex) { |
michael@0 | 105 | // End of an animation loop... |
michael@0 | 106 | |
michael@0 | 107 | // If we are not looping forever, initialize the loop counter |
michael@0 | 108 | if (mLoopCounter < 0 && mFrameBlender.GetLoopCount() >= 0) { |
michael@0 | 109 | mLoopCounter = mFrameBlender.GetLoopCount(); |
michael@0 | 110 | } |
michael@0 | 111 | |
michael@0 | 112 | // If animation mode is "loop once", or we're at end of loop counter, it's time to stop animating |
michael@0 | 113 | if (mAnimationMode == imgIContainer::kLoopOnceAnimMode || mLoopCounter == 0) { |
michael@0 | 114 | ret.animationFinished = true; |
michael@0 | 115 | } |
michael@0 | 116 | |
michael@0 | 117 | nextFrameIndex = 0; |
michael@0 | 118 | |
michael@0 | 119 | if (mLoopCounter > 0) { |
michael@0 | 120 | mLoopCounter--; |
michael@0 | 121 | } |
michael@0 | 122 | |
michael@0 | 123 | // If we're done, exit early. |
michael@0 | 124 | if (ret.animationFinished) { |
michael@0 | 125 | return ret; |
michael@0 | 126 | } |
michael@0 | 127 | } |
michael@0 | 128 | |
michael@0 | 129 | timeout = mFrameBlender.GetTimeoutForFrame(nextFrameIndex); |
michael@0 | 130 | |
michael@0 | 131 | // Bad data |
michael@0 | 132 | if (timeout < 0) { |
michael@0 | 133 | ret.animationFinished = true; |
michael@0 | 134 | ret.error = true; |
michael@0 | 135 | } |
michael@0 | 136 | |
michael@0 | 137 | if (nextFrameIndex == 0) { |
michael@0 | 138 | ret.dirtyRect = mFirstFrameRefreshArea; |
michael@0 | 139 | } else { |
michael@0 | 140 | // Change frame |
michael@0 | 141 | if (!mFrameBlender.DoBlend(&ret.dirtyRect, currentFrameIndex, nextFrameIndex)) { |
michael@0 | 142 | // something went wrong, move on to next |
michael@0 | 143 | NS_WARNING("FrameAnimator::AdvanceFrame(): Compositing of frame failed"); |
michael@0 | 144 | mFrameBlender.RawGetFrame(nextFrameIndex)->SetCompositingFailed(true); |
michael@0 | 145 | mCurrentAnimationFrameTime = GetCurrentImgFrameEndTime(); |
michael@0 | 146 | mCurrentAnimationFrameIndex = nextFrameIndex; |
michael@0 | 147 | |
michael@0 | 148 | ret.error = true; |
michael@0 | 149 | return ret; |
michael@0 | 150 | } |
michael@0 | 151 | |
michael@0 | 152 | mFrameBlender.RawGetFrame(nextFrameIndex)->SetCompositingFailed(false); |
michael@0 | 153 | } |
michael@0 | 154 | |
michael@0 | 155 | mCurrentAnimationFrameTime = GetCurrentImgFrameEndTime(); |
michael@0 | 156 | |
michael@0 | 157 | // If we can get closer to the current time by a multiple of the image's loop |
michael@0 | 158 | // time, we should. |
michael@0 | 159 | uint32_t loopTime = GetSingleLoopTime(); |
michael@0 | 160 | if (loopTime > 0) { |
michael@0 | 161 | TimeDuration delay = aTime - mCurrentAnimationFrameTime; |
michael@0 | 162 | if (delay.ToMilliseconds() > loopTime) { |
michael@0 | 163 | // Explicitly use integer division to get the floor of the number of |
michael@0 | 164 | // loops. |
michael@0 | 165 | uint32_t loops = static_cast<uint32_t>(delay.ToMilliseconds()) / loopTime; |
michael@0 | 166 | mCurrentAnimationFrameTime += TimeDuration::FromMilliseconds(loops * loopTime); |
michael@0 | 167 | } |
michael@0 | 168 | } |
michael@0 | 169 | |
michael@0 | 170 | // Set currentAnimationFrameIndex at the last possible moment |
michael@0 | 171 | mCurrentAnimationFrameIndex = nextFrameIndex; |
michael@0 | 172 | |
michael@0 | 173 | // If we're here, we successfully advanced the frame. |
michael@0 | 174 | ret.frameAdvanced = true; |
michael@0 | 175 | |
michael@0 | 176 | return ret; |
michael@0 | 177 | } |
michael@0 | 178 | |
michael@0 | 179 | FrameAnimator::RefreshResult |
michael@0 | 180 | FrameAnimator::RequestRefresh(const mozilla::TimeStamp& aTime) |
michael@0 | 181 | { |
michael@0 | 182 | // only advance the frame if the current time is greater than or |
michael@0 | 183 | // equal to the current frame's end time. |
michael@0 | 184 | TimeStamp currentFrameEndTime = GetCurrentImgFrameEndTime(); |
michael@0 | 185 | |
michael@0 | 186 | // By default, an empty RefreshResult. |
michael@0 | 187 | RefreshResult ret; |
michael@0 | 188 | |
michael@0 | 189 | while (currentFrameEndTime <= aTime) { |
michael@0 | 190 | TimeStamp oldFrameEndTime = currentFrameEndTime; |
michael@0 | 191 | |
michael@0 | 192 | RefreshResult frameRes = AdvanceFrame(aTime); |
michael@0 | 193 | |
michael@0 | 194 | // Accumulate our result for returning to callers. |
michael@0 | 195 | ret.Accumulate(frameRes); |
michael@0 | 196 | |
michael@0 | 197 | currentFrameEndTime = GetCurrentImgFrameEndTime(); |
michael@0 | 198 | |
michael@0 | 199 | // if we didn't advance a frame, and our frame end time didn't change, |
michael@0 | 200 | // then we need to break out of this loop & wait for the frame(s) |
michael@0 | 201 | // to finish downloading |
michael@0 | 202 | if (!frameRes.frameAdvanced && (currentFrameEndTime == oldFrameEndTime)) { |
michael@0 | 203 | break; |
michael@0 | 204 | } |
michael@0 | 205 | } |
michael@0 | 206 | |
michael@0 | 207 | return ret; |
michael@0 | 208 | } |
michael@0 | 209 | |
michael@0 | 210 | void |
michael@0 | 211 | FrameAnimator::ResetAnimation() |
michael@0 | 212 | { |
michael@0 | 213 | mCurrentAnimationFrameIndex = 0; |
michael@0 | 214 | } |
michael@0 | 215 | |
michael@0 | 216 | void |
michael@0 | 217 | FrameAnimator::SetDoneDecoding(bool aDone) |
michael@0 | 218 | { |
michael@0 | 219 | mDoneDecoding = aDone; |
michael@0 | 220 | } |
michael@0 | 221 | |
michael@0 | 222 | void |
michael@0 | 223 | FrameAnimator::SetAnimationMode(uint16_t aAnimationMode) |
michael@0 | 224 | { |
michael@0 | 225 | mAnimationMode = aAnimationMode; |
michael@0 | 226 | } |
michael@0 | 227 | |
michael@0 | 228 | void |
michael@0 | 229 | FrameAnimator::InitAnimationFrameTimeIfNecessary() |
michael@0 | 230 | { |
michael@0 | 231 | if (mCurrentAnimationFrameTime.IsNull()) { |
michael@0 | 232 | mCurrentAnimationFrameTime = TimeStamp::Now(); |
michael@0 | 233 | } |
michael@0 | 234 | } |
michael@0 | 235 | |
michael@0 | 236 | void |
michael@0 | 237 | FrameAnimator::SetAnimationFrameTime(const TimeStamp& aTime) |
michael@0 | 238 | { |
michael@0 | 239 | mCurrentAnimationFrameTime = aTime; |
michael@0 | 240 | } |
michael@0 | 241 | |
michael@0 | 242 | void |
michael@0 | 243 | FrameAnimator::SetFirstFrameRefreshArea(const nsIntRect& aRect) |
michael@0 | 244 | { |
michael@0 | 245 | mFirstFrameRefreshArea = aRect; |
michael@0 | 246 | } |
michael@0 | 247 | |
michael@0 | 248 | void |
michael@0 | 249 | FrameAnimator::UnionFirstFrameRefreshArea(const nsIntRect& aRect) |
michael@0 | 250 | { |
michael@0 | 251 | mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea, aRect); |
michael@0 | 252 | } |
michael@0 | 253 | |
michael@0 | 254 | uint32_t |
michael@0 | 255 | FrameAnimator::GetCurrentAnimationFrameIndex() const |
michael@0 | 256 | { |
michael@0 | 257 | return mCurrentAnimationFrameIndex; |
michael@0 | 258 | } |
michael@0 | 259 | |
michael@0 | 260 | nsIntRect |
michael@0 | 261 | FrameAnimator::GetFirstFrameRefreshArea() const |
michael@0 | 262 | { |
michael@0 | 263 | return mFirstFrameRefreshArea; |
michael@0 | 264 | } |
michael@0 | 265 | |
michael@0 | 266 |