ipc/chromium/src/base/stats_counters.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
michael@0 2 // Use of this source code is governed by a BSD-style license that can be
michael@0 3 // found in the LICENSE file.
michael@0 4
michael@0 5
michael@0 6 #ifndef BASE_STATS_COUNTERS_H__
michael@0 7 #define BASE_STATS_COUNTERS_H__
michael@0 8
michael@0 9 #include <string>
michael@0 10 #include "base/stats_table.h"
michael@0 11 #include "base/time.h"
michael@0 12
michael@0 13 // StatsCounters are dynamically created values which can be tracked in
michael@0 14 // the StatsTable. They are designed to be lightweight to create and
michael@0 15 // easy to use.
michael@0 16 //
michael@0 17 // Since StatsCounters can be created dynamically by name, there is
michael@0 18 // a hash table lookup to find the counter in the table. A StatsCounter
michael@0 19 // object can be created once and used across multiple threads safely.
michael@0 20 //
michael@0 21 // Example usage:
michael@0 22 // {
michael@0 23 // StatsCounter request_count("RequestCount");
michael@0 24 // request_count.Increment();
michael@0 25 // }
michael@0 26 //
michael@0 27 // Note that creating counters on the stack does work, however creating
michael@0 28 // the counter object requires a hash table lookup. For inner loops, it
michael@0 29 // may be better to create the counter either as a member of another object
michael@0 30 // (or otherwise outside of the loop) for maximum performance.
michael@0 31 //
michael@0 32 // Internally, a counter represents a value in a row of a StatsTable.
michael@0 33 // The row has a 32bit value for each process/thread in the table and also
michael@0 34 // a name (stored in the table metadata).
michael@0 35 //
michael@0 36 // NOTE: In order to make stats_counters usable in lots of different code,
michael@0 37 // avoid any dependencies inside this header file.
michael@0 38 //
michael@0 39
michael@0 40 //------------------------------------------------------------------------------
michael@0 41 // Define macros for ease of use. They also allow us to change definitions
michael@0 42 // as the implementation varies, or depending on compile options.
michael@0 43 //------------------------------------------------------------------------------
michael@0 44 // First provide generic macros, which exist in production as well as debug.
michael@0 45 #define STATS_COUNTER(name, delta) do { \
michael@0 46 static StatsCounter counter(name); \
michael@0 47 counter.Add(delta); \
michael@0 48 } while (0)
michael@0 49
michael@0 50 #define SIMPLE_STATS_COUNTER(name) STATS_COUNTER(name, 1)
michael@0 51
michael@0 52 #define RATE_COUNTER(name, duration) do { \
michael@0 53 static StatsRate hit_count(name); \
michael@0 54 hit_count.AddTime(duration); \
michael@0 55 } while (0)
michael@0 56
michael@0 57 // Define Debug vs non-debug flavors of macros.
michael@0 58 #ifndef NDEBUG
michael@0 59
michael@0 60 #define DSTATS_COUNTER(name, delta) STATS_COUNTER(name, delta)
michael@0 61 #define DSIMPLE_STATS_COUNTER(name) SIMPLE_STATS_COUNTER(name)
michael@0 62 #define DRATE_COUNTER(name, duration) RATE_COUNTER(name, duration)
michael@0 63
michael@0 64 #else // NDEBUG
michael@0 65
michael@0 66 #define DSTATS_COUNTER(name, delta) do {} while (0)
michael@0 67 #define DSIMPLE_STATS_COUNTER(name) do {} while (0)
michael@0 68 #define DRATE_COUNTER(name, duration) do {} while (0)
michael@0 69
michael@0 70 #endif // NDEBUG
michael@0 71
michael@0 72 //------------------------------------------------------------------------------
michael@0 73 // StatsCounter represents a counter in the StatsTable class.
michael@0 74 class StatsCounter {
michael@0 75 public:
michael@0 76 // Create a StatsCounter object.
michael@0 77 explicit StatsCounter(const std::string& name)
michael@0 78 : counter_id_(-1) {
michael@0 79 // We prepend the name with 'c:' to indicate that it is a counter.
michael@0 80 name_ = "c:";
michael@0 81 name_.append(name);
michael@0 82 };
michael@0 83
michael@0 84 virtual ~StatsCounter() {}
michael@0 85
michael@0 86 // Sets the counter to a specific value.
michael@0 87 void Set(int value) {
michael@0 88 int* loc = GetPtr();
michael@0 89 if (loc) *loc = value;
michael@0 90 }
michael@0 91
michael@0 92 // Increments the counter.
michael@0 93 void Increment() {
michael@0 94 Add(1);
michael@0 95 }
michael@0 96
michael@0 97 virtual void Add(int value) {
michael@0 98 int* loc = GetPtr();
michael@0 99 if (loc)
michael@0 100 (*loc) += value;
michael@0 101 }
michael@0 102
michael@0 103 // Decrements the counter.
michael@0 104 void Decrement() {
michael@0 105 Add(-1);
michael@0 106 }
michael@0 107
michael@0 108 void Subtract(int value) {
michael@0 109 Add(-value);
michael@0 110 }
michael@0 111
michael@0 112 // Is this counter enabled?
michael@0 113 // Returns false if table is full.
michael@0 114 bool Enabled() {
michael@0 115 return GetPtr() != NULL;
michael@0 116 }
michael@0 117
michael@0 118 int value() {
michael@0 119 int* loc = GetPtr();
michael@0 120 if (loc) return *loc;
michael@0 121 return 0;
michael@0 122 }
michael@0 123
michael@0 124 protected:
michael@0 125 StatsCounter()
michael@0 126 : counter_id_(-1) {
michael@0 127 }
michael@0 128
michael@0 129 // Returns the cached address of this counter location.
michael@0 130 int* GetPtr() {
michael@0 131 StatsTable* table = StatsTable::current();
michael@0 132 if (!table)
michael@0 133 return NULL;
michael@0 134
michael@0 135 // If counter_id_ is -1, then we haven't looked it up yet.
michael@0 136 if (counter_id_ == -1) {
michael@0 137 counter_id_ = table->FindCounter(name_);
michael@0 138 if (table->GetSlot() == 0) {
michael@0 139 if (!table->RegisterThread("")) {
michael@0 140 // There is no room for this thread. This thread
michael@0 141 // cannot use counters.
michael@0 142 counter_id_ = 0;
michael@0 143 return NULL;
michael@0 144 }
michael@0 145 }
michael@0 146 }
michael@0 147
michael@0 148 // If counter_id_ is > 0, then we have a valid counter.
michael@0 149 if (counter_id_ > 0)
michael@0 150 return table->GetLocation(counter_id_, table->GetSlot());
michael@0 151
michael@0 152 // counter_id_ was zero, which means the table is full.
michael@0 153 return NULL;
michael@0 154 }
michael@0 155
michael@0 156 std::string name_;
michael@0 157 // The counter id in the table. We initialize to -1 (an invalid value)
michael@0 158 // and then cache it once it has been looked up. The counter_id is
michael@0 159 // valid across all threads and processes.
michael@0 160 int32_t counter_id_;
michael@0 161 };
michael@0 162
michael@0 163
michael@0 164 // A StatsCounterTimer is a StatsCounter which keeps a timer during
michael@0 165 // the scope of the StatsCounterTimer. On destruction, it will record
michael@0 166 // its time measurement.
michael@0 167 class StatsCounterTimer : protected StatsCounter {
michael@0 168 public:
michael@0 169 // Constructs and starts the timer.
michael@0 170 explicit StatsCounterTimer(const std::string& name) {
michael@0 171 // we prepend the name with 't:' to indicate that it is a timer.
michael@0 172 name_ = "t:";
michael@0 173 name_.append(name);
michael@0 174 }
michael@0 175
michael@0 176 // Start the timer.
michael@0 177 void Start() {
michael@0 178 if (!Enabled())
michael@0 179 return;
michael@0 180 start_time_ = base::TimeTicks::Now();
michael@0 181 stop_time_ = base::TimeTicks();
michael@0 182 }
michael@0 183
michael@0 184 // Stop the timer and record the results.
michael@0 185 void Stop() {
michael@0 186 if (!Enabled() || !Running())
michael@0 187 return;
michael@0 188 stop_time_ = base::TimeTicks::Now();
michael@0 189 Record();
michael@0 190 }
michael@0 191
michael@0 192 // Returns true if the timer is running.
michael@0 193 bool Running() {
michael@0 194 return Enabled() && !start_time_.is_null() && stop_time_.is_null();
michael@0 195 }
michael@0 196
michael@0 197 // Accept a TimeDelta to increment.
michael@0 198 virtual void AddTime(base::TimeDelta time) {
michael@0 199 Add(static_cast<int>(time.InMilliseconds()));
michael@0 200 }
michael@0 201
michael@0 202 protected:
michael@0 203 // Compute the delta between start and stop, in milliseconds.
michael@0 204 void Record() {
michael@0 205 AddTime(stop_time_ - start_time_);
michael@0 206 }
michael@0 207
michael@0 208 base::TimeTicks start_time_;
michael@0 209 base::TimeTicks stop_time_;
michael@0 210 };
michael@0 211
michael@0 212 // A StatsRate is a timer that keeps a count of the number of intervals added so
michael@0 213 // that several statistics can be produced:
michael@0 214 // min, max, avg, count, total
michael@0 215 class StatsRate : public StatsCounterTimer {
michael@0 216 public:
michael@0 217 // Constructs and starts the timer.
michael@0 218 explicit StatsRate(const char* name)
michael@0 219 : StatsCounterTimer(name),
michael@0 220 counter_(name),
michael@0 221 largest_add_(std::string(" ").append(name).append("MAX").c_str()) {
michael@0 222 }
michael@0 223
michael@0 224 virtual void Add(int value) {
michael@0 225 counter_.Increment();
michael@0 226 StatsCounterTimer::Add(value);
michael@0 227 if (value > largest_add_.value())
michael@0 228 largest_add_.Set(value);
michael@0 229 }
michael@0 230
michael@0 231 private:
michael@0 232 StatsCounter counter_;
michael@0 233 StatsCounter largest_add_;
michael@0 234 };
michael@0 235
michael@0 236
michael@0 237 // Helper class for scoping a timer or rate.
michael@0 238 template<class T> class StatsScope {
michael@0 239 public:
michael@0 240 explicit StatsScope<T>(T& timer)
michael@0 241 : timer_(timer) {
michael@0 242 timer_.Start();
michael@0 243 }
michael@0 244
michael@0 245 ~StatsScope() {
michael@0 246 timer_.Stop();
michael@0 247 }
michael@0 248
michael@0 249 void Stop() {
michael@0 250 timer_.Stop();
michael@0 251 }
michael@0 252
michael@0 253 private:
michael@0 254 T& timer_;
michael@0 255 };
michael@0 256
michael@0 257 #endif // BASE_STATS_COUNTERS_H__

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