Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | <!DOCTYPE HTML> |
michael@0 | 2 | <html> |
michael@0 | 3 | <!-- |
michael@0 | 4 | https://bugzilla.mozilla.org/show_bug.cgi?id=507902 |
michael@0 | 5 | --> |
michael@0 | 6 | <head> |
michael@0 | 7 | <title>Test for Bug 507902</title> |
michael@0 | 8 | <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> |
michael@0 | 9 | <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> |
michael@0 | 10 | </head> |
michael@0 | 11 | <body> |
michael@0 | 12 | <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=507902">Mozilla Bug 507902</a> |
michael@0 | 13 | |
michael@0 | 14 | <iframe id="testFrameElem"></iframe> |
michael@0 | 15 | |
michael@0 | 16 | <pre id="test"> |
michael@0 | 17 | <script class="testbody" type="text/javascript"> |
michael@0 | 18 | |
michael@0 | 19 | // |
michael@0 | 20 | // Mochitest to test nsImageFrame icons |
michael@0 | 21 | // |
michael@0 | 22 | // The 'loading' icon should be displayed up until we have enough image |
michael@0 | 23 | // data to determine the frame size. |
michael@0 | 24 | // |
michael@0 | 25 | // The 'broken' icon should be displayed when the URL is invalid (either |
michael@0 | 26 | // a bad server or a file that fails to be sniffed to an appropriate |
michael@0 | 27 | // mimetype). |
michael@0 | 28 | // |
michael@0 | 29 | |
michael@0 | 30 | // Boilerplate |
michael@0 | 31 | gWindowUtils = SpecialPowers.getDOMWindowUtils(window); |
michael@0 | 32 | |
michael@0 | 33 | // URL + paths |
michael@0 | 34 | // |
michael@0 | 35 | // We have a separate copy of the icons in the test directory to |
michael@0 | 36 | // avoid any firefox caching mechanisms that might affect the |
michael@0 | 37 | // behavior of the load. |
michael@0 | 38 | var us = window.location.href; |
michael@0 | 39 | var baseURL = us.substring(0, us.lastIndexOf('/') + 1); |
michael@0 | 40 | var loadIconFilename = "file_LoadingImageReference.png"; |
michael@0 | 41 | var imageFilename = "file_Dolske.png"; |
michael@0 | 42 | var brokenIconFilename = "file_BrokenImageReference.png"; |
michael@0 | 43 | var serverFilename = "file_IconTestServer.sjs"; |
michael@0 | 44 | var serverContinueFlag = "?continue=true"; |
michael@0 | 45 | var bogusFilename = "oneuponatimewhendolskewasyoung.png"; |
michael@0 | 46 | |
michael@0 | 47 | // Our test image element, inside a div, inside an iframe |
michael@0 | 48 | var testFrameElem = document.getElementById("testFrameElem"); |
michael@0 | 49 | var innerDoc = testFrameElem.contentWindow.document; |
michael@0 | 50 | var divContainer = innerDoc.createElement("div"); |
michael@0 | 51 | divContainer.style.cssFloat = "left"; |
michael@0 | 52 | innerDoc.body.appendChild(divContainer); |
michael@0 | 53 | var testImageElem = new Image(); |
michael@0 | 54 | divContainer.appendChild(testImageElem); |
michael@0 | 55 | var pingImage = new Image(); |
michael@0 | 56 | |
michael@0 | 57 | // Set up the canvases |
michael@0 | 58 | var canvases = {}; |
michael@0 | 59 | var canvasNames = [ "brokenIconTest", "brokenIconReference", |
michael@0 | 60 | "loadingIconTest", "loadingIconReference", |
michael@0 | 61 | "loadedTest", "loadedReference" ]; |
michael@0 | 62 | var windowElem = document.documentElement; |
michael@0 | 63 | for (var i in canvasNames) { |
michael@0 | 64 | var can = document.createElement("canvas"); |
michael@0 | 65 | can.setAttribute("width", windowElem.getAttribute("width")); |
michael@0 | 66 | can.setAttribute("height", windowElem.getAttribute("height")); |
michael@0 | 67 | canvases[canvasNames[i]] = can; |
michael@0 | 68 | |
michael@0 | 69 | // When the image frame has no idea how to size itself, it sizes itself |
michael@0 | 70 | // to dimensions capable of displaying the alt feedback icons. However, if |
michael@0 | 71 | // the image has been loaded before, something (I don't know what) seems to |
michael@0 | 72 | // remember the size of the last successful image for that URL. So when we |
michael@0 | 73 | // create a new image frame for that URL, it uses that size until it hears |
michael@0 | 74 | // something different. This happens through a refresh (not sure if this is |
michael@0 | 75 | // desired behavior). This means that if you refresh the test, the "loading" |
michael@0 | 76 | // icon for the test image will appear with a border that stretches further |
michael@0 | 77 | // right and down, because that URL previously displayed an image with larger |
michael@0 | 78 | // dimensions. This causes the verify stage to fail. To allow for |
michael@0 | 79 | // successful test refreshes (only useful for people, not automated tests), |
michael@0 | 80 | // we add a clipping region so that we see the left and top borders, along |
michael@0 | 81 | // with the image, but not the bottom and right borders. |
michael@0 | 82 | |
michael@0 | 83 | if ((i > 1) && (i < 4)) { |
michael@0 | 84 | var ctx = can.getContext("2d"); |
michael@0 | 85 | ctx.beginPath(); |
michael@0 | 86 | ctx.rect(0,0, 30, 30); |
michael@0 | 87 | ctx.clip(); |
michael@0 | 88 | } |
michael@0 | 89 | |
michael@0 | 90 | } |
michael@0 | 91 | |
michael@0 | 92 | // Stage 1 - Load the reference image for the broken icon |
michael@0 | 93 | function loadBrokenIconReference() { |
michael@0 | 94 | |
michael@0 | 95 | // Debugging - Let's see if setting onload after src is a problem |
michael@0 | 96 | testImageElem.onload = function(event) { dump("test_bug507902.html DEBUG - uh oh, placeholder onload 1 called\n");}; |
michael@0 | 97 | |
michael@0 | 98 | // Debug - Figure out if we're getting an onerror instead of onload |
michael@0 | 99 | testImageElem.onerror = function(event) {dump("test_bug507902.html DEBUG - Got onerror for testImageElem!\n");}; |
michael@0 | 100 | |
michael@0 | 101 | testImageElem.src = baseURL + brokenIconFilename; |
michael@0 | 102 | stageTransition(); |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | // Stage 2 - Draw the reference image for the broken icon to a canvas |
michael@0 | 106 | function drawBrokenIconReference() { |
michael@0 | 107 | |
michael@0 | 108 | enableBorderAndPad(); |
michael@0 | 109 | drawWindowToCanvas("brokenIconReference"); |
michael@0 | 110 | disableBorderAndPad(); |
michael@0 | 111 | |
michael@0 | 112 | stageTransition(); |
michael@0 | 113 | } |
michael@0 | 114 | |
michael@0 | 115 | // Stage 3 - Load the reference image for the loading icon |
michael@0 | 116 | function loadLoadingIconReference() { |
michael@0 | 117 | |
michael@0 | 118 | // Debugging - Let's see if setting onload after src is a problem |
michael@0 | 119 | testImageElem.onload = function(event) { dump("test_bug507902.html DEBUG - uh oh, placeholder onload 3 called\n");}; |
michael@0 | 120 | |
michael@0 | 121 | testImageElem.src = baseURL + loadIconFilename; |
michael@0 | 122 | stageTransition(); |
michael@0 | 123 | } |
michael@0 | 124 | |
michael@0 | 125 | // Stage 4 - Draw the reference image for the loading icon to a canvas |
michael@0 | 126 | function drawLoadingIconReference() { |
michael@0 | 127 | |
michael@0 | 128 | enableBorderAndPad(); |
michael@0 | 129 | drawWindowToCanvas("loadingIconReference"); |
michael@0 | 130 | disableBorderAndPad(); |
michael@0 | 131 | |
michael@0 | 132 | stageTransition(); |
michael@0 | 133 | } |
michael@0 | 134 | |
michael@0 | 135 | // Stage 5 - Try to load a broken image |
michael@0 | 136 | function loadBrokenImage() { |
michael@0 | 137 | resetImage(); |
michael@0 | 138 | testImageElem.src = baseURL + bogusFilename; |
michael@0 | 139 | stageTransition(); |
michael@0 | 140 | } |
michael@0 | 141 | |
michael@0 | 142 | // Stage 6 - Draw the screen to a canvas. This should hopefully |
michael@0 | 143 | // be the broken icon. |
michael@0 | 144 | function drawBrokenIcon() { |
michael@0 | 145 | drawWindowToCanvas("brokenIconTest"); |
michael@0 | 146 | stageTransition(); |
michael@0 | 147 | } |
michael@0 | 148 | |
michael@0 | 149 | // Stage 7 - Load the reference image for the test image |
michael@0 | 150 | function loadImageReference() { |
michael@0 | 151 | resetImage(); |
michael@0 | 152 | |
michael@0 | 153 | // Debugging - Let's see if setting onload after src is a problem |
michael@0 | 154 | testImageElem.onload = function(event) { dump("test_bug507902.html DEBUG - uh oh, placeholder onload 7 called\n");}; |
michael@0 | 155 | |
michael@0 | 156 | testImageElem.src = baseURL + imageFilename; |
michael@0 | 157 | stageTransition(); |
michael@0 | 158 | } |
michael@0 | 159 | |
michael@0 | 160 | // Stage 8 - Draw the reference image for the test image to a canvas |
michael@0 | 161 | function drawImageReference() { |
michael@0 | 162 | drawWindowToCanvas("loadedReference"); |
michael@0 | 163 | stageTransition(); |
michael@0 | 164 | } |
michael@0 | 165 | |
michael@0 | 166 | // Stage 9 - Start a load of the test image from the delay-generating server |
michael@0 | 167 | function startServerLoad() { |
michael@0 | 168 | |
michael@0 | 169 | // Reset the image |
michael@0 | 170 | resetImage(); |
michael@0 | 171 | |
michael@0 | 172 | // Debugging info so we can figure out the hang |
michael@0 | 173 | dump("test_bug507902.html DEBUG - starting server load\n"); |
michael@0 | 174 | |
michael@0 | 175 | // Load the image |
michael@0 | 176 | testImageElem.src = baseURL + serverFilename; |
michael@0 | 177 | stageTransition(); |
michael@0 | 178 | } |
michael@0 | 179 | |
michael@0 | 180 | // Stage 10 - Draw the screen to a canvas. This should hopefully be the loading |
michael@0 | 181 | // icon. |
michael@0 | 182 | function drawLoadingIcon() { |
michael@0 | 183 | |
michael@0 | 184 | // Debugging info so we can figure out the hang |
michael@0 | 185 | dump("test_bug507902.html DEBUG - drawing loading icon\n"); |
michael@0 | 186 | |
michael@0 | 187 | drawWindowToCanvas("loadingIconTest"); |
michael@0 | 188 | stageTransition(); |
michael@0 | 189 | } |
michael@0 | 190 | |
michael@0 | 191 | // Stage 11 - Tell the server to continue. |
michael@0 | 192 | function signalServerContinue() { |
michael@0 | 193 | |
michael@0 | 194 | // Debugging info so we can figure out the hang |
michael@0 | 195 | dump("test_bug507902.html DEBUG - signaling server to continue\n"); |
michael@0 | 196 | |
michael@0 | 197 | pingImage.src = baseURL + serverFilename + serverContinueFlag; |
michael@0 | 198 | stageTransition(); |
michael@0 | 199 | } |
michael@0 | 200 | |
michael@0 | 201 | // Stage 12 - Draw the screen to a canvas. This should hopefully be the loaded |
michael@0 | 202 | // test image. |
michael@0 | 203 | function drawLoadedImage() { |
michael@0 | 204 | drawWindowToCanvas("loadedTest"); |
michael@0 | 205 | stageTransition(); |
michael@0 | 206 | } |
michael@0 | 207 | |
michael@0 | 208 | |
michael@0 | 209 | // Stage 13 - Verify That the appropriate canvases match |
michael@0 | 210 | function verifyCanvases() { |
michael@0 | 211 | |
michael@0 | 212 | // Verify the broken icon |
michael@0 | 213 | ok(canvasesAreEqual("brokenIconTest", "brokenIconReference"), |
michael@0 | 214 | "Window drawn on broken load should match broken icon reference"); |
michael@0 | 215 | |
michael@0 | 216 | // Verify the loading icon |
michael@0 | 217 | ok(canvasesAreEqual("loadingIconTest", "loadingIconReference"), |
michael@0 | 218 | "Window drawn mid-load should match loading icon reference"); |
michael@0 | 219 | |
michael@0 | 220 | // Verify the loaded image |
michael@0 | 221 | ok(canvasesAreEqual("loadedTest", "loadedReference"), |
michael@0 | 222 | "Window drawn post-load should match reference image"); |
michael@0 | 223 | |
michael@0 | 224 | stageTransition(); |
michael@0 | 225 | } |
michael@0 | 226 | |
michael@0 | 227 | // We have a bunch of different things that need to happen in order |
michael@0 | 228 | // with different transitions. We make a "stage table" here where |
michael@0 | 229 | // each entry contains the stage function ('fn') and a transition |
michael@0 | 230 | // ('trans'), which can be one of the following: |
michael@0 | 231 | // "instant" - Just calls the next stage directly |
michael@0 | 232 | // "onload" - Sets the next stage as an onload event for the image element |
michael@0 | 233 | // "onerror" - Sets the next stage as an onerror event for the image element |
michael@0 | 234 | // integer - Sets the next stage to be called after the given timeout duration |
michael@0 | 235 | // "finish" - Finish the test |
michael@0 | 236 | var testStages = [ |
michael@0 | 237 | { "fn" : loadBrokenIconReference, "trans" : "onload"}, |
michael@0 | 238 | { "fn" : drawBrokenIconReference, "trans" : "instant"}, |
michael@0 | 239 | { "fn" : loadLoadingIconReference, "trans" : "onload" }, |
michael@0 | 240 | { "fn" : drawLoadingIconReference, "trans" : "instant" }, |
michael@0 | 241 | { "fn" : loadBrokenImage, "trans" : "onerror" }, |
michael@0 | 242 | { "fn" : drawBrokenIcon, "trans" : "instant" }, |
michael@0 | 243 | { "fn" : loadImageReference, "trans" : "onload" }, |
michael@0 | 244 | { "fn" : drawImageReference, "trans" : "instant" }, |
michael@0 | 245 | // XXXbholley - We use a timeout here because resetting the |
michael@0 | 246 | // image doesn't seem to be quite synchronous. If we make |
michael@0 | 247 | // this transition "instant", then the drawImage call draws |
michael@0 | 248 | // an empty (0,0,0,0) rect to the canvas and we're left with |
michael@0 | 249 | // whatever was there before. I don't know of any good event |
michael@0 | 250 | // mechanism to figure out when the image frame is bootstrapped |
michael@0 | 251 | // enough to display the loading image, so I did trial-and-error |
michael@0 | 252 | // with timeouts. 50ms seems to be enough time for things to work |
michael@0 | 253 | // reliably, so *= 6 for good measure. |
michael@0 | 254 | { "fn" : startServerLoad, "trans" : 300 }, |
michael@0 | 255 | { "fn" : drawLoadingIcon, "trans" : "instant" }, |
michael@0 | 256 | { "fn" : signalServerContinue, "trans" : "onload" }, |
michael@0 | 257 | { "fn" : drawLoadedImage, "trans" : "instant" }, |
michael@0 | 258 | { "fn" : verifyCanvases, "trans" : "finish" } ]; |
michael@0 | 259 | var currentStage = 0; |
michael@0 | 260 | |
michael@0 | 261 | // Transition function called at the end of each stage |
michael@0 | 262 | function stageTransition() { |
michael@0 | 263 | |
michael@0 | 264 | // Debugging info so we can figure out the hang |
michael@0 | 265 | dump("test_bug507902.html DEBUG - Current Stage: " + currentStage + "\n"); |
michael@0 | 266 | |
michael@0 | 267 | // What's our transition? |
michael@0 | 268 | var trans = testStages[currentStage++].trans; |
michael@0 | 269 | |
michael@0 | 270 | // If the transition is finish, stop now before we access out of bounds |
michael@0 | 271 | if (trans == "finish") { |
michael@0 | 272 | makeCanvasesVisible(); // Useful for debugging |
michael@0 | 273 | SimpleTest.finish(); |
michael@0 | 274 | return; |
michael@0 | 275 | } |
michael@0 | 276 | |
michael@0 | 277 | // Otherwise, get the next function |
michael@0 | 278 | var nextfn = testStages[currentStage].fn; |
michael@0 | 279 | |
michael@0 | 280 | // Switch based on transition |
michael@0 | 281 | switch (trans) { |
michael@0 | 282 | |
michael@0 | 283 | // Continue right away |
michael@0 | 284 | case "instant": |
michael@0 | 285 | nextfn(); |
michael@0 | 286 | break; |
michael@0 | 287 | |
michael@0 | 288 | // Continue after we get an onload event on the test image |
michael@0 | 289 | case "onload": |
michael@0 | 290 | testImageElem.onload = function(event) {testImageElem.onload = undefined; nextfn();}; |
michael@0 | 291 | break; |
michael@0 | 292 | |
michael@0 | 293 | // Continue after we get an onerror event on the test image |
michael@0 | 294 | case "onerror": |
michael@0 | 295 | testImageElem.onerror = function(event) {testImageElem.onerror = undefined; nextfn();}; |
michael@0 | 296 | break; |
michael@0 | 297 | |
michael@0 | 298 | // Timeout |
michael@0 | 299 | default: |
michael@0 | 300 | setTimeout(nextfn, trans); |
michael@0 | 301 | break |
michael@0 | 302 | } |
michael@0 | 303 | } |
michael@0 | 304 | |
michael@0 | 305 | // Lots if asynchronous behavior here |
michael@0 | 306 | SimpleTest.waitForExplicitFinish(); |
michael@0 | 307 | |
michael@0 | 308 | // Catch somebody's eye |
michael@0 | 309 | dump("This test is failing intermittently, see bug 510001 - If you see orange here, please paste the following debugging output on the bug!\n"); |
michael@0 | 310 | |
michael@0 | 311 | // Kick off the test by invoking the first stage. The stages call each other |
michael@0 | 312 | testStages[0].fn(); |
michael@0 | 313 | |
michael@0 | 314 | |
michael@0 | 315 | // We need to get rid of the old image element and make a new one. If we |
michael@0 | 316 | // don't, the "current/pending" machinery will display the old image until |
michael@0 | 317 | // the new one is loaded, so we won't see the loading icon. |
michael@0 | 318 | function resetImage() { |
michael@0 | 319 | divContainer.removeChild(testImageElem); |
michael@0 | 320 | testImageElem = null; |
michael@0 | 321 | testImageElem = new Image(); |
michael@0 | 322 | divContainer.appendChild(testImageElem); |
michael@0 | 323 | } |
michael@0 | 324 | |
michael@0 | 325 | // |
michael@0 | 326 | // Makes the canvases visible. Called before the tests finish. This is useful for |
michael@0 | 327 | // debugging. |
michael@0 | 328 | // |
michael@0 | 329 | function makeCanvasesVisible() { |
michael@0 | 330 | for (var i = 0; i < canvasNames.length - 1; i += 2) { |
michael@0 | 331 | var title = document.createElement("h3"); |
michael@0 | 332 | title.innerHTML = canvasNames[i] + ", " + canvasNames[i+1] + ":"; |
michael@0 | 333 | document.body.appendChild(title); |
michael@0 | 334 | var myDiv = document.createElement("div"); |
michael@0 | 335 | myDiv.appendChild(canvases[canvasNames[i]]); |
michael@0 | 336 | myDiv.appendChild(canvases[canvasNames[i+1]]); |
michael@0 | 337 | document.body.appendChild(myDiv); |
michael@0 | 338 | } |
michael@0 | 339 | } |
michael@0 | 340 | |
michael@0 | 341 | // |
michael@0 | 342 | // Enables and disables bordering/padding to mimic the look of alt feedback icons |
michael@0 | 343 | // |
michael@0 | 344 | function enableBorderAndPad() { |
michael@0 | 345 | divContainer.style.border = "1px"; |
michael@0 | 346 | divContainer.style.borderStyle = "inset"; |
michael@0 | 347 | testImageElem.style.padding = "3px"; |
michael@0 | 348 | } |
michael@0 | 349 | |
michael@0 | 350 | function disableBorderAndPad() { |
michael@0 | 351 | testImageElem.style.padding = 0; |
michael@0 | 352 | divContainer.style.border = "0px"; |
michael@0 | 353 | divContainer.style.borderStyle = ""; |
michael@0 | 354 | } |
michael@0 | 355 | |
michael@0 | 356 | // |
michael@0 | 357 | // Helper canvas methods. This is mostly copped directly from the reftest framework |
michael@0 | 358 | // |
michael@0 | 359 | |
michael@0 | 360 | function drawWindowToCanvas(canvasName) { |
michael@0 | 361 | var win = testFrameElem.contentWindow; |
michael@0 | 362 | var ctx = canvases[canvasName].getContext("2d"); |
michael@0 | 363 | // drawWindow always draws one canvas pixel for each CSS pixel in the source |
michael@0 | 364 | // window, so scale the drawing to show the zoom (making each canvas pixel be one |
michael@0 | 365 | // device pixel instead) |
michael@0 | 366 | ctx.drawWindow(win, win.scrollX, win.scrollY, |
michael@0 | 367 | Math.ceil(canvases[canvasName].width), |
michael@0 | 368 | Math.ceil(canvases[canvasName].height), |
michael@0 | 369 | "rgb(255,255,255)"); |
michael@0 | 370 | } |
michael@0 | 371 | |
michael@0 | 372 | function canvasesAreEqual(canvas1Name, canvas2Name) { |
michael@0 | 373 | var c1 = canvases[canvas1Name]; |
michael@0 | 374 | var c2 = canvases[canvas2Name]; |
michael@0 | 375 | var differences = gWindowUtils.compareCanvases(c1, c2, {}); |
michael@0 | 376 | return (differences == 0); |
michael@0 | 377 | } |
michael@0 | 378 | |
michael@0 | 379 | </script> |
michael@0 | 380 | </pre> |
michael@0 | 381 | </body> |
michael@0 | 382 | </html> |