content/canvas/test/webgl-conformance/conformance/attribs/gl-enable-vertex-attrib.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL Enable Vertex Attrib Test</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 </head>
michael@0 15 <body>
michael@0 16 <canvas id="example" width="50" height="50">
michael@0 17 </canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute vec4 vPosition;
michael@0 22 void main()
michael@0 23 {
michael@0 24 gl_Position = vPosition;
michael@0 25 }
michael@0 26 </script>
michael@0 27
michael@0 28 <script id="fshader" type="x-shader/x-fragment">
michael@0 29 void main()
michael@0 30 {
michael@0 31 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
michael@0 32 }
michael@0 33 </script>
michael@0 34
michael@0 35 <script>
michael@0 36 description("tests that turning on attribs that have no buffer bound fails to draw");
michael@0 37 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
michael@0 38
michael@0 39 var vertexObject = gl.createBuffer();
michael@0 40 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 41 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
michael@0 42 gl.enableVertexAttribArray(0);
michael@0 43 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
michael@0 44
michael@0 45 gl.enableVertexAttribArray(3);
michael@0 46 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 47
michael@0 48 gl.drawArrays(gl.TRIANGLES, 0, 3);
michael@0 49 glErrorShouldBe(gl, gl.INVALID_OPERATION);
michael@0 50
michael@0 51 successfullyParsed = true;
michael@0 52 </script>
michael@0 53 <script>finishTest();</script>
michael@0 54
michael@0 55 </body>
michael@0 56 </html>
michael@0 57

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