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1 <!-- |
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2 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL Enable Vertex Attrib Test</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"> </script> |
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14 </head> |
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15 <body> |
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16 <canvas id="example" width="50" height="50"> |
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17 </canvas> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <script id="vshader" type="x-shader/x-vertex"> |
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21 attribute vec4 vPosition; |
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22 void main() |
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23 { |
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24 gl_Position = vPosition; |
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25 } |
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26 </script> |
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27 |
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28 <script id="fshader" type="x-shader/x-fragment"> |
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29 void main() |
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30 { |
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31 gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
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32 } |
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33 </script> |
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34 |
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35 <script> |
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36 description("tests that turning on attribs that have no buffer bound fails to draw"); |
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37 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
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38 |
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39 var vertexObject = gl.createBuffer(); |
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40 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
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41 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
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42 gl.enableVertexAttribArray(0); |
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43 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
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44 |
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45 gl.enableVertexAttribArray(3); |
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46 glErrorShouldBe(gl, gl.NO_ERROR); |
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47 |
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48 gl.drawArrays(gl.TRIANGLES, 0, 3); |
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49 glErrorShouldBe(gl, gl.INVALID_OPERATION); |
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50 |
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51 successfullyParsed = true; |
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52 </script> |
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53 <script>finishTest();</script> |
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54 |
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55 </body> |
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56 </html> |
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57 |