content/canvas/test/webgl-conformance/conformance/glsl/misc/attrib-location-length-limits.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <head>
michael@0 4 <meta charset="utf-8">
michael@0 5 <title>WebGL attrib location length tests</title>
michael@0 6 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
michael@0 7 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
michael@0 8 <script src="../../../resources/js-test-pre.js"></script>
michael@0 9 <script src="../../resources/webgl-test.js"> </script>
michael@0 10 <script src="../../resources/webgl-test-utils.js"> </script>
michael@0 11 </head>
michael@0 12 <body>
michael@0 13 <canvas id="example" width="50" height="50">
michael@0 14 There is supposed to be an example drawing here, but it's not important.
michael@0 15 </canvas>
michael@0 16 <div id="description">Verify limits on the lengths of attribute locations per WebGL spec, "Maximum Uniform and Attribute Location Lengths".</div>
michael@0 17 <div id="console"></div>
michael@0 18 <script id="goodVertexShader" type="x-shader/x-vertex">
michael@0 19 // A vertex shader where the needed attrib location is exactly 256 characters.
michael@0 20 attribute vec4 vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
michael@0 21
michael@0 22 void main()
michael@0 23 {
michael@0 24 gl_Position = vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
michael@0 25 }
michael@0 26 </script>
michael@0 27 <script id="badVertexShader" type="x-shader/x-vertex">
michael@0 28 // A vertex shader where the needed attrib location is 257 characters.
michael@0 29 attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
michael@0 30
michael@0 31 void main()
michael@0 32 {
michael@0 33 gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
michael@0 34 }
michael@0 35 </script>
michael@0 36 <script id="fragmentShader" type="x-shader/x-fragment">
michael@0 37 precision mediump float;
michael@0 38
michael@0 39 void main() {
michael@0 40 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
michael@0 41 }
michael@0 42 </script>
michael@0 43 <script>
michael@0 44 if (window.initNonKhronosFramework) {
michael@0 45 window.initNonKhronosFramework(false);
michael@0 46 }
michael@0 47 description("test attrib location length limit");
michael@0 48
michael@0 49 var wtu = WebGLTestUtils;
michael@0 50 var gl = wtu.create3DContext("example");
michael@0 51
michael@0 52 debug("Test attrib location underneath the length limit");
michael@0 53 var program = wtu.loadProgramFromScript(gl, "goodVertexShader", "fragmentShader");
michael@0 54 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
michael@0 55 var attribLoc = gl.getAttribLocation(program, "vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456");
michael@0 56 if (attribLoc == -1) {
michael@0 57 testFailed("attrib location was -1, should not be");
michael@0 58 } else {
michael@0 59 testPassed("attrib location should not be -1");
michael@0 60 }
michael@0 61 wtu.glErrorShouldBe(gl, gl.NONE);
michael@0 62
michael@0 63 debug("Test attrib location over the length limit");
michael@0 64 debug("Shader compilation or link should fail");
michael@0 65 shouldBe('wtu.loadProgramFromScriptExpectError(gl, "badVertexShader", "fragmentShader")', 'null');
michael@0 66 wtu.glErrorShouldBe(gl, gl.NONE);
michael@0 67
michael@0 68 debug("Attempt to bind too-long attrib location should produce error");
michael@0 69 program = gl.createProgram();
michael@0 70 gl.bindAttribLocation(program, 0, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567");
michael@0 71 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
michael@0 72
michael@0 73 debug("Attempt to fetch too-long attrib location should produce error");
michael@0 74 program = wtu.loadStandardProgram(gl);
michael@0 75 shouldBe('gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567")', '-1');
michael@0 76 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
michael@0 77
michael@0 78 successfullyParsed = true;
michael@0 79 </script>
michael@0 80 <script>finishTest();</script>
michael@0 81 </body>
michael@0 82 </html>

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