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1 <!DOCTYPE html> |
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2 <html> |
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3 <head> |
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4 <meta charset="utf-8"> |
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5 <title>WebGL attrib location length tests</title> |
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6 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
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7 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
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8 <script src="../../../resources/js-test-pre.js"></script> |
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9 <script src="../../resources/webgl-test.js"> </script> |
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10 <script src="../../resources/webgl-test-utils.js"> </script> |
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11 </head> |
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12 <body> |
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13 <canvas id="example" width="50" height="50"> |
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14 There is supposed to be an example drawing here, but it's not important. |
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15 </canvas> |
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16 <div id="description">Verify limits on the lengths of attribute locations per WebGL spec, "Maximum Uniform and Attribute Location Lengths".</div> |
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17 <div id="console"></div> |
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18 <script id="goodVertexShader" type="x-shader/x-vertex"> |
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19 // A vertex shader where the needed attrib location is exactly 256 characters. |
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20 attribute vec4 vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456; |
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21 |
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22 void main() |
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23 { |
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24 gl_Position = vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456; |
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25 } |
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26 </script> |
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27 <script id="badVertexShader" type="x-shader/x-vertex"> |
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28 // A vertex shader where the needed attrib location is 257 characters. |
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29 attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567; |
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30 |
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31 void main() |
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32 { |
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33 gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567; |
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34 } |
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35 </script> |
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36 <script id="fragmentShader" type="x-shader/x-fragment"> |
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37 precision mediump float; |
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38 |
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39 void main() { |
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40 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
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41 } |
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42 </script> |
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43 <script> |
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44 if (window.initNonKhronosFramework) { |
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45 window.initNonKhronosFramework(false); |
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46 } |
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47 description("test attrib location length limit"); |
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48 |
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49 var wtu = WebGLTestUtils; |
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50 var gl = wtu.create3DContext("example"); |
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51 |
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52 debug("Test attrib location underneath the length limit"); |
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53 var program = wtu.loadProgramFromScript(gl, "goodVertexShader", "fragmentShader"); |
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54 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); |
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55 var attribLoc = gl.getAttribLocation(program, "vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456"); |
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56 if (attribLoc == -1) { |
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57 testFailed("attrib location was -1, should not be"); |
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58 } else { |
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59 testPassed("attrib location should not be -1"); |
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60 } |
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61 wtu.glErrorShouldBe(gl, gl.NONE); |
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62 |
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63 debug("Test attrib location over the length limit"); |
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64 debug("Shader compilation or link should fail"); |
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65 shouldBe('wtu.loadProgramFromScriptExpectError(gl, "badVertexShader", "fragmentShader")', 'null'); |
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66 wtu.glErrorShouldBe(gl, gl.NONE); |
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67 |
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68 debug("Attempt to bind too-long attrib location should produce error"); |
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69 program = gl.createProgram(); |
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70 gl.bindAttribLocation(program, 0, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567"); |
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71 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); |
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72 |
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73 debug("Attempt to fetch too-long attrib location should produce error"); |
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74 program = wtu.loadStandardProgram(gl); |
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75 shouldBe('gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567")', '-1'); |
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76 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); |
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77 |
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78 successfullyParsed = true; |
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79 </script> |
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80 <script>finishTest();</script> |
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81 </body> |
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82 </html> |