content/canvas/test/webgl-conformance/conformance/resources/samplerUniformShader.frag

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 precision mediump float;
michael@0 2 uniform sampler2D s2D;
michael@0 3 uniform samplerCube sCube;
michael@0 4 void main()
michael@0 5 {
michael@0 6 gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
michael@0 7 textureCube(sCube, vec3(0.5, 0.5, 0.5));
michael@0 8 }

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