content/canvas/test/webgl-conformance/conformance/resources/samplerUniformShader.frag

branch
TOR_BUG_3246
changeset 6
8bccb770b82d
equal deleted inserted replaced
-1:000000000000 0:6a740b745627
1 precision mediump float;
2 uniform sampler2D s2D;
3 uniform samplerCube sCube;
4 void main()
5 {
6 gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
7 textureCube(sCube, vec3(0.5, 0.5, 0.5));
8 }

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