content/canvas/test/webgl-conformance/conformance/textures/gl-pixelstorei.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL pixelStorei Test</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="50" height="50"></canvas>
michael@0 18 <canvas id="2d00" width="50" height="50"></canvas>
michael@0 19 <canvas id="2d01" width="50" height="50"></canvas>
michael@0 20 <canvas id="2d02" width="50" height="50"></canvas>
michael@0 21 <canvas id="2d03" width="50" height="50"></canvas>
michael@0 22 <div id="description"></div>
michael@0 23 <div id="console"></div>
michael@0 24 <script id="vshader" type="x-shader/x-vertex">
michael@0 25 attribute vec4 vPosition;
michael@0 26 void main() {
michael@0 27 gl_Position = vPosition;
michael@0 28 }
michael@0 29 </script>
michael@0 30
michael@0 31 <script id="fshader" type="x-shader/x-fragment">
michael@0 32 void main() {
michael@0 33 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
michael@0 34 }
michael@0 35 </script>
michael@0 36
michael@0 37 <script>
michael@0 38 function fail(x,y, name, buf, shouldBe) {
michael@0 39 var i = (y*50+x) * 4;
michael@0 40 var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
michael@0 41 testFailed(reason);
michael@0 42 }
michael@0 43
michael@0 44 function pass(name) {
michael@0 45 testPassed("drawing is correct in " + name);
michael@0 46 }
michael@0 47
michael@0 48 function init() {
michael@0 49 description("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa");
michael@0 50
michael@0 51 debug("There should be 5 red triangles on 5 black squares above");
michael@0 52 debug("");
michael@0 53
michael@0 54 var canvas3d = document.getElementById("example");
michael@0 55 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
michael@0 56
michael@0 57 var vertexObject = gl.createBuffer();
michael@0 58 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 59 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
michael@0 60 gl.enableVertexAttribArray(0);
michael@0 61 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
michael@0 62
michael@0 63 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
michael@0 64 gl.drawArrays(gl.TRIANGLES, 0, 3);
michael@0 65
michael@0 66
michael@0 67 function checkData(buf, name) {
michael@0 68 // Test several locations
michael@0 69 // First line should be all black
michael@0 70 for (var i = 0; i < 50; ++i) {
michael@0 71 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
michael@0 72 fail(i, 0, name, buf, "(0,0,0,255)");
michael@0 73 return;
michael@0 74 }
michael@0 75 }
michael@0 76
michael@0 77 // Line 25 should be red for at least 6 red pixels starting 22 pixels in
michael@0 78 var offset = (25*50+22) * 4;
michael@0 79 for (var i = 0; i < 6; ++i) {
michael@0 80 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
michael@0 81 fail(22 + i, 25, name, buf, "(255,0,0,255)");
michael@0 82 return;
michael@0 83 }
michael@0 84 }
michael@0 85
michael@0 86 // Last line should be all black
michael@0 87 offset = (49*50) * 4;
michael@0 88 for (var i = 0; i < 50; ++i) {
michael@0 89 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
michael@0 90 fail(i, 49, name, buf, "(0,0,0,255)");
michael@0 91 return;
michael@0 92 }
michael@0 93 }
michael@0 94
michael@0 95 pass(name);
michael@0 96 }
michael@0 97
michael@0 98 function checkColors() {
michael@0 99 var buf = new Uint8Array(50 * 50 * 4);
michael@0 100 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
michael@0 101 checkData(buf, "3d context");
michael@0 102 var imgData = ctx2d.getImageData(0, 0, 50, 50);
michael@0 103 checkData(imgData.data, "2d context");
michael@0 104 }
michael@0 105
michael@0 106 var table = [1, 2, 4, 8];
michael@0 107 for (var ii = 0; ii < table.length; ++ii) {
michael@0 108 gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
michael@0 109 ctx2d = document.getElementById("2d0" + ii).getContext("2d");
michael@0 110 ctx2d.globalCompositeOperation = 'copy';
michael@0 111 ctx2d.drawImage(canvas3d, 0, 0);
michael@0 112 checkColors();
michael@0 113 assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
michael@0 114 "PACK_ALIGNMENT is " + table[ii]);
michael@0 115 }
michael@0 116 }
michael@0 117
michael@0 118 init();
michael@0 119 successfullyParsed = true;
michael@0 120 </script>
michael@0 121 <script>finishTest();</script>
michael@0 122
michael@0 123 </body>
michael@0 124 </html>

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