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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL pixelStorei Test</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"> </script> |
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14 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
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15 </head> |
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16 <body> |
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17 <canvas id="example" width="50" height="50"></canvas> |
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18 <canvas id="2d00" width="50" height="50"></canvas> |
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19 <canvas id="2d01" width="50" height="50"></canvas> |
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20 <canvas id="2d02" width="50" height="50"></canvas> |
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21 <canvas id="2d03" width="50" height="50"></canvas> |
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22 <div id="description"></div> |
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23 <div id="console"></div> |
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24 <script id="vshader" type="x-shader/x-vertex"> |
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25 attribute vec4 vPosition; |
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26 void main() { |
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27 gl_Position = vPosition; |
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28 } |
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29 </script> |
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30 |
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31 <script id="fshader" type="x-shader/x-fragment"> |
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32 void main() { |
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33 gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
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34 } |
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35 </script> |
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36 |
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37 <script> |
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38 function fail(x,y, name, buf, shouldBe) { |
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39 var i = (y*50+x) * 4; |
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40 var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
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41 testFailed(reason); |
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42 } |
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43 |
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44 function pass(name) { |
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45 testPassed("drawing is correct in " + name); |
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46 } |
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47 |
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48 function init() { |
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49 description("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa"); |
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50 |
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51 debug("There should be 5 red triangles on 5 black squares above"); |
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52 debug(""); |
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53 |
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54 var canvas3d = document.getElementById("example"); |
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55 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
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56 |
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57 var vertexObject = gl.createBuffer(); |
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58 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
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59 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
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60 gl.enableVertexAttribArray(0); |
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61 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
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62 |
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63 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
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64 gl.drawArrays(gl.TRIANGLES, 0, 3); |
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65 |
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66 |
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67 function checkData(buf, name) { |
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68 // Test several locations |
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69 // First line should be all black |
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70 for (var i = 0; i < 50; ++i) { |
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71 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) { |
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72 fail(i, 0, name, buf, "(0,0,0,255)"); |
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73 return; |
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74 } |
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75 } |
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76 |
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77 // Line 25 should be red for at least 6 red pixels starting 22 pixels in |
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78 var offset = (25*50+22) * 4; |
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79 for (var i = 0; i < 6; ++i) { |
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80 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
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81 fail(22 + i, 25, name, buf, "(255,0,0,255)"); |
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82 return; |
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83 } |
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84 } |
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85 |
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86 // Last line should be all black |
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87 offset = (49*50) * 4; |
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88 for (var i = 0; i < 50; ++i) { |
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89 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
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90 fail(i, 49, name, buf, "(0,0,0,255)"); |
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91 return; |
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92 } |
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93 } |
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94 |
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95 pass(name); |
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96 } |
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97 |
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98 function checkColors() { |
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99 var buf = new Uint8Array(50 * 50 * 4); |
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100 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
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101 checkData(buf, "3d context"); |
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102 var imgData = ctx2d.getImageData(0, 0, 50, 50); |
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103 checkData(imgData.data, "2d context"); |
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104 } |
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105 |
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106 var table = [1, 2, 4, 8]; |
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107 for (var ii = 0; ii < table.length; ++ii) { |
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108 gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]); |
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109 ctx2d = document.getElementById("2d0" + ii).getContext("2d"); |
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110 ctx2d.globalCompositeOperation = 'copy'; |
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111 ctx2d.drawImage(canvas3d, 0, 0); |
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112 checkColors(); |
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113 assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii], |
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114 "PACK_ALIGNMENT is " + table[ii]); |
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115 } |
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116 } |
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117 |
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118 init(); |
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119 successfullyParsed = true; |
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120 </script> |
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121 <script>finishTest();</script> |
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122 |
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123 </body> |
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124 </html> |