content/canvas/test/webgl-conformance/conformance/resources/intArrayUniformShader.vert

Fri, 16 Jan 2015 18:13:44 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 18:13:44 +0100
branch
TOR_BUG_9701
changeset 14
925c144e1f1f
permissions
-rw-r--r--

Integrate suggestion from review to improve consistency with existing code.

michael@0 1 uniform int ival;
michael@0 2 uniform int ival2[2];
michael@0 3
michael@0 4 void main()
michael@0 5 {
michael@0 6 int sum = ival + ival2[0] + ival2[1];
michael@0 7 gl_Position = vec4(sum, 0.0, 0.0, 1.0);
michael@0 8 }

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