Fri, 16 Jan 2015 18:13:44 +0100
Integrate suggestion from review to improve consistency with existing code.
michael@0 | 1 | <html class="reftest-wait"> |
michael@0 | 2 | <head> |
michael@0 | 3 | <script type="text/javascript"> |
michael@0 | 4 | function go() { |
michael@0 | 5 | var canvas = document.getElementById("canvas"); |
michael@0 | 6 | var ctx = canvas.getContext("2d"); |
michael@0 | 7 | |
michael@0 | 8 | // Draw some orange |
michael@0 | 9 | ctx.fillStyle = "orange"; |
michael@0 | 10 | ctx.fillRect(0, 0, 100, 100); |
michael@0 | 11 | |
michael@0 | 12 | // Instantiate an image. Once it has loaded, draw it & take snapshot. |
michael@0 | 13 | var image = new Image(); |
michael@0 | 14 | image.onload = function() { |
michael@0 | 15 | // Note that our canvas is 100x100, so our scaled 200x200 image will |
michael@0 | 16 | // get cropped to 100x100. |
michael@0 | 17 | ctx.scale(2, 2); // Scale our image-drawing by 2 |
michael@0 | 18 | ctx.drawImage(image, 0, 0); |
michael@0 | 19 | document.documentElement.removeAttribute("class"); |
michael@0 | 20 | } |
michael@0 | 21 | image.src ="lime100x100.svg"; |
michael@0 | 22 | } |
michael@0 | 23 | </script> |
michael@0 | 24 | </head> |
michael@0 | 25 | <body onload="go()"> |
michael@0 | 26 | <canvas id="canvas" width="100" height="100"></canvas> |
michael@0 | 27 | </body> |
michael@0 | 28 | </html> |