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1 <html class="reftest-wait"> |
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2 <head> |
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3 <script type="text/javascript"> |
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4 function go() { |
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5 var canvas = document.getElementById("canvas"); |
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6 var ctx = canvas.getContext("2d"); |
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7 |
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8 // Draw some orange |
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9 ctx.fillStyle = "orange"; |
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10 ctx.fillRect(0, 0, 100, 100); |
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11 |
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12 // Instantiate an image. Once it has loaded, draw it & take snapshot. |
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13 var image = new Image(); |
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14 image.onload = function() { |
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15 // Note that our canvas is 100x100, so our scaled 200x200 image will |
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16 // get cropped to 100x100. |
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17 ctx.scale(2, 2); // Scale our image-drawing by 2 |
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18 ctx.drawImage(image, 0, 0); |
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19 document.documentElement.removeAttribute("class"); |
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20 } |
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21 image.src ="lime100x100.svg"; |
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22 } |
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23 </script> |
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24 </head> |
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25 <body onload="go()"> |
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26 <canvas id="canvas" width="100" height="100"></canvas> |
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27 </body> |
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28 </html> |