dom/tests/mochitest/gamepad/test_gamepad_connect_events.html

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 <!-- Any copyright is dedicated to the Public Domain.
michael@0 2 - http://creativecommons.org/publicdomain/zero/1.0/ -->
michael@0 3 <!-- bug 893785 - Test that sending a gamepadconnected event to a new window
michael@0 4 doesn't result in a gamepadconnected event being sent to existing
michael@0 5 windows that have already received it. -->
michael@0 6 <!DOCTYPE HTML>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <title>Test hidden frames</title>
michael@0 10 <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
michael@0 11 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
michael@0 12 </head>
michael@0 13 <body>
michael@0 14 <script type="text/javascript" src="mock_gamepad.js"></script>
michael@0 15 <script class="testbody" type="text/javascript">
michael@0 16 SimpleTest.waitForExplicitFinish();
michael@0 17 var index = GamepadService.addGamepad("test gamepad", // id
michael@0 18 SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
michael@0 19 4, // buttons
michael@0 20 2);// axes
michael@0 21
michael@0 22 function pressButton() {
michael@0 23 GamepadService.newButtonEvent(index, 0, true);
michael@0 24 GamepadService.newButtonEvent(index, 0, false);
michael@0 25 }
michael@0 26
michael@0 27 var f1, f2;
michael@0 28 function frame_loaded() {
michael@0 29 f1 = document.getElementById('f1');
michael@0 30 pressButton();
michael@0 31 }
michael@0 32
michael@0 33 window.addEventListener("gamepadbuttondown", function() {
michael@0 34 // Wait to ensure that all frames received the button press as well.
michael@0 35 SpecialPowers.executeSoon(tests[testNum++]);
michael@0 36 });
michael@0 37
michael@0 38 var testNum = 0;
michael@0 39 var tests = [
michael@0 40 test1,
michael@0 41 test2,
michael@0 42 ];
michael@0 43
michael@0 44 function test1() {
michael@0 45 is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
michael@0 46
michael@0 47 // Now add another frame.
michael@0 48 f2 = document.createElement("iframe");
michael@0 49 f2.addEventListener("load", function() {
michael@0 50 // When the frame is loaded, press a button again.
michael@0 51 pressButton();
michael@0 52 });
michael@0 53 f2.src = "gamepad_frame.html";
michael@0 54 document.body.appendChild(f2);
michael@0 55 }
michael@0 56
michael@0 57 function test2() {
michael@0 58 is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
michael@0 59 is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2");
michael@0 60 GamepadService.removeGamepad(index);
michael@0 61 SimpleTest.finish();
michael@0 62 }
michael@0 63
michael@0 64 </script>
michael@0 65 <iframe id="f1" src="gamepad_frame.html" onload="frame_loaded()"></iframe>
michael@0 66 </body>
michael@0 67 </html>

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