Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
1 <!-- Any copyright is dedicated to the Public Domain.
2 - http://creativecommons.org/publicdomain/zero/1.0/ -->
3 <!-- bug 893785 - Test that sending a gamepadconnected event to a new window
4 doesn't result in a gamepadconnected event being sent to existing
5 windows that have already received it. -->
6 <!DOCTYPE HTML>
7 <html>
8 <head>
9 <title>Test hidden frames</title>
10 <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
11 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
12 </head>
13 <body>
14 <script type="text/javascript" src="mock_gamepad.js"></script>
15 <script class="testbody" type="text/javascript">
16 SimpleTest.waitForExplicitFinish();
17 var index = GamepadService.addGamepad("test gamepad", // id
18 SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
19 4, // buttons
20 2);// axes
22 function pressButton() {
23 GamepadService.newButtonEvent(index, 0, true);
24 GamepadService.newButtonEvent(index, 0, false);
25 }
27 var f1, f2;
28 function frame_loaded() {
29 f1 = document.getElementById('f1');
30 pressButton();
31 }
33 window.addEventListener("gamepadbuttondown", function() {
34 // Wait to ensure that all frames received the button press as well.
35 SpecialPowers.executeSoon(tests[testNum++]);
36 });
38 var testNum = 0;
39 var tests = [
40 test1,
41 test2,
42 ];
44 function test1() {
45 is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
47 // Now add another frame.
48 f2 = document.createElement("iframe");
49 f2.addEventListener("load", function() {
50 // When the frame is loaded, press a button again.
51 pressButton();
52 });
53 f2.src = "gamepad_frame.html";
54 document.body.appendChild(f2);
55 }
57 function test2() {
58 is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
59 is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2");
60 GamepadService.removeGamepad(index);
61 SimpleTest.finish();
62 }
64 </script>
65 <iframe id="f1" src="gamepad_frame.html" onload="frame_loaded()"></iframe>
66 </body>
67 </html>