gfx/2d/BasePoint3D.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef MOZILLA_BASEPOINT3D_H_
michael@0 7 #define MOZILLA_BASEPOINT3D_H_
michael@0 8
michael@0 9 #include "mozilla/Assertions.h"
michael@0 10
michael@0 11 namespace mozilla {
michael@0 12 namespace gfx {
michael@0 13
michael@0 14 /**
michael@0 15 * Do not use this class directly. Subclass it, pass that subclass as the
michael@0 16 * Sub parameter, and only use that subclass. This allows methods to safely
michael@0 17 * cast 'this' to 'Sub*'.
michael@0 18 */
michael@0 19 template <class T, class Sub>
michael@0 20 struct BasePoint3D {
michael@0 21 T x, y, z;
michael@0 22
michael@0 23 // Constructors
michael@0 24 BasePoint3D() : x(0), y(0), z(0) {}
michael@0 25 BasePoint3D(T aX, T aY, T aZ) : x(aX), y(aY), z(aZ) {}
michael@0 26
michael@0 27 void MoveTo(T aX, T aY, T aZ) { x = aX; y = aY; z = aZ; }
michael@0 28 void MoveBy(T aDx, T aDy, T aDz) { x += aDx; y += aDy; z += aDz; }
michael@0 29
michael@0 30 // Note that '=' isn't defined so we'll get the
michael@0 31 // compiler generated default assignment operator
michael@0 32
michael@0 33 T& operator[](int aIndex) {
michael@0 34 MOZ_ASSERT(aIndex >= 0 && aIndex <= 2);
michael@0 35 return *((&x)+aIndex);
michael@0 36 }
michael@0 37
michael@0 38 const T& operator[](int aIndex) const {
michael@0 39 MOZ_ASSERT(aIndex >= 0 && aIndex <= 2);
michael@0 40 return *((&x)+aIndex);
michael@0 41 }
michael@0 42
michael@0 43 bool operator==(const Sub& aPoint) const {
michael@0 44 return x == aPoint.x && y == aPoint.y && z == aPoint.z;
michael@0 45 }
michael@0 46 bool operator!=(const Sub& aPoint) const {
michael@0 47 return x != aPoint.x || y != aPoint.y || z != aPoint.z;
michael@0 48 }
michael@0 49
michael@0 50 Sub operator+(const Sub& aPoint) const {
michael@0 51 return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z);
michael@0 52 }
michael@0 53 Sub operator-(const Sub& aPoint) const {
michael@0 54 return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z);
michael@0 55 }
michael@0 56 Sub& operator+=(const Sub& aPoint) {
michael@0 57 x += aPoint.x;
michael@0 58 y += aPoint.y;
michael@0 59 z += aPoint.z;
michael@0 60 return *static_cast<Sub*>(this);
michael@0 61 }
michael@0 62 Sub& operator-=(const Sub& aPoint) {
michael@0 63 x -= aPoint.x;
michael@0 64 y -= aPoint.y;
michael@0 65 z -= aPoint.z;
michael@0 66 return *static_cast<Sub*>(this);
michael@0 67 }
michael@0 68
michael@0 69 Sub operator*(T aScale) const {
michael@0 70 return Sub(x * aScale, y * aScale, z * aScale);
michael@0 71 }
michael@0 72 Sub operator/(T aScale) const {
michael@0 73 return Sub(x / aScale, y / aScale, z / aScale);
michael@0 74 }
michael@0 75
michael@0 76 Sub& operator*=(T aScale) {
michael@0 77 x *= aScale;
michael@0 78 y *= aScale;
michael@0 79 z *= aScale;
michael@0 80 return *static_cast<Sub*>(this);
michael@0 81 }
michael@0 82
michael@0 83 Sub& operator/=(T aScale) {
michael@0 84 x /= aScale;
michael@0 85 y /= aScale;
michael@0 86 z /= aScale;
michael@0 87 return *static_cast<Sub*>(this);
michael@0 88 }
michael@0 89
michael@0 90 Sub operator-() const {
michael@0 91 return Sub(-x, -y, -z);
michael@0 92 }
michael@0 93
michael@0 94 Sub CrossProduct(const Sub& aPoint) const {
michael@0 95 return Sub(y * aPoint.z - aPoint.y * z,
michael@0 96 z * aPoint.x - aPoint.z * x,
michael@0 97 x * aPoint.y - aPoint.x * y);
michael@0 98 }
michael@0 99
michael@0 100 T DotProduct(const Sub& aPoint) const {
michael@0 101 return x * aPoint.x + y * aPoint.y + z * aPoint.z;
michael@0 102 }
michael@0 103
michael@0 104 T Length() const {
michael@0 105 return sqrt(x*x + y*y + z*z);
michael@0 106 }
michael@0 107
michael@0 108 // Invalid for points with distance from origin of 0.
michael@0 109 void Normalize() {
michael@0 110 *this /= Length();
michael@0 111 }
michael@0 112 };
michael@0 113
michael@0 114 }
michael@0 115 }
michael@0 116
michael@0 117 #endif /* MOZILLA_BASEPOINT3D_H_ */

mercurial