Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef MOZILLA_BASEPOINT3D_H_
7 #define MOZILLA_BASEPOINT3D_H_
9 #include "mozilla/Assertions.h"
11 namespace mozilla {
12 namespace gfx {
14 /**
15 * Do not use this class directly. Subclass it, pass that subclass as the
16 * Sub parameter, and only use that subclass. This allows methods to safely
17 * cast 'this' to 'Sub*'.
18 */
19 template <class T, class Sub>
20 struct BasePoint3D {
21 T x, y, z;
23 // Constructors
24 BasePoint3D() : x(0), y(0), z(0) {}
25 BasePoint3D(T aX, T aY, T aZ) : x(aX), y(aY), z(aZ) {}
27 void MoveTo(T aX, T aY, T aZ) { x = aX; y = aY; z = aZ; }
28 void MoveBy(T aDx, T aDy, T aDz) { x += aDx; y += aDy; z += aDz; }
30 // Note that '=' isn't defined so we'll get the
31 // compiler generated default assignment operator
33 T& operator[](int aIndex) {
34 MOZ_ASSERT(aIndex >= 0 && aIndex <= 2);
35 return *((&x)+aIndex);
36 }
38 const T& operator[](int aIndex) const {
39 MOZ_ASSERT(aIndex >= 0 && aIndex <= 2);
40 return *((&x)+aIndex);
41 }
43 bool operator==(const Sub& aPoint) const {
44 return x == aPoint.x && y == aPoint.y && z == aPoint.z;
45 }
46 bool operator!=(const Sub& aPoint) const {
47 return x != aPoint.x || y != aPoint.y || z != aPoint.z;
48 }
50 Sub operator+(const Sub& aPoint) const {
51 return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z);
52 }
53 Sub operator-(const Sub& aPoint) const {
54 return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z);
55 }
56 Sub& operator+=(const Sub& aPoint) {
57 x += aPoint.x;
58 y += aPoint.y;
59 z += aPoint.z;
60 return *static_cast<Sub*>(this);
61 }
62 Sub& operator-=(const Sub& aPoint) {
63 x -= aPoint.x;
64 y -= aPoint.y;
65 z -= aPoint.z;
66 return *static_cast<Sub*>(this);
67 }
69 Sub operator*(T aScale) const {
70 return Sub(x * aScale, y * aScale, z * aScale);
71 }
72 Sub operator/(T aScale) const {
73 return Sub(x / aScale, y / aScale, z / aScale);
74 }
76 Sub& operator*=(T aScale) {
77 x *= aScale;
78 y *= aScale;
79 z *= aScale;
80 return *static_cast<Sub*>(this);
81 }
83 Sub& operator/=(T aScale) {
84 x /= aScale;
85 y /= aScale;
86 z /= aScale;
87 return *static_cast<Sub*>(this);
88 }
90 Sub operator-() const {
91 return Sub(-x, -y, -z);
92 }
94 Sub CrossProduct(const Sub& aPoint) const {
95 return Sub(y * aPoint.z - aPoint.y * z,
96 z * aPoint.x - aPoint.z * x,
97 x * aPoint.y - aPoint.x * y);
98 }
100 T DotProduct(const Sub& aPoint) const {
101 return x * aPoint.x + y * aPoint.y + z * aPoint.z;
102 }
104 T Length() const {
105 return sqrt(x*x + y*y + z*z);
106 }
108 // Invalid for points with distance from origin of 0.
109 void Normalize() {
110 *this /= Length();
111 }
112 };
114 }
115 }
117 #endif /* MOZILLA_BASEPOINT3D_H_ */