gfx/2d/BasePoint4D.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef MOZILLA_BASEPOINT4D_H_
michael@0 7 #define MOZILLA_BASEPOINT4D_H_
michael@0 8
michael@0 9 #include "mozilla/Assertions.h"
michael@0 10
michael@0 11 namespace mozilla {
michael@0 12 namespace gfx {
michael@0 13
michael@0 14 /**
michael@0 15 * Do not use this class directly. Subclass it, pass that subclass as the
michael@0 16 * Sub parameter, and only use that subclass. This allows methods to safely
michael@0 17 * cast 'this' to 'Sub*'.
michael@0 18 */
michael@0 19 template <class T, class Sub>
michael@0 20 struct BasePoint4D {
michael@0 21 T x, y, z, w;
michael@0 22
michael@0 23 // Constructors
michael@0 24 BasePoint4D() : x(0), y(0), z(0), w(0) {}
michael@0 25 BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
michael@0 26
michael@0 27 void MoveTo(T aX, T aY, T aZ, T aW) { x = aX; y = aY; z = aZ; w = aW; }
michael@0 28 void MoveBy(T aDx, T aDy, T aDz, T aDw) { x += aDx; y += aDy; z += aDz; w += aDw; }
michael@0 29
michael@0 30 // Note that '=' isn't defined so we'll get the
michael@0 31 // compiler generated default assignment operator
michael@0 32
michael@0 33 bool operator==(const Sub& aPoint) const {
michael@0 34 return x == aPoint.x && y == aPoint.y &&
michael@0 35 z == aPoint.z && w == aPoint.w;
michael@0 36 }
michael@0 37 bool operator!=(const Sub& aPoint) const {
michael@0 38 return x != aPoint.x || y != aPoint.y ||
michael@0 39 z != aPoint.z || w != aPoint.w;
michael@0 40 }
michael@0 41
michael@0 42 Sub operator+(const Sub& aPoint) const {
michael@0 43 return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w);
michael@0 44 }
michael@0 45 Sub operator-(const Sub& aPoint) const {
michael@0 46 return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w);
michael@0 47 }
michael@0 48 Sub& operator+=(const Sub& aPoint) {
michael@0 49 x += aPoint.x;
michael@0 50 y += aPoint.y;
michael@0 51 z += aPoint.z;
michael@0 52 w += aPoint.w;
michael@0 53 return *static_cast<Sub*>(this);
michael@0 54 }
michael@0 55 Sub& operator-=(const Sub& aPoint) {
michael@0 56 x -= aPoint.x;
michael@0 57 y -= aPoint.y;
michael@0 58 z -= aPoint.z;
michael@0 59 w -= aPoint.w;
michael@0 60 return *static_cast<Sub*>(this);
michael@0 61 }
michael@0 62
michael@0 63 Sub operator*(T aScale) const {
michael@0 64 return Sub(x * aScale, y * aScale, z * aScale, w * aScale);
michael@0 65 }
michael@0 66 Sub operator/(T aScale) const {
michael@0 67 return Sub(x / aScale, y / aScale, z / aScale, w / aScale);
michael@0 68 }
michael@0 69
michael@0 70 Sub& operator*=(T aScale) {
michael@0 71 x *= aScale;
michael@0 72 y *= aScale;
michael@0 73 z *= aScale;
michael@0 74 w *= aScale;
michael@0 75 return *static_cast<Sub*>(this);
michael@0 76 }
michael@0 77
michael@0 78 Sub& operator/=(T aScale) {
michael@0 79 x /= aScale;
michael@0 80 y /= aScale;
michael@0 81 z /= aScale;
michael@0 82 w /= aScale;
michael@0 83 return *static_cast<Sub*>(this);
michael@0 84 }
michael@0 85
michael@0 86 Sub operator-() const {
michael@0 87 return Sub(-x, -y, -z, -w);
michael@0 88 }
michael@0 89
michael@0 90 T& operator[](int aIndex) {
michael@0 91 MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
michael@0 92 return *((&x)+aIndex);
michael@0 93 }
michael@0 94
michael@0 95 const T& operator[](int aIndex) const {
michael@0 96 MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
michael@0 97 return *((&x)+aIndex);
michael@0 98 }
michael@0 99
michael@0 100 T DotProduct(const Sub& aPoint) const {
michael@0 101 return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w;
michael@0 102 }
michael@0 103
michael@0 104 // Ignores the 4th component!
michael@0 105 Sub CrossProduct(const Sub& aPoint) const {
michael@0 106 return Sub(y * aPoint.z - aPoint.y * z,
michael@0 107 z * aPoint.x - aPoint.z * x,
michael@0 108 x * aPoint.y - aPoint.x * y,
michael@0 109 0);
michael@0 110 }
michael@0 111
michael@0 112 T Length() const {
michael@0 113 return sqrt(x*x + y*y + z*z + w*w);
michael@0 114 }
michael@0 115
michael@0 116 void Normalize() {
michael@0 117 *this /= Length();
michael@0 118 }
michael@0 119 };
michael@0 120
michael@0 121 }
michael@0 122 }
michael@0 123
michael@0 124 #endif /* MOZILLA_BASEPOINT4D_H_ */

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