gfx/2d/BasePoint4D.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef MOZILLA_BASEPOINT4D_H_
     7 #define MOZILLA_BASEPOINT4D_H_
     9 #include "mozilla/Assertions.h"
    11 namespace mozilla {
    12 namespace gfx {
    14 /**
    15  * Do not use this class directly. Subclass it, pass that subclass as the
    16  * Sub parameter, and only use that subclass. This allows methods to safely
    17  * cast 'this' to 'Sub*'.
    18  */
    19 template <class T, class Sub>
    20 struct BasePoint4D {
    21   T x, y, z, w;
    23   // Constructors
    24   BasePoint4D() : x(0), y(0), z(0), w(0) {}
    25   BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
    27   void MoveTo(T aX, T aY, T aZ, T aW) { x = aX; y = aY; z = aZ; w = aW; }
    28   void MoveBy(T aDx, T aDy, T aDz, T aDw) { x += aDx; y += aDy; z += aDz; w += aDw; }
    30   // Note that '=' isn't defined so we'll get the
    31   // compiler generated default assignment operator
    33   bool operator==(const Sub& aPoint) const {
    34     return x == aPoint.x && y == aPoint.y && 
    35            z == aPoint.z && w == aPoint.w;
    36   }
    37   bool operator!=(const Sub& aPoint) const {
    38     return x != aPoint.x || y != aPoint.y || 
    39            z != aPoint.z || w != aPoint.w;
    40   }
    42   Sub operator+(const Sub& aPoint) const {
    43     return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w);
    44   }
    45   Sub operator-(const Sub& aPoint) const {
    46     return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w);
    47   }
    48   Sub& operator+=(const Sub& aPoint) {
    49     x += aPoint.x;
    50     y += aPoint.y;
    51     z += aPoint.z;
    52     w += aPoint.w;
    53     return *static_cast<Sub*>(this);
    54   }
    55   Sub& operator-=(const Sub& aPoint) {
    56     x -= aPoint.x;
    57     y -= aPoint.y;
    58     z -= aPoint.z;
    59     w -= aPoint.w;
    60     return *static_cast<Sub*>(this);
    61   }
    63   Sub operator*(T aScale) const {
    64     return Sub(x * aScale, y * aScale, z * aScale, w * aScale);
    65   }
    66   Sub operator/(T aScale) const {
    67     return Sub(x / aScale, y / aScale, z / aScale, w / aScale);
    68   }
    70   Sub& operator*=(T aScale) {
    71     x *= aScale;
    72     y *= aScale;
    73     z *= aScale;
    74     w *= aScale;
    75     return *static_cast<Sub*>(this);
    76   }
    78   Sub& operator/=(T aScale) {
    79     x /= aScale;
    80     y /= aScale;
    81     z /= aScale;
    82     w /= aScale;
    83     return *static_cast<Sub*>(this);
    84   }
    86   Sub operator-() const {
    87     return Sub(-x, -y, -z, -w);
    88   }
    90   T& operator[](int aIndex) {
    91     MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
    92     return *((&x)+aIndex);
    93   }
    95   const T& operator[](int aIndex) const {
    96     MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
    97     return *((&x)+aIndex);
    98   }
   100   T DotProduct(const Sub& aPoint) const {
   101     return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w;
   102   }
   104   // Ignores the 4th component!
   105   Sub CrossProduct(const Sub& aPoint) const {
   106       return Sub(y * aPoint.z - aPoint.y * z,
   107           z * aPoint.x - aPoint.z * x,
   108           x * aPoint.y - aPoint.x * y, 
   109           0);
   110   }
   112   T Length() const {
   113     return sqrt(x*x + y*y + z*z + w*w);
   114   }
   116   void Normalize() {
   117     *this /= Length();
   118   }
   119 };
   121 }
   122 }
   124 #endif /* MOZILLA_BASEPOINT4D_H_ */

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