gfx/2d/SourceSurfaceD2DTarget.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef MOZILLA_GFX_SOURCESURFACED2DTARGET_H_
michael@0 7 #define MOZILLA_GFX_SOURCESURFACED2DTARGET_H_
michael@0 8
michael@0 9 #include "2D.h"
michael@0 10 #include "HelpersD2D.h"
michael@0 11 #include <vector>
michael@0 12 #include <d3d10_1.h>
michael@0 13
michael@0 14 namespace mozilla {
michael@0 15 namespace gfx {
michael@0 16
michael@0 17 class DrawTargetD2D;
michael@0 18
michael@0 19 class SourceSurfaceD2DTarget : public SourceSurface
michael@0 20 {
michael@0 21 public:
michael@0 22 MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2DTarget)
michael@0 23 SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget, ID3D10Texture2D* aTexture,
michael@0 24 SurfaceFormat aFormat);
michael@0 25 ~SourceSurfaceD2DTarget();
michael@0 26
michael@0 27 virtual SurfaceType GetType() const { return SurfaceType::D2D1_DRAWTARGET; }
michael@0 28 virtual IntSize GetSize() const;
michael@0 29 virtual SurfaceFormat GetFormat() const;
michael@0 30 virtual TemporaryRef<DataSourceSurface> GetDataSurface();
michael@0 31 virtual void *GetNativeSurface(NativeSurfaceType aType);
michael@0 32
michael@0 33 DrawTargetD2D* GetDT() { return mDrawTarget; }
michael@0 34 ID2D1Bitmap *GetBitmap(ID2D1RenderTarget *aRT);
michael@0 35
michael@0 36 private:
michael@0 37 friend class DrawTargetD2D;
michael@0 38
michael@0 39 ID3D10ShaderResourceView *GetSRView();
michael@0 40
michael@0 41 // This function is called by the draw target this texture belongs to when
michael@0 42 // it is about to be changed. The texture will be required to make a copy
michael@0 43 // of itself when this happens.
michael@0 44 void DrawTargetWillChange();
michael@0 45
michael@0 46 // This will mark the surface as no longer depending on its drawtarget,
michael@0 47 // this may happen on destruction or copying.
michael@0 48 void MarkIndependent();
michael@0 49
michael@0 50 RefPtr<ID3D10ShaderResourceView> mSRView;
michael@0 51 RefPtr<ID2D1Bitmap> mBitmap;
michael@0 52 // Non-null if this is a "lazy copy" of the given draw target.
michael@0 53 // Null if we've made a copy. The target is not kept alive, otherwise we'd
michael@0 54 // have leaks since it might keep us alive. If the target is destroyed, it
michael@0 55 // will notify us.
michael@0 56 DrawTargetD2D* mDrawTarget;
michael@0 57 mutable RefPtr<ID3D10Texture2D> mTexture;
michael@0 58 SurfaceFormat mFormat;
michael@0 59 bool mOwnsCopy;
michael@0 60 };
michael@0 61
michael@0 62 class DataSourceSurfaceD2DTarget : public DataSourceSurface
michael@0 63 {
michael@0 64 public:
michael@0 65 MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2DTarget)
michael@0 66 DataSourceSurfaceD2DTarget(SurfaceFormat aFormat);
michael@0 67 ~DataSourceSurfaceD2DTarget();
michael@0 68
michael@0 69 virtual SurfaceType GetType() const { return SurfaceType::DATA; }
michael@0 70 virtual IntSize GetSize() const;
michael@0 71 virtual SurfaceFormat GetFormat() const;
michael@0 72 virtual uint8_t *GetData();
michael@0 73 virtual int32_t Stride();
michael@0 74 virtual bool Map(MapType, MappedSurface *aMappedSurface);
michael@0 75 virtual void Unmap();
michael@0 76
michael@0 77 private:
michael@0 78 friend class SourceSurfaceD2DTarget;
michael@0 79 void EnsureMapped();
michael@0 80
michael@0 81 mutable RefPtr<ID3D10Texture2D> mTexture;
michael@0 82 SurfaceFormat mFormat;
michael@0 83 D3D10_MAPPED_TEXTURE2D mMap;
michael@0 84 bool mMapped;
michael@0 85 };
michael@0 86
michael@0 87 }
michael@0 88 }
michael@0 89
michael@0 90 #endif /* MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ */

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