gfx/2d/SourceSurfaceD2DTarget.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef MOZILLA_GFX_SOURCESURFACED2DTARGET_H_
     7 #define MOZILLA_GFX_SOURCESURFACED2DTARGET_H_
     9 #include "2D.h"
    10 #include "HelpersD2D.h"
    11 #include <vector>
    12 #include <d3d10_1.h>
    14 namespace mozilla {
    15 namespace gfx {
    17 class DrawTargetD2D;
    19 class SourceSurfaceD2DTarget : public SourceSurface
    20 {
    21 public:
    22   MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2DTarget)
    23   SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget, ID3D10Texture2D* aTexture,
    24                          SurfaceFormat aFormat);
    25   ~SourceSurfaceD2DTarget();
    27   virtual SurfaceType GetType() const { return SurfaceType::D2D1_DRAWTARGET; }
    28   virtual IntSize GetSize() const;
    29   virtual SurfaceFormat GetFormat() const;
    30   virtual TemporaryRef<DataSourceSurface> GetDataSurface();
    31   virtual void *GetNativeSurface(NativeSurfaceType aType);
    33   DrawTargetD2D* GetDT() { return mDrawTarget; }
    34   ID2D1Bitmap *GetBitmap(ID2D1RenderTarget *aRT);
    36 private:
    37   friend class DrawTargetD2D;
    39   ID3D10ShaderResourceView *GetSRView();
    41   // This function is called by the draw target this texture belongs to when
    42   // it is about to be changed. The texture will be required to make a copy
    43   // of itself when this happens.
    44   void DrawTargetWillChange();
    46   // This will mark the surface as no longer depending on its drawtarget,
    47   // this may happen on destruction or copying.
    48   void MarkIndependent();
    50   RefPtr<ID3D10ShaderResourceView> mSRView;
    51   RefPtr<ID2D1Bitmap> mBitmap;
    52   // Non-null if this is a "lazy copy" of the given draw target.
    53   // Null if we've made a copy. The target is not kept alive, otherwise we'd
    54   // have leaks since it might keep us alive. If the target is destroyed, it
    55   // will notify us.
    56   DrawTargetD2D* mDrawTarget;
    57   mutable RefPtr<ID3D10Texture2D> mTexture;
    58   SurfaceFormat mFormat;
    59   bool mOwnsCopy;
    60 };
    62 class DataSourceSurfaceD2DTarget : public DataSourceSurface
    63 {
    64 public:
    65   MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2DTarget)
    66   DataSourceSurfaceD2DTarget(SurfaceFormat aFormat);
    67   ~DataSourceSurfaceD2DTarget();
    69   virtual SurfaceType GetType() const { return SurfaceType::DATA; }
    70   virtual IntSize GetSize() const;
    71   virtual SurfaceFormat GetFormat() const;
    72   virtual uint8_t *GetData();
    73   virtual int32_t Stride();
    74   virtual bool Map(MapType, MappedSurface *aMappedSurface);
    75   virtual void Unmap();
    77 private:
    78   friend class SourceSurfaceD2DTarget;
    79   void EnsureMapped();
    81   mutable RefPtr<ID3D10Texture2D> mTexture;
    82   SurfaceFormat mFormat;
    83   D3D10_MAPPED_TEXTURE2D mMap;
    84   bool mMapped;
    85 };
    87 }
    88 }
    90 #endif /* MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ */

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