gfx/gl/DecomposeIntoNoRepeatTriangles.cpp

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */
michael@0 3 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 #include "DecomposeIntoNoRepeatTriangles.h"
michael@0 8 #include "gfxMatrix.h"
michael@0 9
michael@0 10 namespace mozilla {
michael@0 11 namespace gl {
michael@0 12
michael@0 13 void
michael@0 14 RectTriangles::AppendRectToCoordArray(InfallibleTArray<coord>& array,
michael@0 15 GLfloat x0, GLfloat y0,
michael@0 16 GLfloat x1, GLfloat y1)
michael@0 17 {
michael@0 18 coord* v = array.AppendElements(6);
michael@0 19
michael@0 20 v[0].x = x0; v[0].y = y0;
michael@0 21 v[1].x = x1; v[1].y = y0;
michael@0 22 v[2].x = x0; v[2].y = y1;
michael@0 23 v[3].x = x0; v[3].y = y1;
michael@0 24 v[4].x = x1; v[4].y = y0;
michael@0 25 v[5].x = x1; v[5].y = y1;
michael@0 26 }
michael@0 27
michael@0 28 void
michael@0 29 RectTriangles::addRect(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1,
michael@0 30 GLfloat tx0, GLfloat ty0, GLfloat tx1, GLfloat ty1,
michael@0 31 bool flip_y /* = false */)
michael@0 32 {
michael@0 33 if (flip_y) {
michael@0 34 std::swap(ty0, ty1);
michael@0 35 }
michael@0 36 AppendRectToCoordArray(mVertexCoords, x0, y0, x1, y1);
michael@0 37 AppendRectToCoordArray(mTexCoords, tx0, ty0, tx1, ty1);
michael@0 38 }
michael@0 39
michael@0 40 bool
michael@0 41 RectTriangles::isSimpleQuad(gfx3DMatrix& aOutTextureTransform) const
michael@0 42 {
michael@0 43 if (mVertexCoords.Length() == 6 &&
michael@0 44 mVertexCoords[0].x == 0.0f &&
michael@0 45 mVertexCoords[0].y == 0.0f &&
michael@0 46 mVertexCoords[5].x == 1.0f &&
michael@0 47 mVertexCoords[5].y == 1.0f)
michael@0 48 {
michael@0 49 GLfloat tx0 = mTexCoords[0].x;
michael@0 50 GLfloat ty0 = mTexCoords[0].y;
michael@0 51 GLfloat tx1 = mTexCoords[5].x;
michael@0 52 GLfloat ty1 = mTexCoords[5].y;
michael@0 53 aOutTextureTransform = gfx3DMatrix::From2D(gfxMatrix(tx1 - tx0, 0, 0, ty1 - ty0, tx0, ty0));
michael@0 54 return true;
michael@0 55 }
michael@0 56 return false;
michael@0 57 }
michael@0 58
michael@0 59 static GLfloat
michael@0 60 WrapTexCoord(GLfloat v)
michael@0 61 {
michael@0 62 // fmodf gives negative results for negative numbers;
michael@0 63 // that is, fmodf(0.75, 1.0) == 0.75, but
michael@0 64 // fmodf(-0.75, 1.0) == -0.75. For the negative case,
michael@0 65 // the result we need is 0.25, so we add 1.0f.
michael@0 66 if (v < 0.0f) {
michael@0 67 return 1.0f + fmodf(v, 1.0f);
michael@0 68 }
michael@0 69
michael@0 70 return fmodf(v, 1.0f);
michael@0 71 }
michael@0 72
michael@0 73 void
michael@0 74 DecomposeIntoNoRepeatTriangles(const nsIntRect& aTexCoordRect,
michael@0 75 const nsIntSize& aTexSize,
michael@0 76 RectTriangles& aRects,
michael@0 77 bool aFlipY /* = false */)
michael@0 78 {
michael@0 79 // normalize this
michael@0 80 nsIntRect tcr(aTexCoordRect);
michael@0 81 while (tcr.x >= aTexSize.width)
michael@0 82 tcr.x -= aTexSize.width;
michael@0 83 while (tcr.y >= aTexSize.height)
michael@0 84 tcr.y -= aTexSize.height;
michael@0 85
michael@0 86 // Compute top left and bottom right tex coordinates
michael@0 87 GLfloat tl[2] =
michael@0 88 { GLfloat(tcr.x) / GLfloat(aTexSize.width),
michael@0 89 GLfloat(tcr.y) / GLfloat(aTexSize.height) };
michael@0 90 GLfloat br[2] =
michael@0 91 { GLfloat(tcr.XMost()) / GLfloat(aTexSize.width),
michael@0 92 GLfloat(tcr.YMost()) / GLfloat(aTexSize.height) };
michael@0 93
michael@0 94 // then check if we wrap in either the x or y axis; if we do,
michael@0 95 // then also use fmod to figure out the "true" non-wrapping
michael@0 96 // texture coordinates.
michael@0 97
michael@0 98 bool xwrap = false, ywrap = false;
michael@0 99 if (tcr.x < 0 || tcr.x > aTexSize.width ||
michael@0 100 tcr.XMost() < 0 || tcr.XMost() > aTexSize.width)
michael@0 101 {
michael@0 102 xwrap = true;
michael@0 103 tl[0] = WrapTexCoord(tl[0]);
michael@0 104 br[0] = WrapTexCoord(br[0]);
michael@0 105 }
michael@0 106
michael@0 107 if (tcr.y < 0 || tcr.y > aTexSize.height ||
michael@0 108 tcr.YMost() < 0 || tcr.YMost() > aTexSize.height)
michael@0 109 {
michael@0 110 ywrap = true;
michael@0 111 tl[1] = WrapTexCoord(tl[1]);
michael@0 112 br[1] = WrapTexCoord(br[1]);
michael@0 113 }
michael@0 114
michael@0 115 NS_ASSERTION(tl[0] >= 0.0f && tl[0] <= 1.0f &&
michael@0 116 tl[1] >= 0.0f && tl[1] <= 1.0f &&
michael@0 117 br[0] >= 0.0f && br[0] <= 1.0f &&
michael@0 118 br[1] >= 0.0f && br[1] <= 1.0f,
michael@0 119 "Somehow generated invalid texture coordinates");
michael@0 120
michael@0 121 // If xwrap is false, the texture will be sampled from tl[0]
michael@0 122 // .. br[0]. If xwrap is true, then it will be split into tl[0]
michael@0 123 // .. 1.0, and 0.0 .. br[0]. Same for the Y axis. The
michael@0 124 // destination rectangle is also split appropriately, according
michael@0 125 // to the calculated xmid/ymid values.
michael@0 126
michael@0 127 // There isn't a 1:1 mapping between tex coords and destination coords;
michael@0 128 // when computing midpoints, we have to take that into account. We
michael@0 129 // need to map the texture coords, which are (in the wrap case):
michael@0 130 // |tl->1| and |0->br| to the |0->1| range of the vertex coords. So
michael@0 131 // we have the length (1-tl)+(br) that needs to map into 0->1.
michael@0 132 // These are only valid if there is wrap involved, they won't be used
michael@0 133 // otherwise.
michael@0 134 GLfloat xlen = (1.0f - tl[0]) + br[0];
michael@0 135 GLfloat ylen = (1.0f - tl[1]) + br[1];
michael@0 136
michael@0 137 NS_ASSERTION(!xwrap || xlen > 0.0f, "xlen isn't > 0, what's going on?");
michael@0 138 NS_ASSERTION(!ywrap || ylen > 0.0f, "ylen isn't > 0, what's going on?");
michael@0 139 NS_ASSERTION(aTexCoordRect.width <= aTexSize.width &&
michael@0 140 aTexCoordRect.height <= aTexSize.height, "tex coord rect would cause tiling!");
michael@0 141
michael@0 142 if (!xwrap && !ywrap) {
michael@0 143 aRects.addRect(0.0f, 0.0f,
michael@0 144 1.0f, 1.0f,
michael@0 145 tl[0], tl[1],
michael@0 146 br[0], br[1],
michael@0 147 aFlipY);
michael@0 148 } else if (!xwrap && ywrap) {
michael@0 149 GLfloat ymid = (1.0f - tl[1]) / ylen;
michael@0 150 aRects.addRect(0.0f, 0.0f,
michael@0 151 1.0f, ymid,
michael@0 152 tl[0], tl[1],
michael@0 153 br[0], 1.0f,
michael@0 154 aFlipY);
michael@0 155 aRects.addRect(0.0f, ymid,
michael@0 156 1.0f, 1.0f,
michael@0 157 tl[0], 0.0f,
michael@0 158 br[0], br[1],
michael@0 159 aFlipY);
michael@0 160 } else if (xwrap && !ywrap) {
michael@0 161 GLfloat xmid = (1.0f - tl[0]) / xlen;
michael@0 162 aRects.addRect(0.0f, 0.0f,
michael@0 163 xmid, 1.0f,
michael@0 164 tl[0], tl[1],
michael@0 165 1.0f, br[1],
michael@0 166 aFlipY);
michael@0 167 aRects.addRect(xmid, 0.0f,
michael@0 168 1.0f, 1.0f,
michael@0 169 0.0f, tl[1],
michael@0 170 br[0], br[1],
michael@0 171 aFlipY);
michael@0 172 } else {
michael@0 173 GLfloat xmid = (1.0f - tl[0]) / xlen;
michael@0 174 GLfloat ymid = (1.0f - tl[1]) / ylen;
michael@0 175 aRects.addRect(0.0f, 0.0f,
michael@0 176 xmid, ymid,
michael@0 177 tl[0], tl[1],
michael@0 178 1.0f, 1.0f,
michael@0 179 aFlipY);
michael@0 180 aRects.addRect(xmid, 0.0f,
michael@0 181 1.0f, ymid,
michael@0 182 0.0f, tl[1],
michael@0 183 br[0], 1.0f,
michael@0 184 aFlipY);
michael@0 185 aRects.addRect(0.0f, ymid,
michael@0 186 xmid, 1.0f,
michael@0 187 tl[0], 0.0f,
michael@0 188 1.0f, br[1],
michael@0 189 aFlipY);
michael@0 190 aRects.addRect(xmid, ymid,
michael@0 191 1.0f, 1.0f,
michael@0 192 0.0f, 0.0f,
michael@0 193 br[0], br[1],
michael@0 194 aFlipY);
michael@0 195 }
michael@0 196 }
michael@0 197
michael@0 198 }
michael@0 199 }

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