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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */ |
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3 /* This Source Code Form is subject to the terms of the Mozilla Public |
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4 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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6 |
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7 #include "DecomposeIntoNoRepeatTriangles.h" |
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8 #include "gfxMatrix.h" |
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9 |
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10 namespace mozilla { |
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11 namespace gl { |
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12 |
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13 void |
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14 RectTriangles::AppendRectToCoordArray(InfallibleTArray<coord>& array, |
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15 GLfloat x0, GLfloat y0, |
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16 GLfloat x1, GLfloat y1) |
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17 { |
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18 coord* v = array.AppendElements(6); |
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19 |
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20 v[0].x = x0; v[0].y = y0; |
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21 v[1].x = x1; v[1].y = y0; |
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22 v[2].x = x0; v[2].y = y1; |
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23 v[3].x = x0; v[3].y = y1; |
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24 v[4].x = x1; v[4].y = y0; |
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25 v[5].x = x1; v[5].y = y1; |
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26 } |
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27 |
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28 void |
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29 RectTriangles::addRect(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, |
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30 GLfloat tx0, GLfloat ty0, GLfloat tx1, GLfloat ty1, |
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31 bool flip_y /* = false */) |
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32 { |
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33 if (flip_y) { |
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34 std::swap(ty0, ty1); |
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35 } |
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36 AppendRectToCoordArray(mVertexCoords, x0, y0, x1, y1); |
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37 AppendRectToCoordArray(mTexCoords, tx0, ty0, tx1, ty1); |
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38 } |
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39 |
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40 bool |
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41 RectTriangles::isSimpleQuad(gfx3DMatrix& aOutTextureTransform) const |
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42 { |
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43 if (mVertexCoords.Length() == 6 && |
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44 mVertexCoords[0].x == 0.0f && |
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45 mVertexCoords[0].y == 0.0f && |
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46 mVertexCoords[5].x == 1.0f && |
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47 mVertexCoords[5].y == 1.0f) |
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48 { |
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49 GLfloat tx0 = mTexCoords[0].x; |
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50 GLfloat ty0 = mTexCoords[0].y; |
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51 GLfloat tx1 = mTexCoords[5].x; |
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52 GLfloat ty1 = mTexCoords[5].y; |
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53 aOutTextureTransform = gfx3DMatrix::From2D(gfxMatrix(tx1 - tx0, 0, 0, ty1 - ty0, tx0, ty0)); |
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54 return true; |
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55 } |
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56 return false; |
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57 } |
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58 |
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59 static GLfloat |
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60 WrapTexCoord(GLfloat v) |
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61 { |
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62 // fmodf gives negative results for negative numbers; |
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63 // that is, fmodf(0.75, 1.0) == 0.75, but |
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64 // fmodf(-0.75, 1.0) == -0.75. For the negative case, |
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65 // the result we need is 0.25, so we add 1.0f. |
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66 if (v < 0.0f) { |
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67 return 1.0f + fmodf(v, 1.0f); |
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68 } |
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69 |
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70 return fmodf(v, 1.0f); |
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71 } |
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72 |
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73 void |
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74 DecomposeIntoNoRepeatTriangles(const nsIntRect& aTexCoordRect, |
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75 const nsIntSize& aTexSize, |
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76 RectTriangles& aRects, |
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77 bool aFlipY /* = false */) |
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78 { |
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79 // normalize this |
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80 nsIntRect tcr(aTexCoordRect); |
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81 while (tcr.x >= aTexSize.width) |
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82 tcr.x -= aTexSize.width; |
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83 while (tcr.y >= aTexSize.height) |
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84 tcr.y -= aTexSize.height; |
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85 |
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86 // Compute top left and bottom right tex coordinates |
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87 GLfloat tl[2] = |
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88 { GLfloat(tcr.x) / GLfloat(aTexSize.width), |
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89 GLfloat(tcr.y) / GLfloat(aTexSize.height) }; |
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90 GLfloat br[2] = |
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91 { GLfloat(tcr.XMost()) / GLfloat(aTexSize.width), |
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92 GLfloat(tcr.YMost()) / GLfloat(aTexSize.height) }; |
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93 |
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94 // then check if we wrap in either the x or y axis; if we do, |
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95 // then also use fmod to figure out the "true" non-wrapping |
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96 // texture coordinates. |
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97 |
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98 bool xwrap = false, ywrap = false; |
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99 if (tcr.x < 0 || tcr.x > aTexSize.width || |
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100 tcr.XMost() < 0 || tcr.XMost() > aTexSize.width) |
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101 { |
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102 xwrap = true; |
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103 tl[0] = WrapTexCoord(tl[0]); |
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104 br[0] = WrapTexCoord(br[0]); |
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105 } |
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106 |
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107 if (tcr.y < 0 || tcr.y > aTexSize.height || |
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108 tcr.YMost() < 0 || tcr.YMost() > aTexSize.height) |
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109 { |
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110 ywrap = true; |
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111 tl[1] = WrapTexCoord(tl[1]); |
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112 br[1] = WrapTexCoord(br[1]); |
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113 } |
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114 |
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115 NS_ASSERTION(tl[0] >= 0.0f && tl[0] <= 1.0f && |
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116 tl[1] >= 0.0f && tl[1] <= 1.0f && |
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117 br[0] >= 0.0f && br[0] <= 1.0f && |
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118 br[1] >= 0.0f && br[1] <= 1.0f, |
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119 "Somehow generated invalid texture coordinates"); |
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120 |
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121 // If xwrap is false, the texture will be sampled from tl[0] |
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122 // .. br[0]. If xwrap is true, then it will be split into tl[0] |
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123 // .. 1.0, and 0.0 .. br[0]. Same for the Y axis. The |
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124 // destination rectangle is also split appropriately, according |
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125 // to the calculated xmid/ymid values. |
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126 |
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127 // There isn't a 1:1 mapping between tex coords and destination coords; |
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128 // when computing midpoints, we have to take that into account. We |
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129 // need to map the texture coords, which are (in the wrap case): |
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130 // |tl->1| and |0->br| to the |0->1| range of the vertex coords. So |
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131 // we have the length (1-tl)+(br) that needs to map into 0->1. |
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132 // These are only valid if there is wrap involved, they won't be used |
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133 // otherwise. |
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134 GLfloat xlen = (1.0f - tl[0]) + br[0]; |
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135 GLfloat ylen = (1.0f - tl[1]) + br[1]; |
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136 |
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137 NS_ASSERTION(!xwrap || xlen > 0.0f, "xlen isn't > 0, what's going on?"); |
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138 NS_ASSERTION(!ywrap || ylen > 0.0f, "ylen isn't > 0, what's going on?"); |
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139 NS_ASSERTION(aTexCoordRect.width <= aTexSize.width && |
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140 aTexCoordRect.height <= aTexSize.height, "tex coord rect would cause tiling!"); |
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141 |
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142 if (!xwrap && !ywrap) { |
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143 aRects.addRect(0.0f, 0.0f, |
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144 1.0f, 1.0f, |
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145 tl[0], tl[1], |
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146 br[0], br[1], |
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147 aFlipY); |
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148 } else if (!xwrap && ywrap) { |
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149 GLfloat ymid = (1.0f - tl[1]) / ylen; |
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150 aRects.addRect(0.0f, 0.0f, |
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151 1.0f, ymid, |
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152 tl[0], tl[1], |
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153 br[0], 1.0f, |
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154 aFlipY); |
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155 aRects.addRect(0.0f, ymid, |
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156 1.0f, 1.0f, |
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157 tl[0], 0.0f, |
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158 br[0], br[1], |
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159 aFlipY); |
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160 } else if (xwrap && !ywrap) { |
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161 GLfloat xmid = (1.0f - tl[0]) / xlen; |
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162 aRects.addRect(0.0f, 0.0f, |
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163 xmid, 1.0f, |
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164 tl[0], tl[1], |
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165 1.0f, br[1], |
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166 aFlipY); |
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167 aRects.addRect(xmid, 0.0f, |
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168 1.0f, 1.0f, |
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169 0.0f, tl[1], |
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170 br[0], br[1], |
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171 aFlipY); |
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172 } else { |
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173 GLfloat xmid = (1.0f - tl[0]) / xlen; |
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174 GLfloat ymid = (1.0f - tl[1]) / ylen; |
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175 aRects.addRect(0.0f, 0.0f, |
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176 xmid, ymid, |
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177 tl[0], tl[1], |
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178 1.0f, 1.0f, |
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179 aFlipY); |
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180 aRects.addRect(xmid, 0.0f, |
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181 1.0f, ymid, |
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182 0.0f, tl[1], |
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183 br[0], 1.0f, |
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184 aFlipY); |
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185 aRects.addRect(0.0f, ymid, |
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186 xmid, 1.0f, |
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187 tl[0], 0.0f, |
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188 1.0f, br[1], |
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189 aFlipY); |
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190 aRects.addRect(xmid, ymid, |
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191 1.0f, 1.0f, |
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192 0.0f, 0.0f, |
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193 br[0], br[1], |
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194 aFlipY); |
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195 } |
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196 } |
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197 |
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198 } |
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199 } |