gfx/qcms/transform-altivec.c

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* vim: set ts=8 sw=8 noexpandtab: */
michael@0 2 // qcms
michael@0 3 // Copyright (C) 2009 Mozilla Corporation
michael@0 4 // Copyright (C) 1998-2007 Marti Maria
michael@0 5 //
michael@0 6 // Permission is hereby granted, free of charge, to any person obtaining
michael@0 7 // a copy of this software and associated documentation files (the "Software"),
michael@0 8 // to deal in the Software without restriction, including without limitation
michael@0 9 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
michael@0 10 // and/or sell copies of the Software, and to permit persons to whom the Software
michael@0 11 // is furnished to do so, subject to the following conditions:
michael@0 12 //
michael@0 13 // The above copyright notice and this permission notice shall be included in
michael@0 14 // all copies or substantial portions of the Software.
michael@0 15 //
michael@0 16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
michael@0 17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
michael@0 18 // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
michael@0 19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
michael@0 20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
michael@0 21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
michael@0 22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
michael@0 23
michael@0 24 #include <altivec.h>
michael@0 25
michael@0 26 #include "qcmsint.h"
michael@0 27
michael@0 28 #define FLOATSCALE (float)(PRECACHE_OUTPUT_SIZE)
michael@0 29 #define CLAMPMAXVAL (((float) (PRECACHE_OUTPUT_SIZE - 1)) / PRECACHE_OUTPUT_SIZE)
michael@0 30 static const ALIGN float floatScaleX4 = FLOATSCALE;
michael@0 31 static const ALIGN float clampMaxValueX4 = CLAMPMAXVAL;
michael@0 32
michael@0 33 inline vector float load_aligned_float(float *dataPtr)
michael@0 34 {
michael@0 35 vector float data = vec_lde(0, dataPtr);
michael@0 36 vector unsigned char moveToStart = vec_lvsl(0, dataPtr);
michael@0 37 return vec_perm(data, data, moveToStart);
michael@0 38 }
michael@0 39
michael@0 40 void qcms_transform_data_rgb_out_lut_altivec(qcms_transform *transform,
michael@0 41 unsigned char *src,
michael@0 42 unsigned char *dest,
michael@0 43 size_t length)
michael@0 44 {
michael@0 45 unsigned int i;
michael@0 46 float (*mat)[4] = transform->matrix;
michael@0 47 char input_back[32];
michael@0 48 /* Ensure we have a buffer that's 16 byte aligned regardless of the original
michael@0 49 * stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
michael@0 50 * because they don't work on stack variables. gcc 4.4 does do the right thing
michael@0 51 * on x86 but that's too new for us right now. For more info: gcc bug #16660 */
michael@0 52 float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
michael@0 53 /* share input and output locations to save having to keep the
michael@0 54 * locations in separate registers */
michael@0 55 uint32_t const *output = (uint32_t*)input;
michael@0 56
michael@0 57 /* deref *transform now to avoid it in loop */
michael@0 58 const float *igtbl_r = transform->input_gamma_table_r;
michael@0 59 const float *igtbl_g = transform->input_gamma_table_g;
michael@0 60 const float *igtbl_b = transform->input_gamma_table_b;
michael@0 61
michael@0 62 /* deref *transform now to avoid it in loop */
michael@0 63 const uint8_t *otdata_r = &transform->output_table_r->data[0];
michael@0 64 const uint8_t *otdata_g = &transform->output_table_g->data[0];
michael@0 65 const uint8_t *otdata_b = &transform->output_table_b->data[0];
michael@0 66
michael@0 67 /* input matrix values never change */
michael@0 68 const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
michael@0 69 const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
michael@0 70 const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
michael@0 71
michael@0 72 /* these values don't change, either */
michael@0 73 const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
michael@0 74 const vector float min = (vector float)vec_splat_u32(0);
michael@0 75 const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
michael@0 76
michael@0 77 /* working variables */
michael@0 78 vector float vec_r, vec_g, vec_b, result;
michael@0 79
michael@0 80 /* CYA */
michael@0 81 if (!length)
michael@0 82 return;
michael@0 83
michael@0 84 /* one pixel is handled outside of the loop */
michael@0 85 length--;
michael@0 86
michael@0 87 /* setup for transforming 1st pixel */
michael@0 88 vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
michael@0 89 vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
michael@0 90 vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
michael@0 91 src += 3;
michael@0 92
michael@0 93 /* transform all but final pixel */
michael@0 94
michael@0 95 for (i=0; i<length; i++)
michael@0 96 {
michael@0 97 /* position values from gamma tables */
michael@0 98 vec_r = vec_splat(vec_r, 0);
michael@0 99 vec_g = vec_splat(vec_g, 0);
michael@0 100 vec_b = vec_splat(vec_b, 0);
michael@0 101
michael@0 102 /* gamma * matrix */
michael@0 103 vec_r = vec_madd(vec_r, mat0, min);
michael@0 104 vec_g = vec_madd(vec_g, mat1, min);
michael@0 105 vec_b = vec_madd(vec_b, mat2, min);
michael@0 106
michael@0 107 /* crunch, crunch, crunch */
michael@0 108 vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
michael@0 109 vec_r = vec_max(min, vec_r);
michael@0 110 vec_r = vec_min(max, vec_r);
michael@0 111 result = vec_madd(vec_r, scale, min);
michael@0 112
michael@0 113 /* store calc'd output tables indices */
michael@0 114 vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
michael@0 115
michael@0 116 /* load for next loop while store completes */
michael@0 117 vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
michael@0 118 vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
michael@0 119 vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
michael@0 120 src += 3;
michael@0 121
michael@0 122 /* use calc'd indices to output RGB values */
michael@0 123 dest[0] = otdata_r[output[0]];
michael@0 124 dest[1] = otdata_g[output[1]];
michael@0 125 dest[2] = otdata_b[output[2]];
michael@0 126 dest += 3;
michael@0 127 }
michael@0 128
michael@0 129 /* handle final (maybe only) pixel */
michael@0 130
michael@0 131 vec_r = vec_splat(vec_r, 0);
michael@0 132 vec_g = vec_splat(vec_g, 0);
michael@0 133 vec_b = vec_splat(vec_b, 0);
michael@0 134
michael@0 135 vec_r = vec_madd(vec_r, mat0, min);
michael@0 136 vec_g = vec_madd(vec_g, mat1, min);
michael@0 137 vec_b = vec_madd(vec_b, mat2, min);
michael@0 138
michael@0 139 vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
michael@0 140 vec_r = vec_max(min, vec_r);
michael@0 141 vec_r = vec_min(max, vec_r);
michael@0 142 result = vec_madd(vec_r, scale, min);
michael@0 143
michael@0 144 vec_st(vec_ctu(vec_round(result),0),0,(vector unsigned int*)output);
michael@0 145
michael@0 146 dest[0] = otdata_r[output[0]];
michael@0 147 dest[1] = otdata_g[output[1]];
michael@0 148 dest[2] = otdata_b[output[2]];
michael@0 149 }
michael@0 150
michael@0 151 void qcms_transform_data_rgba_out_lut_altivec(qcms_transform *transform,
michael@0 152 unsigned char *src,
michael@0 153 unsigned char *dest,
michael@0 154 size_t length)
michael@0 155 {
michael@0 156 unsigned int i;
michael@0 157 float (*mat)[4] = transform->matrix;
michael@0 158 char input_back[32];
michael@0 159 /* Ensure we have a buffer that's 16 byte aligned regardless of the original
michael@0 160 * stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
michael@0 161 * because they don't work on stack variables. gcc 4.4 does do the right thing
michael@0 162 * on x86 but that's too new for us right now. For more info: gcc bug #16660 */
michael@0 163 float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
michael@0 164 /* share input and output locations to save having to keep the
michael@0 165 * locations in separate registers */
michael@0 166 uint32_t const *output = (uint32_t*)input;
michael@0 167
michael@0 168 /* deref *transform now to avoid it in loop */
michael@0 169 const float *igtbl_r = transform->input_gamma_table_r;
michael@0 170 const float *igtbl_g = transform->input_gamma_table_g;
michael@0 171 const float *igtbl_b = transform->input_gamma_table_b;
michael@0 172
michael@0 173 /* deref *transform now to avoid it in loop */
michael@0 174 const uint8_t *otdata_r = &transform->output_table_r->data[0];
michael@0 175 const uint8_t *otdata_g = &transform->output_table_g->data[0];
michael@0 176 const uint8_t *otdata_b = &transform->output_table_b->data[0];
michael@0 177
michael@0 178 /* input matrix values never change */
michael@0 179 const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
michael@0 180 const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
michael@0 181 const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
michael@0 182
michael@0 183 /* these values don't change, either */
michael@0 184 const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
michael@0 185 const vector float min = (vector float)vec_splat_u32(0);
michael@0 186 const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
michael@0 187
michael@0 188 /* working variables */
michael@0 189 vector float vec_r, vec_g, vec_b, result;
michael@0 190 unsigned char alpha;
michael@0 191
michael@0 192 /* CYA */
michael@0 193 if (!length)
michael@0 194 return;
michael@0 195
michael@0 196 /* one pixel is handled outside of the loop */
michael@0 197 length--;
michael@0 198
michael@0 199 /* setup for transforming 1st pixel */
michael@0 200 vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
michael@0 201 vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
michael@0 202 vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
michael@0 203 alpha = src[3];
michael@0 204 src += 4;
michael@0 205
michael@0 206 /* transform all but final pixel */
michael@0 207
michael@0 208 for (i=0; i<length; i++)
michael@0 209 {
michael@0 210 /* position values from gamma tables */
michael@0 211 vec_r = vec_splat(vec_r, 0);
michael@0 212 vec_g = vec_splat(vec_g, 0);
michael@0 213 vec_b = vec_splat(vec_b, 0);
michael@0 214
michael@0 215 /* gamma * matrix */
michael@0 216 vec_r = vec_madd(vec_r, mat0, min);
michael@0 217 vec_g = vec_madd(vec_g, mat1, min);
michael@0 218 vec_b = vec_madd(vec_b, mat2, min);
michael@0 219
michael@0 220 /* store alpha for this pixel; load alpha for next */
michael@0 221 dest[3] = alpha;
michael@0 222 alpha = src[3];
michael@0 223
michael@0 224 /* crunch, crunch, crunch */
michael@0 225 vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
michael@0 226 vec_r = vec_max(min, vec_r);
michael@0 227 vec_r = vec_min(max, vec_r);
michael@0 228 result = vec_madd(vec_r, scale, min);
michael@0 229
michael@0 230 /* store calc'd output tables indices */
michael@0 231 vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
michael@0 232
michael@0 233 /* load gamma values for next loop while store completes */
michael@0 234 vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
michael@0 235 vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
michael@0 236 vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
michael@0 237 src += 4;
michael@0 238
michael@0 239 /* use calc'd indices to output RGB values */
michael@0 240 dest[0] = otdata_r[output[0]];
michael@0 241 dest[1] = otdata_g[output[1]];
michael@0 242 dest[2] = otdata_b[output[2]];
michael@0 243 dest += 4;
michael@0 244 }
michael@0 245
michael@0 246 /* handle final (maybe only) pixel */
michael@0 247
michael@0 248 vec_r = vec_splat(vec_r, 0);
michael@0 249 vec_g = vec_splat(vec_g, 0);
michael@0 250 vec_b = vec_splat(vec_b, 0);
michael@0 251
michael@0 252 vec_r = vec_madd(vec_r, mat0, min);
michael@0 253 vec_g = vec_madd(vec_g, mat1, min);
michael@0 254 vec_b = vec_madd(vec_b, mat2, min);
michael@0 255
michael@0 256 dest[3] = alpha;
michael@0 257
michael@0 258 vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
michael@0 259 vec_r = vec_max(min, vec_r);
michael@0 260 vec_r = vec_min(max, vec_r);
michael@0 261 result = vec_madd(vec_r, scale, min);
michael@0 262
michael@0 263 vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
michael@0 264
michael@0 265 dest[0] = otdata_r[output[0]];
michael@0 266 dest[1] = otdata_g[output[1]];
michael@0 267 dest[2] = otdata_b[output[2]];
michael@0 268 }
michael@0 269

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