gfx/qcms/transform-altivec.c

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* vim: set ts=8 sw=8 noexpandtab: */
     2 //  qcms
     3 //  Copyright (C) 2009 Mozilla Corporation
     4 //  Copyright (C) 1998-2007 Marti Maria
     5 //
     6 // Permission is hereby granted, free of charge, to any person obtaining
     7 // a copy of this software and associated documentation files (the "Software"),
     8 // to deal in the Software without restriction, including without limitation
     9 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
    10 // and/or sell copies of the Software, and to permit persons to whom the Software
    11 // is furnished to do so, subject to the following conditions:
    12 //
    13 // The above copyright notice and this permission notice shall be included in
    14 // all copies or substantial portions of the Software.
    15 //
    16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
    18 // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
    20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
    21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
    22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    24 #include <altivec.h>
    26 #include "qcmsint.h"
    28 #define FLOATSCALE (float)(PRECACHE_OUTPUT_SIZE)
    29 #define CLAMPMAXVAL (((float) (PRECACHE_OUTPUT_SIZE - 1)) / PRECACHE_OUTPUT_SIZE)
    30 static const ALIGN float floatScaleX4 = FLOATSCALE;
    31 static const ALIGN float clampMaxValueX4 = CLAMPMAXVAL;
    33 inline vector float load_aligned_float(float *dataPtr)
    34 {
    35 	vector float data = vec_lde(0, dataPtr);
    36 	vector unsigned char moveToStart = vec_lvsl(0, dataPtr);
    37 	return vec_perm(data, data, moveToStart);
    38 }
    40 void qcms_transform_data_rgb_out_lut_altivec(qcms_transform *transform,
    41                                              unsigned char *src,
    42                                              unsigned char *dest,
    43                                              size_t length)
    44 {
    45 	unsigned int i;
    46 	float (*mat)[4] = transform->matrix;
    47 	char input_back[32];
    48 	/* Ensure we have a buffer that's 16 byte aligned regardless of the original
    49 	 * stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
    50 	 * because they don't work on stack variables. gcc 4.4 does do the right thing
    51 	 * on x86 but that's too new for us right now. For more info: gcc bug #16660 */
    52 	float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
    53 	/* share input and output locations to save having to keep the
    54  	 * locations in separate registers */
    55 	uint32_t const *output = (uint32_t*)input;
    57 	/* deref *transform now to avoid it in loop */
    58 	const float *igtbl_r = transform->input_gamma_table_r;
    59 	const float *igtbl_g = transform->input_gamma_table_g;
    60 	const float *igtbl_b = transform->input_gamma_table_b;
    62 	/* deref *transform now to avoid it in loop */
    63 	const uint8_t *otdata_r = &transform->output_table_r->data[0];
    64 	const uint8_t *otdata_g = &transform->output_table_g->data[0];
    65 	const uint8_t *otdata_b = &transform->output_table_b->data[0];
    67 	/* input matrix values never change */
    68 	const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
    69 	const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
    70 	const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
    72 	/* these values don't change, either */
    73 	const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
    74 	const vector float min = (vector float)vec_splat_u32(0);
    75 	const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
    77 	/* working variables */
    78 	vector float vec_r, vec_g, vec_b, result;
    80 	/* CYA */
    81 	if (!length)
    82 		return;
    84 	/* one pixel is handled outside of the loop */
    85 	length--;
    87 	/* setup for transforming 1st pixel */
    88 	vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
    89 	vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
    90 	vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
    91 	src += 3;
    93 	/* transform all but final pixel */
    95 	for (i=0; i<length; i++)
    96 	{
    97 		/* position values from gamma tables */
    98 		vec_r = vec_splat(vec_r, 0);
    99 		vec_g = vec_splat(vec_g, 0);
   100 		vec_b = vec_splat(vec_b, 0);
   102 		/* gamma * matrix */
   103 		vec_r = vec_madd(vec_r, mat0, min);
   104 		vec_g = vec_madd(vec_g, mat1, min);
   105 		vec_b = vec_madd(vec_b, mat2, min);
   107 		/* crunch, crunch, crunch */
   108 		vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
   109 		vec_r = vec_max(min, vec_r);
   110 		vec_r = vec_min(max, vec_r);
   111 		result = vec_madd(vec_r, scale, min);
   113 		/* store calc'd output tables indices */
   114 		vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
   116 		/* load for next loop while store completes */
   117 		vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
   118 		vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
   119 		vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
   120 		src += 3;
   122 		/* use calc'd indices to output RGB values */
   123 		dest[0] = otdata_r[output[0]];
   124 		dest[1] = otdata_g[output[1]];
   125 		dest[2] = otdata_b[output[2]];
   126 		dest += 3;
   127 	}
   129 	/* handle final (maybe only) pixel */
   131 	vec_r = vec_splat(vec_r, 0);
   132 	vec_g = vec_splat(vec_g, 0);
   133 	vec_b = vec_splat(vec_b, 0);
   135 	vec_r = vec_madd(vec_r, mat0, min);
   136 	vec_g = vec_madd(vec_g, mat1, min);
   137 	vec_b = vec_madd(vec_b, mat2, min);
   139 	vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
   140 	vec_r = vec_max(min, vec_r);
   141 	vec_r = vec_min(max, vec_r);
   142 	result = vec_madd(vec_r, scale, min);
   144 	vec_st(vec_ctu(vec_round(result),0),0,(vector unsigned int*)output);
   146 	dest[0] = otdata_r[output[0]];
   147 	dest[1] = otdata_g[output[1]];
   148 	dest[2] = otdata_b[output[2]];
   149 }
   151 void qcms_transform_data_rgba_out_lut_altivec(qcms_transform *transform,
   152                                               unsigned char *src,
   153                                               unsigned char *dest,
   154                                               size_t length)
   155 {
   156 	unsigned int i;
   157 	float (*mat)[4] = transform->matrix;
   158 	char input_back[32];
   159 	/* Ensure we have a buffer that's 16 byte aligned regardless of the original
   160 	 * stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
   161 	 * because they don't work on stack variables. gcc 4.4 does do the right thing
   162 	 * on x86 but that's too new for us right now. For more info: gcc bug #16660 */
   163 	float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
   164 	/* share input and output locations to save having to keep the
   165 	 * locations in separate registers */
   166 	uint32_t const *output = (uint32_t*)input;
   168 	/* deref *transform now to avoid it in loop */
   169 	const float *igtbl_r = transform->input_gamma_table_r;
   170 	const float *igtbl_g = transform->input_gamma_table_g;
   171 	const float *igtbl_b = transform->input_gamma_table_b;
   173 	/* deref *transform now to avoid it in loop */
   174 	const uint8_t *otdata_r = &transform->output_table_r->data[0];
   175 	const uint8_t *otdata_g = &transform->output_table_g->data[0];
   176 	const uint8_t *otdata_b = &transform->output_table_b->data[0];
   178 	/* input matrix values never change */
   179 	const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
   180 	const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
   181 	const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
   183 	/* these values don't change, either */
   184 	const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
   185 	const vector float min = (vector float)vec_splat_u32(0);
   186 	const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
   188 	/* working variables */
   189 	vector float vec_r, vec_g, vec_b, result;
   190 	unsigned char alpha;
   192 	/* CYA */
   193 	if (!length)
   194 		return;
   196 	/* one pixel is handled outside of the loop */
   197 	length--;
   199 	/* setup for transforming 1st pixel */
   200 	vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
   201 	vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
   202 	vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
   203 	alpha = src[3];
   204 	src += 4;
   206 	/* transform all but final pixel */
   208 	for (i=0; i<length; i++)
   209 	{
   210 		/* position values from gamma tables */
   211 		vec_r = vec_splat(vec_r, 0);
   212 		vec_g = vec_splat(vec_g, 0);
   213 		vec_b = vec_splat(vec_b, 0);
   215 		/* gamma * matrix */
   216 		vec_r = vec_madd(vec_r, mat0, min);
   217 		vec_g = vec_madd(vec_g, mat1, min);
   218 		vec_b = vec_madd(vec_b, mat2, min);
   220 		/* store alpha for this pixel; load alpha for next */
   221 		dest[3] = alpha;
   222 		alpha = src[3];
   224 		/* crunch, crunch, crunch */
   225 		vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
   226 		vec_r = vec_max(min, vec_r);
   227 		vec_r = vec_min(max, vec_r);
   228 		result = vec_madd(vec_r, scale, min);
   230 		/* store calc'd output tables indices */
   231 		vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
   233 		/* load gamma values for next loop while store completes */
   234 		vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
   235 		vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
   236 		vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
   237 		src += 4;
   239 		/* use calc'd indices to output RGB values */
   240 		dest[0] = otdata_r[output[0]];
   241 		dest[1] = otdata_g[output[1]];
   242 		dest[2] = otdata_b[output[2]];
   243 		dest += 4;
   244 	}
   246 	/* handle final (maybe only) pixel */
   248 	vec_r = vec_splat(vec_r, 0);
   249 	vec_g = vec_splat(vec_g, 0);
   250 	vec_b = vec_splat(vec_b, 0);
   252 	vec_r = vec_madd(vec_r, mat0, min);
   253 	vec_g = vec_madd(vec_g, mat1, min);
   254 	vec_b = vec_madd(vec_b, mat2, min);
   256 	dest[3] = alpha;
   258 	vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
   259 	vec_r = vec_max(min, vec_r);
   260 	vec_r = vec_min(max, vec_r);
   261 	result = vec_madd(vec_r, scale, min);
   263 	vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
   265 	dest[0] = otdata_r[output[0]];
   266 	dest[1] = otdata_g[output[1]];
   267 	dest[2] = otdata_b[output[2]];
   268 }

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