mfbt/Move.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
michael@0 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
michael@0 3 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 /* C++11-style, but C++98-usable, "move references" implementation. */
michael@0 8
michael@0 9 #ifndef mozilla_Move_h
michael@0 10 #define mozilla_Move_h
michael@0 11
michael@0 12 #include "mozilla/TypeTraits.h"
michael@0 13
michael@0 14 namespace mozilla {
michael@0 15
michael@0 16 /*
michael@0 17 * "Move" References
michael@0 18 *
michael@0 19 * Some types can be copied much more efficiently if we know the original's
michael@0 20 * value need not be preserved --- that is, if we are doing a "move", not a
michael@0 21 * "copy". For example, if we have:
michael@0 22 *
michael@0 23 * Vector<T> u;
michael@0 24 * Vector<T> v(u);
michael@0 25 *
michael@0 26 * the constructor for v must apply a copy constructor to each element of u ---
michael@0 27 * taking time linear in the length of u. However, if we know we will not need u
michael@0 28 * any more once v has been initialized, then we could initialize v very
michael@0 29 * efficiently simply by stealing u's dynamically allocated buffer and giving it
michael@0 30 * to v --- a constant-time operation, regardless of the size of u.
michael@0 31 *
michael@0 32 * Moves often appear in container implementations. For example, when we append
michael@0 33 * to a vector, we may need to resize its buffer. This entails moving each of
michael@0 34 * its extant elements from the old, smaller buffer to the new, larger buffer.
michael@0 35 * But once the elements have been migrated, we're just going to throw away the
michael@0 36 * old buffer; we don't care if they still have their values. So if the vector's
michael@0 37 * element type can implement "move" more efficiently than "copy", the vector
michael@0 38 * resizing should by all means use a "move" operation. Hash tables should also
michael@0 39 * use moves when resizing their internal array as entries are added and
michael@0 40 * removed.
michael@0 41 *
michael@0 42 * The details of the optimization, and whether it's worth applying, vary
michael@0 43 * from one type to the next: copying an 'int' is as cheap as moving it, so
michael@0 44 * there's no benefit in distinguishing 'int' moves from copies. And while
michael@0 45 * some constructor calls for complex types are moves, many really have to
michael@0 46 * be copies, and can't be optimized this way. So we need:
michael@0 47 *
michael@0 48 * 1) a way for a type (like Vector) to announce that it can be moved more
michael@0 49 * efficiently than it can be copied, and provide an implementation of that
michael@0 50 * move operation; and
michael@0 51 *
michael@0 52 * 2) a way for a particular invocation of a copy constructor to say that it's
michael@0 53 * really a move, not a copy, and that the value of the original isn't
michael@0 54 * important afterwards (although it must still be safe to destroy).
michael@0 55 *
michael@0 56 * If a constructor has a single argument of type 'T&&' (an 'rvalue reference
michael@0 57 * to T'), that indicates that it is a 'move constructor'. That's 1). It should
michael@0 58 * move, not copy, its argument into the object being constructed. It may leave
michael@0 59 * the original in any safely-destructible state.
michael@0 60 *
michael@0 61 * If a constructor's argument is an rvalue, as in 'C(f(x))' or 'C(x + y)', as
michael@0 62 * opposed to an lvalue, as in 'C(x)', then overload resolution will prefer the
michael@0 63 * move constructor, if there is one. The 'mozilla::Move' function, defined in
michael@0 64 * this file, is an identity function you can use in a constructor invocation to
michael@0 65 * make any argument into an rvalue, like this: C(Move(x)). That's 2). (You
michael@0 66 * could use any function that works, but 'Move' indicates your intention
michael@0 67 * clearly.)
michael@0 68 *
michael@0 69 * Where we might define a copy constructor for a class C like this:
michael@0 70 *
michael@0 71 * C(const C& rhs) { ... copy rhs to this ... }
michael@0 72 *
michael@0 73 * we would declare a move constructor like this:
michael@0 74 *
michael@0 75 * C(C&& rhs) { .. move rhs to this ... }
michael@0 76 *
michael@0 77 * And where we might perform a copy like this:
michael@0 78 *
michael@0 79 * C c2(c1);
michael@0 80 *
michael@0 81 * we would perform a move like this:
michael@0 82 *
michael@0 83 * C c2(Move(c1));
michael@0 84 *
michael@0 85 * Note that 'T&&' implicitly converts to 'T&'. So you can pass a 'T&&' to an
michael@0 86 * ordinary copy constructor for a type that doesn't support a special move
michael@0 87 * constructor, and you'll just get a copy. This means that templates can use
michael@0 88 * Move whenever they know they won't use the original value any more, even if
michael@0 89 * they're not sure whether the type at hand has a specialized move constructor.
michael@0 90 * If it doesn't, the 'T&&' will just convert to a 'T&', and the ordinary copy
michael@0 91 * constructor will apply.
michael@0 92 *
michael@0 93 * A class with a move constructor can also provide a move assignment operator.
michael@0 94 * A generic definition would run this's destructor, and then apply the move
michael@0 95 * constructor to *this's memory. A typical definition:
michael@0 96 *
michael@0 97 * C& operator=(C&& rhs) {
michael@0 98 * MOZ_ASSERT(&rhs != this, "self-moves are prohibited");
michael@0 99 * this->~C();
michael@0 100 * new(this) C(Move(rhs));
michael@0 101 * return *this;
michael@0 102 * }
michael@0 103 *
michael@0 104 * With that in place, one can write move assignments like this:
michael@0 105 *
michael@0 106 * c2 = Move(c1);
michael@0 107 *
michael@0 108 * This destroys c2, moves c1's value to c2, and leaves c1 in an undefined but
michael@0 109 * destructible state.
michael@0 110 *
michael@0 111 * As we say, a move must leave the original in a "destructible" state. The
michael@0 112 * original's destructor will still be called, so if a move doesn't
michael@0 113 * actually steal all its resources, that's fine. We require only that the
michael@0 114 * move destination must take on the original's value; and that destructing
michael@0 115 * the original must not break the move destination.
michael@0 116 *
michael@0 117 * (Opinions differ on whether move assignment operators should deal with move
michael@0 118 * assignment of an object onto itself. It seems wise to either handle that
michael@0 119 * case, or assert that it does not occur.)
michael@0 120 *
michael@0 121 * Forwarding:
michael@0 122 *
michael@0 123 * Sometimes we want copy construction or assignment if we're passed an ordinary
michael@0 124 * value, but move construction if passed an rvalue reference. For example, if
michael@0 125 * our constructor takes two arguments and either could usefully be a move, it
michael@0 126 * seems silly to write out all four combinations:
michael@0 127 *
michael@0 128 * C::C(X& x, Y& y) : x(x), y(y) { }
michael@0 129 * C::C(X& x, Y&& y) : x(x), y(Move(y)) { }
michael@0 130 * C::C(X&& x, Y& y) : x(Move(x)), y(y) { }
michael@0 131 * C::C(X&& x, Y&& y) : x(Move(x)), y(Move(y)) { }
michael@0 132 *
michael@0 133 * To avoid this, C++11 has tweaks to make it possible to write what you mean.
michael@0 134 * The four constructor overloads above can be written as one constructor
michael@0 135 * template like so[0]:
michael@0 136 *
michael@0 137 * template <typename XArg, typename YArg>
michael@0 138 * C::C(XArg&& x, YArg&& y) : x(Forward<XArg>(x)), y(Forward<YArg>(y)) { }
michael@0 139 *
michael@0 140 * ("'Don't Repeat Yourself'? What's that?")
michael@0 141 *
michael@0 142 * This takes advantage of two new rules in C++11:
michael@0 143 *
michael@0 144 * - First, when a function template takes an argument that is an rvalue
michael@0 145 * reference to a template argument (like 'XArg&& x' and 'YArg&& y' above),
michael@0 146 * then when the argument is applied to an lvalue, the template argument
michael@0 147 * resolves to 'T &'; and when it is applied to an rvalue, the template
michael@0 148 * argument resolves to 'T &&'. Thus, in a call to C::C like:
michael@0 149 *
michael@0 150 * X foo(int);
michael@0 151 * Y yy;
michael@0 152 *
michael@0 153 * C(foo(5), yy)
michael@0 154 *
michael@0 155 * XArg would resolve to 'X&&', and YArg would resolve to 'Y&'.
michael@0 156 *
michael@0 157 * - Second, Whereas C++ used to forbid references to references, C++11 defines
michael@0 158 * 'collapsing rules': 'T& &', 'T&& &', and 'T& &&' (that is, any combination
michael@0 159 * involving an lvalue reference) now collapse to simply 'T&'; and 'T&& &&'
michael@0 160 * collapses to 'T&&'.
michael@0 161 *
michael@0 162 * Thus, in the call above, 'XArg&&' is 'X&& &&', collapsing to 'X&&'; and
michael@0 163 * 'YArg&&' is 'Y& &&', which collapses to 'Y &'. Because the arguments are
michael@0 164 * declared as rvalue references to template arguments, the rvalue-ness
michael@0 165 * "shines through" where present.
michael@0 166 *
michael@0 167 * Then, the 'Forward<T>' function --- you must invoke 'Forward' with its type
michael@0 168 * argument --- returns an lvalue reference or an rvalue reference to its
michael@0 169 * argument, depending on what T is. In our unified constructor definition, that
michael@0 170 * means that we'll invoke either the copy or move constructors for x and y,
michael@0 171 * depending on what we gave C's constructor. In our call, we'll move 'foo()'
michael@0 172 * into 'x', but copy 'yy' into 'y'.
michael@0 173 *
michael@0 174 * This header file defines Move and Forward in the mozilla namespace. It's up
michael@0 175 * to individual containers to annotate moves as such, by calling Move; and it's
michael@0 176 * up to individual types to define move constructors and assignment operators
michael@0 177 * when valuable.
michael@0 178 *
michael@0 179 * (C++11 says that the <utility> header file should define 'std::move' and
michael@0 180 * 'std::forward', which are just like our 'Move' and 'Forward'; but those
michael@0 181 * definitions aren't available in that header on all our platforms, so we
michael@0 182 * define them ourselves here.)
michael@0 183 *
michael@0 184 * 0. This pattern is known as "perfect forwarding". Interestingly, it is not
michael@0 185 * actually perfect, and it can't forward all possible argument expressions!
michael@0 186 * There are two issues: one that's a C++11 issue, and one that's a legacy
michael@0 187 * compiler issue.
michael@0 188 *
michael@0 189 * The C++11 issue is that you can't form a reference to a bit-field. As a
michael@0 190 * workaround, assign the bit-field to a local variable and use that:
michael@0 191 *
michael@0 192 * // C is as above
michael@0 193 * struct S { int x : 1; } s;
michael@0 194 * C(s.x, 0); // BAD: s.x is a reference to a bit-field, can't form those
michael@0 195 * int tmp = s.x;
michael@0 196 * C(tmp, 0); // OK: tmp not a bit-field
michael@0 197 *
michael@0 198 * The legacy issue is that when we don't have true nullptr and must emulate
michael@0 199 * it (gcc 4.4/4.5), forwarding |nullptr| results in an |int| or |long|
michael@0 200 * forwarded reference. But such a reference, even if its value is a null
michael@0 201 * pointer constant expression, is not itself a null pointer constant
michael@0 202 * expression. This causes -Werror=conversion-null errors and pointer-to-
michael@0 203 * integer comparison errors. Until we always have true nullptr, users of
michael@0 204 * forwarding methods must not pass |nullptr| to them.
michael@0 205 */
michael@0 206
michael@0 207 /**
michael@0 208 * Identical to std::Move(); this is necessary until our stlport supports
michael@0 209 * std::move().
michael@0 210 */
michael@0 211 template<typename T>
michael@0 212 inline typename RemoveReference<T>::Type&&
michael@0 213 Move(T&& a)
michael@0 214 {
michael@0 215 return static_cast<typename RemoveReference<T>::Type&&>(a);
michael@0 216 }
michael@0 217
michael@0 218 /**
michael@0 219 * These two overloads are identical to std::forward(); they are necessary until
michael@0 220 * our stlport supports std::forward().
michael@0 221 */
michael@0 222 template<typename T>
michael@0 223 inline T&&
michael@0 224 Forward(typename RemoveReference<T>::Type& a)
michael@0 225 {
michael@0 226 return static_cast<T&&>(a);
michael@0 227 }
michael@0 228
michael@0 229 template<typename T>
michael@0 230 inline T&&
michael@0 231 Forward(typename RemoveReference<T>::Type&& t)
michael@0 232 {
michael@0 233 static_assert(!IsLvalueReference<T>::value,
michael@0 234 "misuse of Forward detected! try the other overload");
michael@0 235 return static_cast<T&&>(t);
michael@0 236 }
michael@0 237
michael@0 238 /** Swap |t| and |u| using move-construction if possible. */
michael@0 239 template<typename T>
michael@0 240 inline void
michael@0 241 Swap(T& t, T& u)
michael@0 242 {
michael@0 243 T tmp(Move(t));
michael@0 244 t = Move(u);
michael@0 245 u = Move(tmp);
michael@0 246 }
michael@0 247
michael@0 248 } // namespace mozilla
michael@0 249
michael@0 250 #endif /* mozilla_Move_h */

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