Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
michael@0 | 1 | /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
michael@0 | 4 | * You can obtain one at http://mozilla.org/MPL/2.0/. |
michael@0 | 5 | * |
michael@0 | 6 | * The origin of this IDL file is |
michael@0 | 7 | * http://www.w3.org/TR/SVG2/ |
michael@0 | 8 | * |
michael@0 | 9 | * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C |
michael@0 | 10 | * liability, trademark and document use rules apply. |
michael@0 | 11 | */ |
michael@0 | 12 | |
michael@0 | 13 | interface SVGMatrix { |
michael@0 | 14 | |
michael@0 | 15 | [SetterThrows] |
michael@0 | 16 | attribute float a; |
michael@0 | 17 | [SetterThrows] |
michael@0 | 18 | attribute float b; |
michael@0 | 19 | [SetterThrows] |
michael@0 | 20 | attribute float c; |
michael@0 | 21 | [SetterThrows] |
michael@0 | 22 | attribute float d; |
michael@0 | 23 | [SetterThrows] |
michael@0 | 24 | attribute float e; |
michael@0 | 25 | [SetterThrows] |
michael@0 | 26 | attribute float f; |
michael@0 | 27 | |
michael@0 | 28 | [NewObject] |
michael@0 | 29 | SVGMatrix multiply(SVGMatrix secondMatrix); |
michael@0 | 30 | [NewObject, Throws] |
michael@0 | 31 | SVGMatrix inverse(); |
michael@0 | 32 | [NewObject] |
michael@0 | 33 | SVGMatrix translate(float x, float y); |
michael@0 | 34 | [NewObject] |
michael@0 | 35 | SVGMatrix scale(float scaleFactor); |
michael@0 | 36 | [NewObject] |
michael@0 | 37 | SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); |
michael@0 | 38 | [NewObject] |
michael@0 | 39 | SVGMatrix rotate(float angle); |
michael@0 | 40 | [NewObject, Throws] |
michael@0 | 41 | SVGMatrix rotateFromVector(float x, float y); |
michael@0 | 42 | [NewObject] |
michael@0 | 43 | SVGMatrix flipX(); |
michael@0 | 44 | [NewObject] |
michael@0 | 45 | SVGMatrix flipY(); |
michael@0 | 46 | [NewObject, Throws] |
michael@0 | 47 | SVGMatrix skewX(float angle); |
michael@0 | 48 | [NewObject, Throws] |
michael@0 | 49 | SVGMatrix skewY(float angle); |
michael@0 | 50 | }; |
michael@0 | 51 |