content/canvas/src/WebGL2Context.cpp

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "WebGL2Context.h"
michael@0 7 #include "GLContext.h"
michael@0 8 #include "mozilla/dom/WebGL2RenderingContextBinding.h"
michael@0 9 #include "mozilla/Preferences.h"
michael@0 10 #include "mozilla/Telemetry.h"
michael@0 11
michael@0 12 using namespace mozilla;
michael@0 13 using namespace mozilla::gl;
michael@0 14
michael@0 15 // -----------------------------------------------------------------------------
michael@0 16 // CONSTRUCTOR & DESTRUCTOR
michael@0 17
michael@0 18 WebGL2Context::WebGL2Context()
michael@0 19 : WebGLContext()
michael@0 20 {
michael@0 21 MOZ_ASSERT(IsSupported(), "not supposed to create a WebGL2Context"
michael@0 22 "context when not supported");
michael@0 23 }
michael@0 24
michael@0 25 WebGL2Context::~WebGL2Context()
michael@0 26 {
michael@0 27
michael@0 28 }
michael@0 29
michael@0 30
michael@0 31 // -----------------------------------------------------------------------------
michael@0 32 // STATIC FUNCTIONS
michael@0 33
michael@0 34 bool
michael@0 35 WebGL2Context::IsSupported()
michael@0 36 {
michael@0 37 return Preferences::GetBool("webgl.enable-prototype-webgl2", false);
michael@0 38 }
michael@0 39
michael@0 40 WebGL2Context*
michael@0 41 WebGL2Context::Create()
michael@0 42 {
michael@0 43 return new WebGL2Context();
michael@0 44 }
michael@0 45
michael@0 46
michael@0 47 // -----------------------------------------------------------------------------
michael@0 48 // IMPLEMENT nsWrapperCache
michael@0 49
michael@0 50 JSObject*
michael@0 51 WebGL2Context::WrapObject(JSContext *cx)
michael@0 52 {
michael@0 53 return dom::WebGL2RenderingContextBinding::Wrap(cx, this);
michael@0 54 }
michael@0 55
michael@0 56
michael@0 57 // -----------------------------------------------------------------------------
michael@0 58 // WebGL 2 initialisation
michael@0 59
michael@0 60 bool
michael@0 61 WebGLContext::InitWebGL2()
michael@0 62 {
michael@0 63 MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");
michael@0 64
michael@0 65 const WebGLExtensionID sExtensionNativelySupportedArr[] = {
michael@0 66 WebGLExtensionID::ANGLE_instanced_arrays,
michael@0 67 WebGLExtensionID::OES_element_index_uint,
michael@0 68 WebGLExtensionID::OES_standard_derivatives,
michael@0 69 WebGLExtensionID::OES_texture_float,
michael@0 70 WebGLExtensionID::OES_texture_float_linear,
michael@0 71 WebGLExtensionID::OES_vertex_array_object,
michael@0 72 WebGLExtensionID::WEBGL_depth_texture,
michael@0 73 WebGLExtensionID::WEBGL_draw_buffers
michael@0 74 };
michael@0 75 const GLFeature sFeatureRequiredArr[] = {
michael@0 76 GLFeature::blend_minmax,
michael@0 77 GLFeature::instanced_non_arrays,
michael@0 78 GLFeature::transform_feedback
michael@0 79 };
michael@0 80
michael@0 81 // check WebGL extensions that are supposed to be natively supported
michael@0 82 for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sExtensionNativelySupportedArr)); i++)
michael@0 83 {
michael@0 84 WebGLExtensionID extension = sExtensionNativelySupportedArr[i];
michael@0 85
michael@0 86 if (!IsExtensionSupported(extension)) {
michael@0 87 GenerateWarning("WebGL 2 requires %s!", GetExtensionString(extension));
michael@0 88 return false;
michael@0 89 }
michael@0 90 }
michael@0 91
michael@0 92 // check required OpenGL extensions
michael@0 93 if (!gl->IsExtensionSupported(GLContext::EXT_gpu_shader4)) {
michael@0 94 GenerateWarning("WebGL 2 requires GL_EXT_gpu_shader4!");
michael@0 95 return false;
michael@0 96 }
michael@0 97
michael@0 98 // check OpenGL features
michael@0 99 if (!gl->IsSupported(GLFeature::occlusion_query) &&
michael@0 100 !gl->IsSupported(GLFeature::occlusion_query_boolean))
michael@0 101 {
michael@0 102 /*
michael@0 103 * on desktop, we fake occlusion_query_boolean with occlusion_query if
michael@0 104 * necessary. See WebGLContextAsyncQueries.cpp.
michael@0 105 */
michael@0 106 GenerateWarning("WebGL 2 requires occlusion queries!");
michael@0 107 return false;
michael@0 108 }
michael@0 109
michael@0 110 for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sFeatureRequiredArr)); i++)
michael@0 111 {
michael@0 112 if (!gl->IsSupported(sFeatureRequiredArr[i])) {
michael@0 113 GenerateWarning("WebGL 2 requires GLFeature::%s!", GLContext::GetFeatureName(sFeatureRequiredArr[i]));
michael@0 114 return false;
michael@0 115 }
michael@0 116 }
michael@0 117
michael@0 118 // ok WebGL 2 is compatible, we can enable natively supported extensions.
michael@0 119 for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sExtensionNativelySupportedArr)); i++) {
michael@0 120 EnableExtension(sExtensionNativelySupportedArr[i]);
michael@0 121
michael@0 122 MOZ_ASSERT(IsExtensionEnabled(sExtensionNativelySupportedArr[i]));
michael@0 123 }
michael@0 124
michael@0 125 // we initialise WebGL 2 related stuff.
michael@0 126 gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &mGLMaxTransformFeedbackSeparateAttribs);
michael@0 127
michael@0 128 return true;
michael@0 129 }

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