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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGL2Context.h" |
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7 #include "GLContext.h" |
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8 #include "mozilla/dom/WebGL2RenderingContextBinding.h" |
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9 #include "mozilla/Preferences.h" |
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10 #include "mozilla/Telemetry.h" |
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11 |
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12 using namespace mozilla; |
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13 using namespace mozilla::gl; |
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14 |
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15 // ----------------------------------------------------------------------------- |
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16 // CONSTRUCTOR & DESTRUCTOR |
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17 |
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18 WebGL2Context::WebGL2Context() |
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19 : WebGLContext() |
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20 { |
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21 MOZ_ASSERT(IsSupported(), "not supposed to create a WebGL2Context" |
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22 "context when not supported"); |
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23 } |
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24 |
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25 WebGL2Context::~WebGL2Context() |
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26 { |
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27 |
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28 } |
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29 |
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30 |
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31 // ----------------------------------------------------------------------------- |
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32 // STATIC FUNCTIONS |
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33 |
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34 bool |
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35 WebGL2Context::IsSupported() |
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36 { |
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37 return Preferences::GetBool("webgl.enable-prototype-webgl2", false); |
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38 } |
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39 |
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40 WebGL2Context* |
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41 WebGL2Context::Create() |
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42 { |
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43 return new WebGL2Context(); |
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44 } |
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45 |
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46 |
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47 // ----------------------------------------------------------------------------- |
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48 // IMPLEMENT nsWrapperCache |
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49 |
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50 JSObject* |
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51 WebGL2Context::WrapObject(JSContext *cx) |
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52 { |
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53 return dom::WebGL2RenderingContextBinding::Wrap(cx, this); |
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54 } |
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55 |
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56 |
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57 // ----------------------------------------------------------------------------- |
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58 // WebGL 2 initialisation |
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59 |
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60 bool |
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61 WebGLContext::InitWebGL2() |
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62 { |
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63 MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!"); |
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64 |
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65 const WebGLExtensionID sExtensionNativelySupportedArr[] = { |
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66 WebGLExtensionID::ANGLE_instanced_arrays, |
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67 WebGLExtensionID::OES_element_index_uint, |
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68 WebGLExtensionID::OES_standard_derivatives, |
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69 WebGLExtensionID::OES_texture_float, |
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70 WebGLExtensionID::OES_texture_float_linear, |
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71 WebGLExtensionID::OES_vertex_array_object, |
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72 WebGLExtensionID::WEBGL_depth_texture, |
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73 WebGLExtensionID::WEBGL_draw_buffers |
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74 }; |
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75 const GLFeature sFeatureRequiredArr[] = { |
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76 GLFeature::blend_minmax, |
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77 GLFeature::instanced_non_arrays, |
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78 GLFeature::transform_feedback |
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79 }; |
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80 |
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81 // check WebGL extensions that are supposed to be natively supported |
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82 for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sExtensionNativelySupportedArr)); i++) |
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83 { |
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84 WebGLExtensionID extension = sExtensionNativelySupportedArr[i]; |
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85 |
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86 if (!IsExtensionSupported(extension)) { |
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87 GenerateWarning("WebGL 2 requires %s!", GetExtensionString(extension)); |
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88 return false; |
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89 } |
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90 } |
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91 |
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92 // check required OpenGL extensions |
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93 if (!gl->IsExtensionSupported(GLContext::EXT_gpu_shader4)) { |
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94 GenerateWarning("WebGL 2 requires GL_EXT_gpu_shader4!"); |
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95 return false; |
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96 } |
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97 |
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98 // check OpenGL features |
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99 if (!gl->IsSupported(GLFeature::occlusion_query) && |
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100 !gl->IsSupported(GLFeature::occlusion_query_boolean)) |
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101 { |
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102 /* |
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103 * on desktop, we fake occlusion_query_boolean with occlusion_query if |
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104 * necessary. See WebGLContextAsyncQueries.cpp. |
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105 */ |
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106 GenerateWarning("WebGL 2 requires occlusion queries!"); |
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107 return false; |
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108 } |
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109 |
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110 for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sFeatureRequiredArr)); i++) |
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111 { |
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112 if (!gl->IsSupported(sFeatureRequiredArr[i])) { |
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113 GenerateWarning("WebGL 2 requires GLFeature::%s!", GLContext::GetFeatureName(sFeatureRequiredArr[i])); |
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114 return false; |
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115 } |
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116 } |
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117 |
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118 // ok WebGL 2 is compatible, we can enable natively supported extensions. |
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119 for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sExtensionNativelySupportedArr)); i++) { |
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120 EnableExtension(sExtensionNativelySupportedArr[i]); |
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121 |
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122 MOZ_ASSERT(IsExtensionEnabled(sExtensionNativelySupportedArr[i])); |
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123 } |
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124 |
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125 // we initialise WebGL 2 related stuff. |
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126 gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &mGLMaxTransformFeedbackSeparateAttribs); |
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127 |
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128 return true; |
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129 } |