Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | |
michael@0 | 8 | #include "GLContext.h" |
michael@0 | 9 | #include "mozilla/CheckedInt.h" |
michael@0 | 10 | #include "WebGLBuffer.h" |
michael@0 | 11 | #include "WebGLContextUtils.h" |
michael@0 | 12 | #include "WebGLFramebuffer.h" |
michael@0 | 13 | #include "WebGLProgram.h" |
michael@0 | 14 | #include "WebGLRenderbuffer.h" |
michael@0 | 15 | #include "WebGLShader.h" |
michael@0 | 16 | #include "WebGLTexture.h" |
michael@0 | 17 | #include "WebGLUniformInfo.h" |
michael@0 | 18 | #include "WebGLVertexArray.h" |
michael@0 | 19 | #include "WebGLVertexAttribData.h" |
michael@0 | 20 | |
michael@0 | 21 | using namespace mozilla; |
michael@0 | 22 | using namespace mozilla::dom; |
michael@0 | 23 | using namespace mozilla::gl; |
michael@0 | 24 | |
michael@0 | 25 | // For a Tegra workaround. |
michael@0 | 26 | static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100; |
michael@0 | 27 | |
michael@0 | 28 | bool |
michael@0 | 29 | WebGLContext::DrawInstanced_check(const char* info) |
michael@0 | 30 | { |
michael@0 | 31 | // This restriction was removed in GLES3, so WebGL2 shouldn't have it. |
michael@0 | 32 | if (!IsWebGL2() && |
michael@0 | 33 | IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays) && |
michael@0 | 34 | !mBufferFetchingHasPerVertex) |
michael@0 | 35 | { |
michael@0 | 36 | /* http://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_instanced_arrays.txt |
michael@0 | 37 | * If all of the enabled vertex attribute arrays that are bound to active |
michael@0 | 38 | * generic attributes in the program have a non-zero divisor, the draw |
michael@0 | 39 | * call should return INVALID_OPERATION. |
michael@0 | 40 | * |
michael@0 | 41 | * NB: This also appears to apply to NV_instanced_arrays, though the |
michael@0 | 42 | * INVALID_OPERATION emission is not explicitly stated. |
michael@0 | 43 | * ARB_instanced_arrays does not have this restriction. |
michael@0 | 44 | */ |
michael@0 | 45 | ErrorInvalidOperation("%s: at least one vertex attribute divisor should be 0", info); |
michael@0 | 46 | return false; |
michael@0 | 47 | } |
michael@0 | 48 | |
michael@0 | 49 | return true; |
michael@0 | 50 | } |
michael@0 | 51 | |
michael@0 | 52 | bool WebGLContext::DrawArrays_check(GLint first, GLsizei count, GLsizei primcount, const char* info) |
michael@0 | 53 | { |
michael@0 | 54 | if (first < 0 || count < 0) { |
michael@0 | 55 | ErrorInvalidValue("%s: negative first or count", info); |
michael@0 | 56 | return false; |
michael@0 | 57 | } |
michael@0 | 58 | |
michael@0 | 59 | if (primcount < 0) { |
michael@0 | 60 | ErrorInvalidValue("%s: negative primcount", info); |
michael@0 | 61 | return false; |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | if (!ValidateStencilParamsForDrawCall()) { |
michael@0 | 65 | return false; |
michael@0 | 66 | } |
michael@0 | 67 | |
michael@0 | 68 | // If count is 0, there's nothing to do. |
michael@0 | 69 | if (count == 0 || primcount == 0) { |
michael@0 | 70 | return false; |
michael@0 | 71 | } |
michael@0 | 72 | |
michael@0 | 73 | // Any checks below this depend on a program being available. |
michael@0 | 74 | if (!mCurrentProgram) { |
michael@0 | 75 | ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info); |
michael@0 | 76 | return false; |
michael@0 | 77 | } |
michael@0 | 78 | |
michael@0 | 79 | if (!ValidateBufferFetching(info)) { |
michael@0 | 80 | return false; |
michael@0 | 81 | } |
michael@0 | 82 | |
michael@0 | 83 | CheckedInt<GLsizei> checked_firstPlusCount = CheckedInt<GLsizei>(first) + count; |
michael@0 | 84 | |
michael@0 | 85 | if (!checked_firstPlusCount.isValid()) { |
michael@0 | 86 | ErrorInvalidOperation("%s: overflow in first+count", info); |
michael@0 | 87 | return false; |
michael@0 | 88 | } |
michael@0 | 89 | |
michael@0 | 90 | if (uint32_t(checked_firstPlusCount.value()) > mMaxFetchedVertices) { |
michael@0 | 91 | ErrorInvalidOperation("%s: bound vertex attribute buffers do not have sufficient size for given first and count", info); |
michael@0 | 92 | return false; |
michael@0 | 93 | } |
michael@0 | 94 | |
michael@0 | 95 | if (uint32_t(primcount) > mMaxFetchedInstances) { |
michael@0 | 96 | ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info); |
michael@0 | 97 | return false; |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | MakeContextCurrent(); |
michael@0 | 101 | |
michael@0 | 102 | if (mBoundFramebuffer) { |
michael@0 | 103 | if (!mBoundFramebuffer->CheckAndInitializeAttachments()) { |
michael@0 | 104 | ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); |
michael@0 | 105 | return false; |
michael@0 | 106 | } |
michael@0 | 107 | } else { |
michael@0 | 108 | ClearBackbufferIfNeeded(); |
michael@0 | 109 | } |
michael@0 | 110 | |
michael@0 | 111 | if (!DoFakeVertexAttrib0(checked_firstPlusCount.value())) { |
michael@0 | 112 | return false; |
michael@0 | 113 | } |
michael@0 | 114 | BindFakeBlackTextures(); |
michael@0 | 115 | |
michael@0 | 116 | return true; |
michael@0 | 117 | } |
michael@0 | 118 | |
michael@0 | 119 | void |
michael@0 | 120 | WebGLContext::DrawArrays(GLenum mode, GLint first, GLsizei count) |
michael@0 | 121 | { |
michael@0 | 122 | if (IsContextLost()) |
michael@0 | 123 | return; |
michael@0 | 124 | |
michael@0 | 125 | if (!ValidateDrawModeEnum(mode, "drawArrays: mode")) |
michael@0 | 126 | return; |
michael@0 | 127 | |
michael@0 | 128 | if (!DrawArrays_check(first, count, 1, "drawArrays")) |
michael@0 | 129 | return; |
michael@0 | 130 | |
michael@0 | 131 | SetupContextLossTimer(); |
michael@0 | 132 | gl->fDrawArrays(mode, first, count); |
michael@0 | 133 | |
michael@0 | 134 | Draw_cleanup(); |
michael@0 | 135 | } |
michael@0 | 136 | |
michael@0 | 137 | void |
michael@0 | 138 | WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
michael@0 | 139 | { |
michael@0 | 140 | if (IsContextLost()) |
michael@0 | 141 | return; |
michael@0 | 142 | |
michael@0 | 143 | if (!ValidateDrawModeEnum(mode, "drawArraysInstanced: mode")) |
michael@0 | 144 | return; |
michael@0 | 145 | |
michael@0 | 146 | if (!DrawArrays_check(first, count, primcount, "drawArraysInstanced")) |
michael@0 | 147 | return; |
michael@0 | 148 | |
michael@0 | 149 | if (!DrawInstanced_check("drawArraysInstanced")) |
michael@0 | 150 | return; |
michael@0 | 151 | |
michael@0 | 152 | SetupContextLossTimer(); |
michael@0 | 153 | gl->fDrawArraysInstanced(mode, first, count, primcount); |
michael@0 | 154 | |
michael@0 | 155 | Draw_cleanup(); |
michael@0 | 156 | } |
michael@0 | 157 | |
michael@0 | 158 | bool |
michael@0 | 159 | WebGLContext::DrawElements_check(GLsizei count, GLenum type, |
michael@0 | 160 | WebGLintptr byteOffset, GLsizei primcount, |
michael@0 | 161 | const char* info, GLuint* out_upperBound) |
michael@0 | 162 | { |
michael@0 | 163 | if (count < 0 || byteOffset < 0) { |
michael@0 | 164 | ErrorInvalidValue("%s: negative count or offset", info); |
michael@0 | 165 | return false; |
michael@0 | 166 | } |
michael@0 | 167 | |
michael@0 | 168 | if (primcount < 0) { |
michael@0 | 169 | ErrorInvalidValue("%s: negative primcount", info); |
michael@0 | 170 | return false; |
michael@0 | 171 | } |
michael@0 | 172 | |
michael@0 | 173 | if (!ValidateStencilParamsForDrawCall()) { |
michael@0 | 174 | return false; |
michael@0 | 175 | } |
michael@0 | 176 | |
michael@0 | 177 | // If count is 0, there's nothing to do. |
michael@0 | 178 | if (count == 0 || primcount == 0) { |
michael@0 | 179 | return false; |
michael@0 | 180 | } |
michael@0 | 181 | |
michael@0 | 182 | CheckedUint32 checked_byteCount; |
michael@0 | 183 | |
michael@0 | 184 | GLsizei first = 0; |
michael@0 | 185 | |
michael@0 | 186 | if (type == LOCAL_GL_UNSIGNED_SHORT) { |
michael@0 | 187 | checked_byteCount = 2 * CheckedUint32(count); |
michael@0 | 188 | if (byteOffset % 2 != 0) { |
michael@0 | 189 | ErrorInvalidOperation("%s: invalid byteOffset for UNSIGNED_SHORT (must be a multiple of 2)", info); |
michael@0 | 190 | return false; |
michael@0 | 191 | } |
michael@0 | 192 | first = byteOffset / 2; |
michael@0 | 193 | } |
michael@0 | 194 | else if (type == LOCAL_GL_UNSIGNED_BYTE) { |
michael@0 | 195 | checked_byteCount = count; |
michael@0 | 196 | first = byteOffset; |
michael@0 | 197 | } |
michael@0 | 198 | else if (type == LOCAL_GL_UNSIGNED_INT && IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) { |
michael@0 | 199 | checked_byteCount = 4 * CheckedUint32(count); |
michael@0 | 200 | if (byteOffset % 4 != 0) { |
michael@0 | 201 | ErrorInvalidOperation("%s: invalid byteOffset for UNSIGNED_INT (must be a multiple of 4)", info); |
michael@0 | 202 | return false; |
michael@0 | 203 | } |
michael@0 | 204 | first = byteOffset / 4; |
michael@0 | 205 | } |
michael@0 | 206 | else { |
michael@0 | 207 | ErrorInvalidEnum("%s: type must be UNSIGNED_SHORT or UNSIGNED_BYTE", info); |
michael@0 | 208 | return false; |
michael@0 | 209 | } |
michael@0 | 210 | |
michael@0 | 211 | if (!checked_byteCount.isValid()) { |
michael@0 | 212 | ErrorInvalidValue("%s: overflow in byteCount", info); |
michael@0 | 213 | return false; |
michael@0 | 214 | } |
michael@0 | 215 | |
michael@0 | 216 | // Any checks below this depend on a program being available. |
michael@0 | 217 | if (!mCurrentProgram) { |
michael@0 | 218 | ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info); |
michael@0 | 219 | return false; |
michael@0 | 220 | } |
michael@0 | 221 | |
michael@0 | 222 | if (!mBoundVertexArray->mBoundElementArrayBuffer) { |
michael@0 | 223 | ErrorInvalidOperation("%s: must have element array buffer binding", info); |
michael@0 | 224 | return false; |
michael@0 | 225 | } |
michael@0 | 226 | |
michael@0 | 227 | WebGLBuffer& elemArrayBuffer = *mBoundVertexArray->mBoundElementArrayBuffer; |
michael@0 | 228 | |
michael@0 | 229 | if (!elemArrayBuffer.ByteLength()) { |
michael@0 | 230 | ErrorInvalidOperation("%s: bound element array buffer doesn't have any data", info); |
michael@0 | 231 | return false; |
michael@0 | 232 | } |
michael@0 | 233 | |
michael@0 | 234 | CheckedInt<GLsizei> checked_neededByteCount = checked_byteCount.toChecked<GLsizei>() + byteOffset; |
michael@0 | 235 | |
michael@0 | 236 | if (!checked_neededByteCount.isValid()) { |
michael@0 | 237 | ErrorInvalidOperation("%s: overflow in byteOffset+byteCount", info); |
michael@0 | 238 | return false; |
michael@0 | 239 | } |
michael@0 | 240 | |
michael@0 | 241 | if (uint32_t(checked_neededByteCount.value()) > elemArrayBuffer.ByteLength()) { |
michael@0 | 242 | ErrorInvalidOperation("%s: bound element array buffer is too small for given count and offset", info); |
michael@0 | 243 | return false; |
michael@0 | 244 | } |
michael@0 | 245 | |
michael@0 | 246 | if (!ValidateBufferFetching(info)) |
michael@0 | 247 | return false; |
michael@0 | 248 | |
michael@0 | 249 | if (!mMaxFetchedVertices || |
michael@0 | 250 | !elemArrayBuffer.Validate(type, mMaxFetchedVertices - 1, first, count, out_upperBound)) |
michael@0 | 251 | { |
michael@0 | 252 | ErrorInvalidOperation( |
michael@0 | 253 | "%s: bound vertex attribute buffers do not have sufficient " |
michael@0 | 254 | "size for given indices from the bound element array", info); |
michael@0 | 255 | return false; |
michael@0 | 256 | } |
michael@0 | 257 | |
michael@0 | 258 | if (uint32_t(primcount) > mMaxFetchedInstances) { |
michael@0 | 259 | ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info); |
michael@0 | 260 | return false; |
michael@0 | 261 | } |
michael@0 | 262 | |
michael@0 | 263 | MakeContextCurrent(); |
michael@0 | 264 | |
michael@0 | 265 | if (mBoundFramebuffer) { |
michael@0 | 266 | if (!mBoundFramebuffer->CheckAndInitializeAttachments()) { |
michael@0 | 267 | ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); |
michael@0 | 268 | return false; |
michael@0 | 269 | } |
michael@0 | 270 | } else { |
michael@0 | 271 | ClearBackbufferIfNeeded(); |
michael@0 | 272 | } |
michael@0 | 273 | |
michael@0 | 274 | if (!DoFakeVertexAttrib0(mMaxFetchedVertices)) { |
michael@0 | 275 | return false; |
michael@0 | 276 | } |
michael@0 | 277 | BindFakeBlackTextures(); |
michael@0 | 278 | |
michael@0 | 279 | return true; |
michael@0 | 280 | } |
michael@0 | 281 | |
michael@0 | 282 | void |
michael@0 | 283 | WebGLContext::DrawElements(GLenum mode, GLsizei count, GLenum type, |
michael@0 | 284 | WebGLintptr byteOffset) |
michael@0 | 285 | { |
michael@0 | 286 | if (IsContextLost()) |
michael@0 | 287 | return; |
michael@0 | 288 | |
michael@0 | 289 | if (!ValidateDrawModeEnum(mode, "drawElements: mode")) |
michael@0 | 290 | return; |
michael@0 | 291 | |
michael@0 | 292 | GLuint upperBound = UINT_MAX; |
michael@0 | 293 | if (!DrawElements_check(count, type, byteOffset, 1, "drawElements", |
michael@0 | 294 | &upperBound)) |
michael@0 | 295 | { |
michael@0 | 296 | return; |
michael@0 | 297 | } |
michael@0 | 298 | |
michael@0 | 299 | SetupContextLossTimer(); |
michael@0 | 300 | |
michael@0 | 301 | if (gl->IsSupported(gl::GLFeature::draw_range_elements)) { |
michael@0 | 302 | gl->fDrawRangeElements(mode, 0, upperBound, |
michael@0 | 303 | count, type, reinterpret_cast<GLvoid*>(byteOffset)); |
michael@0 | 304 | } else { |
michael@0 | 305 | gl->fDrawElements(mode, count, type, reinterpret_cast<GLvoid*>(byteOffset)); |
michael@0 | 306 | } |
michael@0 | 307 | |
michael@0 | 308 | Draw_cleanup(); |
michael@0 | 309 | } |
michael@0 | 310 | |
michael@0 | 311 | void |
michael@0 | 312 | WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, |
michael@0 | 313 | WebGLintptr byteOffset, GLsizei primcount) |
michael@0 | 314 | { |
michael@0 | 315 | if (IsContextLost()) |
michael@0 | 316 | return; |
michael@0 | 317 | |
michael@0 | 318 | if (!ValidateDrawModeEnum(mode, "drawElementsInstanced: mode")) |
michael@0 | 319 | return; |
michael@0 | 320 | |
michael@0 | 321 | if (!DrawElements_check(count, type, byteOffset, primcount, "drawElementsInstanced")) |
michael@0 | 322 | return; |
michael@0 | 323 | |
michael@0 | 324 | if (!DrawInstanced_check("drawElementsInstanced")) |
michael@0 | 325 | return; |
michael@0 | 326 | |
michael@0 | 327 | SetupContextLossTimer(); |
michael@0 | 328 | gl->fDrawElementsInstanced(mode, count, type, reinterpret_cast<GLvoid*>(byteOffset), primcount); |
michael@0 | 329 | |
michael@0 | 330 | Draw_cleanup(); |
michael@0 | 331 | } |
michael@0 | 332 | |
michael@0 | 333 | void WebGLContext::Draw_cleanup() |
michael@0 | 334 | { |
michael@0 | 335 | UndoFakeVertexAttrib0(); |
michael@0 | 336 | UnbindFakeBlackTextures(); |
michael@0 | 337 | |
michael@0 | 338 | if (!mBoundFramebuffer) { |
michael@0 | 339 | Invalidate(); |
michael@0 | 340 | mShouldPresent = true; |
michael@0 | 341 | MOZ_ASSERT(!mBackbufferNeedsClear); |
michael@0 | 342 | } |
michael@0 | 343 | |
michael@0 | 344 | if (gl->WorkAroundDriverBugs()) { |
michael@0 | 345 | if (gl->Renderer() == gl::GLRenderer::Tegra) { |
michael@0 | 346 | mDrawCallsSinceLastFlush++; |
michael@0 | 347 | |
michael@0 | 348 | if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) { |
michael@0 | 349 | gl->fFlush(); |
michael@0 | 350 | mDrawCallsSinceLastFlush = 0; |
michael@0 | 351 | } |
michael@0 | 352 | } |
michael@0 | 353 | } |
michael@0 | 354 | |
michael@0 | 355 | // Let's check the viewport |
michael@0 | 356 | const WebGLRectangleObject* rect = CurValidFBRectObject(); |
michael@0 | 357 | if (rect) { |
michael@0 | 358 | if (mViewportWidth > rect->Width() || |
michael@0 | 359 | mViewportHeight > rect->Height()) |
michael@0 | 360 | { |
michael@0 | 361 | if (!mAlreadyWarnedAboutViewportLargerThanDest) { |
michael@0 | 362 | GenerateWarning("Drawing to a destination rect smaller than the viewport rect. " |
michael@0 | 363 | "(This warning will only be given once)"); |
michael@0 | 364 | mAlreadyWarnedAboutViewportLargerThanDest = true; |
michael@0 | 365 | } |
michael@0 | 366 | } |
michael@0 | 367 | } |
michael@0 | 368 | } |
michael@0 | 369 | |
michael@0 | 370 | /* |
michael@0 | 371 | * Verify that state is consistent for drawing, and compute max number of elements (maxAllowedCount) |
michael@0 | 372 | * that will be legal to be read from bound VBOs. |
michael@0 | 373 | */ |
michael@0 | 374 | |
michael@0 | 375 | bool |
michael@0 | 376 | WebGLContext::ValidateBufferFetching(const char *info) |
michael@0 | 377 | { |
michael@0 | 378 | #ifdef DEBUG |
michael@0 | 379 | GLint currentProgram = 0; |
michael@0 | 380 | MakeContextCurrent(); |
michael@0 | 381 | gl->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, ¤tProgram); |
michael@0 | 382 | MOZ_ASSERT(GLuint(currentProgram) == mCurrentProgram->GLName(), |
michael@0 | 383 | "WebGL: current program doesn't agree with GL state"); |
michael@0 | 384 | #endif |
michael@0 | 385 | |
michael@0 | 386 | if (mBufferFetchingIsVerified) { |
michael@0 | 387 | return true; |
michael@0 | 388 | } |
michael@0 | 389 | |
michael@0 | 390 | bool hasPerVertex = false; |
michael@0 | 391 | uint32_t maxVertices = UINT32_MAX; |
michael@0 | 392 | uint32_t maxInstances = UINT32_MAX; |
michael@0 | 393 | uint32_t attribs = mBoundVertexArray->mAttribs.Length(); |
michael@0 | 394 | |
michael@0 | 395 | for (uint32_t i = 0; i < attribs; ++i) { |
michael@0 | 396 | const WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[i]; |
michael@0 | 397 | |
michael@0 | 398 | // If the attrib array isn't enabled, there's nothing to check; |
michael@0 | 399 | // it's a static value. |
michael@0 | 400 | if (!vd.enabled) |
michael@0 | 401 | continue; |
michael@0 | 402 | |
michael@0 | 403 | if (vd.buf == nullptr) { |
michael@0 | 404 | ErrorInvalidOperation("%s: no VBO bound to enabled vertex attrib index %d!", info, i); |
michael@0 | 405 | return false; |
michael@0 | 406 | } |
michael@0 | 407 | |
michael@0 | 408 | // If the attrib is not in use, then we don't have to validate |
michael@0 | 409 | // it, just need to make sure that the binding is non-null. |
michael@0 | 410 | if (!mCurrentProgram->IsAttribInUse(i)) |
michael@0 | 411 | continue; |
michael@0 | 412 | |
michael@0 | 413 | // the base offset |
michael@0 | 414 | CheckedUint32 checked_byteLength = CheckedUint32(vd.buf->ByteLength()) - vd.byteOffset; |
michael@0 | 415 | CheckedUint32 checked_sizeOfLastElement = CheckedUint32(vd.componentSize()) * vd.size; |
michael@0 | 416 | |
michael@0 | 417 | if (!checked_byteLength.isValid() || |
michael@0 | 418 | !checked_sizeOfLastElement.isValid()) |
michael@0 | 419 | { |
michael@0 | 420 | ErrorInvalidOperation("%s: integer overflow occured while checking vertex attrib %d", info, i); |
michael@0 | 421 | return false; |
michael@0 | 422 | } |
michael@0 | 423 | |
michael@0 | 424 | if (checked_byteLength.value() < checked_sizeOfLastElement.value()) { |
michael@0 | 425 | maxVertices = 0; |
michael@0 | 426 | maxInstances = 0; |
michael@0 | 427 | break; |
michael@0 | 428 | } |
michael@0 | 429 | |
michael@0 | 430 | CheckedUint32 checked_maxAllowedCount = ((checked_byteLength - checked_sizeOfLastElement) / vd.actualStride()) + 1; |
michael@0 | 431 | |
michael@0 | 432 | if (!checked_maxAllowedCount.isValid()) { |
michael@0 | 433 | ErrorInvalidOperation("%s: integer overflow occured while checking vertex attrib %d", info, i); |
michael@0 | 434 | return false; |
michael@0 | 435 | } |
michael@0 | 436 | |
michael@0 | 437 | if (vd.divisor == 0) { |
michael@0 | 438 | maxVertices = std::min(maxVertices, checked_maxAllowedCount.value()); |
michael@0 | 439 | hasPerVertex = true; |
michael@0 | 440 | } else { |
michael@0 | 441 | maxInstances = std::min(maxInstances, checked_maxAllowedCount.value() / vd.divisor); |
michael@0 | 442 | } |
michael@0 | 443 | } |
michael@0 | 444 | |
michael@0 | 445 | mBufferFetchingIsVerified = true; |
michael@0 | 446 | mBufferFetchingHasPerVertex = hasPerVertex; |
michael@0 | 447 | mMaxFetchedVertices = maxVertices; |
michael@0 | 448 | mMaxFetchedInstances = maxInstances; |
michael@0 | 449 | |
michael@0 | 450 | return true; |
michael@0 | 451 | } |
michael@0 | 452 | |
michael@0 | 453 | WebGLVertexAttrib0Status |
michael@0 | 454 | WebGLContext::WhatDoesVertexAttrib0Need() |
michael@0 | 455 | { |
michael@0 | 456 | MOZ_ASSERT(mCurrentProgram); |
michael@0 | 457 | |
michael@0 | 458 | // work around Mac OSX crash, see bug 631420 |
michael@0 | 459 | #ifdef XP_MACOSX |
michael@0 | 460 | if (gl->WorkAroundDriverBugs() && |
michael@0 | 461 | mBoundVertexArray->IsAttribArrayEnabled(0) && |
michael@0 | 462 | !mCurrentProgram->IsAttribInUse(0)) |
michael@0 | 463 | { |
michael@0 | 464 | return WebGLVertexAttrib0Status::EmulatedUninitializedArray; |
michael@0 | 465 | } |
michael@0 | 466 | #endif |
michael@0 | 467 | |
michael@0 | 468 | if (MOZ_LIKELY(gl->IsGLES() || |
michael@0 | 469 | mBoundVertexArray->IsAttribArrayEnabled(0))) |
michael@0 | 470 | { |
michael@0 | 471 | return WebGLVertexAttrib0Status::Default; |
michael@0 | 472 | } |
michael@0 | 473 | |
michael@0 | 474 | return mCurrentProgram->IsAttribInUse(0) |
michael@0 | 475 | ? WebGLVertexAttrib0Status::EmulatedInitializedArray |
michael@0 | 476 | : WebGLVertexAttrib0Status::EmulatedUninitializedArray; |
michael@0 | 477 | } |
michael@0 | 478 | |
michael@0 | 479 | bool |
michael@0 | 480 | WebGLContext::DoFakeVertexAttrib0(GLuint vertexCount) |
michael@0 | 481 | { |
michael@0 | 482 | WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need(); |
michael@0 | 483 | |
michael@0 | 484 | if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default)) |
michael@0 | 485 | return true; |
michael@0 | 486 | |
michael@0 | 487 | if (!mAlreadyWarnedAboutFakeVertexAttrib0) { |
michael@0 | 488 | GenerateWarning("Drawing without vertex attrib 0 array enabled forces the browser " |
michael@0 | 489 | "to do expensive emulation work when running on desktop OpenGL " |
michael@0 | 490 | "platforms, for example on Mac. It is preferable to always draw " |
michael@0 | 491 | "with vertex attrib 0 array enabled, by using bindAttribLocation " |
michael@0 | 492 | "to bind some always-used attribute to location 0."); |
michael@0 | 493 | mAlreadyWarnedAboutFakeVertexAttrib0 = true; |
michael@0 | 494 | } |
michael@0 | 495 | |
michael@0 | 496 | CheckedUint32 checked_dataSize = CheckedUint32(vertexCount) * 4 * sizeof(GLfloat); |
michael@0 | 497 | |
michael@0 | 498 | if (!checked_dataSize.isValid()) { |
michael@0 | 499 | ErrorOutOfMemory("Integer overflow trying to construct a fake vertex attrib 0 array for a draw-operation " |
michael@0 | 500 | "with %d vertices. Try reducing the number of vertices.", vertexCount); |
michael@0 | 501 | return false; |
michael@0 | 502 | } |
michael@0 | 503 | |
michael@0 | 504 | GLuint dataSize = checked_dataSize.value(); |
michael@0 | 505 | |
michael@0 | 506 | if (!mFakeVertexAttrib0BufferObject) { |
michael@0 | 507 | gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject); |
michael@0 | 508 | } |
michael@0 | 509 | |
michael@0 | 510 | // if the VBO status is already exactly what we need, or if the only difference is that it's initialized and |
michael@0 | 511 | // we don't need it to be, then consider it OK |
michael@0 | 512 | bool vertexAttrib0BufferStatusOK = |
michael@0 | 513 | mFakeVertexAttrib0BufferStatus == whatDoesAttrib0Need || |
michael@0 | 514 | (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray && |
michael@0 | 515 | whatDoesAttrib0Need == WebGLVertexAttrib0Status::EmulatedUninitializedArray); |
michael@0 | 516 | |
michael@0 | 517 | if (!vertexAttrib0BufferStatusOK || |
michael@0 | 518 | mFakeVertexAttrib0BufferObjectSize < dataSize || |
michael@0 | 519 | mFakeVertexAttrib0BufferObjectVector[0] != mVertexAttrib0Vector[0] || |
michael@0 | 520 | mFakeVertexAttrib0BufferObjectVector[1] != mVertexAttrib0Vector[1] || |
michael@0 | 521 | mFakeVertexAttrib0BufferObjectVector[2] != mVertexAttrib0Vector[2] || |
michael@0 | 522 | mFakeVertexAttrib0BufferObjectVector[3] != mVertexAttrib0Vector[3]) |
michael@0 | 523 | { |
michael@0 | 524 | mFakeVertexAttrib0BufferStatus = whatDoesAttrib0Need; |
michael@0 | 525 | mFakeVertexAttrib0BufferObjectSize = dataSize; |
michael@0 | 526 | mFakeVertexAttrib0BufferObjectVector[0] = mVertexAttrib0Vector[0]; |
michael@0 | 527 | mFakeVertexAttrib0BufferObjectVector[1] = mVertexAttrib0Vector[1]; |
michael@0 | 528 | mFakeVertexAttrib0BufferObjectVector[2] = mVertexAttrib0Vector[2]; |
michael@0 | 529 | mFakeVertexAttrib0BufferObjectVector[3] = mVertexAttrib0Vector[3]; |
michael@0 | 530 | |
michael@0 | 531 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject); |
michael@0 | 532 | |
michael@0 | 533 | GetAndFlushUnderlyingGLErrors(); |
michael@0 | 534 | |
michael@0 | 535 | if (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray) { |
michael@0 | 536 | nsAutoArrayPtr<GLfloat> array(new GLfloat[4 * vertexCount]); |
michael@0 | 537 | for(size_t i = 0; i < vertexCount; ++i) { |
michael@0 | 538 | array[4 * i + 0] = mVertexAttrib0Vector[0]; |
michael@0 | 539 | array[4 * i + 1] = mVertexAttrib0Vector[1]; |
michael@0 | 540 | array[4 * i + 2] = mVertexAttrib0Vector[2]; |
michael@0 | 541 | array[4 * i + 3] = mVertexAttrib0Vector[3]; |
michael@0 | 542 | } |
michael@0 | 543 | gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, array, LOCAL_GL_DYNAMIC_DRAW); |
michael@0 | 544 | } else { |
michael@0 | 545 | gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr, LOCAL_GL_DYNAMIC_DRAW); |
michael@0 | 546 | } |
michael@0 | 547 | GLenum error = GetAndFlushUnderlyingGLErrors(); |
michael@0 | 548 | |
michael@0 | 549 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0); |
michael@0 | 550 | |
michael@0 | 551 | // note that we do this error checking and early return AFTER having restored the buffer binding above |
michael@0 | 552 | if (error) { |
michael@0 | 553 | ErrorOutOfMemory("Ran out of memory trying to construct a fake vertex attrib 0 array for a draw-operation " |
michael@0 | 554 | "with %d vertices. Try reducing the number of vertices.", vertexCount); |
michael@0 | 555 | return false; |
michael@0 | 556 | } |
michael@0 | 557 | } |
michael@0 | 558 | |
michael@0 | 559 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject); |
michael@0 | 560 | gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, 0); |
michael@0 | 561 | |
michael@0 | 562 | return true; |
michael@0 | 563 | } |
michael@0 | 564 | |
michael@0 | 565 | void |
michael@0 | 566 | WebGLContext::UndoFakeVertexAttrib0() |
michael@0 | 567 | { |
michael@0 | 568 | WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need(); |
michael@0 | 569 | |
michael@0 | 570 | if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default)) |
michael@0 | 571 | return; |
michael@0 | 572 | |
michael@0 | 573 | if (mBoundVertexArray->HasAttrib(0) && mBoundVertexArray->mAttribs[0].buf) { |
michael@0 | 574 | const WebGLVertexAttribData& attrib0 = mBoundVertexArray->mAttribs[0]; |
michael@0 | 575 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0.buf->GLName()); |
michael@0 | 576 | gl->fVertexAttribPointer(0, |
michael@0 | 577 | attrib0.size, |
michael@0 | 578 | attrib0.type, |
michael@0 | 579 | attrib0.normalized, |
michael@0 | 580 | attrib0.stride, |
michael@0 | 581 | reinterpret_cast<const GLvoid *>(attrib0.byteOffset)); |
michael@0 | 582 | } else { |
michael@0 | 583 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0); |
michael@0 | 584 | } |
michael@0 | 585 | |
michael@0 | 586 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0); |
michael@0 | 587 | } |
michael@0 | 588 | |
michael@0 | 589 | WebGLContextFakeBlackStatus |
michael@0 | 590 | WebGLContext::ResolvedFakeBlackStatus() |
michael@0 | 591 | { |
michael@0 | 592 | // handle this case first, it's the generic case |
michael@0 | 593 | if (MOZ_LIKELY(mFakeBlackStatus == WebGLContextFakeBlackStatus::NotNeeded)) |
michael@0 | 594 | return mFakeBlackStatus; |
michael@0 | 595 | |
michael@0 | 596 | if (mFakeBlackStatus == WebGLContextFakeBlackStatus::Needed) |
michael@0 | 597 | return mFakeBlackStatus; |
michael@0 | 598 | |
michael@0 | 599 | for (int32_t i = 0; i < mGLMaxTextureUnits; ++i) { |
michael@0 | 600 | if ((mBound2DTextures[i] && mBound2DTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded) || |
michael@0 | 601 | (mBoundCubeMapTextures[i] && mBoundCubeMapTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded)) |
michael@0 | 602 | { |
michael@0 | 603 | mFakeBlackStatus = WebGLContextFakeBlackStatus::Needed; |
michael@0 | 604 | return mFakeBlackStatus; |
michael@0 | 605 | } |
michael@0 | 606 | } |
michael@0 | 607 | |
michael@0 | 608 | // we have exhausted all cases where we do need fakeblack, so if the status is still unknown, |
michael@0 | 609 | // that means that we do NOT need it. |
michael@0 | 610 | mFakeBlackStatus = WebGLContextFakeBlackStatus::NotNeeded; |
michael@0 | 611 | return mFakeBlackStatus; |
michael@0 | 612 | } |
michael@0 | 613 | |
michael@0 | 614 | void |
michael@0 | 615 | WebGLContext::BindFakeBlackTexturesHelper( |
michael@0 | 616 | GLenum target, |
michael@0 | 617 | const nsTArray<WebGLRefPtr<WebGLTexture> > & boundTexturesArray, |
michael@0 | 618 | ScopedDeletePtr<FakeBlackTexture> & opaqueTextureScopedPtr, |
michael@0 | 619 | ScopedDeletePtr<FakeBlackTexture> & transparentTextureScopedPtr) |
michael@0 | 620 | { |
michael@0 | 621 | for (int32_t i = 0; i < mGLMaxTextureUnits; ++i) { |
michael@0 | 622 | if (!boundTexturesArray[i]) { |
michael@0 | 623 | continue; |
michael@0 | 624 | } |
michael@0 | 625 | |
michael@0 | 626 | WebGLTextureFakeBlackStatus s = boundTexturesArray[i]->ResolvedFakeBlackStatus(); |
michael@0 | 627 | MOZ_ASSERT(s != WebGLTextureFakeBlackStatus::Unknown); |
michael@0 | 628 | |
michael@0 | 629 | if (MOZ_LIKELY(s == WebGLTextureFakeBlackStatus::NotNeeded)) { |
michael@0 | 630 | continue; |
michael@0 | 631 | } |
michael@0 | 632 | |
michael@0 | 633 | bool alpha = s == WebGLTextureFakeBlackStatus::UninitializedImageData && |
michael@0 | 634 | FormatHasAlpha(boundTexturesArray[i]->ImageInfoBase().WebGLFormat()); |
michael@0 | 635 | ScopedDeletePtr<FakeBlackTexture>& |
michael@0 | 636 | blackTexturePtr = alpha |
michael@0 | 637 | ? transparentTextureScopedPtr |
michael@0 | 638 | : opaqueTextureScopedPtr; |
michael@0 | 639 | |
michael@0 | 640 | if (!blackTexturePtr) { |
michael@0 | 641 | GLenum format = alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB; |
michael@0 | 642 | blackTexturePtr |
michael@0 | 643 | = new FakeBlackTexture(gl, target, format); |
michael@0 | 644 | } |
michael@0 | 645 | |
michael@0 | 646 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); |
michael@0 | 647 | gl->fBindTexture(target, |
michael@0 | 648 | blackTexturePtr->GLName()); |
michael@0 | 649 | } |
michael@0 | 650 | } |
michael@0 | 651 | |
michael@0 | 652 | void |
michael@0 | 653 | WebGLContext::BindFakeBlackTextures() |
michael@0 | 654 | { |
michael@0 | 655 | // this is the generic case: try to return early |
michael@0 | 656 | if (MOZ_LIKELY(ResolvedFakeBlackStatus() == WebGLContextFakeBlackStatus::NotNeeded)) |
michael@0 | 657 | return; |
michael@0 | 658 | |
michael@0 | 659 | BindFakeBlackTexturesHelper(LOCAL_GL_TEXTURE_2D, |
michael@0 | 660 | mBound2DTextures, |
michael@0 | 661 | mBlackOpaqueTexture2D, |
michael@0 | 662 | mBlackTransparentTexture2D); |
michael@0 | 663 | BindFakeBlackTexturesHelper(LOCAL_GL_TEXTURE_CUBE_MAP, |
michael@0 | 664 | mBoundCubeMapTextures, |
michael@0 | 665 | mBlackOpaqueTextureCubeMap, |
michael@0 | 666 | mBlackTransparentTextureCubeMap); |
michael@0 | 667 | } |
michael@0 | 668 | |
michael@0 | 669 | void |
michael@0 | 670 | WebGLContext::UnbindFakeBlackTextures() |
michael@0 | 671 | { |
michael@0 | 672 | // this is the generic case: try to return early |
michael@0 | 673 | if (MOZ_LIKELY(ResolvedFakeBlackStatus() == WebGLContextFakeBlackStatus::NotNeeded)) |
michael@0 | 674 | return; |
michael@0 | 675 | |
michael@0 | 676 | for (int32_t i = 0; i < mGLMaxTextureUnits; ++i) { |
michael@0 | 677 | if (mBound2DTextures[i] && mBound2DTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded) { |
michael@0 | 678 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); |
michael@0 | 679 | gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mBound2DTextures[i]->GLName()); |
michael@0 | 680 | } |
michael@0 | 681 | if (mBoundCubeMapTextures[i] && mBoundCubeMapTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded) { |
michael@0 | 682 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); |
michael@0 | 683 | gl->fBindTexture(LOCAL_GL_TEXTURE_CUBE_MAP, mBoundCubeMapTextures[i]->GLName()); |
michael@0 | 684 | } |
michael@0 | 685 | } |
michael@0 | 686 | |
michael@0 | 687 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mActiveTexture); |
michael@0 | 688 | } |
michael@0 | 689 | |
michael@0 | 690 | WebGLContext::FakeBlackTexture::FakeBlackTexture(GLContext *gl, GLenum target, GLenum format) |
michael@0 | 691 | : mGL(gl) |
michael@0 | 692 | , mGLName(0) |
michael@0 | 693 | { |
michael@0 | 694 | MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || target == LOCAL_GL_TEXTURE_CUBE_MAP); |
michael@0 | 695 | MOZ_ASSERT(format == LOCAL_GL_RGB || format == LOCAL_GL_RGBA); |
michael@0 | 696 | |
michael@0 | 697 | mGL->MakeCurrent(); |
michael@0 | 698 | GLuint formerBinding = 0; |
michael@0 | 699 | gl->GetUIntegerv(target == LOCAL_GL_TEXTURE_2D |
michael@0 | 700 | ? LOCAL_GL_TEXTURE_BINDING_2D |
michael@0 | 701 | : LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, |
michael@0 | 702 | &formerBinding); |
michael@0 | 703 | gl->fGenTextures(1, &mGLName); |
michael@0 | 704 | gl->fBindTexture(target, mGLName); |
michael@0 | 705 | |
michael@0 | 706 | // we allocate our zeros on the heap, and we overallocate (16 bytes instead of 4) |
michael@0 | 707 | // to minimize the risk of running into a driver bug in texImage2D, as it is |
michael@0 | 708 | // a bit unusual maybe to create 1x1 textures, and the stack may not have the alignment |
michael@0 | 709 | // that texImage2D expects. |
michael@0 | 710 | void* zeros = calloc(1, 16); |
michael@0 | 711 | if (target == LOCAL_GL_TEXTURE_2D) { |
michael@0 | 712 | gl->fTexImage2D(target, 0, format, 1, 1, |
michael@0 | 713 | 0, format, LOCAL_GL_UNSIGNED_BYTE, zeros); |
michael@0 | 714 | } else { |
michael@0 | 715 | for (GLuint i = 0; i < 6; ++i) { |
michael@0 | 716 | gl->fTexImage2D(LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, 1, 1, |
michael@0 | 717 | 0, format, LOCAL_GL_UNSIGNED_BYTE, zeros); |
michael@0 | 718 | } |
michael@0 | 719 | } |
michael@0 | 720 | free(zeros); |
michael@0 | 721 | |
michael@0 | 722 | gl->fBindTexture(target, formerBinding); |
michael@0 | 723 | } |
michael@0 | 724 | |
michael@0 | 725 | WebGLContext::FakeBlackTexture::~FakeBlackTexture() |
michael@0 | 726 | { |
michael@0 | 727 | if (mGL) { |
michael@0 | 728 | mGL->MakeCurrent(); |
michael@0 | 729 | mGL->fDeleteTextures(1, &mGLName); |
michael@0 | 730 | } |
michael@0 | 731 | } |