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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGLContext.h" |
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7 |
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8 #include "GLContext.h" |
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9 #include "mozilla/CheckedInt.h" |
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10 #include "WebGLBuffer.h" |
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11 #include "WebGLContextUtils.h" |
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12 #include "WebGLFramebuffer.h" |
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13 #include "WebGLProgram.h" |
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14 #include "WebGLRenderbuffer.h" |
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15 #include "WebGLShader.h" |
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16 #include "WebGLTexture.h" |
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17 #include "WebGLUniformInfo.h" |
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18 #include "WebGLVertexArray.h" |
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19 #include "WebGLVertexAttribData.h" |
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20 |
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21 using namespace mozilla; |
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22 using namespace mozilla::dom; |
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23 using namespace mozilla::gl; |
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24 |
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25 // For a Tegra workaround. |
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26 static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100; |
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27 |
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28 bool |
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29 WebGLContext::DrawInstanced_check(const char* info) |
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30 { |
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31 // This restriction was removed in GLES3, so WebGL2 shouldn't have it. |
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32 if (!IsWebGL2() && |
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33 IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays) && |
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34 !mBufferFetchingHasPerVertex) |
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35 { |
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36 /* http://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_instanced_arrays.txt |
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37 * If all of the enabled vertex attribute arrays that are bound to active |
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38 * generic attributes in the program have a non-zero divisor, the draw |
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39 * call should return INVALID_OPERATION. |
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40 * |
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41 * NB: This also appears to apply to NV_instanced_arrays, though the |
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42 * INVALID_OPERATION emission is not explicitly stated. |
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43 * ARB_instanced_arrays does not have this restriction. |
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44 */ |
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45 ErrorInvalidOperation("%s: at least one vertex attribute divisor should be 0", info); |
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46 return false; |
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47 } |
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48 |
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49 return true; |
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50 } |
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51 |
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52 bool WebGLContext::DrawArrays_check(GLint first, GLsizei count, GLsizei primcount, const char* info) |
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53 { |
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54 if (first < 0 || count < 0) { |
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55 ErrorInvalidValue("%s: negative first or count", info); |
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56 return false; |
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57 } |
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58 |
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59 if (primcount < 0) { |
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60 ErrorInvalidValue("%s: negative primcount", info); |
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61 return false; |
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62 } |
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63 |
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64 if (!ValidateStencilParamsForDrawCall()) { |
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65 return false; |
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66 } |
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67 |
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68 // If count is 0, there's nothing to do. |
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69 if (count == 0 || primcount == 0) { |
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70 return false; |
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71 } |
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72 |
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73 // Any checks below this depend on a program being available. |
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74 if (!mCurrentProgram) { |
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75 ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info); |
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76 return false; |
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77 } |
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78 |
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79 if (!ValidateBufferFetching(info)) { |
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80 return false; |
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81 } |
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82 |
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83 CheckedInt<GLsizei> checked_firstPlusCount = CheckedInt<GLsizei>(first) + count; |
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84 |
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85 if (!checked_firstPlusCount.isValid()) { |
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86 ErrorInvalidOperation("%s: overflow in first+count", info); |
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87 return false; |
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88 } |
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89 |
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90 if (uint32_t(checked_firstPlusCount.value()) > mMaxFetchedVertices) { |
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91 ErrorInvalidOperation("%s: bound vertex attribute buffers do not have sufficient size for given first and count", info); |
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92 return false; |
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93 } |
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94 |
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95 if (uint32_t(primcount) > mMaxFetchedInstances) { |
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96 ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info); |
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97 return false; |
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98 } |
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99 |
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100 MakeContextCurrent(); |
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101 |
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102 if (mBoundFramebuffer) { |
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103 if (!mBoundFramebuffer->CheckAndInitializeAttachments()) { |
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104 ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); |
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105 return false; |
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106 } |
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107 } else { |
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108 ClearBackbufferIfNeeded(); |
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109 } |
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110 |
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111 if (!DoFakeVertexAttrib0(checked_firstPlusCount.value())) { |
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112 return false; |
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113 } |
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114 BindFakeBlackTextures(); |
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115 |
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116 return true; |
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117 } |
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118 |
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119 void |
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120 WebGLContext::DrawArrays(GLenum mode, GLint first, GLsizei count) |
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121 { |
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122 if (IsContextLost()) |
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123 return; |
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124 |
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125 if (!ValidateDrawModeEnum(mode, "drawArrays: mode")) |
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126 return; |
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127 |
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128 if (!DrawArrays_check(first, count, 1, "drawArrays")) |
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129 return; |
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130 |
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131 SetupContextLossTimer(); |
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132 gl->fDrawArrays(mode, first, count); |
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133 |
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134 Draw_cleanup(); |
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135 } |
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136 |
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137 void |
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138 WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
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139 { |
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140 if (IsContextLost()) |
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141 return; |
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142 |
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143 if (!ValidateDrawModeEnum(mode, "drawArraysInstanced: mode")) |
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144 return; |
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145 |
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146 if (!DrawArrays_check(first, count, primcount, "drawArraysInstanced")) |
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147 return; |
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148 |
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149 if (!DrawInstanced_check("drawArraysInstanced")) |
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150 return; |
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151 |
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152 SetupContextLossTimer(); |
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153 gl->fDrawArraysInstanced(mode, first, count, primcount); |
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154 |
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155 Draw_cleanup(); |
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156 } |
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157 |
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158 bool |
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159 WebGLContext::DrawElements_check(GLsizei count, GLenum type, |
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160 WebGLintptr byteOffset, GLsizei primcount, |
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161 const char* info, GLuint* out_upperBound) |
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162 { |
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163 if (count < 0 || byteOffset < 0) { |
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164 ErrorInvalidValue("%s: negative count or offset", info); |
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165 return false; |
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166 } |
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167 |
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168 if (primcount < 0) { |
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169 ErrorInvalidValue("%s: negative primcount", info); |
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170 return false; |
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171 } |
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172 |
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173 if (!ValidateStencilParamsForDrawCall()) { |
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174 return false; |
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175 } |
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176 |
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177 // If count is 0, there's nothing to do. |
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178 if (count == 0 || primcount == 0) { |
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179 return false; |
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180 } |
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181 |
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182 CheckedUint32 checked_byteCount; |
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183 |
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184 GLsizei first = 0; |
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185 |
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186 if (type == LOCAL_GL_UNSIGNED_SHORT) { |
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187 checked_byteCount = 2 * CheckedUint32(count); |
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188 if (byteOffset % 2 != 0) { |
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189 ErrorInvalidOperation("%s: invalid byteOffset for UNSIGNED_SHORT (must be a multiple of 2)", info); |
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190 return false; |
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191 } |
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192 first = byteOffset / 2; |
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193 } |
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194 else if (type == LOCAL_GL_UNSIGNED_BYTE) { |
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195 checked_byteCount = count; |
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196 first = byteOffset; |
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197 } |
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198 else if (type == LOCAL_GL_UNSIGNED_INT && IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) { |
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199 checked_byteCount = 4 * CheckedUint32(count); |
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200 if (byteOffset % 4 != 0) { |
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201 ErrorInvalidOperation("%s: invalid byteOffset for UNSIGNED_INT (must be a multiple of 4)", info); |
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202 return false; |
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203 } |
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204 first = byteOffset / 4; |
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205 } |
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206 else { |
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207 ErrorInvalidEnum("%s: type must be UNSIGNED_SHORT or UNSIGNED_BYTE", info); |
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208 return false; |
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209 } |
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210 |
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211 if (!checked_byteCount.isValid()) { |
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212 ErrorInvalidValue("%s: overflow in byteCount", info); |
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213 return false; |
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214 } |
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215 |
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216 // Any checks below this depend on a program being available. |
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217 if (!mCurrentProgram) { |
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218 ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info); |
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219 return false; |
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220 } |
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221 |
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222 if (!mBoundVertexArray->mBoundElementArrayBuffer) { |
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223 ErrorInvalidOperation("%s: must have element array buffer binding", info); |
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224 return false; |
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225 } |
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226 |
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227 WebGLBuffer& elemArrayBuffer = *mBoundVertexArray->mBoundElementArrayBuffer; |
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228 |
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229 if (!elemArrayBuffer.ByteLength()) { |
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230 ErrorInvalidOperation("%s: bound element array buffer doesn't have any data", info); |
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231 return false; |
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232 } |
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233 |
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234 CheckedInt<GLsizei> checked_neededByteCount = checked_byteCount.toChecked<GLsizei>() + byteOffset; |
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235 |
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236 if (!checked_neededByteCount.isValid()) { |
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237 ErrorInvalidOperation("%s: overflow in byteOffset+byteCount", info); |
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238 return false; |
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239 } |
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240 |
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241 if (uint32_t(checked_neededByteCount.value()) > elemArrayBuffer.ByteLength()) { |
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242 ErrorInvalidOperation("%s: bound element array buffer is too small for given count and offset", info); |
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243 return false; |
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244 } |
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245 |
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246 if (!ValidateBufferFetching(info)) |
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247 return false; |
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248 |
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249 if (!mMaxFetchedVertices || |
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250 !elemArrayBuffer.Validate(type, mMaxFetchedVertices - 1, first, count, out_upperBound)) |
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251 { |
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252 ErrorInvalidOperation( |
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253 "%s: bound vertex attribute buffers do not have sufficient " |
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254 "size for given indices from the bound element array", info); |
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255 return false; |
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256 } |
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257 |
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258 if (uint32_t(primcount) > mMaxFetchedInstances) { |
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259 ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info); |
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260 return false; |
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261 } |
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262 |
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263 MakeContextCurrent(); |
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264 |
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265 if (mBoundFramebuffer) { |
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266 if (!mBoundFramebuffer->CheckAndInitializeAttachments()) { |
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267 ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", info); |
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268 return false; |
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269 } |
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270 } else { |
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271 ClearBackbufferIfNeeded(); |
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272 } |
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273 |
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274 if (!DoFakeVertexAttrib0(mMaxFetchedVertices)) { |
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275 return false; |
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276 } |
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277 BindFakeBlackTextures(); |
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278 |
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279 return true; |
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280 } |
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281 |
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282 void |
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283 WebGLContext::DrawElements(GLenum mode, GLsizei count, GLenum type, |
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284 WebGLintptr byteOffset) |
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285 { |
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286 if (IsContextLost()) |
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287 return; |
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288 |
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289 if (!ValidateDrawModeEnum(mode, "drawElements: mode")) |
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290 return; |
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291 |
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292 GLuint upperBound = UINT_MAX; |
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293 if (!DrawElements_check(count, type, byteOffset, 1, "drawElements", |
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294 &upperBound)) |
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295 { |
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296 return; |
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297 } |
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298 |
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299 SetupContextLossTimer(); |
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300 |
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301 if (gl->IsSupported(gl::GLFeature::draw_range_elements)) { |
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302 gl->fDrawRangeElements(mode, 0, upperBound, |
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303 count, type, reinterpret_cast<GLvoid*>(byteOffset)); |
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304 } else { |
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305 gl->fDrawElements(mode, count, type, reinterpret_cast<GLvoid*>(byteOffset)); |
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306 } |
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307 |
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308 Draw_cleanup(); |
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309 } |
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310 |
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311 void |
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312 WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, |
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313 WebGLintptr byteOffset, GLsizei primcount) |
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314 { |
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315 if (IsContextLost()) |
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316 return; |
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317 |
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318 if (!ValidateDrawModeEnum(mode, "drawElementsInstanced: mode")) |
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319 return; |
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320 |
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321 if (!DrawElements_check(count, type, byteOffset, primcount, "drawElementsInstanced")) |
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322 return; |
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323 |
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324 if (!DrawInstanced_check("drawElementsInstanced")) |
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325 return; |
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326 |
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327 SetupContextLossTimer(); |
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328 gl->fDrawElementsInstanced(mode, count, type, reinterpret_cast<GLvoid*>(byteOffset), primcount); |
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329 |
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330 Draw_cleanup(); |
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331 } |
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332 |
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333 void WebGLContext::Draw_cleanup() |
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334 { |
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335 UndoFakeVertexAttrib0(); |
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336 UnbindFakeBlackTextures(); |
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337 |
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338 if (!mBoundFramebuffer) { |
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339 Invalidate(); |
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340 mShouldPresent = true; |
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341 MOZ_ASSERT(!mBackbufferNeedsClear); |
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342 } |
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343 |
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344 if (gl->WorkAroundDriverBugs()) { |
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345 if (gl->Renderer() == gl::GLRenderer::Tegra) { |
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346 mDrawCallsSinceLastFlush++; |
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347 |
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348 if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) { |
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349 gl->fFlush(); |
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350 mDrawCallsSinceLastFlush = 0; |
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351 } |
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352 } |
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353 } |
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354 |
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355 // Let's check the viewport |
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356 const WebGLRectangleObject* rect = CurValidFBRectObject(); |
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357 if (rect) { |
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358 if (mViewportWidth > rect->Width() || |
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359 mViewportHeight > rect->Height()) |
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360 { |
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361 if (!mAlreadyWarnedAboutViewportLargerThanDest) { |
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362 GenerateWarning("Drawing to a destination rect smaller than the viewport rect. " |
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363 "(This warning will only be given once)"); |
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364 mAlreadyWarnedAboutViewportLargerThanDest = true; |
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365 } |
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366 } |
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367 } |
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368 } |
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369 |
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370 /* |
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371 * Verify that state is consistent for drawing, and compute max number of elements (maxAllowedCount) |
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372 * that will be legal to be read from bound VBOs. |
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373 */ |
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374 |
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375 bool |
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376 WebGLContext::ValidateBufferFetching(const char *info) |
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377 { |
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378 #ifdef DEBUG |
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379 GLint currentProgram = 0; |
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380 MakeContextCurrent(); |
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381 gl->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, ¤tProgram); |
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382 MOZ_ASSERT(GLuint(currentProgram) == mCurrentProgram->GLName(), |
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383 "WebGL: current program doesn't agree with GL state"); |
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384 #endif |
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385 |
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386 if (mBufferFetchingIsVerified) { |
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387 return true; |
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388 } |
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389 |
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390 bool hasPerVertex = false; |
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391 uint32_t maxVertices = UINT32_MAX; |
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392 uint32_t maxInstances = UINT32_MAX; |
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393 uint32_t attribs = mBoundVertexArray->mAttribs.Length(); |
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394 |
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395 for (uint32_t i = 0; i < attribs; ++i) { |
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396 const WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[i]; |
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397 |
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398 // If the attrib array isn't enabled, there's nothing to check; |
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399 // it's a static value. |
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400 if (!vd.enabled) |
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401 continue; |
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402 |
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403 if (vd.buf == nullptr) { |
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404 ErrorInvalidOperation("%s: no VBO bound to enabled vertex attrib index %d!", info, i); |
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405 return false; |
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406 } |
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407 |
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408 // If the attrib is not in use, then we don't have to validate |
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409 // it, just need to make sure that the binding is non-null. |
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410 if (!mCurrentProgram->IsAttribInUse(i)) |
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411 continue; |
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412 |
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413 // the base offset |
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414 CheckedUint32 checked_byteLength = CheckedUint32(vd.buf->ByteLength()) - vd.byteOffset; |
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415 CheckedUint32 checked_sizeOfLastElement = CheckedUint32(vd.componentSize()) * vd.size; |
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416 |
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417 if (!checked_byteLength.isValid() || |
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418 !checked_sizeOfLastElement.isValid()) |
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419 { |
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420 ErrorInvalidOperation("%s: integer overflow occured while checking vertex attrib %d", info, i); |
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421 return false; |
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422 } |
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423 |
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424 if (checked_byteLength.value() < checked_sizeOfLastElement.value()) { |
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425 maxVertices = 0; |
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426 maxInstances = 0; |
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427 break; |
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428 } |
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429 |
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430 CheckedUint32 checked_maxAllowedCount = ((checked_byteLength - checked_sizeOfLastElement) / vd.actualStride()) + 1; |
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431 |
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432 if (!checked_maxAllowedCount.isValid()) { |
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433 ErrorInvalidOperation("%s: integer overflow occured while checking vertex attrib %d", info, i); |
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434 return false; |
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435 } |
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436 |
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437 if (vd.divisor == 0) { |
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438 maxVertices = std::min(maxVertices, checked_maxAllowedCount.value()); |
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439 hasPerVertex = true; |
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440 } else { |
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441 maxInstances = std::min(maxInstances, checked_maxAllowedCount.value() / vd.divisor); |
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442 } |
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443 } |
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444 |
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445 mBufferFetchingIsVerified = true; |
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446 mBufferFetchingHasPerVertex = hasPerVertex; |
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447 mMaxFetchedVertices = maxVertices; |
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448 mMaxFetchedInstances = maxInstances; |
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449 |
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450 return true; |
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451 } |
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452 |
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453 WebGLVertexAttrib0Status |
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454 WebGLContext::WhatDoesVertexAttrib0Need() |
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455 { |
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456 MOZ_ASSERT(mCurrentProgram); |
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457 |
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458 // work around Mac OSX crash, see bug 631420 |
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459 #ifdef XP_MACOSX |
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460 if (gl->WorkAroundDriverBugs() && |
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461 mBoundVertexArray->IsAttribArrayEnabled(0) && |
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462 !mCurrentProgram->IsAttribInUse(0)) |
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463 { |
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464 return WebGLVertexAttrib0Status::EmulatedUninitializedArray; |
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465 } |
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466 #endif |
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467 |
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468 if (MOZ_LIKELY(gl->IsGLES() || |
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469 mBoundVertexArray->IsAttribArrayEnabled(0))) |
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470 { |
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471 return WebGLVertexAttrib0Status::Default; |
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472 } |
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473 |
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474 return mCurrentProgram->IsAttribInUse(0) |
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475 ? WebGLVertexAttrib0Status::EmulatedInitializedArray |
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476 : WebGLVertexAttrib0Status::EmulatedUninitializedArray; |
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477 } |
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478 |
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479 bool |
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480 WebGLContext::DoFakeVertexAttrib0(GLuint vertexCount) |
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481 { |
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482 WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need(); |
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483 |
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484 if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default)) |
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485 return true; |
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486 |
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487 if (!mAlreadyWarnedAboutFakeVertexAttrib0) { |
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488 GenerateWarning("Drawing without vertex attrib 0 array enabled forces the browser " |
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489 "to do expensive emulation work when running on desktop OpenGL " |
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490 "platforms, for example on Mac. It is preferable to always draw " |
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491 "with vertex attrib 0 array enabled, by using bindAttribLocation " |
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492 "to bind some always-used attribute to location 0."); |
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493 mAlreadyWarnedAboutFakeVertexAttrib0 = true; |
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494 } |
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495 |
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496 CheckedUint32 checked_dataSize = CheckedUint32(vertexCount) * 4 * sizeof(GLfloat); |
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497 |
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498 if (!checked_dataSize.isValid()) { |
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499 ErrorOutOfMemory("Integer overflow trying to construct a fake vertex attrib 0 array for a draw-operation " |
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500 "with %d vertices. Try reducing the number of vertices.", vertexCount); |
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501 return false; |
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502 } |
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503 |
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504 GLuint dataSize = checked_dataSize.value(); |
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505 |
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506 if (!mFakeVertexAttrib0BufferObject) { |
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507 gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject); |
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508 } |
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509 |
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510 // if the VBO status is already exactly what we need, or if the only difference is that it's initialized and |
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511 // we don't need it to be, then consider it OK |
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512 bool vertexAttrib0BufferStatusOK = |
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513 mFakeVertexAttrib0BufferStatus == whatDoesAttrib0Need || |
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514 (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray && |
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515 whatDoesAttrib0Need == WebGLVertexAttrib0Status::EmulatedUninitializedArray); |
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516 |
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517 if (!vertexAttrib0BufferStatusOK || |
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518 mFakeVertexAttrib0BufferObjectSize < dataSize || |
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519 mFakeVertexAttrib0BufferObjectVector[0] != mVertexAttrib0Vector[0] || |
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520 mFakeVertexAttrib0BufferObjectVector[1] != mVertexAttrib0Vector[1] || |
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521 mFakeVertexAttrib0BufferObjectVector[2] != mVertexAttrib0Vector[2] || |
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522 mFakeVertexAttrib0BufferObjectVector[3] != mVertexAttrib0Vector[3]) |
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523 { |
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524 mFakeVertexAttrib0BufferStatus = whatDoesAttrib0Need; |
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525 mFakeVertexAttrib0BufferObjectSize = dataSize; |
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526 mFakeVertexAttrib0BufferObjectVector[0] = mVertexAttrib0Vector[0]; |
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527 mFakeVertexAttrib0BufferObjectVector[1] = mVertexAttrib0Vector[1]; |
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528 mFakeVertexAttrib0BufferObjectVector[2] = mVertexAttrib0Vector[2]; |
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529 mFakeVertexAttrib0BufferObjectVector[3] = mVertexAttrib0Vector[3]; |
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530 |
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531 gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject); |
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532 |
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533 GetAndFlushUnderlyingGLErrors(); |
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534 |
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535 if (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray) { |
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536 nsAutoArrayPtr<GLfloat> array(new GLfloat[4 * vertexCount]); |
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537 for(size_t i = 0; i < vertexCount; ++i) { |
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538 array[4 * i + 0] = mVertexAttrib0Vector[0]; |
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539 array[4 * i + 1] = mVertexAttrib0Vector[1]; |
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540 array[4 * i + 2] = mVertexAttrib0Vector[2]; |
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541 array[4 * i + 3] = mVertexAttrib0Vector[3]; |
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542 } |
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543 gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, array, LOCAL_GL_DYNAMIC_DRAW); |
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544 } else { |
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545 gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr, LOCAL_GL_DYNAMIC_DRAW); |
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546 } |
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547 GLenum error = GetAndFlushUnderlyingGLErrors(); |
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548 |
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549 gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0); |
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550 |
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551 // note that we do this error checking and early return AFTER having restored the buffer binding above |
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552 if (error) { |
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553 ErrorOutOfMemory("Ran out of memory trying to construct a fake vertex attrib 0 array for a draw-operation " |
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554 "with %d vertices. Try reducing the number of vertices.", vertexCount); |
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555 return false; |
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556 } |
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557 } |
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558 |
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559 gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject); |
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560 gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, 0); |
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561 |
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562 return true; |
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563 } |
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564 |
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565 void |
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566 WebGLContext::UndoFakeVertexAttrib0() |
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567 { |
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568 WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need(); |
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569 |
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570 if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default)) |
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571 return; |
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572 |
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573 if (mBoundVertexArray->HasAttrib(0) && mBoundVertexArray->mAttribs[0].buf) { |
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574 const WebGLVertexAttribData& attrib0 = mBoundVertexArray->mAttribs[0]; |
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575 gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0.buf->GLName()); |
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576 gl->fVertexAttribPointer(0, |
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577 attrib0.size, |
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578 attrib0.type, |
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579 attrib0.normalized, |
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580 attrib0.stride, |
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581 reinterpret_cast<const GLvoid *>(attrib0.byteOffset)); |
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582 } else { |
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583 gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0); |
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584 } |
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585 |
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586 gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0); |
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587 } |
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588 |
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589 WebGLContextFakeBlackStatus |
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590 WebGLContext::ResolvedFakeBlackStatus() |
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591 { |
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592 // handle this case first, it's the generic case |
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593 if (MOZ_LIKELY(mFakeBlackStatus == WebGLContextFakeBlackStatus::NotNeeded)) |
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594 return mFakeBlackStatus; |
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595 |
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596 if (mFakeBlackStatus == WebGLContextFakeBlackStatus::Needed) |
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597 return mFakeBlackStatus; |
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598 |
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599 for (int32_t i = 0; i < mGLMaxTextureUnits; ++i) { |
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600 if ((mBound2DTextures[i] && mBound2DTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded) || |
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601 (mBoundCubeMapTextures[i] && mBoundCubeMapTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded)) |
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602 { |
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603 mFakeBlackStatus = WebGLContextFakeBlackStatus::Needed; |
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604 return mFakeBlackStatus; |
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605 } |
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606 } |
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607 |
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608 // we have exhausted all cases where we do need fakeblack, so if the status is still unknown, |
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609 // that means that we do NOT need it. |
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610 mFakeBlackStatus = WebGLContextFakeBlackStatus::NotNeeded; |
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611 return mFakeBlackStatus; |
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612 } |
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613 |
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614 void |
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615 WebGLContext::BindFakeBlackTexturesHelper( |
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616 GLenum target, |
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617 const nsTArray<WebGLRefPtr<WebGLTexture> > & boundTexturesArray, |
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618 ScopedDeletePtr<FakeBlackTexture> & opaqueTextureScopedPtr, |
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619 ScopedDeletePtr<FakeBlackTexture> & transparentTextureScopedPtr) |
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620 { |
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621 for (int32_t i = 0; i < mGLMaxTextureUnits; ++i) { |
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622 if (!boundTexturesArray[i]) { |
|
623 continue; |
|
624 } |
|
625 |
|
626 WebGLTextureFakeBlackStatus s = boundTexturesArray[i]->ResolvedFakeBlackStatus(); |
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627 MOZ_ASSERT(s != WebGLTextureFakeBlackStatus::Unknown); |
|
628 |
|
629 if (MOZ_LIKELY(s == WebGLTextureFakeBlackStatus::NotNeeded)) { |
|
630 continue; |
|
631 } |
|
632 |
|
633 bool alpha = s == WebGLTextureFakeBlackStatus::UninitializedImageData && |
|
634 FormatHasAlpha(boundTexturesArray[i]->ImageInfoBase().WebGLFormat()); |
|
635 ScopedDeletePtr<FakeBlackTexture>& |
|
636 blackTexturePtr = alpha |
|
637 ? transparentTextureScopedPtr |
|
638 : opaqueTextureScopedPtr; |
|
639 |
|
640 if (!blackTexturePtr) { |
|
641 GLenum format = alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB; |
|
642 blackTexturePtr |
|
643 = new FakeBlackTexture(gl, target, format); |
|
644 } |
|
645 |
|
646 gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); |
|
647 gl->fBindTexture(target, |
|
648 blackTexturePtr->GLName()); |
|
649 } |
|
650 } |
|
651 |
|
652 void |
|
653 WebGLContext::BindFakeBlackTextures() |
|
654 { |
|
655 // this is the generic case: try to return early |
|
656 if (MOZ_LIKELY(ResolvedFakeBlackStatus() == WebGLContextFakeBlackStatus::NotNeeded)) |
|
657 return; |
|
658 |
|
659 BindFakeBlackTexturesHelper(LOCAL_GL_TEXTURE_2D, |
|
660 mBound2DTextures, |
|
661 mBlackOpaqueTexture2D, |
|
662 mBlackTransparentTexture2D); |
|
663 BindFakeBlackTexturesHelper(LOCAL_GL_TEXTURE_CUBE_MAP, |
|
664 mBoundCubeMapTextures, |
|
665 mBlackOpaqueTextureCubeMap, |
|
666 mBlackTransparentTextureCubeMap); |
|
667 } |
|
668 |
|
669 void |
|
670 WebGLContext::UnbindFakeBlackTextures() |
|
671 { |
|
672 // this is the generic case: try to return early |
|
673 if (MOZ_LIKELY(ResolvedFakeBlackStatus() == WebGLContextFakeBlackStatus::NotNeeded)) |
|
674 return; |
|
675 |
|
676 for (int32_t i = 0; i < mGLMaxTextureUnits; ++i) { |
|
677 if (mBound2DTextures[i] && mBound2DTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded) { |
|
678 gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); |
|
679 gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mBound2DTextures[i]->GLName()); |
|
680 } |
|
681 if (mBoundCubeMapTextures[i] && mBoundCubeMapTextures[i]->ResolvedFakeBlackStatus() != WebGLTextureFakeBlackStatus::NotNeeded) { |
|
682 gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); |
|
683 gl->fBindTexture(LOCAL_GL_TEXTURE_CUBE_MAP, mBoundCubeMapTextures[i]->GLName()); |
|
684 } |
|
685 } |
|
686 |
|
687 gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mActiveTexture); |
|
688 } |
|
689 |
|
690 WebGLContext::FakeBlackTexture::FakeBlackTexture(GLContext *gl, GLenum target, GLenum format) |
|
691 : mGL(gl) |
|
692 , mGLName(0) |
|
693 { |
|
694 MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || target == LOCAL_GL_TEXTURE_CUBE_MAP); |
|
695 MOZ_ASSERT(format == LOCAL_GL_RGB || format == LOCAL_GL_RGBA); |
|
696 |
|
697 mGL->MakeCurrent(); |
|
698 GLuint formerBinding = 0; |
|
699 gl->GetUIntegerv(target == LOCAL_GL_TEXTURE_2D |
|
700 ? LOCAL_GL_TEXTURE_BINDING_2D |
|
701 : LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, |
|
702 &formerBinding); |
|
703 gl->fGenTextures(1, &mGLName); |
|
704 gl->fBindTexture(target, mGLName); |
|
705 |
|
706 // we allocate our zeros on the heap, and we overallocate (16 bytes instead of 4) |
|
707 // to minimize the risk of running into a driver bug in texImage2D, as it is |
|
708 // a bit unusual maybe to create 1x1 textures, and the stack may not have the alignment |
|
709 // that texImage2D expects. |
|
710 void* zeros = calloc(1, 16); |
|
711 if (target == LOCAL_GL_TEXTURE_2D) { |
|
712 gl->fTexImage2D(target, 0, format, 1, 1, |
|
713 0, format, LOCAL_GL_UNSIGNED_BYTE, zeros); |
|
714 } else { |
|
715 for (GLuint i = 0; i < 6; ++i) { |
|
716 gl->fTexImage2D(LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, 1, 1, |
|
717 0, format, LOCAL_GL_UNSIGNED_BYTE, zeros); |
|
718 } |
|
719 } |
|
720 free(zeros); |
|
721 |
|
722 gl->fBindTexture(target, formerBinding); |
|
723 } |
|
724 |
|
725 WebGLContext::FakeBlackTexture::~FakeBlackTexture() |
|
726 { |
|
727 if (mGL) { |
|
728 mGL->MakeCurrent(); |
|
729 mGL->fDeleteTextures(1, &mGLName); |
|
730 } |
|
731 } |