Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | #include "WebGLContextUtils.h" |
michael@0 | 8 | #include "WebGLBuffer.h" |
michael@0 | 9 | #include "WebGLVertexAttribData.h" |
michael@0 | 10 | #include "WebGLShader.h" |
michael@0 | 11 | #include "WebGLProgram.h" |
michael@0 | 12 | #include "WebGLUniformLocation.h" |
michael@0 | 13 | #include "WebGLFramebuffer.h" |
michael@0 | 14 | #include "WebGLRenderbuffer.h" |
michael@0 | 15 | #include "WebGLShaderPrecisionFormat.h" |
michael@0 | 16 | #include "WebGLTexture.h" |
michael@0 | 17 | #include "WebGLExtensions.h" |
michael@0 | 18 | #include "WebGLVertexArray.h" |
michael@0 | 19 | |
michael@0 | 20 | #include "nsString.h" |
michael@0 | 21 | #include "nsDebug.h" |
michael@0 | 22 | |
michael@0 | 23 | #include "gfxContext.h" |
michael@0 | 24 | #include "gfxPlatform.h" |
michael@0 | 25 | #include "GLContext.h" |
michael@0 | 26 | |
michael@0 | 27 | #include "nsContentUtils.h" |
michael@0 | 28 | #include "nsError.h" |
michael@0 | 29 | #include "nsLayoutUtils.h" |
michael@0 | 30 | |
michael@0 | 31 | #include "CanvasUtils.h" |
michael@0 | 32 | #include "gfxUtils.h" |
michael@0 | 33 | |
michael@0 | 34 | #include "jsfriendapi.h" |
michael@0 | 35 | |
michael@0 | 36 | #include "WebGLTexelConversions.h" |
michael@0 | 37 | #include "WebGLValidateStrings.h" |
michael@0 | 38 | #include <algorithm> |
michael@0 | 39 | |
michael@0 | 40 | // needed to check if current OS is lower than 10.7 |
michael@0 | 41 | #if defined(MOZ_WIDGET_COCOA) |
michael@0 | 42 | #include "nsCocoaFeatures.h" |
michael@0 | 43 | #endif |
michael@0 | 44 | |
michael@0 | 45 | #include "mozilla/dom/BindingUtils.h" |
michael@0 | 46 | #include "mozilla/dom/ImageData.h" |
michael@0 | 47 | #include "mozilla/dom/ToJSValue.h" |
michael@0 | 48 | #include "mozilla/Endian.h" |
michael@0 | 49 | |
michael@0 | 50 | using namespace mozilla; |
michael@0 | 51 | using namespace mozilla::dom; |
michael@0 | 52 | using namespace mozilla::gl; |
michael@0 | 53 | using namespace mozilla::gfx; |
michael@0 | 54 | |
michael@0 | 55 | static bool BaseTypeAndSizeFromUniformType(GLenum uType, GLenum *baseType, GLint *unitSize); |
michael@0 | 56 | |
michael@0 | 57 | const WebGLRectangleObject* |
michael@0 | 58 | WebGLContext::CurValidFBRectObject() const |
michael@0 | 59 | { |
michael@0 | 60 | const WebGLRectangleObject* rect = nullptr; |
michael@0 | 61 | |
michael@0 | 62 | if (mBoundFramebuffer) { |
michael@0 | 63 | // We don't really need to ask the driver. |
michael@0 | 64 | // Use 'precheck' to just check that our internal state looks good. |
michael@0 | 65 | GLenum precheckStatus = mBoundFramebuffer->PrecheckFramebufferStatus(); |
michael@0 | 66 | if (precheckStatus == LOCAL_GL_FRAMEBUFFER_COMPLETE) |
michael@0 | 67 | rect = &mBoundFramebuffer->RectangleObject(); |
michael@0 | 68 | } else { |
michael@0 | 69 | rect = static_cast<const WebGLRectangleObject*>(this); |
michael@0 | 70 | } |
michael@0 | 71 | |
michael@0 | 72 | return rect; |
michael@0 | 73 | } |
michael@0 | 74 | |
michael@0 | 75 | // |
michael@0 | 76 | // WebGL API |
michael@0 | 77 | // |
michael@0 | 78 | |
michael@0 | 79 | void |
michael@0 | 80 | WebGLContext::ActiveTexture(GLenum texture) |
michael@0 | 81 | { |
michael@0 | 82 | if (IsContextLost()) |
michael@0 | 83 | return; |
michael@0 | 84 | |
michael@0 | 85 | if (texture < LOCAL_GL_TEXTURE0 || |
michael@0 | 86 | texture >= LOCAL_GL_TEXTURE0 + uint32_t(mGLMaxTextureUnits)) |
michael@0 | 87 | { |
michael@0 | 88 | return ErrorInvalidEnum( |
michael@0 | 89 | "ActiveTexture: texture unit %d out of range. " |
michael@0 | 90 | "Accepted values range from TEXTURE0 to TEXTURE0 + %d. " |
michael@0 | 91 | "Notice that TEXTURE0 != 0.", |
michael@0 | 92 | texture, mGLMaxTextureUnits); |
michael@0 | 93 | } |
michael@0 | 94 | |
michael@0 | 95 | MakeContextCurrent(); |
michael@0 | 96 | mActiveTexture = texture - LOCAL_GL_TEXTURE0; |
michael@0 | 97 | gl->fActiveTexture(texture); |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | void |
michael@0 | 101 | WebGLContext::AttachShader(WebGLProgram *program, WebGLShader *shader) |
michael@0 | 102 | { |
michael@0 | 103 | if (IsContextLost()) |
michael@0 | 104 | return; |
michael@0 | 105 | |
michael@0 | 106 | if (!ValidateObject("attachShader: program", program) || |
michael@0 | 107 | !ValidateObject("attachShader: shader", shader)) |
michael@0 | 108 | return; |
michael@0 | 109 | |
michael@0 | 110 | // Per GLSL ES 2.0, we can only have one of each type of shader |
michael@0 | 111 | // attached. This renders the next test somewhat moot, but we'll |
michael@0 | 112 | // leave it for when we support more than one shader of each type. |
michael@0 | 113 | if (program->HasAttachedShaderOfType(shader->ShaderType())) |
michael@0 | 114 | return ErrorInvalidOperation("attachShader: only one of each type of shader may be attached to a program"); |
michael@0 | 115 | |
michael@0 | 116 | if (!program->AttachShader(shader)) |
michael@0 | 117 | return ErrorInvalidOperation("attachShader: shader is already attached"); |
michael@0 | 118 | } |
michael@0 | 119 | |
michael@0 | 120 | |
michael@0 | 121 | void |
michael@0 | 122 | WebGLContext::BindAttribLocation(WebGLProgram *prog, GLuint location, |
michael@0 | 123 | const nsAString& name) |
michael@0 | 124 | { |
michael@0 | 125 | if (IsContextLost()) |
michael@0 | 126 | return; |
michael@0 | 127 | |
michael@0 | 128 | if (!ValidateObject("bindAttribLocation: program", prog)) |
michael@0 | 129 | return; |
michael@0 | 130 | |
michael@0 | 131 | GLuint progname = prog->GLName(); |
michael@0 | 132 | |
michael@0 | 133 | if (!ValidateGLSLVariableName(name, "bindAttribLocation")) |
michael@0 | 134 | return; |
michael@0 | 135 | |
michael@0 | 136 | if (!ValidateAttribIndex(location, "bindAttribLocation")) |
michael@0 | 137 | return; |
michael@0 | 138 | |
michael@0 | 139 | NS_LossyConvertUTF16toASCII cname(name); |
michael@0 | 140 | nsCString mappedName; |
michael@0 | 141 | prog->MapIdentifier(cname, &mappedName); |
michael@0 | 142 | |
michael@0 | 143 | MakeContextCurrent(); |
michael@0 | 144 | gl->fBindAttribLocation(progname, location, mappedName.get()); |
michael@0 | 145 | } |
michael@0 | 146 | |
michael@0 | 147 | void |
michael@0 | 148 | WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer *wfb) |
michael@0 | 149 | { |
michael@0 | 150 | if (IsContextLost()) |
michael@0 | 151 | return; |
michael@0 | 152 | |
michael@0 | 153 | if (target != LOCAL_GL_FRAMEBUFFER) |
michael@0 | 154 | return ErrorInvalidEnum("bindFramebuffer: target must be GL_FRAMEBUFFER"); |
michael@0 | 155 | |
michael@0 | 156 | if (!ValidateObjectAllowDeletedOrNull("bindFramebuffer", wfb)) |
michael@0 | 157 | return; |
michael@0 | 158 | |
michael@0 | 159 | // silently ignore a deleted frame buffer |
michael@0 | 160 | if (wfb && wfb->IsDeleted()) |
michael@0 | 161 | return; |
michael@0 | 162 | |
michael@0 | 163 | MakeContextCurrent(); |
michael@0 | 164 | |
michael@0 | 165 | if (!wfb) { |
michael@0 | 166 | gl->fBindFramebuffer(target, 0); |
michael@0 | 167 | } else { |
michael@0 | 168 | GLuint framebuffername = wfb->GLName(); |
michael@0 | 169 | gl->fBindFramebuffer(target, framebuffername); |
michael@0 | 170 | wfb->SetHasEverBeenBound(true); |
michael@0 | 171 | } |
michael@0 | 172 | |
michael@0 | 173 | mBoundFramebuffer = wfb; |
michael@0 | 174 | } |
michael@0 | 175 | |
michael@0 | 176 | void |
michael@0 | 177 | WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer *wrb) |
michael@0 | 178 | { |
michael@0 | 179 | if (IsContextLost()) |
michael@0 | 180 | return; |
michael@0 | 181 | |
michael@0 | 182 | if (target != LOCAL_GL_RENDERBUFFER) |
michael@0 | 183 | return ErrorInvalidEnumInfo("bindRenderbuffer: target", target); |
michael@0 | 184 | |
michael@0 | 185 | if (!ValidateObjectAllowDeletedOrNull("bindRenderbuffer", wrb)) |
michael@0 | 186 | return; |
michael@0 | 187 | |
michael@0 | 188 | // silently ignore a deleted buffer |
michael@0 | 189 | if (wrb && wrb->IsDeleted()) |
michael@0 | 190 | return; |
michael@0 | 191 | |
michael@0 | 192 | if (wrb) |
michael@0 | 193 | wrb->SetHasEverBeenBound(true); |
michael@0 | 194 | |
michael@0 | 195 | MakeContextCurrent(); |
michael@0 | 196 | |
michael@0 | 197 | // Sometimes we emulate renderbuffers (depth-stencil emu), so there's not |
michael@0 | 198 | // always a 1-1 mapping from `wrb` to GL name. Just have `wrb` handle it. |
michael@0 | 199 | if (wrb) { |
michael@0 | 200 | wrb->BindRenderbuffer(); |
michael@0 | 201 | } else { |
michael@0 | 202 | gl->fBindRenderbuffer(target, 0); |
michael@0 | 203 | } |
michael@0 | 204 | |
michael@0 | 205 | mBoundRenderbuffer = wrb; |
michael@0 | 206 | } |
michael@0 | 207 | |
michael@0 | 208 | void |
michael@0 | 209 | WebGLContext::BindTexture(GLenum target, WebGLTexture *newTex) |
michael@0 | 210 | { |
michael@0 | 211 | if (IsContextLost()) |
michael@0 | 212 | return; |
michael@0 | 213 | |
michael@0 | 214 | if (!ValidateObjectAllowDeletedOrNull("bindTexture", newTex)) |
michael@0 | 215 | return; |
michael@0 | 216 | |
michael@0 | 217 | // silently ignore a deleted texture |
michael@0 | 218 | if (newTex && newTex->IsDeleted()) |
michael@0 | 219 | return; |
michael@0 | 220 | |
michael@0 | 221 | WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr; |
michael@0 | 222 | |
michael@0 | 223 | if (target == LOCAL_GL_TEXTURE_2D) { |
michael@0 | 224 | currentTexPtr = &mBound2DTextures[mActiveTexture]; |
michael@0 | 225 | } else if (target == LOCAL_GL_TEXTURE_CUBE_MAP) { |
michael@0 | 226 | currentTexPtr = &mBoundCubeMapTextures[mActiveTexture]; |
michael@0 | 227 | } else { |
michael@0 | 228 | return ErrorInvalidEnumInfo("bindTexture: target", target); |
michael@0 | 229 | } |
michael@0 | 230 | |
michael@0 | 231 | WebGLTextureFakeBlackStatus currentTexFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded; |
michael@0 | 232 | if (*currentTexPtr) { |
michael@0 | 233 | currentTexFakeBlackStatus = (*currentTexPtr)->ResolvedFakeBlackStatus(); |
michael@0 | 234 | } |
michael@0 | 235 | WebGLTextureFakeBlackStatus newTexFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded; |
michael@0 | 236 | if (newTex) { |
michael@0 | 237 | newTexFakeBlackStatus = newTex->ResolvedFakeBlackStatus(); |
michael@0 | 238 | } |
michael@0 | 239 | |
michael@0 | 240 | *currentTexPtr = newTex; |
michael@0 | 241 | |
michael@0 | 242 | if (currentTexFakeBlackStatus != newTexFakeBlackStatus) { |
michael@0 | 243 | SetFakeBlackStatus(WebGLContextFakeBlackStatus::Unknown); |
michael@0 | 244 | } |
michael@0 | 245 | |
michael@0 | 246 | MakeContextCurrent(); |
michael@0 | 247 | |
michael@0 | 248 | if (newTex) |
michael@0 | 249 | newTex->Bind(target); |
michael@0 | 250 | else |
michael@0 | 251 | gl->fBindTexture(target, 0 /* == texturename */); |
michael@0 | 252 | } |
michael@0 | 253 | |
michael@0 | 254 | void WebGLContext::BlendEquation(GLenum mode) |
michael@0 | 255 | { |
michael@0 | 256 | if (IsContextLost()) |
michael@0 | 257 | return; |
michael@0 | 258 | |
michael@0 | 259 | if (!ValidateBlendEquationEnum(mode, "blendEquation: mode")) |
michael@0 | 260 | return; |
michael@0 | 261 | |
michael@0 | 262 | MakeContextCurrent(); |
michael@0 | 263 | gl->fBlendEquation(mode); |
michael@0 | 264 | } |
michael@0 | 265 | |
michael@0 | 266 | void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
michael@0 | 267 | { |
michael@0 | 268 | if (IsContextLost()) |
michael@0 | 269 | return; |
michael@0 | 270 | |
michael@0 | 271 | if (!ValidateBlendEquationEnum(modeRGB, "blendEquationSeparate: modeRGB") || |
michael@0 | 272 | !ValidateBlendEquationEnum(modeAlpha, "blendEquationSeparate: modeAlpha")) |
michael@0 | 273 | return; |
michael@0 | 274 | |
michael@0 | 275 | MakeContextCurrent(); |
michael@0 | 276 | gl->fBlendEquationSeparate(modeRGB, modeAlpha); |
michael@0 | 277 | } |
michael@0 | 278 | |
michael@0 | 279 | void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor) |
michael@0 | 280 | { |
michael@0 | 281 | if (IsContextLost()) |
michael@0 | 282 | return; |
michael@0 | 283 | |
michael@0 | 284 | if (!ValidateBlendFuncSrcEnum(sfactor, "blendFunc: sfactor") || |
michael@0 | 285 | !ValidateBlendFuncDstEnum(dfactor, "blendFunc: dfactor")) |
michael@0 | 286 | return; |
michael@0 | 287 | |
michael@0 | 288 | if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor, "blendFuncSeparate: srcRGB and dstRGB")) |
michael@0 | 289 | return; |
michael@0 | 290 | |
michael@0 | 291 | MakeContextCurrent(); |
michael@0 | 292 | gl->fBlendFunc(sfactor, dfactor); |
michael@0 | 293 | } |
michael@0 | 294 | |
michael@0 | 295 | void |
michael@0 | 296 | WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, |
michael@0 | 297 | GLenum srcAlpha, GLenum dstAlpha) |
michael@0 | 298 | { |
michael@0 | 299 | if (IsContextLost()) |
michael@0 | 300 | return; |
michael@0 | 301 | |
michael@0 | 302 | if (!ValidateBlendFuncSrcEnum(srcRGB, "blendFuncSeparate: srcRGB") || |
michael@0 | 303 | !ValidateBlendFuncSrcEnum(srcAlpha, "blendFuncSeparate: srcAlpha") || |
michael@0 | 304 | !ValidateBlendFuncDstEnum(dstRGB, "blendFuncSeparate: dstRGB") || |
michael@0 | 305 | !ValidateBlendFuncDstEnum(dstAlpha, "blendFuncSeparate: dstAlpha")) |
michael@0 | 306 | return; |
michael@0 | 307 | |
michael@0 | 308 | // note that we only check compatibity for the RGB enums, no need to for the Alpha enums, see |
michael@0 | 309 | // "Section 6.8 forgetting to mention alpha factors?" thread on the public_webgl mailing list |
michael@0 | 310 | if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "blendFuncSeparate: srcRGB and dstRGB")) |
michael@0 | 311 | return; |
michael@0 | 312 | |
michael@0 | 313 | MakeContextCurrent(); |
michael@0 | 314 | gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
michael@0 | 315 | } |
michael@0 | 316 | |
michael@0 | 317 | GLenum |
michael@0 | 318 | WebGLContext::CheckFramebufferStatus(GLenum target) |
michael@0 | 319 | { |
michael@0 | 320 | if (IsContextLost()) |
michael@0 | 321 | return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED; |
michael@0 | 322 | |
michael@0 | 323 | if (target != LOCAL_GL_FRAMEBUFFER) { |
michael@0 | 324 | ErrorInvalidEnum("checkFramebufferStatus: target must be FRAMEBUFFER"); |
michael@0 | 325 | return 0; |
michael@0 | 326 | } |
michael@0 | 327 | |
michael@0 | 328 | if (!mBoundFramebuffer) |
michael@0 | 329 | return LOCAL_GL_FRAMEBUFFER_COMPLETE; |
michael@0 | 330 | |
michael@0 | 331 | return mBoundFramebuffer->CheckFramebufferStatus(); |
michael@0 | 332 | } |
michael@0 | 333 | |
michael@0 | 334 | void |
michael@0 | 335 | WebGLContext::CopyTexSubImage2D_base(GLenum target, |
michael@0 | 336 | GLint level, |
michael@0 | 337 | GLenum internalformat, |
michael@0 | 338 | GLint xoffset, |
michael@0 | 339 | GLint yoffset, |
michael@0 | 340 | GLint x, |
michael@0 | 341 | GLint y, |
michael@0 | 342 | GLsizei width, |
michael@0 | 343 | GLsizei height, |
michael@0 | 344 | bool sub) |
michael@0 | 345 | { |
michael@0 | 346 | const WebGLRectangleObject* framebufferRect = CurValidFBRectObject(); |
michael@0 | 347 | GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0; |
michael@0 | 348 | GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0; |
michael@0 | 349 | |
michael@0 | 350 | const char* info = sub ? "copyTexSubImage2D" : "copyTexImage2D"; |
michael@0 | 351 | WebGLTexImageFunc func = sub ? WebGLTexImageFunc::CopyTexSubImage : WebGLTexImageFunc::CopyTexImage; |
michael@0 | 352 | |
michael@0 | 353 | // TODO: This changes with color_buffer_float. Reassess when the |
michael@0 | 354 | // patch lands. |
michael@0 | 355 | if (!ValidateTexImage(2, target, level, internalformat, |
michael@0 | 356 | xoffset, yoffset, 0, |
michael@0 | 357 | width, height, 0, |
michael@0 | 358 | 0, internalformat, LOCAL_GL_UNSIGNED_BYTE, |
michael@0 | 359 | func)) |
michael@0 | 360 | { |
michael@0 | 361 | return; |
michael@0 | 362 | } |
michael@0 | 363 | |
michael@0 | 364 | MakeContextCurrent(); |
michael@0 | 365 | |
michael@0 | 366 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 367 | |
michael@0 | 368 | if (!tex) |
michael@0 | 369 | return ErrorInvalidOperation("%s: no texture is bound to this target"); |
michael@0 | 370 | |
michael@0 | 371 | if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) { |
michael@0 | 372 | if (sub) |
michael@0 | 373 | gl->fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
michael@0 | 374 | else |
michael@0 | 375 | gl->fCopyTexImage2D(target, level, internalformat, x, y, width, height, 0); |
michael@0 | 376 | } else { |
michael@0 | 377 | |
michael@0 | 378 | // the rect doesn't fit in the framebuffer |
michael@0 | 379 | |
michael@0 | 380 | /*** first, we initialize the texture as black ***/ |
michael@0 | 381 | |
michael@0 | 382 | // first, compute the size of the buffer we should allocate to initialize the texture as black |
michael@0 | 383 | |
michael@0 | 384 | if (!ValidateTexInputData(LOCAL_GL_UNSIGNED_BYTE, -1, func)) |
michael@0 | 385 | return; |
michael@0 | 386 | |
michael@0 | 387 | uint32_t texelSize = GetBitsPerTexel(internalformat, LOCAL_GL_UNSIGNED_BYTE) / 8; |
michael@0 | 388 | |
michael@0 | 389 | CheckedUint32 checked_neededByteLength = |
michael@0 | 390 | GetImageSize(height, width, texelSize, mPixelStoreUnpackAlignment); |
michael@0 | 391 | |
michael@0 | 392 | if (!checked_neededByteLength.isValid()) |
michael@0 | 393 | return ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info); |
michael@0 | 394 | |
michael@0 | 395 | uint32_t bytesNeeded = checked_neededByteLength.value(); |
michael@0 | 396 | |
michael@0 | 397 | // now that the size is known, create the buffer |
michael@0 | 398 | |
michael@0 | 399 | // We need some zero pages, because GL doesn't guarantee the |
michael@0 | 400 | // contents of a texture allocated with nullptr data. |
michael@0 | 401 | // Hopefully calloc will just mmap zero pages here. |
michael@0 | 402 | void* tempZeroData = calloc(1, bytesNeeded); |
michael@0 | 403 | if (!tempZeroData) |
michael@0 | 404 | return ErrorOutOfMemory("%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded); |
michael@0 | 405 | |
michael@0 | 406 | // now initialize the texture as black |
michael@0 | 407 | |
michael@0 | 408 | if (sub) |
michael@0 | 409 | gl->fTexSubImage2D(target, level, 0, 0, width, height, |
michael@0 | 410 | internalformat, LOCAL_GL_UNSIGNED_BYTE, tempZeroData); |
michael@0 | 411 | else |
michael@0 | 412 | gl->fTexImage2D(target, level, internalformat, width, height, |
michael@0 | 413 | 0, internalformat, LOCAL_GL_UNSIGNED_BYTE, tempZeroData); |
michael@0 | 414 | free(tempZeroData); |
michael@0 | 415 | |
michael@0 | 416 | // if we are completely outside of the framebuffer, we can exit now with our black texture |
michael@0 | 417 | if ( x >= framebufferWidth |
michael@0 | 418 | || x+width <= 0 |
michael@0 | 419 | || y >= framebufferHeight |
michael@0 | 420 | || y+height <= 0) |
michael@0 | 421 | { |
michael@0 | 422 | // we are completely outside of range, can exit now with buffer filled with zeros |
michael@0 | 423 | return DummyFramebufferOperation(info); |
michael@0 | 424 | } |
michael@0 | 425 | |
michael@0 | 426 | GLint actual_x = clamped(x, 0, framebufferWidth); |
michael@0 | 427 | GLint actual_x_plus_width = clamped(x + width, 0, framebufferWidth); |
michael@0 | 428 | GLsizei actual_width = actual_x_plus_width - actual_x; |
michael@0 | 429 | GLint actual_xoffset = xoffset + actual_x - x; |
michael@0 | 430 | |
michael@0 | 431 | GLint actual_y = clamped(y, 0, framebufferHeight); |
michael@0 | 432 | GLint actual_y_plus_height = clamped(y + height, 0, framebufferHeight); |
michael@0 | 433 | GLsizei actual_height = actual_y_plus_height - actual_y; |
michael@0 | 434 | GLint actual_yoffset = yoffset + actual_y - y; |
michael@0 | 435 | |
michael@0 | 436 | gl->fCopyTexSubImage2D(target, level, actual_xoffset, actual_yoffset, actual_x, actual_y, actual_width, actual_height); |
michael@0 | 437 | } |
michael@0 | 438 | } |
michael@0 | 439 | |
michael@0 | 440 | void |
michael@0 | 441 | WebGLContext::CopyTexImage2D(GLenum target, |
michael@0 | 442 | GLint level, |
michael@0 | 443 | GLenum internalformat, |
michael@0 | 444 | GLint x, |
michael@0 | 445 | GLint y, |
michael@0 | 446 | GLsizei width, |
michael@0 | 447 | GLsizei height, |
michael@0 | 448 | GLint border) |
michael@0 | 449 | { |
michael@0 | 450 | if (IsContextLost()) |
michael@0 | 451 | return; |
michael@0 | 452 | |
michael@0 | 453 | // copyTexImage2D only generates textures with type = UNSIGNED_BYTE |
michael@0 | 454 | const WebGLTexImageFunc func = WebGLTexImageFunc::CopyTexImage; |
michael@0 | 455 | const GLenum format = internalformat; // WebGL/ES Format |
michael@0 | 456 | const GLenum type = LOCAL_GL_UNSIGNED_BYTE; // WebGL/ES Format |
michael@0 | 457 | |
michael@0 | 458 | if (!ValidateTexImage(2, target, level, format, |
michael@0 | 459 | 0, 0, 0, |
michael@0 | 460 | width, height, 0, |
michael@0 | 461 | border, format, type, |
michael@0 | 462 | func)) |
michael@0 | 463 | { |
michael@0 | 464 | return; |
michael@0 | 465 | } |
michael@0 | 466 | |
michael@0 | 467 | if (mBoundFramebuffer) { |
michael@0 | 468 | if (!mBoundFramebuffer->CheckAndInitializeAttachments()) |
michael@0 | 469 | return ErrorInvalidFramebufferOperation("copyTexImage2D: incomplete framebuffer"); |
michael@0 | 470 | |
michael@0 | 471 | GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT; |
michael@0 | 472 | if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) { |
michael@0 | 473 | return ErrorInvalidOperation("copyTexImage2D: Read source attachment doesn't have the" |
michael@0 | 474 | " correct color/depth/stencil type."); |
michael@0 | 475 | } |
michael@0 | 476 | } else { |
michael@0 | 477 | ClearBackbufferIfNeeded(); |
michael@0 | 478 | } |
michael@0 | 479 | |
michael@0 | 480 | bool texFormatRequiresAlpha = format == LOCAL_GL_RGBA || |
michael@0 | 481 | format == LOCAL_GL_ALPHA || |
michael@0 | 482 | format == LOCAL_GL_LUMINANCE_ALPHA; |
michael@0 | 483 | bool fboFormatHasAlpha = mBoundFramebuffer ? mBoundFramebuffer->ColorAttachment(0).HasAlpha() |
michael@0 | 484 | : bool(gl->GetPixelFormat().alpha > 0); |
michael@0 | 485 | if (texFormatRequiresAlpha && !fboFormatHasAlpha) |
michael@0 | 486 | return ErrorInvalidOperation("copyTexImage2D: texture format requires an alpha channel " |
michael@0 | 487 | "but the framebuffer doesn't have one"); |
michael@0 | 488 | |
michael@0 | 489 | // check if the memory size of this texture may change with this call |
michael@0 | 490 | bool sizeMayChange = true; |
michael@0 | 491 | WebGLTexture* tex = activeBoundTextureForTarget(target); |
michael@0 | 492 | if (tex->HasImageInfoAt(target, level)) { |
michael@0 | 493 | const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(target, level); |
michael@0 | 494 | |
michael@0 | 495 | sizeMayChange = width != imageInfo.Width() || |
michael@0 | 496 | height != imageInfo.Height() || |
michael@0 | 497 | format != imageInfo.WebGLFormat() || |
michael@0 | 498 | type != imageInfo.WebGLType(); |
michael@0 | 499 | } |
michael@0 | 500 | |
michael@0 | 501 | if (sizeMayChange) |
michael@0 | 502 | GetAndFlushUnderlyingGLErrors(); |
michael@0 | 503 | |
michael@0 | 504 | CopyTexSubImage2D_base(target, level, format, 0, 0, x, y, width, height, false); |
michael@0 | 505 | |
michael@0 | 506 | if (sizeMayChange) { |
michael@0 | 507 | GLenum error = GetAndFlushUnderlyingGLErrors(); |
michael@0 | 508 | if (error) { |
michael@0 | 509 | GenerateWarning("copyTexImage2D generated error %s", ErrorName(error)); |
michael@0 | 510 | return; |
michael@0 | 511 | } |
michael@0 | 512 | } |
michael@0 | 513 | |
michael@0 | 514 | tex->SetImageInfo(target, level, width, height, format, type, |
michael@0 | 515 | WebGLImageDataStatus::InitializedImageData); |
michael@0 | 516 | } |
michael@0 | 517 | |
michael@0 | 518 | void |
michael@0 | 519 | WebGLContext::CopyTexSubImage2D(GLenum target, |
michael@0 | 520 | GLint level, |
michael@0 | 521 | GLint xoffset, |
michael@0 | 522 | GLint yoffset, |
michael@0 | 523 | GLint x, |
michael@0 | 524 | GLint y, |
michael@0 | 525 | GLsizei width, |
michael@0 | 526 | GLsizei height) |
michael@0 | 527 | { |
michael@0 | 528 | if (IsContextLost()) |
michael@0 | 529 | return; |
michael@0 | 530 | |
michael@0 | 531 | switch (target) { |
michael@0 | 532 | case LOCAL_GL_TEXTURE_2D: |
michael@0 | 533 | case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
michael@0 | 534 | case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
michael@0 | 535 | case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
michael@0 | 536 | case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
michael@0 | 537 | case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
michael@0 | 538 | case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
michael@0 | 539 | break; |
michael@0 | 540 | default: |
michael@0 | 541 | return ErrorInvalidEnumInfo("copyTexSubImage2D: target", target); |
michael@0 | 542 | } |
michael@0 | 543 | |
michael@0 | 544 | if (level < 0) |
michael@0 | 545 | return ErrorInvalidValue("copyTexSubImage2D: level may not be negative"); |
michael@0 | 546 | |
michael@0 | 547 | GLsizei maxTextureSize = MaxTextureSizeForTarget(target); |
michael@0 | 548 | if (!(maxTextureSize >> level)) |
michael@0 | 549 | return ErrorInvalidValue("copyTexSubImage2D: 2^level exceeds maximum texture size"); |
michael@0 | 550 | |
michael@0 | 551 | if (width < 0 || height < 0) |
michael@0 | 552 | return ErrorInvalidValue("copyTexSubImage2D: width and height may not be negative"); |
michael@0 | 553 | |
michael@0 | 554 | if (xoffset < 0 || yoffset < 0) |
michael@0 | 555 | return ErrorInvalidValue("copyTexSubImage2D: xoffset and yoffset may not be negative"); |
michael@0 | 556 | |
michael@0 | 557 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 558 | if (!tex) |
michael@0 | 559 | return ErrorInvalidOperation("copyTexSubImage2D: no texture bound to this target"); |
michael@0 | 560 | |
michael@0 | 561 | if (!tex->HasImageInfoAt(target, level)) |
michael@0 | 562 | return ErrorInvalidOperation("copyTexSubImage2D: no texture image previously defined for this level and face"); |
michael@0 | 563 | |
michael@0 | 564 | const WebGLTexture::ImageInfo &imageInfo = tex->ImageInfoAt(target, level); |
michael@0 | 565 | GLsizei texWidth = imageInfo.Width(); |
michael@0 | 566 | GLsizei texHeight = imageInfo.Height(); |
michael@0 | 567 | |
michael@0 | 568 | if (xoffset + width > texWidth || xoffset + width < 0) |
michael@0 | 569 | return ErrorInvalidValue("copyTexSubImage2D: xoffset+width is too large"); |
michael@0 | 570 | |
michael@0 | 571 | if (yoffset + height > texHeight || yoffset + height < 0) |
michael@0 | 572 | return ErrorInvalidValue("copyTexSubImage2D: yoffset+height is too large"); |
michael@0 | 573 | |
michael@0 | 574 | GLenum webGLFormat = imageInfo.WebGLFormat(); |
michael@0 | 575 | if (IsGLDepthFormat(webGLFormat) || IsGLDepthStencilFormat(webGLFormat)) |
michael@0 | 576 | return ErrorInvalidOperation("copyTexSubImage2D: a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL isn't supported"); |
michael@0 | 577 | |
michael@0 | 578 | if (mBoundFramebuffer) { |
michael@0 | 579 | if (!mBoundFramebuffer->CheckAndInitializeAttachments()) |
michael@0 | 580 | return ErrorInvalidFramebufferOperation("copyTexSubImage2D: incomplete framebuffer"); |
michael@0 | 581 | |
michael@0 | 582 | GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT; |
michael@0 | 583 | if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) { |
michael@0 | 584 | return ErrorInvalidOperation("copyTexSubImage2D: Read source attachment doesn't have the" |
michael@0 | 585 | " correct color/depth/stencil type."); |
michael@0 | 586 | } |
michael@0 | 587 | } else { |
michael@0 | 588 | ClearBackbufferIfNeeded(); |
michael@0 | 589 | } |
michael@0 | 590 | |
michael@0 | 591 | bool texFormatRequiresAlpha = FormatHasAlpha(webGLFormat); |
michael@0 | 592 | bool fboFormatHasAlpha = mBoundFramebuffer ? mBoundFramebuffer->ColorAttachment(0).HasAlpha() |
michael@0 | 593 | : bool(gl->GetPixelFormat().alpha > 0); |
michael@0 | 594 | |
michael@0 | 595 | if (texFormatRequiresAlpha && !fboFormatHasAlpha) |
michael@0 | 596 | return ErrorInvalidOperation("copyTexSubImage2D: texture format requires an alpha channel " |
michael@0 | 597 | "but the framebuffer doesn't have one"); |
michael@0 | 598 | |
michael@0 | 599 | if (imageInfo.HasUninitializedImageData()) { |
michael@0 | 600 | tex->DoDeferredImageInitialization(target, level); |
michael@0 | 601 | } |
michael@0 | 602 | |
michael@0 | 603 | return CopyTexSubImage2D_base(target, level, webGLFormat, xoffset, yoffset, x, y, width, height, true); |
michael@0 | 604 | } |
michael@0 | 605 | |
michael@0 | 606 | |
michael@0 | 607 | already_AddRefed<WebGLProgram> |
michael@0 | 608 | WebGLContext::CreateProgram() |
michael@0 | 609 | { |
michael@0 | 610 | if (IsContextLost()) |
michael@0 | 611 | return nullptr; |
michael@0 | 612 | nsRefPtr<WebGLProgram> globj = new WebGLProgram(this); |
michael@0 | 613 | return globj.forget(); |
michael@0 | 614 | } |
michael@0 | 615 | |
michael@0 | 616 | already_AddRefed<WebGLShader> |
michael@0 | 617 | WebGLContext::CreateShader(GLenum type) |
michael@0 | 618 | { |
michael@0 | 619 | if (IsContextLost()) |
michael@0 | 620 | return nullptr; |
michael@0 | 621 | |
michael@0 | 622 | if (type != LOCAL_GL_VERTEX_SHADER && |
michael@0 | 623 | type != LOCAL_GL_FRAGMENT_SHADER) |
michael@0 | 624 | { |
michael@0 | 625 | ErrorInvalidEnumInfo("createShader: type", type); |
michael@0 | 626 | return nullptr; |
michael@0 | 627 | } |
michael@0 | 628 | |
michael@0 | 629 | nsRefPtr<WebGLShader> shader = new WebGLShader(this, type); |
michael@0 | 630 | return shader.forget(); |
michael@0 | 631 | } |
michael@0 | 632 | |
michael@0 | 633 | void |
michael@0 | 634 | WebGLContext::CullFace(GLenum face) |
michael@0 | 635 | { |
michael@0 | 636 | if (IsContextLost()) |
michael@0 | 637 | return; |
michael@0 | 638 | |
michael@0 | 639 | if (!ValidateFaceEnum(face, "cullFace")) |
michael@0 | 640 | return; |
michael@0 | 641 | |
michael@0 | 642 | MakeContextCurrent(); |
michael@0 | 643 | gl->fCullFace(face); |
michael@0 | 644 | } |
michael@0 | 645 | |
michael@0 | 646 | void |
michael@0 | 647 | WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf) |
michael@0 | 648 | { |
michael@0 | 649 | if (IsContextLost()) |
michael@0 | 650 | return; |
michael@0 | 651 | |
michael@0 | 652 | if (!ValidateObjectAllowDeletedOrNull("deleteFramebuffer", fbuf)) |
michael@0 | 653 | return; |
michael@0 | 654 | |
michael@0 | 655 | if (!fbuf || fbuf->IsDeleted()) |
michael@0 | 656 | return; |
michael@0 | 657 | |
michael@0 | 658 | fbuf->RequestDelete(); |
michael@0 | 659 | |
michael@0 | 660 | if (mBoundFramebuffer == fbuf) |
michael@0 | 661 | BindFramebuffer(LOCAL_GL_FRAMEBUFFER, |
michael@0 | 662 | static_cast<WebGLFramebuffer*>(nullptr)); |
michael@0 | 663 | } |
michael@0 | 664 | |
michael@0 | 665 | void |
michael@0 | 666 | WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer *rbuf) |
michael@0 | 667 | { |
michael@0 | 668 | if (IsContextLost()) |
michael@0 | 669 | return; |
michael@0 | 670 | |
michael@0 | 671 | if (!ValidateObjectAllowDeletedOrNull("deleteRenderbuffer", rbuf)) |
michael@0 | 672 | return; |
michael@0 | 673 | |
michael@0 | 674 | if (!rbuf || rbuf->IsDeleted()) |
michael@0 | 675 | return; |
michael@0 | 676 | |
michael@0 | 677 | if (mBoundFramebuffer) |
michael@0 | 678 | mBoundFramebuffer->DetachRenderbuffer(rbuf); |
michael@0 | 679 | |
michael@0 | 680 | // Invalidate framebuffer status cache |
michael@0 | 681 | rbuf->NotifyFBsStatusChanged(); |
michael@0 | 682 | |
michael@0 | 683 | if (mBoundRenderbuffer == rbuf) |
michael@0 | 684 | BindRenderbuffer(LOCAL_GL_RENDERBUFFER, |
michael@0 | 685 | static_cast<WebGLRenderbuffer*>(nullptr)); |
michael@0 | 686 | |
michael@0 | 687 | rbuf->RequestDelete(); |
michael@0 | 688 | } |
michael@0 | 689 | |
michael@0 | 690 | void |
michael@0 | 691 | WebGLContext::DeleteTexture(WebGLTexture *tex) |
michael@0 | 692 | { |
michael@0 | 693 | if (IsContextLost()) |
michael@0 | 694 | return; |
michael@0 | 695 | |
michael@0 | 696 | if (!ValidateObjectAllowDeletedOrNull("deleteTexture", tex)) |
michael@0 | 697 | return; |
michael@0 | 698 | |
michael@0 | 699 | if (!tex || tex->IsDeleted()) |
michael@0 | 700 | return; |
michael@0 | 701 | |
michael@0 | 702 | if (mBoundFramebuffer) |
michael@0 | 703 | mBoundFramebuffer->DetachTexture(tex); |
michael@0 | 704 | |
michael@0 | 705 | // Invalidate framebuffer status cache |
michael@0 | 706 | tex->NotifyFBsStatusChanged(); |
michael@0 | 707 | |
michael@0 | 708 | GLuint activeTexture = mActiveTexture; |
michael@0 | 709 | for (int32_t i = 0; i < mGLMaxTextureUnits; i++) { |
michael@0 | 710 | if ((tex->Target() == LOCAL_GL_TEXTURE_2D && mBound2DTextures[i] == tex) || |
michael@0 | 711 | (tex->Target() == LOCAL_GL_TEXTURE_CUBE_MAP && mBoundCubeMapTextures[i] == tex)) |
michael@0 | 712 | { |
michael@0 | 713 | ActiveTexture(LOCAL_GL_TEXTURE0 + i); |
michael@0 | 714 | BindTexture(tex->Target(), static_cast<WebGLTexture*>(nullptr)); |
michael@0 | 715 | } |
michael@0 | 716 | } |
michael@0 | 717 | ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture); |
michael@0 | 718 | |
michael@0 | 719 | tex->RequestDelete(); |
michael@0 | 720 | } |
michael@0 | 721 | |
michael@0 | 722 | void |
michael@0 | 723 | WebGLContext::DeleteProgram(WebGLProgram *prog) |
michael@0 | 724 | { |
michael@0 | 725 | if (IsContextLost()) |
michael@0 | 726 | return; |
michael@0 | 727 | |
michael@0 | 728 | if (!ValidateObjectAllowDeletedOrNull("deleteProgram", prog)) |
michael@0 | 729 | return; |
michael@0 | 730 | |
michael@0 | 731 | if (!prog || prog->IsDeleted()) |
michael@0 | 732 | return; |
michael@0 | 733 | |
michael@0 | 734 | prog->RequestDelete(); |
michael@0 | 735 | } |
michael@0 | 736 | |
michael@0 | 737 | void |
michael@0 | 738 | WebGLContext::DeleteShader(WebGLShader *shader) |
michael@0 | 739 | { |
michael@0 | 740 | if (IsContextLost()) |
michael@0 | 741 | return; |
michael@0 | 742 | |
michael@0 | 743 | if (!ValidateObjectAllowDeletedOrNull("deleteShader", shader)) |
michael@0 | 744 | return; |
michael@0 | 745 | |
michael@0 | 746 | if (!shader || shader->IsDeleted()) |
michael@0 | 747 | return; |
michael@0 | 748 | |
michael@0 | 749 | shader->RequestDelete(); |
michael@0 | 750 | } |
michael@0 | 751 | |
michael@0 | 752 | void |
michael@0 | 753 | WebGLContext::DetachShader(WebGLProgram *program, WebGLShader *shader) |
michael@0 | 754 | { |
michael@0 | 755 | if (IsContextLost()) |
michael@0 | 756 | return; |
michael@0 | 757 | |
michael@0 | 758 | if (!ValidateObject("detachShader: program", program) || |
michael@0 | 759 | // it's valid to attempt to detach a deleted shader, since it's |
michael@0 | 760 | // still a shader |
michael@0 | 761 | !ValidateObjectAllowDeleted("detashShader: shader", shader)) |
michael@0 | 762 | return; |
michael@0 | 763 | |
michael@0 | 764 | if (!program->DetachShader(shader)) |
michael@0 | 765 | return ErrorInvalidOperation("detachShader: shader is not attached"); |
michael@0 | 766 | } |
michael@0 | 767 | |
michael@0 | 768 | void |
michael@0 | 769 | WebGLContext::DepthFunc(GLenum func) |
michael@0 | 770 | { |
michael@0 | 771 | if (IsContextLost()) |
michael@0 | 772 | return; |
michael@0 | 773 | |
michael@0 | 774 | if (!ValidateComparisonEnum(func, "depthFunc")) |
michael@0 | 775 | return; |
michael@0 | 776 | |
michael@0 | 777 | MakeContextCurrent(); |
michael@0 | 778 | gl->fDepthFunc(func); |
michael@0 | 779 | } |
michael@0 | 780 | |
michael@0 | 781 | void |
michael@0 | 782 | WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) |
michael@0 | 783 | { |
michael@0 | 784 | if (IsContextLost()) |
michael@0 | 785 | return; |
michael@0 | 786 | |
michael@0 | 787 | if (zNear > zFar) |
michael@0 | 788 | return ErrorInvalidOperation("depthRange: the near value is greater than the far value!"); |
michael@0 | 789 | |
michael@0 | 790 | MakeContextCurrent(); |
michael@0 | 791 | gl->fDepthRange(zNear, zFar); |
michael@0 | 792 | } |
michael@0 | 793 | |
michael@0 | 794 | void |
michael@0 | 795 | WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum rbtarget, WebGLRenderbuffer *wrb) |
michael@0 | 796 | { |
michael@0 | 797 | if (IsContextLost()) |
michael@0 | 798 | return; |
michael@0 | 799 | |
michael@0 | 800 | if (!mBoundFramebuffer) |
michael@0 | 801 | return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify framebuffer 0"); |
michael@0 | 802 | |
michael@0 | 803 | return mBoundFramebuffer->FramebufferRenderbuffer(target, attachment, rbtarget, wrb); |
michael@0 | 804 | } |
michael@0 | 805 | |
michael@0 | 806 | void |
michael@0 | 807 | WebGLContext::FramebufferTexture2D(GLenum target, |
michael@0 | 808 | GLenum attachment, |
michael@0 | 809 | GLenum textarget, |
michael@0 | 810 | WebGLTexture *tobj, |
michael@0 | 811 | GLint level) |
michael@0 | 812 | { |
michael@0 | 813 | if (IsContextLost()) |
michael@0 | 814 | return; |
michael@0 | 815 | |
michael@0 | 816 | if (!mBoundFramebuffer) |
michael@0 | 817 | return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify framebuffer 0"); |
michael@0 | 818 | |
michael@0 | 819 | return mBoundFramebuffer->FramebufferTexture2D(target, attachment, textarget, tobj, level); |
michael@0 | 820 | } |
michael@0 | 821 | |
michael@0 | 822 | void |
michael@0 | 823 | WebGLContext::FrontFace(GLenum mode) |
michael@0 | 824 | { |
michael@0 | 825 | if (IsContextLost()) |
michael@0 | 826 | return; |
michael@0 | 827 | |
michael@0 | 828 | switch (mode) { |
michael@0 | 829 | case LOCAL_GL_CW: |
michael@0 | 830 | case LOCAL_GL_CCW: |
michael@0 | 831 | break; |
michael@0 | 832 | default: |
michael@0 | 833 | return ErrorInvalidEnumInfo("frontFace: mode", mode); |
michael@0 | 834 | } |
michael@0 | 835 | |
michael@0 | 836 | MakeContextCurrent(); |
michael@0 | 837 | gl->fFrontFace(mode); |
michael@0 | 838 | } |
michael@0 | 839 | |
michael@0 | 840 | already_AddRefed<WebGLActiveInfo> |
michael@0 | 841 | WebGLContext::GetActiveAttrib(WebGLProgram *prog, uint32_t index) |
michael@0 | 842 | { |
michael@0 | 843 | if (IsContextLost()) |
michael@0 | 844 | return nullptr; |
michael@0 | 845 | |
michael@0 | 846 | if (!ValidateObject("getActiveAttrib: program", prog)) |
michael@0 | 847 | return nullptr; |
michael@0 | 848 | |
michael@0 | 849 | MakeContextCurrent(); |
michael@0 | 850 | |
michael@0 | 851 | GLint len = 0; |
michael@0 | 852 | GLuint progname = prog->GLName();; |
michael@0 | 853 | gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); |
michael@0 | 854 | if (len == 0) |
michael@0 | 855 | return nullptr; |
michael@0 | 856 | |
michael@0 | 857 | nsAutoArrayPtr<char> name(new char[len]); |
michael@0 | 858 | GLint attrsize = 0; |
michael@0 | 859 | GLuint attrtype = 0; |
michael@0 | 860 | |
michael@0 | 861 | gl->fGetActiveAttrib(progname, index, len, &len, &attrsize, &attrtype, name); |
michael@0 | 862 | if (attrsize == 0 || attrtype == 0) { |
michael@0 | 863 | return nullptr; |
michael@0 | 864 | } |
michael@0 | 865 | |
michael@0 | 866 | nsCString reverseMappedName; |
michael@0 | 867 | prog->ReverseMapIdentifier(nsDependentCString(name), &reverseMappedName); |
michael@0 | 868 | |
michael@0 | 869 | nsRefPtr<WebGLActiveInfo> retActiveInfo = |
michael@0 | 870 | new WebGLActiveInfo(attrsize, attrtype, reverseMappedName); |
michael@0 | 871 | return retActiveInfo.forget(); |
michael@0 | 872 | } |
michael@0 | 873 | |
michael@0 | 874 | void |
michael@0 | 875 | WebGLContext::GenerateMipmap(GLenum target) |
michael@0 | 876 | { |
michael@0 | 877 | if (IsContextLost()) |
michael@0 | 878 | return; |
michael@0 | 879 | |
michael@0 | 880 | if (!ValidateTextureTargetEnum(target, "generateMipmap")) |
michael@0 | 881 | return; |
michael@0 | 882 | |
michael@0 | 883 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 884 | |
michael@0 | 885 | if (!tex) |
michael@0 | 886 | return ErrorInvalidOperation("generateMipmap: No texture is bound to this target."); |
michael@0 | 887 | |
michael@0 | 888 | GLenum imageTarget = (target == LOCAL_GL_TEXTURE_2D) ? LOCAL_GL_TEXTURE_2D |
michael@0 | 889 | : LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
michael@0 | 890 | if (!tex->HasImageInfoAt(imageTarget, 0)) |
michael@0 | 891 | { |
michael@0 | 892 | return ErrorInvalidOperation("generateMipmap: Level zero of texture is not defined."); |
michael@0 | 893 | } |
michael@0 | 894 | |
michael@0 | 895 | if (!tex->IsFirstImagePowerOfTwo()) |
michael@0 | 896 | return ErrorInvalidOperation("generateMipmap: Level zero of texture does not have power-of-two width and height."); |
michael@0 | 897 | |
michael@0 | 898 | GLenum webGLFormat = tex->ImageInfoAt(imageTarget, 0).WebGLFormat(); |
michael@0 | 899 | if (IsTextureFormatCompressed(webGLFormat)) |
michael@0 | 900 | return ErrorInvalidOperation("generateMipmap: Texture data at level zero is compressed."); |
michael@0 | 901 | |
michael@0 | 902 | if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture) && |
michael@0 | 903 | (IsGLDepthFormat(webGLFormat) || IsGLDepthStencilFormat(webGLFormat))) |
michael@0 | 904 | { |
michael@0 | 905 | return ErrorInvalidOperation("generateMipmap: " |
michael@0 | 906 | "A texture that has a base internal format of " |
michael@0 | 907 | "DEPTH_COMPONENT or DEPTH_STENCIL isn't supported"); |
michael@0 | 908 | } |
michael@0 | 909 | |
michael@0 | 910 | if (!tex->AreAllLevel0ImageInfosEqual()) |
michael@0 | 911 | return ErrorInvalidOperation("generateMipmap: The six faces of this cube map have different dimensions, format, or type."); |
michael@0 | 912 | |
michael@0 | 913 | tex->SetGeneratedMipmap(); |
michael@0 | 914 | |
michael@0 | 915 | MakeContextCurrent(); |
michael@0 | 916 | |
michael@0 | 917 | if (gl->WorkAroundDriverBugs()) { |
michael@0 | 918 | // bug 696495 - to work around failures in the texture-mips.html test on various drivers, we |
michael@0 | 919 | // set the minification filter before calling glGenerateMipmap. This should not carry a significant performance |
michael@0 | 920 | // overhead so we do it unconditionally. |
michael@0 | 921 | // |
michael@0 | 922 | // note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105. |
michael@0 | 923 | gl->fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST_MIPMAP_NEAREST); |
michael@0 | 924 | gl->fGenerateMipmap(target); |
michael@0 | 925 | gl->fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, tex->MinFilter()); |
michael@0 | 926 | } else { |
michael@0 | 927 | gl->fGenerateMipmap(target); |
michael@0 | 928 | } |
michael@0 | 929 | } |
michael@0 | 930 | |
michael@0 | 931 | already_AddRefed<WebGLActiveInfo> |
michael@0 | 932 | WebGLContext::GetActiveUniform(WebGLProgram *prog, uint32_t index) |
michael@0 | 933 | { |
michael@0 | 934 | if (IsContextLost()) |
michael@0 | 935 | return nullptr; |
michael@0 | 936 | |
michael@0 | 937 | if (!ValidateObject("getActiveUniform: program", prog)) |
michael@0 | 938 | return nullptr; |
michael@0 | 939 | |
michael@0 | 940 | MakeContextCurrent(); |
michael@0 | 941 | |
michael@0 | 942 | GLint len = 0; |
michael@0 | 943 | GLuint progname = prog->GLName(); |
michael@0 | 944 | gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); |
michael@0 | 945 | if (len == 0) |
michael@0 | 946 | return nullptr; |
michael@0 | 947 | |
michael@0 | 948 | nsAutoArrayPtr<char> name(new char[len]); |
michael@0 | 949 | |
michael@0 | 950 | GLint usize = 0; |
michael@0 | 951 | GLuint utype = 0; |
michael@0 | 952 | |
michael@0 | 953 | gl->fGetActiveUniform(progname, index, len, &len, &usize, &utype, name); |
michael@0 | 954 | if (len == 0 || usize == 0 || utype == 0) { |
michael@0 | 955 | return nullptr; |
michael@0 | 956 | } |
michael@0 | 957 | |
michael@0 | 958 | nsCString reverseMappedName; |
michael@0 | 959 | prog->ReverseMapIdentifier(nsDependentCString(name), &reverseMappedName); |
michael@0 | 960 | |
michael@0 | 961 | // OpenGL ES 2.0 specifies that if foo is a uniform array, GetActiveUniform returns its name as "foo[0]". |
michael@0 | 962 | // See section 2.10 page 35 in the OpenGL ES 2.0.24 specification: |
michael@0 | 963 | // |
michael@0 | 964 | // > If the active uniform is an array, the uniform name returned in name will always |
michael@0 | 965 | // > be the name of the uniform array appended with "[0]". |
michael@0 | 966 | // |
michael@0 | 967 | // There is no such requirement in the OpenGL (non-ES) spec and indeed we have OpenGL implementations returning |
michael@0 | 968 | // "foo" instead of "foo[0]". So, when implementing WebGL on top of desktop OpenGL, we must check if the |
michael@0 | 969 | // returned name ends in [0], and if it doesn't, append that. |
michael@0 | 970 | // |
michael@0 | 971 | // In principle we don't need to do that on OpenGL ES, but this is such a tricky difference between the ES and non-ES |
michael@0 | 972 | // specs that it seems probable that some ES implementers will overlook it. Since the work-around is quite cheap, |
michael@0 | 973 | // we do it unconditionally. |
michael@0 | 974 | if (usize > 1 && reverseMappedName.CharAt(reverseMappedName.Length()-1) != ']') |
michael@0 | 975 | reverseMappedName.AppendLiteral("[0]"); |
michael@0 | 976 | |
michael@0 | 977 | nsRefPtr<WebGLActiveInfo> retActiveInfo = |
michael@0 | 978 | new WebGLActiveInfo(usize, utype, reverseMappedName); |
michael@0 | 979 | return retActiveInfo.forget(); |
michael@0 | 980 | } |
michael@0 | 981 | |
michael@0 | 982 | void |
michael@0 | 983 | WebGLContext::GetAttachedShaders(WebGLProgram *prog, |
michael@0 | 984 | Nullable< nsTArray<WebGLShader*> > &retval) |
michael@0 | 985 | { |
michael@0 | 986 | retval.SetNull(); |
michael@0 | 987 | if (IsContextLost()) |
michael@0 | 988 | return; |
michael@0 | 989 | |
michael@0 | 990 | if (!ValidateObjectAllowNull("getAttachedShaders", prog)) |
michael@0 | 991 | return; |
michael@0 | 992 | |
michael@0 | 993 | MakeContextCurrent(); |
michael@0 | 994 | |
michael@0 | 995 | if (!prog) { |
michael@0 | 996 | retval.SetNull(); |
michael@0 | 997 | ErrorInvalidValue("getAttachedShaders: invalid program"); |
michael@0 | 998 | } else if (prog->AttachedShaders().Length() == 0) { |
michael@0 | 999 | retval.SetValue().TruncateLength(0); |
michael@0 | 1000 | } else { |
michael@0 | 1001 | retval.SetValue().AppendElements(prog->AttachedShaders()); |
michael@0 | 1002 | } |
michael@0 | 1003 | } |
michael@0 | 1004 | |
michael@0 | 1005 | GLint |
michael@0 | 1006 | WebGLContext::GetAttribLocation(WebGLProgram *prog, const nsAString& name) |
michael@0 | 1007 | { |
michael@0 | 1008 | if (IsContextLost()) |
michael@0 | 1009 | return -1; |
michael@0 | 1010 | |
michael@0 | 1011 | if (!ValidateObject("getAttribLocation: program", prog)) |
michael@0 | 1012 | return -1; |
michael@0 | 1013 | |
michael@0 | 1014 | if (!ValidateGLSLVariableName(name, "getAttribLocation")) |
michael@0 | 1015 | return -1; |
michael@0 | 1016 | |
michael@0 | 1017 | NS_LossyConvertUTF16toASCII cname(name); |
michael@0 | 1018 | nsCString mappedName; |
michael@0 | 1019 | prog->MapIdentifier(cname, &mappedName); |
michael@0 | 1020 | |
michael@0 | 1021 | GLuint progname = prog->GLName(); |
michael@0 | 1022 | |
michael@0 | 1023 | MakeContextCurrent(); |
michael@0 | 1024 | return gl->fGetAttribLocation(progname, mappedName.get()); |
michael@0 | 1025 | } |
michael@0 | 1026 | |
michael@0 | 1027 | JS::Value |
michael@0 | 1028 | WebGLContext::GetBufferParameter(GLenum target, GLenum pname) |
michael@0 | 1029 | { |
michael@0 | 1030 | if (IsContextLost()) |
michael@0 | 1031 | return JS::NullValue(); |
michael@0 | 1032 | |
michael@0 | 1033 | if (target != LOCAL_GL_ARRAY_BUFFER && target != LOCAL_GL_ELEMENT_ARRAY_BUFFER) { |
michael@0 | 1034 | ErrorInvalidEnumInfo("getBufferParameter: target", target); |
michael@0 | 1035 | return JS::NullValue(); |
michael@0 | 1036 | } |
michael@0 | 1037 | |
michael@0 | 1038 | MakeContextCurrent(); |
michael@0 | 1039 | |
michael@0 | 1040 | switch (pname) { |
michael@0 | 1041 | case LOCAL_GL_BUFFER_SIZE: |
michael@0 | 1042 | case LOCAL_GL_BUFFER_USAGE: |
michael@0 | 1043 | { |
michael@0 | 1044 | GLint i = 0; |
michael@0 | 1045 | gl->fGetBufferParameteriv(target, pname, &i); |
michael@0 | 1046 | if (pname == LOCAL_GL_BUFFER_SIZE) { |
michael@0 | 1047 | return JS::Int32Value(i); |
michael@0 | 1048 | } |
michael@0 | 1049 | |
michael@0 | 1050 | MOZ_ASSERT(pname == LOCAL_GL_BUFFER_USAGE); |
michael@0 | 1051 | return JS::NumberValue(uint32_t(i)); |
michael@0 | 1052 | } |
michael@0 | 1053 | break; |
michael@0 | 1054 | |
michael@0 | 1055 | default: |
michael@0 | 1056 | ErrorInvalidEnumInfo("getBufferParameter: parameter", pname); |
michael@0 | 1057 | } |
michael@0 | 1058 | |
michael@0 | 1059 | return JS::NullValue(); |
michael@0 | 1060 | } |
michael@0 | 1061 | |
michael@0 | 1062 | JS::Value |
michael@0 | 1063 | WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx, |
michael@0 | 1064 | GLenum target, |
michael@0 | 1065 | GLenum attachment, |
michael@0 | 1066 | GLenum pname, |
michael@0 | 1067 | ErrorResult& rv) |
michael@0 | 1068 | { |
michael@0 | 1069 | if (IsContextLost()) |
michael@0 | 1070 | return JS::NullValue(); |
michael@0 | 1071 | |
michael@0 | 1072 | if (target != LOCAL_GL_FRAMEBUFFER) { |
michael@0 | 1073 | ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: target", target); |
michael@0 | 1074 | return JS::NullValue(); |
michael@0 | 1075 | } |
michael@0 | 1076 | |
michael@0 | 1077 | if (!mBoundFramebuffer) { |
michael@0 | 1078 | ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot query framebuffer 0"); |
michael@0 | 1079 | return JS::NullValue(); |
michael@0 | 1080 | } |
michael@0 | 1081 | |
michael@0 | 1082 | if (attachment != LOCAL_GL_DEPTH_ATTACHMENT && |
michael@0 | 1083 | attachment != LOCAL_GL_STENCIL_ATTACHMENT && |
michael@0 | 1084 | attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) |
michael@0 | 1085 | { |
michael@0 | 1086 | if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) |
michael@0 | 1087 | { |
michael@0 | 1088 | if (attachment < LOCAL_GL_COLOR_ATTACHMENT0 || |
michael@0 | 1089 | attachment >= GLenum(LOCAL_GL_COLOR_ATTACHMENT0 + mGLMaxColorAttachments)) |
michael@0 | 1090 | { |
michael@0 | 1091 | ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: attachment", attachment); |
michael@0 | 1092 | return JS::NullValue(); |
michael@0 | 1093 | } |
michael@0 | 1094 | |
michael@0 | 1095 | mBoundFramebuffer->EnsureColorAttachments(attachment - LOCAL_GL_COLOR_ATTACHMENT0); |
michael@0 | 1096 | } |
michael@0 | 1097 | else if (attachment != LOCAL_GL_COLOR_ATTACHMENT0) |
michael@0 | 1098 | { |
michael@0 | 1099 | ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: attachment", attachment); |
michael@0 | 1100 | return JS::NullValue(); |
michael@0 | 1101 | } |
michael@0 | 1102 | } |
michael@0 | 1103 | |
michael@0 | 1104 | MakeContextCurrent(); |
michael@0 | 1105 | |
michael@0 | 1106 | const WebGLFramebuffer::Attachment& fba = mBoundFramebuffer->GetAttachment(attachment); |
michael@0 | 1107 | |
michael@0 | 1108 | if (fba.Renderbuffer()) { |
michael@0 | 1109 | switch (pname) { |
michael@0 | 1110 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: |
michael@0 | 1111 | if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) { |
michael@0 | 1112 | const GLenum internalFormat = fba.Renderbuffer()->InternalFormat(); |
michael@0 | 1113 | return (internalFormat == LOCAL_GL_SRGB_EXT || |
michael@0 | 1114 | internalFormat == LOCAL_GL_SRGB_ALPHA_EXT || |
michael@0 | 1115 | internalFormat == LOCAL_GL_SRGB8_ALPHA8_EXT) ? |
michael@0 | 1116 | JS::NumberValue(uint32_t(LOCAL_GL_SRGB_EXT)) : |
michael@0 | 1117 | JS::NumberValue(uint32_t(LOCAL_GL_LINEAR)); |
michael@0 | 1118 | } |
michael@0 | 1119 | break; |
michael@0 | 1120 | |
michael@0 | 1121 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
michael@0 | 1122 | return JS::NumberValue(uint32_t(LOCAL_GL_RENDERBUFFER)); |
michael@0 | 1123 | |
michael@0 | 1124 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
michael@0 | 1125 | return WebGLObjectAsJSValue(cx, fba.Renderbuffer(), rv); |
michael@0 | 1126 | |
michael@0 | 1127 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: { |
michael@0 | 1128 | if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) && |
michael@0 | 1129 | !IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)) |
michael@0 | 1130 | { |
michael@0 | 1131 | break; |
michael@0 | 1132 | } |
michael@0 | 1133 | |
michael@0 | 1134 | if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { |
michael@0 | 1135 | ErrorInvalidOperation("getFramebufferAttachmentParameter: Cannot get component" |
michael@0 | 1136 | " type of a depth-stencil attachment."); |
michael@0 | 1137 | return JS::NullValue(); |
michael@0 | 1138 | } |
michael@0 | 1139 | |
michael@0 | 1140 | if (!fba.IsComplete()) |
michael@0 | 1141 | return JS::NumberValue(uint32_t(LOCAL_GL_NONE)); |
michael@0 | 1142 | |
michael@0 | 1143 | uint32_t ret = LOCAL_GL_NONE; |
michael@0 | 1144 | switch (fba.Renderbuffer()->InternalFormat()) { |
michael@0 | 1145 | case LOCAL_GL_RGBA4: |
michael@0 | 1146 | case LOCAL_GL_RGB5_A1: |
michael@0 | 1147 | case LOCAL_GL_RGB565: |
michael@0 | 1148 | case LOCAL_GL_SRGB8_ALPHA8: |
michael@0 | 1149 | ret = LOCAL_GL_UNSIGNED_NORMALIZED; |
michael@0 | 1150 | break; |
michael@0 | 1151 | case LOCAL_GL_RGB16F: |
michael@0 | 1152 | case LOCAL_GL_RGBA16F: |
michael@0 | 1153 | case LOCAL_GL_RGB32F: |
michael@0 | 1154 | case LOCAL_GL_RGBA32F: |
michael@0 | 1155 | ret = LOCAL_GL_FLOAT; |
michael@0 | 1156 | break; |
michael@0 | 1157 | case LOCAL_GL_DEPTH_COMPONENT16: |
michael@0 | 1158 | case LOCAL_GL_STENCIL_INDEX8: |
michael@0 | 1159 | ret = LOCAL_GL_UNSIGNED_INT; |
michael@0 | 1160 | break; |
michael@0 | 1161 | default: |
michael@0 | 1162 | MOZ_ASSERT(false, "Unhandled RB component type."); |
michael@0 | 1163 | break; |
michael@0 | 1164 | } |
michael@0 | 1165 | return JS::NumberValue(uint32_t(ret)); |
michael@0 | 1166 | } |
michael@0 | 1167 | } |
michael@0 | 1168 | |
michael@0 | 1169 | ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname); |
michael@0 | 1170 | return JS::NullValue(); |
michael@0 | 1171 | } else if (fba.Texture()) { |
michael@0 | 1172 | switch (pname) { |
michael@0 | 1173 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: |
michael@0 | 1174 | if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) { |
michael@0 | 1175 | const GLenum webGLFormat = |
michael@0 | 1176 | fba.Texture()->ImageInfoBase().WebGLFormat(); |
michael@0 | 1177 | return (webGLFormat == LOCAL_GL_SRGB || |
michael@0 | 1178 | webGLFormat == LOCAL_GL_SRGB_ALPHA) ? |
michael@0 | 1179 | JS::NumberValue(uint32_t(LOCAL_GL_SRGB)) : |
michael@0 | 1180 | JS::NumberValue(uint32_t(LOCAL_GL_LINEAR)); |
michael@0 | 1181 | } |
michael@0 | 1182 | break; |
michael@0 | 1183 | |
michael@0 | 1184 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
michael@0 | 1185 | return JS::NumberValue(uint32_t(LOCAL_GL_TEXTURE)); |
michael@0 | 1186 | |
michael@0 | 1187 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
michael@0 | 1188 | return WebGLObjectAsJSValue(cx, fba.Texture(), rv); |
michael@0 | 1189 | |
michael@0 | 1190 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
michael@0 | 1191 | return JS::Int32Value(fba.TexImageLevel()); |
michael@0 | 1192 | |
michael@0 | 1193 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: { |
michael@0 | 1194 | GLenum face = fba.TexImageTarget(); |
michael@0 | 1195 | if (face == LOCAL_GL_TEXTURE_2D) |
michael@0 | 1196 | face = 0; |
michael@0 | 1197 | return JS::Int32Value(face); |
michael@0 | 1198 | } |
michael@0 | 1199 | |
michael@0 | 1200 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: { |
michael@0 | 1201 | if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) && |
michael@0 | 1202 | !IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)) |
michael@0 | 1203 | { |
michael@0 | 1204 | break; |
michael@0 | 1205 | } |
michael@0 | 1206 | |
michael@0 | 1207 | if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { |
michael@0 | 1208 | ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot component" |
michael@0 | 1209 | " type of depth-stencil attachments."); |
michael@0 | 1210 | return JS::NullValue(); |
michael@0 | 1211 | } |
michael@0 | 1212 | |
michael@0 | 1213 | if (!fba.IsComplete()) |
michael@0 | 1214 | return JS::NumberValue(uint32_t(LOCAL_GL_NONE)); |
michael@0 | 1215 | |
michael@0 | 1216 | uint32_t ret = LOCAL_GL_NONE; |
michael@0 | 1217 | GLenum type = fba.Texture()->ImageInfoAt(fba.TexImageTarget(), |
michael@0 | 1218 | fba.TexImageLevel()).WebGLType(); |
michael@0 | 1219 | switch (type) { |
michael@0 | 1220 | case LOCAL_GL_UNSIGNED_BYTE: |
michael@0 | 1221 | case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
michael@0 | 1222 | case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
michael@0 | 1223 | case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
michael@0 | 1224 | ret = LOCAL_GL_UNSIGNED_NORMALIZED; |
michael@0 | 1225 | break; |
michael@0 | 1226 | case LOCAL_GL_FLOAT: |
michael@0 | 1227 | case LOCAL_GL_HALF_FLOAT_OES: |
michael@0 | 1228 | ret = LOCAL_GL_FLOAT; |
michael@0 | 1229 | break; |
michael@0 | 1230 | case LOCAL_GL_UNSIGNED_SHORT: |
michael@0 | 1231 | case LOCAL_GL_UNSIGNED_INT: |
michael@0 | 1232 | ret = LOCAL_GL_UNSIGNED_INT; |
michael@0 | 1233 | break; |
michael@0 | 1234 | default: |
michael@0 | 1235 | MOZ_ASSERT(false, "Unhandled RB component type."); |
michael@0 | 1236 | break; |
michael@0 | 1237 | } |
michael@0 | 1238 | return JS::NumberValue(uint32_t(ret)); |
michael@0 | 1239 | } |
michael@0 | 1240 | } |
michael@0 | 1241 | |
michael@0 | 1242 | ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname); |
michael@0 | 1243 | return JS::NullValue(); |
michael@0 | 1244 | } else { |
michael@0 | 1245 | switch (pname) { |
michael@0 | 1246 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
michael@0 | 1247 | return JS::NumberValue(uint32_t(LOCAL_GL_NONE)); |
michael@0 | 1248 | |
michael@0 | 1249 | default: |
michael@0 | 1250 | ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname); |
michael@0 | 1251 | return JS::NullValue(); |
michael@0 | 1252 | } |
michael@0 | 1253 | } |
michael@0 | 1254 | |
michael@0 | 1255 | return JS::NullValue(); |
michael@0 | 1256 | } |
michael@0 | 1257 | |
michael@0 | 1258 | JS::Value |
michael@0 | 1259 | WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname) |
michael@0 | 1260 | { |
michael@0 | 1261 | if (IsContextLost()) |
michael@0 | 1262 | return JS::NullValue(); |
michael@0 | 1263 | |
michael@0 | 1264 | if (target != LOCAL_GL_RENDERBUFFER) { |
michael@0 | 1265 | ErrorInvalidEnumInfo("getRenderbufferParameter: target", target); |
michael@0 | 1266 | return JS::NullValue(); |
michael@0 | 1267 | } |
michael@0 | 1268 | |
michael@0 | 1269 | if (!mBoundRenderbuffer) { |
michael@0 | 1270 | ErrorInvalidOperation("getRenderbufferParameter: no render buffer is bound"); |
michael@0 | 1271 | return JS::NullValue(); |
michael@0 | 1272 | } |
michael@0 | 1273 | |
michael@0 | 1274 | MakeContextCurrent(); |
michael@0 | 1275 | |
michael@0 | 1276 | switch (pname) { |
michael@0 | 1277 | case LOCAL_GL_RENDERBUFFER_WIDTH: |
michael@0 | 1278 | case LOCAL_GL_RENDERBUFFER_HEIGHT: |
michael@0 | 1279 | case LOCAL_GL_RENDERBUFFER_RED_SIZE: |
michael@0 | 1280 | case LOCAL_GL_RENDERBUFFER_GREEN_SIZE: |
michael@0 | 1281 | case LOCAL_GL_RENDERBUFFER_BLUE_SIZE: |
michael@0 | 1282 | case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE: |
michael@0 | 1283 | case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: |
michael@0 | 1284 | case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE: |
michael@0 | 1285 | { |
michael@0 | 1286 | // RB emulation means we have to ask the RB itself. |
michael@0 | 1287 | GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname); |
michael@0 | 1288 | return JS::Int32Value(i); |
michael@0 | 1289 | } |
michael@0 | 1290 | case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: |
michael@0 | 1291 | { |
michael@0 | 1292 | return JS::NumberValue(mBoundRenderbuffer->InternalFormat()); |
michael@0 | 1293 | } |
michael@0 | 1294 | default: |
michael@0 | 1295 | ErrorInvalidEnumInfo("getRenderbufferParameter: parameter", pname); |
michael@0 | 1296 | } |
michael@0 | 1297 | |
michael@0 | 1298 | return JS::NullValue(); |
michael@0 | 1299 | } |
michael@0 | 1300 | |
michael@0 | 1301 | already_AddRefed<WebGLTexture> |
michael@0 | 1302 | WebGLContext::CreateTexture() |
michael@0 | 1303 | { |
michael@0 | 1304 | if (IsContextLost()) |
michael@0 | 1305 | return nullptr; |
michael@0 | 1306 | nsRefPtr<WebGLTexture> globj = new WebGLTexture(this); |
michael@0 | 1307 | return globj.forget(); |
michael@0 | 1308 | } |
michael@0 | 1309 | |
michael@0 | 1310 | static GLenum |
michael@0 | 1311 | GetAndClearError(GLenum* errorVar) |
michael@0 | 1312 | { |
michael@0 | 1313 | MOZ_ASSERT(errorVar); |
michael@0 | 1314 | GLenum ret = *errorVar; |
michael@0 | 1315 | *errorVar = LOCAL_GL_NO_ERROR; |
michael@0 | 1316 | return ret; |
michael@0 | 1317 | } |
michael@0 | 1318 | |
michael@0 | 1319 | GLenum |
michael@0 | 1320 | WebGLContext::GetError() |
michael@0 | 1321 | { |
michael@0 | 1322 | /* WebGL 1.0: Section 5.14.3: Setting and getting state: |
michael@0 | 1323 | * If the context's webgl context lost flag is set, returns |
michael@0 | 1324 | * CONTEXT_LOST_WEBGL the first time this method is called. |
michael@0 | 1325 | * Afterward, returns NO_ERROR until the context has been |
michael@0 | 1326 | * restored. |
michael@0 | 1327 | * |
michael@0 | 1328 | * WEBGL_lose_context: |
michael@0 | 1329 | * [When this extension is enabled: ] loseContext and |
michael@0 | 1330 | * restoreContext are allowed to generate INVALID_OPERATION errors |
michael@0 | 1331 | * even when the context is lost. |
michael@0 | 1332 | */ |
michael@0 | 1333 | |
michael@0 | 1334 | if (IsContextLost()) { |
michael@0 | 1335 | if (mEmitContextLostErrorOnce) { |
michael@0 | 1336 | mEmitContextLostErrorOnce = false; |
michael@0 | 1337 | return LOCAL_GL_CONTEXT_LOST; |
michael@0 | 1338 | } |
michael@0 | 1339 | // Don't return yet, since WEBGL_lose_contexts contradicts the |
michael@0 | 1340 | // original spec, and allows error generation while lost. |
michael@0 | 1341 | } |
michael@0 | 1342 | |
michael@0 | 1343 | GLenum err = GetAndClearError(&mWebGLError); |
michael@0 | 1344 | if (err != LOCAL_GL_NO_ERROR) |
michael@0 | 1345 | return err; |
michael@0 | 1346 | |
michael@0 | 1347 | if (IsContextLost()) |
michael@0 | 1348 | return LOCAL_GL_NO_ERROR; |
michael@0 | 1349 | |
michael@0 | 1350 | // Either no WebGL-side error, or it's already been cleared. |
michael@0 | 1351 | // UnderlyingGL-side errors, now. |
michael@0 | 1352 | |
michael@0 | 1353 | MakeContextCurrent(); |
michael@0 | 1354 | GetAndFlushUnderlyingGLErrors(); |
michael@0 | 1355 | |
michael@0 | 1356 | err = GetAndClearError(&mUnderlyingGLError); |
michael@0 | 1357 | return err; |
michael@0 | 1358 | } |
michael@0 | 1359 | |
michael@0 | 1360 | JS::Value |
michael@0 | 1361 | WebGLContext::GetProgramParameter(WebGLProgram *prog, GLenum pname) |
michael@0 | 1362 | { |
michael@0 | 1363 | if (IsContextLost()) |
michael@0 | 1364 | return JS::NullValue(); |
michael@0 | 1365 | |
michael@0 | 1366 | if (!ValidateObjectAllowDeleted("getProgramParameter: program", prog)) |
michael@0 | 1367 | return JS::NullValue(); |
michael@0 | 1368 | |
michael@0 | 1369 | GLuint progname = prog->GLName(); |
michael@0 | 1370 | |
michael@0 | 1371 | MakeContextCurrent(); |
michael@0 | 1372 | |
michael@0 | 1373 | switch (pname) { |
michael@0 | 1374 | case LOCAL_GL_ATTACHED_SHADERS: |
michael@0 | 1375 | case LOCAL_GL_ACTIVE_UNIFORMS: |
michael@0 | 1376 | case LOCAL_GL_ACTIVE_ATTRIBUTES: |
michael@0 | 1377 | { |
michael@0 | 1378 | GLint i = 0; |
michael@0 | 1379 | gl->fGetProgramiv(progname, pname, &i); |
michael@0 | 1380 | return JS::Int32Value(i); |
michael@0 | 1381 | } |
michael@0 | 1382 | case LOCAL_GL_DELETE_STATUS: |
michael@0 | 1383 | return JS::BooleanValue(prog->IsDeleteRequested()); |
michael@0 | 1384 | case LOCAL_GL_LINK_STATUS: |
michael@0 | 1385 | { |
michael@0 | 1386 | return JS::BooleanValue(prog->LinkStatus()); |
michael@0 | 1387 | } |
michael@0 | 1388 | case LOCAL_GL_VALIDATE_STATUS: |
michael@0 | 1389 | { |
michael@0 | 1390 | GLint i = 0; |
michael@0 | 1391 | #ifdef XP_MACOSX |
michael@0 | 1392 | // See comment in ValidateProgram below. |
michael@0 | 1393 | if (gl->WorkAroundDriverBugs()) |
michael@0 | 1394 | i = 1; |
michael@0 | 1395 | else |
michael@0 | 1396 | gl->fGetProgramiv(progname, pname, &i); |
michael@0 | 1397 | #else |
michael@0 | 1398 | gl->fGetProgramiv(progname, pname, &i); |
michael@0 | 1399 | #endif |
michael@0 | 1400 | return JS::BooleanValue(bool(i)); |
michael@0 | 1401 | } |
michael@0 | 1402 | break; |
michael@0 | 1403 | |
michael@0 | 1404 | default: |
michael@0 | 1405 | ErrorInvalidEnumInfo("getProgramParameter: parameter", pname); |
michael@0 | 1406 | } |
michael@0 | 1407 | |
michael@0 | 1408 | return JS::NullValue(); |
michael@0 | 1409 | } |
michael@0 | 1410 | |
michael@0 | 1411 | void |
michael@0 | 1412 | WebGLContext::GetProgramInfoLog(WebGLProgram *prog, nsAString& retval) |
michael@0 | 1413 | { |
michael@0 | 1414 | nsAutoCString s; |
michael@0 | 1415 | GetProgramInfoLog(prog, s); |
michael@0 | 1416 | if (s.IsVoid()) |
michael@0 | 1417 | retval.SetIsVoid(true); |
michael@0 | 1418 | else |
michael@0 | 1419 | CopyASCIItoUTF16(s, retval); |
michael@0 | 1420 | } |
michael@0 | 1421 | |
michael@0 | 1422 | void |
michael@0 | 1423 | WebGLContext::GetProgramInfoLog(WebGLProgram *prog, nsACString& retval) |
michael@0 | 1424 | { |
michael@0 | 1425 | if (IsContextLost()) |
michael@0 | 1426 | { |
michael@0 | 1427 | retval.SetIsVoid(true); |
michael@0 | 1428 | return; |
michael@0 | 1429 | } |
michael@0 | 1430 | |
michael@0 | 1431 | if (!ValidateObject("getProgramInfoLog: program", prog)) { |
michael@0 | 1432 | retval.Truncate(); |
michael@0 | 1433 | return; |
michael@0 | 1434 | } |
michael@0 | 1435 | |
michael@0 | 1436 | GLuint progname = prog->GLName(); |
michael@0 | 1437 | |
michael@0 | 1438 | MakeContextCurrent(); |
michael@0 | 1439 | |
michael@0 | 1440 | GLint k = -1; |
michael@0 | 1441 | gl->fGetProgramiv(progname, LOCAL_GL_INFO_LOG_LENGTH, &k); |
michael@0 | 1442 | if (k == -1) { |
michael@0 | 1443 | // If GetProgramiv doesn't modify |k|, |
michael@0 | 1444 | // it's because there was a GL error. |
michael@0 | 1445 | // GetProgramInfoLog should return null on error. (Bug 746740) |
michael@0 | 1446 | retval.SetIsVoid(true); |
michael@0 | 1447 | return; |
michael@0 | 1448 | } |
michael@0 | 1449 | |
michael@0 | 1450 | if (k == 0) { |
michael@0 | 1451 | retval.Truncate(); |
michael@0 | 1452 | return; |
michael@0 | 1453 | } |
michael@0 | 1454 | |
michael@0 | 1455 | retval.SetCapacity(k); |
michael@0 | 1456 | gl->fGetProgramInfoLog(progname, k, &k, (char*) retval.BeginWriting()); |
michael@0 | 1457 | retval.SetLength(k); |
michael@0 | 1458 | } |
michael@0 | 1459 | |
michael@0 | 1460 | // here we have to support all pnames with both int and float params. |
michael@0 | 1461 | // See this discussion: |
michael@0 | 1462 | // https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html |
michael@0 | 1463 | void WebGLContext::TexParameter_base(GLenum target, GLenum pname, |
michael@0 | 1464 | GLint *intParamPtr, |
michael@0 | 1465 | GLfloat *floatParamPtr) |
michael@0 | 1466 | { |
michael@0 | 1467 | MOZ_ASSERT(intParamPtr || floatParamPtr); |
michael@0 | 1468 | |
michael@0 | 1469 | if (IsContextLost()) |
michael@0 | 1470 | return; |
michael@0 | 1471 | |
michael@0 | 1472 | GLint intParam = intParamPtr ? *intParamPtr : GLint(*floatParamPtr); |
michael@0 | 1473 | GLfloat floatParam = floatParamPtr ? *floatParamPtr : GLfloat(*intParamPtr); |
michael@0 | 1474 | |
michael@0 | 1475 | if (!ValidateTextureTargetEnum(target, "texParameter: target")) |
michael@0 | 1476 | return; |
michael@0 | 1477 | |
michael@0 | 1478 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 1479 | if (!tex) |
michael@0 | 1480 | return ErrorInvalidOperation("texParameter: no texture is bound to this target"); |
michael@0 | 1481 | |
michael@0 | 1482 | bool pnameAndParamAreIncompatible = false; |
michael@0 | 1483 | bool paramValueInvalid = false; |
michael@0 | 1484 | |
michael@0 | 1485 | switch (pname) { |
michael@0 | 1486 | case LOCAL_GL_TEXTURE_MIN_FILTER: |
michael@0 | 1487 | switch (intParam) { |
michael@0 | 1488 | case LOCAL_GL_NEAREST: |
michael@0 | 1489 | case LOCAL_GL_LINEAR: |
michael@0 | 1490 | case LOCAL_GL_NEAREST_MIPMAP_NEAREST: |
michael@0 | 1491 | case LOCAL_GL_LINEAR_MIPMAP_NEAREST: |
michael@0 | 1492 | case LOCAL_GL_NEAREST_MIPMAP_LINEAR: |
michael@0 | 1493 | case LOCAL_GL_LINEAR_MIPMAP_LINEAR: |
michael@0 | 1494 | tex->SetMinFilter(intParam); |
michael@0 | 1495 | break; |
michael@0 | 1496 | default: |
michael@0 | 1497 | pnameAndParamAreIncompatible = true; |
michael@0 | 1498 | } |
michael@0 | 1499 | break; |
michael@0 | 1500 | case LOCAL_GL_TEXTURE_MAG_FILTER: |
michael@0 | 1501 | switch (intParam) { |
michael@0 | 1502 | case LOCAL_GL_NEAREST: |
michael@0 | 1503 | case LOCAL_GL_LINEAR: |
michael@0 | 1504 | tex->SetMagFilter(intParam); |
michael@0 | 1505 | break; |
michael@0 | 1506 | default: |
michael@0 | 1507 | pnameAndParamAreIncompatible = true; |
michael@0 | 1508 | } |
michael@0 | 1509 | break; |
michael@0 | 1510 | case LOCAL_GL_TEXTURE_WRAP_S: |
michael@0 | 1511 | switch (intParam) { |
michael@0 | 1512 | case LOCAL_GL_CLAMP_TO_EDGE: |
michael@0 | 1513 | case LOCAL_GL_MIRRORED_REPEAT: |
michael@0 | 1514 | case LOCAL_GL_REPEAT: |
michael@0 | 1515 | tex->SetWrapS(intParam); |
michael@0 | 1516 | break; |
michael@0 | 1517 | default: |
michael@0 | 1518 | pnameAndParamAreIncompatible = true; |
michael@0 | 1519 | } |
michael@0 | 1520 | break; |
michael@0 | 1521 | case LOCAL_GL_TEXTURE_WRAP_T: |
michael@0 | 1522 | switch (intParam) { |
michael@0 | 1523 | case LOCAL_GL_CLAMP_TO_EDGE: |
michael@0 | 1524 | case LOCAL_GL_MIRRORED_REPEAT: |
michael@0 | 1525 | case LOCAL_GL_REPEAT: |
michael@0 | 1526 | tex->SetWrapT(intParam); |
michael@0 | 1527 | break; |
michael@0 | 1528 | default: |
michael@0 | 1529 | pnameAndParamAreIncompatible = true; |
michael@0 | 1530 | } |
michael@0 | 1531 | break; |
michael@0 | 1532 | case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: |
michael@0 | 1533 | if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { |
michael@0 | 1534 | if (floatParamPtr && floatParam < 1.f) |
michael@0 | 1535 | paramValueInvalid = true; |
michael@0 | 1536 | else if (intParamPtr && intParam < 1) |
michael@0 | 1537 | paramValueInvalid = true; |
michael@0 | 1538 | } |
michael@0 | 1539 | else |
michael@0 | 1540 | pnameAndParamAreIncompatible = true; |
michael@0 | 1541 | break; |
michael@0 | 1542 | default: |
michael@0 | 1543 | return ErrorInvalidEnumInfo("texParameter: pname", pname); |
michael@0 | 1544 | } |
michael@0 | 1545 | |
michael@0 | 1546 | if (pnameAndParamAreIncompatible) { |
michael@0 | 1547 | if (intParamPtr) |
michael@0 | 1548 | return ErrorInvalidEnum("texParameteri: pname %x and param %x (decimal %d) are mutually incompatible", |
michael@0 | 1549 | pname, intParam, intParam); |
michael@0 | 1550 | else |
michael@0 | 1551 | return ErrorInvalidEnum("texParameterf: pname %x and param %g are mutually incompatible", |
michael@0 | 1552 | pname, floatParam); |
michael@0 | 1553 | } else if (paramValueInvalid) { |
michael@0 | 1554 | if (intParamPtr) |
michael@0 | 1555 | return ErrorInvalidValue("texParameteri: pname %x and param %x (decimal %d) is invalid", |
michael@0 | 1556 | pname, intParam, intParam); |
michael@0 | 1557 | else |
michael@0 | 1558 | return ErrorInvalidValue("texParameterf: pname %x and param %g is invalid", |
michael@0 | 1559 | pname, floatParam); |
michael@0 | 1560 | } |
michael@0 | 1561 | |
michael@0 | 1562 | MakeContextCurrent(); |
michael@0 | 1563 | if (intParamPtr) |
michael@0 | 1564 | gl->fTexParameteri(target, pname, intParam); |
michael@0 | 1565 | else |
michael@0 | 1566 | gl->fTexParameterf(target, pname, floatParam); |
michael@0 | 1567 | } |
michael@0 | 1568 | |
michael@0 | 1569 | JS::Value |
michael@0 | 1570 | WebGLContext::GetTexParameter(GLenum target, GLenum pname) |
michael@0 | 1571 | { |
michael@0 | 1572 | if (IsContextLost()) |
michael@0 | 1573 | return JS::NullValue(); |
michael@0 | 1574 | |
michael@0 | 1575 | MakeContextCurrent(); |
michael@0 | 1576 | |
michael@0 | 1577 | if (!ValidateTextureTargetEnum(target, "getTexParameter: target")) |
michael@0 | 1578 | return JS::NullValue(); |
michael@0 | 1579 | |
michael@0 | 1580 | if (!activeBoundTextureForTarget(target)) { |
michael@0 | 1581 | ErrorInvalidOperation("getTexParameter: no texture bound"); |
michael@0 | 1582 | return JS::NullValue(); |
michael@0 | 1583 | } |
michael@0 | 1584 | |
michael@0 | 1585 | switch (pname) { |
michael@0 | 1586 | case LOCAL_GL_TEXTURE_MIN_FILTER: |
michael@0 | 1587 | case LOCAL_GL_TEXTURE_MAG_FILTER: |
michael@0 | 1588 | case LOCAL_GL_TEXTURE_WRAP_S: |
michael@0 | 1589 | case LOCAL_GL_TEXTURE_WRAP_T: |
michael@0 | 1590 | { |
michael@0 | 1591 | GLint i = 0; |
michael@0 | 1592 | gl->fGetTexParameteriv(target, pname, &i); |
michael@0 | 1593 | return JS::NumberValue(uint32_t(i)); |
michael@0 | 1594 | } |
michael@0 | 1595 | case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: |
michael@0 | 1596 | if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { |
michael@0 | 1597 | GLfloat f = 0.f; |
michael@0 | 1598 | gl->fGetTexParameterfv(target, pname, &f); |
michael@0 | 1599 | return JS::DoubleValue(f); |
michael@0 | 1600 | } |
michael@0 | 1601 | |
michael@0 | 1602 | ErrorInvalidEnumInfo("getTexParameter: parameter", pname); |
michael@0 | 1603 | break; |
michael@0 | 1604 | |
michael@0 | 1605 | default: |
michael@0 | 1606 | ErrorInvalidEnumInfo("getTexParameter: parameter", pname); |
michael@0 | 1607 | } |
michael@0 | 1608 | |
michael@0 | 1609 | return JS::NullValue(); |
michael@0 | 1610 | } |
michael@0 | 1611 | |
michael@0 | 1612 | JS::Value |
michael@0 | 1613 | WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog, |
michael@0 | 1614 | WebGLUniformLocation *location) |
michael@0 | 1615 | { |
michael@0 | 1616 | if (IsContextLost()) |
michael@0 | 1617 | return JS::NullValue(); |
michael@0 | 1618 | |
michael@0 | 1619 | if (!ValidateObject("getUniform: program", prog)) |
michael@0 | 1620 | return JS::NullValue(); |
michael@0 | 1621 | |
michael@0 | 1622 | if (!ValidateObject("getUniform: location", location)) |
michael@0 | 1623 | return JS::NullValue(); |
michael@0 | 1624 | |
michael@0 | 1625 | if (location->Program() != prog) { |
michael@0 | 1626 | ErrorInvalidValue("getUniform: this uniform location corresponds to another program"); |
michael@0 | 1627 | return JS::NullValue(); |
michael@0 | 1628 | } |
michael@0 | 1629 | |
michael@0 | 1630 | if (location->ProgramGeneration() != prog->Generation()) { |
michael@0 | 1631 | ErrorInvalidOperation("getUniform: this uniform location is obsolete since the program has been relinked"); |
michael@0 | 1632 | return JS::NullValue(); |
michael@0 | 1633 | } |
michael@0 | 1634 | |
michael@0 | 1635 | GLuint progname = prog->GLName(); |
michael@0 | 1636 | |
michael@0 | 1637 | MakeContextCurrent(); |
michael@0 | 1638 | |
michael@0 | 1639 | GLint uniforms = 0; |
michael@0 | 1640 | GLint uniformNameMaxLength = 0; |
michael@0 | 1641 | gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORMS, &uniforms); |
michael@0 | 1642 | gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength); |
michael@0 | 1643 | |
michael@0 | 1644 | // we now need the type info to switch between fGetUniformfv and fGetUniformiv |
michael@0 | 1645 | // the only way to get that is to iterate through all active uniforms by index until |
michael@0 | 1646 | // one matches the given uniform location. |
michael@0 | 1647 | GLenum uniformType = 0; |
michael@0 | 1648 | nsAutoArrayPtr<GLchar> uniformName(new GLchar[uniformNameMaxLength]); |
michael@0 | 1649 | // this buffer has 16 more bytes to be able to store [index] at the end. |
michael@0 | 1650 | nsAutoArrayPtr<GLchar> uniformNameBracketIndex(new GLchar[uniformNameMaxLength + 16]); |
michael@0 | 1651 | |
michael@0 | 1652 | GLint index; |
michael@0 | 1653 | for (index = 0; index < uniforms; ++index) { |
michael@0 | 1654 | GLsizei length; |
michael@0 | 1655 | GLint size; |
michael@0 | 1656 | gl->fGetActiveUniform(progname, index, uniformNameMaxLength, &length, |
michael@0 | 1657 | &size, &uniformType, uniformName); |
michael@0 | 1658 | if (gl->fGetUniformLocation(progname, uniformName) == location->Location()) |
michael@0 | 1659 | break; |
michael@0 | 1660 | |
michael@0 | 1661 | // now we handle the case of array uniforms. In that case, fGetActiveUniform returned as 'size' |
michael@0 | 1662 | // the biggest index used plus one, so we need to loop over that. The 0 index has already been handled above, |
michael@0 | 1663 | // so we can start at one. For each index, we construct the string uniformName + "[" + index + "]". |
michael@0 | 1664 | if (size > 1) { |
michael@0 | 1665 | bool found_it = false; |
michael@0 | 1666 | if (uniformName[length - 1] == ']') { // if uniformName ends in [0] |
michael@0 | 1667 | // remove the [0] at the end |
michael@0 | 1668 | length -= 3; |
michael@0 | 1669 | uniformName[length] = 0; |
michael@0 | 1670 | } |
michael@0 | 1671 | for (GLint arrayIndex = 1; arrayIndex < size; arrayIndex++) { |
michael@0 | 1672 | sprintf(uniformNameBracketIndex.get(), "%s[%d]", uniformName.get(), arrayIndex); |
michael@0 | 1673 | if (gl->fGetUniformLocation(progname, uniformNameBracketIndex) == location->Location()) { |
michael@0 | 1674 | found_it = true; |
michael@0 | 1675 | break; |
michael@0 | 1676 | } |
michael@0 | 1677 | } |
michael@0 | 1678 | if (found_it) break; |
michael@0 | 1679 | } |
michael@0 | 1680 | } |
michael@0 | 1681 | |
michael@0 | 1682 | if (index == uniforms) { |
michael@0 | 1683 | GenerateWarning("getUniform: internal error: hit an OpenGL driver bug"); |
michael@0 | 1684 | return JS::NullValue(); |
michael@0 | 1685 | } |
michael@0 | 1686 | |
michael@0 | 1687 | GLenum baseType; |
michael@0 | 1688 | GLint unitSize; |
michael@0 | 1689 | if (!BaseTypeAndSizeFromUniformType(uniformType, &baseType, &unitSize)) { |
michael@0 | 1690 | GenerateWarning("getUniform: internal error: unknown uniform type 0x%x", uniformType); |
michael@0 | 1691 | return JS::NullValue(); |
michael@0 | 1692 | } |
michael@0 | 1693 | |
michael@0 | 1694 | // this should never happen |
michael@0 | 1695 | if (unitSize > 16) { |
michael@0 | 1696 | GenerateWarning("getUniform: internal error: unexpected uniform unit size %d", unitSize); |
michael@0 | 1697 | return JS::NullValue(); |
michael@0 | 1698 | } |
michael@0 | 1699 | |
michael@0 | 1700 | if (baseType == LOCAL_GL_FLOAT) { |
michael@0 | 1701 | GLfloat fv[16] = { GLfloat(0) }; |
michael@0 | 1702 | gl->fGetUniformfv(progname, location->Location(), fv); |
michael@0 | 1703 | if (unitSize == 1) { |
michael@0 | 1704 | return JS::DoubleValue(fv[0]); |
michael@0 | 1705 | } else { |
michael@0 | 1706 | JSObject* obj = Float32Array::Create(cx, this, unitSize, fv); |
michael@0 | 1707 | if (!obj) { |
michael@0 | 1708 | ErrorOutOfMemory("getUniform: out of memory"); |
michael@0 | 1709 | return JS::NullValue(); |
michael@0 | 1710 | } |
michael@0 | 1711 | return JS::ObjectOrNullValue(obj); |
michael@0 | 1712 | } |
michael@0 | 1713 | } else if (baseType == LOCAL_GL_INT) { |
michael@0 | 1714 | GLint iv[16] = { 0 }; |
michael@0 | 1715 | gl->fGetUniformiv(progname, location->Location(), iv); |
michael@0 | 1716 | if (unitSize == 1) { |
michael@0 | 1717 | return JS::Int32Value(iv[0]); |
michael@0 | 1718 | } else { |
michael@0 | 1719 | JSObject* obj = Int32Array::Create(cx, this, unitSize, iv); |
michael@0 | 1720 | if (!obj) { |
michael@0 | 1721 | ErrorOutOfMemory("getUniform: out of memory"); |
michael@0 | 1722 | return JS::NullValue(); |
michael@0 | 1723 | } |
michael@0 | 1724 | return JS::ObjectOrNullValue(obj); |
michael@0 | 1725 | } |
michael@0 | 1726 | } else if (baseType == LOCAL_GL_BOOL) { |
michael@0 | 1727 | GLint iv[16] = { 0 }; |
michael@0 | 1728 | gl->fGetUniformiv(progname, location->Location(), iv); |
michael@0 | 1729 | if (unitSize == 1) { |
michael@0 | 1730 | return JS::BooleanValue(iv[0] ? true : false); |
michael@0 | 1731 | } else { |
michael@0 | 1732 | bool uv[16]; |
michael@0 | 1733 | for (int k = 0; k < unitSize; k++) |
michael@0 | 1734 | uv[k] = iv[k]; |
michael@0 | 1735 | JS::Rooted<JS::Value> val(cx); |
michael@0 | 1736 | // Be careful: we don't want to convert all of |uv|! |
michael@0 | 1737 | if (!ToJSValue(cx, uv, unitSize, &val)) { |
michael@0 | 1738 | ErrorOutOfMemory("getUniform: out of memory"); |
michael@0 | 1739 | return JS::NullValue(); |
michael@0 | 1740 | } |
michael@0 | 1741 | return val; |
michael@0 | 1742 | } |
michael@0 | 1743 | } |
michael@0 | 1744 | |
michael@0 | 1745 | // Else preserving behavior, but I'm not sure this is correct per spec |
michael@0 | 1746 | return JS::UndefinedValue(); |
michael@0 | 1747 | } |
michael@0 | 1748 | |
michael@0 | 1749 | already_AddRefed<WebGLUniformLocation> |
michael@0 | 1750 | WebGLContext::GetUniformLocation(WebGLProgram *prog, const nsAString& name) |
michael@0 | 1751 | { |
michael@0 | 1752 | if (IsContextLost()) |
michael@0 | 1753 | return nullptr; |
michael@0 | 1754 | |
michael@0 | 1755 | if (!ValidateObject("getUniformLocation: program", prog)) |
michael@0 | 1756 | return nullptr; |
michael@0 | 1757 | |
michael@0 | 1758 | if (!ValidateGLSLVariableName(name, "getUniformLocation")) |
michael@0 | 1759 | return nullptr; |
michael@0 | 1760 | |
michael@0 | 1761 | NS_LossyConvertUTF16toASCII cname(name); |
michael@0 | 1762 | nsCString mappedName; |
michael@0 | 1763 | prog->MapIdentifier(cname, &mappedName); |
michael@0 | 1764 | |
michael@0 | 1765 | GLuint progname = prog->GLName(); |
michael@0 | 1766 | MakeContextCurrent(); |
michael@0 | 1767 | GLint intlocation = gl->fGetUniformLocation(progname, mappedName.get()); |
michael@0 | 1768 | |
michael@0 | 1769 | nsRefPtr<WebGLUniformLocation> loc; |
michael@0 | 1770 | if (intlocation >= 0) { |
michael@0 | 1771 | WebGLUniformInfo info = prog->GetUniformInfoForMappedIdentifier(mappedName); |
michael@0 | 1772 | loc = new WebGLUniformLocation(this, |
michael@0 | 1773 | prog, |
michael@0 | 1774 | intlocation, |
michael@0 | 1775 | info); |
michael@0 | 1776 | } |
michael@0 | 1777 | return loc.forget(); |
michael@0 | 1778 | } |
michael@0 | 1779 | |
michael@0 | 1780 | void |
michael@0 | 1781 | WebGLContext::Hint(GLenum target, GLenum mode) |
michael@0 | 1782 | { |
michael@0 | 1783 | if (IsContextLost()) |
michael@0 | 1784 | return; |
michael@0 | 1785 | |
michael@0 | 1786 | bool isValid = false; |
michael@0 | 1787 | |
michael@0 | 1788 | switch (target) { |
michael@0 | 1789 | case LOCAL_GL_GENERATE_MIPMAP_HINT: |
michael@0 | 1790 | isValid = true; |
michael@0 | 1791 | break; |
michael@0 | 1792 | case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: |
michael@0 | 1793 | if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) |
michael@0 | 1794 | isValid = true; |
michael@0 | 1795 | break; |
michael@0 | 1796 | } |
michael@0 | 1797 | |
michael@0 | 1798 | if (!isValid) |
michael@0 | 1799 | return ErrorInvalidEnum("hint: invalid hint"); |
michael@0 | 1800 | |
michael@0 | 1801 | MakeContextCurrent(); |
michael@0 | 1802 | gl->fHint(target, mode); |
michael@0 | 1803 | } |
michael@0 | 1804 | |
michael@0 | 1805 | bool |
michael@0 | 1806 | WebGLContext::IsFramebuffer(WebGLFramebuffer *fb) |
michael@0 | 1807 | { |
michael@0 | 1808 | if (IsContextLost()) |
michael@0 | 1809 | return false; |
michael@0 | 1810 | |
michael@0 | 1811 | return ValidateObjectAllowDeleted("isFramebuffer", fb) && |
michael@0 | 1812 | !fb->IsDeleted() && |
michael@0 | 1813 | fb->HasEverBeenBound(); |
michael@0 | 1814 | } |
michael@0 | 1815 | |
michael@0 | 1816 | bool |
michael@0 | 1817 | WebGLContext::IsProgram(WebGLProgram *prog) |
michael@0 | 1818 | { |
michael@0 | 1819 | if (IsContextLost()) |
michael@0 | 1820 | return false; |
michael@0 | 1821 | |
michael@0 | 1822 | return ValidateObjectAllowDeleted("isProgram", prog) && !prog->IsDeleted(); |
michael@0 | 1823 | } |
michael@0 | 1824 | |
michael@0 | 1825 | bool |
michael@0 | 1826 | WebGLContext::IsRenderbuffer(WebGLRenderbuffer *rb) |
michael@0 | 1827 | { |
michael@0 | 1828 | if (IsContextLost()) |
michael@0 | 1829 | return false; |
michael@0 | 1830 | |
michael@0 | 1831 | return ValidateObjectAllowDeleted("isRenderBuffer", rb) && |
michael@0 | 1832 | !rb->IsDeleted() && |
michael@0 | 1833 | rb->HasEverBeenBound(); |
michael@0 | 1834 | } |
michael@0 | 1835 | |
michael@0 | 1836 | bool |
michael@0 | 1837 | WebGLContext::IsShader(WebGLShader *shader) |
michael@0 | 1838 | { |
michael@0 | 1839 | if (IsContextLost()) |
michael@0 | 1840 | return false; |
michael@0 | 1841 | |
michael@0 | 1842 | return ValidateObjectAllowDeleted("isShader", shader) && |
michael@0 | 1843 | !shader->IsDeleted(); |
michael@0 | 1844 | } |
michael@0 | 1845 | |
michael@0 | 1846 | bool |
michael@0 | 1847 | WebGLContext::IsTexture(WebGLTexture *tex) |
michael@0 | 1848 | { |
michael@0 | 1849 | if (IsContextLost()) |
michael@0 | 1850 | return false; |
michael@0 | 1851 | |
michael@0 | 1852 | return ValidateObjectAllowDeleted("isTexture", tex) && |
michael@0 | 1853 | !tex->IsDeleted() && |
michael@0 | 1854 | tex->HasEverBeenBound(); |
michael@0 | 1855 | } |
michael@0 | 1856 | |
michael@0 | 1857 | // Try to bind an attribute that is an array to location 0: |
michael@0 | 1858 | bool WebGLContext::BindArrayAttribToLocation0(WebGLProgram *program) |
michael@0 | 1859 | { |
michael@0 | 1860 | if (mBoundVertexArray->IsAttribArrayEnabled(0)) { |
michael@0 | 1861 | return false; |
michael@0 | 1862 | } |
michael@0 | 1863 | |
michael@0 | 1864 | GLint leastArrayLocation = -1; |
michael@0 | 1865 | |
michael@0 | 1866 | std::map<GLint, nsCString>::iterator itr; |
michael@0 | 1867 | for (itr = program->mActiveAttribMap.begin(); |
michael@0 | 1868 | itr != program->mActiveAttribMap.end(); |
michael@0 | 1869 | itr++) { |
michael@0 | 1870 | int32_t index = itr->first; |
michael@0 | 1871 | if (mBoundVertexArray->IsAttribArrayEnabled(index) && |
michael@0 | 1872 | index < leastArrayLocation) |
michael@0 | 1873 | { |
michael@0 | 1874 | leastArrayLocation = index; |
michael@0 | 1875 | } |
michael@0 | 1876 | } |
michael@0 | 1877 | |
michael@0 | 1878 | if (leastArrayLocation > 0) { |
michael@0 | 1879 | nsCString& attrName = program->mActiveAttribMap.find(leastArrayLocation)->second; |
michael@0 | 1880 | const char* attrNameCStr = attrName.get(); |
michael@0 | 1881 | gl->fBindAttribLocation(program->GLName(), 0, attrNameCStr); |
michael@0 | 1882 | return true; |
michael@0 | 1883 | } |
michael@0 | 1884 | return false; |
michael@0 | 1885 | } |
michael@0 | 1886 | |
michael@0 | 1887 | void |
michael@0 | 1888 | WebGLContext::LinkProgram(WebGLProgram *program) |
michael@0 | 1889 | { |
michael@0 | 1890 | if (IsContextLost()) |
michael@0 | 1891 | return; |
michael@0 | 1892 | |
michael@0 | 1893 | if (!ValidateObject("linkProgram", program)) |
michael@0 | 1894 | return; |
michael@0 | 1895 | |
michael@0 | 1896 | InvalidateBufferFetching(); // we do it early in this function |
michael@0 | 1897 | // as some of the validation below changes program state |
michael@0 | 1898 | |
michael@0 | 1899 | GLuint progname = program->GLName(); |
michael@0 | 1900 | |
michael@0 | 1901 | if (!program->NextGeneration()) { |
michael@0 | 1902 | // XXX throw? |
michael@0 | 1903 | return; |
michael@0 | 1904 | } |
michael@0 | 1905 | |
michael@0 | 1906 | if (!program->HasBothShaderTypesAttached()) { |
michael@0 | 1907 | GenerateWarning("linkProgram: this program doesn't have both a vertex shader" |
michael@0 | 1908 | " and a fragment shader"); |
michael@0 | 1909 | program->SetLinkStatus(false); |
michael@0 | 1910 | return; |
michael@0 | 1911 | } |
michael@0 | 1912 | |
michael@0 | 1913 | // bug 777028 |
michael@0 | 1914 | // Mesa can't handle more than 16 samplers per program, counting each array entry. |
michael@0 | 1915 | if (gl->WorkAroundDriverBugs() && |
michael@0 | 1916 | mIsMesa && |
michael@0 | 1917 | program->UpperBoundNumSamplerUniforms() > 16) |
michael@0 | 1918 | { |
michael@0 | 1919 | GenerateWarning("Programs with more than 16 samplers are disallowed on Mesa drivers " "to avoid a Mesa crasher."); |
michael@0 | 1920 | program->SetLinkStatus(false); |
michael@0 | 1921 | return; |
michael@0 | 1922 | } |
michael@0 | 1923 | |
michael@0 | 1924 | bool updateInfoSucceeded = false; |
michael@0 | 1925 | GLint ok = 0; |
michael@0 | 1926 | if (gl->WorkAroundDriverBugs() && |
michael@0 | 1927 | program->HasBadShaderAttached()) |
michael@0 | 1928 | { |
michael@0 | 1929 | // it's a common driver bug, caught by program-test.html, that linkProgram doesn't |
michael@0 | 1930 | // correctly preserve the state of an in-use program that has been attached a bad shader |
michael@0 | 1931 | // see bug 777883 |
michael@0 | 1932 | ok = false; |
michael@0 | 1933 | } else { |
michael@0 | 1934 | MakeContextCurrent(); |
michael@0 | 1935 | gl->fLinkProgram(progname); |
michael@0 | 1936 | gl->fGetProgramiv(progname, LOCAL_GL_LINK_STATUS, &ok); |
michael@0 | 1937 | |
michael@0 | 1938 | if (ok) { |
michael@0 | 1939 | updateInfoSucceeded = program->UpdateInfo(); |
michael@0 | 1940 | program->SetLinkStatus(updateInfoSucceeded); |
michael@0 | 1941 | |
michael@0 | 1942 | if (BindArrayAttribToLocation0(program)) { |
michael@0 | 1943 | GenerateWarning("linkProgram: relinking program to make attrib0 an " |
michael@0 | 1944 | "array."); |
michael@0 | 1945 | gl->fLinkProgram(progname); |
michael@0 | 1946 | gl->fGetProgramiv(progname, LOCAL_GL_LINK_STATUS, &ok); |
michael@0 | 1947 | if (ok) { |
michael@0 | 1948 | updateInfoSucceeded = program->UpdateInfo(); |
michael@0 | 1949 | program->SetLinkStatus(updateInfoSucceeded); |
michael@0 | 1950 | } |
michael@0 | 1951 | } |
michael@0 | 1952 | } |
michael@0 | 1953 | } |
michael@0 | 1954 | |
michael@0 | 1955 | if (ok) { |
michael@0 | 1956 | // Bug 750527 |
michael@0 | 1957 | if (gl->WorkAroundDriverBugs() && |
michael@0 | 1958 | updateInfoSucceeded && |
michael@0 | 1959 | gl->Vendor() == gl::GLVendor::NVIDIA) |
michael@0 | 1960 | { |
michael@0 | 1961 | if (program == mCurrentProgram) |
michael@0 | 1962 | gl->fUseProgram(progname); |
michael@0 | 1963 | } |
michael@0 | 1964 | } else { |
michael@0 | 1965 | program->SetLinkStatus(false); |
michael@0 | 1966 | |
michael@0 | 1967 | if (ShouldGenerateWarnings()) { |
michael@0 | 1968 | |
michael@0 | 1969 | // report shader/program infoLogs as warnings. |
michael@0 | 1970 | // note that shader compilation errors can be deferred to linkProgram, |
michael@0 | 1971 | // which is why we can't do anything in compileShader. In practice we could |
michael@0 | 1972 | // report in compileShader the translation errors generated by ANGLE, |
michael@0 | 1973 | // but it seems saner to keep a single way of obtaining shader infologs. |
michael@0 | 1974 | |
michael@0 | 1975 | nsAutoCString log; |
michael@0 | 1976 | |
michael@0 | 1977 | bool alreadyReportedShaderInfoLog = false; |
michael@0 | 1978 | |
michael@0 | 1979 | for (size_t i = 0; i < program->AttachedShaders().Length(); i++) { |
michael@0 | 1980 | |
michael@0 | 1981 | WebGLShader* shader = program->AttachedShaders()[i]; |
michael@0 | 1982 | |
michael@0 | 1983 | if (shader->CompileStatus()) |
michael@0 | 1984 | continue; |
michael@0 | 1985 | |
michael@0 | 1986 | const char *shaderTypeName = nullptr; |
michael@0 | 1987 | if (shader->ShaderType() == LOCAL_GL_VERTEX_SHADER) { |
michael@0 | 1988 | shaderTypeName = "vertex"; |
michael@0 | 1989 | } else if (shader->ShaderType() == LOCAL_GL_FRAGMENT_SHADER) { |
michael@0 | 1990 | shaderTypeName = "fragment"; |
michael@0 | 1991 | } else { |
michael@0 | 1992 | // should have been validated earlier |
michael@0 | 1993 | MOZ_ASSERT(false); |
michael@0 | 1994 | shaderTypeName = "<unknown>"; |
michael@0 | 1995 | } |
michael@0 | 1996 | |
michael@0 | 1997 | GetShaderInfoLog(shader, log); |
michael@0 | 1998 | |
michael@0 | 1999 | GenerateWarning("linkProgram: a %s shader used in this program failed to " |
michael@0 | 2000 | "compile, with this log:\n%s\n", |
michael@0 | 2001 | shaderTypeName, |
michael@0 | 2002 | log.get()); |
michael@0 | 2003 | alreadyReportedShaderInfoLog = true; |
michael@0 | 2004 | } |
michael@0 | 2005 | |
michael@0 | 2006 | if (!alreadyReportedShaderInfoLog) { |
michael@0 | 2007 | GetProgramInfoLog(program, log); |
michael@0 | 2008 | if (!log.IsEmpty()) { |
michael@0 | 2009 | GenerateWarning("linkProgram failed, with this log:\n%s\n", |
michael@0 | 2010 | log.get()); |
michael@0 | 2011 | } |
michael@0 | 2012 | } |
michael@0 | 2013 | } |
michael@0 | 2014 | } |
michael@0 | 2015 | } |
michael@0 | 2016 | |
michael@0 | 2017 | void |
michael@0 | 2018 | WebGLContext::PixelStorei(GLenum pname, GLint param) |
michael@0 | 2019 | { |
michael@0 | 2020 | if (IsContextLost()) |
michael@0 | 2021 | return; |
michael@0 | 2022 | |
michael@0 | 2023 | switch (pname) { |
michael@0 | 2024 | case UNPACK_FLIP_Y_WEBGL: |
michael@0 | 2025 | mPixelStoreFlipY = (param != 0); |
michael@0 | 2026 | break; |
michael@0 | 2027 | case UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
michael@0 | 2028 | mPixelStorePremultiplyAlpha = (param != 0); |
michael@0 | 2029 | break; |
michael@0 | 2030 | case UNPACK_COLORSPACE_CONVERSION_WEBGL: |
michael@0 | 2031 | if (param == LOCAL_GL_NONE || param == BROWSER_DEFAULT_WEBGL) |
michael@0 | 2032 | mPixelStoreColorspaceConversion = param; |
michael@0 | 2033 | else |
michael@0 | 2034 | return ErrorInvalidEnumInfo("pixelStorei: colorspace conversion parameter", param); |
michael@0 | 2035 | break; |
michael@0 | 2036 | case LOCAL_GL_PACK_ALIGNMENT: |
michael@0 | 2037 | case LOCAL_GL_UNPACK_ALIGNMENT: |
michael@0 | 2038 | if (param != 1 && |
michael@0 | 2039 | param != 2 && |
michael@0 | 2040 | param != 4 && |
michael@0 | 2041 | param != 8) |
michael@0 | 2042 | return ErrorInvalidValue("pixelStorei: invalid pack/unpack alignment value"); |
michael@0 | 2043 | if (pname == LOCAL_GL_PACK_ALIGNMENT) |
michael@0 | 2044 | mPixelStorePackAlignment = param; |
michael@0 | 2045 | else if (pname == LOCAL_GL_UNPACK_ALIGNMENT) |
michael@0 | 2046 | mPixelStoreUnpackAlignment = param; |
michael@0 | 2047 | MakeContextCurrent(); |
michael@0 | 2048 | gl->fPixelStorei(pname, param); |
michael@0 | 2049 | break; |
michael@0 | 2050 | default: |
michael@0 | 2051 | return ErrorInvalidEnumInfo("pixelStorei: parameter", pname); |
michael@0 | 2052 | } |
michael@0 | 2053 | } |
michael@0 | 2054 | |
michael@0 | 2055 | void |
michael@0 | 2056 | WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, |
michael@0 | 2057 | GLsizei height, GLenum format, |
michael@0 | 2058 | GLenum type, const Nullable<ArrayBufferView> &pixels, |
michael@0 | 2059 | ErrorResult& rv) |
michael@0 | 2060 | { |
michael@0 | 2061 | if (IsContextLost()) |
michael@0 | 2062 | return; |
michael@0 | 2063 | |
michael@0 | 2064 | if (mCanvasElement->IsWriteOnly() && !nsContentUtils::IsCallerChrome()) { |
michael@0 | 2065 | GenerateWarning("readPixels: Not allowed"); |
michael@0 | 2066 | return rv.Throw(NS_ERROR_DOM_SECURITY_ERR); |
michael@0 | 2067 | } |
michael@0 | 2068 | |
michael@0 | 2069 | if (width < 0 || height < 0) |
michael@0 | 2070 | return ErrorInvalidValue("readPixels: negative size passed"); |
michael@0 | 2071 | |
michael@0 | 2072 | if (pixels.IsNull()) |
michael@0 | 2073 | return ErrorInvalidValue("readPixels: null destination buffer"); |
michael@0 | 2074 | |
michael@0 | 2075 | const WebGLRectangleObject* framebufferRect = CurValidFBRectObject(); |
michael@0 | 2076 | GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0; |
michael@0 | 2077 | GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0; |
michael@0 | 2078 | |
michael@0 | 2079 | uint32_t channels = 0; |
michael@0 | 2080 | |
michael@0 | 2081 | // Check the format param |
michael@0 | 2082 | switch (format) { |
michael@0 | 2083 | case LOCAL_GL_ALPHA: |
michael@0 | 2084 | channels = 1; |
michael@0 | 2085 | break; |
michael@0 | 2086 | case LOCAL_GL_RGB: |
michael@0 | 2087 | channels = 3; |
michael@0 | 2088 | break; |
michael@0 | 2089 | case LOCAL_GL_RGBA: |
michael@0 | 2090 | channels = 4; |
michael@0 | 2091 | break; |
michael@0 | 2092 | default: |
michael@0 | 2093 | return ErrorInvalidEnum("readPixels: Bad format"); |
michael@0 | 2094 | } |
michael@0 | 2095 | |
michael@0 | 2096 | uint32_t bytesPerPixel = 0; |
michael@0 | 2097 | int requiredDataType = 0; |
michael@0 | 2098 | |
michael@0 | 2099 | // Check the type param |
michael@0 | 2100 | bool isReadTypeValid = false; |
michael@0 | 2101 | bool isReadTypeFloat = false; |
michael@0 | 2102 | switch (type) { |
michael@0 | 2103 | case LOCAL_GL_UNSIGNED_BYTE: |
michael@0 | 2104 | isReadTypeValid = true; |
michael@0 | 2105 | bytesPerPixel = 1*channels; |
michael@0 | 2106 | requiredDataType = js::ArrayBufferView::TYPE_UINT8; |
michael@0 | 2107 | break; |
michael@0 | 2108 | case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
michael@0 | 2109 | case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
michael@0 | 2110 | case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
michael@0 | 2111 | isReadTypeValid = true; |
michael@0 | 2112 | bytesPerPixel = 2; |
michael@0 | 2113 | requiredDataType = js::ArrayBufferView::TYPE_UINT16; |
michael@0 | 2114 | break; |
michael@0 | 2115 | case LOCAL_GL_FLOAT: |
michael@0 | 2116 | if (IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float) || |
michael@0 | 2117 | IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float)) |
michael@0 | 2118 | { |
michael@0 | 2119 | isReadTypeValid = true; |
michael@0 | 2120 | isReadTypeFloat = true; |
michael@0 | 2121 | bytesPerPixel = 4*channels; |
michael@0 | 2122 | requiredDataType = js::ArrayBufferView::TYPE_FLOAT32; |
michael@0 | 2123 | } |
michael@0 | 2124 | break; |
michael@0 | 2125 | } |
michael@0 | 2126 | if (!isReadTypeValid) |
michael@0 | 2127 | return ErrorInvalidEnum("readPixels: Bad type", type); |
michael@0 | 2128 | |
michael@0 | 2129 | const ArrayBufferView& pixbuf = pixels.Value(); |
michael@0 | 2130 | int dataType = JS_GetArrayBufferViewType(pixbuf.Obj()); |
michael@0 | 2131 | |
michael@0 | 2132 | // Check the pixels param type |
michael@0 | 2133 | if (dataType != requiredDataType) |
michael@0 | 2134 | return ErrorInvalidOperation("readPixels: Mismatched type/pixels types"); |
michael@0 | 2135 | |
michael@0 | 2136 | // Check the pixels param size |
michael@0 | 2137 | CheckedUint32 checked_neededByteLength = |
michael@0 | 2138 | GetImageSize(height, width, bytesPerPixel, mPixelStorePackAlignment); |
michael@0 | 2139 | |
michael@0 | 2140 | CheckedUint32 checked_plainRowSize = CheckedUint32(width) * bytesPerPixel; |
michael@0 | 2141 | |
michael@0 | 2142 | CheckedUint32 checked_alignedRowSize = |
michael@0 | 2143 | RoundedToNextMultipleOf(checked_plainRowSize, mPixelStorePackAlignment); |
michael@0 | 2144 | |
michael@0 | 2145 | if (!checked_neededByteLength.isValid()) |
michael@0 | 2146 | return ErrorInvalidOperation("readPixels: integer overflow computing the needed buffer size"); |
michael@0 | 2147 | |
michael@0 | 2148 | // Compute length and data. Don't reenter after this point, lest the |
michael@0 | 2149 | // precomputed go out of sync with the instant length/data. |
michael@0 | 2150 | pixbuf.ComputeLengthAndData(); |
michael@0 | 2151 | |
michael@0 | 2152 | uint32_t dataByteLen = pixbuf.Length(); |
michael@0 | 2153 | if (checked_neededByteLength.value() > dataByteLen) |
michael@0 | 2154 | return ErrorInvalidOperation("readPixels: buffer too small"); |
michael@0 | 2155 | |
michael@0 | 2156 | void* data = pixbuf.Data(); |
michael@0 | 2157 | if (!data) { |
michael@0 | 2158 | ErrorOutOfMemory("readPixels: buffer storage is null. Did we run out of memory?"); |
michael@0 | 2159 | return rv.Throw(NS_ERROR_OUT_OF_MEMORY); |
michael@0 | 2160 | } |
michael@0 | 2161 | |
michael@0 | 2162 | bool isSourceTypeFloat = false; |
michael@0 | 2163 | if (mBoundFramebuffer && |
michael@0 | 2164 | mBoundFramebuffer->ColorAttachmentCount() && |
michael@0 | 2165 | mBoundFramebuffer->ColorAttachment(0).IsDefined()) |
michael@0 | 2166 | { |
michael@0 | 2167 | isSourceTypeFloat = mBoundFramebuffer->ColorAttachment(0).IsReadableFloat(); |
michael@0 | 2168 | } |
michael@0 | 2169 | |
michael@0 | 2170 | if (isReadTypeFloat != isSourceTypeFloat) |
michael@0 | 2171 | return ErrorInvalidOperation("readPixels: Invalid type floatness"); |
michael@0 | 2172 | |
michael@0 | 2173 | // Check the format and type params to assure they are an acceptable pair (as per spec) |
michael@0 | 2174 | switch (format) { |
michael@0 | 2175 | case LOCAL_GL_RGBA: { |
michael@0 | 2176 | switch (type) { |
michael@0 | 2177 | case LOCAL_GL_UNSIGNED_BYTE: |
michael@0 | 2178 | break; |
michael@0 | 2179 | case LOCAL_GL_FLOAT: |
michael@0 | 2180 | break; |
michael@0 | 2181 | default: |
michael@0 | 2182 | return ErrorInvalidOperation("readPixels: Invalid format/type pair"); |
michael@0 | 2183 | } |
michael@0 | 2184 | break; |
michael@0 | 2185 | } |
michael@0 | 2186 | default: |
michael@0 | 2187 | return ErrorInvalidOperation("readPixels: Invalid format/type pair"); |
michael@0 | 2188 | } |
michael@0 | 2189 | |
michael@0 | 2190 | MakeContextCurrent(); |
michael@0 | 2191 | |
michael@0 | 2192 | if (mBoundFramebuffer) { |
michael@0 | 2193 | // prevent readback of arbitrary video memory through uninitialized renderbuffers! |
michael@0 | 2194 | if (!mBoundFramebuffer->CheckAndInitializeAttachments()) |
michael@0 | 2195 | return ErrorInvalidFramebufferOperation("readPixels: incomplete framebuffer"); |
michael@0 | 2196 | |
michael@0 | 2197 | GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT; |
michael@0 | 2198 | if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) { |
michael@0 | 2199 | return ErrorInvalidOperation("readPixels: Read source attachment doesn't have the" |
michael@0 | 2200 | " correct color/depth/stencil type."); |
michael@0 | 2201 | } |
michael@0 | 2202 | } else { |
michael@0 | 2203 | ClearBackbufferIfNeeded(); |
michael@0 | 2204 | } |
michael@0 | 2205 | // Now that the errors are out of the way, on to actually reading |
michael@0 | 2206 | |
michael@0 | 2207 | // If we won't be reading any pixels anyways, just skip the actual reading |
michael@0 | 2208 | if (width == 0 || height == 0) |
michael@0 | 2209 | return DummyFramebufferOperation("readPixels"); |
michael@0 | 2210 | |
michael@0 | 2211 | if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) { |
michael@0 | 2212 | // the easy case: we're not reading out-of-range pixels |
michael@0 | 2213 | gl->fReadPixels(x, y, width, height, format, type, data); |
michael@0 | 2214 | } else { |
michael@0 | 2215 | // the rectangle doesn't fit entirely in the bound buffer. We then have to set to zero the part |
michael@0 | 2216 | // of the buffer that correspond to out-of-range pixels. We don't want to rely on system OpenGL |
michael@0 | 2217 | // to do that for us, because passing out of range parameters to a buggy OpenGL implementation |
michael@0 | 2218 | // could conceivably allow to read memory we shouldn't be allowed to read. So we manually initialize |
michael@0 | 2219 | // the buffer to zero and compute the parameters to pass to OpenGL. We have to use an intermediate buffer |
michael@0 | 2220 | // to accomodate the potentially different strides (widths). |
michael@0 | 2221 | |
michael@0 | 2222 | // Zero the whole pixel dest area in the destination buffer. |
michael@0 | 2223 | memset(data, 0, checked_neededByteLength.value()); |
michael@0 | 2224 | |
michael@0 | 2225 | if ( x >= framebufferWidth |
michael@0 | 2226 | || x+width <= 0 |
michael@0 | 2227 | || y >= framebufferHeight |
michael@0 | 2228 | || y+height <= 0) |
michael@0 | 2229 | { |
michael@0 | 2230 | // we are completely outside of range, can exit now with buffer filled with zeros |
michael@0 | 2231 | return DummyFramebufferOperation("readPixels"); |
michael@0 | 2232 | } |
michael@0 | 2233 | |
michael@0 | 2234 | // compute the parameters of the subrect we're actually going to call glReadPixels on |
michael@0 | 2235 | GLint subrect_x = std::max(x, 0); |
michael@0 | 2236 | GLint subrect_end_x = std::min(x+width, framebufferWidth); |
michael@0 | 2237 | GLsizei subrect_width = subrect_end_x - subrect_x; |
michael@0 | 2238 | |
michael@0 | 2239 | GLint subrect_y = std::max(y, 0); |
michael@0 | 2240 | GLint subrect_end_y = std::min(y+height, framebufferHeight); |
michael@0 | 2241 | GLsizei subrect_height = subrect_end_y - subrect_y; |
michael@0 | 2242 | |
michael@0 | 2243 | if (subrect_width < 0 || subrect_height < 0 || |
michael@0 | 2244 | subrect_width > width || subrect_height > height) |
michael@0 | 2245 | return ErrorInvalidOperation("readPixels: integer overflow computing clipped rect size"); |
michael@0 | 2246 | |
michael@0 | 2247 | // now we know that subrect_width is in the [0..width] interval, and same for heights. |
michael@0 | 2248 | |
michael@0 | 2249 | // now, same computation as above to find the size of the intermediate buffer to allocate for the subrect |
michael@0 | 2250 | // no need to check again for integer overflow here, since we already know the sizes aren't greater than before |
michael@0 | 2251 | uint32_t subrect_plainRowSize = subrect_width * bytesPerPixel; |
michael@0 | 2252 | // There are checks above to ensure that this doesn't overflow. |
michael@0 | 2253 | uint32_t subrect_alignedRowSize = |
michael@0 | 2254 | RoundedToNextMultipleOf(subrect_plainRowSize, mPixelStorePackAlignment).value(); |
michael@0 | 2255 | uint32_t subrect_byteLength = (subrect_height-1)*subrect_alignedRowSize + subrect_plainRowSize; |
michael@0 | 2256 | |
michael@0 | 2257 | // create subrect buffer, call glReadPixels, copy pixels into destination buffer, delete subrect buffer |
michael@0 | 2258 | GLubyte *subrect_data = new GLubyte[subrect_byteLength]; |
michael@0 | 2259 | gl->fReadPixels(subrect_x, subrect_y, subrect_width, subrect_height, format, type, subrect_data); |
michael@0 | 2260 | |
michael@0 | 2261 | // notice that this for loop terminates because we already checked that subrect_height is at most height |
michael@0 | 2262 | for (GLint y_inside_subrect = 0; y_inside_subrect < subrect_height; ++y_inside_subrect) { |
michael@0 | 2263 | GLint subrect_x_in_dest_buffer = subrect_x - x; |
michael@0 | 2264 | GLint subrect_y_in_dest_buffer = subrect_y - y; |
michael@0 | 2265 | memcpy(static_cast<GLubyte*>(data) |
michael@0 | 2266 | + checked_alignedRowSize.value() * (subrect_y_in_dest_buffer + y_inside_subrect) |
michael@0 | 2267 | + bytesPerPixel * subrect_x_in_dest_buffer, // destination |
michael@0 | 2268 | subrect_data + subrect_alignedRowSize * y_inside_subrect, // source |
michael@0 | 2269 | subrect_plainRowSize); // size |
michael@0 | 2270 | } |
michael@0 | 2271 | delete [] subrect_data; |
michael@0 | 2272 | } |
michael@0 | 2273 | |
michael@0 | 2274 | // if we're reading alpha, we may need to do fixup. Note that we don't allow |
michael@0 | 2275 | // GL_ALPHA to readpixels currently, but we had the code written for it already. |
michael@0 | 2276 | if (format == LOCAL_GL_ALPHA || |
michael@0 | 2277 | format == LOCAL_GL_RGBA) |
michael@0 | 2278 | { |
michael@0 | 2279 | bool needAlphaFixup; |
michael@0 | 2280 | if (mBoundFramebuffer) { |
michael@0 | 2281 | needAlphaFixup = !mBoundFramebuffer->ColorAttachment(0).HasAlpha(); |
michael@0 | 2282 | } else { |
michael@0 | 2283 | needAlphaFixup = gl->GetPixelFormat().alpha == 0; |
michael@0 | 2284 | } |
michael@0 | 2285 | |
michael@0 | 2286 | if (needAlphaFixup) { |
michael@0 | 2287 | if (format == LOCAL_GL_ALPHA && type == LOCAL_GL_UNSIGNED_BYTE) { |
michael@0 | 2288 | // this is easy; it's an 0xff memset per row |
michael@0 | 2289 | uint8_t *row = static_cast<uint8_t*>(data); |
michael@0 | 2290 | for (GLint j = 0; j < height; ++j) { |
michael@0 | 2291 | memset(row, 0xff, checked_plainRowSize.value()); |
michael@0 | 2292 | row += checked_alignedRowSize.value(); |
michael@0 | 2293 | } |
michael@0 | 2294 | } else if (format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE) { |
michael@0 | 2295 | // this is harder, we need to just set the alpha byte here |
michael@0 | 2296 | uint8_t *row = static_cast<uint8_t*>(data); |
michael@0 | 2297 | for (GLint j = 0; j < height; ++j) { |
michael@0 | 2298 | uint8_t *rowp = row; |
michael@0 | 2299 | #if MOZ_LITTLE_ENDIAN |
michael@0 | 2300 | // offset to get the alpha byte; we're always going to |
michael@0 | 2301 | // move by 4 bytes |
michael@0 | 2302 | rowp += 3; |
michael@0 | 2303 | #endif |
michael@0 | 2304 | uint8_t *endrowp = rowp + 4 * width; |
michael@0 | 2305 | while (rowp != endrowp) { |
michael@0 | 2306 | *rowp = 0xff; |
michael@0 | 2307 | rowp += 4; |
michael@0 | 2308 | } |
michael@0 | 2309 | |
michael@0 | 2310 | row += checked_alignedRowSize.value(); |
michael@0 | 2311 | } |
michael@0 | 2312 | } else if (format == LOCAL_GL_RGBA && type == LOCAL_GL_FLOAT) { |
michael@0 | 2313 | float* row = static_cast<float*>(data); |
michael@0 | 2314 | |
michael@0 | 2315 | for (GLint j = 0; j < height; ++j) { |
michael@0 | 2316 | float* pAlpha = row + 3; |
michael@0 | 2317 | float* pAlphaEnd = pAlpha + 4*width; |
michael@0 | 2318 | |
michael@0 | 2319 | while (pAlpha != pAlphaEnd) { |
michael@0 | 2320 | *pAlpha = 1.0f; |
michael@0 | 2321 | pAlpha += 4; |
michael@0 | 2322 | } |
michael@0 | 2323 | |
michael@0 | 2324 | row += checked_alignedRowSize.value(); |
michael@0 | 2325 | } |
michael@0 | 2326 | } else { |
michael@0 | 2327 | NS_WARNING("Unhandled case, how'd we get here?"); |
michael@0 | 2328 | return rv.Throw(NS_ERROR_FAILURE); |
michael@0 | 2329 | } |
michael@0 | 2330 | } |
michael@0 | 2331 | } |
michael@0 | 2332 | } |
michael@0 | 2333 | |
michael@0 | 2334 | void |
michael@0 | 2335 | WebGLContext::RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
michael@0 | 2336 | { |
michael@0 | 2337 | if (IsContextLost()) |
michael@0 | 2338 | return; |
michael@0 | 2339 | |
michael@0 | 2340 | if (!mBoundRenderbuffer) |
michael@0 | 2341 | return ErrorInvalidOperation("renderbufferStorage called on renderbuffer 0"); |
michael@0 | 2342 | |
michael@0 | 2343 | if (target != LOCAL_GL_RENDERBUFFER) |
michael@0 | 2344 | return ErrorInvalidEnumInfo("renderbufferStorage: target", target); |
michael@0 | 2345 | |
michael@0 | 2346 | if (width < 0 || height < 0) |
michael@0 | 2347 | return ErrorInvalidValue("renderbufferStorage: width and height must be >= 0"); |
michael@0 | 2348 | |
michael@0 | 2349 | if (width > mGLMaxRenderbufferSize || height > mGLMaxRenderbufferSize) |
michael@0 | 2350 | return ErrorInvalidValue("renderbufferStorage: width or height exceeds maximum renderbuffer size"); |
michael@0 | 2351 | |
michael@0 | 2352 | // certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL |
michael@0 | 2353 | GLenum internalformatForGL = internalformat; |
michael@0 | 2354 | |
michael@0 | 2355 | switch (internalformat) { |
michael@0 | 2356 | case LOCAL_GL_RGBA4: |
michael@0 | 2357 | case LOCAL_GL_RGB5_A1: |
michael@0 | 2358 | // 16-bit RGBA formats are not supported on desktop GL |
michael@0 | 2359 | if (!gl->IsGLES()) internalformatForGL = LOCAL_GL_RGBA8; |
michael@0 | 2360 | break; |
michael@0 | 2361 | case LOCAL_GL_RGB565: |
michael@0 | 2362 | // the RGB565 format is not supported on desktop GL |
michael@0 | 2363 | if (!gl->IsGLES()) internalformatForGL = LOCAL_GL_RGB8; |
michael@0 | 2364 | break; |
michael@0 | 2365 | case LOCAL_GL_DEPTH_COMPONENT16: |
michael@0 | 2366 | if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24)) |
michael@0 | 2367 | internalformatForGL = LOCAL_GL_DEPTH_COMPONENT24; |
michael@0 | 2368 | else if (gl->IsExtensionSupported(gl::GLContext::OES_packed_depth_stencil)) |
michael@0 | 2369 | internalformatForGL = LOCAL_GL_DEPTH24_STENCIL8; |
michael@0 | 2370 | break; |
michael@0 | 2371 | case LOCAL_GL_STENCIL_INDEX8: |
michael@0 | 2372 | break; |
michael@0 | 2373 | case LOCAL_GL_DEPTH_STENCIL: |
michael@0 | 2374 | // We emulate this in WebGLRenderbuffer if we don't have the requisite extension. |
michael@0 | 2375 | internalformatForGL = LOCAL_GL_DEPTH24_STENCIL8; |
michael@0 | 2376 | break; |
michael@0 | 2377 | case LOCAL_GL_SRGB8_ALPHA8_EXT: |
michael@0 | 2378 | break; |
michael@0 | 2379 | case LOCAL_GL_RGB16F: |
michael@0 | 2380 | case LOCAL_GL_RGBA16F: { |
michael@0 | 2381 | bool hasExtensions = IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float) && |
michael@0 | 2382 | IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float); |
michael@0 | 2383 | if (!hasExtensions) |
michael@0 | 2384 | return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", target); |
michael@0 | 2385 | break; |
michael@0 | 2386 | } |
michael@0 | 2387 | case LOCAL_GL_RGB32F: |
michael@0 | 2388 | case LOCAL_GL_RGBA32F: { |
michael@0 | 2389 | bool hasExtensions = IsExtensionEnabled(WebGLExtensionID::OES_texture_float) && |
michael@0 | 2390 | IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float); |
michael@0 | 2391 | if (!hasExtensions) |
michael@0 | 2392 | return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", target); |
michael@0 | 2393 | break; |
michael@0 | 2394 | } |
michael@0 | 2395 | default: |
michael@0 | 2396 | return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", internalformat); |
michael@0 | 2397 | } |
michael@0 | 2398 | |
michael@0 | 2399 | MakeContextCurrent(); |
michael@0 | 2400 | |
michael@0 | 2401 | bool sizeChanges = width != mBoundRenderbuffer->Width() || |
michael@0 | 2402 | height != mBoundRenderbuffer->Height() || |
michael@0 | 2403 | internalformat != mBoundRenderbuffer->InternalFormat(); |
michael@0 | 2404 | if (sizeChanges) { |
michael@0 | 2405 | // Invalidate framebuffer status cache |
michael@0 | 2406 | mBoundRenderbuffer->NotifyFBsStatusChanged(); |
michael@0 | 2407 | GetAndFlushUnderlyingGLErrors(); |
michael@0 | 2408 | mBoundRenderbuffer->RenderbufferStorage(internalformatForGL, width, height); |
michael@0 | 2409 | GLenum error = GetAndFlushUnderlyingGLErrors(); |
michael@0 | 2410 | if (error) { |
michael@0 | 2411 | GenerateWarning("renderbufferStorage generated error %s", ErrorName(error)); |
michael@0 | 2412 | return; |
michael@0 | 2413 | } |
michael@0 | 2414 | } else { |
michael@0 | 2415 | mBoundRenderbuffer->RenderbufferStorage(internalformatForGL, width, height); |
michael@0 | 2416 | } |
michael@0 | 2417 | |
michael@0 | 2418 | mBoundRenderbuffer->SetInternalFormat(internalformat); |
michael@0 | 2419 | mBoundRenderbuffer->SetInternalFormatForGL(internalformatForGL); |
michael@0 | 2420 | mBoundRenderbuffer->setDimensions(width, height); |
michael@0 | 2421 | mBoundRenderbuffer->SetImageDataStatus(WebGLImageDataStatus::UninitializedImageData); |
michael@0 | 2422 | } |
michael@0 | 2423 | |
michael@0 | 2424 | void |
michael@0 | 2425 | WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
michael@0 | 2426 | { |
michael@0 | 2427 | if (IsContextLost()) |
michael@0 | 2428 | return; |
michael@0 | 2429 | |
michael@0 | 2430 | if (width < 0 || height < 0) |
michael@0 | 2431 | return ErrorInvalidValue("scissor: negative size"); |
michael@0 | 2432 | |
michael@0 | 2433 | MakeContextCurrent(); |
michael@0 | 2434 | gl->fScissor(x, y, width, height); |
michael@0 | 2435 | } |
michael@0 | 2436 | |
michael@0 | 2437 | void |
michael@0 | 2438 | WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask) |
michael@0 | 2439 | { |
michael@0 | 2440 | if (IsContextLost()) |
michael@0 | 2441 | return; |
michael@0 | 2442 | |
michael@0 | 2443 | if (!ValidateComparisonEnum(func, "stencilFunc: func")) |
michael@0 | 2444 | return; |
michael@0 | 2445 | |
michael@0 | 2446 | mStencilRefFront = ref; |
michael@0 | 2447 | mStencilRefBack = ref; |
michael@0 | 2448 | mStencilValueMaskFront = mask; |
michael@0 | 2449 | mStencilValueMaskBack = mask; |
michael@0 | 2450 | |
michael@0 | 2451 | MakeContextCurrent(); |
michael@0 | 2452 | gl->fStencilFunc(func, ref, mask); |
michael@0 | 2453 | } |
michael@0 | 2454 | |
michael@0 | 2455 | void |
michael@0 | 2456 | WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
michael@0 | 2457 | { |
michael@0 | 2458 | if (IsContextLost()) |
michael@0 | 2459 | return; |
michael@0 | 2460 | |
michael@0 | 2461 | if (!ValidateFaceEnum(face, "stencilFuncSeparate: face") || |
michael@0 | 2462 | !ValidateComparisonEnum(func, "stencilFuncSeparate: func")) |
michael@0 | 2463 | return; |
michael@0 | 2464 | |
michael@0 | 2465 | switch (face) { |
michael@0 | 2466 | case LOCAL_GL_FRONT_AND_BACK: |
michael@0 | 2467 | mStencilRefFront = ref; |
michael@0 | 2468 | mStencilRefBack = ref; |
michael@0 | 2469 | mStencilValueMaskFront = mask; |
michael@0 | 2470 | mStencilValueMaskBack = mask; |
michael@0 | 2471 | break; |
michael@0 | 2472 | case LOCAL_GL_FRONT: |
michael@0 | 2473 | mStencilRefFront = ref; |
michael@0 | 2474 | mStencilValueMaskFront = mask; |
michael@0 | 2475 | break; |
michael@0 | 2476 | case LOCAL_GL_BACK: |
michael@0 | 2477 | mStencilRefBack = ref; |
michael@0 | 2478 | mStencilValueMaskBack = mask; |
michael@0 | 2479 | break; |
michael@0 | 2480 | } |
michael@0 | 2481 | |
michael@0 | 2482 | MakeContextCurrent(); |
michael@0 | 2483 | gl->fStencilFuncSeparate(face, func, ref, mask); |
michael@0 | 2484 | } |
michael@0 | 2485 | |
michael@0 | 2486 | void |
michael@0 | 2487 | WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) |
michael@0 | 2488 | { |
michael@0 | 2489 | if (IsContextLost()) |
michael@0 | 2490 | return; |
michael@0 | 2491 | |
michael@0 | 2492 | if (!ValidateStencilOpEnum(sfail, "stencilOp: sfail") || |
michael@0 | 2493 | !ValidateStencilOpEnum(dpfail, "stencilOp: dpfail") || |
michael@0 | 2494 | !ValidateStencilOpEnum(dppass, "stencilOp: dppass")) |
michael@0 | 2495 | return; |
michael@0 | 2496 | |
michael@0 | 2497 | MakeContextCurrent(); |
michael@0 | 2498 | gl->fStencilOp(sfail, dpfail, dppass); |
michael@0 | 2499 | } |
michael@0 | 2500 | |
michael@0 | 2501 | void |
michael@0 | 2502 | WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
michael@0 | 2503 | { |
michael@0 | 2504 | if (IsContextLost()) |
michael@0 | 2505 | return; |
michael@0 | 2506 | |
michael@0 | 2507 | if (!ValidateFaceEnum(face, "stencilOpSeparate: face") || |
michael@0 | 2508 | !ValidateStencilOpEnum(sfail, "stencilOpSeparate: sfail") || |
michael@0 | 2509 | !ValidateStencilOpEnum(dpfail, "stencilOpSeparate: dpfail") || |
michael@0 | 2510 | !ValidateStencilOpEnum(dppass, "stencilOpSeparate: dppass")) |
michael@0 | 2511 | return; |
michael@0 | 2512 | |
michael@0 | 2513 | MakeContextCurrent(); |
michael@0 | 2514 | gl->fStencilOpSeparate(face, sfail, dpfail, dppass); |
michael@0 | 2515 | } |
michael@0 | 2516 | |
michael@0 | 2517 | nsresult |
michael@0 | 2518 | WebGLContext::SurfaceFromElementResultToImageSurface(nsLayoutUtils::SurfaceFromElementResult& res, |
michael@0 | 2519 | RefPtr<DataSourceSurface>& imageOut, WebGLTexelFormat *format) |
michael@0 | 2520 | { |
michael@0 | 2521 | *format = WebGLTexelFormat::None; |
michael@0 | 2522 | |
michael@0 | 2523 | if (!res.mSourceSurface) |
michael@0 | 2524 | return NS_OK; |
michael@0 | 2525 | RefPtr<DataSourceSurface> data = res.mSourceSurface->GetDataSurface(); |
michael@0 | 2526 | if (!data) { |
michael@0 | 2527 | // SurfaceFromElement lied! |
michael@0 | 2528 | return NS_OK; |
michael@0 | 2529 | } |
michael@0 | 2530 | |
michael@0 | 2531 | if (!mPixelStorePremultiplyAlpha && res.mIsPremultiplied) { |
michael@0 | 2532 | data = gfxUtils::UnpremultiplyDataSurface(data); |
michael@0 | 2533 | } |
michael@0 | 2534 | |
michael@0 | 2535 | // We disallow loading cross-domain images and videos that have not been validated |
michael@0 | 2536 | // with CORS as WebGL textures. The reason for doing that is that timing |
michael@0 | 2537 | // attacks on WebGL shaders are able to retrieve approximations of the |
michael@0 | 2538 | // pixel values in WebGL textures; see bug 655987. |
michael@0 | 2539 | // |
michael@0 | 2540 | // To prevent a loophole where a Canvas2D would be used as a proxy to load |
michael@0 | 2541 | // cross-domain textures, we also disallow loading textures from write-only |
michael@0 | 2542 | // Canvas2D's. |
michael@0 | 2543 | |
michael@0 | 2544 | // part 1: check that the DOM element is same-origin, or has otherwise been |
michael@0 | 2545 | // validated for cross-domain use. |
michael@0 | 2546 | if (!res.mCORSUsed) { |
michael@0 | 2547 | bool subsumes; |
michael@0 | 2548 | nsresult rv = mCanvasElement->NodePrincipal()->Subsumes(res.mPrincipal, &subsumes); |
michael@0 | 2549 | if (NS_FAILED(rv) || !subsumes) { |
michael@0 | 2550 | GenerateWarning("It is forbidden to load a WebGL texture from a cross-domain element that has not been validated with CORS. " |
michael@0 | 2551 | "See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures"); |
michael@0 | 2552 | return NS_ERROR_DOM_SECURITY_ERR; |
michael@0 | 2553 | } |
michael@0 | 2554 | } |
michael@0 | 2555 | |
michael@0 | 2556 | // part 2: if the DOM element is write-only, it might contain |
michael@0 | 2557 | // cross-domain image data. |
michael@0 | 2558 | if (res.mIsWriteOnly) { |
michael@0 | 2559 | GenerateWarning("The canvas used as source for texImage2D here is tainted (write-only). It is forbidden " |
michael@0 | 2560 | "to load a WebGL texture from a tainted canvas. A Canvas becomes tainted for example " |
michael@0 | 2561 | "when a cross-domain image is drawn on it. " |
michael@0 | 2562 | "See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures"); |
michael@0 | 2563 | return NS_ERROR_DOM_SECURITY_ERR; |
michael@0 | 2564 | } |
michael@0 | 2565 | |
michael@0 | 2566 | // End of security checks, now we should be safe regarding cross-domain images |
michael@0 | 2567 | // Notice that there is never a need to mark the WebGL canvas as write-only, since we reject write-only/cross-domain |
michael@0 | 2568 | // texture sources in the first place. |
michael@0 | 2569 | |
michael@0 | 2570 | switch (data->GetFormat()) { |
michael@0 | 2571 | case SurfaceFormat::B8G8R8A8: |
michael@0 | 2572 | *format = WebGLTexelFormat::BGRA8; // careful, our ARGB means BGRA |
michael@0 | 2573 | break; |
michael@0 | 2574 | case SurfaceFormat::B8G8R8X8: |
michael@0 | 2575 | *format = WebGLTexelFormat::BGRX8; // careful, our RGB24 is not tightly packed. Whence BGRX8. |
michael@0 | 2576 | break; |
michael@0 | 2577 | case SurfaceFormat::A8: |
michael@0 | 2578 | *format = WebGLTexelFormat::A8; |
michael@0 | 2579 | break; |
michael@0 | 2580 | case SurfaceFormat::R5G6B5: |
michael@0 | 2581 | *format = WebGLTexelFormat::RGB565; |
michael@0 | 2582 | break; |
michael@0 | 2583 | default: |
michael@0 | 2584 | NS_ASSERTION(false, "Unsupported image format. Unimplemented."); |
michael@0 | 2585 | return NS_ERROR_NOT_IMPLEMENTED; |
michael@0 | 2586 | } |
michael@0 | 2587 | |
michael@0 | 2588 | imageOut = data; |
michael@0 | 2589 | |
michael@0 | 2590 | return NS_OK; |
michael@0 | 2591 | } |
michael@0 | 2592 | |
michael@0 | 2593 | |
michael@0 | 2594 | |
michael@0 | 2595 | void |
michael@0 | 2596 | WebGLContext::Uniform1i(WebGLUniformLocation *location_object, GLint a1) |
michael@0 | 2597 | { |
michael@0 | 2598 | GLint location; |
michael@0 | 2599 | if (!ValidateUniformSetter("Uniform1i", location_object, location)) |
michael@0 | 2600 | return; |
michael@0 | 2601 | |
michael@0 | 2602 | // Only uniform1i can take sampler settings. |
michael@0 | 2603 | if (!ValidateSamplerUniformSetter("Uniform1i", location_object, a1)) |
michael@0 | 2604 | return; |
michael@0 | 2605 | |
michael@0 | 2606 | MakeContextCurrent(); |
michael@0 | 2607 | gl->fUniform1i(location, a1); |
michael@0 | 2608 | } |
michael@0 | 2609 | |
michael@0 | 2610 | void |
michael@0 | 2611 | WebGLContext::Uniform2i(WebGLUniformLocation *location_object, GLint a1, |
michael@0 | 2612 | GLint a2) |
michael@0 | 2613 | { |
michael@0 | 2614 | GLint location; |
michael@0 | 2615 | if (!ValidateUniformSetter("Uniform2i", location_object, location)) |
michael@0 | 2616 | return; |
michael@0 | 2617 | |
michael@0 | 2618 | MakeContextCurrent(); |
michael@0 | 2619 | gl->fUniform2i(location, a1, a2); |
michael@0 | 2620 | } |
michael@0 | 2621 | |
michael@0 | 2622 | void |
michael@0 | 2623 | WebGLContext::Uniform3i(WebGLUniformLocation *location_object, GLint a1, |
michael@0 | 2624 | GLint a2, GLint a3) |
michael@0 | 2625 | { |
michael@0 | 2626 | GLint location; |
michael@0 | 2627 | if (!ValidateUniformSetter("Uniform3i", location_object, location)) |
michael@0 | 2628 | return; |
michael@0 | 2629 | |
michael@0 | 2630 | MakeContextCurrent(); |
michael@0 | 2631 | gl->fUniform3i(location, a1, a2, a3); |
michael@0 | 2632 | } |
michael@0 | 2633 | |
michael@0 | 2634 | void |
michael@0 | 2635 | WebGLContext::Uniform4i(WebGLUniformLocation *location_object, GLint a1, |
michael@0 | 2636 | GLint a2, GLint a3, GLint a4) |
michael@0 | 2637 | { |
michael@0 | 2638 | GLint location; |
michael@0 | 2639 | if (!ValidateUniformSetter("Uniform4i", location_object, location)) |
michael@0 | 2640 | return; |
michael@0 | 2641 | |
michael@0 | 2642 | MakeContextCurrent(); |
michael@0 | 2643 | gl->fUniform4i(location, a1, a2, a3, a4); |
michael@0 | 2644 | } |
michael@0 | 2645 | |
michael@0 | 2646 | void |
michael@0 | 2647 | WebGLContext::Uniform1f(WebGLUniformLocation *location_object, GLfloat a1) |
michael@0 | 2648 | { |
michael@0 | 2649 | GLint location; |
michael@0 | 2650 | if (!ValidateUniformSetter("Uniform1f", location_object, location)) |
michael@0 | 2651 | return; |
michael@0 | 2652 | MakeContextCurrent(); |
michael@0 | 2653 | gl->fUniform1f(location, a1); |
michael@0 | 2654 | } |
michael@0 | 2655 | |
michael@0 | 2656 | void |
michael@0 | 2657 | WebGLContext::Uniform2f(WebGLUniformLocation *location_object, GLfloat a1, |
michael@0 | 2658 | GLfloat a2) |
michael@0 | 2659 | { |
michael@0 | 2660 | GLint location; |
michael@0 | 2661 | if (!ValidateUniformSetter("Uniform2f", location_object, location)) |
michael@0 | 2662 | return; |
michael@0 | 2663 | MakeContextCurrent(); |
michael@0 | 2664 | gl->fUniform2f(location, a1, a2); |
michael@0 | 2665 | } |
michael@0 | 2666 | |
michael@0 | 2667 | void |
michael@0 | 2668 | WebGLContext::Uniform3f(WebGLUniformLocation *location_object, GLfloat a1, |
michael@0 | 2669 | GLfloat a2, GLfloat a3) |
michael@0 | 2670 | { |
michael@0 | 2671 | GLint location; |
michael@0 | 2672 | if (!ValidateUniformSetter("Uniform3f", location_object, location)) |
michael@0 | 2673 | return; |
michael@0 | 2674 | MakeContextCurrent(); |
michael@0 | 2675 | gl->fUniform3f(location, a1, a2, a3); |
michael@0 | 2676 | } |
michael@0 | 2677 | |
michael@0 | 2678 | void |
michael@0 | 2679 | WebGLContext::Uniform4f(WebGLUniformLocation *location_object, GLfloat a1, |
michael@0 | 2680 | GLfloat a2, GLfloat a3, GLfloat a4) |
michael@0 | 2681 | { |
michael@0 | 2682 | GLint location; |
michael@0 | 2683 | if (!ValidateUniformSetter("Uniform4f", location_object, location)) |
michael@0 | 2684 | return; |
michael@0 | 2685 | MakeContextCurrent(); |
michael@0 | 2686 | gl->fUniform4f(location, a1, a2, a3, a4); |
michael@0 | 2687 | } |
michael@0 | 2688 | |
michael@0 | 2689 | void |
michael@0 | 2690 | WebGLContext::Uniform1iv_base(WebGLUniformLocation *location_object, |
michael@0 | 2691 | uint32_t arrayLength, const GLint* data) |
michael@0 | 2692 | { |
michael@0 | 2693 | uint32_t numElementsToUpload; |
michael@0 | 2694 | GLint location; |
michael@0 | 2695 | if (!ValidateUniformArraySetter("Uniform1iv", 1, location_object, location, |
michael@0 | 2696 | numElementsToUpload, arrayLength)) { |
michael@0 | 2697 | return; |
michael@0 | 2698 | } |
michael@0 | 2699 | |
michael@0 | 2700 | if (!ValidateSamplerUniformSetter("Uniform1iv", location_object, data[0])) |
michael@0 | 2701 | return; |
michael@0 | 2702 | |
michael@0 | 2703 | MakeContextCurrent(); |
michael@0 | 2704 | gl->fUniform1iv(location, numElementsToUpload, data); |
michael@0 | 2705 | } |
michael@0 | 2706 | |
michael@0 | 2707 | void |
michael@0 | 2708 | WebGLContext::Uniform2iv_base(WebGLUniformLocation *location_object, |
michael@0 | 2709 | uint32_t arrayLength, const GLint* data) |
michael@0 | 2710 | { |
michael@0 | 2711 | uint32_t numElementsToUpload; |
michael@0 | 2712 | GLint location; |
michael@0 | 2713 | if (!ValidateUniformArraySetter("Uniform2iv", 2, location_object, location, |
michael@0 | 2714 | numElementsToUpload, arrayLength)) { |
michael@0 | 2715 | return; |
michael@0 | 2716 | } |
michael@0 | 2717 | |
michael@0 | 2718 | if (!ValidateSamplerUniformSetter("Uniform2iv", location_object, data[0]) || |
michael@0 | 2719 | !ValidateSamplerUniformSetter("Uniform2iv", location_object, data[1])) |
michael@0 | 2720 | { |
michael@0 | 2721 | return; |
michael@0 | 2722 | } |
michael@0 | 2723 | |
michael@0 | 2724 | MakeContextCurrent(); |
michael@0 | 2725 | gl->fUniform2iv(location, numElementsToUpload, data); |
michael@0 | 2726 | } |
michael@0 | 2727 | |
michael@0 | 2728 | void |
michael@0 | 2729 | WebGLContext::Uniform3iv_base(WebGLUniformLocation *location_object, |
michael@0 | 2730 | uint32_t arrayLength, const GLint* data) |
michael@0 | 2731 | { |
michael@0 | 2732 | uint32_t numElementsToUpload; |
michael@0 | 2733 | GLint location; |
michael@0 | 2734 | if (!ValidateUniformArraySetter("Uniform3iv", 3, location_object, location, |
michael@0 | 2735 | numElementsToUpload, arrayLength)) { |
michael@0 | 2736 | return; |
michael@0 | 2737 | } |
michael@0 | 2738 | |
michael@0 | 2739 | if (!ValidateSamplerUniformSetter("Uniform3iv", location_object, data[0]) || |
michael@0 | 2740 | !ValidateSamplerUniformSetter("Uniform3iv", location_object, data[1]) || |
michael@0 | 2741 | !ValidateSamplerUniformSetter("Uniform3iv", location_object, data[2])) |
michael@0 | 2742 | { |
michael@0 | 2743 | return; |
michael@0 | 2744 | } |
michael@0 | 2745 | |
michael@0 | 2746 | MakeContextCurrent(); |
michael@0 | 2747 | gl->fUniform3iv(location, numElementsToUpload, data); |
michael@0 | 2748 | } |
michael@0 | 2749 | |
michael@0 | 2750 | void |
michael@0 | 2751 | WebGLContext::Uniform4iv_base(WebGLUniformLocation *location_object, |
michael@0 | 2752 | uint32_t arrayLength, const GLint* data) |
michael@0 | 2753 | { |
michael@0 | 2754 | uint32_t numElementsToUpload; |
michael@0 | 2755 | GLint location; |
michael@0 | 2756 | if (!ValidateUniformArraySetter("Uniform4iv", 4, location_object, location, |
michael@0 | 2757 | numElementsToUpload, arrayLength)) { |
michael@0 | 2758 | return; |
michael@0 | 2759 | } |
michael@0 | 2760 | |
michael@0 | 2761 | if (!ValidateSamplerUniformSetter("Uniform4iv", location_object, data[0]) || |
michael@0 | 2762 | !ValidateSamplerUniformSetter("Uniform4iv", location_object, data[1]) || |
michael@0 | 2763 | !ValidateSamplerUniformSetter("Uniform4iv", location_object, data[2]) || |
michael@0 | 2764 | !ValidateSamplerUniformSetter("Uniform4iv", location_object, data[3])) |
michael@0 | 2765 | { |
michael@0 | 2766 | return; |
michael@0 | 2767 | } |
michael@0 | 2768 | |
michael@0 | 2769 | MakeContextCurrent(); |
michael@0 | 2770 | gl->fUniform4iv(location, numElementsToUpload, data); |
michael@0 | 2771 | } |
michael@0 | 2772 | |
michael@0 | 2773 | void |
michael@0 | 2774 | WebGLContext::Uniform1fv_base(WebGLUniformLocation *location_object, |
michael@0 | 2775 | uint32_t arrayLength, const GLfloat* data) |
michael@0 | 2776 | { |
michael@0 | 2777 | uint32_t numElementsToUpload; |
michael@0 | 2778 | GLint location; |
michael@0 | 2779 | if (!ValidateUniformArraySetter("Uniform1fv", 1, location_object, location, |
michael@0 | 2780 | numElementsToUpload, arrayLength)) { |
michael@0 | 2781 | return; |
michael@0 | 2782 | } |
michael@0 | 2783 | MakeContextCurrent(); |
michael@0 | 2784 | gl->fUniform1fv(location, numElementsToUpload, data); |
michael@0 | 2785 | } |
michael@0 | 2786 | |
michael@0 | 2787 | void |
michael@0 | 2788 | WebGLContext::Uniform2fv_base(WebGLUniformLocation *location_object, |
michael@0 | 2789 | uint32_t arrayLength, const GLfloat* data) |
michael@0 | 2790 | { |
michael@0 | 2791 | uint32_t numElementsToUpload; |
michael@0 | 2792 | GLint location; |
michael@0 | 2793 | if (!ValidateUniformArraySetter("Uniform2fv", 2, location_object, location, |
michael@0 | 2794 | numElementsToUpload, arrayLength)) { |
michael@0 | 2795 | return; |
michael@0 | 2796 | } |
michael@0 | 2797 | MakeContextCurrent(); |
michael@0 | 2798 | gl->fUniform2fv(location, numElementsToUpload, data); |
michael@0 | 2799 | } |
michael@0 | 2800 | |
michael@0 | 2801 | void |
michael@0 | 2802 | WebGLContext::Uniform3fv_base(WebGLUniformLocation *location_object, |
michael@0 | 2803 | uint32_t arrayLength, const GLfloat* data) |
michael@0 | 2804 | { |
michael@0 | 2805 | uint32_t numElementsToUpload; |
michael@0 | 2806 | GLint location; |
michael@0 | 2807 | if (!ValidateUniformArraySetter("Uniform3fv", 3, location_object, location, |
michael@0 | 2808 | numElementsToUpload, arrayLength)) { |
michael@0 | 2809 | return; |
michael@0 | 2810 | } |
michael@0 | 2811 | MakeContextCurrent(); |
michael@0 | 2812 | gl->fUniform3fv(location, numElementsToUpload, data); |
michael@0 | 2813 | } |
michael@0 | 2814 | |
michael@0 | 2815 | void |
michael@0 | 2816 | WebGLContext::Uniform4fv_base(WebGLUniformLocation *location_object, |
michael@0 | 2817 | uint32_t arrayLength, const GLfloat* data) |
michael@0 | 2818 | { |
michael@0 | 2819 | uint32_t numElementsToUpload; |
michael@0 | 2820 | GLint location; |
michael@0 | 2821 | if (!ValidateUniformArraySetter("Uniform4fv", 4, location_object, location, |
michael@0 | 2822 | numElementsToUpload, arrayLength)) { |
michael@0 | 2823 | return; |
michael@0 | 2824 | } |
michael@0 | 2825 | MakeContextCurrent(); |
michael@0 | 2826 | gl->fUniform4fv(location, numElementsToUpload, data); |
michael@0 | 2827 | } |
michael@0 | 2828 | |
michael@0 | 2829 | void |
michael@0 | 2830 | WebGLContext::UniformMatrix2fv_base(WebGLUniformLocation* location_object, |
michael@0 | 2831 | WebGLboolean aTranspose, uint32_t arrayLength, |
michael@0 | 2832 | const float* data) |
michael@0 | 2833 | { |
michael@0 | 2834 | uint32_t numElementsToUpload; |
michael@0 | 2835 | GLint location; |
michael@0 | 2836 | if (!ValidateUniformMatrixArraySetter("UniformMatrix2fv", 2, location_object, location, |
michael@0 | 2837 | numElementsToUpload, arrayLength, aTranspose)) { |
michael@0 | 2838 | return; |
michael@0 | 2839 | } |
michael@0 | 2840 | MakeContextCurrent(); |
michael@0 | 2841 | gl->fUniformMatrix2fv(location, numElementsToUpload, false, data); |
michael@0 | 2842 | } |
michael@0 | 2843 | |
michael@0 | 2844 | void |
michael@0 | 2845 | WebGLContext::UniformMatrix3fv_base(WebGLUniformLocation* location_object, |
michael@0 | 2846 | WebGLboolean aTranspose, uint32_t arrayLength, |
michael@0 | 2847 | const float* data) |
michael@0 | 2848 | { |
michael@0 | 2849 | uint32_t numElementsToUpload; |
michael@0 | 2850 | GLint location; |
michael@0 | 2851 | if (!ValidateUniformMatrixArraySetter("UniformMatrix3fv", 3, location_object, location, |
michael@0 | 2852 | numElementsToUpload, arrayLength, aTranspose)) { |
michael@0 | 2853 | return; |
michael@0 | 2854 | } |
michael@0 | 2855 | MakeContextCurrent(); |
michael@0 | 2856 | gl->fUniformMatrix3fv(location, numElementsToUpload, false, data); |
michael@0 | 2857 | } |
michael@0 | 2858 | |
michael@0 | 2859 | void |
michael@0 | 2860 | WebGLContext::UniformMatrix4fv_base(WebGLUniformLocation* location_object, |
michael@0 | 2861 | WebGLboolean aTranspose, uint32_t arrayLength, |
michael@0 | 2862 | const float* data) |
michael@0 | 2863 | { |
michael@0 | 2864 | uint32_t numElementsToUpload; |
michael@0 | 2865 | GLint location; |
michael@0 | 2866 | if (!ValidateUniformMatrixArraySetter("UniformMatrix4fv", 4, location_object, location, |
michael@0 | 2867 | numElementsToUpload, arrayLength, aTranspose)) { |
michael@0 | 2868 | return; |
michael@0 | 2869 | } |
michael@0 | 2870 | MakeContextCurrent(); |
michael@0 | 2871 | gl->fUniformMatrix4fv(location, numElementsToUpload, false, data); |
michael@0 | 2872 | } |
michael@0 | 2873 | |
michael@0 | 2874 | void |
michael@0 | 2875 | WebGLContext::UseProgram(WebGLProgram *prog) |
michael@0 | 2876 | { |
michael@0 | 2877 | if (IsContextLost()) |
michael@0 | 2878 | return; |
michael@0 | 2879 | |
michael@0 | 2880 | if (!ValidateObjectAllowNull("useProgram", prog)) |
michael@0 | 2881 | return; |
michael@0 | 2882 | |
michael@0 | 2883 | MakeContextCurrent(); |
michael@0 | 2884 | |
michael@0 | 2885 | InvalidateBufferFetching(); |
michael@0 | 2886 | |
michael@0 | 2887 | GLuint progname = prog ? prog->GLName() : 0; |
michael@0 | 2888 | |
michael@0 | 2889 | if (prog && !prog->LinkStatus()) |
michael@0 | 2890 | return ErrorInvalidOperation("useProgram: program was not linked successfully"); |
michael@0 | 2891 | |
michael@0 | 2892 | gl->fUseProgram(progname); |
michael@0 | 2893 | |
michael@0 | 2894 | mCurrentProgram = prog; |
michael@0 | 2895 | } |
michael@0 | 2896 | |
michael@0 | 2897 | void |
michael@0 | 2898 | WebGLContext::ValidateProgram(WebGLProgram *prog) |
michael@0 | 2899 | { |
michael@0 | 2900 | if (IsContextLost()) |
michael@0 | 2901 | return; |
michael@0 | 2902 | |
michael@0 | 2903 | if (!ValidateObject("validateProgram", prog)) |
michael@0 | 2904 | return; |
michael@0 | 2905 | |
michael@0 | 2906 | MakeContextCurrent(); |
michael@0 | 2907 | |
michael@0 | 2908 | #ifdef XP_MACOSX |
michael@0 | 2909 | // see bug 593867 for NVIDIA and bug 657201 for ATI. The latter is confirmed with Mac OS 10.6.7 |
michael@0 | 2910 | if (gl->WorkAroundDriverBugs()) { |
michael@0 | 2911 | GenerateWarning("validateProgram: implemented as a no-operation on Mac to work around crashes"); |
michael@0 | 2912 | return; |
michael@0 | 2913 | } |
michael@0 | 2914 | #endif |
michael@0 | 2915 | |
michael@0 | 2916 | GLuint progname = prog->GLName(); |
michael@0 | 2917 | gl->fValidateProgram(progname); |
michael@0 | 2918 | } |
michael@0 | 2919 | |
michael@0 | 2920 | already_AddRefed<WebGLFramebuffer> |
michael@0 | 2921 | WebGLContext::CreateFramebuffer() |
michael@0 | 2922 | { |
michael@0 | 2923 | if (IsContextLost()) |
michael@0 | 2924 | return nullptr; |
michael@0 | 2925 | nsRefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this); |
michael@0 | 2926 | return globj.forget(); |
michael@0 | 2927 | } |
michael@0 | 2928 | |
michael@0 | 2929 | already_AddRefed<WebGLRenderbuffer> |
michael@0 | 2930 | WebGLContext::CreateRenderbuffer() |
michael@0 | 2931 | { |
michael@0 | 2932 | if (IsContextLost()) |
michael@0 | 2933 | return nullptr; |
michael@0 | 2934 | nsRefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this); |
michael@0 | 2935 | return globj.forget(); |
michael@0 | 2936 | } |
michael@0 | 2937 | |
michael@0 | 2938 | void |
michael@0 | 2939 | WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
michael@0 | 2940 | { |
michael@0 | 2941 | if (IsContextLost()) |
michael@0 | 2942 | return; |
michael@0 | 2943 | |
michael@0 | 2944 | if (width < 0 || height < 0) |
michael@0 | 2945 | return ErrorInvalidValue("viewport: negative size"); |
michael@0 | 2946 | |
michael@0 | 2947 | MakeContextCurrent(); |
michael@0 | 2948 | gl->fViewport(x, y, width, height); |
michael@0 | 2949 | |
michael@0 | 2950 | mViewportX = x; |
michael@0 | 2951 | mViewportY = y; |
michael@0 | 2952 | mViewportWidth = width; |
michael@0 | 2953 | mViewportHeight = height; |
michael@0 | 2954 | } |
michael@0 | 2955 | |
michael@0 | 2956 | void |
michael@0 | 2957 | WebGLContext::CompileShader(WebGLShader *shader) |
michael@0 | 2958 | { |
michael@0 | 2959 | if (IsContextLost()) |
michael@0 | 2960 | return; |
michael@0 | 2961 | |
michael@0 | 2962 | if (!ValidateObject("compileShader", shader)) |
michael@0 | 2963 | return; |
michael@0 | 2964 | |
michael@0 | 2965 | GLuint shadername = shader->GLName(); |
michael@0 | 2966 | |
michael@0 | 2967 | shader->SetCompileStatus(false); |
michael@0 | 2968 | |
michael@0 | 2969 | MakeContextCurrent(); |
michael@0 | 2970 | |
michael@0 | 2971 | ShShaderOutput targetShaderSourceLanguage = gl->IsGLES() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT; |
michael@0 | 2972 | bool useShaderSourceTranslation = true; |
michael@0 | 2973 | |
michael@0 | 2974 | if (shader->NeedsTranslation() && mShaderValidation) { |
michael@0 | 2975 | ShHandle compiler = 0; |
michael@0 | 2976 | ShBuiltInResources resources; |
michael@0 | 2977 | memset(&resources, 0, sizeof(ShBuiltInResources)); |
michael@0 | 2978 | |
michael@0 | 2979 | resources.MaxVertexAttribs = mGLMaxVertexAttribs; |
michael@0 | 2980 | resources.MaxVertexUniformVectors = mGLMaxVertexUniformVectors; |
michael@0 | 2981 | resources.MaxVaryingVectors = mGLMaxVaryingVectors; |
michael@0 | 2982 | resources.MaxVertexTextureImageUnits = mGLMaxVertexTextureImageUnits; |
michael@0 | 2983 | resources.MaxCombinedTextureImageUnits = mGLMaxTextureUnits; |
michael@0 | 2984 | resources.MaxTextureImageUnits = mGLMaxTextureImageUnits; |
michael@0 | 2985 | resources.MaxFragmentUniformVectors = mGLMaxFragmentUniformVectors; |
michael@0 | 2986 | resources.MaxDrawBuffers = mGLMaxDrawBuffers; |
michael@0 | 2987 | |
michael@0 | 2988 | if (IsExtensionEnabled(WebGLExtensionID::EXT_frag_depth)) |
michael@0 | 2989 | resources.EXT_frag_depth = 1; |
michael@0 | 2990 | |
michael@0 | 2991 | if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) |
michael@0 | 2992 | resources.OES_standard_derivatives = 1; |
michael@0 | 2993 | |
michael@0 | 2994 | if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) |
michael@0 | 2995 | resources.EXT_draw_buffers = 1; |
michael@0 | 2996 | |
michael@0 | 2997 | // Tell ANGLE to allow highp in frag shaders. (unless disabled) |
michael@0 | 2998 | // If underlying GLES doesn't have highp in frag shaders, it should complain anyways. |
michael@0 | 2999 | resources.FragmentPrecisionHigh = mDisableFragHighP ? 0 : 1; |
michael@0 | 3000 | |
michael@0 | 3001 | if (gl->WorkAroundDriverBugs()) { |
michael@0 | 3002 | #ifdef XP_MACOSX |
michael@0 | 3003 | if (gl->Vendor() == gl::GLVendor::NVIDIA) { |
michael@0 | 3004 | // Work around bug 890432 |
michael@0 | 3005 | resources.MaxExpressionComplexity = 1000; |
michael@0 | 3006 | } |
michael@0 | 3007 | #endif |
michael@0 | 3008 | } |
michael@0 | 3009 | |
michael@0 | 3010 | // We're storing an actual instance of StripComments because, if we don't, the |
michael@0 | 3011 | // cleanSource nsAString instance will be destroyed before the reference is |
michael@0 | 3012 | // actually used. |
michael@0 | 3013 | StripComments stripComments(shader->Source()); |
michael@0 | 3014 | const nsAString& cleanSource = Substring(stripComments.result().Elements(), stripComments.length()); |
michael@0 | 3015 | if (!ValidateGLSLString(cleanSource, "compileShader")) |
michael@0 | 3016 | return; |
michael@0 | 3017 | |
michael@0 | 3018 | // shaderSource() already checks that the source stripped of comments is in the |
michael@0 | 3019 | // 7-bit ASCII range, so we can skip the NS_IsAscii() check. |
michael@0 | 3020 | NS_LossyConvertUTF16toASCII sourceCString(cleanSource); |
michael@0 | 3021 | |
michael@0 | 3022 | if (gl->WorkAroundDriverBugs()) { |
michael@0 | 3023 | const uint32_t maxSourceLength = 0x3ffff; |
michael@0 | 3024 | if (sourceCString.Length() > maxSourceLength) |
michael@0 | 3025 | return ErrorInvalidValue("compileShader: source has more than %d characters", |
michael@0 | 3026 | maxSourceLength); |
michael@0 | 3027 | } |
michael@0 | 3028 | |
michael@0 | 3029 | const char *s = sourceCString.get(); |
michael@0 | 3030 | |
michael@0 | 3031 | #define WEBGL2_BYPASS_ANGLE |
michael@0 | 3032 | #ifdef WEBGL2_BYPASS_ANGLE |
michael@0 | 3033 | /* |
michael@0 | 3034 | * The bypass don't bring a full support for GLSL ES 3.0, but the main purpose |
michael@0 | 3035 | * is to natively bring gl_InstanceID (to do instanced rendering) and gl_FragData |
michael@0 | 3036 | * |
michael@0 | 3037 | * To remove the bypass code, just comment #define WEBGL2_BYPASS_ANGLE above |
michael@0 | 3038 | * |
michael@0 | 3039 | * To bypass angle, the context must be a WebGL 2 and the shader must have the |
michael@0 | 3040 | * following line at the very top : |
michael@0 | 3041 | * #version proto-200 |
michael@0 | 3042 | * |
michael@0 | 3043 | * In this case, byPassANGLE == true and here is what we do : |
michael@0 | 3044 | * We create two shader source code: |
michael@0 | 3045 | * - one for the driver, that enable GL_EXT_gpu_shader4 |
michael@0 | 3046 | * - one for the angle compilor, to get informations about vertex attributes |
michael@0 | 3047 | * and uniforms |
michael@0 | 3048 | */ |
michael@0 | 3049 | static const char *bypassPrefixSearch = "#version proto-200"; |
michael@0 | 3050 | static const char *bypassANGLEPrefix[2] = {"precision mediump float;\n" |
michael@0 | 3051 | "#define gl_VertexID 0\n" |
michael@0 | 3052 | "#define gl_InstanceID 0\n", |
michael@0 | 3053 | |
michael@0 | 3054 | "precision mediump float;\n" |
michael@0 | 3055 | "#extension GL_EXT_draw_buffers : enable\n" |
michael@0 | 3056 | "#define gl_PrimitiveID 0\n"}; |
michael@0 | 3057 | |
michael@0 | 3058 | const bool bypassANGLE = IsWebGL2() && (strstr(s, bypassPrefixSearch) != 0); |
michael@0 | 3059 | |
michael@0 | 3060 | const char *angleShaderCode = s; |
michael@0 | 3061 | nsTArray<char> bypassANGLEShaderCode; |
michael@0 | 3062 | nsTArray<char> bypassDriverShaderCode; |
michael@0 | 3063 | |
michael@0 | 3064 | if (bypassANGLE) { |
michael@0 | 3065 | const int bypassStage = (shader->ShaderType() == LOCAL_GL_FRAGMENT_SHADER) ? 1 : 0; |
michael@0 | 3066 | const char *originalShader = strstr(s, bypassPrefixSearch) + strlen(bypassPrefixSearch); |
michael@0 | 3067 | int originalShaderSize = strlen(s) - (originalShader - s); |
michael@0 | 3068 | int bypassShaderCodeSize = originalShaderSize + 4096 + 1; |
michael@0 | 3069 | |
michael@0 | 3070 | bypassANGLEShaderCode.SetLength(bypassShaderCodeSize); |
michael@0 | 3071 | strcpy(bypassANGLEShaderCode.Elements(), bypassANGLEPrefix[bypassStage]); |
michael@0 | 3072 | strcat(bypassANGLEShaderCode.Elements(), originalShader); |
michael@0 | 3073 | |
michael@0 | 3074 | bypassDriverShaderCode.SetLength(bypassShaderCodeSize); |
michael@0 | 3075 | strcpy(bypassDriverShaderCode.Elements(), "#extension GL_EXT_gpu_shader4 : enable\n"); |
michael@0 | 3076 | strcat(bypassDriverShaderCode.Elements(), originalShader); |
michael@0 | 3077 | |
michael@0 | 3078 | angleShaderCode = bypassANGLEShaderCode.Elements(); |
michael@0 | 3079 | } |
michael@0 | 3080 | #endif |
michael@0 | 3081 | |
michael@0 | 3082 | compiler = ShConstructCompiler((ShShaderType) shader->ShaderType(), |
michael@0 | 3083 | SH_WEBGL_SPEC, |
michael@0 | 3084 | targetShaderSourceLanguage, |
michael@0 | 3085 | &resources); |
michael@0 | 3086 | |
michael@0 | 3087 | int compileOptions = SH_ATTRIBUTES_UNIFORMS | |
michael@0 | 3088 | SH_ENFORCE_PACKING_RESTRICTIONS; |
michael@0 | 3089 | |
michael@0 | 3090 | if (resources.MaxExpressionComplexity > 0) { |
michael@0 | 3091 | compileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY; |
michael@0 | 3092 | } |
michael@0 | 3093 | |
michael@0 | 3094 | // We want to do this everywhere, but: |
michael@0 | 3095 | #ifndef XP_MACOSX // To do this on Mac, we need to do it only on Mac OSX > 10.6 as this |
michael@0 | 3096 | // causes the shader compiler in 10.6 to crash |
michael@0 | 3097 | compileOptions |= SH_CLAMP_INDIRECT_ARRAY_BOUNDS; |
michael@0 | 3098 | #endif |
michael@0 | 3099 | |
michael@0 | 3100 | if (useShaderSourceTranslation) { |
michael@0 | 3101 | compileOptions |= SH_OBJECT_CODE |
michael@0 | 3102 | | SH_MAP_LONG_VARIABLE_NAMES; |
michael@0 | 3103 | |
michael@0 | 3104 | #ifdef XP_MACOSX |
michael@0 | 3105 | if (gl->WorkAroundDriverBugs()) { |
michael@0 | 3106 | // Work around bug 665578 and bug 769810 |
michael@0 | 3107 | if (gl->Vendor() == gl::GLVendor::ATI) { |
michael@0 | 3108 | compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
michael@0 | 3109 | } |
michael@0 | 3110 | |
michael@0 | 3111 | // Work around bug 735560 |
michael@0 | 3112 | if (gl->Vendor() == gl::GLVendor::Intel) { |
michael@0 | 3113 | compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
michael@0 | 3114 | } |
michael@0 | 3115 | } |
michael@0 | 3116 | #endif |
michael@0 | 3117 | } |
michael@0 | 3118 | |
michael@0 | 3119 | #ifdef WEBGL2_BYPASS_ANGLE |
michael@0 | 3120 | if (!ShCompile(compiler, &angleShaderCode, 1, compileOptions)) { |
michael@0 | 3121 | #else |
michael@0 | 3122 | if (!ShCompile(compiler, &s, 1, compileOptions)) { |
michael@0 | 3123 | #endif |
michael@0 | 3124 | size_t lenWithNull = 0; |
michael@0 | 3125 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &lenWithNull); |
michael@0 | 3126 | |
michael@0 | 3127 | if (!lenWithNull) { |
michael@0 | 3128 | // Error in ShGetInfo. |
michael@0 | 3129 | shader->SetTranslationFailure(NS_LITERAL_CSTRING("Internal error: failed to get shader info log")); |
michael@0 | 3130 | } else { |
michael@0 | 3131 | size_t len = lenWithNull - 1; |
michael@0 | 3132 | |
michael@0 | 3133 | nsAutoCString info; |
michael@0 | 3134 | info.SetLength(len); // Allocates len+1, for the null-term. |
michael@0 | 3135 | ShGetInfoLog(compiler, info.BeginWriting()); |
michael@0 | 3136 | |
michael@0 | 3137 | shader->SetTranslationFailure(info); |
michael@0 | 3138 | } |
michael@0 | 3139 | ShDestruct(compiler); |
michael@0 | 3140 | shader->SetCompileStatus(false); |
michael@0 | 3141 | return; |
michael@0 | 3142 | } |
michael@0 | 3143 | |
michael@0 | 3144 | size_t num_attributes = 0; |
michael@0 | 3145 | ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTES, &num_attributes); |
michael@0 | 3146 | size_t num_uniforms = 0; |
michael@0 | 3147 | ShGetInfo(compiler, SH_ACTIVE_UNIFORMS, &num_uniforms); |
michael@0 | 3148 | size_t attrib_max_length = 0; |
michael@0 | 3149 | ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &attrib_max_length); |
michael@0 | 3150 | size_t uniform_max_length = 0; |
michael@0 | 3151 | ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &uniform_max_length); |
michael@0 | 3152 | size_t mapped_max_length = 0; |
michael@0 | 3153 | ShGetInfo(compiler, SH_MAPPED_NAME_MAX_LENGTH, &mapped_max_length); |
michael@0 | 3154 | |
michael@0 | 3155 | shader->mAttribMaxNameLength = attrib_max_length; |
michael@0 | 3156 | |
michael@0 | 3157 | shader->mAttributes.Clear(); |
michael@0 | 3158 | shader->mUniforms.Clear(); |
michael@0 | 3159 | shader->mUniformInfos.Clear(); |
michael@0 | 3160 | |
michael@0 | 3161 | nsAutoArrayPtr<char> attribute_name(new char[attrib_max_length+1]); |
michael@0 | 3162 | nsAutoArrayPtr<char> uniform_name(new char[uniform_max_length+1]); |
michael@0 | 3163 | nsAutoArrayPtr<char> mapped_name(new char[mapped_max_length+1]); |
michael@0 | 3164 | |
michael@0 | 3165 | for (size_t i = 0; i < num_uniforms; i++) { |
michael@0 | 3166 | size_t length; |
michael@0 | 3167 | int size; |
michael@0 | 3168 | ShDataType type; |
michael@0 | 3169 | ShGetActiveUniform(compiler, (int)i, |
michael@0 | 3170 | &length, &size, &type, |
michael@0 | 3171 | uniform_name, |
michael@0 | 3172 | mapped_name); |
michael@0 | 3173 | if (useShaderSourceTranslation) { |
michael@0 | 3174 | shader->mUniforms.AppendElement(WebGLMappedIdentifier( |
michael@0 | 3175 | nsDependentCString(uniform_name), |
michael@0 | 3176 | nsDependentCString(mapped_name))); |
michael@0 | 3177 | } |
michael@0 | 3178 | |
michael@0 | 3179 | // we always query uniform info, regardless of useShaderSourceTranslation, |
michael@0 | 3180 | // as we need it to validate uniform setter calls, and it doesn't rely on |
michael@0 | 3181 | // shader translation. |
michael@0 | 3182 | char mappedNameLength = strlen(mapped_name); |
michael@0 | 3183 | char mappedNameLastChar = mappedNameLength > 1 |
michael@0 | 3184 | ? mapped_name[mappedNameLength - 1] |
michael@0 | 3185 | : 0; |
michael@0 | 3186 | shader->mUniformInfos.AppendElement(WebGLUniformInfo( |
michael@0 | 3187 | size, |
michael@0 | 3188 | mappedNameLastChar == ']', |
michael@0 | 3189 | type)); |
michael@0 | 3190 | } |
michael@0 | 3191 | |
michael@0 | 3192 | if (useShaderSourceTranslation) { |
michael@0 | 3193 | |
michael@0 | 3194 | for (size_t i = 0; i < num_attributes; i++) { |
michael@0 | 3195 | size_t length; |
michael@0 | 3196 | int size; |
michael@0 | 3197 | ShDataType type; |
michael@0 | 3198 | ShGetActiveAttrib(compiler, (int)i, |
michael@0 | 3199 | &length, &size, &type, |
michael@0 | 3200 | attribute_name, |
michael@0 | 3201 | mapped_name); |
michael@0 | 3202 | shader->mAttributes.AppendElement(WebGLMappedIdentifier( |
michael@0 | 3203 | nsDependentCString(attribute_name), |
michael@0 | 3204 | nsDependentCString(mapped_name))); |
michael@0 | 3205 | } |
michael@0 | 3206 | |
michael@0 | 3207 | size_t lenWithNull = 0; |
michael@0 | 3208 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &lenWithNull); |
michael@0 | 3209 | MOZ_ASSERT(lenWithNull >= 1); |
michael@0 | 3210 | size_t len = lenWithNull - 1; |
michael@0 | 3211 | |
michael@0 | 3212 | nsAutoCString translatedSrc; |
michael@0 | 3213 | translatedSrc.SetLength(len); // Allocates len+1, for the null-term. |
michael@0 | 3214 | ShGetObjectCode(compiler, translatedSrc.BeginWriting()); |
michael@0 | 3215 | |
michael@0 | 3216 | CopyASCIItoUTF16(translatedSrc, shader->mTranslatedSource); |
michael@0 | 3217 | |
michael@0 | 3218 | const char *ts = translatedSrc.get(); |
michael@0 | 3219 | |
michael@0 | 3220 | #ifdef WEBGL2_BYPASS_ANGLE |
michael@0 | 3221 | if (bypassANGLE) { |
michael@0 | 3222 | const char* driverShaderCode = bypassDriverShaderCode.Elements(); |
michael@0 | 3223 | gl->fShaderSource(shadername, 1, (const GLchar**) &driverShaderCode, nullptr); |
michael@0 | 3224 | } |
michael@0 | 3225 | else { |
michael@0 | 3226 | gl->fShaderSource(shadername, 1, &ts, nullptr); |
michael@0 | 3227 | } |
michael@0 | 3228 | #else |
michael@0 | 3229 | gl->fShaderSource(shadername, 1, &ts, nullptr); |
michael@0 | 3230 | #endif |
michael@0 | 3231 | } else { // not useShaderSourceTranslation |
michael@0 | 3232 | // we just pass the raw untranslated shader source. We then can't use ANGLE idenfier mapping. |
michael@0 | 3233 | // that's really bad, as that means we can't be 100% conformant. We should work towards always |
michael@0 | 3234 | // using ANGLE identifier mapping. |
michael@0 | 3235 | gl->fShaderSource(shadername, 1, &s, nullptr); |
michael@0 | 3236 | |
michael@0 | 3237 | CopyASCIItoUTF16(s, shader->mTranslatedSource); |
michael@0 | 3238 | } |
michael@0 | 3239 | |
michael@0 | 3240 | shader->SetTranslationSuccess(); |
michael@0 | 3241 | |
michael@0 | 3242 | ShDestruct(compiler); |
michael@0 | 3243 | |
michael@0 | 3244 | gl->fCompileShader(shadername); |
michael@0 | 3245 | GLint ok; |
michael@0 | 3246 | gl->fGetShaderiv(shadername, LOCAL_GL_COMPILE_STATUS, &ok); |
michael@0 | 3247 | shader->SetCompileStatus(ok); |
michael@0 | 3248 | } |
michael@0 | 3249 | } |
michael@0 | 3250 | |
michael@0 | 3251 | void |
michael@0 | 3252 | WebGLContext::CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
michael@0 | 3253 | GLsizei width, GLsizei height, GLint border, |
michael@0 | 3254 | const ArrayBufferView& view) |
michael@0 | 3255 | { |
michael@0 | 3256 | if (IsContextLost()) |
michael@0 | 3257 | return; |
michael@0 | 3258 | |
michael@0 | 3259 | const WebGLTexImageFunc func = WebGLTexImageFunc::CompTexImage; |
michael@0 | 3260 | |
michael@0 | 3261 | if (!ValidateTexImage(2, target, level, internalformat, |
michael@0 | 3262 | 0, 0, 0, width, height, 0, |
michael@0 | 3263 | border, internalformat, LOCAL_GL_UNSIGNED_BYTE, |
michael@0 | 3264 | func)) |
michael@0 | 3265 | { |
michael@0 | 3266 | return; |
michael@0 | 3267 | } |
michael@0 | 3268 | |
michael@0 | 3269 | view.ComputeLengthAndData(); |
michael@0 | 3270 | |
michael@0 | 3271 | uint32_t byteLength = view.Length(); |
michael@0 | 3272 | if (!ValidateCompTexImageDataSize(target, internalformat, width, height, byteLength, func)) { |
michael@0 | 3273 | return; |
michael@0 | 3274 | } |
michael@0 | 3275 | |
michael@0 | 3276 | if (!ValidateCompTexImageSize(target, level, internalformat, 0, 0, |
michael@0 | 3277 | width, height, width, height, func)) |
michael@0 | 3278 | { |
michael@0 | 3279 | return; |
michael@0 | 3280 | } |
michael@0 | 3281 | |
michael@0 | 3282 | MakeContextCurrent(); |
michael@0 | 3283 | gl->fCompressedTexImage2D(target, level, internalformat, width, height, border, byteLength, view.Data()); |
michael@0 | 3284 | WebGLTexture* tex = activeBoundTextureForTarget(target); |
michael@0 | 3285 | MOZ_ASSERT(tex); |
michael@0 | 3286 | tex->SetImageInfo(target, level, width, height, internalformat, LOCAL_GL_UNSIGNED_BYTE, |
michael@0 | 3287 | WebGLImageDataStatus::InitializedImageData); |
michael@0 | 3288 | } |
michael@0 | 3289 | |
michael@0 | 3290 | void |
michael@0 | 3291 | WebGLContext::CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, |
michael@0 | 3292 | GLint yoffset, GLsizei width, GLsizei height, |
michael@0 | 3293 | GLenum format, const ArrayBufferView& view) |
michael@0 | 3294 | { |
michael@0 | 3295 | if (IsContextLost()) |
michael@0 | 3296 | return; |
michael@0 | 3297 | |
michael@0 | 3298 | const WebGLTexImageFunc func = WebGLTexImageFunc::CompTexSubImage; |
michael@0 | 3299 | |
michael@0 | 3300 | if (!ValidateTexImage(2, target, |
michael@0 | 3301 | level, format, |
michael@0 | 3302 | xoffset, yoffset, 0, |
michael@0 | 3303 | width, height, 0, |
michael@0 | 3304 | 0, format, LOCAL_GL_UNSIGNED_BYTE, |
michael@0 | 3305 | func)) |
michael@0 | 3306 | { |
michael@0 | 3307 | return; |
michael@0 | 3308 | } |
michael@0 | 3309 | |
michael@0 | 3310 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 3311 | MOZ_ASSERT(tex); |
michael@0 | 3312 | WebGLTexture::ImageInfo& levelInfo = tex->ImageInfoAt(target, level); |
michael@0 | 3313 | |
michael@0 | 3314 | view.ComputeLengthAndData(); |
michael@0 | 3315 | |
michael@0 | 3316 | uint32_t byteLength = view.Length(); |
michael@0 | 3317 | if (!ValidateCompTexImageDataSize(target, format, width, height, byteLength, func)) |
michael@0 | 3318 | return; |
michael@0 | 3319 | |
michael@0 | 3320 | if (!ValidateCompTexImageSize(target, level, format, |
michael@0 | 3321 | xoffset, yoffset, |
michael@0 | 3322 | width, height, |
michael@0 | 3323 | levelInfo.Width(), levelInfo.Height(), |
michael@0 | 3324 | func)) |
michael@0 | 3325 | { |
michael@0 | 3326 | return; |
michael@0 | 3327 | } |
michael@0 | 3328 | |
michael@0 | 3329 | if (levelInfo.HasUninitializedImageData()) |
michael@0 | 3330 | tex->DoDeferredImageInitialization(target, level); |
michael@0 | 3331 | |
michael@0 | 3332 | MakeContextCurrent(); |
michael@0 | 3333 | gl->fCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, byteLength, view.Data()); |
michael@0 | 3334 | } |
michael@0 | 3335 | |
michael@0 | 3336 | JS::Value |
michael@0 | 3337 | WebGLContext::GetShaderParameter(WebGLShader *shader, GLenum pname) |
michael@0 | 3338 | { |
michael@0 | 3339 | if (IsContextLost()) |
michael@0 | 3340 | return JS::NullValue(); |
michael@0 | 3341 | |
michael@0 | 3342 | if (!ValidateObject("getShaderParameter: shader", shader)) |
michael@0 | 3343 | return JS::NullValue(); |
michael@0 | 3344 | |
michael@0 | 3345 | GLuint shadername = shader->GLName(); |
michael@0 | 3346 | |
michael@0 | 3347 | MakeContextCurrent(); |
michael@0 | 3348 | |
michael@0 | 3349 | switch (pname) { |
michael@0 | 3350 | case LOCAL_GL_SHADER_TYPE: |
michael@0 | 3351 | { |
michael@0 | 3352 | GLint i = 0; |
michael@0 | 3353 | gl->fGetShaderiv(shadername, pname, &i); |
michael@0 | 3354 | return JS::NumberValue(uint32_t(i)); |
michael@0 | 3355 | } |
michael@0 | 3356 | break; |
michael@0 | 3357 | case LOCAL_GL_DELETE_STATUS: |
michael@0 | 3358 | return JS::BooleanValue(shader->IsDeleteRequested()); |
michael@0 | 3359 | break; |
michael@0 | 3360 | case LOCAL_GL_COMPILE_STATUS: |
michael@0 | 3361 | { |
michael@0 | 3362 | GLint i = 0; |
michael@0 | 3363 | gl->fGetShaderiv(shadername, pname, &i); |
michael@0 | 3364 | return JS::BooleanValue(bool(i)); |
michael@0 | 3365 | } |
michael@0 | 3366 | break; |
michael@0 | 3367 | default: |
michael@0 | 3368 | ErrorInvalidEnumInfo("getShaderParameter: parameter", pname); |
michael@0 | 3369 | } |
michael@0 | 3370 | |
michael@0 | 3371 | return JS::NullValue(); |
michael@0 | 3372 | } |
michael@0 | 3373 | |
michael@0 | 3374 | void |
michael@0 | 3375 | WebGLContext::GetShaderInfoLog(WebGLShader *shader, nsAString& retval) |
michael@0 | 3376 | { |
michael@0 | 3377 | nsAutoCString s; |
michael@0 | 3378 | GetShaderInfoLog(shader, s); |
michael@0 | 3379 | if (s.IsVoid()) |
michael@0 | 3380 | retval.SetIsVoid(true); |
michael@0 | 3381 | else |
michael@0 | 3382 | CopyASCIItoUTF16(s, retval); |
michael@0 | 3383 | } |
michael@0 | 3384 | |
michael@0 | 3385 | void |
michael@0 | 3386 | WebGLContext::GetShaderInfoLog(WebGLShader *shader, nsACString& retval) |
michael@0 | 3387 | { |
michael@0 | 3388 | if (IsContextLost()) |
michael@0 | 3389 | { |
michael@0 | 3390 | retval.SetIsVoid(true); |
michael@0 | 3391 | return; |
michael@0 | 3392 | } |
michael@0 | 3393 | |
michael@0 | 3394 | if (!ValidateObject("getShaderInfoLog: shader", shader)) |
michael@0 | 3395 | return; |
michael@0 | 3396 | |
michael@0 | 3397 | retval = shader->TranslationLog(); |
michael@0 | 3398 | if (!retval.IsVoid()) { |
michael@0 | 3399 | return; |
michael@0 | 3400 | } |
michael@0 | 3401 | |
michael@0 | 3402 | MakeContextCurrent(); |
michael@0 | 3403 | |
michael@0 | 3404 | GLuint shadername = shader->GLName(); |
michael@0 | 3405 | GLint k = -1; |
michael@0 | 3406 | gl->fGetShaderiv(shadername, LOCAL_GL_INFO_LOG_LENGTH, &k); |
michael@0 | 3407 | if (k == -1) { |
michael@0 | 3408 | // XXX GL Error? should never happen. |
michael@0 | 3409 | return; |
michael@0 | 3410 | } |
michael@0 | 3411 | |
michael@0 | 3412 | if (k == 0) { |
michael@0 | 3413 | retval.Truncate(); |
michael@0 | 3414 | return; |
michael@0 | 3415 | } |
michael@0 | 3416 | |
michael@0 | 3417 | retval.SetCapacity(k); |
michael@0 | 3418 | gl->fGetShaderInfoLog(shadername, k, &k, (char*) retval.BeginWriting()); |
michael@0 | 3419 | retval.SetLength(k); |
michael@0 | 3420 | } |
michael@0 | 3421 | |
michael@0 | 3422 | already_AddRefed<WebGLShaderPrecisionFormat> |
michael@0 | 3423 | WebGLContext::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) |
michael@0 | 3424 | { |
michael@0 | 3425 | if (IsContextLost()) |
michael@0 | 3426 | return nullptr; |
michael@0 | 3427 | |
michael@0 | 3428 | switch (shadertype) { |
michael@0 | 3429 | case LOCAL_GL_FRAGMENT_SHADER: |
michael@0 | 3430 | case LOCAL_GL_VERTEX_SHADER: |
michael@0 | 3431 | break; |
michael@0 | 3432 | default: |
michael@0 | 3433 | ErrorInvalidEnumInfo("getShaderPrecisionFormat: shadertype", shadertype); |
michael@0 | 3434 | return nullptr; |
michael@0 | 3435 | } |
michael@0 | 3436 | |
michael@0 | 3437 | switch (precisiontype) { |
michael@0 | 3438 | case LOCAL_GL_LOW_FLOAT: |
michael@0 | 3439 | case LOCAL_GL_MEDIUM_FLOAT: |
michael@0 | 3440 | case LOCAL_GL_HIGH_FLOAT: |
michael@0 | 3441 | case LOCAL_GL_LOW_INT: |
michael@0 | 3442 | case LOCAL_GL_MEDIUM_INT: |
michael@0 | 3443 | case LOCAL_GL_HIGH_INT: |
michael@0 | 3444 | break; |
michael@0 | 3445 | default: |
michael@0 | 3446 | ErrorInvalidEnumInfo("getShaderPrecisionFormat: precisiontype", precisiontype); |
michael@0 | 3447 | return nullptr; |
michael@0 | 3448 | } |
michael@0 | 3449 | |
michael@0 | 3450 | MakeContextCurrent(); |
michael@0 | 3451 | GLint range[2], precision; |
michael@0 | 3452 | |
michael@0 | 3453 | if (mDisableFragHighP && |
michael@0 | 3454 | shadertype == LOCAL_GL_FRAGMENT_SHADER && |
michael@0 | 3455 | (precisiontype == LOCAL_GL_HIGH_FLOAT || |
michael@0 | 3456 | precisiontype == LOCAL_GL_HIGH_INT)) |
michael@0 | 3457 | { |
michael@0 | 3458 | precision = 0; |
michael@0 | 3459 | range[0] = 0; |
michael@0 | 3460 | range[1] = 0; |
michael@0 | 3461 | } else { |
michael@0 | 3462 | gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision); |
michael@0 | 3463 | } |
michael@0 | 3464 | |
michael@0 | 3465 | nsRefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat |
michael@0 | 3466 | = new WebGLShaderPrecisionFormat(this, range[0], range[1], precision); |
michael@0 | 3467 | return retShaderPrecisionFormat.forget(); |
michael@0 | 3468 | } |
michael@0 | 3469 | |
michael@0 | 3470 | void |
michael@0 | 3471 | WebGLContext::GetShaderSource(WebGLShader *shader, nsAString& retval) |
michael@0 | 3472 | { |
michael@0 | 3473 | if (IsContextLost()) { |
michael@0 | 3474 | retval.SetIsVoid(true); |
michael@0 | 3475 | return; |
michael@0 | 3476 | } |
michael@0 | 3477 | |
michael@0 | 3478 | if (!ValidateObject("getShaderSource: shader", shader)) |
michael@0 | 3479 | return; |
michael@0 | 3480 | |
michael@0 | 3481 | retval.Assign(shader->Source()); |
michael@0 | 3482 | } |
michael@0 | 3483 | |
michael@0 | 3484 | void |
michael@0 | 3485 | WebGLContext::ShaderSource(WebGLShader *shader, const nsAString& source) |
michael@0 | 3486 | { |
michael@0 | 3487 | if (IsContextLost()) |
michael@0 | 3488 | return; |
michael@0 | 3489 | |
michael@0 | 3490 | if (!ValidateObject("shaderSource: shader", shader)) |
michael@0 | 3491 | return; |
michael@0 | 3492 | |
michael@0 | 3493 | // We're storing an actual instance of StripComments because, if we don't, the |
michael@0 | 3494 | // cleanSource nsAString instance will be destroyed before the reference is |
michael@0 | 3495 | // actually used. |
michael@0 | 3496 | StripComments stripComments(source); |
michael@0 | 3497 | const nsAString& cleanSource = Substring(stripComments.result().Elements(), stripComments.length()); |
michael@0 | 3498 | if (!ValidateGLSLString(cleanSource, "compileShader")) |
michael@0 | 3499 | return; |
michael@0 | 3500 | |
michael@0 | 3501 | shader->SetSource(source); |
michael@0 | 3502 | |
michael@0 | 3503 | shader->SetNeedsTranslation(); |
michael@0 | 3504 | } |
michael@0 | 3505 | |
michael@0 | 3506 | void |
michael@0 | 3507 | WebGLContext::GetShaderTranslatedSource(WebGLShader *shader, nsAString& retval) |
michael@0 | 3508 | { |
michael@0 | 3509 | if (IsContextLost()) { |
michael@0 | 3510 | retval.SetIsVoid(true); |
michael@0 | 3511 | return; |
michael@0 | 3512 | } |
michael@0 | 3513 | |
michael@0 | 3514 | if (!ValidateObject("getShaderTranslatedSource: shader", shader)) |
michael@0 | 3515 | return; |
michael@0 | 3516 | |
michael@0 | 3517 | retval.Assign(shader->TranslatedSource()); |
michael@0 | 3518 | } |
michael@0 | 3519 | |
michael@0 | 3520 | GLenum WebGLContext::CheckedTexImage2D(GLenum target, |
michael@0 | 3521 | GLint level, |
michael@0 | 3522 | GLenum internalFormat, |
michael@0 | 3523 | GLsizei width, |
michael@0 | 3524 | GLsizei height, |
michael@0 | 3525 | GLint border, |
michael@0 | 3526 | GLenum format, |
michael@0 | 3527 | GLenum type, |
michael@0 | 3528 | const GLvoid *data) |
michael@0 | 3529 | { |
michael@0 | 3530 | MOZ_ASSERT(internalFormat == format); |
michael@0 | 3531 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 3532 | MOZ_ASSERT(tex != nullptr, "no texture bound"); |
michael@0 | 3533 | |
michael@0 | 3534 | bool sizeMayChange = true; |
michael@0 | 3535 | |
michael@0 | 3536 | if (tex->HasImageInfoAt(target, level)) { |
michael@0 | 3537 | const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(target, level); |
michael@0 | 3538 | sizeMayChange = width != imageInfo.Width() || |
michael@0 | 3539 | height != imageInfo.Height() || |
michael@0 | 3540 | format != imageInfo.WebGLFormat() || |
michael@0 | 3541 | type != imageInfo.WebGLType(); |
michael@0 | 3542 | } |
michael@0 | 3543 | |
michael@0 | 3544 | // Convert to format and type required by OpenGL 'driver'. |
michael@0 | 3545 | GLenum driverType = DriverTypeFromType(gl, type); |
michael@0 | 3546 | GLenum driverInternalFormat = LOCAL_GL_NONE; |
michael@0 | 3547 | GLenum driverFormat = LOCAL_GL_NONE; |
michael@0 | 3548 | DriverFormatsFromFormatAndType(gl, format, type, &driverInternalFormat, &driverFormat); |
michael@0 | 3549 | |
michael@0 | 3550 | if (sizeMayChange) { |
michael@0 | 3551 | GetAndFlushUnderlyingGLErrors(); |
michael@0 | 3552 | } |
michael@0 | 3553 | |
michael@0 | 3554 | gl->fTexImage2D(target, level, driverInternalFormat, width, height, border, driverFormat, driverType, data); |
michael@0 | 3555 | |
michael@0 | 3556 | GLenum error = LOCAL_GL_NO_ERROR; |
michael@0 | 3557 | if (sizeMayChange) { |
michael@0 | 3558 | error = GetAndFlushUnderlyingGLErrors(); |
michael@0 | 3559 | } |
michael@0 | 3560 | |
michael@0 | 3561 | return error; |
michael@0 | 3562 | } |
michael@0 | 3563 | |
michael@0 | 3564 | void |
michael@0 | 3565 | WebGLContext::TexImage2D_base(GLenum target, GLint level, GLenum internalformat, |
michael@0 | 3566 | GLsizei width, GLsizei height, GLsizei srcStrideOrZero, |
michael@0 | 3567 | GLint border, |
michael@0 | 3568 | GLenum format, GLenum type, |
michael@0 | 3569 | void* data, uint32_t byteLength, |
michael@0 | 3570 | int jsArrayType, // a TypedArray format enum, or -1 if not relevant |
michael@0 | 3571 | WebGLTexelFormat srcFormat, bool srcPremultiplied) |
michael@0 | 3572 | { |
michael@0 | 3573 | const WebGLTexImageFunc func = WebGLTexImageFunc::TexImage; |
michael@0 | 3574 | |
michael@0 | 3575 | if (!ValidateTexImage(2, target, level, internalformat, |
michael@0 | 3576 | 0, 0, 0, |
michael@0 | 3577 | width, height, 0, |
michael@0 | 3578 | border, format, type, func)) |
michael@0 | 3579 | { |
michael@0 | 3580 | return; |
michael@0 | 3581 | } |
michael@0 | 3582 | |
michael@0 | 3583 | const bool isDepthTexture = format == LOCAL_GL_DEPTH_COMPONENT || |
michael@0 | 3584 | format == LOCAL_GL_DEPTH_STENCIL; |
michael@0 | 3585 | |
michael@0 | 3586 | if (isDepthTexture) { |
michael@0 | 3587 | if (data != nullptr || level != 0) |
michael@0 | 3588 | return ErrorInvalidOperation("texImage2D: " |
michael@0 | 3589 | "with format of DEPTH_COMPONENT or DEPTH_STENCIL, " |
michael@0 | 3590 | "data must be nullptr, " |
michael@0 | 3591 | "level must be zero"); |
michael@0 | 3592 | } |
michael@0 | 3593 | |
michael@0 | 3594 | if (!ValidateTexInputData(type, jsArrayType, func)) |
michael@0 | 3595 | return; |
michael@0 | 3596 | |
michael@0 | 3597 | WebGLTexelFormat dstFormat = GetWebGLTexelFormat(format, type); |
michael@0 | 3598 | WebGLTexelFormat actualSrcFormat = srcFormat == WebGLTexelFormat::Auto ? dstFormat : srcFormat; |
michael@0 | 3599 | |
michael@0 | 3600 | uint32_t srcTexelSize = WebGLTexelConversions::TexelBytesForFormat(actualSrcFormat); |
michael@0 | 3601 | |
michael@0 | 3602 | CheckedUint32 checked_neededByteLength = |
michael@0 | 3603 | GetImageSize(height, width, srcTexelSize, mPixelStoreUnpackAlignment); |
michael@0 | 3604 | |
michael@0 | 3605 | CheckedUint32 checked_plainRowSize = CheckedUint32(width) * srcTexelSize; |
michael@0 | 3606 | CheckedUint32 checked_alignedRowSize = |
michael@0 | 3607 | RoundedToNextMultipleOf(checked_plainRowSize.value(), mPixelStoreUnpackAlignment); |
michael@0 | 3608 | |
michael@0 | 3609 | if (!checked_neededByteLength.isValid()) |
michael@0 | 3610 | return ErrorInvalidOperation("texImage2D: integer overflow computing the needed buffer size"); |
michael@0 | 3611 | |
michael@0 | 3612 | uint32_t bytesNeeded = checked_neededByteLength.value(); |
michael@0 | 3613 | |
michael@0 | 3614 | if (byteLength && byteLength < bytesNeeded) |
michael@0 | 3615 | return ErrorInvalidOperation("texImage2D: not enough data for operation (need %d, have %d)", |
michael@0 | 3616 | bytesNeeded, byteLength); |
michael@0 | 3617 | |
michael@0 | 3618 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 3619 | |
michael@0 | 3620 | if (!tex) |
michael@0 | 3621 | return ErrorInvalidOperation("texImage2D: no texture is bound to this target"); |
michael@0 | 3622 | |
michael@0 | 3623 | MakeContextCurrent(); |
michael@0 | 3624 | |
michael@0 | 3625 | nsAutoArrayPtr<uint8_t> convertedData; |
michael@0 | 3626 | void* pixels = nullptr; |
michael@0 | 3627 | WebGLImageDataStatus imageInfoStatusIfSuccess = WebGLImageDataStatus::UninitializedImageData; |
michael@0 | 3628 | |
michael@0 | 3629 | if (byteLength) { |
michael@0 | 3630 | size_t srcStride = srcStrideOrZero ? srcStrideOrZero : checked_alignedRowSize.value(); |
michael@0 | 3631 | uint32_t dstTexelSize = GetBitsPerTexel(format, type) / 8; |
michael@0 | 3632 | size_t dstPlainRowSize = dstTexelSize * width; |
michael@0 | 3633 | size_t unpackAlignment = mPixelStoreUnpackAlignment; |
michael@0 | 3634 | size_t dstStride = ((dstPlainRowSize + unpackAlignment-1) / unpackAlignment) * unpackAlignment; |
michael@0 | 3635 | |
michael@0 | 3636 | if (actualSrcFormat == dstFormat && |
michael@0 | 3637 | srcPremultiplied == mPixelStorePremultiplyAlpha && |
michael@0 | 3638 | srcStride == dstStride && |
michael@0 | 3639 | !mPixelStoreFlipY) |
michael@0 | 3640 | { |
michael@0 | 3641 | // no conversion, no flipping, so we avoid copying anything and just pass the source pointer |
michael@0 | 3642 | pixels = data; |
michael@0 | 3643 | } |
michael@0 | 3644 | else |
michael@0 | 3645 | { |
michael@0 | 3646 | size_t convertedDataSize = height * dstStride; |
michael@0 | 3647 | convertedData = new uint8_t[convertedDataSize]; |
michael@0 | 3648 | ConvertImage(width, height, srcStride, dstStride, |
michael@0 | 3649 | static_cast<uint8_t*>(data), convertedData, |
michael@0 | 3650 | actualSrcFormat, srcPremultiplied, |
michael@0 | 3651 | dstFormat, mPixelStorePremultiplyAlpha, dstTexelSize); |
michael@0 | 3652 | pixels = reinterpret_cast<void*>(convertedData.get()); |
michael@0 | 3653 | } |
michael@0 | 3654 | imageInfoStatusIfSuccess = WebGLImageDataStatus::InitializedImageData; |
michael@0 | 3655 | } |
michael@0 | 3656 | |
michael@0 | 3657 | GLenum error = CheckedTexImage2D(target, level, internalformat, width, |
michael@0 | 3658 | height, border, format, type, pixels); |
michael@0 | 3659 | |
michael@0 | 3660 | if (error) { |
michael@0 | 3661 | GenerateWarning("texImage2D generated error %s", ErrorName(error)); |
michael@0 | 3662 | return; |
michael@0 | 3663 | } |
michael@0 | 3664 | |
michael@0 | 3665 | // in all of the code paths above, we should have either initialized data, |
michael@0 | 3666 | // or allocated data and left it uninitialized, but in any case we shouldn't |
michael@0 | 3667 | // have NoImageData at this point. |
michael@0 | 3668 | MOZ_ASSERT(imageInfoStatusIfSuccess != WebGLImageDataStatus::NoImageData); |
michael@0 | 3669 | |
michael@0 | 3670 | tex->SetImageInfo(target, level, width, height, format, type, imageInfoStatusIfSuccess); |
michael@0 | 3671 | } |
michael@0 | 3672 | |
michael@0 | 3673 | void |
michael@0 | 3674 | WebGLContext::TexImage2D(GLenum target, GLint level, |
michael@0 | 3675 | GLenum internalformat, GLsizei width, |
michael@0 | 3676 | GLsizei height, GLint border, GLenum format, |
michael@0 | 3677 | GLenum type, const Nullable<ArrayBufferView> &pixels, ErrorResult& rv) |
michael@0 | 3678 | { |
michael@0 | 3679 | if (IsContextLost()) |
michael@0 | 3680 | return; |
michael@0 | 3681 | |
michael@0 | 3682 | void* data; |
michael@0 | 3683 | uint32_t length; |
michael@0 | 3684 | int jsArrayType; |
michael@0 | 3685 | if (pixels.IsNull()) { |
michael@0 | 3686 | data = nullptr; |
michael@0 | 3687 | length = 0; |
michael@0 | 3688 | jsArrayType = -1; |
michael@0 | 3689 | } else { |
michael@0 | 3690 | const ArrayBufferView& view = pixels.Value(); |
michael@0 | 3691 | view.ComputeLengthAndData(); |
michael@0 | 3692 | |
michael@0 | 3693 | data = view.Data(); |
michael@0 | 3694 | length = view.Length(); |
michael@0 | 3695 | jsArrayType = int(JS_GetArrayBufferViewType(view.Obj())); |
michael@0 | 3696 | } |
michael@0 | 3697 | |
michael@0 | 3698 | return TexImage2D_base(target, level, internalformat, width, height, 0, border, format, type, |
michael@0 | 3699 | data, length, jsArrayType, |
michael@0 | 3700 | WebGLTexelFormat::Auto, false); |
michael@0 | 3701 | } |
michael@0 | 3702 | |
michael@0 | 3703 | void |
michael@0 | 3704 | WebGLContext::TexImage2D(GLenum target, GLint level, |
michael@0 | 3705 | GLenum internalformat, GLenum format, |
michael@0 | 3706 | GLenum type, ImageData* pixels, ErrorResult& rv) |
michael@0 | 3707 | { |
michael@0 | 3708 | if (IsContextLost()) |
michael@0 | 3709 | return; |
michael@0 | 3710 | |
michael@0 | 3711 | if (!pixels) { |
michael@0 | 3712 | // Spec says to generate an INVALID_VALUE error |
michael@0 | 3713 | return ErrorInvalidValue("texImage2D: null ImageData"); |
michael@0 | 3714 | } |
michael@0 | 3715 | |
michael@0 | 3716 | Uint8ClampedArray arr(pixels->GetDataObject()); |
michael@0 | 3717 | arr.ComputeLengthAndData(); |
michael@0 | 3718 | |
michael@0 | 3719 | return TexImage2D_base(target, level, internalformat, pixels->Width(), |
michael@0 | 3720 | pixels->Height(), 4*pixels->Width(), 0, |
michael@0 | 3721 | format, type, arr.Data(), arr.Length(), -1, |
michael@0 | 3722 | WebGLTexelFormat::RGBA8, false); |
michael@0 | 3723 | } |
michael@0 | 3724 | |
michael@0 | 3725 | |
michael@0 | 3726 | void |
michael@0 | 3727 | WebGLContext::TexSubImage2D_base(GLenum target, GLint level, |
michael@0 | 3728 | GLint xoffset, GLint yoffset, |
michael@0 | 3729 | GLsizei width, GLsizei height, GLsizei srcStrideOrZero, |
michael@0 | 3730 | GLenum format, GLenum type, |
michael@0 | 3731 | void* data, uint32_t byteLength, |
michael@0 | 3732 | int jsArrayType, |
michael@0 | 3733 | WebGLTexelFormat srcFormat, bool srcPremultiplied) |
michael@0 | 3734 | { |
michael@0 | 3735 | const WebGLTexImageFunc func = WebGLTexImageFunc::TexSubImage; |
michael@0 | 3736 | |
michael@0 | 3737 | if (!ValidateTexImage(2, target, level, format, |
michael@0 | 3738 | xoffset, yoffset, 0, |
michael@0 | 3739 | width, height, 0, |
michael@0 | 3740 | 0, format, type, func)) |
michael@0 | 3741 | { |
michael@0 | 3742 | return; |
michael@0 | 3743 | } |
michael@0 | 3744 | |
michael@0 | 3745 | if (!ValidateTexInputData(type, jsArrayType, func)) |
michael@0 | 3746 | return; |
michael@0 | 3747 | |
michael@0 | 3748 | WebGLTexelFormat dstFormat = GetWebGLTexelFormat(format, type); |
michael@0 | 3749 | WebGLTexelFormat actualSrcFormat = srcFormat == WebGLTexelFormat::Auto ? dstFormat : srcFormat; |
michael@0 | 3750 | |
michael@0 | 3751 | uint32_t srcTexelSize = WebGLTexelConversions::TexelBytesForFormat(actualSrcFormat); |
michael@0 | 3752 | |
michael@0 | 3753 | if (width == 0 || height == 0) |
michael@0 | 3754 | return; // ES 2.0 says it has no effect, we better return right now |
michael@0 | 3755 | |
michael@0 | 3756 | CheckedUint32 checked_neededByteLength = |
michael@0 | 3757 | GetImageSize(height, width, srcTexelSize, mPixelStoreUnpackAlignment); |
michael@0 | 3758 | |
michael@0 | 3759 | CheckedUint32 checked_plainRowSize = CheckedUint32(width) * srcTexelSize; |
michael@0 | 3760 | |
michael@0 | 3761 | CheckedUint32 checked_alignedRowSize = |
michael@0 | 3762 | RoundedToNextMultipleOf(checked_plainRowSize.value(), mPixelStoreUnpackAlignment); |
michael@0 | 3763 | |
michael@0 | 3764 | if (!checked_neededByteLength.isValid()) |
michael@0 | 3765 | return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size"); |
michael@0 | 3766 | |
michael@0 | 3767 | uint32_t bytesNeeded = checked_neededByteLength.value(); |
michael@0 | 3768 | |
michael@0 | 3769 | if (byteLength < bytesNeeded) |
michael@0 | 3770 | return ErrorInvalidOperation("texSubImage2D: not enough data for operation (need %d, have %d)", bytesNeeded, byteLength); |
michael@0 | 3771 | |
michael@0 | 3772 | WebGLTexture *tex = activeBoundTextureForTarget(target); |
michael@0 | 3773 | const WebGLTexture::ImageInfo &imageInfo = tex->ImageInfoAt(target, level); |
michael@0 | 3774 | |
michael@0 | 3775 | if (imageInfo.HasUninitializedImageData()) |
michael@0 | 3776 | tex->DoDeferredImageInitialization(target, level); |
michael@0 | 3777 | |
michael@0 | 3778 | MakeContextCurrent(); |
michael@0 | 3779 | |
michael@0 | 3780 | size_t srcStride = srcStrideOrZero ? srcStrideOrZero : checked_alignedRowSize.value(); |
michael@0 | 3781 | uint32_t dstTexelSize = GetBitsPerTexel(format, type) / 8; |
michael@0 | 3782 | size_t dstPlainRowSize = dstTexelSize * width; |
michael@0 | 3783 | // There are checks above to ensure that this won't overflow. |
michael@0 | 3784 | size_t dstStride = RoundedToNextMultipleOf(dstPlainRowSize, mPixelStoreUnpackAlignment).value(); |
michael@0 | 3785 | |
michael@0 | 3786 | void* pixels = data; |
michael@0 | 3787 | nsAutoArrayPtr<uint8_t> convertedData; |
michael@0 | 3788 | |
michael@0 | 3789 | // no conversion, no flipping, so we avoid copying anything and just pass the source pointer |
michael@0 | 3790 | bool noConversion = (actualSrcFormat == dstFormat && |
michael@0 | 3791 | srcPremultiplied == mPixelStorePremultiplyAlpha && |
michael@0 | 3792 | srcStride == dstStride && |
michael@0 | 3793 | !mPixelStoreFlipY); |
michael@0 | 3794 | |
michael@0 | 3795 | if (!noConversion) { |
michael@0 | 3796 | size_t convertedDataSize = height * dstStride; |
michael@0 | 3797 | convertedData = new uint8_t[convertedDataSize]; |
michael@0 | 3798 | ConvertImage(width, height, srcStride, dstStride, |
michael@0 | 3799 | static_cast<const uint8_t*>(data), convertedData, |
michael@0 | 3800 | actualSrcFormat, srcPremultiplied, |
michael@0 | 3801 | dstFormat, mPixelStorePremultiplyAlpha, dstTexelSize); |
michael@0 | 3802 | pixels = reinterpret_cast<void*>(convertedData.get()); |
michael@0 | 3803 | } |
michael@0 | 3804 | |
michael@0 | 3805 | GLenum driverType = DriverTypeFromType(gl, type); |
michael@0 | 3806 | GLenum driverInternalFormat = LOCAL_GL_NONE; |
michael@0 | 3807 | GLenum driverFormat = LOCAL_GL_NONE; |
michael@0 | 3808 | DriverFormatsFromFormatAndType(gl, format, type, &driverInternalFormat, &driverFormat); |
michael@0 | 3809 | |
michael@0 | 3810 | gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, driverFormat, driverType, pixels); |
michael@0 | 3811 | } |
michael@0 | 3812 | |
michael@0 | 3813 | void |
michael@0 | 3814 | WebGLContext::TexSubImage2D(GLenum target, GLint level, |
michael@0 | 3815 | GLint xoffset, GLint yoffset, |
michael@0 | 3816 | GLsizei width, GLsizei height, |
michael@0 | 3817 | GLenum format, GLenum type, |
michael@0 | 3818 | const Nullable<ArrayBufferView> &pixels, |
michael@0 | 3819 | ErrorResult& rv) |
michael@0 | 3820 | { |
michael@0 | 3821 | if (IsContextLost()) |
michael@0 | 3822 | return; |
michael@0 | 3823 | |
michael@0 | 3824 | if (pixels.IsNull()) |
michael@0 | 3825 | return ErrorInvalidValue("texSubImage2D: pixels must not be null!"); |
michael@0 | 3826 | |
michael@0 | 3827 | const ArrayBufferView& view = pixels.Value(); |
michael@0 | 3828 | view.ComputeLengthAndData(); |
michael@0 | 3829 | |
michael@0 | 3830 | return TexSubImage2D_base(target, level, xoffset, yoffset, |
michael@0 | 3831 | width, height, 0, format, type, |
michael@0 | 3832 | view.Data(), view.Length(), |
michael@0 | 3833 | JS_GetArrayBufferViewType(view.Obj()), |
michael@0 | 3834 | WebGLTexelFormat::Auto, false); |
michael@0 | 3835 | } |
michael@0 | 3836 | |
michael@0 | 3837 | void |
michael@0 | 3838 | WebGLContext::TexSubImage2D(GLenum target, GLint level, |
michael@0 | 3839 | GLint xoffset, GLint yoffset, |
michael@0 | 3840 | GLenum format, GLenum type, ImageData* pixels, |
michael@0 | 3841 | ErrorResult& rv) |
michael@0 | 3842 | { |
michael@0 | 3843 | if (IsContextLost()) |
michael@0 | 3844 | return; |
michael@0 | 3845 | |
michael@0 | 3846 | if (!pixels) |
michael@0 | 3847 | return ErrorInvalidValue("texSubImage2D: pixels must not be null!"); |
michael@0 | 3848 | |
michael@0 | 3849 | Uint8ClampedArray arr(pixels->GetDataObject()); |
michael@0 | 3850 | arr.ComputeLengthAndData(); |
michael@0 | 3851 | |
michael@0 | 3852 | return TexSubImage2D_base(target, level, xoffset, yoffset, |
michael@0 | 3853 | pixels->Width(), pixels->Height(), |
michael@0 | 3854 | 4*pixels->Width(), format, type, |
michael@0 | 3855 | arr.Data(), arr.Length(), |
michael@0 | 3856 | -1, |
michael@0 | 3857 | WebGLTexelFormat::RGBA8, false); |
michael@0 | 3858 | } |
michael@0 | 3859 | |
michael@0 | 3860 | bool |
michael@0 | 3861 | WebGLContext::LoseContext() |
michael@0 | 3862 | { |
michael@0 | 3863 | if (IsContextLost()) |
michael@0 | 3864 | return false; |
michael@0 | 3865 | |
michael@0 | 3866 | ForceLoseContext(); |
michael@0 | 3867 | |
michael@0 | 3868 | return true; |
michael@0 | 3869 | } |
michael@0 | 3870 | |
michael@0 | 3871 | bool |
michael@0 | 3872 | WebGLContext::RestoreContext() |
michael@0 | 3873 | { |
michael@0 | 3874 | if (!IsContextLost() || !mAllowRestore) { |
michael@0 | 3875 | return false; |
michael@0 | 3876 | } |
michael@0 | 3877 | |
michael@0 | 3878 | ForceRestoreContext(); |
michael@0 | 3879 | |
michael@0 | 3880 | return true; |
michael@0 | 3881 | } |
michael@0 | 3882 | |
michael@0 | 3883 | bool |
michael@0 | 3884 | BaseTypeAndSizeFromUniformType(GLenum uType, GLenum *baseType, GLint *unitSize) |
michael@0 | 3885 | { |
michael@0 | 3886 | switch (uType) { |
michael@0 | 3887 | case LOCAL_GL_INT: |
michael@0 | 3888 | case LOCAL_GL_INT_VEC2: |
michael@0 | 3889 | case LOCAL_GL_INT_VEC3: |
michael@0 | 3890 | case LOCAL_GL_INT_VEC4: |
michael@0 | 3891 | case LOCAL_GL_SAMPLER_2D: |
michael@0 | 3892 | case LOCAL_GL_SAMPLER_CUBE: |
michael@0 | 3893 | *baseType = LOCAL_GL_INT; |
michael@0 | 3894 | break; |
michael@0 | 3895 | case LOCAL_GL_FLOAT: |
michael@0 | 3896 | case LOCAL_GL_FLOAT_VEC2: |
michael@0 | 3897 | case LOCAL_GL_FLOAT_VEC3: |
michael@0 | 3898 | case LOCAL_GL_FLOAT_VEC4: |
michael@0 | 3899 | case LOCAL_GL_FLOAT_MAT2: |
michael@0 | 3900 | case LOCAL_GL_FLOAT_MAT3: |
michael@0 | 3901 | case LOCAL_GL_FLOAT_MAT4: |
michael@0 | 3902 | *baseType = LOCAL_GL_FLOAT; |
michael@0 | 3903 | break; |
michael@0 | 3904 | case LOCAL_GL_BOOL: |
michael@0 | 3905 | case LOCAL_GL_BOOL_VEC2: |
michael@0 | 3906 | case LOCAL_GL_BOOL_VEC3: |
michael@0 | 3907 | case LOCAL_GL_BOOL_VEC4: |
michael@0 | 3908 | *baseType = LOCAL_GL_BOOL; // pretend these are int |
michael@0 | 3909 | break; |
michael@0 | 3910 | default: |
michael@0 | 3911 | return false; |
michael@0 | 3912 | } |
michael@0 | 3913 | |
michael@0 | 3914 | switch (uType) { |
michael@0 | 3915 | case LOCAL_GL_INT: |
michael@0 | 3916 | case LOCAL_GL_FLOAT: |
michael@0 | 3917 | case LOCAL_GL_BOOL: |
michael@0 | 3918 | case LOCAL_GL_SAMPLER_2D: |
michael@0 | 3919 | case LOCAL_GL_SAMPLER_CUBE: |
michael@0 | 3920 | *unitSize = 1; |
michael@0 | 3921 | break; |
michael@0 | 3922 | case LOCAL_GL_INT_VEC2: |
michael@0 | 3923 | case LOCAL_GL_FLOAT_VEC2: |
michael@0 | 3924 | case LOCAL_GL_BOOL_VEC2: |
michael@0 | 3925 | *unitSize = 2; |
michael@0 | 3926 | break; |
michael@0 | 3927 | case LOCAL_GL_INT_VEC3: |
michael@0 | 3928 | case LOCAL_GL_FLOAT_VEC3: |
michael@0 | 3929 | case LOCAL_GL_BOOL_VEC3: |
michael@0 | 3930 | *unitSize = 3; |
michael@0 | 3931 | break; |
michael@0 | 3932 | case LOCAL_GL_INT_VEC4: |
michael@0 | 3933 | case LOCAL_GL_FLOAT_VEC4: |
michael@0 | 3934 | case LOCAL_GL_BOOL_VEC4: |
michael@0 | 3935 | *unitSize = 4; |
michael@0 | 3936 | break; |
michael@0 | 3937 | case LOCAL_GL_FLOAT_MAT2: |
michael@0 | 3938 | *unitSize = 4; |
michael@0 | 3939 | break; |
michael@0 | 3940 | case LOCAL_GL_FLOAT_MAT3: |
michael@0 | 3941 | *unitSize = 9; |
michael@0 | 3942 | break; |
michael@0 | 3943 | case LOCAL_GL_FLOAT_MAT4: |
michael@0 | 3944 | *unitSize = 16; |
michael@0 | 3945 | break; |
michael@0 | 3946 | default: |
michael@0 | 3947 | return false; |
michael@0 | 3948 | } |
michael@0 | 3949 | |
michael@0 | 3950 | return true; |
michael@0 | 3951 | } |
michael@0 | 3952 | |
michael@0 | 3953 | |
michael@0 | 3954 | WebGLTexelFormat mozilla::GetWebGLTexelFormat(GLenum internalformat, GLenum type) |
michael@0 | 3955 | { |
michael@0 | 3956 | // |
michael@0 | 3957 | // WEBGL_depth_texture |
michael@0 | 3958 | if (internalformat == LOCAL_GL_DEPTH_COMPONENT) { |
michael@0 | 3959 | switch (type) { |
michael@0 | 3960 | case LOCAL_GL_UNSIGNED_SHORT: |
michael@0 | 3961 | return WebGLTexelFormat::D16; |
michael@0 | 3962 | case LOCAL_GL_UNSIGNED_INT: |
michael@0 | 3963 | return WebGLTexelFormat::D32; |
michael@0 | 3964 | } |
michael@0 | 3965 | |
michael@0 | 3966 | MOZ_CRASH("Invalid WebGL texture format/type?"); |
michael@0 | 3967 | } |
michael@0 | 3968 | |
michael@0 | 3969 | if (internalformat == LOCAL_GL_DEPTH_STENCIL) { |
michael@0 | 3970 | switch (type) { |
michael@0 | 3971 | case LOCAL_GL_UNSIGNED_INT_24_8_EXT: |
michael@0 | 3972 | return WebGLTexelFormat::D24S8; |
michael@0 | 3973 | } |
michael@0 | 3974 | |
michael@0 | 3975 | MOZ_CRASH("Invalid WebGL texture format/type?"); |
michael@0 | 3976 | } |
michael@0 | 3977 | |
michael@0 | 3978 | if (internalformat == LOCAL_GL_DEPTH_COMPONENT16) { |
michael@0 | 3979 | return WebGLTexelFormat::D16; |
michael@0 | 3980 | } |
michael@0 | 3981 | |
michael@0 | 3982 | if (internalformat == LOCAL_GL_DEPTH_COMPONENT32) { |
michael@0 | 3983 | return WebGLTexelFormat::D32; |
michael@0 | 3984 | } |
michael@0 | 3985 | |
michael@0 | 3986 | if (internalformat == LOCAL_GL_DEPTH24_STENCIL8) { |
michael@0 | 3987 | return WebGLTexelFormat::D24S8; |
michael@0 | 3988 | } |
michael@0 | 3989 | |
michael@0 | 3990 | if (type == LOCAL_GL_UNSIGNED_BYTE) { |
michael@0 | 3991 | switch (internalformat) { |
michael@0 | 3992 | case LOCAL_GL_RGBA: |
michael@0 | 3993 | case LOCAL_GL_SRGB_ALPHA_EXT: |
michael@0 | 3994 | return WebGLTexelFormat::RGBA8; |
michael@0 | 3995 | case LOCAL_GL_RGB: |
michael@0 | 3996 | case LOCAL_GL_SRGB_EXT: |
michael@0 | 3997 | return WebGLTexelFormat::RGB8; |
michael@0 | 3998 | case LOCAL_GL_ALPHA: |
michael@0 | 3999 | return WebGLTexelFormat::A8; |
michael@0 | 4000 | case LOCAL_GL_LUMINANCE: |
michael@0 | 4001 | return WebGLTexelFormat::R8; |
michael@0 | 4002 | case LOCAL_GL_LUMINANCE_ALPHA: |
michael@0 | 4003 | return WebGLTexelFormat::RA8; |
michael@0 | 4004 | } |
michael@0 | 4005 | |
michael@0 | 4006 | MOZ_CRASH("Invalid WebGL texture format/type?"); |
michael@0 | 4007 | } |
michael@0 | 4008 | |
michael@0 | 4009 | if (type == LOCAL_GL_FLOAT) { |
michael@0 | 4010 | // OES_texture_float |
michael@0 | 4011 | switch (internalformat) { |
michael@0 | 4012 | case LOCAL_GL_RGBA: |
michael@0 | 4013 | case LOCAL_GL_RGBA32F: |
michael@0 | 4014 | return WebGLTexelFormat::RGBA32F; |
michael@0 | 4015 | case LOCAL_GL_RGB: |
michael@0 | 4016 | case LOCAL_GL_RGB32F: |
michael@0 | 4017 | return WebGLTexelFormat::RGB32F; |
michael@0 | 4018 | case LOCAL_GL_ALPHA: |
michael@0 | 4019 | case LOCAL_GL_ALPHA32F_ARB: |
michael@0 | 4020 | return WebGLTexelFormat::A32F; |
michael@0 | 4021 | case LOCAL_GL_LUMINANCE: |
michael@0 | 4022 | case LOCAL_GL_LUMINANCE32F_ARB: |
michael@0 | 4023 | return WebGLTexelFormat::R32F; |
michael@0 | 4024 | case LOCAL_GL_LUMINANCE_ALPHA: |
michael@0 | 4025 | case LOCAL_GL_LUMINANCE_ALPHA32F_ARB: |
michael@0 | 4026 | return WebGLTexelFormat::RA32F; |
michael@0 | 4027 | } |
michael@0 | 4028 | |
michael@0 | 4029 | MOZ_CRASH("Invalid WebGL texture format/type?"); |
michael@0 | 4030 | } else if (type == LOCAL_GL_HALF_FLOAT_OES) { |
michael@0 | 4031 | // OES_texture_half_float |
michael@0 | 4032 | switch (internalformat) { |
michael@0 | 4033 | case LOCAL_GL_RGBA: |
michael@0 | 4034 | case LOCAL_GL_RGBA16F: |
michael@0 | 4035 | return WebGLTexelFormat::RGBA16F; |
michael@0 | 4036 | case LOCAL_GL_RGB: |
michael@0 | 4037 | case LOCAL_GL_RGB16F: |
michael@0 | 4038 | return WebGLTexelFormat::RGB16F; |
michael@0 | 4039 | case LOCAL_GL_ALPHA: |
michael@0 | 4040 | case LOCAL_GL_ALPHA16F_ARB: |
michael@0 | 4041 | return WebGLTexelFormat::A16F; |
michael@0 | 4042 | case LOCAL_GL_LUMINANCE: |
michael@0 | 4043 | case LOCAL_GL_LUMINANCE16F_ARB: |
michael@0 | 4044 | return WebGLTexelFormat::R16F; |
michael@0 | 4045 | case LOCAL_GL_LUMINANCE_ALPHA: |
michael@0 | 4046 | case LOCAL_GL_LUMINANCE_ALPHA16F_ARB: |
michael@0 | 4047 | return WebGLTexelFormat::RA16F; |
michael@0 | 4048 | default: |
michael@0 | 4049 | MOZ_ASSERT(false, "Coding mistake?! Should never reach this point."); |
michael@0 | 4050 | return WebGLTexelFormat::BadFormat; |
michael@0 | 4051 | } |
michael@0 | 4052 | } |
michael@0 | 4053 | |
michael@0 | 4054 | switch (type) { |
michael@0 | 4055 | case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
michael@0 | 4056 | return WebGLTexelFormat::RGBA4444; |
michael@0 | 4057 | case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
michael@0 | 4058 | return WebGLTexelFormat::RGBA5551; |
michael@0 | 4059 | case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
michael@0 | 4060 | return WebGLTexelFormat::RGB565; |
michael@0 | 4061 | default: |
michael@0 | 4062 | MOZ_ASSERT(false, "Coding mistake?! Should never reach this point."); |
michael@0 | 4063 | return WebGLTexelFormat::BadFormat; |
michael@0 | 4064 | } |
michael@0 | 4065 | |
michael@0 | 4066 | MOZ_CRASH("Invalid WebGL texture format/type?"); |
michael@0 | 4067 | } |
michael@0 | 4068 | |
michael@0 | 4069 | void |
michael@0 | 4070 | WebGLContext::BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) { |
michael@0 | 4071 | if (IsContextLost()) |
michael@0 | 4072 | return; |
michael@0 | 4073 | MakeContextCurrent(); |
michael@0 | 4074 | gl->fBlendColor(r, g, b, a); |
michael@0 | 4075 | } |
michael@0 | 4076 | |
michael@0 | 4077 | void |
michael@0 | 4078 | WebGLContext::Flush() { |
michael@0 | 4079 | if (IsContextLost()) |
michael@0 | 4080 | return; |
michael@0 | 4081 | MakeContextCurrent(); |
michael@0 | 4082 | gl->fFlush(); |
michael@0 | 4083 | } |
michael@0 | 4084 | |
michael@0 | 4085 | void |
michael@0 | 4086 | WebGLContext::Finish() { |
michael@0 | 4087 | if (IsContextLost()) |
michael@0 | 4088 | return; |
michael@0 | 4089 | MakeContextCurrent(); |
michael@0 | 4090 | gl->fFinish(); |
michael@0 | 4091 | } |
michael@0 | 4092 | |
michael@0 | 4093 | void |
michael@0 | 4094 | WebGLContext::LineWidth(GLfloat width) { |
michael@0 | 4095 | if (IsContextLost()) |
michael@0 | 4096 | return; |
michael@0 | 4097 | MakeContextCurrent(); |
michael@0 | 4098 | gl->fLineWidth(width); |
michael@0 | 4099 | } |
michael@0 | 4100 | |
michael@0 | 4101 | void |
michael@0 | 4102 | WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) { |
michael@0 | 4103 | if (IsContextLost()) |
michael@0 | 4104 | return; |
michael@0 | 4105 | MakeContextCurrent(); |
michael@0 | 4106 | gl->fPolygonOffset(factor, units); |
michael@0 | 4107 | } |
michael@0 | 4108 | |
michael@0 | 4109 | void |
michael@0 | 4110 | WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) { |
michael@0 | 4111 | if (IsContextLost()) |
michael@0 | 4112 | return; |
michael@0 | 4113 | MakeContextCurrent(); |
michael@0 | 4114 | gl->fSampleCoverage(value, invert); |
michael@0 | 4115 | } |