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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGLContext.h" |
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7 #include "WebGLContextUtils.h" |
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8 #include "WebGLBuffer.h" |
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9 #include "WebGLVertexAttribData.h" |
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10 #include "WebGLShader.h" |
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11 #include "WebGLProgram.h" |
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12 #include "WebGLUniformLocation.h" |
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13 #include "WebGLFramebuffer.h" |
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14 #include "WebGLRenderbuffer.h" |
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15 #include "WebGLShaderPrecisionFormat.h" |
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16 #include "WebGLTexture.h" |
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17 #include "WebGLExtensions.h" |
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18 #include "WebGLVertexArray.h" |
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19 |
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20 #include "nsString.h" |
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21 #include "nsDebug.h" |
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22 |
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23 #include "gfxContext.h" |
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24 #include "gfxPlatform.h" |
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25 #include "GLContext.h" |
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26 |
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27 #include "nsContentUtils.h" |
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28 #include "nsError.h" |
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29 #include "nsLayoutUtils.h" |
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30 |
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31 #include "CanvasUtils.h" |
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32 #include "gfxUtils.h" |
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33 |
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34 #include "jsfriendapi.h" |
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35 |
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36 #include "WebGLTexelConversions.h" |
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37 #include "WebGLValidateStrings.h" |
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38 #include <algorithm> |
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39 |
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40 // needed to check if current OS is lower than 10.7 |
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41 #if defined(MOZ_WIDGET_COCOA) |
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42 #include "nsCocoaFeatures.h" |
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43 #endif |
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44 |
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45 #include "mozilla/dom/BindingUtils.h" |
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46 #include "mozilla/dom/ImageData.h" |
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47 #include "mozilla/dom/ToJSValue.h" |
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48 #include "mozilla/Endian.h" |
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49 |
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50 using namespace mozilla; |
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51 using namespace mozilla::dom; |
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52 using namespace mozilla::gl; |
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53 using namespace mozilla::gfx; |
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54 |
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55 static bool BaseTypeAndSizeFromUniformType(GLenum uType, GLenum *baseType, GLint *unitSize); |
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56 |
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57 const WebGLRectangleObject* |
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58 WebGLContext::CurValidFBRectObject() const |
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59 { |
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60 const WebGLRectangleObject* rect = nullptr; |
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61 |
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62 if (mBoundFramebuffer) { |
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63 // We don't really need to ask the driver. |
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64 // Use 'precheck' to just check that our internal state looks good. |
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65 GLenum precheckStatus = mBoundFramebuffer->PrecheckFramebufferStatus(); |
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66 if (precheckStatus == LOCAL_GL_FRAMEBUFFER_COMPLETE) |
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67 rect = &mBoundFramebuffer->RectangleObject(); |
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68 } else { |
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69 rect = static_cast<const WebGLRectangleObject*>(this); |
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70 } |
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71 |
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72 return rect; |
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73 } |
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74 |
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75 // |
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76 // WebGL API |
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77 // |
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78 |
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79 void |
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80 WebGLContext::ActiveTexture(GLenum texture) |
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81 { |
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82 if (IsContextLost()) |
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83 return; |
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84 |
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85 if (texture < LOCAL_GL_TEXTURE0 || |
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86 texture >= LOCAL_GL_TEXTURE0 + uint32_t(mGLMaxTextureUnits)) |
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87 { |
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88 return ErrorInvalidEnum( |
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89 "ActiveTexture: texture unit %d out of range. " |
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90 "Accepted values range from TEXTURE0 to TEXTURE0 + %d. " |
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91 "Notice that TEXTURE0 != 0.", |
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92 texture, mGLMaxTextureUnits); |
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93 } |
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94 |
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95 MakeContextCurrent(); |
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96 mActiveTexture = texture - LOCAL_GL_TEXTURE0; |
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97 gl->fActiveTexture(texture); |
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98 } |
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99 |
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100 void |
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101 WebGLContext::AttachShader(WebGLProgram *program, WebGLShader *shader) |
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102 { |
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103 if (IsContextLost()) |
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104 return; |
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105 |
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106 if (!ValidateObject("attachShader: program", program) || |
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107 !ValidateObject("attachShader: shader", shader)) |
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108 return; |
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109 |
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110 // Per GLSL ES 2.0, we can only have one of each type of shader |
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111 // attached. This renders the next test somewhat moot, but we'll |
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112 // leave it for when we support more than one shader of each type. |
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113 if (program->HasAttachedShaderOfType(shader->ShaderType())) |
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114 return ErrorInvalidOperation("attachShader: only one of each type of shader may be attached to a program"); |
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115 |
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116 if (!program->AttachShader(shader)) |
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117 return ErrorInvalidOperation("attachShader: shader is already attached"); |
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118 } |
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119 |
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120 |
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121 void |
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122 WebGLContext::BindAttribLocation(WebGLProgram *prog, GLuint location, |
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123 const nsAString& name) |
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124 { |
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125 if (IsContextLost()) |
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126 return; |
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127 |
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128 if (!ValidateObject("bindAttribLocation: program", prog)) |
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129 return; |
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130 |
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131 GLuint progname = prog->GLName(); |
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132 |
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133 if (!ValidateGLSLVariableName(name, "bindAttribLocation")) |
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134 return; |
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135 |
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136 if (!ValidateAttribIndex(location, "bindAttribLocation")) |
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137 return; |
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138 |
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139 NS_LossyConvertUTF16toASCII cname(name); |
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140 nsCString mappedName; |
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141 prog->MapIdentifier(cname, &mappedName); |
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142 |
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143 MakeContextCurrent(); |
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144 gl->fBindAttribLocation(progname, location, mappedName.get()); |
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145 } |
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146 |
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147 void |
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148 WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer *wfb) |
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149 { |
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150 if (IsContextLost()) |
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151 return; |
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152 |
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153 if (target != LOCAL_GL_FRAMEBUFFER) |
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154 return ErrorInvalidEnum("bindFramebuffer: target must be GL_FRAMEBUFFER"); |
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155 |
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156 if (!ValidateObjectAllowDeletedOrNull("bindFramebuffer", wfb)) |
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157 return; |
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158 |
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159 // silently ignore a deleted frame buffer |
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160 if (wfb && wfb->IsDeleted()) |
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161 return; |
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162 |
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163 MakeContextCurrent(); |
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164 |
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165 if (!wfb) { |
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166 gl->fBindFramebuffer(target, 0); |
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167 } else { |
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168 GLuint framebuffername = wfb->GLName(); |
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169 gl->fBindFramebuffer(target, framebuffername); |
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170 wfb->SetHasEverBeenBound(true); |
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171 } |
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172 |
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173 mBoundFramebuffer = wfb; |
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174 } |
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175 |
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176 void |
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177 WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer *wrb) |
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178 { |
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179 if (IsContextLost()) |
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180 return; |
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181 |
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182 if (target != LOCAL_GL_RENDERBUFFER) |
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183 return ErrorInvalidEnumInfo("bindRenderbuffer: target", target); |
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184 |
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185 if (!ValidateObjectAllowDeletedOrNull("bindRenderbuffer", wrb)) |
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186 return; |
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187 |
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188 // silently ignore a deleted buffer |
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189 if (wrb && wrb->IsDeleted()) |
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190 return; |
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191 |
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192 if (wrb) |
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193 wrb->SetHasEverBeenBound(true); |
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194 |
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195 MakeContextCurrent(); |
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196 |
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197 // Sometimes we emulate renderbuffers (depth-stencil emu), so there's not |
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198 // always a 1-1 mapping from `wrb` to GL name. Just have `wrb` handle it. |
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199 if (wrb) { |
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200 wrb->BindRenderbuffer(); |
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201 } else { |
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202 gl->fBindRenderbuffer(target, 0); |
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203 } |
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204 |
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205 mBoundRenderbuffer = wrb; |
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206 } |
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207 |
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208 void |
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209 WebGLContext::BindTexture(GLenum target, WebGLTexture *newTex) |
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210 { |
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211 if (IsContextLost()) |
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212 return; |
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213 |
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214 if (!ValidateObjectAllowDeletedOrNull("bindTexture", newTex)) |
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215 return; |
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216 |
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217 // silently ignore a deleted texture |
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218 if (newTex && newTex->IsDeleted()) |
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219 return; |
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220 |
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221 WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr; |
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222 |
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223 if (target == LOCAL_GL_TEXTURE_2D) { |
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224 currentTexPtr = &mBound2DTextures[mActiveTexture]; |
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225 } else if (target == LOCAL_GL_TEXTURE_CUBE_MAP) { |
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226 currentTexPtr = &mBoundCubeMapTextures[mActiveTexture]; |
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227 } else { |
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228 return ErrorInvalidEnumInfo("bindTexture: target", target); |
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229 } |
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230 |
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231 WebGLTextureFakeBlackStatus currentTexFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded; |
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232 if (*currentTexPtr) { |
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233 currentTexFakeBlackStatus = (*currentTexPtr)->ResolvedFakeBlackStatus(); |
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234 } |
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235 WebGLTextureFakeBlackStatus newTexFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded; |
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236 if (newTex) { |
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237 newTexFakeBlackStatus = newTex->ResolvedFakeBlackStatus(); |
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238 } |
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239 |
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240 *currentTexPtr = newTex; |
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241 |
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242 if (currentTexFakeBlackStatus != newTexFakeBlackStatus) { |
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243 SetFakeBlackStatus(WebGLContextFakeBlackStatus::Unknown); |
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244 } |
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245 |
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246 MakeContextCurrent(); |
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247 |
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248 if (newTex) |
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249 newTex->Bind(target); |
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250 else |
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251 gl->fBindTexture(target, 0 /* == texturename */); |
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252 } |
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253 |
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254 void WebGLContext::BlendEquation(GLenum mode) |
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255 { |
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256 if (IsContextLost()) |
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257 return; |
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258 |
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259 if (!ValidateBlendEquationEnum(mode, "blendEquation: mode")) |
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260 return; |
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261 |
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262 MakeContextCurrent(); |
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263 gl->fBlendEquation(mode); |
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264 } |
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265 |
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266 void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
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267 { |
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268 if (IsContextLost()) |
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269 return; |
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270 |
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271 if (!ValidateBlendEquationEnum(modeRGB, "blendEquationSeparate: modeRGB") || |
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272 !ValidateBlendEquationEnum(modeAlpha, "blendEquationSeparate: modeAlpha")) |
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273 return; |
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274 |
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275 MakeContextCurrent(); |
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276 gl->fBlendEquationSeparate(modeRGB, modeAlpha); |
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277 } |
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278 |
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279 void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor) |
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280 { |
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281 if (IsContextLost()) |
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282 return; |
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283 |
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284 if (!ValidateBlendFuncSrcEnum(sfactor, "blendFunc: sfactor") || |
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285 !ValidateBlendFuncDstEnum(dfactor, "blendFunc: dfactor")) |
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286 return; |
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287 |
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288 if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor, "blendFuncSeparate: srcRGB and dstRGB")) |
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289 return; |
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290 |
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291 MakeContextCurrent(); |
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292 gl->fBlendFunc(sfactor, dfactor); |
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293 } |
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294 |
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295 void |
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296 WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, |
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297 GLenum srcAlpha, GLenum dstAlpha) |
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298 { |
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299 if (IsContextLost()) |
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300 return; |
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301 |
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302 if (!ValidateBlendFuncSrcEnum(srcRGB, "blendFuncSeparate: srcRGB") || |
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303 !ValidateBlendFuncSrcEnum(srcAlpha, "blendFuncSeparate: srcAlpha") || |
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304 !ValidateBlendFuncDstEnum(dstRGB, "blendFuncSeparate: dstRGB") || |
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305 !ValidateBlendFuncDstEnum(dstAlpha, "blendFuncSeparate: dstAlpha")) |
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306 return; |
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307 |
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308 // note that we only check compatibity for the RGB enums, no need to for the Alpha enums, see |
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309 // "Section 6.8 forgetting to mention alpha factors?" thread on the public_webgl mailing list |
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310 if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "blendFuncSeparate: srcRGB and dstRGB")) |
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311 return; |
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312 |
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313 MakeContextCurrent(); |
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314 gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
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315 } |
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316 |
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317 GLenum |
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318 WebGLContext::CheckFramebufferStatus(GLenum target) |
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319 { |
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320 if (IsContextLost()) |
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321 return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED; |
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322 |
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323 if (target != LOCAL_GL_FRAMEBUFFER) { |
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324 ErrorInvalidEnum("checkFramebufferStatus: target must be FRAMEBUFFER"); |
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325 return 0; |
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326 } |
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327 |
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328 if (!mBoundFramebuffer) |
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329 return LOCAL_GL_FRAMEBUFFER_COMPLETE; |
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330 |
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331 return mBoundFramebuffer->CheckFramebufferStatus(); |
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332 } |
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333 |
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334 void |
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335 WebGLContext::CopyTexSubImage2D_base(GLenum target, |
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336 GLint level, |
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337 GLenum internalformat, |
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338 GLint xoffset, |
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339 GLint yoffset, |
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340 GLint x, |
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341 GLint y, |
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342 GLsizei width, |
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343 GLsizei height, |
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344 bool sub) |
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345 { |
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346 const WebGLRectangleObject* framebufferRect = CurValidFBRectObject(); |
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347 GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0; |
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348 GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0; |
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349 |
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350 const char* info = sub ? "copyTexSubImage2D" : "copyTexImage2D"; |
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351 WebGLTexImageFunc func = sub ? WebGLTexImageFunc::CopyTexSubImage : WebGLTexImageFunc::CopyTexImage; |
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352 |
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353 // TODO: This changes with color_buffer_float. Reassess when the |
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354 // patch lands. |
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355 if (!ValidateTexImage(2, target, level, internalformat, |
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356 xoffset, yoffset, 0, |
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357 width, height, 0, |
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358 0, internalformat, LOCAL_GL_UNSIGNED_BYTE, |
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359 func)) |
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360 { |
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361 return; |
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362 } |
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363 |
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364 MakeContextCurrent(); |
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365 |
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366 WebGLTexture *tex = activeBoundTextureForTarget(target); |
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367 |
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368 if (!tex) |
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369 return ErrorInvalidOperation("%s: no texture is bound to this target"); |
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370 |
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371 if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) { |
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372 if (sub) |
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373 gl->fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
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374 else |
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375 gl->fCopyTexImage2D(target, level, internalformat, x, y, width, height, 0); |
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376 } else { |
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377 |
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378 // the rect doesn't fit in the framebuffer |
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379 |
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380 /*** first, we initialize the texture as black ***/ |
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381 |
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382 // first, compute the size of the buffer we should allocate to initialize the texture as black |
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383 |
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384 if (!ValidateTexInputData(LOCAL_GL_UNSIGNED_BYTE, -1, func)) |
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385 return; |
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386 |
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387 uint32_t texelSize = GetBitsPerTexel(internalformat, LOCAL_GL_UNSIGNED_BYTE) / 8; |
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388 |
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389 CheckedUint32 checked_neededByteLength = |
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390 GetImageSize(height, width, texelSize, mPixelStoreUnpackAlignment); |
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391 |
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392 if (!checked_neededByteLength.isValid()) |
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393 return ErrorInvalidOperation("%s: integer overflow computing the needed buffer size", info); |
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394 |
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395 uint32_t bytesNeeded = checked_neededByteLength.value(); |
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396 |
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397 // now that the size is known, create the buffer |
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398 |
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399 // We need some zero pages, because GL doesn't guarantee the |
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400 // contents of a texture allocated with nullptr data. |
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401 // Hopefully calloc will just mmap zero pages here. |
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402 void* tempZeroData = calloc(1, bytesNeeded); |
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403 if (!tempZeroData) |
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404 return ErrorOutOfMemory("%s: could not allocate %d bytes (for zero fill)", info, bytesNeeded); |
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405 |
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406 // now initialize the texture as black |
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407 |
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408 if (sub) |
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409 gl->fTexSubImage2D(target, level, 0, 0, width, height, |
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410 internalformat, LOCAL_GL_UNSIGNED_BYTE, tempZeroData); |
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411 else |
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412 gl->fTexImage2D(target, level, internalformat, width, height, |
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413 0, internalformat, LOCAL_GL_UNSIGNED_BYTE, tempZeroData); |
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414 free(tempZeroData); |
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415 |
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416 // if we are completely outside of the framebuffer, we can exit now with our black texture |
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417 if ( x >= framebufferWidth |
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418 || x+width <= 0 |
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419 || y >= framebufferHeight |
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420 || y+height <= 0) |
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421 { |
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422 // we are completely outside of range, can exit now with buffer filled with zeros |
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423 return DummyFramebufferOperation(info); |
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424 } |
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425 |
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426 GLint actual_x = clamped(x, 0, framebufferWidth); |
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427 GLint actual_x_plus_width = clamped(x + width, 0, framebufferWidth); |
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428 GLsizei actual_width = actual_x_plus_width - actual_x; |
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429 GLint actual_xoffset = xoffset + actual_x - x; |
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430 |
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431 GLint actual_y = clamped(y, 0, framebufferHeight); |
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432 GLint actual_y_plus_height = clamped(y + height, 0, framebufferHeight); |
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433 GLsizei actual_height = actual_y_plus_height - actual_y; |
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434 GLint actual_yoffset = yoffset + actual_y - y; |
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435 |
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436 gl->fCopyTexSubImage2D(target, level, actual_xoffset, actual_yoffset, actual_x, actual_y, actual_width, actual_height); |
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437 } |
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438 } |
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439 |
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440 void |
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441 WebGLContext::CopyTexImage2D(GLenum target, |
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442 GLint level, |
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443 GLenum internalformat, |
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444 GLint x, |
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445 GLint y, |
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446 GLsizei width, |
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447 GLsizei height, |
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448 GLint border) |
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449 { |
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450 if (IsContextLost()) |
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451 return; |
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452 |
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453 // copyTexImage2D only generates textures with type = UNSIGNED_BYTE |
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454 const WebGLTexImageFunc func = WebGLTexImageFunc::CopyTexImage; |
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455 const GLenum format = internalformat; // WebGL/ES Format |
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456 const GLenum type = LOCAL_GL_UNSIGNED_BYTE; // WebGL/ES Format |
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457 |
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458 if (!ValidateTexImage(2, target, level, format, |
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459 0, 0, 0, |
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460 width, height, 0, |
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461 border, format, type, |
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462 func)) |
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463 { |
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464 return; |
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465 } |
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466 |
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467 if (mBoundFramebuffer) { |
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468 if (!mBoundFramebuffer->CheckAndInitializeAttachments()) |
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469 return ErrorInvalidFramebufferOperation("copyTexImage2D: incomplete framebuffer"); |
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470 |
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471 GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT; |
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472 if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) { |
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473 return ErrorInvalidOperation("copyTexImage2D: Read source attachment doesn't have the" |
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474 " correct color/depth/stencil type."); |
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475 } |
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476 } else { |
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477 ClearBackbufferIfNeeded(); |
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478 } |
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479 |
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480 bool texFormatRequiresAlpha = format == LOCAL_GL_RGBA || |
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481 format == LOCAL_GL_ALPHA || |
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482 format == LOCAL_GL_LUMINANCE_ALPHA; |
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483 bool fboFormatHasAlpha = mBoundFramebuffer ? mBoundFramebuffer->ColorAttachment(0).HasAlpha() |
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484 : bool(gl->GetPixelFormat().alpha > 0); |
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485 if (texFormatRequiresAlpha && !fboFormatHasAlpha) |
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486 return ErrorInvalidOperation("copyTexImage2D: texture format requires an alpha channel " |
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487 "but the framebuffer doesn't have one"); |
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488 |
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489 // check if the memory size of this texture may change with this call |
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490 bool sizeMayChange = true; |
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491 WebGLTexture* tex = activeBoundTextureForTarget(target); |
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492 if (tex->HasImageInfoAt(target, level)) { |
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493 const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(target, level); |
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494 |
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495 sizeMayChange = width != imageInfo.Width() || |
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496 height != imageInfo.Height() || |
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497 format != imageInfo.WebGLFormat() || |
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498 type != imageInfo.WebGLType(); |
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499 } |
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500 |
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501 if (sizeMayChange) |
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502 GetAndFlushUnderlyingGLErrors(); |
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503 |
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504 CopyTexSubImage2D_base(target, level, format, 0, 0, x, y, width, height, false); |
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505 |
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506 if (sizeMayChange) { |
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507 GLenum error = GetAndFlushUnderlyingGLErrors(); |
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508 if (error) { |
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509 GenerateWarning("copyTexImage2D generated error %s", ErrorName(error)); |
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510 return; |
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511 } |
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512 } |
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513 |
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514 tex->SetImageInfo(target, level, width, height, format, type, |
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515 WebGLImageDataStatus::InitializedImageData); |
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516 } |
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517 |
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518 void |
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519 WebGLContext::CopyTexSubImage2D(GLenum target, |
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520 GLint level, |
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521 GLint xoffset, |
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522 GLint yoffset, |
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523 GLint x, |
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524 GLint y, |
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525 GLsizei width, |
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526 GLsizei height) |
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527 { |
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528 if (IsContextLost()) |
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529 return; |
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530 |
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531 switch (target) { |
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532 case LOCAL_GL_TEXTURE_2D: |
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533 case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
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534 case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
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535 case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
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536 case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
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537 case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
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538 case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
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539 break; |
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540 default: |
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541 return ErrorInvalidEnumInfo("copyTexSubImage2D: target", target); |
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542 } |
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543 |
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544 if (level < 0) |
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545 return ErrorInvalidValue("copyTexSubImage2D: level may not be negative"); |
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546 |
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547 GLsizei maxTextureSize = MaxTextureSizeForTarget(target); |
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548 if (!(maxTextureSize >> level)) |
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549 return ErrorInvalidValue("copyTexSubImage2D: 2^level exceeds maximum texture size"); |
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550 |
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551 if (width < 0 || height < 0) |
|
552 return ErrorInvalidValue("copyTexSubImage2D: width and height may not be negative"); |
|
553 |
|
554 if (xoffset < 0 || yoffset < 0) |
|
555 return ErrorInvalidValue("copyTexSubImage2D: xoffset and yoffset may not be negative"); |
|
556 |
|
557 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
558 if (!tex) |
|
559 return ErrorInvalidOperation("copyTexSubImage2D: no texture bound to this target"); |
|
560 |
|
561 if (!tex->HasImageInfoAt(target, level)) |
|
562 return ErrorInvalidOperation("copyTexSubImage2D: no texture image previously defined for this level and face"); |
|
563 |
|
564 const WebGLTexture::ImageInfo &imageInfo = tex->ImageInfoAt(target, level); |
|
565 GLsizei texWidth = imageInfo.Width(); |
|
566 GLsizei texHeight = imageInfo.Height(); |
|
567 |
|
568 if (xoffset + width > texWidth || xoffset + width < 0) |
|
569 return ErrorInvalidValue("copyTexSubImage2D: xoffset+width is too large"); |
|
570 |
|
571 if (yoffset + height > texHeight || yoffset + height < 0) |
|
572 return ErrorInvalidValue("copyTexSubImage2D: yoffset+height is too large"); |
|
573 |
|
574 GLenum webGLFormat = imageInfo.WebGLFormat(); |
|
575 if (IsGLDepthFormat(webGLFormat) || IsGLDepthStencilFormat(webGLFormat)) |
|
576 return ErrorInvalidOperation("copyTexSubImage2D: a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL isn't supported"); |
|
577 |
|
578 if (mBoundFramebuffer) { |
|
579 if (!mBoundFramebuffer->CheckAndInitializeAttachments()) |
|
580 return ErrorInvalidFramebufferOperation("copyTexSubImage2D: incomplete framebuffer"); |
|
581 |
|
582 GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT; |
|
583 if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) { |
|
584 return ErrorInvalidOperation("copyTexSubImage2D: Read source attachment doesn't have the" |
|
585 " correct color/depth/stencil type."); |
|
586 } |
|
587 } else { |
|
588 ClearBackbufferIfNeeded(); |
|
589 } |
|
590 |
|
591 bool texFormatRequiresAlpha = FormatHasAlpha(webGLFormat); |
|
592 bool fboFormatHasAlpha = mBoundFramebuffer ? mBoundFramebuffer->ColorAttachment(0).HasAlpha() |
|
593 : bool(gl->GetPixelFormat().alpha > 0); |
|
594 |
|
595 if (texFormatRequiresAlpha && !fboFormatHasAlpha) |
|
596 return ErrorInvalidOperation("copyTexSubImage2D: texture format requires an alpha channel " |
|
597 "but the framebuffer doesn't have one"); |
|
598 |
|
599 if (imageInfo.HasUninitializedImageData()) { |
|
600 tex->DoDeferredImageInitialization(target, level); |
|
601 } |
|
602 |
|
603 return CopyTexSubImage2D_base(target, level, webGLFormat, xoffset, yoffset, x, y, width, height, true); |
|
604 } |
|
605 |
|
606 |
|
607 already_AddRefed<WebGLProgram> |
|
608 WebGLContext::CreateProgram() |
|
609 { |
|
610 if (IsContextLost()) |
|
611 return nullptr; |
|
612 nsRefPtr<WebGLProgram> globj = new WebGLProgram(this); |
|
613 return globj.forget(); |
|
614 } |
|
615 |
|
616 already_AddRefed<WebGLShader> |
|
617 WebGLContext::CreateShader(GLenum type) |
|
618 { |
|
619 if (IsContextLost()) |
|
620 return nullptr; |
|
621 |
|
622 if (type != LOCAL_GL_VERTEX_SHADER && |
|
623 type != LOCAL_GL_FRAGMENT_SHADER) |
|
624 { |
|
625 ErrorInvalidEnumInfo("createShader: type", type); |
|
626 return nullptr; |
|
627 } |
|
628 |
|
629 nsRefPtr<WebGLShader> shader = new WebGLShader(this, type); |
|
630 return shader.forget(); |
|
631 } |
|
632 |
|
633 void |
|
634 WebGLContext::CullFace(GLenum face) |
|
635 { |
|
636 if (IsContextLost()) |
|
637 return; |
|
638 |
|
639 if (!ValidateFaceEnum(face, "cullFace")) |
|
640 return; |
|
641 |
|
642 MakeContextCurrent(); |
|
643 gl->fCullFace(face); |
|
644 } |
|
645 |
|
646 void |
|
647 WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf) |
|
648 { |
|
649 if (IsContextLost()) |
|
650 return; |
|
651 |
|
652 if (!ValidateObjectAllowDeletedOrNull("deleteFramebuffer", fbuf)) |
|
653 return; |
|
654 |
|
655 if (!fbuf || fbuf->IsDeleted()) |
|
656 return; |
|
657 |
|
658 fbuf->RequestDelete(); |
|
659 |
|
660 if (mBoundFramebuffer == fbuf) |
|
661 BindFramebuffer(LOCAL_GL_FRAMEBUFFER, |
|
662 static_cast<WebGLFramebuffer*>(nullptr)); |
|
663 } |
|
664 |
|
665 void |
|
666 WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer *rbuf) |
|
667 { |
|
668 if (IsContextLost()) |
|
669 return; |
|
670 |
|
671 if (!ValidateObjectAllowDeletedOrNull("deleteRenderbuffer", rbuf)) |
|
672 return; |
|
673 |
|
674 if (!rbuf || rbuf->IsDeleted()) |
|
675 return; |
|
676 |
|
677 if (mBoundFramebuffer) |
|
678 mBoundFramebuffer->DetachRenderbuffer(rbuf); |
|
679 |
|
680 // Invalidate framebuffer status cache |
|
681 rbuf->NotifyFBsStatusChanged(); |
|
682 |
|
683 if (mBoundRenderbuffer == rbuf) |
|
684 BindRenderbuffer(LOCAL_GL_RENDERBUFFER, |
|
685 static_cast<WebGLRenderbuffer*>(nullptr)); |
|
686 |
|
687 rbuf->RequestDelete(); |
|
688 } |
|
689 |
|
690 void |
|
691 WebGLContext::DeleteTexture(WebGLTexture *tex) |
|
692 { |
|
693 if (IsContextLost()) |
|
694 return; |
|
695 |
|
696 if (!ValidateObjectAllowDeletedOrNull("deleteTexture", tex)) |
|
697 return; |
|
698 |
|
699 if (!tex || tex->IsDeleted()) |
|
700 return; |
|
701 |
|
702 if (mBoundFramebuffer) |
|
703 mBoundFramebuffer->DetachTexture(tex); |
|
704 |
|
705 // Invalidate framebuffer status cache |
|
706 tex->NotifyFBsStatusChanged(); |
|
707 |
|
708 GLuint activeTexture = mActiveTexture; |
|
709 for (int32_t i = 0; i < mGLMaxTextureUnits; i++) { |
|
710 if ((tex->Target() == LOCAL_GL_TEXTURE_2D && mBound2DTextures[i] == tex) || |
|
711 (tex->Target() == LOCAL_GL_TEXTURE_CUBE_MAP && mBoundCubeMapTextures[i] == tex)) |
|
712 { |
|
713 ActiveTexture(LOCAL_GL_TEXTURE0 + i); |
|
714 BindTexture(tex->Target(), static_cast<WebGLTexture*>(nullptr)); |
|
715 } |
|
716 } |
|
717 ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture); |
|
718 |
|
719 tex->RequestDelete(); |
|
720 } |
|
721 |
|
722 void |
|
723 WebGLContext::DeleteProgram(WebGLProgram *prog) |
|
724 { |
|
725 if (IsContextLost()) |
|
726 return; |
|
727 |
|
728 if (!ValidateObjectAllowDeletedOrNull("deleteProgram", prog)) |
|
729 return; |
|
730 |
|
731 if (!prog || prog->IsDeleted()) |
|
732 return; |
|
733 |
|
734 prog->RequestDelete(); |
|
735 } |
|
736 |
|
737 void |
|
738 WebGLContext::DeleteShader(WebGLShader *shader) |
|
739 { |
|
740 if (IsContextLost()) |
|
741 return; |
|
742 |
|
743 if (!ValidateObjectAllowDeletedOrNull("deleteShader", shader)) |
|
744 return; |
|
745 |
|
746 if (!shader || shader->IsDeleted()) |
|
747 return; |
|
748 |
|
749 shader->RequestDelete(); |
|
750 } |
|
751 |
|
752 void |
|
753 WebGLContext::DetachShader(WebGLProgram *program, WebGLShader *shader) |
|
754 { |
|
755 if (IsContextLost()) |
|
756 return; |
|
757 |
|
758 if (!ValidateObject("detachShader: program", program) || |
|
759 // it's valid to attempt to detach a deleted shader, since it's |
|
760 // still a shader |
|
761 !ValidateObjectAllowDeleted("detashShader: shader", shader)) |
|
762 return; |
|
763 |
|
764 if (!program->DetachShader(shader)) |
|
765 return ErrorInvalidOperation("detachShader: shader is not attached"); |
|
766 } |
|
767 |
|
768 void |
|
769 WebGLContext::DepthFunc(GLenum func) |
|
770 { |
|
771 if (IsContextLost()) |
|
772 return; |
|
773 |
|
774 if (!ValidateComparisonEnum(func, "depthFunc")) |
|
775 return; |
|
776 |
|
777 MakeContextCurrent(); |
|
778 gl->fDepthFunc(func); |
|
779 } |
|
780 |
|
781 void |
|
782 WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) |
|
783 { |
|
784 if (IsContextLost()) |
|
785 return; |
|
786 |
|
787 if (zNear > zFar) |
|
788 return ErrorInvalidOperation("depthRange: the near value is greater than the far value!"); |
|
789 |
|
790 MakeContextCurrent(); |
|
791 gl->fDepthRange(zNear, zFar); |
|
792 } |
|
793 |
|
794 void |
|
795 WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum rbtarget, WebGLRenderbuffer *wrb) |
|
796 { |
|
797 if (IsContextLost()) |
|
798 return; |
|
799 |
|
800 if (!mBoundFramebuffer) |
|
801 return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify framebuffer 0"); |
|
802 |
|
803 return mBoundFramebuffer->FramebufferRenderbuffer(target, attachment, rbtarget, wrb); |
|
804 } |
|
805 |
|
806 void |
|
807 WebGLContext::FramebufferTexture2D(GLenum target, |
|
808 GLenum attachment, |
|
809 GLenum textarget, |
|
810 WebGLTexture *tobj, |
|
811 GLint level) |
|
812 { |
|
813 if (IsContextLost()) |
|
814 return; |
|
815 |
|
816 if (!mBoundFramebuffer) |
|
817 return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify framebuffer 0"); |
|
818 |
|
819 return mBoundFramebuffer->FramebufferTexture2D(target, attachment, textarget, tobj, level); |
|
820 } |
|
821 |
|
822 void |
|
823 WebGLContext::FrontFace(GLenum mode) |
|
824 { |
|
825 if (IsContextLost()) |
|
826 return; |
|
827 |
|
828 switch (mode) { |
|
829 case LOCAL_GL_CW: |
|
830 case LOCAL_GL_CCW: |
|
831 break; |
|
832 default: |
|
833 return ErrorInvalidEnumInfo("frontFace: mode", mode); |
|
834 } |
|
835 |
|
836 MakeContextCurrent(); |
|
837 gl->fFrontFace(mode); |
|
838 } |
|
839 |
|
840 already_AddRefed<WebGLActiveInfo> |
|
841 WebGLContext::GetActiveAttrib(WebGLProgram *prog, uint32_t index) |
|
842 { |
|
843 if (IsContextLost()) |
|
844 return nullptr; |
|
845 |
|
846 if (!ValidateObject("getActiveAttrib: program", prog)) |
|
847 return nullptr; |
|
848 |
|
849 MakeContextCurrent(); |
|
850 |
|
851 GLint len = 0; |
|
852 GLuint progname = prog->GLName();; |
|
853 gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len); |
|
854 if (len == 0) |
|
855 return nullptr; |
|
856 |
|
857 nsAutoArrayPtr<char> name(new char[len]); |
|
858 GLint attrsize = 0; |
|
859 GLuint attrtype = 0; |
|
860 |
|
861 gl->fGetActiveAttrib(progname, index, len, &len, &attrsize, &attrtype, name); |
|
862 if (attrsize == 0 || attrtype == 0) { |
|
863 return nullptr; |
|
864 } |
|
865 |
|
866 nsCString reverseMappedName; |
|
867 prog->ReverseMapIdentifier(nsDependentCString(name), &reverseMappedName); |
|
868 |
|
869 nsRefPtr<WebGLActiveInfo> retActiveInfo = |
|
870 new WebGLActiveInfo(attrsize, attrtype, reverseMappedName); |
|
871 return retActiveInfo.forget(); |
|
872 } |
|
873 |
|
874 void |
|
875 WebGLContext::GenerateMipmap(GLenum target) |
|
876 { |
|
877 if (IsContextLost()) |
|
878 return; |
|
879 |
|
880 if (!ValidateTextureTargetEnum(target, "generateMipmap")) |
|
881 return; |
|
882 |
|
883 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
884 |
|
885 if (!tex) |
|
886 return ErrorInvalidOperation("generateMipmap: No texture is bound to this target."); |
|
887 |
|
888 GLenum imageTarget = (target == LOCAL_GL_TEXTURE_2D) ? LOCAL_GL_TEXTURE_2D |
|
889 : LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
|
890 if (!tex->HasImageInfoAt(imageTarget, 0)) |
|
891 { |
|
892 return ErrorInvalidOperation("generateMipmap: Level zero of texture is not defined."); |
|
893 } |
|
894 |
|
895 if (!tex->IsFirstImagePowerOfTwo()) |
|
896 return ErrorInvalidOperation("generateMipmap: Level zero of texture does not have power-of-two width and height."); |
|
897 |
|
898 GLenum webGLFormat = tex->ImageInfoAt(imageTarget, 0).WebGLFormat(); |
|
899 if (IsTextureFormatCompressed(webGLFormat)) |
|
900 return ErrorInvalidOperation("generateMipmap: Texture data at level zero is compressed."); |
|
901 |
|
902 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture) && |
|
903 (IsGLDepthFormat(webGLFormat) || IsGLDepthStencilFormat(webGLFormat))) |
|
904 { |
|
905 return ErrorInvalidOperation("generateMipmap: " |
|
906 "A texture that has a base internal format of " |
|
907 "DEPTH_COMPONENT or DEPTH_STENCIL isn't supported"); |
|
908 } |
|
909 |
|
910 if (!tex->AreAllLevel0ImageInfosEqual()) |
|
911 return ErrorInvalidOperation("generateMipmap: The six faces of this cube map have different dimensions, format, or type."); |
|
912 |
|
913 tex->SetGeneratedMipmap(); |
|
914 |
|
915 MakeContextCurrent(); |
|
916 |
|
917 if (gl->WorkAroundDriverBugs()) { |
|
918 // bug 696495 - to work around failures in the texture-mips.html test on various drivers, we |
|
919 // set the minification filter before calling glGenerateMipmap. This should not carry a significant performance |
|
920 // overhead so we do it unconditionally. |
|
921 // |
|
922 // note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105. |
|
923 gl->fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST_MIPMAP_NEAREST); |
|
924 gl->fGenerateMipmap(target); |
|
925 gl->fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, tex->MinFilter()); |
|
926 } else { |
|
927 gl->fGenerateMipmap(target); |
|
928 } |
|
929 } |
|
930 |
|
931 already_AddRefed<WebGLActiveInfo> |
|
932 WebGLContext::GetActiveUniform(WebGLProgram *prog, uint32_t index) |
|
933 { |
|
934 if (IsContextLost()) |
|
935 return nullptr; |
|
936 |
|
937 if (!ValidateObject("getActiveUniform: program", prog)) |
|
938 return nullptr; |
|
939 |
|
940 MakeContextCurrent(); |
|
941 |
|
942 GLint len = 0; |
|
943 GLuint progname = prog->GLName(); |
|
944 gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); |
|
945 if (len == 0) |
|
946 return nullptr; |
|
947 |
|
948 nsAutoArrayPtr<char> name(new char[len]); |
|
949 |
|
950 GLint usize = 0; |
|
951 GLuint utype = 0; |
|
952 |
|
953 gl->fGetActiveUniform(progname, index, len, &len, &usize, &utype, name); |
|
954 if (len == 0 || usize == 0 || utype == 0) { |
|
955 return nullptr; |
|
956 } |
|
957 |
|
958 nsCString reverseMappedName; |
|
959 prog->ReverseMapIdentifier(nsDependentCString(name), &reverseMappedName); |
|
960 |
|
961 // OpenGL ES 2.0 specifies that if foo is a uniform array, GetActiveUniform returns its name as "foo[0]". |
|
962 // See section 2.10 page 35 in the OpenGL ES 2.0.24 specification: |
|
963 // |
|
964 // > If the active uniform is an array, the uniform name returned in name will always |
|
965 // > be the name of the uniform array appended with "[0]". |
|
966 // |
|
967 // There is no such requirement in the OpenGL (non-ES) spec and indeed we have OpenGL implementations returning |
|
968 // "foo" instead of "foo[0]". So, when implementing WebGL on top of desktop OpenGL, we must check if the |
|
969 // returned name ends in [0], and if it doesn't, append that. |
|
970 // |
|
971 // In principle we don't need to do that on OpenGL ES, but this is such a tricky difference between the ES and non-ES |
|
972 // specs that it seems probable that some ES implementers will overlook it. Since the work-around is quite cheap, |
|
973 // we do it unconditionally. |
|
974 if (usize > 1 && reverseMappedName.CharAt(reverseMappedName.Length()-1) != ']') |
|
975 reverseMappedName.AppendLiteral("[0]"); |
|
976 |
|
977 nsRefPtr<WebGLActiveInfo> retActiveInfo = |
|
978 new WebGLActiveInfo(usize, utype, reverseMappedName); |
|
979 return retActiveInfo.forget(); |
|
980 } |
|
981 |
|
982 void |
|
983 WebGLContext::GetAttachedShaders(WebGLProgram *prog, |
|
984 Nullable< nsTArray<WebGLShader*> > &retval) |
|
985 { |
|
986 retval.SetNull(); |
|
987 if (IsContextLost()) |
|
988 return; |
|
989 |
|
990 if (!ValidateObjectAllowNull("getAttachedShaders", prog)) |
|
991 return; |
|
992 |
|
993 MakeContextCurrent(); |
|
994 |
|
995 if (!prog) { |
|
996 retval.SetNull(); |
|
997 ErrorInvalidValue("getAttachedShaders: invalid program"); |
|
998 } else if (prog->AttachedShaders().Length() == 0) { |
|
999 retval.SetValue().TruncateLength(0); |
|
1000 } else { |
|
1001 retval.SetValue().AppendElements(prog->AttachedShaders()); |
|
1002 } |
|
1003 } |
|
1004 |
|
1005 GLint |
|
1006 WebGLContext::GetAttribLocation(WebGLProgram *prog, const nsAString& name) |
|
1007 { |
|
1008 if (IsContextLost()) |
|
1009 return -1; |
|
1010 |
|
1011 if (!ValidateObject("getAttribLocation: program", prog)) |
|
1012 return -1; |
|
1013 |
|
1014 if (!ValidateGLSLVariableName(name, "getAttribLocation")) |
|
1015 return -1; |
|
1016 |
|
1017 NS_LossyConvertUTF16toASCII cname(name); |
|
1018 nsCString mappedName; |
|
1019 prog->MapIdentifier(cname, &mappedName); |
|
1020 |
|
1021 GLuint progname = prog->GLName(); |
|
1022 |
|
1023 MakeContextCurrent(); |
|
1024 return gl->fGetAttribLocation(progname, mappedName.get()); |
|
1025 } |
|
1026 |
|
1027 JS::Value |
|
1028 WebGLContext::GetBufferParameter(GLenum target, GLenum pname) |
|
1029 { |
|
1030 if (IsContextLost()) |
|
1031 return JS::NullValue(); |
|
1032 |
|
1033 if (target != LOCAL_GL_ARRAY_BUFFER && target != LOCAL_GL_ELEMENT_ARRAY_BUFFER) { |
|
1034 ErrorInvalidEnumInfo("getBufferParameter: target", target); |
|
1035 return JS::NullValue(); |
|
1036 } |
|
1037 |
|
1038 MakeContextCurrent(); |
|
1039 |
|
1040 switch (pname) { |
|
1041 case LOCAL_GL_BUFFER_SIZE: |
|
1042 case LOCAL_GL_BUFFER_USAGE: |
|
1043 { |
|
1044 GLint i = 0; |
|
1045 gl->fGetBufferParameteriv(target, pname, &i); |
|
1046 if (pname == LOCAL_GL_BUFFER_SIZE) { |
|
1047 return JS::Int32Value(i); |
|
1048 } |
|
1049 |
|
1050 MOZ_ASSERT(pname == LOCAL_GL_BUFFER_USAGE); |
|
1051 return JS::NumberValue(uint32_t(i)); |
|
1052 } |
|
1053 break; |
|
1054 |
|
1055 default: |
|
1056 ErrorInvalidEnumInfo("getBufferParameter: parameter", pname); |
|
1057 } |
|
1058 |
|
1059 return JS::NullValue(); |
|
1060 } |
|
1061 |
|
1062 JS::Value |
|
1063 WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx, |
|
1064 GLenum target, |
|
1065 GLenum attachment, |
|
1066 GLenum pname, |
|
1067 ErrorResult& rv) |
|
1068 { |
|
1069 if (IsContextLost()) |
|
1070 return JS::NullValue(); |
|
1071 |
|
1072 if (target != LOCAL_GL_FRAMEBUFFER) { |
|
1073 ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: target", target); |
|
1074 return JS::NullValue(); |
|
1075 } |
|
1076 |
|
1077 if (!mBoundFramebuffer) { |
|
1078 ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot query framebuffer 0"); |
|
1079 return JS::NullValue(); |
|
1080 } |
|
1081 |
|
1082 if (attachment != LOCAL_GL_DEPTH_ATTACHMENT && |
|
1083 attachment != LOCAL_GL_STENCIL_ATTACHMENT && |
|
1084 attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) |
|
1085 { |
|
1086 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) |
|
1087 { |
|
1088 if (attachment < LOCAL_GL_COLOR_ATTACHMENT0 || |
|
1089 attachment >= GLenum(LOCAL_GL_COLOR_ATTACHMENT0 + mGLMaxColorAttachments)) |
|
1090 { |
|
1091 ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: attachment", attachment); |
|
1092 return JS::NullValue(); |
|
1093 } |
|
1094 |
|
1095 mBoundFramebuffer->EnsureColorAttachments(attachment - LOCAL_GL_COLOR_ATTACHMENT0); |
|
1096 } |
|
1097 else if (attachment != LOCAL_GL_COLOR_ATTACHMENT0) |
|
1098 { |
|
1099 ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: attachment", attachment); |
|
1100 return JS::NullValue(); |
|
1101 } |
|
1102 } |
|
1103 |
|
1104 MakeContextCurrent(); |
|
1105 |
|
1106 const WebGLFramebuffer::Attachment& fba = mBoundFramebuffer->GetAttachment(attachment); |
|
1107 |
|
1108 if (fba.Renderbuffer()) { |
|
1109 switch (pname) { |
|
1110 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: |
|
1111 if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) { |
|
1112 const GLenum internalFormat = fba.Renderbuffer()->InternalFormat(); |
|
1113 return (internalFormat == LOCAL_GL_SRGB_EXT || |
|
1114 internalFormat == LOCAL_GL_SRGB_ALPHA_EXT || |
|
1115 internalFormat == LOCAL_GL_SRGB8_ALPHA8_EXT) ? |
|
1116 JS::NumberValue(uint32_t(LOCAL_GL_SRGB_EXT)) : |
|
1117 JS::NumberValue(uint32_t(LOCAL_GL_LINEAR)); |
|
1118 } |
|
1119 break; |
|
1120 |
|
1121 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
|
1122 return JS::NumberValue(uint32_t(LOCAL_GL_RENDERBUFFER)); |
|
1123 |
|
1124 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
|
1125 return WebGLObjectAsJSValue(cx, fba.Renderbuffer(), rv); |
|
1126 |
|
1127 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: { |
|
1128 if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) && |
|
1129 !IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)) |
|
1130 { |
|
1131 break; |
|
1132 } |
|
1133 |
|
1134 if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { |
|
1135 ErrorInvalidOperation("getFramebufferAttachmentParameter: Cannot get component" |
|
1136 " type of a depth-stencil attachment."); |
|
1137 return JS::NullValue(); |
|
1138 } |
|
1139 |
|
1140 if (!fba.IsComplete()) |
|
1141 return JS::NumberValue(uint32_t(LOCAL_GL_NONE)); |
|
1142 |
|
1143 uint32_t ret = LOCAL_GL_NONE; |
|
1144 switch (fba.Renderbuffer()->InternalFormat()) { |
|
1145 case LOCAL_GL_RGBA4: |
|
1146 case LOCAL_GL_RGB5_A1: |
|
1147 case LOCAL_GL_RGB565: |
|
1148 case LOCAL_GL_SRGB8_ALPHA8: |
|
1149 ret = LOCAL_GL_UNSIGNED_NORMALIZED; |
|
1150 break; |
|
1151 case LOCAL_GL_RGB16F: |
|
1152 case LOCAL_GL_RGBA16F: |
|
1153 case LOCAL_GL_RGB32F: |
|
1154 case LOCAL_GL_RGBA32F: |
|
1155 ret = LOCAL_GL_FLOAT; |
|
1156 break; |
|
1157 case LOCAL_GL_DEPTH_COMPONENT16: |
|
1158 case LOCAL_GL_STENCIL_INDEX8: |
|
1159 ret = LOCAL_GL_UNSIGNED_INT; |
|
1160 break; |
|
1161 default: |
|
1162 MOZ_ASSERT(false, "Unhandled RB component type."); |
|
1163 break; |
|
1164 } |
|
1165 return JS::NumberValue(uint32_t(ret)); |
|
1166 } |
|
1167 } |
|
1168 |
|
1169 ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname); |
|
1170 return JS::NullValue(); |
|
1171 } else if (fba.Texture()) { |
|
1172 switch (pname) { |
|
1173 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: |
|
1174 if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) { |
|
1175 const GLenum webGLFormat = |
|
1176 fba.Texture()->ImageInfoBase().WebGLFormat(); |
|
1177 return (webGLFormat == LOCAL_GL_SRGB || |
|
1178 webGLFormat == LOCAL_GL_SRGB_ALPHA) ? |
|
1179 JS::NumberValue(uint32_t(LOCAL_GL_SRGB)) : |
|
1180 JS::NumberValue(uint32_t(LOCAL_GL_LINEAR)); |
|
1181 } |
|
1182 break; |
|
1183 |
|
1184 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
|
1185 return JS::NumberValue(uint32_t(LOCAL_GL_TEXTURE)); |
|
1186 |
|
1187 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
|
1188 return WebGLObjectAsJSValue(cx, fba.Texture(), rv); |
|
1189 |
|
1190 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
|
1191 return JS::Int32Value(fba.TexImageLevel()); |
|
1192 |
|
1193 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: { |
|
1194 GLenum face = fba.TexImageTarget(); |
|
1195 if (face == LOCAL_GL_TEXTURE_2D) |
|
1196 face = 0; |
|
1197 return JS::Int32Value(face); |
|
1198 } |
|
1199 |
|
1200 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: { |
|
1201 if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) && |
|
1202 !IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)) |
|
1203 { |
|
1204 break; |
|
1205 } |
|
1206 |
|
1207 if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { |
|
1208 ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot component" |
|
1209 " type of depth-stencil attachments."); |
|
1210 return JS::NullValue(); |
|
1211 } |
|
1212 |
|
1213 if (!fba.IsComplete()) |
|
1214 return JS::NumberValue(uint32_t(LOCAL_GL_NONE)); |
|
1215 |
|
1216 uint32_t ret = LOCAL_GL_NONE; |
|
1217 GLenum type = fba.Texture()->ImageInfoAt(fba.TexImageTarget(), |
|
1218 fba.TexImageLevel()).WebGLType(); |
|
1219 switch (type) { |
|
1220 case LOCAL_GL_UNSIGNED_BYTE: |
|
1221 case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
|
1222 case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
|
1223 case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
|
1224 ret = LOCAL_GL_UNSIGNED_NORMALIZED; |
|
1225 break; |
|
1226 case LOCAL_GL_FLOAT: |
|
1227 case LOCAL_GL_HALF_FLOAT_OES: |
|
1228 ret = LOCAL_GL_FLOAT; |
|
1229 break; |
|
1230 case LOCAL_GL_UNSIGNED_SHORT: |
|
1231 case LOCAL_GL_UNSIGNED_INT: |
|
1232 ret = LOCAL_GL_UNSIGNED_INT; |
|
1233 break; |
|
1234 default: |
|
1235 MOZ_ASSERT(false, "Unhandled RB component type."); |
|
1236 break; |
|
1237 } |
|
1238 return JS::NumberValue(uint32_t(ret)); |
|
1239 } |
|
1240 } |
|
1241 |
|
1242 ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname); |
|
1243 return JS::NullValue(); |
|
1244 } else { |
|
1245 switch (pname) { |
|
1246 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
|
1247 return JS::NumberValue(uint32_t(LOCAL_GL_NONE)); |
|
1248 |
|
1249 default: |
|
1250 ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname); |
|
1251 return JS::NullValue(); |
|
1252 } |
|
1253 } |
|
1254 |
|
1255 return JS::NullValue(); |
|
1256 } |
|
1257 |
|
1258 JS::Value |
|
1259 WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname) |
|
1260 { |
|
1261 if (IsContextLost()) |
|
1262 return JS::NullValue(); |
|
1263 |
|
1264 if (target != LOCAL_GL_RENDERBUFFER) { |
|
1265 ErrorInvalidEnumInfo("getRenderbufferParameter: target", target); |
|
1266 return JS::NullValue(); |
|
1267 } |
|
1268 |
|
1269 if (!mBoundRenderbuffer) { |
|
1270 ErrorInvalidOperation("getRenderbufferParameter: no render buffer is bound"); |
|
1271 return JS::NullValue(); |
|
1272 } |
|
1273 |
|
1274 MakeContextCurrent(); |
|
1275 |
|
1276 switch (pname) { |
|
1277 case LOCAL_GL_RENDERBUFFER_WIDTH: |
|
1278 case LOCAL_GL_RENDERBUFFER_HEIGHT: |
|
1279 case LOCAL_GL_RENDERBUFFER_RED_SIZE: |
|
1280 case LOCAL_GL_RENDERBUFFER_GREEN_SIZE: |
|
1281 case LOCAL_GL_RENDERBUFFER_BLUE_SIZE: |
|
1282 case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE: |
|
1283 case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: |
|
1284 case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE: |
|
1285 { |
|
1286 // RB emulation means we have to ask the RB itself. |
|
1287 GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname); |
|
1288 return JS::Int32Value(i); |
|
1289 } |
|
1290 case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: |
|
1291 { |
|
1292 return JS::NumberValue(mBoundRenderbuffer->InternalFormat()); |
|
1293 } |
|
1294 default: |
|
1295 ErrorInvalidEnumInfo("getRenderbufferParameter: parameter", pname); |
|
1296 } |
|
1297 |
|
1298 return JS::NullValue(); |
|
1299 } |
|
1300 |
|
1301 already_AddRefed<WebGLTexture> |
|
1302 WebGLContext::CreateTexture() |
|
1303 { |
|
1304 if (IsContextLost()) |
|
1305 return nullptr; |
|
1306 nsRefPtr<WebGLTexture> globj = new WebGLTexture(this); |
|
1307 return globj.forget(); |
|
1308 } |
|
1309 |
|
1310 static GLenum |
|
1311 GetAndClearError(GLenum* errorVar) |
|
1312 { |
|
1313 MOZ_ASSERT(errorVar); |
|
1314 GLenum ret = *errorVar; |
|
1315 *errorVar = LOCAL_GL_NO_ERROR; |
|
1316 return ret; |
|
1317 } |
|
1318 |
|
1319 GLenum |
|
1320 WebGLContext::GetError() |
|
1321 { |
|
1322 /* WebGL 1.0: Section 5.14.3: Setting and getting state: |
|
1323 * If the context's webgl context lost flag is set, returns |
|
1324 * CONTEXT_LOST_WEBGL the first time this method is called. |
|
1325 * Afterward, returns NO_ERROR until the context has been |
|
1326 * restored. |
|
1327 * |
|
1328 * WEBGL_lose_context: |
|
1329 * [When this extension is enabled: ] loseContext and |
|
1330 * restoreContext are allowed to generate INVALID_OPERATION errors |
|
1331 * even when the context is lost. |
|
1332 */ |
|
1333 |
|
1334 if (IsContextLost()) { |
|
1335 if (mEmitContextLostErrorOnce) { |
|
1336 mEmitContextLostErrorOnce = false; |
|
1337 return LOCAL_GL_CONTEXT_LOST; |
|
1338 } |
|
1339 // Don't return yet, since WEBGL_lose_contexts contradicts the |
|
1340 // original spec, and allows error generation while lost. |
|
1341 } |
|
1342 |
|
1343 GLenum err = GetAndClearError(&mWebGLError); |
|
1344 if (err != LOCAL_GL_NO_ERROR) |
|
1345 return err; |
|
1346 |
|
1347 if (IsContextLost()) |
|
1348 return LOCAL_GL_NO_ERROR; |
|
1349 |
|
1350 // Either no WebGL-side error, or it's already been cleared. |
|
1351 // UnderlyingGL-side errors, now. |
|
1352 |
|
1353 MakeContextCurrent(); |
|
1354 GetAndFlushUnderlyingGLErrors(); |
|
1355 |
|
1356 err = GetAndClearError(&mUnderlyingGLError); |
|
1357 return err; |
|
1358 } |
|
1359 |
|
1360 JS::Value |
|
1361 WebGLContext::GetProgramParameter(WebGLProgram *prog, GLenum pname) |
|
1362 { |
|
1363 if (IsContextLost()) |
|
1364 return JS::NullValue(); |
|
1365 |
|
1366 if (!ValidateObjectAllowDeleted("getProgramParameter: program", prog)) |
|
1367 return JS::NullValue(); |
|
1368 |
|
1369 GLuint progname = prog->GLName(); |
|
1370 |
|
1371 MakeContextCurrent(); |
|
1372 |
|
1373 switch (pname) { |
|
1374 case LOCAL_GL_ATTACHED_SHADERS: |
|
1375 case LOCAL_GL_ACTIVE_UNIFORMS: |
|
1376 case LOCAL_GL_ACTIVE_ATTRIBUTES: |
|
1377 { |
|
1378 GLint i = 0; |
|
1379 gl->fGetProgramiv(progname, pname, &i); |
|
1380 return JS::Int32Value(i); |
|
1381 } |
|
1382 case LOCAL_GL_DELETE_STATUS: |
|
1383 return JS::BooleanValue(prog->IsDeleteRequested()); |
|
1384 case LOCAL_GL_LINK_STATUS: |
|
1385 { |
|
1386 return JS::BooleanValue(prog->LinkStatus()); |
|
1387 } |
|
1388 case LOCAL_GL_VALIDATE_STATUS: |
|
1389 { |
|
1390 GLint i = 0; |
|
1391 #ifdef XP_MACOSX |
|
1392 // See comment in ValidateProgram below. |
|
1393 if (gl->WorkAroundDriverBugs()) |
|
1394 i = 1; |
|
1395 else |
|
1396 gl->fGetProgramiv(progname, pname, &i); |
|
1397 #else |
|
1398 gl->fGetProgramiv(progname, pname, &i); |
|
1399 #endif |
|
1400 return JS::BooleanValue(bool(i)); |
|
1401 } |
|
1402 break; |
|
1403 |
|
1404 default: |
|
1405 ErrorInvalidEnumInfo("getProgramParameter: parameter", pname); |
|
1406 } |
|
1407 |
|
1408 return JS::NullValue(); |
|
1409 } |
|
1410 |
|
1411 void |
|
1412 WebGLContext::GetProgramInfoLog(WebGLProgram *prog, nsAString& retval) |
|
1413 { |
|
1414 nsAutoCString s; |
|
1415 GetProgramInfoLog(prog, s); |
|
1416 if (s.IsVoid()) |
|
1417 retval.SetIsVoid(true); |
|
1418 else |
|
1419 CopyASCIItoUTF16(s, retval); |
|
1420 } |
|
1421 |
|
1422 void |
|
1423 WebGLContext::GetProgramInfoLog(WebGLProgram *prog, nsACString& retval) |
|
1424 { |
|
1425 if (IsContextLost()) |
|
1426 { |
|
1427 retval.SetIsVoid(true); |
|
1428 return; |
|
1429 } |
|
1430 |
|
1431 if (!ValidateObject("getProgramInfoLog: program", prog)) { |
|
1432 retval.Truncate(); |
|
1433 return; |
|
1434 } |
|
1435 |
|
1436 GLuint progname = prog->GLName(); |
|
1437 |
|
1438 MakeContextCurrent(); |
|
1439 |
|
1440 GLint k = -1; |
|
1441 gl->fGetProgramiv(progname, LOCAL_GL_INFO_LOG_LENGTH, &k); |
|
1442 if (k == -1) { |
|
1443 // If GetProgramiv doesn't modify |k|, |
|
1444 // it's because there was a GL error. |
|
1445 // GetProgramInfoLog should return null on error. (Bug 746740) |
|
1446 retval.SetIsVoid(true); |
|
1447 return; |
|
1448 } |
|
1449 |
|
1450 if (k == 0) { |
|
1451 retval.Truncate(); |
|
1452 return; |
|
1453 } |
|
1454 |
|
1455 retval.SetCapacity(k); |
|
1456 gl->fGetProgramInfoLog(progname, k, &k, (char*) retval.BeginWriting()); |
|
1457 retval.SetLength(k); |
|
1458 } |
|
1459 |
|
1460 // here we have to support all pnames with both int and float params. |
|
1461 // See this discussion: |
|
1462 // https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html |
|
1463 void WebGLContext::TexParameter_base(GLenum target, GLenum pname, |
|
1464 GLint *intParamPtr, |
|
1465 GLfloat *floatParamPtr) |
|
1466 { |
|
1467 MOZ_ASSERT(intParamPtr || floatParamPtr); |
|
1468 |
|
1469 if (IsContextLost()) |
|
1470 return; |
|
1471 |
|
1472 GLint intParam = intParamPtr ? *intParamPtr : GLint(*floatParamPtr); |
|
1473 GLfloat floatParam = floatParamPtr ? *floatParamPtr : GLfloat(*intParamPtr); |
|
1474 |
|
1475 if (!ValidateTextureTargetEnum(target, "texParameter: target")) |
|
1476 return; |
|
1477 |
|
1478 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
1479 if (!tex) |
|
1480 return ErrorInvalidOperation("texParameter: no texture is bound to this target"); |
|
1481 |
|
1482 bool pnameAndParamAreIncompatible = false; |
|
1483 bool paramValueInvalid = false; |
|
1484 |
|
1485 switch (pname) { |
|
1486 case LOCAL_GL_TEXTURE_MIN_FILTER: |
|
1487 switch (intParam) { |
|
1488 case LOCAL_GL_NEAREST: |
|
1489 case LOCAL_GL_LINEAR: |
|
1490 case LOCAL_GL_NEAREST_MIPMAP_NEAREST: |
|
1491 case LOCAL_GL_LINEAR_MIPMAP_NEAREST: |
|
1492 case LOCAL_GL_NEAREST_MIPMAP_LINEAR: |
|
1493 case LOCAL_GL_LINEAR_MIPMAP_LINEAR: |
|
1494 tex->SetMinFilter(intParam); |
|
1495 break; |
|
1496 default: |
|
1497 pnameAndParamAreIncompatible = true; |
|
1498 } |
|
1499 break; |
|
1500 case LOCAL_GL_TEXTURE_MAG_FILTER: |
|
1501 switch (intParam) { |
|
1502 case LOCAL_GL_NEAREST: |
|
1503 case LOCAL_GL_LINEAR: |
|
1504 tex->SetMagFilter(intParam); |
|
1505 break; |
|
1506 default: |
|
1507 pnameAndParamAreIncompatible = true; |
|
1508 } |
|
1509 break; |
|
1510 case LOCAL_GL_TEXTURE_WRAP_S: |
|
1511 switch (intParam) { |
|
1512 case LOCAL_GL_CLAMP_TO_EDGE: |
|
1513 case LOCAL_GL_MIRRORED_REPEAT: |
|
1514 case LOCAL_GL_REPEAT: |
|
1515 tex->SetWrapS(intParam); |
|
1516 break; |
|
1517 default: |
|
1518 pnameAndParamAreIncompatible = true; |
|
1519 } |
|
1520 break; |
|
1521 case LOCAL_GL_TEXTURE_WRAP_T: |
|
1522 switch (intParam) { |
|
1523 case LOCAL_GL_CLAMP_TO_EDGE: |
|
1524 case LOCAL_GL_MIRRORED_REPEAT: |
|
1525 case LOCAL_GL_REPEAT: |
|
1526 tex->SetWrapT(intParam); |
|
1527 break; |
|
1528 default: |
|
1529 pnameAndParamAreIncompatible = true; |
|
1530 } |
|
1531 break; |
|
1532 case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: |
|
1533 if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { |
|
1534 if (floatParamPtr && floatParam < 1.f) |
|
1535 paramValueInvalid = true; |
|
1536 else if (intParamPtr && intParam < 1) |
|
1537 paramValueInvalid = true; |
|
1538 } |
|
1539 else |
|
1540 pnameAndParamAreIncompatible = true; |
|
1541 break; |
|
1542 default: |
|
1543 return ErrorInvalidEnumInfo("texParameter: pname", pname); |
|
1544 } |
|
1545 |
|
1546 if (pnameAndParamAreIncompatible) { |
|
1547 if (intParamPtr) |
|
1548 return ErrorInvalidEnum("texParameteri: pname %x and param %x (decimal %d) are mutually incompatible", |
|
1549 pname, intParam, intParam); |
|
1550 else |
|
1551 return ErrorInvalidEnum("texParameterf: pname %x and param %g are mutually incompatible", |
|
1552 pname, floatParam); |
|
1553 } else if (paramValueInvalid) { |
|
1554 if (intParamPtr) |
|
1555 return ErrorInvalidValue("texParameteri: pname %x and param %x (decimal %d) is invalid", |
|
1556 pname, intParam, intParam); |
|
1557 else |
|
1558 return ErrorInvalidValue("texParameterf: pname %x and param %g is invalid", |
|
1559 pname, floatParam); |
|
1560 } |
|
1561 |
|
1562 MakeContextCurrent(); |
|
1563 if (intParamPtr) |
|
1564 gl->fTexParameteri(target, pname, intParam); |
|
1565 else |
|
1566 gl->fTexParameterf(target, pname, floatParam); |
|
1567 } |
|
1568 |
|
1569 JS::Value |
|
1570 WebGLContext::GetTexParameter(GLenum target, GLenum pname) |
|
1571 { |
|
1572 if (IsContextLost()) |
|
1573 return JS::NullValue(); |
|
1574 |
|
1575 MakeContextCurrent(); |
|
1576 |
|
1577 if (!ValidateTextureTargetEnum(target, "getTexParameter: target")) |
|
1578 return JS::NullValue(); |
|
1579 |
|
1580 if (!activeBoundTextureForTarget(target)) { |
|
1581 ErrorInvalidOperation("getTexParameter: no texture bound"); |
|
1582 return JS::NullValue(); |
|
1583 } |
|
1584 |
|
1585 switch (pname) { |
|
1586 case LOCAL_GL_TEXTURE_MIN_FILTER: |
|
1587 case LOCAL_GL_TEXTURE_MAG_FILTER: |
|
1588 case LOCAL_GL_TEXTURE_WRAP_S: |
|
1589 case LOCAL_GL_TEXTURE_WRAP_T: |
|
1590 { |
|
1591 GLint i = 0; |
|
1592 gl->fGetTexParameteriv(target, pname, &i); |
|
1593 return JS::NumberValue(uint32_t(i)); |
|
1594 } |
|
1595 case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: |
|
1596 if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { |
|
1597 GLfloat f = 0.f; |
|
1598 gl->fGetTexParameterfv(target, pname, &f); |
|
1599 return JS::DoubleValue(f); |
|
1600 } |
|
1601 |
|
1602 ErrorInvalidEnumInfo("getTexParameter: parameter", pname); |
|
1603 break; |
|
1604 |
|
1605 default: |
|
1606 ErrorInvalidEnumInfo("getTexParameter: parameter", pname); |
|
1607 } |
|
1608 |
|
1609 return JS::NullValue(); |
|
1610 } |
|
1611 |
|
1612 JS::Value |
|
1613 WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog, |
|
1614 WebGLUniformLocation *location) |
|
1615 { |
|
1616 if (IsContextLost()) |
|
1617 return JS::NullValue(); |
|
1618 |
|
1619 if (!ValidateObject("getUniform: program", prog)) |
|
1620 return JS::NullValue(); |
|
1621 |
|
1622 if (!ValidateObject("getUniform: location", location)) |
|
1623 return JS::NullValue(); |
|
1624 |
|
1625 if (location->Program() != prog) { |
|
1626 ErrorInvalidValue("getUniform: this uniform location corresponds to another program"); |
|
1627 return JS::NullValue(); |
|
1628 } |
|
1629 |
|
1630 if (location->ProgramGeneration() != prog->Generation()) { |
|
1631 ErrorInvalidOperation("getUniform: this uniform location is obsolete since the program has been relinked"); |
|
1632 return JS::NullValue(); |
|
1633 } |
|
1634 |
|
1635 GLuint progname = prog->GLName(); |
|
1636 |
|
1637 MakeContextCurrent(); |
|
1638 |
|
1639 GLint uniforms = 0; |
|
1640 GLint uniformNameMaxLength = 0; |
|
1641 gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORMS, &uniforms); |
|
1642 gl->fGetProgramiv(progname, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength); |
|
1643 |
|
1644 // we now need the type info to switch between fGetUniformfv and fGetUniformiv |
|
1645 // the only way to get that is to iterate through all active uniforms by index until |
|
1646 // one matches the given uniform location. |
|
1647 GLenum uniformType = 0; |
|
1648 nsAutoArrayPtr<GLchar> uniformName(new GLchar[uniformNameMaxLength]); |
|
1649 // this buffer has 16 more bytes to be able to store [index] at the end. |
|
1650 nsAutoArrayPtr<GLchar> uniformNameBracketIndex(new GLchar[uniformNameMaxLength + 16]); |
|
1651 |
|
1652 GLint index; |
|
1653 for (index = 0; index < uniforms; ++index) { |
|
1654 GLsizei length; |
|
1655 GLint size; |
|
1656 gl->fGetActiveUniform(progname, index, uniformNameMaxLength, &length, |
|
1657 &size, &uniformType, uniformName); |
|
1658 if (gl->fGetUniformLocation(progname, uniformName) == location->Location()) |
|
1659 break; |
|
1660 |
|
1661 // now we handle the case of array uniforms. In that case, fGetActiveUniform returned as 'size' |
|
1662 // the biggest index used plus one, so we need to loop over that. The 0 index has already been handled above, |
|
1663 // so we can start at one. For each index, we construct the string uniformName + "[" + index + "]". |
|
1664 if (size > 1) { |
|
1665 bool found_it = false; |
|
1666 if (uniformName[length - 1] == ']') { // if uniformName ends in [0] |
|
1667 // remove the [0] at the end |
|
1668 length -= 3; |
|
1669 uniformName[length] = 0; |
|
1670 } |
|
1671 for (GLint arrayIndex = 1; arrayIndex < size; arrayIndex++) { |
|
1672 sprintf(uniformNameBracketIndex.get(), "%s[%d]", uniformName.get(), arrayIndex); |
|
1673 if (gl->fGetUniformLocation(progname, uniformNameBracketIndex) == location->Location()) { |
|
1674 found_it = true; |
|
1675 break; |
|
1676 } |
|
1677 } |
|
1678 if (found_it) break; |
|
1679 } |
|
1680 } |
|
1681 |
|
1682 if (index == uniforms) { |
|
1683 GenerateWarning("getUniform: internal error: hit an OpenGL driver bug"); |
|
1684 return JS::NullValue(); |
|
1685 } |
|
1686 |
|
1687 GLenum baseType; |
|
1688 GLint unitSize; |
|
1689 if (!BaseTypeAndSizeFromUniformType(uniformType, &baseType, &unitSize)) { |
|
1690 GenerateWarning("getUniform: internal error: unknown uniform type 0x%x", uniformType); |
|
1691 return JS::NullValue(); |
|
1692 } |
|
1693 |
|
1694 // this should never happen |
|
1695 if (unitSize > 16) { |
|
1696 GenerateWarning("getUniform: internal error: unexpected uniform unit size %d", unitSize); |
|
1697 return JS::NullValue(); |
|
1698 } |
|
1699 |
|
1700 if (baseType == LOCAL_GL_FLOAT) { |
|
1701 GLfloat fv[16] = { GLfloat(0) }; |
|
1702 gl->fGetUniformfv(progname, location->Location(), fv); |
|
1703 if (unitSize == 1) { |
|
1704 return JS::DoubleValue(fv[0]); |
|
1705 } else { |
|
1706 JSObject* obj = Float32Array::Create(cx, this, unitSize, fv); |
|
1707 if (!obj) { |
|
1708 ErrorOutOfMemory("getUniform: out of memory"); |
|
1709 return JS::NullValue(); |
|
1710 } |
|
1711 return JS::ObjectOrNullValue(obj); |
|
1712 } |
|
1713 } else if (baseType == LOCAL_GL_INT) { |
|
1714 GLint iv[16] = { 0 }; |
|
1715 gl->fGetUniformiv(progname, location->Location(), iv); |
|
1716 if (unitSize == 1) { |
|
1717 return JS::Int32Value(iv[0]); |
|
1718 } else { |
|
1719 JSObject* obj = Int32Array::Create(cx, this, unitSize, iv); |
|
1720 if (!obj) { |
|
1721 ErrorOutOfMemory("getUniform: out of memory"); |
|
1722 return JS::NullValue(); |
|
1723 } |
|
1724 return JS::ObjectOrNullValue(obj); |
|
1725 } |
|
1726 } else if (baseType == LOCAL_GL_BOOL) { |
|
1727 GLint iv[16] = { 0 }; |
|
1728 gl->fGetUniformiv(progname, location->Location(), iv); |
|
1729 if (unitSize == 1) { |
|
1730 return JS::BooleanValue(iv[0] ? true : false); |
|
1731 } else { |
|
1732 bool uv[16]; |
|
1733 for (int k = 0; k < unitSize; k++) |
|
1734 uv[k] = iv[k]; |
|
1735 JS::Rooted<JS::Value> val(cx); |
|
1736 // Be careful: we don't want to convert all of |uv|! |
|
1737 if (!ToJSValue(cx, uv, unitSize, &val)) { |
|
1738 ErrorOutOfMemory("getUniform: out of memory"); |
|
1739 return JS::NullValue(); |
|
1740 } |
|
1741 return val; |
|
1742 } |
|
1743 } |
|
1744 |
|
1745 // Else preserving behavior, but I'm not sure this is correct per spec |
|
1746 return JS::UndefinedValue(); |
|
1747 } |
|
1748 |
|
1749 already_AddRefed<WebGLUniformLocation> |
|
1750 WebGLContext::GetUniformLocation(WebGLProgram *prog, const nsAString& name) |
|
1751 { |
|
1752 if (IsContextLost()) |
|
1753 return nullptr; |
|
1754 |
|
1755 if (!ValidateObject("getUniformLocation: program", prog)) |
|
1756 return nullptr; |
|
1757 |
|
1758 if (!ValidateGLSLVariableName(name, "getUniformLocation")) |
|
1759 return nullptr; |
|
1760 |
|
1761 NS_LossyConvertUTF16toASCII cname(name); |
|
1762 nsCString mappedName; |
|
1763 prog->MapIdentifier(cname, &mappedName); |
|
1764 |
|
1765 GLuint progname = prog->GLName(); |
|
1766 MakeContextCurrent(); |
|
1767 GLint intlocation = gl->fGetUniformLocation(progname, mappedName.get()); |
|
1768 |
|
1769 nsRefPtr<WebGLUniformLocation> loc; |
|
1770 if (intlocation >= 0) { |
|
1771 WebGLUniformInfo info = prog->GetUniformInfoForMappedIdentifier(mappedName); |
|
1772 loc = new WebGLUniformLocation(this, |
|
1773 prog, |
|
1774 intlocation, |
|
1775 info); |
|
1776 } |
|
1777 return loc.forget(); |
|
1778 } |
|
1779 |
|
1780 void |
|
1781 WebGLContext::Hint(GLenum target, GLenum mode) |
|
1782 { |
|
1783 if (IsContextLost()) |
|
1784 return; |
|
1785 |
|
1786 bool isValid = false; |
|
1787 |
|
1788 switch (target) { |
|
1789 case LOCAL_GL_GENERATE_MIPMAP_HINT: |
|
1790 isValid = true; |
|
1791 break; |
|
1792 case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: |
|
1793 if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) |
|
1794 isValid = true; |
|
1795 break; |
|
1796 } |
|
1797 |
|
1798 if (!isValid) |
|
1799 return ErrorInvalidEnum("hint: invalid hint"); |
|
1800 |
|
1801 MakeContextCurrent(); |
|
1802 gl->fHint(target, mode); |
|
1803 } |
|
1804 |
|
1805 bool |
|
1806 WebGLContext::IsFramebuffer(WebGLFramebuffer *fb) |
|
1807 { |
|
1808 if (IsContextLost()) |
|
1809 return false; |
|
1810 |
|
1811 return ValidateObjectAllowDeleted("isFramebuffer", fb) && |
|
1812 !fb->IsDeleted() && |
|
1813 fb->HasEverBeenBound(); |
|
1814 } |
|
1815 |
|
1816 bool |
|
1817 WebGLContext::IsProgram(WebGLProgram *prog) |
|
1818 { |
|
1819 if (IsContextLost()) |
|
1820 return false; |
|
1821 |
|
1822 return ValidateObjectAllowDeleted("isProgram", prog) && !prog->IsDeleted(); |
|
1823 } |
|
1824 |
|
1825 bool |
|
1826 WebGLContext::IsRenderbuffer(WebGLRenderbuffer *rb) |
|
1827 { |
|
1828 if (IsContextLost()) |
|
1829 return false; |
|
1830 |
|
1831 return ValidateObjectAllowDeleted("isRenderBuffer", rb) && |
|
1832 !rb->IsDeleted() && |
|
1833 rb->HasEverBeenBound(); |
|
1834 } |
|
1835 |
|
1836 bool |
|
1837 WebGLContext::IsShader(WebGLShader *shader) |
|
1838 { |
|
1839 if (IsContextLost()) |
|
1840 return false; |
|
1841 |
|
1842 return ValidateObjectAllowDeleted("isShader", shader) && |
|
1843 !shader->IsDeleted(); |
|
1844 } |
|
1845 |
|
1846 bool |
|
1847 WebGLContext::IsTexture(WebGLTexture *tex) |
|
1848 { |
|
1849 if (IsContextLost()) |
|
1850 return false; |
|
1851 |
|
1852 return ValidateObjectAllowDeleted("isTexture", tex) && |
|
1853 !tex->IsDeleted() && |
|
1854 tex->HasEverBeenBound(); |
|
1855 } |
|
1856 |
|
1857 // Try to bind an attribute that is an array to location 0: |
|
1858 bool WebGLContext::BindArrayAttribToLocation0(WebGLProgram *program) |
|
1859 { |
|
1860 if (mBoundVertexArray->IsAttribArrayEnabled(0)) { |
|
1861 return false; |
|
1862 } |
|
1863 |
|
1864 GLint leastArrayLocation = -1; |
|
1865 |
|
1866 std::map<GLint, nsCString>::iterator itr; |
|
1867 for (itr = program->mActiveAttribMap.begin(); |
|
1868 itr != program->mActiveAttribMap.end(); |
|
1869 itr++) { |
|
1870 int32_t index = itr->first; |
|
1871 if (mBoundVertexArray->IsAttribArrayEnabled(index) && |
|
1872 index < leastArrayLocation) |
|
1873 { |
|
1874 leastArrayLocation = index; |
|
1875 } |
|
1876 } |
|
1877 |
|
1878 if (leastArrayLocation > 0) { |
|
1879 nsCString& attrName = program->mActiveAttribMap.find(leastArrayLocation)->second; |
|
1880 const char* attrNameCStr = attrName.get(); |
|
1881 gl->fBindAttribLocation(program->GLName(), 0, attrNameCStr); |
|
1882 return true; |
|
1883 } |
|
1884 return false; |
|
1885 } |
|
1886 |
|
1887 void |
|
1888 WebGLContext::LinkProgram(WebGLProgram *program) |
|
1889 { |
|
1890 if (IsContextLost()) |
|
1891 return; |
|
1892 |
|
1893 if (!ValidateObject("linkProgram", program)) |
|
1894 return; |
|
1895 |
|
1896 InvalidateBufferFetching(); // we do it early in this function |
|
1897 // as some of the validation below changes program state |
|
1898 |
|
1899 GLuint progname = program->GLName(); |
|
1900 |
|
1901 if (!program->NextGeneration()) { |
|
1902 // XXX throw? |
|
1903 return; |
|
1904 } |
|
1905 |
|
1906 if (!program->HasBothShaderTypesAttached()) { |
|
1907 GenerateWarning("linkProgram: this program doesn't have both a vertex shader" |
|
1908 " and a fragment shader"); |
|
1909 program->SetLinkStatus(false); |
|
1910 return; |
|
1911 } |
|
1912 |
|
1913 // bug 777028 |
|
1914 // Mesa can't handle more than 16 samplers per program, counting each array entry. |
|
1915 if (gl->WorkAroundDriverBugs() && |
|
1916 mIsMesa && |
|
1917 program->UpperBoundNumSamplerUniforms() > 16) |
|
1918 { |
|
1919 GenerateWarning("Programs with more than 16 samplers are disallowed on Mesa drivers " "to avoid a Mesa crasher."); |
|
1920 program->SetLinkStatus(false); |
|
1921 return; |
|
1922 } |
|
1923 |
|
1924 bool updateInfoSucceeded = false; |
|
1925 GLint ok = 0; |
|
1926 if (gl->WorkAroundDriverBugs() && |
|
1927 program->HasBadShaderAttached()) |
|
1928 { |
|
1929 // it's a common driver bug, caught by program-test.html, that linkProgram doesn't |
|
1930 // correctly preserve the state of an in-use program that has been attached a bad shader |
|
1931 // see bug 777883 |
|
1932 ok = false; |
|
1933 } else { |
|
1934 MakeContextCurrent(); |
|
1935 gl->fLinkProgram(progname); |
|
1936 gl->fGetProgramiv(progname, LOCAL_GL_LINK_STATUS, &ok); |
|
1937 |
|
1938 if (ok) { |
|
1939 updateInfoSucceeded = program->UpdateInfo(); |
|
1940 program->SetLinkStatus(updateInfoSucceeded); |
|
1941 |
|
1942 if (BindArrayAttribToLocation0(program)) { |
|
1943 GenerateWarning("linkProgram: relinking program to make attrib0 an " |
|
1944 "array."); |
|
1945 gl->fLinkProgram(progname); |
|
1946 gl->fGetProgramiv(progname, LOCAL_GL_LINK_STATUS, &ok); |
|
1947 if (ok) { |
|
1948 updateInfoSucceeded = program->UpdateInfo(); |
|
1949 program->SetLinkStatus(updateInfoSucceeded); |
|
1950 } |
|
1951 } |
|
1952 } |
|
1953 } |
|
1954 |
|
1955 if (ok) { |
|
1956 // Bug 750527 |
|
1957 if (gl->WorkAroundDriverBugs() && |
|
1958 updateInfoSucceeded && |
|
1959 gl->Vendor() == gl::GLVendor::NVIDIA) |
|
1960 { |
|
1961 if (program == mCurrentProgram) |
|
1962 gl->fUseProgram(progname); |
|
1963 } |
|
1964 } else { |
|
1965 program->SetLinkStatus(false); |
|
1966 |
|
1967 if (ShouldGenerateWarnings()) { |
|
1968 |
|
1969 // report shader/program infoLogs as warnings. |
|
1970 // note that shader compilation errors can be deferred to linkProgram, |
|
1971 // which is why we can't do anything in compileShader. In practice we could |
|
1972 // report in compileShader the translation errors generated by ANGLE, |
|
1973 // but it seems saner to keep a single way of obtaining shader infologs. |
|
1974 |
|
1975 nsAutoCString log; |
|
1976 |
|
1977 bool alreadyReportedShaderInfoLog = false; |
|
1978 |
|
1979 for (size_t i = 0; i < program->AttachedShaders().Length(); i++) { |
|
1980 |
|
1981 WebGLShader* shader = program->AttachedShaders()[i]; |
|
1982 |
|
1983 if (shader->CompileStatus()) |
|
1984 continue; |
|
1985 |
|
1986 const char *shaderTypeName = nullptr; |
|
1987 if (shader->ShaderType() == LOCAL_GL_VERTEX_SHADER) { |
|
1988 shaderTypeName = "vertex"; |
|
1989 } else if (shader->ShaderType() == LOCAL_GL_FRAGMENT_SHADER) { |
|
1990 shaderTypeName = "fragment"; |
|
1991 } else { |
|
1992 // should have been validated earlier |
|
1993 MOZ_ASSERT(false); |
|
1994 shaderTypeName = "<unknown>"; |
|
1995 } |
|
1996 |
|
1997 GetShaderInfoLog(shader, log); |
|
1998 |
|
1999 GenerateWarning("linkProgram: a %s shader used in this program failed to " |
|
2000 "compile, with this log:\n%s\n", |
|
2001 shaderTypeName, |
|
2002 log.get()); |
|
2003 alreadyReportedShaderInfoLog = true; |
|
2004 } |
|
2005 |
|
2006 if (!alreadyReportedShaderInfoLog) { |
|
2007 GetProgramInfoLog(program, log); |
|
2008 if (!log.IsEmpty()) { |
|
2009 GenerateWarning("linkProgram failed, with this log:\n%s\n", |
|
2010 log.get()); |
|
2011 } |
|
2012 } |
|
2013 } |
|
2014 } |
|
2015 } |
|
2016 |
|
2017 void |
|
2018 WebGLContext::PixelStorei(GLenum pname, GLint param) |
|
2019 { |
|
2020 if (IsContextLost()) |
|
2021 return; |
|
2022 |
|
2023 switch (pname) { |
|
2024 case UNPACK_FLIP_Y_WEBGL: |
|
2025 mPixelStoreFlipY = (param != 0); |
|
2026 break; |
|
2027 case UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
|
2028 mPixelStorePremultiplyAlpha = (param != 0); |
|
2029 break; |
|
2030 case UNPACK_COLORSPACE_CONVERSION_WEBGL: |
|
2031 if (param == LOCAL_GL_NONE || param == BROWSER_DEFAULT_WEBGL) |
|
2032 mPixelStoreColorspaceConversion = param; |
|
2033 else |
|
2034 return ErrorInvalidEnumInfo("pixelStorei: colorspace conversion parameter", param); |
|
2035 break; |
|
2036 case LOCAL_GL_PACK_ALIGNMENT: |
|
2037 case LOCAL_GL_UNPACK_ALIGNMENT: |
|
2038 if (param != 1 && |
|
2039 param != 2 && |
|
2040 param != 4 && |
|
2041 param != 8) |
|
2042 return ErrorInvalidValue("pixelStorei: invalid pack/unpack alignment value"); |
|
2043 if (pname == LOCAL_GL_PACK_ALIGNMENT) |
|
2044 mPixelStorePackAlignment = param; |
|
2045 else if (pname == LOCAL_GL_UNPACK_ALIGNMENT) |
|
2046 mPixelStoreUnpackAlignment = param; |
|
2047 MakeContextCurrent(); |
|
2048 gl->fPixelStorei(pname, param); |
|
2049 break; |
|
2050 default: |
|
2051 return ErrorInvalidEnumInfo("pixelStorei: parameter", pname); |
|
2052 } |
|
2053 } |
|
2054 |
|
2055 void |
|
2056 WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, |
|
2057 GLsizei height, GLenum format, |
|
2058 GLenum type, const Nullable<ArrayBufferView> &pixels, |
|
2059 ErrorResult& rv) |
|
2060 { |
|
2061 if (IsContextLost()) |
|
2062 return; |
|
2063 |
|
2064 if (mCanvasElement->IsWriteOnly() && !nsContentUtils::IsCallerChrome()) { |
|
2065 GenerateWarning("readPixels: Not allowed"); |
|
2066 return rv.Throw(NS_ERROR_DOM_SECURITY_ERR); |
|
2067 } |
|
2068 |
|
2069 if (width < 0 || height < 0) |
|
2070 return ErrorInvalidValue("readPixels: negative size passed"); |
|
2071 |
|
2072 if (pixels.IsNull()) |
|
2073 return ErrorInvalidValue("readPixels: null destination buffer"); |
|
2074 |
|
2075 const WebGLRectangleObject* framebufferRect = CurValidFBRectObject(); |
|
2076 GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0; |
|
2077 GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0; |
|
2078 |
|
2079 uint32_t channels = 0; |
|
2080 |
|
2081 // Check the format param |
|
2082 switch (format) { |
|
2083 case LOCAL_GL_ALPHA: |
|
2084 channels = 1; |
|
2085 break; |
|
2086 case LOCAL_GL_RGB: |
|
2087 channels = 3; |
|
2088 break; |
|
2089 case LOCAL_GL_RGBA: |
|
2090 channels = 4; |
|
2091 break; |
|
2092 default: |
|
2093 return ErrorInvalidEnum("readPixels: Bad format"); |
|
2094 } |
|
2095 |
|
2096 uint32_t bytesPerPixel = 0; |
|
2097 int requiredDataType = 0; |
|
2098 |
|
2099 // Check the type param |
|
2100 bool isReadTypeValid = false; |
|
2101 bool isReadTypeFloat = false; |
|
2102 switch (type) { |
|
2103 case LOCAL_GL_UNSIGNED_BYTE: |
|
2104 isReadTypeValid = true; |
|
2105 bytesPerPixel = 1*channels; |
|
2106 requiredDataType = js::ArrayBufferView::TYPE_UINT8; |
|
2107 break; |
|
2108 case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
|
2109 case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
|
2110 case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
|
2111 isReadTypeValid = true; |
|
2112 bytesPerPixel = 2; |
|
2113 requiredDataType = js::ArrayBufferView::TYPE_UINT16; |
|
2114 break; |
|
2115 case LOCAL_GL_FLOAT: |
|
2116 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float) || |
|
2117 IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float)) |
|
2118 { |
|
2119 isReadTypeValid = true; |
|
2120 isReadTypeFloat = true; |
|
2121 bytesPerPixel = 4*channels; |
|
2122 requiredDataType = js::ArrayBufferView::TYPE_FLOAT32; |
|
2123 } |
|
2124 break; |
|
2125 } |
|
2126 if (!isReadTypeValid) |
|
2127 return ErrorInvalidEnum("readPixels: Bad type", type); |
|
2128 |
|
2129 const ArrayBufferView& pixbuf = pixels.Value(); |
|
2130 int dataType = JS_GetArrayBufferViewType(pixbuf.Obj()); |
|
2131 |
|
2132 // Check the pixels param type |
|
2133 if (dataType != requiredDataType) |
|
2134 return ErrorInvalidOperation("readPixels: Mismatched type/pixels types"); |
|
2135 |
|
2136 // Check the pixels param size |
|
2137 CheckedUint32 checked_neededByteLength = |
|
2138 GetImageSize(height, width, bytesPerPixel, mPixelStorePackAlignment); |
|
2139 |
|
2140 CheckedUint32 checked_plainRowSize = CheckedUint32(width) * bytesPerPixel; |
|
2141 |
|
2142 CheckedUint32 checked_alignedRowSize = |
|
2143 RoundedToNextMultipleOf(checked_plainRowSize, mPixelStorePackAlignment); |
|
2144 |
|
2145 if (!checked_neededByteLength.isValid()) |
|
2146 return ErrorInvalidOperation("readPixels: integer overflow computing the needed buffer size"); |
|
2147 |
|
2148 // Compute length and data. Don't reenter after this point, lest the |
|
2149 // precomputed go out of sync with the instant length/data. |
|
2150 pixbuf.ComputeLengthAndData(); |
|
2151 |
|
2152 uint32_t dataByteLen = pixbuf.Length(); |
|
2153 if (checked_neededByteLength.value() > dataByteLen) |
|
2154 return ErrorInvalidOperation("readPixels: buffer too small"); |
|
2155 |
|
2156 void* data = pixbuf.Data(); |
|
2157 if (!data) { |
|
2158 ErrorOutOfMemory("readPixels: buffer storage is null. Did we run out of memory?"); |
|
2159 return rv.Throw(NS_ERROR_OUT_OF_MEMORY); |
|
2160 } |
|
2161 |
|
2162 bool isSourceTypeFloat = false; |
|
2163 if (mBoundFramebuffer && |
|
2164 mBoundFramebuffer->ColorAttachmentCount() && |
|
2165 mBoundFramebuffer->ColorAttachment(0).IsDefined()) |
|
2166 { |
|
2167 isSourceTypeFloat = mBoundFramebuffer->ColorAttachment(0).IsReadableFloat(); |
|
2168 } |
|
2169 |
|
2170 if (isReadTypeFloat != isSourceTypeFloat) |
|
2171 return ErrorInvalidOperation("readPixels: Invalid type floatness"); |
|
2172 |
|
2173 // Check the format and type params to assure they are an acceptable pair (as per spec) |
|
2174 switch (format) { |
|
2175 case LOCAL_GL_RGBA: { |
|
2176 switch (type) { |
|
2177 case LOCAL_GL_UNSIGNED_BYTE: |
|
2178 break; |
|
2179 case LOCAL_GL_FLOAT: |
|
2180 break; |
|
2181 default: |
|
2182 return ErrorInvalidOperation("readPixels: Invalid format/type pair"); |
|
2183 } |
|
2184 break; |
|
2185 } |
|
2186 default: |
|
2187 return ErrorInvalidOperation("readPixels: Invalid format/type pair"); |
|
2188 } |
|
2189 |
|
2190 MakeContextCurrent(); |
|
2191 |
|
2192 if (mBoundFramebuffer) { |
|
2193 // prevent readback of arbitrary video memory through uninitialized renderbuffers! |
|
2194 if (!mBoundFramebuffer->CheckAndInitializeAttachments()) |
|
2195 return ErrorInvalidFramebufferOperation("readPixels: incomplete framebuffer"); |
|
2196 |
|
2197 GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT; |
|
2198 if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) { |
|
2199 return ErrorInvalidOperation("readPixels: Read source attachment doesn't have the" |
|
2200 " correct color/depth/stencil type."); |
|
2201 } |
|
2202 } else { |
|
2203 ClearBackbufferIfNeeded(); |
|
2204 } |
|
2205 // Now that the errors are out of the way, on to actually reading |
|
2206 |
|
2207 // If we won't be reading any pixels anyways, just skip the actual reading |
|
2208 if (width == 0 || height == 0) |
|
2209 return DummyFramebufferOperation("readPixels"); |
|
2210 |
|
2211 if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) { |
|
2212 // the easy case: we're not reading out-of-range pixels |
|
2213 gl->fReadPixels(x, y, width, height, format, type, data); |
|
2214 } else { |
|
2215 // the rectangle doesn't fit entirely in the bound buffer. We then have to set to zero the part |
|
2216 // of the buffer that correspond to out-of-range pixels. We don't want to rely on system OpenGL |
|
2217 // to do that for us, because passing out of range parameters to a buggy OpenGL implementation |
|
2218 // could conceivably allow to read memory we shouldn't be allowed to read. So we manually initialize |
|
2219 // the buffer to zero and compute the parameters to pass to OpenGL. We have to use an intermediate buffer |
|
2220 // to accomodate the potentially different strides (widths). |
|
2221 |
|
2222 // Zero the whole pixel dest area in the destination buffer. |
|
2223 memset(data, 0, checked_neededByteLength.value()); |
|
2224 |
|
2225 if ( x >= framebufferWidth |
|
2226 || x+width <= 0 |
|
2227 || y >= framebufferHeight |
|
2228 || y+height <= 0) |
|
2229 { |
|
2230 // we are completely outside of range, can exit now with buffer filled with zeros |
|
2231 return DummyFramebufferOperation("readPixels"); |
|
2232 } |
|
2233 |
|
2234 // compute the parameters of the subrect we're actually going to call glReadPixels on |
|
2235 GLint subrect_x = std::max(x, 0); |
|
2236 GLint subrect_end_x = std::min(x+width, framebufferWidth); |
|
2237 GLsizei subrect_width = subrect_end_x - subrect_x; |
|
2238 |
|
2239 GLint subrect_y = std::max(y, 0); |
|
2240 GLint subrect_end_y = std::min(y+height, framebufferHeight); |
|
2241 GLsizei subrect_height = subrect_end_y - subrect_y; |
|
2242 |
|
2243 if (subrect_width < 0 || subrect_height < 0 || |
|
2244 subrect_width > width || subrect_height > height) |
|
2245 return ErrorInvalidOperation("readPixels: integer overflow computing clipped rect size"); |
|
2246 |
|
2247 // now we know that subrect_width is in the [0..width] interval, and same for heights. |
|
2248 |
|
2249 // now, same computation as above to find the size of the intermediate buffer to allocate for the subrect |
|
2250 // no need to check again for integer overflow here, since we already know the sizes aren't greater than before |
|
2251 uint32_t subrect_plainRowSize = subrect_width * bytesPerPixel; |
|
2252 // There are checks above to ensure that this doesn't overflow. |
|
2253 uint32_t subrect_alignedRowSize = |
|
2254 RoundedToNextMultipleOf(subrect_plainRowSize, mPixelStorePackAlignment).value(); |
|
2255 uint32_t subrect_byteLength = (subrect_height-1)*subrect_alignedRowSize + subrect_plainRowSize; |
|
2256 |
|
2257 // create subrect buffer, call glReadPixels, copy pixels into destination buffer, delete subrect buffer |
|
2258 GLubyte *subrect_data = new GLubyte[subrect_byteLength]; |
|
2259 gl->fReadPixels(subrect_x, subrect_y, subrect_width, subrect_height, format, type, subrect_data); |
|
2260 |
|
2261 // notice that this for loop terminates because we already checked that subrect_height is at most height |
|
2262 for (GLint y_inside_subrect = 0; y_inside_subrect < subrect_height; ++y_inside_subrect) { |
|
2263 GLint subrect_x_in_dest_buffer = subrect_x - x; |
|
2264 GLint subrect_y_in_dest_buffer = subrect_y - y; |
|
2265 memcpy(static_cast<GLubyte*>(data) |
|
2266 + checked_alignedRowSize.value() * (subrect_y_in_dest_buffer + y_inside_subrect) |
|
2267 + bytesPerPixel * subrect_x_in_dest_buffer, // destination |
|
2268 subrect_data + subrect_alignedRowSize * y_inside_subrect, // source |
|
2269 subrect_plainRowSize); // size |
|
2270 } |
|
2271 delete [] subrect_data; |
|
2272 } |
|
2273 |
|
2274 // if we're reading alpha, we may need to do fixup. Note that we don't allow |
|
2275 // GL_ALPHA to readpixels currently, but we had the code written for it already. |
|
2276 if (format == LOCAL_GL_ALPHA || |
|
2277 format == LOCAL_GL_RGBA) |
|
2278 { |
|
2279 bool needAlphaFixup; |
|
2280 if (mBoundFramebuffer) { |
|
2281 needAlphaFixup = !mBoundFramebuffer->ColorAttachment(0).HasAlpha(); |
|
2282 } else { |
|
2283 needAlphaFixup = gl->GetPixelFormat().alpha == 0; |
|
2284 } |
|
2285 |
|
2286 if (needAlphaFixup) { |
|
2287 if (format == LOCAL_GL_ALPHA && type == LOCAL_GL_UNSIGNED_BYTE) { |
|
2288 // this is easy; it's an 0xff memset per row |
|
2289 uint8_t *row = static_cast<uint8_t*>(data); |
|
2290 for (GLint j = 0; j < height; ++j) { |
|
2291 memset(row, 0xff, checked_plainRowSize.value()); |
|
2292 row += checked_alignedRowSize.value(); |
|
2293 } |
|
2294 } else if (format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE) { |
|
2295 // this is harder, we need to just set the alpha byte here |
|
2296 uint8_t *row = static_cast<uint8_t*>(data); |
|
2297 for (GLint j = 0; j < height; ++j) { |
|
2298 uint8_t *rowp = row; |
|
2299 #if MOZ_LITTLE_ENDIAN |
|
2300 // offset to get the alpha byte; we're always going to |
|
2301 // move by 4 bytes |
|
2302 rowp += 3; |
|
2303 #endif |
|
2304 uint8_t *endrowp = rowp + 4 * width; |
|
2305 while (rowp != endrowp) { |
|
2306 *rowp = 0xff; |
|
2307 rowp += 4; |
|
2308 } |
|
2309 |
|
2310 row += checked_alignedRowSize.value(); |
|
2311 } |
|
2312 } else if (format == LOCAL_GL_RGBA && type == LOCAL_GL_FLOAT) { |
|
2313 float* row = static_cast<float*>(data); |
|
2314 |
|
2315 for (GLint j = 0; j < height; ++j) { |
|
2316 float* pAlpha = row + 3; |
|
2317 float* pAlphaEnd = pAlpha + 4*width; |
|
2318 |
|
2319 while (pAlpha != pAlphaEnd) { |
|
2320 *pAlpha = 1.0f; |
|
2321 pAlpha += 4; |
|
2322 } |
|
2323 |
|
2324 row += checked_alignedRowSize.value(); |
|
2325 } |
|
2326 } else { |
|
2327 NS_WARNING("Unhandled case, how'd we get here?"); |
|
2328 return rv.Throw(NS_ERROR_FAILURE); |
|
2329 } |
|
2330 } |
|
2331 } |
|
2332 } |
|
2333 |
|
2334 void |
|
2335 WebGLContext::RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
|
2336 { |
|
2337 if (IsContextLost()) |
|
2338 return; |
|
2339 |
|
2340 if (!mBoundRenderbuffer) |
|
2341 return ErrorInvalidOperation("renderbufferStorage called on renderbuffer 0"); |
|
2342 |
|
2343 if (target != LOCAL_GL_RENDERBUFFER) |
|
2344 return ErrorInvalidEnumInfo("renderbufferStorage: target", target); |
|
2345 |
|
2346 if (width < 0 || height < 0) |
|
2347 return ErrorInvalidValue("renderbufferStorage: width and height must be >= 0"); |
|
2348 |
|
2349 if (width > mGLMaxRenderbufferSize || height > mGLMaxRenderbufferSize) |
|
2350 return ErrorInvalidValue("renderbufferStorage: width or height exceeds maximum renderbuffer size"); |
|
2351 |
|
2352 // certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL |
|
2353 GLenum internalformatForGL = internalformat; |
|
2354 |
|
2355 switch (internalformat) { |
|
2356 case LOCAL_GL_RGBA4: |
|
2357 case LOCAL_GL_RGB5_A1: |
|
2358 // 16-bit RGBA formats are not supported on desktop GL |
|
2359 if (!gl->IsGLES()) internalformatForGL = LOCAL_GL_RGBA8; |
|
2360 break; |
|
2361 case LOCAL_GL_RGB565: |
|
2362 // the RGB565 format is not supported on desktop GL |
|
2363 if (!gl->IsGLES()) internalformatForGL = LOCAL_GL_RGB8; |
|
2364 break; |
|
2365 case LOCAL_GL_DEPTH_COMPONENT16: |
|
2366 if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24)) |
|
2367 internalformatForGL = LOCAL_GL_DEPTH_COMPONENT24; |
|
2368 else if (gl->IsExtensionSupported(gl::GLContext::OES_packed_depth_stencil)) |
|
2369 internalformatForGL = LOCAL_GL_DEPTH24_STENCIL8; |
|
2370 break; |
|
2371 case LOCAL_GL_STENCIL_INDEX8: |
|
2372 break; |
|
2373 case LOCAL_GL_DEPTH_STENCIL: |
|
2374 // We emulate this in WebGLRenderbuffer if we don't have the requisite extension. |
|
2375 internalformatForGL = LOCAL_GL_DEPTH24_STENCIL8; |
|
2376 break; |
|
2377 case LOCAL_GL_SRGB8_ALPHA8_EXT: |
|
2378 break; |
|
2379 case LOCAL_GL_RGB16F: |
|
2380 case LOCAL_GL_RGBA16F: { |
|
2381 bool hasExtensions = IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float) && |
|
2382 IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float); |
|
2383 if (!hasExtensions) |
|
2384 return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", target); |
|
2385 break; |
|
2386 } |
|
2387 case LOCAL_GL_RGB32F: |
|
2388 case LOCAL_GL_RGBA32F: { |
|
2389 bool hasExtensions = IsExtensionEnabled(WebGLExtensionID::OES_texture_float) && |
|
2390 IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float); |
|
2391 if (!hasExtensions) |
|
2392 return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", target); |
|
2393 break; |
|
2394 } |
|
2395 default: |
|
2396 return ErrorInvalidEnumInfo("renderbufferStorage: internalformat", internalformat); |
|
2397 } |
|
2398 |
|
2399 MakeContextCurrent(); |
|
2400 |
|
2401 bool sizeChanges = width != mBoundRenderbuffer->Width() || |
|
2402 height != mBoundRenderbuffer->Height() || |
|
2403 internalformat != mBoundRenderbuffer->InternalFormat(); |
|
2404 if (sizeChanges) { |
|
2405 // Invalidate framebuffer status cache |
|
2406 mBoundRenderbuffer->NotifyFBsStatusChanged(); |
|
2407 GetAndFlushUnderlyingGLErrors(); |
|
2408 mBoundRenderbuffer->RenderbufferStorage(internalformatForGL, width, height); |
|
2409 GLenum error = GetAndFlushUnderlyingGLErrors(); |
|
2410 if (error) { |
|
2411 GenerateWarning("renderbufferStorage generated error %s", ErrorName(error)); |
|
2412 return; |
|
2413 } |
|
2414 } else { |
|
2415 mBoundRenderbuffer->RenderbufferStorage(internalformatForGL, width, height); |
|
2416 } |
|
2417 |
|
2418 mBoundRenderbuffer->SetInternalFormat(internalformat); |
|
2419 mBoundRenderbuffer->SetInternalFormatForGL(internalformatForGL); |
|
2420 mBoundRenderbuffer->setDimensions(width, height); |
|
2421 mBoundRenderbuffer->SetImageDataStatus(WebGLImageDataStatus::UninitializedImageData); |
|
2422 } |
|
2423 |
|
2424 void |
|
2425 WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
|
2426 { |
|
2427 if (IsContextLost()) |
|
2428 return; |
|
2429 |
|
2430 if (width < 0 || height < 0) |
|
2431 return ErrorInvalidValue("scissor: negative size"); |
|
2432 |
|
2433 MakeContextCurrent(); |
|
2434 gl->fScissor(x, y, width, height); |
|
2435 } |
|
2436 |
|
2437 void |
|
2438 WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask) |
|
2439 { |
|
2440 if (IsContextLost()) |
|
2441 return; |
|
2442 |
|
2443 if (!ValidateComparisonEnum(func, "stencilFunc: func")) |
|
2444 return; |
|
2445 |
|
2446 mStencilRefFront = ref; |
|
2447 mStencilRefBack = ref; |
|
2448 mStencilValueMaskFront = mask; |
|
2449 mStencilValueMaskBack = mask; |
|
2450 |
|
2451 MakeContextCurrent(); |
|
2452 gl->fStencilFunc(func, ref, mask); |
|
2453 } |
|
2454 |
|
2455 void |
|
2456 WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
|
2457 { |
|
2458 if (IsContextLost()) |
|
2459 return; |
|
2460 |
|
2461 if (!ValidateFaceEnum(face, "stencilFuncSeparate: face") || |
|
2462 !ValidateComparisonEnum(func, "stencilFuncSeparate: func")) |
|
2463 return; |
|
2464 |
|
2465 switch (face) { |
|
2466 case LOCAL_GL_FRONT_AND_BACK: |
|
2467 mStencilRefFront = ref; |
|
2468 mStencilRefBack = ref; |
|
2469 mStencilValueMaskFront = mask; |
|
2470 mStencilValueMaskBack = mask; |
|
2471 break; |
|
2472 case LOCAL_GL_FRONT: |
|
2473 mStencilRefFront = ref; |
|
2474 mStencilValueMaskFront = mask; |
|
2475 break; |
|
2476 case LOCAL_GL_BACK: |
|
2477 mStencilRefBack = ref; |
|
2478 mStencilValueMaskBack = mask; |
|
2479 break; |
|
2480 } |
|
2481 |
|
2482 MakeContextCurrent(); |
|
2483 gl->fStencilFuncSeparate(face, func, ref, mask); |
|
2484 } |
|
2485 |
|
2486 void |
|
2487 WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) |
|
2488 { |
|
2489 if (IsContextLost()) |
|
2490 return; |
|
2491 |
|
2492 if (!ValidateStencilOpEnum(sfail, "stencilOp: sfail") || |
|
2493 !ValidateStencilOpEnum(dpfail, "stencilOp: dpfail") || |
|
2494 !ValidateStencilOpEnum(dppass, "stencilOp: dppass")) |
|
2495 return; |
|
2496 |
|
2497 MakeContextCurrent(); |
|
2498 gl->fStencilOp(sfail, dpfail, dppass); |
|
2499 } |
|
2500 |
|
2501 void |
|
2502 WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
|
2503 { |
|
2504 if (IsContextLost()) |
|
2505 return; |
|
2506 |
|
2507 if (!ValidateFaceEnum(face, "stencilOpSeparate: face") || |
|
2508 !ValidateStencilOpEnum(sfail, "stencilOpSeparate: sfail") || |
|
2509 !ValidateStencilOpEnum(dpfail, "stencilOpSeparate: dpfail") || |
|
2510 !ValidateStencilOpEnum(dppass, "stencilOpSeparate: dppass")) |
|
2511 return; |
|
2512 |
|
2513 MakeContextCurrent(); |
|
2514 gl->fStencilOpSeparate(face, sfail, dpfail, dppass); |
|
2515 } |
|
2516 |
|
2517 nsresult |
|
2518 WebGLContext::SurfaceFromElementResultToImageSurface(nsLayoutUtils::SurfaceFromElementResult& res, |
|
2519 RefPtr<DataSourceSurface>& imageOut, WebGLTexelFormat *format) |
|
2520 { |
|
2521 *format = WebGLTexelFormat::None; |
|
2522 |
|
2523 if (!res.mSourceSurface) |
|
2524 return NS_OK; |
|
2525 RefPtr<DataSourceSurface> data = res.mSourceSurface->GetDataSurface(); |
|
2526 if (!data) { |
|
2527 // SurfaceFromElement lied! |
|
2528 return NS_OK; |
|
2529 } |
|
2530 |
|
2531 if (!mPixelStorePremultiplyAlpha && res.mIsPremultiplied) { |
|
2532 data = gfxUtils::UnpremultiplyDataSurface(data); |
|
2533 } |
|
2534 |
|
2535 // We disallow loading cross-domain images and videos that have not been validated |
|
2536 // with CORS as WebGL textures. The reason for doing that is that timing |
|
2537 // attacks on WebGL shaders are able to retrieve approximations of the |
|
2538 // pixel values in WebGL textures; see bug 655987. |
|
2539 // |
|
2540 // To prevent a loophole where a Canvas2D would be used as a proxy to load |
|
2541 // cross-domain textures, we also disallow loading textures from write-only |
|
2542 // Canvas2D's. |
|
2543 |
|
2544 // part 1: check that the DOM element is same-origin, or has otherwise been |
|
2545 // validated for cross-domain use. |
|
2546 if (!res.mCORSUsed) { |
|
2547 bool subsumes; |
|
2548 nsresult rv = mCanvasElement->NodePrincipal()->Subsumes(res.mPrincipal, &subsumes); |
|
2549 if (NS_FAILED(rv) || !subsumes) { |
|
2550 GenerateWarning("It is forbidden to load a WebGL texture from a cross-domain element that has not been validated with CORS. " |
|
2551 "See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures"); |
|
2552 return NS_ERROR_DOM_SECURITY_ERR; |
|
2553 } |
|
2554 } |
|
2555 |
|
2556 // part 2: if the DOM element is write-only, it might contain |
|
2557 // cross-domain image data. |
|
2558 if (res.mIsWriteOnly) { |
|
2559 GenerateWarning("The canvas used as source for texImage2D here is tainted (write-only). It is forbidden " |
|
2560 "to load a WebGL texture from a tainted canvas. A Canvas becomes tainted for example " |
|
2561 "when a cross-domain image is drawn on it. " |
|
2562 "See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures"); |
|
2563 return NS_ERROR_DOM_SECURITY_ERR; |
|
2564 } |
|
2565 |
|
2566 // End of security checks, now we should be safe regarding cross-domain images |
|
2567 // Notice that there is never a need to mark the WebGL canvas as write-only, since we reject write-only/cross-domain |
|
2568 // texture sources in the first place. |
|
2569 |
|
2570 switch (data->GetFormat()) { |
|
2571 case SurfaceFormat::B8G8R8A8: |
|
2572 *format = WebGLTexelFormat::BGRA8; // careful, our ARGB means BGRA |
|
2573 break; |
|
2574 case SurfaceFormat::B8G8R8X8: |
|
2575 *format = WebGLTexelFormat::BGRX8; // careful, our RGB24 is not tightly packed. Whence BGRX8. |
|
2576 break; |
|
2577 case SurfaceFormat::A8: |
|
2578 *format = WebGLTexelFormat::A8; |
|
2579 break; |
|
2580 case SurfaceFormat::R5G6B5: |
|
2581 *format = WebGLTexelFormat::RGB565; |
|
2582 break; |
|
2583 default: |
|
2584 NS_ASSERTION(false, "Unsupported image format. Unimplemented."); |
|
2585 return NS_ERROR_NOT_IMPLEMENTED; |
|
2586 } |
|
2587 |
|
2588 imageOut = data; |
|
2589 |
|
2590 return NS_OK; |
|
2591 } |
|
2592 |
|
2593 |
|
2594 |
|
2595 void |
|
2596 WebGLContext::Uniform1i(WebGLUniformLocation *location_object, GLint a1) |
|
2597 { |
|
2598 GLint location; |
|
2599 if (!ValidateUniformSetter("Uniform1i", location_object, location)) |
|
2600 return; |
|
2601 |
|
2602 // Only uniform1i can take sampler settings. |
|
2603 if (!ValidateSamplerUniformSetter("Uniform1i", location_object, a1)) |
|
2604 return; |
|
2605 |
|
2606 MakeContextCurrent(); |
|
2607 gl->fUniform1i(location, a1); |
|
2608 } |
|
2609 |
|
2610 void |
|
2611 WebGLContext::Uniform2i(WebGLUniformLocation *location_object, GLint a1, |
|
2612 GLint a2) |
|
2613 { |
|
2614 GLint location; |
|
2615 if (!ValidateUniformSetter("Uniform2i", location_object, location)) |
|
2616 return; |
|
2617 |
|
2618 MakeContextCurrent(); |
|
2619 gl->fUniform2i(location, a1, a2); |
|
2620 } |
|
2621 |
|
2622 void |
|
2623 WebGLContext::Uniform3i(WebGLUniformLocation *location_object, GLint a1, |
|
2624 GLint a2, GLint a3) |
|
2625 { |
|
2626 GLint location; |
|
2627 if (!ValidateUniformSetter("Uniform3i", location_object, location)) |
|
2628 return; |
|
2629 |
|
2630 MakeContextCurrent(); |
|
2631 gl->fUniform3i(location, a1, a2, a3); |
|
2632 } |
|
2633 |
|
2634 void |
|
2635 WebGLContext::Uniform4i(WebGLUniformLocation *location_object, GLint a1, |
|
2636 GLint a2, GLint a3, GLint a4) |
|
2637 { |
|
2638 GLint location; |
|
2639 if (!ValidateUniformSetter("Uniform4i", location_object, location)) |
|
2640 return; |
|
2641 |
|
2642 MakeContextCurrent(); |
|
2643 gl->fUniform4i(location, a1, a2, a3, a4); |
|
2644 } |
|
2645 |
|
2646 void |
|
2647 WebGLContext::Uniform1f(WebGLUniformLocation *location_object, GLfloat a1) |
|
2648 { |
|
2649 GLint location; |
|
2650 if (!ValidateUniformSetter("Uniform1f", location_object, location)) |
|
2651 return; |
|
2652 MakeContextCurrent(); |
|
2653 gl->fUniform1f(location, a1); |
|
2654 } |
|
2655 |
|
2656 void |
|
2657 WebGLContext::Uniform2f(WebGLUniformLocation *location_object, GLfloat a1, |
|
2658 GLfloat a2) |
|
2659 { |
|
2660 GLint location; |
|
2661 if (!ValidateUniformSetter("Uniform2f", location_object, location)) |
|
2662 return; |
|
2663 MakeContextCurrent(); |
|
2664 gl->fUniform2f(location, a1, a2); |
|
2665 } |
|
2666 |
|
2667 void |
|
2668 WebGLContext::Uniform3f(WebGLUniformLocation *location_object, GLfloat a1, |
|
2669 GLfloat a2, GLfloat a3) |
|
2670 { |
|
2671 GLint location; |
|
2672 if (!ValidateUniformSetter("Uniform3f", location_object, location)) |
|
2673 return; |
|
2674 MakeContextCurrent(); |
|
2675 gl->fUniform3f(location, a1, a2, a3); |
|
2676 } |
|
2677 |
|
2678 void |
|
2679 WebGLContext::Uniform4f(WebGLUniformLocation *location_object, GLfloat a1, |
|
2680 GLfloat a2, GLfloat a3, GLfloat a4) |
|
2681 { |
|
2682 GLint location; |
|
2683 if (!ValidateUniformSetter("Uniform4f", location_object, location)) |
|
2684 return; |
|
2685 MakeContextCurrent(); |
|
2686 gl->fUniform4f(location, a1, a2, a3, a4); |
|
2687 } |
|
2688 |
|
2689 void |
|
2690 WebGLContext::Uniform1iv_base(WebGLUniformLocation *location_object, |
|
2691 uint32_t arrayLength, const GLint* data) |
|
2692 { |
|
2693 uint32_t numElementsToUpload; |
|
2694 GLint location; |
|
2695 if (!ValidateUniformArraySetter("Uniform1iv", 1, location_object, location, |
|
2696 numElementsToUpload, arrayLength)) { |
|
2697 return; |
|
2698 } |
|
2699 |
|
2700 if (!ValidateSamplerUniformSetter("Uniform1iv", location_object, data[0])) |
|
2701 return; |
|
2702 |
|
2703 MakeContextCurrent(); |
|
2704 gl->fUniform1iv(location, numElementsToUpload, data); |
|
2705 } |
|
2706 |
|
2707 void |
|
2708 WebGLContext::Uniform2iv_base(WebGLUniformLocation *location_object, |
|
2709 uint32_t arrayLength, const GLint* data) |
|
2710 { |
|
2711 uint32_t numElementsToUpload; |
|
2712 GLint location; |
|
2713 if (!ValidateUniformArraySetter("Uniform2iv", 2, location_object, location, |
|
2714 numElementsToUpload, arrayLength)) { |
|
2715 return; |
|
2716 } |
|
2717 |
|
2718 if (!ValidateSamplerUniformSetter("Uniform2iv", location_object, data[0]) || |
|
2719 !ValidateSamplerUniformSetter("Uniform2iv", location_object, data[1])) |
|
2720 { |
|
2721 return; |
|
2722 } |
|
2723 |
|
2724 MakeContextCurrent(); |
|
2725 gl->fUniform2iv(location, numElementsToUpload, data); |
|
2726 } |
|
2727 |
|
2728 void |
|
2729 WebGLContext::Uniform3iv_base(WebGLUniformLocation *location_object, |
|
2730 uint32_t arrayLength, const GLint* data) |
|
2731 { |
|
2732 uint32_t numElementsToUpload; |
|
2733 GLint location; |
|
2734 if (!ValidateUniformArraySetter("Uniform3iv", 3, location_object, location, |
|
2735 numElementsToUpload, arrayLength)) { |
|
2736 return; |
|
2737 } |
|
2738 |
|
2739 if (!ValidateSamplerUniformSetter("Uniform3iv", location_object, data[0]) || |
|
2740 !ValidateSamplerUniformSetter("Uniform3iv", location_object, data[1]) || |
|
2741 !ValidateSamplerUniformSetter("Uniform3iv", location_object, data[2])) |
|
2742 { |
|
2743 return; |
|
2744 } |
|
2745 |
|
2746 MakeContextCurrent(); |
|
2747 gl->fUniform3iv(location, numElementsToUpload, data); |
|
2748 } |
|
2749 |
|
2750 void |
|
2751 WebGLContext::Uniform4iv_base(WebGLUniformLocation *location_object, |
|
2752 uint32_t arrayLength, const GLint* data) |
|
2753 { |
|
2754 uint32_t numElementsToUpload; |
|
2755 GLint location; |
|
2756 if (!ValidateUniformArraySetter("Uniform4iv", 4, location_object, location, |
|
2757 numElementsToUpload, arrayLength)) { |
|
2758 return; |
|
2759 } |
|
2760 |
|
2761 if (!ValidateSamplerUniformSetter("Uniform4iv", location_object, data[0]) || |
|
2762 !ValidateSamplerUniformSetter("Uniform4iv", location_object, data[1]) || |
|
2763 !ValidateSamplerUniformSetter("Uniform4iv", location_object, data[2]) || |
|
2764 !ValidateSamplerUniformSetter("Uniform4iv", location_object, data[3])) |
|
2765 { |
|
2766 return; |
|
2767 } |
|
2768 |
|
2769 MakeContextCurrent(); |
|
2770 gl->fUniform4iv(location, numElementsToUpload, data); |
|
2771 } |
|
2772 |
|
2773 void |
|
2774 WebGLContext::Uniform1fv_base(WebGLUniformLocation *location_object, |
|
2775 uint32_t arrayLength, const GLfloat* data) |
|
2776 { |
|
2777 uint32_t numElementsToUpload; |
|
2778 GLint location; |
|
2779 if (!ValidateUniformArraySetter("Uniform1fv", 1, location_object, location, |
|
2780 numElementsToUpload, arrayLength)) { |
|
2781 return; |
|
2782 } |
|
2783 MakeContextCurrent(); |
|
2784 gl->fUniform1fv(location, numElementsToUpload, data); |
|
2785 } |
|
2786 |
|
2787 void |
|
2788 WebGLContext::Uniform2fv_base(WebGLUniformLocation *location_object, |
|
2789 uint32_t arrayLength, const GLfloat* data) |
|
2790 { |
|
2791 uint32_t numElementsToUpload; |
|
2792 GLint location; |
|
2793 if (!ValidateUniformArraySetter("Uniform2fv", 2, location_object, location, |
|
2794 numElementsToUpload, arrayLength)) { |
|
2795 return; |
|
2796 } |
|
2797 MakeContextCurrent(); |
|
2798 gl->fUniform2fv(location, numElementsToUpload, data); |
|
2799 } |
|
2800 |
|
2801 void |
|
2802 WebGLContext::Uniform3fv_base(WebGLUniformLocation *location_object, |
|
2803 uint32_t arrayLength, const GLfloat* data) |
|
2804 { |
|
2805 uint32_t numElementsToUpload; |
|
2806 GLint location; |
|
2807 if (!ValidateUniformArraySetter("Uniform3fv", 3, location_object, location, |
|
2808 numElementsToUpload, arrayLength)) { |
|
2809 return; |
|
2810 } |
|
2811 MakeContextCurrent(); |
|
2812 gl->fUniform3fv(location, numElementsToUpload, data); |
|
2813 } |
|
2814 |
|
2815 void |
|
2816 WebGLContext::Uniform4fv_base(WebGLUniformLocation *location_object, |
|
2817 uint32_t arrayLength, const GLfloat* data) |
|
2818 { |
|
2819 uint32_t numElementsToUpload; |
|
2820 GLint location; |
|
2821 if (!ValidateUniformArraySetter("Uniform4fv", 4, location_object, location, |
|
2822 numElementsToUpload, arrayLength)) { |
|
2823 return; |
|
2824 } |
|
2825 MakeContextCurrent(); |
|
2826 gl->fUniform4fv(location, numElementsToUpload, data); |
|
2827 } |
|
2828 |
|
2829 void |
|
2830 WebGLContext::UniformMatrix2fv_base(WebGLUniformLocation* location_object, |
|
2831 WebGLboolean aTranspose, uint32_t arrayLength, |
|
2832 const float* data) |
|
2833 { |
|
2834 uint32_t numElementsToUpload; |
|
2835 GLint location; |
|
2836 if (!ValidateUniformMatrixArraySetter("UniformMatrix2fv", 2, location_object, location, |
|
2837 numElementsToUpload, arrayLength, aTranspose)) { |
|
2838 return; |
|
2839 } |
|
2840 MakeContextCurrent(); |
|
2841 gl->fUniformMatrix2fv(location, numElementsToUpload, false, data); |
|
2842 } |
|
2843 |
|
2844 void |
|
2845 WebGLContext::UniformMatrix3fv_base(WebGLUniformLocation* location_object, |
|
2846 WebGLboolean aTranspose, uint32_t arrayLength, |
|
2847 const float* data) |
|
2848 { |
|
2849 uint32_t numElementsToUpload; |
|
2850 GLint location; |
|
2851 if (!ValidateUniformMatrixArraySetter("UniformMatrix3fv", 3, location_object, location, |
|
2852 numElementsToUpload, arrayLength, aTranspose)) { |
|
2853 return; |
|
2854 } |
|
2855 MakeContextCurrent(); |
|
2856 gl->fUniformMatrix3fv(location, numElementsToUpload, false, data); |
|
2857 } |
|
2858 |
|
2859 void |
|
2860 WebGLContext::UniformMatrix4fv_base(WebGLUniformLocation* location_object, |
|
2861 WebGLboolean aTranspose, uint32_t arrayLength, |
|
2862 const float* data) |
|
2863 { |
|
2864 uint32_t numElementsToUpload; |
|
2865 GLint location; |
|
2866 if (!ValidateUniformMatrixArraySetter("UniformMatrix4fv", 4, location_object, location, |
|
2867 numElementsToUpload, arrayLength, aTranspose)) { |
|
2868 return; |
|
2869 } |
|
2870 MakeContextCurrent(); |
|
2871 gl->fUniformMatrix4fv(location, numElementsToUpload, false, data); |
|
2872 } |
|
2873 |
|
2874 void |
|
2875 WebGLContext::UseProgram(WebGLProgram *prog) |
|
2876 { |
|
2877 if (IsContextLost()) |
|
2878 return; |
|
2879 |
|
2880 if (!ValidateObjectAllowNull("useProgram", prog)) |
|
2881 return; |
|
2882 |
|
2883 MakeContextCurrent(); |
|
2884 |
|
2885 InvalidateBufferFetching(); |
|
2886 |
|
2887 GLuint progname = prog ? prog->GLName() : 0; |
|
2888 |
|
2889 if (prog && !prog->LinkStatus()) |
|
2890 return ErrorInvalidOperation("useProgram: program was not linked successfully"); |
|
2891 |
|
2892 gl->fUseProgram(progname); |
|
2893 |
|
2894 mCurrentProgram = prog; |
|
2895 } |
|
2896 |
|
2897 void |
|
2898 WebGLContext::ValidateProgram(WebGLProgram *prog) |
|
2899 { |
|
2900 if (IsContextLost()) |
|
2901 return; |
|
2902 |
|
2903 if (!ValidateObject("validateProgram", prog)) |
|
2904 return; |
|
2905 |
|
2906 MakeContextCurrent(); |
|
2907 |
|
2908 #ifdef XP_MACOSX |
|
2909 // see bug 593867 for NVIDIA and bug 657201 for ATI. The latter is confirmed with Mac OS 10.6.7 |
|
2910 if (gl->WorkAroundDriverBugs()) { |
|
2911 GenerateWarning("validateProgram: implemented as a no-operation on Mac to work around crashes"); |
|
2912 return; |
|
2913 } |
|
2914 #endif |
|
2915 |
|
2916 GLuint progname = prog->GLName(); |
|
2917 gl->fValidateProgram(progname); |
|
2918 } |
|
2919 |
|
2920 already_AddRefed<WebGLFramebuffer> |
|
2921 WebGLContext::CreateFramebuffer() |
|
2922 { |
|
2923 if (IsContextLost()) |
|
2924 return nullptr; |
|
2925 nsRefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this); |
|
2926 return globj.forget(); |
|
2927 } |
|
2928 |
|
2929 already_AddRefed<WebGLRenderbuffer> |
|
2930 WebGLContext::CreateRenderbuffer() |
|
2931 { |
|
2932 if (IsContextLost()) |
|
2933 return nullptr; |
|
2934 nsRefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this); |
|
2935 return globj.forget(); |
|
2936 } |
|
2937 |
|
2938 void |
|
2939 WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
|
2940 { |
|
2941 if (IsContextLost()) |
|
2942 return; |
|
2943 |
|
2944 if (width < 0 || height < 0) |
|
2945 return ErrorInvalidValue("viewport: negative size"); |
|
2946 |
|
2947 MakeContextCurrent(); |
|
2948 gl->fViewport(x, y, width, height); |
|
2949 |
|
2950 mViewportX = x; |
|
2951 mViewportY = y; |
|
2952 mViewportWidth = width; |
|
2953 mViewportHeight = height; |
|
2954 } |
|
2955 |
|
2956 void |
|
2957 WebGLContext::CompileShader(WebGLShader *shader) |
|
2958 { |
|
2959 if (IsContextLost()) |
|
2960 return; |
|
2961 |
|
2962 if (!ValidateObject("compileShader", shader)) |
|
2963 return; |
|
2964 |
|
2965 GLuint shadername = shader->GLName(); |
|
2966 |
|
2967 shader->SetCompileStatus(false); |
|
2968 |
|
2969 MakeContextCurrent(); |
|
2970 |
|
2971 ShShaderOutput targetShaderSourceLanguage = gl->IsGLES() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT; |
|
2972 bool useShaderSourceTranslation = true; |
|
2973 |
|
2974 if (shader->NeedsTranslation() && mShaderValidation) { |
|
2975 ShHandle compiler = 0; |
|
2976 ShBuiltInResources resources; |
|
2977 memset(&resources, 0, sizeof(ShBuiltInResources)); |
|
2978 |
|
2979 resources.MaxVertexAttribs = mGLMaxVertexAttribs; |
|
2980 resources.MaxVertexUniformVectors = mGLMaxVertexUniformVectors; |
|
2981 resources.MaxVaryingVectors = mGLMaxVaryingVectors; |
|
2982 resources.MaxVertexTextureImageUnits = mGLMaxVertexTextureImageUnits; |
|
2983 resources.MaxCombinedTextureImageUnits = mGLMaxTextureUnits; |
|
2984 resources.MaxTextureImageUnits = mGLMaxTextureImageUnits; |
|
2985 resources.MaxFragmentUniformVectors = mGLMaxFragmentUniformVectors; |
|
2986 resources.MaxDrawBuffers = mGLMaxDrawBuffers; |
|
2987 |
|
2988 if (IsExtensionEnabled(WebGLExtensionID::EXT_frag_depth)) |
|
2989 resources.EXT_frag_depth = 1; |
|
2990 |
|
2991 if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) |
|
2992 resources.OES_standard_derivatives = 1; |
|
2993 |
|
2994 if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) |
|
2995 resources.EXT_draw_buffers = 1; |
|
2996 |
|
2997 // Tell ANGLE to allow highp in frag shaders. (unless disabled) |
|
2998 // If underlying GLES doesn't have highp in frag shaders, it should complain anyways. |
|
2999 resources.FragmentPrecisionHigh = mDisableFragHighP ? 0 : 1; |
|
3000 |
|
3001 if (gl->WorkAroundDriverBugs()) { |
|
3002 #ifdef XP_MACOSX |
|
3003 if (gl->Vendor() == gl::GLVendor::NVIDIA) { |
|
3004 // Work around bug 890432 |
|
3005 resources.MaxExpressionComplexity = 1000; |
|
3006 } |
|
3007 #endif |
|
3008 } |
|
3009 |
|
3010 // We're storing an actual instance of StripComments because, if we don't, the |
|
3011 // cleanSource nsAString instance will be destroyed before the reference is |
|
3012 // actually used. |
|
3013 StripComments stripComments(shader->Source()); |
|
3014 const nsAString& cleanSource = Substring(stripComments.result().Elements(), stripComments.length()); |
|
3015 if (!ValidateGLSLString(cleanSource, "compileShader")) |
|
3016 return; |
|
3017 |
|
3018 // shaderSource() already checks that the source stripped of comments is in the |
|
3019 // 7-bit ASCII range, so we can skip the NS_IsAscii() check. |
|
3020 NS_LossyConvertUTF16toASCII sourceCString(cleanSource); |
|
3021 |
|
3022 if (gl->WorkAroundDriverBugs()) { |
|
3023 const uint32_t maxSourceLength = 0x3ffff; |
|
3024 if (sourceCString.Length() > maxSourceLength) |
|
3025 return ErrorInvalidValue("compileShader: source has more than %d characters", |
|
3026 maxSourceLength); |
|
3027 } |
|
3028 |
|
3029 const char *s = sourceCString.get(); |
|
3030 |
|
3031 #define WEBGL2_BYPASS_ANGLE |
|
3032 #ifdef WEBGL2_BYPASS_ANGLE |
|
3033 /* |
|
3034 * The bypass don't bring a full support for GLSL ES 3.0, but the main purpose |
|
3035 * is to natively bring gl_InstanceID (to do instanced rendering) and gl_FragData |
|
3036 * |
|
3037 * To remove the bypass code, just comment #define WEBGL2_BYPASS_ANGLE above |
|
3038 * |
|
3039 * To bypass angle, the context must be a WebGL 2 and the shader must have the |
|
3040 * following line at the very top : |
|
3041 * #version proto-200 |
|
3042 * |
|
3043 * In this case, byPassANGLE == true and here is what we do : |
|
3044 * We create two shader source code: |
|
3045 * - one for the driver, that enable GL_EXT_gpu_shader4 |
|
3046 * - one for the angle compilor, to get informations about vertex attributes |
|
3047 * and uniforms |
|
3048 */ |
|
3049 static const char *bypassPrefixSearch = "#version proto-200"; |
|
3050 static const char *bypassANGLEPrefix[2] = {"precision mediump float;\n" |
|
3051 "#define gl_VertexID 0\n" |
|
3052 "#define gl_InstanceID 0\n", |
|
3053 |
|
3054 "precision mediump float;\n" |
|
3055 "#extension GL_EXT_draw_buffers : enable\n" |
|
3056 "#define gl_PrimitiveID 0\n"}; |
|
3057 |
|
3058 const bool bypassANGLE = IsWebGL2() && (strstr(s, bypassPrefixSearch) != 0); |
|
3059 |
|
3060 const char *angleShaderCode = s; |
|
3061 nsTArray<char> bypassANGLEShaderCode; |
|
3062 nsTArray<char> bypassDriverShaderCode; |
|
3063 |
|
3064 if (bypassANGLE) { |
|
3065 const int bypassStage = (shader->ShaderType() == LOCAL_GL_FRAGMENT_SHADER) ? 1 : 0; |
|
3066 const char *originalShader = strstr(s, bypassPrefixSearch) + strlen(bypassPrefixSearch); |
|
3067 int originalShaderSize = strlen(s) - (originalShader - s); |
|
3068 int bypassShaderCodeSize = originalShaderSize + 4096 + 1; |
|
3069 |
|
3070 bypassANGLEShaderCode.SetLength(bypassShaderCodeSize); |
|
3071 strcpy(bypassANGLEShaderCode.Elements(), bypassANGLEPrefix[bypassStage]); |
|
3072 strcat(bypassANGLEShaderCode.Elements(), originalShader); |
|
3073 |
|
3074 bypassDriverShaderCode.SetLength(bypassShaderCodeSize); |
|
3075 strcpy(bypassDriverShaderCode.Elements(), "#extension GL_EXT_gpu_shader4 : enable\n"); |
|
3076 strcat(bypassDriverShaderCode.Elements(), originalShader); |
|
3077 |
|
3078 angleShaderCode = bypassANGLEShaderCode.Elements(); |
|
3079 } |
|
3080 #endif |
|
3081 |
|
3082 compiler = ShConstructCompiler((ShShaderType) shader->ShaderType(), |
|
3083 SH_WEBGL_SPEC, |
|
3084 targetShaderSourceLanguage, |
|
3085 &resources); |
|
3086 |
|
3087 int compileOptions = SH_ATTRIBUTES_UNIFORMS | |
|
3088 SH_ENFORCE_PACKING_RESTRICTIONS; |
|
3089 |
|
3090 if (resources.MaxExpressionComplexity > 0) { |
|
3091 compileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY; |
|
3092 } |
|
3093 |
|
3094 // We want to do this everywhere, but: |
|
3095 #ifndef XP_MACOSX // To do this on Mac, we need to do it only on Mac OSX > 10.6 as this |
|
3096 // causes the shader compiler in 10.6 to crash |
|
3097 compileOptions |= SH_CLAMP_INDIRECT_ARRAY_BOUNDS; |
|
3098 #endif |
|
3099 |
|
3100 if (useShaderSourceTranslation) { |
|
3101 compileOptions |= SH_OBJECT_CODE |
|
3102 | SH_MAP_LONG_VARIABLE_NAMES; |
|
3103 |
|
3104 #ifdef XP_MACOSX |
|
3105 if (gl->WorkAroundDriverBugs()) { |
|
3106 // Work around bug 665578 and bug 769810 |
|
3107 if (gl->Vendor() == gl::GLVendor::ATI) { |
|
3108 compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
|
3109 } |
|
3110 |
|
3111 // Work around bug 735560 |
|
3112 if (gl->Vendor() == gl::GLVendor::Intel) { |
|
3113 compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
|
3114 } |
|
3115 } |
|
3116 #endif |
|
3117 } |
|
3118 |
|
3119 #ifdef WEBGL2_BYPASS_ANGLE |
|
3120 if (!ShCompile(compiler, &angleShaderCode, 1, compileOptions)) { |
|
3121 #else |
|
3122 if (!ShCompile(compiler, &s, 1, compileOptions)) { |
|
3123 #endif |
|
3124 size_t lenWithNull = 0; |
|
3125 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &lenWithNull); |
|
3126 |
|
3127 if (!lenWithNull) { |
|
3128 // Error in ShGetInfo. |
|
3129 shader->SetTranslationFailure(NS_LITERAL_CSTRING("Internal error: failed to get shader info log")); |
|
3130 } else { |
|
3131 size_t len = lenWithNull - 1; |
|
3132 |
|
3133 nsAutoCString info; |
|
3134 info.SetLength(len); // Allocates len+1, for the null-term. |
|
3135 ShGetInfoLog(compiler, info.BeginWriting()); |
|
3136 |
|
3137 shader->SetTranslationFailure(info); |
|
3138 } |
|
3139 ShDestruct(compiler); |
|
3140 shader->SetCompileStatus(false); |
|
3141 return; |
|
3142 } |
|
3143 |
|
3144 size_t num_attributes = 0; |
|
3145 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTES, &num_attributes); |
|
3146 size_t num_uniforms = 0; |
|
3147 ShGetInfo(compiler, SH_ACTIVE_UNIFORMS, &num_uniforms); |
|
3148 size_t attrib_max_length = 0; |
|
3149 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &attrib_max_length); |
|
3150 size_t uniform_max_length = 0; |
|
3151 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &uniform_max_length); |
|
3152 size_t mapped_max_length = 0; |
|
3153 ShGetInfo(compiler, SH_MAPPED_NAME_MAX_LENGTH, &mapped_max_length); |
|
3154 |
|
3155 shader->mAttribMaxNameLength = attrib_max_length; |
|
3156 |
|
3157 shader->mAttributes.Clear(); |
|
3158 shader->mUniforms.Clear(); |
|
3159 shader->mUniformInfos.Clear(); |
|
3160 |
|
3161 nsAutoArrayPtr<char> attribute_name(new char[attrib_max_length+1]); |
|
3162 nsAutoArrayPtr<char> uniform_name(new char[uniform_max_length+1]); |
|
3163 nsAutoArrayPtr<char> mapped_name(new char[mapped_max_length+1]); |
|
3164 |
|
3165 for (size_t i = 0; i < num_uniforms; i++) { |
|
3166 size_t length; |
|
3167 int size; |
|
3168 ShDataType type; |
|
3169 ShGetActiveUniform(compiler, (int)i, |
|
3170 &length, &size, &type, |
|
3171 uniform_name, |
|
3172 mapped_name); |
|
3173 if (useShaderSourceTranslation) { |
|
3174 shader->mUniforms.AppendElement(WebGLMappedIdentifier( |
|
3175 nsDependentCString(uniform_name), |
|
3176 nsDependentCString(mapped_name))); |
|
3177 } |
|
3178 |
|
3179 // we always query uniform info, regardless of useShaderSourceTranslation, |
|
3180 // as we need it to validate uniform setter calls, and it doesn't rely on |
|
3181 // shader translation. |
|
3182 char mappedNameLength = strlen(mapped_name); |
|
3183 char mappedNameLastChar = mappedNameLength > 1 |
|
3184 ? mapped_name[mappedNameLength - 1] |
|
3185 : 0; |
|
3186 shader->mUniformInfos.AppendElement(WebGLUniformInfo( |
|
3187 size, |
|
3188 mappedNameLastChar == ']', |
|
3189 type)); |
|
3190 } |
|
3191 |
|
3192 if (useShaderSourceTranslation) { |
|
3193 |
|
3194 for (size_t i = 0; i < num_attributes; i++) { |
|
3195 size_t length; |
|
3196 int size; |
|
3197 ShDataType type; |
|
3198 ShGetActiveAttrib(compiler, (int)i, |
|
3199 &length, &size, &type, |
|
3200 attribute_name, |
|
3201 mapped_name); |
|
3202 shader->mAttributes.AppendElement(WebGLMappedIdentifier( |
|
3203 nsDependentCString(attribute_name), |
|
3204 nsDependentCString(mapped_name))); |
|
3205 } |
|
3206 |
|
3207 size_t lenWithNull = 0; |
|
3208 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &lenWithNull); |
|
3209 MOZ_ASSERT(lenWithNull >= 1); |
|
3210 size_t len = lenWithNull - 1; |
|
3211 |
|
3212 nsAutoCString translatedSrc; |
|
3213 translatedSrc.SetLength(len); // Allocates len+1, for the null-term. |
|
3214 ShGetObjectCode(compiler, translatedSrc.BeginWriting()); |
|
3215 |
|
3216 CopyASCIItoUTF16(translatedSrc, shader->mTranslatedSource); |
|
3217 |
|
3218 const char *ts = translatedSrc.get(); |
|
3219 |
|
3220 #ifdef WEBGL2_BYPASS_ANGLE |
|
3221 if (bypassANGLE) { |
|
3222 const char* driverShaderCode = bypassDriverShaderCode.Elements(); |
|
3223 gl->fShaderSource(shadername, 1, (const GLchar**) &driverShaderCode, nullptr); |
|
3224 } |
|
3225 else { |
|
3226 gl->fShaderSource(shadername, 1, &ts, nullptr); |
|
3227 } |
|
3228 #else |
|
3229 gl->fShaderSource(shadername, 1, &ts, nullptr); |
|
3230 #endif |
|
3231 } else { // not useShaderSourceTranslation |
|
3232 // we just pass the raw untranslated shader source. We then can't use ANGLE idenfier mapping. |
|
3233 // that's really bad, as that means we can't be 100% conformant. We should work towards always |
|
3234 // using ANGLE identifier mapping. |
|
3235 gl->fShaderSource(shadername, 1, &s, nullptr); |
|
3236 |
|
3237 CopyASCIItoUTF16(s, shader->mTranslatedSource); |
|
3238 } |
|
3239 |
|
3240 shader->SetTranslationSuccess(); |
|
3241 |
|
3242 ShDestruct(compiler); |
|
3243 |
|
3244 gl->fCompileShader(shadername); |
|
3245 GLint ok; |
|
3246 gl->fGetShaderiv(shadername, LOCAL_GL_COMPILE_STATUS, &ok); |
|
3247 shader->SetCompileStatus(ok); |
|
3248 } |
|
3249 } |
|
3250 |
|
3251 void |
|
3252 WebGLContext::CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
|
3253 GLsizei width, GLsizei height, GLint border, |
|
3254 const ArrayBufferView& view) |
|
3255 { |
|
3256 if (IsContextLost()) |
|
3257 return; |
|
3258 |
|
3259 const WebGLTexImageFunc func = WebGLTexImageFunc::CompTexImage; |
|
3260 |
|
3261 if (!ValidateTexImage(2, target, level, internalformat, |
|
3262 0, 0, 0, width, height, 0, |
|
3263 border, internalformat, LOCAL_GL_UNSIGNED_BYTE, |
|
3264 func)) |
|
3265 { |
|
3266 return; |
|
3267 } |
|
3268 |
|
3269 view.ComputeLengthAndData(); |
|
3270 |
|
3271 uint32_t byteLength = view.Length(); |
|
3272 if (!ValidateCompTexImageDataSize(target, internalformat, width, height, byteLength, func)) { |
|
3273 return; |
|
3274 } |
|
3275 |
|
3276 if (!ValidateCompTexImageSize(target, level, internalformat, 0, 0, |
|
3277 width, height, width, height, func)) |
|
3278 { |
|
3279 return; |
|
3280 } |
|
3281 |
|
3282 MakeContextCurrent(); |
|
3283 gl->fCompressedTexImage2D(target, level, internalformat, width, height, border, byteLength, view.Data()); |
|
3284 WebGLTexture* tex = activeBoundTextureForTarget(target); |
|
3285 MOZ_ASSERT(tex); |
|
3286 tex->SetImageInfo(target, level, width, height, internalformat, LOCAL_GL_UNSIGNED_BYTE, |
|
3287 WebGLImageDataStatus::InitializedImageData); |
|
3288 } |
|
3289 |
|
3290 void |
|
3291 WebGLContext::CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, |
|
3292 GLint yoffset, GLsizei width, GLsizei height, |
|
3293 GLenum format, const ArrayBufferView& view) |
|
3294 { |
|
3295 if (IsContextLost()) |
|
3296 return; |
|
3297 |
|
3298 const WebGLTexImageFunc func = WebGLTexImageFunc::CompTexSubImage; |
|
3299 |
|
3300 if (!ValidateTexImage(2, target, |
|
3301 level, format, |
|
3302 xoffset, yoffset, 0, |
|
3303 width, height, 0, |
|
3304 0, format, LOCAL_GL_UNSIGNED_BYTE, |
|
3305 func)) |
|
3306 { |
|
3307 return; |
|
3308 } |
|
3309 |
|
3310 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
3311 MOZ_ASSERT(tex); |
|
3312 WebGLTexture::ImageInfo& levelInfo = tex->ImageInfoAt(target, level); |
|
3313 |
|
3314 view.ComputeLengthAndData(); |
|
3315 |
|
3316 uint32_t byteLength = view.Length(); |
|
3317 if (!ValidateCompTexImageDataSize(target, format, width, height, byteLength, func)) |
|
3318 return; |
|
3319 |
|
3320 if (!ValidateCompTexImageSize(target, level, format, |
|
3321 xoffset, yoffset, |
|
3322 width, height, |
|
3323 levelInfo.Width(), levelInfo.Height(), |
|
3324 func)) |
|
3325 { |
|
3326 return; |
|
3327 } |
|
3328 |
|
3329 if (levelInfo.HasUninitializedImageData()) |
|
3330 tex->DoDeferredImageInitialization(target, level); |
|
3331 |
|
3332 MakeContextCurrent(); |
|
3333 gl->fCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, byteLength, view.Data()); |
|
3334 } |
|
3335 |
|
3336 JS::Value |
|
3337 WebGLContext::GetShaderParameter(WebGLShader *shader, GLenum pname) |
|
3338 { |
|
3339 if (IsContextLost()) |
|
3340 return JS::NullValue(); |
|
3341 |
|
3342 if (!ValidateObject("getShaderParameter: shader", shader)) |
|
3343 return JS::NullValue(); |
|
3344 |
|
3345 GLuint shadername = shader->GLName(); |
|
3346 |
|
3347 MakeContextCurrent(); |
|
3348 |
|
3349 switch (pname) { |
|
3350 case LOCAL_GL_SHADER_TYPE: |
|
3351 { |
|
3352 GLint i = 0; |
|
3353 gl->fGetShaderiv(shadername, pname, &i); |
|
3354 return JS::NumberValue(uint32_t(i)); |
|
3355 } |
|
3356 break; |
|
3357 case LOCAL_GL_DELETE_STATUS: |
|
3358 return JS::BooleanValue(shader->IsDeleteRequested()); |
|
3359 break; |
|
3360 case LOCAL_GL_COMPILE_STATUS: |
|
3361 { |
|
3362 GLint i = 0; |
|
3363 gl->fGetShaderiv(shadername, pname, &i); |
|
3364 return JS::BooleanValue(bool(i)); |
|
3365 } |
|
3366 break; |
|
3367 default: |
|
3368 ErrorInvalidEnumInfo("getShaderParameter: parameter", pname); |
|
3369 } |
|
3370 |
|
3371 return JS::NullValue(); |
|
3372 } |
|
3373 |
|
3374 void |
|
3375 WebGLContext::GetShaderInfoLog(WebGLShader *shader, nsAString& retval) |
|
3376 { |
|
3377 nsAutoCString s; |
|
3378 GetShaderInfoLog(shader, s); |
|
3379 if (s.IsVoid()) |
|
3380 retval.SetIsVoid(true); |
|
3381 else |
|
3382 CopyASCIItoUTF16(s, retval); |
|
3383 } |
|
3384 |
|
3385 void |
|
3386 WebGLContext::GetShaderInfoLog(WebGLShader *shader, nsACString& retval) |
|
3387 { |
|
3388 if (IsContextLost()) |
|
3389 { |
|
3390 retval.SetIsVoid(true); |
|
3391 return; |
|
3392 } |
|
3393 |
|
3394 if (!ValidateObject("getShaderInfoLog: shader", shader)) |
|
3395 return; |
|
3396 |
|
3397 retval = shader->TranslationLog(); |
|
3398 if (!retval.IsVoid()) { |
|
3399 return; |
|
3400 } |
|
3401 |
|
3402 MakeContextCurrent(); |
|
3403 |
|
3404 GLuint shadername = shader->GLName(); |
|
3405 GLint k = -1; |
|
3406 gl->fGetShaderiv(shadername, LOCAL_GL_INFO_LOG_LENGTH, &k); |
|
3407 if (k == -1) { |
|
3408 // XXX GL Error? should never happen. |
|
3409 return; |
|
3410 } |
|
3411 |
|
3412 if (k == 0) { |
|
3413 retval.Truncate(); |
|
3414 return; |
|
3415 } |
|
3416 |
|
3417 retval.SetCapacity(k); |
|
3418 gl->fGetShaderInfoLog(shadername, k, &k, (char*) retval.BeginWriting()); |
|
3419 retval.SetLength(k); |
|
3420 } |
|
3421 |
|
3422 already_AddRefed<WebGLShaderPrecisionFormat> |
|
3423 WebGLContext::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) |
|
3424 { |
|
3425 if (IsContextLost()) |
|
3426 return nullptr; |
|
3427 |
|
3428 switch (shadertype) { |
|
3429 case LOCAL_GL_FRAGMENT_SHADER: |
|
3430 case LOCAL_GL_VERTEX_SHADER: |
|
3431 break; |
|
3432 default: |
|
3433 ErrorInvalidEnumInfo("getShaderPrecisionFormat: shadertype", shadertype); |
|
3434 return nullptr; |
|
3435 } |
|
3436 |
|
3437 switch (precisiontype) { |
|
3438 case LOCAL_GL_LOW_FLOAT: |
|
3439 case LOCAL_GL_MEDIUM_FLOAT: |
|
3440 case LOCAL_GL_HIGH_FLOAT: |
|
3441 case LOCAL_GL_LOW_INT: |
|
3442 case LOCAL_GL_MEDIUM_INT: |
|
3443 case LOCAL_GL_HIGH_INT: |
|
3444 break; |
|
3445 default: |
|
3446 ErrorInvalidEnumInfo("getShaderPrecisionFormat: precisiontype", precisiontype); |
|
3447 return nullptr; |
|
3448 } |
|
3449 |
|
3450 MakeContextCurrent(); |
|
3451 GLint range[2], precision; |
|
3452 |
|
3453 if (mDisableFragHighP && |
|
3454 shadertype == LOCAL_GL_FRAGMENT_SHADER && |
|
3455 (precisiontype == LOCAL_GL_HIGH_FLOAT || |
|
3456 precisiontype == LOCAL_GL_HIGH_INT)) |
|
3457 { |
|
3458 precision = 0; |
|
3459 range[0] = 0; |
|
3460 range[1] = 0; |
|
3461 } else { |
|
3462 gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision); |
|
3463 } |
|
3464 |
|
3465 nsRefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat |
|
3466 = new WebGLShaderPrecisionFormat(this, range[0], range[1], precision); |
|
3467 return retShaderPrecisionFormat.forget(); |
|
3468 } |
|
3469 |
|
3470 void |
|
3471 WebGLContext::GetShaderSource(WebGLShader *shader, nsAString& retval) |
|
3472 { |
|
3473 if (IsContextLost()) { |
|
3474 retval.SetIsVoid(true); |
|
3475 return; |
|
3476 } |
|
3477 |
|
3478 if (!ValidateObject("getShaderSource: shader", shader)) |
|
3479 return; |
|
3480 |
|
3481 retval.Assign(shader->Source()); |
|
3482 } |
|
3483 |
|
3484 void |
|
3485 WebGLContext::ShaderSource(WebGLShader *shader, const nsAString& source) |
|
3486 { |
|
3487 if (IsContextLost()) |
|
3488 return; |
|
3489 |
|
3490 if (!ValidateObject("shaderSource: shader", shader)) |
|
3491 return; |
|
3492 |
|
3493 // We're storing an actual instance of StripComments because, if we don't, the |
|
3494 // cleanSource nsAString instance will be destroyed before the reference is |
|
3495 // actually used. |
|
3496 StripComments stripComments(source); |
|
3497 const nsAString& cleanSource = Substring(stripComments.result().Elements(), stripComments.length()); |
|
3498 if (!ValidateGLSLString(cleanSource, "compileShader")) |
|
3499 return; |
|
3500 |
|
3501 shader->SetSource(source); |
|
3502 |
|
3503 shader->SetNeedsTranslation(); |
|
3504 } |
|
3505 |
|
3506 void |
|
3507 WebGLContext::GetShaderTranslatedSource(WebGLShader *shader, nsAString& retval) |
|
3508 { |
|
3509 if (IsContextLost()) { |
|
3510 retval.SetIsVoid(true); |
|
3511 return; |
|
3512 } |
|
3513 |
|
3514 if (!ValidateObject("getShaderTranslatedSource: shader", shader)) |
|
3515 return; |
|
3516 |
|
3517 retval.Assign(shader->TranslatedSource()); |
|
3518 } |
|
3519 |
|
3520 GLenum WebGLContext::CheckedTexImage2D(GLenum target, |
|
3521 GLint level, |
|
3522 GLenum internalFormat, |
|
3523 GLsizei width, |
|
3524 GLsizei height, |
|
3525 GLint border, |
|
3526 GLenum format, |
|
3527 GLenum type, |
|
3528 const GLvoid *data) |
|
3529 { |
|
3530 MOZ_ASSERT(internalFormat == format); |
|
3531 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
3532 MOZ_ASSERT(tex != nullptr, "no texture bound"); |
|
3533 |
|
3534 bool sizeMayChange = true; |
|
3535 |
|
3536 if (tex->HasImageInfoAt(target, level)) { |
|
3537 const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(target, level); |
|
3538 sizeMayChange = width != imageInfo.Width() || |
|
3539 height != imageInfo.Height() || |
|
3540 format != imageInfo.WebGLFormat() || |
|
3541 type != imageInfo.WebGLType(); |
|
3542 } |
|
3543 |
|
3544 // Convert to format and type required by OpenGL 'driver'. |
|
3545 GLenum driverType = DriverTypeFromType(gl, type); |
|
3546 GLenum driverInternalFormat = LOCAL_GL_NONE; |
|
3547 GLenum driverFormat = LOCAL_GL_NONE; |
|
3548 DriverFormatsFromFormatAndType(gl, format, type, &driverInternalFormat, &driverFormat); |
|
3549 |
|
3550 if (sizeMayChange) { |
|
3551 GetAndFlushUnderlyingGLErrors(); |
|
3552 } |
|
3553 |
|
3554 gl->fTexImage2D(target, level, driverInternalFormat, width, height, border, driverFormat, driverType, data); |
|
3555 |
|
3556 GLenum error = LOCAL_GL_NO_ERROR; |
|
3557 if (sizeMayChange) { |
|
3558 error = GetAndFlushUnderlyingGLErrors(); |
|
3559 } |
|
3560 |
|
3561 return error; |
|
3562 } |
|
3563 |
|
3564 void |
|
3565 WebGLContext::TexImage2D_base(GLenum target, GLint level, GLenum internalformat, |
|
3566 GLsizei width, GLsizei height, GLsizei srcStrideOrZero, |
|
3567 GLint border, |
|
3568 GLenum format, GLenum type, |
|
3569 void* data, uint32_t byteLength, |
|
3570 int jsArrayType, // a TypedArray format enum, or -1 if not relevant |
|
3571 WebGLTexelFormat srcFormat, bool srcPremultiplied) |
|
3572 { |
|
3573 const WebGLTexImageFunc func = WebGLTexImageFunc::TexImage; |
|
3574 |
|
3575 if (!ValidateTexImage(2, target, level, internalformat, |
|
3576 0, 0, 0, |
|
3577 width, height, 0, |
|
3578 border, format, type, func)) |
|
3579 { |
|
3580 return; |
|
3581 } |
|
3582 |
|
3583 const bool isDepthTexture = format == LOCAL_GL_DEPTH_COMPONENT || |
|
3584 format == LOCAL_GL_DEPTH_STENCIL; |
|
3585 |
|
3586 if (isDepthTexture) { |
|
3587 if (data != nullptr || level != 0) |
|
3588 return ErrorInvalidOperation("texImage2D: " |
|
3589 "with format of DEPTH_COMPONENT or DEPTH_STENCIL, " |
|
3590 "data must be nullptr, " |
|
3591 "level must be zero"); |
|
3592 } |
|
3593 |
|
3594 if (!ValidateTexInputData(type, jsArrayType, func)) |
|
3595 return; |
|
3596 |
|
3597 WebGLTexelFormat dstFormat = GetWebGLTexelFormat(format, type); |
|
3598 WebGLTexelFormat actualSrcFormat = srcFormat == WebGLTexelFormat::Auto ? dstFormat : srcFormat; |
|
3599 |
|
3600 uint32_t srcTexelSize = WebGLTexelConversions::TexelBytesForFormat(actualSrcFormat); |
|
3601 |
|
3602 CheckedUint32 checked_neededByteLength = |
|
3603 GetImageSize(height, width, srcTexelSize, mPixelStoreUnpackAlignment); |
|
3604 |
|
3605 CheckedUint32 checked_plainRowSize = CheckedUint32(width) * srcTexelSize; |
|
3606 CheckedUint32 checked_alignedRowSize = |
|
3607 RoundedToNextMultipleOf(checked_plainRowSize.value(), mPixelStoreUnpackAlignment); |
|
3608 |
|
3609 if (!checked_neededByteLength.isValid()) |
|
3610 return ErrorInvalidOperation("texImage2D: integer overflow computing the needed buffer size"); |
|
3611 |
|
3612 uint32_t bytesNeeded = checked_neededByteLength.value(); |
|
3613 |
|
3614 if (byteLength && byteLength < bytesNeeded) |
|
3615 return ErrorInvalidOperation("texImage2D: not enough data for operation (need %d, have %d)", |
|
3616 bytesNeeded, byteLength); |
|
3617 |
|
3618 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
3619 |
|
3620 if (!tex) |
|
3621 return ErrorInvalidOperation("texImage2D: no texture is bound to this target"); |
|
3622 |
|
3623 MakeContextCurrent(); |
|
3624 |
|
3625 nsAutoArrayPtr<uint8_t> convertedData; |
|
3626 void* pixels = nullptr; |
|
3627 WebGLImageDataStatus imageInfoStatusIfSuccess = WebGLImageDataStatus::UninitializedImageData; |
|
3628 |
|
3629 if (byteLength) { |
|
3630 size_t srcStride = srcStrideOrZero ? srcStrideOrZero : checked_alignedRowSize.value(); |
|
3631 uint32_t dstTexelSize = GetBitsPerTexel(format, type) / 8; |
|
3632 size_t dstPlainRowSize = dstTexelSize * width; |
|
3633 size_t unpackAlignment = mPixelStoreUnpackAlignment; |
|
3634 size_t dstStride = ((dstPlainRowSize + unpackAlignment-1) / unpackAlignment) * unpackAlignment; |
|
3635 |
|
3636 if (actualSrcFormat == dstFormat && |
|
3637 srcPremultiplied == mPixelStorePremultiplyAlpha && |
|
3638 srcStride == dstStride && |
|
3639 !mPixelStoreFlipY) |
|
3640 { |
|
3641 // no conversion, no flipping, so we avoid copying anything and just pass the source pointer |
|
3642 pixels = data; |
|
3643 } |
|
3644 else |
|
3645 { |
|
3646 size_t convertedDataSize = height * dstStride; |
|
3647 convertedData = new uint8_t[convertedDataSize]; |
|
3648 ConvertImage(width, height, srcStride, dstStride, |
|
3649 static_cast<uint8_t*>(data), convertedData, |
|
3650 actualSrcFormat, srcPremultiplied, |
|
3651 dstFormat, mPixelStorePremultiplyAlpha, dstTexelSize); |
|
3652 pixels = reinterpret_cast<void*>(convertedData.get()); |
|
3653 } |
|
3654 imageInfoStatusIfSuccess = WebGLImageDataStatus::InitializedImageData; |
|
3655 } |
|
3656 |
|
3657 GLenum error = CheckedTexImage2D(target, level, internalformat, width, |
|
3658 height, border, format, type, pixels); |
|
3659 |
|
3660 if (error) { |
|
3661 GenerateWarning("texImage2D generated error %s", ErrorName(error)); |
|
3662 return; |
|
3663 } |
|
3664 |
|
3665 // in all of the code paths above, we should have either initialized data, |
|
3666 // or allocated data and left it uninitialized, but in any case we shouldn't |
|
3667 // have NoImageData at this point. |
|
3668 MOZ_ASSERT(imageInfoStatusIfSuccess != WebGLImageDataStatus::NoImageData); |
|
3669 |
|
3670 tex->SetImageInfo(target, level, width, height, format, type, imageInfoStatusIfSuccess); |
|
3671 } |
|
3672 |
|
3673 void |
|
3674 WebGLContext::TexImage2D(GLenum target, GLint level, |
|
3675 GLenum internalformat, GLsizei width, |
|
3676 GLsizei height, GLint border, GLenum format, |
|
3677 GLenum type, const Nullable<ArrayBufferView> &pixels, ErrorResult& rv) |
|
3678 { |
|
3679 if (IsContextLost()) |
|
3680 return; |
|
3681 |
|
3682 void* data; |
|
3683 uint32_t length; |
|
3684 int jsArrayType; |
|
3685 if (pixels.IsNull()) { |
|
3686 data = nullptr; |
|
3687 length = 0; |
|
3688 jsArrayType = -1; |
|
3689 } else { |
|
3690 const ArrayBufferView& view = pixels.Value(); |
|
3691 view.ComputeLengthAndData(); |
|
3692 |
|
3693 data = view.Data(); |
|
3694 length = view.Length(); |
|
3695 jsArrayType = int(JS_GetArrayBufferViewType(view.Obj())); |
|
3696 } |
|
3697 |
|
3698 return TexImage2D_base(target, level, internalformat, width, height, 0, border, format, type, |
|
3699 data, length, jsArrayType, |
|
3700 WebGLTexelFormat::Auto, false); |
|
3701 } |
|
3702 |
|
3703 void |
|
3704 WebGLContext::TexImage2D(GLenum target, GLint level, |
|
3705 GLenum internalformat, GLenum format, |
|
3706 GLenum type, ImageData* pixels, ErrorResult& rv) |
|
3707 { |
|
3708 if (IsContextLost()) |
|
3709 return; |
|
3710 |
|
3711 if (!pixels) { |
|
3712 // Spec says to generate an INVALID_VALUE error |
|
3713 return ErrorInvalidValue("texImage2D: null ImageData"); |
|
3714 } |
|
3715 |
|
3716 Uint8ClampedArray arr(pixels->GetDataObject()); |
|
3717 arr.ComputeLengthAndData(); |
|
3718 |
|
3719 return TexImage2D_base(target, level, internalformat, pixels->Width(), |
|
3720 pixels->Height(), 4*pixels->Width(), 0, |
|
3721 format, type, arr.Data(), arr.Length(), -1, |
|
3722 WebGLTexelFormat::RGBA8, false); |
|
3723 } |
|
3724 |
|
3725 |
|
3726 void |
|
3727 WebGLContext::TexSubImage2D_base(GLenum target, GLint level, |
|
3728 GLint xoffset, GLint yoffset, |
|
3729 GLsizei width, GLsizei height, GLsizei srcStrideOrZero, |
|
3730 GLenum format, GLenum type, |
|
3731 void* data, uint32_t byteLength, |
|
3732 int jsArrayType, |
|
3733 WebGLTexelFormat srcFormat, bool srcPremultiplied) |
|
3734 { |
|
3735 const WebGLTexImageFunc func = WebGLTexImageFunc::TexSubImage; |
|
3736 |
|
3737 if (!ValidateTexImage(2, target, level, format, |
|
3738 xoffset, yoffset, 0, |
|
3739 width, height, 0, |
|
3740 0, format, type, func)) |
|
3741 { |
|
3742 return; |
|
3743 } |
|
3744 |
|
3745 if (!ValidateTexInputData(type, jsArrayType, func)) |
|
3746 return; |
|
3747 |
|
3748 WebGLTexelFormat dstFormat = GetWebGLTexelFormat(format, type); |
|
3749 WebGLTexelFormat actualSrcFormat = srcFormat == WebGLTexelFormat::Auto ? dstFormat : srcFormat; |
|
3750 |
|
3751 uint32_t srcTexelSize = WebGLTexelConversions::TexelBytesForFormat(actualSrcFormat); |
|
3752 |
|
3753 if (width == 0 || height == 0) |
|
3754 return; // ES 2.0 says it has no effect, we better return right now |
|
3755 |
|
3756 CheckedUint32 checked_neededByteLength = |
|
3757 GetImageSize(height, width, srcTexelSize, mPixelStoreUnpackAlignment); |
|
3758 |
|
3759 CheckedUint32 checked_plainRowSize = CheckedUint32(width) * srcTexelSize; |
|
3760 |
|
3761 CheckedUint32 checked_alignedRowSize = |
|
3762 RoundedToNextMultipleOf(checked_plainRowSize.value(), mPixelStoreUnpackAlignment); |
|
3763 |
|
3764 if (!checked_neededByteLength.isValid()) |
|
3765 return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size"); |
|
3766 |
|
3767 uint32_t bytesNeeded = checked_neededByteLength.value(); |
|
3768 |
|
3769 if (byteLength < bytesNeeded) |
|
3770 return ErrorInvalidOperation("texSubImage2D: not enough data for operation (need %d, have %d)", bytesNeeded, byteLength); |
|
3771 |
|
3772 WebGLTexture *tex = activeBoundTextureForTarget(target); |
|
3773 const WebGLTexture::ImageInfo &imageInfo = tex->ImageInfoAt(target, level); |
|
3774 |
|
3775 if (imageInfo.HasUninitializedImageData()) |
|
3776 tex->DoDeferredImageInitialization(target, level); |
|
3777 |
|
3778 MakeContextCurrent(); |
|
3779 |
|
3780 size_t srcStride = srcStrideOrZero ? srcStrideOrZero : checked_alignedRowSize.value(); |
|
3781 uint32_t dstTexelSize = GetBitsPerTexel(format, type) / 8; |
|
3782 size_t dstPlainRowSize = dstTexelSize * width; |
|
3783 // There are checks above to ensure that this won't overflow. |
|
3784 size_t dstStride = RoundedToNextMultipleOf(dstPlainRowSize, mPixelStoreUnpackAlignment).value(); |
|
3785 |
|
3786 void* pixels = data; |
|
3787 nsAutoArrayPtr<uint8_t> convertedData; |
|
3788 |
|
3789 // no conversion, no flipping, so we avoid copying anything and just pass the source pointer |
|
3790 bool noConversion = (actualSrcFormat == dstFormat && |
|
3791 srcPremultiplied == mPixelStorePremultiplyAlpha && |
|
3792 srcStride == dstStride && |
|
3793 !mPixelStoreFlipY); |
|
3794 |
|
3795 if (!noConversion) { |
|
3796 size_t convertedDataSize = height * dstStride; |
|
3797 convertedData = new uint8_t[convertedDataSize]; |
|
3798 ConvertImage(width, height, srcStride, dstStride, |
|
3799 static_cast<const uint8_t*>(data), convertedData, |
|
3800 actualSrcFormat, srcPremultiplied, |
|
3801 dstFormat, mPixelStorePremultiplyAlpha, dstTexelSize); |
|
3802 pixels = reinterpret_cast<void*>(convertedData.get()); |
|
3803 } |
|
3804 |
|
3805 GLenum driverType = DriverTypeFromType(gl, type); |
|
3806 GLenum driverInternalFormat = LOCAL_GL_NONE; |
|
3807 GLenum driverFormat = LOCAL_GL_NONE; |
|
3808 DriverFormatsFromFormatAndType(gl, format, type, &driverInternalFormat, &driverFormat); |
|
3809 |
|
3810 gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, driverFormat, driverType, pixels); |
|
3811 } |
|
3812 |
|
3813 void |
|
3814 WebGLContext::TexSubImage2D(GLenum target, GLint level, |
|
3815 GLint xoffset, GLint yoffset, |
|
3816 GLsizei width, GLsizei height, |
|
3817 GLenum format, GLenum type, |
|
3818 const Nullable<ArrayBufferView> &pixels, |
|
3819 ErrorResult& rv) |
|
3820 { |
|
3821 if (IsContextLost()) |
|
3822 return; |
|
3823 |
|
3824 if (pixels.IsNull()) |
|
3825 return ErrorInvalidValue("texSubImage2D: pixels must not be null!"); |
|
3826 |
|
3827 const ArrayBufferView& view = pixels.Value(); |
|
3828 view.ComputeLengthAndData(); |
|
3829 |
|
3830 return TexSubImage2D_base(target, level, xoffset, yoffset, |
|
3831 width, height, 0, format, type, |
|
3832 view.Data(), view.Length(), |
|
3833 JS_GetArrayBufferViewType(view.Obj()), |
|
3834 WebGLTexelFormat::Auto, false); |
|
3835 } |
|
3836 |
|
3837 void |
|
3838 WebGLContext::TexSubImage2D(GLenum target, GLint level, |
|
3839 GLint xoffset, GLint yoffset, |
|
3840 GLenum format, GLenum type, ImageData* pixels, |
|
3841 ErrorResult& rv) |
|
3842 { |
|
3843 if (IsContextLost()) |
|
3844 return; |
|
3845 |
|
3846 if (!pixels) |
|
3847 return ErrorInvalidValue("texSubImage2D: pixels must not be null!"); |
|
3848 |
|
3849 Uint8ClampedArray arr(pixels->GetDataObject()); |
|
3850 arr.ComputeLengthAndData(); |
|
3851 |
|
3852 return TexSubImage2D_base(target, level, xoffset, yoffset, |
|
3853 pixels->Width(), pixels->Height(), |
|
3854 4*pixels->Width(), format, type, |
|
3855 arr.Data(), arr.Length(), |
|
3856 -1, |
|
3857 WebGLTexelFormat::RGBA8, false); |
|
3858 } |
|
3859 |
|
3860 bool |
|
3861 WebGLContext::LoseContext() |
|
3862 { |
|
3863 if (IsContextLost()) |
|
3864 return false; |
|
3865 |
|
3866 ForceLoseContext(); |
|
3867 |
|
3868 return true; |
|
3869 } |
|
3870 |
|
3871 bool |
|
3872 WebGLContext::RestoreContext() |
|
3873 { |
|
3874 if (!IsContextLost() || !mAllowRestore) { |
|
3875 return false; |
|
3876 } |
|
3877 |
|
3878 ForceRestoreContext(); |
|
3879 |
|
3880 return true; |
|
3881 } |
|
3882 |
|
3883 bool |
|
3884 BaseTypeAndSizeFromUniformType(GLenum uType, GLenum *baseType, GLint *unitSize) |
|
3885 { |
|
3886 switch (uType) { |
|
3887 case LOCAL_GL_INT: |
|
3888 case LOCAL_GL_INT_VEC2: |
|
3889 case LOCAL_GL_INT_VEC3: |
|
3890 case LOCAL_GL_INT_VEC4: |
|
3891 case LOCAL_GL_SAMPLER_2D: |
|
3892 case LOCAL_GL_SAMPLER_CUBE: |
|
3893 *baseType = LOCAL_GL_INT; |
|
3894 break; |
|
3895 case LOCAL_GL_FLOAT: |
|
3896 case LOCAL_GL_FLOAT_VEC2: |
|
3897 case LOCAL_GL_FLOAT_VEC3: |
|
3898 case LOCAL_GL_FLOAT_VEC4: |
|
3899 case LOCAL_GL_FLOAT_MAT2: |
|
3900 case LOCAL_GL_FLOAT_MAT3: |
|
3901 case LOCAL_GL_FLOAT_MAT4: |
|
3902 *baseType = LOCAL_GL_FLOAT; |
|
3903 break; |
|
3904 case LOCAL_GL_BOOL: |
|
3905 case LOCAL_GL_BOOL_VEC2: |
|
3906 case LOCAL_GL_BOOL_VEC3: |
|
3907 case LOCAL_GL_BOOL_VEC4: |
|
3908 *baseType = LOCAL_GL_BOOL; // pretend these are int |
|
3909 break; |
|
3910 default: |
|
3911 return false; |
|
3912 } |
|
3913 |
|
3914 switch (uType) { |
|
3915 case LOCAL_GL_INT: |
|
3916 case LOCAL_GL_FLOAT: |
|
3917 case LOCAL_GL_BOOL: |
|
3918 case LOCAL_GL_SAMPLER_2D: |
|
3919 case LOCAL_GL_SAMPLER_CUBE: |
|
3920 *unitSize = 1; |
|
3921 break; |
|
3922 case LOCAL_GL_INT_VEC2: |
|
3923 case LOCAL_GL_FLOAT_VEC2: |
|
3924 case LOCAL_GL_BOOL_VEC2: |
|
3925 *unitSize = 2; |
|
3926 break; |
|
3927 case LOCAL_GL_INT_VEC3: |
|
3928 case LOCAL_GL_FLOAT_VEC3: |
|
3929 case LOCAL_GL_BOOL_VEC3: |
|
3930 *unitSize = 3; |
|
3931 break; |
|
3932 case LOCAL_GL_INT_VEC4: |
|
3933 case LOCAL_GL_FLOAT_VEC4: |
|
3934 case LOCAL_GL_BOOL_VEC4: |
|
3935 *unitSize = 4; |
|
3936 break; |
|
3937 case LOCAL_GL_FLOAT_MAT2: |
|
3938 *unitSize = 4; |
|
3939 break; |
|
3940 case LOCAL_GL_FLOAT_MAT3: |
|
3941 *unitSize = 9; |
|
3942 break; |
|
3943 case LOCAL_GL_FLOAT_MAT4: |
|
3944 *unitSize = 16; |
|
3945 break; |
|
3946 default: |
|
3947 return false; |
|
3948 } |
|
3949 |
|
3950 return true; |
|
3951 } |
|
3952 |
|
3953 |
|
3954 WebGLTexelFormat mozilla::GetWebGLTexelFormat(GLenum internalformat, GLenum type) |
|
3955 { |
|
3956 // |
|
3957 // WEBGL_depth_texture |
|
3958 if (internalformat == LOCAL_GL_DEPTH_COMPONENT) { |
|
3959 switch (type) { |
|
3960 case LOCAL_GL_UNSIGNED_SHORT: |
|
3961 return WebGLTexelFormat::D16; |
|
3962 case LOCAL_GL_UNSIGNED_INT: |
|
3963 return WebGLTexelFormat::D32; |
|
3964 } |
|
3965 |
|
3966 MOZ_CRASH("Invalid WebGL texture format/type?"); |
|
3967 } |
|
3968 |
|
3969 if (internalformat == LOCAL_GL_DEPTH_STENCIL) { |
|
3970 switch (type) { |
|
3971 case LOCAL_GL_UNSIGNED_INT_24_8_EXT: |
|
3972 return WebGLTexelFormat::D24S8; |
|
3973 } |
|
3974 |
|
3975 MOZ_CRASH("Invalid WebGL texture format/type?"); |
|
3976 } |
|
3977 |
|
3978 if (internalformat == LOCAL_GL_DEPTH_COMPONENT16) { |
|
3979 return WebGLTexelFormat::D16; |
|
3980 } |
|
3981 |
|
3982 if (internalformat == LOCAL_GL_DEPTH_COMPONENT32) { |
|
3983 return WebGLTexelFormat::D32; |
|
3984 } |
|
3985 |
|
3986 if (internalformat == LOCAL_GL_DEPTH24_STENCIL8) { |
|
3987 return WebGLTexelFormat::D24S8; |
|
3988 } |
|
3989 |
|
3990 if (type == LOCAL_GL_UNSIGNED_BYTE) { |
|
3991 switch (internalformat) { |
|
3992 case LOCAL_GL_RGBA: |
|
3993 case LOCAL_GL_SRGB_ALPHA_EXT: |
|
3994 return WebGLTexelFormat::RGBA8; |
|
3995 case LOCAL_GL_RGB: |
|
3996 case LOCAL_GL_SRGB_EXT: |
|
3997 return WebGLTexelFormat::RGB8; |
|
3998 case LOCAL_GL_ALPHA: |
|
3999 return WebGLTexelFormat::A8; |
|
4000 case LOCAL_GL_LUMINANCE: |
|
4001 return WebGLTexelFormat::R8; |
|
4002 case LOCAL_GL_LUMINANCE_ALPHA: |
|
4003 return WebGLTexelFormat::RA8; |
|
4004 } |
|
4005 |
|
4006 MOZ_CRASH("Invalid WebGL texture format/type?"); |
|
4007 } |
|
4008 |
|
4009 if (type == LOCAL_GL_FLOAT) { |
|
4010 // OES_texture_float |
|
4011 switch (internalformat) { |
|
4012 case LOCAL_GL_RGBA: |
|
4013 case LOCAL_GL_RGBA32F: |
|
4014 return WebGLTexelFormat::RGBA32F; |
|
4015 case LOCAL_GL_RGB: |
|
4016 case LOCAL_GL_RGB32F: |
|
4017 return WebGLTexelFormat::RGB32F; |
|
4018 case LOCAL_GL_ALPHA: |
|
4019 case LOCAL_GL_ALPHA32F_ARB: |
|
4020 return WebGLTexelFormat::A32F; |
|
4021 case LOCAL_GL_LUMINANCE: |
|
4022 case LOCAL_GL_LUMINANCE32F_ARB: |
|
4023 return WebGLTexelFormat::R32F; |
|
4024 case LOCAL_GL_LUMINANCE_ALPHA: |
|
4025 case LOCAL_GL_LUMINANCE_ALPHA32F_ARB: |
|
4026 return WebGLTexelFormat::RA32F; |
|
4027 } |
|
4028 |
|
4029 MOZ_CRASH("Invalid WebGL texture format/type?"); |
|
4030 } else if (type == LOCAL_GL_HALF_FLOAT_OES) { |
|
4031 // OES_texture_half_float |
|
4032 switch (internalformat) { |
|
4033 case LOCAL_GL_RGBA: |
|
4034 case LOCAL_GL_RGBA16F: |
|
4035 return WebGLTexelFormat::RGBA16F; |
|
4036 case LOCAL_GL_RGB: |
|
4037 case LOCAL_GL_RGB16F: |
|
4038 return WebGLTexelFormat::RGB16F; |
|
4039 case LOCAL_GL_ALPHA: |
|
4040 case LOCAL_GL_ALPHA16F_ARB: |
|
4041 return WebGLTexelFormat::A16F; |
|
4042 case LOCAL_GL_LUMINANCE: |
|
4043 case LOCAL_GL_LUMINANCE16F_ARB: |
|
4044 return WebGLTexelFormat::R16F; |
|
4045 case LOCAL_GL_LUMINANCE_ALPHA: |
|
4046 case LOCAL_GL_LUMINANCE_ALPHA16F_ARB: |
|
4047 return WebGLTexelFormat::RA16F; |
|
4048 default: |
|
4049 MOZ_ASSERT(false, "Coding mistake?! Should never reach this point."); |
|
4050 return WebGLTexelFormat::BadFormat; |
|
4051 } |
|
4052 } |
|
4053 |
|
4054 switch (type) { |
|
4055 case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
|
4056 return WebGLTexelFormat::RGBA4444; |
|
4057 case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
|
4058 return WebGLTexelFormat::RGBA5551; |
|
4059 case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
|
4060 return WebGLTexelFormat::RGB565; |
|
4061 default: |
|
4062 MOZ_ASSERT(false, "Coding mistake?! Should never reach this point."); |
|
4063 return WebGLTexelFormat::BadFormat; |
|
4064 } |
|
4065 |
|
4066 MOZ_CRASH("Invalid WebGL texture format/type?"); |
|
4067 } |
|
4068 |
|
4069 void |
|
4070 WebGLContext::BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) { |
|
4071 if (IsContextLost()) |
|
4072 return; |
|
4073 MakeContextCurrent(); |
|
4074 gl->fBlendColor(r, g, b, a); |
|
4075 } |
|
4076 |
|
4077 void |
|
4078 WebGLContext::Flush() { |
|
4079 if (IsContextLost()) |
|
4080 return; |
|
4081 MakeContextCurrent(); |
|
4082 gl->fFlush(); |
|
4083 } |
|
4084 |
|
4085 void |
|
4086 WebGLContext::Finish() { |
|
4087 if (IsContextLost()) |
|
4088 return; |
|
4089 MakeContextCurrent(); |
|
4090 gl->fFinish(); |
|
4091 } |
|
4092 |
|
4093 void |
|
4094 WebGLContext::LineWidth(GLfloat width) { |
|
4095 if (IsContextLost()) |
|
4096 return; |
|
4097 MakeContextCurrent(); |
|
4098 gl->fLineWidth(width); |
|
4099 } |
|
4100 |
|
4101 void |
|
4102 WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) { |
|
4103 if (IsContextLost()) |
|
4104 return; |
|
4105 MakeContextCurrent(); |
|
4106 gl->fPolygonOffset(factor, units); |
|
4107 } |
|
4108 |
|
4109 void |
|
4110 WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) { |
|
4111 if (IsContextLost()) |
|
4112 return; |
|
4113 MakeContextCurrent(); |
|
4114 gl->fSampleCoverage(value, invert); |
|
4115 } |