content/canvas/src/WebGLExtensions.h

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef WEBGLEXTENSIONS_H_
michael@0 7 #define WEBGLEXTENSIONS_H_
michael@0 8
michael@0 9 #include "jsapi.h"
michael@0 10 #include "mozilla/Attributes.h"
michael@0 11 #include "nsWrapperCache.h"
michael@0 12 #include "WebGLObjectModel.h"
michael@0 13 #include "WebGLTypes.h"
michael@0 14
michael@0 15 namespace mozilla {
michael@0 16
michael@0 17 class WebGLContext;
michael@0 18 class WebGLShader;
michael@0 19 class WebGLVertexArray;
michael@0 20
michael@0 21 class WebGLExtensionBase
michael@0 22 : public nsWrapperCache
michael@0 23 , public WebGLContextBoundObject
michael@0 24 {
michael@0 25 public:
michael@0 26 WebGLExtensionBase(WebGLContext*);
michael@0 27 virtual ~WebGLExtensionBase();
michael@0 28
michael@0 29 WebGLContext *GetParentObject() const {
michael@0 30 return Context();
michael@0 31 }
michael@0 32
michael@0 33 void MarkLost();
michael@0 34
michael@0 35 NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLExtensionBase)
michael@0 36 NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLExtensionBase)
michael@0 37
michael@0 38 protected:
michael@0 39 bool mIsLost;
michael@0 40 };
michael@0 41
michael@0 42 #define DECL_WEBGL_EXTENSION_GOOP \
michael@0 43 virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
michael@0 44
michael@0 45 #define IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionType) \
michael@0 46 JSObject* \
michael@0 47 WebGLExtensionType::WrapObject(JSContext *cx) { \
michael@0 48 return dom::WebGLExtensionType##Binding::Wrap(cx, this); \
michael@0 49 }
michael@0 50
michael@0 51 class WebGLExtensionCompressedTextureATC
michael@0 52 : public WebGLExtensionBase
michael@0 53 {
michael@0 54 public:
michael@0 55 WebGLExtensionCompressedTextureATC(WebGLContext*);
michael@0 56 virtual ~WebGLExtensionCompressedTextureATC();
michael@0 57
michael@0 58 DECL_WEBGL_EXTENSION_GOOP
michael@0 59 };
michael@0 60
michael@0 61 class WebGLExtensionCompressedTextureETC1
michael@0 62 : public WebGLExtensionBase
michael@0 63 {
michael@0 64 public:
michael@0 65 WebGLExtensionCompressedTextureETC1(WebGLContext*);
michael@0 66 virtual ~WebGLExtensionCompressedTextureETC1();
michael@0 67
michael@0 68 DECL_WEBGL_EXTENSION_GOOP
michael@0 69 };
michael@0 70
michael@0 71 class WebGLExtensionCompressedTexturePVRTC
michael@0 72 : public WebGLExtensionBase
michael@0 73 {
michael@0 74 public:
michael@0 75 WebGLExtensionCompressedTexturePVRTC(WebGLContext*);
michael@0 76 virtual ~WebGLExtensionCompressedTexturePVRTC();
michael@0 77
michael@0 78 DECL_WEBGL_EXTENSION_GOOP
michael@0 79 };
michael@0 80
michael@0 81 class WebGLExtensionCompressedTextureS3TC
michael@0 82 : public WebGLExtensionBase
michael@0 83 {
michael@0 84 public:
michael@0 85 WebGLExtensionCompressedTextureS3TC(WebGLContext*);
michael@0 86 virtual ~WebGLExtensionCompressedTextureS3TC();
michael@0 87
michael@0 88 DECL_WEBGL_EXTENSION_GOOP
michael@0 89 };
michael@0 90
michael@0 91 class WebGLExtensionDebugRendererInfo
michael@0 92 : public WebGLExtensionBase
michael@0 93 {
michael@0 94 public:
michael@0 95 WebGLExtensionDebugRendererInfo(WebGLContext*);
michael@0 96 virtual ~WebGLExtensionDebugRendererInfo();
michael@0 97
michael@0 98 DECL_WEBGL_EXTENSION_GOOP
michael@0 99 };
michael@0 100
michael@0 101 class WebGLExtensionDebugShaders
michael@0 102 : public WebGLExtensionBase
michael@0 103 {
michael@0 104 public:
michael@0 105 WebGLExtensionDebugShaders(WebGLContext*);
michael@0 106 virtual ~WebGLExtensionDebugShaders();
michael@0 107
michael@0 108 void GetTranslatedShaderSource(WebGLShader* shader, nsAString& retval);
michael@0 109
michael@0 110 DECL_WEBGL_EXTENSION_GOOP
michael@0 111 };
michael@0 112
michael@0 113 class WebGLExtensionDepthTexture
michael@0 114 : public WebGLExtensionBase
michael@0 115 {
michael@0 116 public:
michael@0 117 WebGLExtensionDepthTexture(WebGLContext*);
michael@0 118 virtual ~WebGLExtensionDepthTexture();
michael@0 119
michael@0 120 DECL_WEBGL_EXTENSION_GOOP
michael@0 121 };
michael@0 122
michael@0 123 class WebGLExtensionElementIndexUint
michael@0 124 : public WebGLExtensionBase
michael@0 125 {
michael@0 126 public:
michael@0 127 WebGLExtensionElementIndexUint(WebGLContext*);
michael@0 128 virtual ~WebGLExtensionElementIndexUint();
michael@0 129
michael@0 130 DECL_WEBGL_EXTENSION_GOOP
michael@0 131 };
michael@0 132
michael@0 133 class WebGLExtensionFragDepth
michael@0 134 : public WebGLExtensionBase
michael@0 135 {
michael@0 136 public:
michael@0 137 WebGLExtensionFragDepth(WebGLContext*);
michael@0 138 virtual ~WebGLExtensionFragDepth();
michael@0 139
michael@0 140 static bool IsSupported(const WebGLContext* context);
michael@0 141
michael@0 142 DECL_WEBGL_EXTENSION_GOOP
michael@0 143 };
michael@0 144
michael@0 145 class WebGLExtensionLoseContext
michael@0 146 : public WebGLExtensionBase
michael@0 147 {
michael@0 148 public:
michael@0 149 WebGLExtensionLoseContext(WebGLContext*);
michael@0 150 virtual ~WebGLExtensionLoseContext();
michael@0 151
michael@0 152 void LoseContext();
michael@0 153 void RestoreContext();
michael@0 154
michael@0 155 DECL_WEBGL_EXTENSION_GOOP
michael@0 156 };
michael@0 157
michael@0 158 class WebGLExtensionSRGB
michael@0 159 : public WebGLExtensionBase
michael@0 160 {
michael@0 161 public:
michael@0 162 WebGLExtensionSRGB(WebGLContext*);
michael@0 163 virtual ~WebGLExtensionSRGB();
michael@0 164
michael@0 165 static bool IsSupported(const WebGLContext* context);
michael@0 166
michael@0 167 DECL_WEBGL_EXTENSION_GOOP
michael@0 168 };
michael@0 169
michael@0 170 class WebGLExtensionStandardDerivatives
michael@0 171 : public WebGLExtensionBase
michael@0 172 {
michael@0 173 public:
michael@0 174 WebGLExtensionStandardDerivatives(WebGLContext*);
michael@0 175 virtual ~WebGLExtensionStandardDerivatives();
michael@0 176
michael@0 177 DECL_WEBGL_EXTENSION_GOOP
michael@0 178 };
michael@0 179
michael@0 180 class WebGLExtensionTextureFilterAnisotropic
michael@0 181 : public WebGLExtensionBase
michael@0 182 {
michael@0 183 public:
michael@0 184 WebGLExtensionTextureFilterAnisotropic(WebGLContext*);
michael@0 185 virtual ~WebGLExtensionTextureFilterAnisotropic();
michael@0 186
michael@0 187 DECL_WEBGL_EXTENSION_GOOP
michael@0 188 };
michael@0 189
michael@0 190 class WebGLExtensionTextureFloat
michael@0 191 : public WebGLExtensionBase
michael@0 192 {
michael@0 193 public:
michael@0 194 WebGLExtensionTextureFloat(WebGLContext*);
michael@0 195 virtual ~WebGLExtensionTextureFloat();
michael@0 196
michael@0 197 DECL_WEBGL_EXTENSION_GOOP
michael@0 198 };
michael@0 199
michael@0 200 class WebGLExtensionTextureFloatLinear
michael@0 201 : public WebGLExtensionBase
michael@0 202 {
michael@0 203 public:
michael@0 204 WebGLExtensionTextureFloatLinear(WebGLContext*);
michael@0 205 virtual ~WebGLExtensionTextureFloatLinear();
michael@0 206
michael@0 207 DECL_WEBGL_EXTENSION_GOOP
michael@0 208 };
michael@0 209
michael@0 210 class WebGLExtensionTextureHalfFloat
michael@0 211 : public WebGLExtensionBase
michael@0 212 {
michael@0 213 public:
michael@0 214 WebGLExtensionTextureHalfFloat(WebGLContext*);
michael@0 215 virtual ~WebGLExtensionTextureHalfFloat();
michael@0 216
michael@0 217 DECL_WEBGL_EXTENSION_GOOP
michael@0 218 };
michael@0 219
michael@0 220 class WebGLExtensionTextureHalfFloatLinear
michael@0 221 : public WebGLExtensionBase
michael@0 222 {
michael@0 223 public:
michael@0 224 WebGLExtensionTextureHalfFloatLinear(WebGLContext*);
michael@0 225 virtual ~WebGLExtensionTextureHalfFloatLinear();
michael@0 226
michael@0 227 DECL_WEBGL_EXTENSION_GOOP
michael@0 228 };
michael@0 229
michael@0 230 class WebGLExtensionColorBufferFloat
michael@0 231 : public WebGLExtensionBase
michael@0 232 {
michael@0 233 public:
michael@0 234 WebGLExtensionColorBufferFloat(WebGLContext*);
michael@0 235 virtual ~WebGLExtensionColorBufferFloat();
michael@0 236
michael@0 237 static bool IsSupported(const WebGLContext*);
michael@0 238
michael@0 239 DECL_WEBGL_EXTENSION_GOOP
michael@0 240 };
michael@0 241
michael@0 242 class WebGLExtensionColorBufferHalfFloat
michael@0 243 : public WebGLExtensionBase
michael@0 244 {
michael@0 245 public:
michael@0 246 WebGLExtensionColorBufferHalfFloat(WebGLContext*);
michael@0 247 virtual ~WebGLExtensionColorBufferHalfFloat();
michael@0 248
michael@0 249 static bool IsSupported(const WebGLContext*);
michael@0 250
michael@0 251 DECL_WEBGL_EXTENSION_GOOP
michael@0 252 };
michael@0 253
michael@0 254 class WebGLExtensionDrawBuffers
michael@0 255 : public WebGLExtensionBase
michael@0 256 {
michael@0 257 public:
michael@0 258 WebGLExtensionDrawBuffers(WebGLContext*);
michael@0 259 virtual ~WebGLExtensionDrawBuffers();
michael@0 260
michael@0 261 void DrawBuffersWEBGL(const dom::Sequence<GLenum>& buffers);
michael@0 262
michael@0 263 static bool IsSupported(const WebGLContext*);
michael@0 264
michael@0 265 static const size_t sMinColorAttachments = 4;
michael@0 266 static const size_t sMinDrawBuffers = 4;
michael@0 267 /*
michael@0 268 WEBGL_draw_buffers does not give a minal value for GL_MAX_DRAW_BUFFERS. But, we request
michael@0 269 for GL_MAX_DRAW_BUFFERS = 4 at least to be able to use all requested color attachments.
michael@0 270 See DrawBuffersWEBGL in WebGLExtensionDrawBuffers.cpp inner comments for more informations.
michael@0 271 */
michael@0 272
michael@0 273 DECL_WEBGL_EXTENSION_GOOP
michael@0 274 };
michael@0 275
michael@0 276 class WebGLExtensionVertexArray
michael@0 277 : public WebGLExtensionBase
michael@0 278 {
michael@0 279 public:
michael@0 280 WebGLExtensionVertexArray(WebGLContext*);
michael@0 281 virtual ~WebGLExtensionVertexArray();
michael@0 282
michael@0 283 already_AddRefed<WebGLVertexArray> CreateVertexArrayOES();
michael@0 284 void DeleteVertexArrayOES(WebGLVertexArray* array);
michael@0 285 bool IsVertexArrayOES(WebGLVertexArray* array);
michael@0 286 void BindVertexArrayOES(WebGLVertexArray* array);
michael@0 287
michael@0 288 static bool IsSupported(const WebGLContext* context);
michael@0 289
michael@0 290 DECL_WEBGL_EXTENSION_GOOP
michael@0 291 };
michael@0 292
michael@0 293 class WebGLExtensionInstancedArrays
michael@0 294 : public WebGLExtensionBase
michael@0 295 {
michael@0 296 public:
michael@0 297 WebGLExtensionInstancedArrays(WebGLContext* context);
michael@0 298 virtual ~WebGLExtensionInstancedArrays();
michael@0 299
michael@0 300 void DrawArraysInstancedANGLE(GLenum mode, GLint first,
michael@0 301 GLsizei count, GLsizei primcount);
michael@0 302 void DrawElementsInstancedANGLE(GLenum mode, GLsizei count,
michael@0 303 GLenum type, WebGLintptr offset,
michael@0 304 GLsizei primcount);
michael@0 305 void VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
michael@0 306
michael@0 307 static bool IsSupported(const WebGLContext* context);
michael@0 308
michael@0 309 DECL_WEBGL_EXTENSION_GOOP
michael@0 310 };
michael@0 311
michael@0 312 } // namespace mozilla
michael@0 313
michael@0 314 #endif // WEBGLEXTENSIONS_H_

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