Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!DOCTYPE html> |
michael@0 | 2 | <html class="reftest-wait"> |
michael@0 | 3 | <head> |
michael@0 | 4 | <meta charset="UTF-8"> |
michael@0 | 5 | |
michael@0 | 6 | <script type="text/javascript" src="webgl-utils.js"></script> |
michael@0 | 7 | <script type="text/javascript"> |
michael@0 | 8 | /* Color Test |
michael@0 | 9 | * |
michael@0 | 10 | * Clear the four quadrants of the canvas as follows: |
michael@0 | 11 | * +------+------+ |
michael@0 | 12 | * | red |green | |
michael@0 | 13 | * | | | |
michael@0 | 14 | * +------+------+ |
michael@0 | 15 | * | blue |white | |
michael@0 | 16 | * | | | |
michael@0 | 17 | * +------+------+ |
michael@0 | 18 | * |
michael@0 | 19 | * This is for checking that we're getting the right colors when |
michael@0 | 20 | * we ask for them. This combined with the Orientation test assure |
michael@0 | 21 | * that we are getting the correct colors in the correct places. |
michael@0 | 22 | */ |
michael@0 | 23 | |
michael@0 | 24 | "use strict"; |
michael@0 | 25 | |
michael@0 | 26 | function renderGL(gl) { |
michael@0 | 27 | gl.enable(gl.SCISSOR_TEST); |
michael@0 | 28 | |
michael@0 | 29 | gl.scissor(0, 128, 128, 128); |
michael@0 | 30 | gl.clearColor(1.0, 0.0, 0.0, 1.0); |
michael@0 | 31 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 32 | |
michael@0 | 33 | gl.scissor(128, 128, 128, 128); |
michael@0 | 34 | gl.clearColor(0.0, 1.0, 0.0, 1.0); |
michael@0 | 35 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 36 | |
michael@0 | 37 | gl.scissor(0, 0, 128, 128); |
michael@0 | 38 | gl.clearColor(0.0, 0.0, 1.0, 1.0); |
michael@0 | 39 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 40 | |
michael@0 | 41 | gl.scissor(128, 0, 128, 128); |
michael@0 | 42 | gl.clearColor(1.0, 1.0, 1.0, 1.0); |
michael@0 | 43 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 44 | |
michael@0 | 45 | gl.finish(); |
michael@0 | 46 | } |
michael@0 | 47 | |
michael@0 | 48 | function renderFailure(canvas) { |
michael@0 | 49 | // This will also trigger RAF for us. |
michael@0 | 50 | var context = canvas.getContext("2d"); |
michael@0 | 51 | context.fillText('WebGL failed.', 64, 64); |
michael@0 | 52 | } |
michael@0 | 53 | |
michael@0 | 54 | function runTest() { |
michael@0 | 55 | var canvas = document.getElementById("canvas"); |
michael@0 | 56 | var gl = initGL(canvas); |
michael@0 | 57 | |
michael@0 | 58 | if (gl) |
michael@0 | 59 | renderGL(gl); |
michael@0 | 60 | else |
michael@0 | 61 | renderFailure(canvas); |
michael@0 | 62 | |
michael@0 | 63 | waitForComposite(testComplete); |
michael@0 | 64 | } |
michael@0 | 65 | |
michael@0 | 66 | function testComplete() { |
michael@0 | 67 | document.documentElement.removeAttribute("class"); |
michael@0 | 68 | } |
michael@0 | 69 | </script> |
michael@0 | 70 | </head> |
michael@0 | 71 | |
michael@0 | 72 | <body onload="rAF(runTest);"> |
michael@0 | 73 | <canvas id="canvas" width="256" height="256"></canvas> |
michael@0 | 74 | </body> |
michael@0 | 75 | |
michael@0 | 76 | </html> |