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1 <!DOCTYPE html> |
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2 <html class="reftest-wait"> |
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3 <head> |
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4 <meta charset="UTF-8"> |
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5 |
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6 <script type="text/javascript" src="webgl-utils.js"></script> |
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7 <script type="text/javascript"> |
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8 /* Color Test |
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9 * |
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10 * Clear the four quadrants of the canvas as follows: |
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11 * +------+------+ |
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12 * | red |green | |
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13 * | | | |
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14 * +------+------+ |
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15 * | blue |white | |
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16 * | | | |
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17 * +------+------+ |
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18 * |
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19 * This is for checking that we're getting the right colors when |
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20 * we ask for them. This combined with the Orientation test assure |
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21 * that we are getting the correct colors in the correct places. |
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22 */ |
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23 |
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24 "use strict"; |
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25 |
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26 function renderGL(gl) { |
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27 gl.enable(gl.SCISSOR_TEST); |
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28 |
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29 gl.scissor(0, 128, 128, 128); |
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30 gl.clearColor(1.0, 0.0, 0.0, 1.0); |
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31 gl.clear(gl.COLOR_BUFFER_BIT); |
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32 |
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33 gl.scissor(128, 128, 128, 128); |
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34 gl.clearColor(0.0, 1.0, 0.0, 1.0); |
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35 gl.clear(gl.COLOR_BUFFER_BIT); |
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36 |
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37 gl.scissor(0, 0, 128, 128); |
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38 gl.clearColor(0.0, 0.0, 1.0, 1.0); |
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39 gl.clear(gl.COLOR_BUFFER_BIT); |
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40 |
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41 gl.scissor(128, 0, 128, 128); |
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42 gl.clearColor(1.0, 1.0, 1.0, 1.0); |
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43 gl.clear(gl.COLOR_BUFFER_BIT); |
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44 |
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45 gl.finish(); |
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46 } |
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47 |
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48 function renderFailure(canvas) { |
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49 // This will also trigger RAF for us. |
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50 var context = canvas.getContext("2d"); |
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51 context.fillText('WebGL failed.', 64, 64); |
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52 } |
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53 |
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54 function runTest() { |
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55 var canvas = document.getElementById("canvas"); |
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56 var gl = initGL(canvas); |
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57 |
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58 if (gl) |
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59 renderGL(gl); |
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60 else |
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61 renderFailure(canvas); |
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62 |
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63 waitForComposite(testComplete); |
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64 } |
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65 |
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66 function testComplete() { |
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67 document.documentElement.removeAttribute("class"); |
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68 } |
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69 </script> |
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70 </head> |
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71 |
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72 <body onload="rAF(runTest);"> |
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73 <canvas id="canvas" width="256" height="256"></canvas> |
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74 </body> |
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75 |
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76 </html> |